The Morning After: Meta is reportedly working on an AI model of Mark Zuckerberg

If you were looking for the worst AI project announced so far this week, try Meta. According to a Financial Times report, the company is developing its own Mark Zuckerberg AI, training it on Zuckerberg’s mannerisms, tone and publicly available statements. AKA, the good stuff. (Will it smoke meats?)

The company has reportedly been working for some time on creating photorealistic, 3D-animated AI characters that can manage interactions. However, it now appears to be focusing on this Zuckerberg AI character, which would interact with employees in his stead. Yeesh. Remember when the Meta boss introduced legs to the metaverse? Hopefully, a backbone is in the works soon.

— Mat Smith

TMA
TMA

Dozens of civil rights organizations have written a letter to Meta CEO Mark Zuckerberg warning of the dangers posed by adding facial recognition technology to the company’s smart glasses. More than 70 groups have urged Zuckerberg to abandon plans to incorporate the tech on the grounds that it would empower stalkers, sexual predators and other bad actors. They also want the company to disclose past or ongoing discussions with federal law enforcement agencies, including ICE, about the use of Meta smart glasses and other wearables, according to a report by Wired.

Adding to the grossness of all this, according to The New York Times, Meta issued an internal memo last year suggesting it could roll out this technology “during a dynamic political environment where many civil society groups that we would expect to attack us would have their resources focused on other concerns.” In short, attempting to add the feature when pushback would be limited or unfocused. The coalition called this “vile behavior” that looks to take advantage of “rising authoritarianism.”

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TMA
TMA

Xbox’s new chief exec, Asha Sharma, reportedly wrote in a memo to employees that the current pricing of the Game Pass subscription service might be too high. According to the note, seen by The Verge: “Short term, Game Pass has become too expensive for players, so we need a better value equation.”

Microsoft raised the price of Game Pass twice in 15 months, and many Xbox exclusives have made their way to rival PlayStation. Game Pass continues to add games: the April update adds indies like Hades 2 and Double Fine-project Kiln alongside Call of Duty: Modern Warfare. The Verge reports the addition of the CoD franchise might have contributed to Game Pass price increases, as in the past, buying the game at retail value was less favorable than a one-month subscription.

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It’s a real connected-story edition of TMA today. Bloomberg reports Apple could reveal its smart glasses by the end of this year, and it’s already testing four eyewear styles. Apple is reportedly mulling over a large rectangular frame comparable to Ray-Ban Wayfarers, a slimmer rectangular design, like the one Apple CEO Tim Cook wears, as well as an oval or circular frame in large and small iterations. Apple is also working on a selection of colors.

Apple’s upcoming smart glasses will compete directly with the second-gen Ray-Ban Meta model. While similar, Apple might be differentiating its design with “vertically oriented oval lenses with surrounding lights,” according to the report. Apple’s upcoming product will capture photos and videos but is meant to play better with iPhones, so users can take advantage of Apple’s ecosystem for editing, sharing and more.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111528055.html?src=rss

Gemma 4 : Google’s New Open-Source Local AI That Requires No Internet

Gemma 4 : Google’s New Open-Source Local AI That Requires No Internet Google Gemma 4 generating HTML code from a UI design mockup

Google has introduced Gemma 4, an open source AI model designed to operate entirely offline, as highlighted by Zinho Automates. Based on Google’s Gemini LLM research, Gemma 4 allows users to process text, images, audio and video without requiring internet connectivity. Released under the Apache 2.0 license, it is free for both personal and commercial […]

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Sony is developing a Bloodborne animated film adaptation

An R-rated animated film adaptation of Bloodborne is currently being developed by Sony, according to Variety. Sony Pictures Entertainment Motion Picture Group held a presentation at CinemaCon, where the division’s president said that the adaptation will be “very true” to the violent and graphic nature of the game. Bloodborne was created by Japanese studio FromSoftware and was published by Sony back in 2015. The critically acclaimed title is an RPG in the style of Dark Souls, featuring heavy blood splatters during combat and other body horror elements. Its director, Hidetaka Miyazaki, said his biggest inspiration for the game was HP Lovecraft’s works.

Bloomberg had reported in February that Bluepoint Games, the now-defunct Sony studio behind many PlayStation remakes, wanted to work on a new version of the classic Gothic horror RPG for modern consoles. However, FromSoftware blocked the project. Miyazaki reportedly wanted to work on the remake himself. Despite being too busy to do it, he said during an interview that he "doesn't want anyone else to touch it."

The Bloodborne film adaptation will be co-produced by PlayStation Productions, Lyrical Animation and Seán McLoughlin, a gaming YouTube known by his pseudonym jacksepticeye. It seems to be early stages at this point, and Variety doesn’t have a target release date for it yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sony-is-developing-a-bloodborne-animated-film-adaptation-110421866.html?src=rss

Beyond the Ultra: How the iPhone 20 Pro Max Reinvents the Smartphone for 2027

Beyond the Ultra: How the iPhone 20 Pro Max Reinvents the Smartphone for 2027 Diagram-style image showing Face ID sensors and a selfie camera placed under the iPhone 20 screen.

The iPhone 20, anticipated for release in 2027, is shaping up to be Apple’s most significant update in over a decade. Celebrating the 20th anniversary of the original iPhone, this device is rumored to introduce bold changes in design, hardware, and user experience. Speculation suggests Apple may skip the iPhone 19 entirely, aligning the naming […]

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What the Rumored Fable Delay Means for PS5 Players in 2026

What the Rumored Fable Delay Means for PS5 Players in 2026 Split image showing Fable and Grand Theft Auto 6 logos representing 2027 game releases.

The reboot of Fable by Playground Games has encountered yet another delay, with reports suggesting a new release window of spring 2027. This marks a significant shift from earlier expectations of a late 2026 launch, a decision likely influenced by internal development hurdles and the need to avoid competition with high-profile titles like Grand Theft […]

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Why Apple’s AI Pin Might Actually Succeed Where Others Failed

Why Apple’s AI Pin Might Actually Succeed Where Others Failed Timeline graphic marking a rumored 2027 window for Apple AI Pin alongside Siri rebuild and Gemini partnership talks.

Apple is reportedly developing a new wearable device called the AI Pin, signaling its entry into the rapidly evolving market of AI-powered wearable technology. Expected to launch around 2027, the AI Pin is designed to transform how you interact with technology by offering a compact, screen-free design powered by advanced artificial intelligence. This device represents […]

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Everything We Know About the CMF Phone 3 Pro Ahead of Its 2026 Launch

Everything We Know About the CMF Phone 3 Pro Ahead of Its 2026 Launch Front view of the CMF Phone 3 Pro AMOLED display

The CMF Phone 3 Pro is poised to continue CMF’s focus on delivering reliable and user-centered smartphones, with a range of thoughtful upgrades over its predecessor. As highlighted by TechAvid, one of the most significant changes is the shift to the Snapdragon 7S Gen 4 processor, which brings a 40% performance boost compared to the […]

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The Hidden Step in Chair Design Nobody Ever Shows You

If you follow design at all, you’ve probably seen hundreds of polished chair photos. The perfect angle, the right lighting, a finished product posed against a white backdrop or styled in a beautiful room. What you almost never see is what came before any of that. Not the sketches, not the CAD renders, but the actual physical thinking that happens in a studio before a chair even has a name.

That’s what makes Paris-based industrial designer Timothée Mion’s chair buck such a compelling thing to stumble across. A chair buck, for the uninitiated, is an adjustable rig used to map out the geometry of a chair before committing to any final form. Seat height, seat angle, backrest tilt, all of it gets dialed in on this contraption before a single joint is cut. Mion uses his to work out the exact heights and angles of contact points, then physically sketches in hypothetical supports to see how they feel in real space.

Designer: Timothée Mion

It sounds deceptively simple, but the implications of that process are worth sitting with. We live in an era where the default assumption is that better design tools mean more screen time. Better software, better renders, better simulations. And those tools matter enormously. But Mion’s chair buck is a reminder that some problems still require a body. You can render a chair at any angle and tweak dimensions to the millimeter, but you cannot feel it through a monitor.

This is part of why the chair buck feels quietly radical. It’s an analog tool being used at the front end of a very intentional design practice. Mion studied at Central Saint Martins, trained at studios like Barber & Osgerby, and worked with Hermès before completing his master’s at ECAL in Switzerland. He received the Design Guild Mark award in 2016 for excellence in the British furniture industry. His work is precise, thoughtful, and deeply rooted in materials and craft. The chair buck isn’t a workaround; it’s a deliberate choice to test ideas in the physical world before formalizing them.

Core77, which featured Mion’s buck earlier this month, noted that these rigs are used widely among industrial designers but are rarely shared publicly. That scarcity feels telling. Design culture tends to celebrate the final object and occasionally the sketch, but the awkward in-between stages? Those usually stay in the studio. There’s a vulnerability to showing a contraption of adjustable parts and raw materials. It doesn’t look polished. It looks like problem-solving, and apparently, we’re more comfortable with the solved version.

But the messy middle is often the most interesting part. Mion describes the process as one where “the act of making becomes part of the design itself.” The proportions get explored in real space. The angles get tested by an actual body. The design doesn’t just live on a screen; it gets inhabited before it’s finished. That reframes the chair buck not as a preliminary step but as a core part of the creative act.

This approach isn’t exactly new, but it is becoming rarer, and that’s worth paying attention to. Before software like CAD put ergonomic data at everyone’s fingertips, chair bucks were a standard part of the furniture design process. They were how you figured out if something would actually feel good to sit in. Now that information largely lives in databases and simulation tools, and the physical prototype often comes much later in the process, if at all.

Mion’s chair buck feels like a quiet argument for slowing down. Not in any nostalgic sense, and not a rejection of digital tools, but a genuine belief that physical intuition belongs in the process too. It’s the kind of design thinking that doesn’t make headlines, but tends to produce chairs that are genuinely good to sit in. And at the end of the day, that might be the most honest benchmark there is.

The post The Hidden Step in Chair Design Nobody Ever Shows You first appeared on Yanko Design.

The iOS 27 Compatibility Shock: Every iPhone That Will (and Won’t) Get the 2026 Update

The iOS 27 Compatibility Shock: Every iPhone That Will (and Won’t) Get the 2026 Update Older iPhone models listed, including iPhone 11 series and iPhone SE (2nd generation), tagged as 40–50% likely.

Apple is preparing to unveil iOS 27 during the Worldwide Developers Conference (WWDC) 2026, scheduled for June 8–12. This highly anticipated event will showcase the latest advancements in Apple’s software ecosystem. If you’re wondering whether your iPhone will support iOS 27, understanding Apple’s historical support patterns and device lifecycles can provide valuable insights. The video […]

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Why the DJI Osmo Pocket 4 Might Not Be the Upgrade You Expected

Why the DJI Osmo Pocket 4 Might Not Be the Upgrade You Expected Content creator filming outdoors using the DJI Osmo Pocket 4 with active built-in fill light

The DJI Osmo Pocket 4 introduces a range of enhancements aimed at elevating the compact gimbal camera experience. Among its standout features is the ability to record in 4K resolution at 240fps, a significant upgrade for creators looking to capture ultra-smooth slow-motion footage. Paired with a 14-stop dynamic range, the device ensures improved detail retention […]

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