DJI Neo 2 review: The best budget drone is now even better

Even with its US future in limbo, DJI keeps releasing impressive drones. Its latest is the Neo 2, an inexpensive, lightweight model aimed at creators and hobbyists. It’s an upgraded version of the Neo, an immensely popular drone both in the US and elsewhere. The new model is equally safe and easy to fly thanks to the shrouded props, palm takeoff and voice control.

DJI didn’t just tack on a number and call it a day, though. The Neo 2 is loaded with new features like LiDAR obstacle detection, improved video quality and longer battery life — all at only a slightly higher price. In fact, a couple of the new features can’t even be found on high-end DJI drones.

The original Neo wasn’t perfect; the propellers on that model emitted a banshee-like scream. The lack of obstacle detection and short battery life also wasn’t ideal. Has the company solved these problems on the new model? Mostly, yes — and it’s now a nearly perfect personal drone.

Though the Neo 2 has the same 6.5-inch square size and friendly appearance as before, there are some important differences. A new LiDAR sensor beside the camera is designed to detect forward obstacles, and is a surprising inclusion for such an affordable drone. On the left front is a small display — a first for a DJI drone — that shows the current shot mode (follow, dronie, etc.).

The gimbal has also been upgraded and can now rotate instead of just tilt. That means the camera will stay level when the drone banks, with no ugly cropping or reduced resolution that I occasionally saw when doing extreme maneuvers with the Neo.

The Neo 2 has three buttons on the side (rather than just one on top as before), along with two new omnidirectional sensors. On top of helping the Neo 2 avoid obstacles, these improve stability in featureless or non-GPS environments like indoors and over water.

Finally, if you buy a Neo 2 with the optional RC-2 or RC-N3 controller, it includes a removable Digital Transceiver with a pair of antennae. Those components give it a butterfly-like appearance and could affect long term durability. However, making them an add-on gave DJI a way to make the basic (non-controller) version as inexpensive as possible.

With all those changes, the Neo 2 is a bit heavier at 5.6 ounces (160 grams) with the Digital Transceiver, compared to 4.8 ounces (135 grams) for the Neo. That’s still easily small enough to slide in a bag and light enough (under 250 grams) that you won’t need to register your drone with the authorities.

Gesture control is a major new Neo 2 feature not found on other DJI drones. It lets you fly with surprising precision, if you don’t mind looking a little silly. To do so, wave a hand up, down or sideways to climb and bank, move two hands apart or together to make it approach or move away (think pinch-to-zoom in the air), clench a fist to stop it and hold out your palm to land. Gestures can be used in combination with other fly modes so you get the exact shot you want.

DJI Neo drone gesture control
Steve Dent for Engadget

Along with the ability to wave your hands, the Neo 2 offers other ways to fly like palm takeoff. After selecting the flight mode (shown on the new display and audibly announced), you can launch the Neo 2 from your hand by pressing the takeoff button or using voice control. It will then execute the chosen mode, fly back to you and land on your outstretched palm.

Smartphone control (not seen on other DJI drones) is available for manual flight. Wi-Fi range has been extended by ten times to 546 yards, compared to 55 yards for the Neo. However, for that range you need a clear signal path with no obstacles between you and the drone. For more precise flight and longer range (up to 6 miles), the Neo 2 supports RC-N2, RC-N3 or RC-2 controllers. And FPV (first person) flying is still an option when using DJI’s Goggles N3 or Goggles 3, paired with the RC Motion 3 or FPV Remote Controller 3.

The Neo 3’s Quickshots repertoire has also been updated. A fun new mode is the “Hitchcock zoom.” When activated, the drone backs away while zooming in at the same time, creating a trippy perspective effect you might’ve seen in Vertigo and Jaws. Again, this feature is unique to the Neo 2 in DJI’s lineup.

Other key functions include compatibility with DJI’s microphones, including the Mic 2, Mic 3 and Mic Mini. Since the Neo 2 is quieter than the Neo (more on that shortly), noise cancelling requirements are reduced so audio quality is improved. Onboard storage has also been upgraded to 49GB (up from 22GB), letting you record up to 175 minutes of 4K video. At the same time, DJI more than doubled the Wi-Fi transfer speed to 80MB/s.

DJI has added impressive tech to the Neo 2 that makes it the best personal drone on the market.
The Neo 2 now has omni sensors and LiDAR for obstacle protectoin
Steve Dent for Engadget

The Neo 2 retains the Neo’s toughness and protection, but it can now fly around obstacles instead of just plowing through them thanks to the LiDAR and sensors. To test that, I used it to follow subjects around trees, buildings and other obstacles. The aim was to see not only how well it avoided crashes in all directions, but to observe how smoothly it tracked while doing so.

To start, I engaged the ActiveTrack follow feature and used the Trace mode “steering wheel’ to follow subjects from the front, sides and back. When flying forward, the Neo 2 avoided most obstacles using its LiDAR, while swooping cinematically around trees and branches. It occasionally failed to detect small twigs and leaves, but unlike open-prop DJI drones, it usually flew through them without incident. With just two omni sensors, the Neo 2 is less adept at avoiding obstacles to the sides and rear, however. So if you’re using it to vlog while walking or biking, it’s best to make sure there’s nothing in the way.

With a top speed of just 18 mph, the original Neo was so slow that it could barely track a bike. Luckily, the Neo 2 is much faster with speeds up to 27 mph in follow mode and even has a special “Bicycle Tracking” mode. I tested that on an e-bike and the drone easily kept up with me while easily avoiding obstacles in the forward direction. Again, you need to be extra careful when it’s flying backwards or sideways.

The Neo 2 is as agile as ever, so the extra velocity makes it a better FPV drone as well. While wearing the Goggles N3, I was able to enjoy that sensation of extra speed as it swooped around obstacles. That, plus the low price, makes it a good first drone for anyone looking to get into FPV flying.

I likened the Neo’s prop noise to a banshee howl, but the Neo 2 is maybe a… banshee purr. Both the decibel level and pitch are now tolerable, even indoors. I flew it around at a fairly loud party and hardly anyone noticed; it also didn’t draw much attention in a public park. The only negative is it’s a high-pitched sound, a noise that carries even across high altitudes.

The DJI Neo 2 now offers 4K video at up to 100 fps
DJI's Neo 2 now offers 4K at up to 100 fps
Steve Dent for Engadget

With a new 12MP, 1/2-inch sensor camera, video quality is excellent for this price range. The Neo 2 now supports 4K at up to 60 fps or 100 fps in slo-mo mode. On the previous model, it was just 30 fps. The Neo 2 also has an f/2.0 iris to let in more light compared to the previous f/2.8. With those updates, the drone offers sharper and more color-accurate video and photos than the Neo.

There are of course some sacrifices at this price. The small sensor means the Neo 2 has mediocre low-light capability, with pronounced grain at the maximum ISO 12,800 rating that’s even noticeable at ISO 3,200. Unlike the $400 Flip, the Neo 2 has no 10-bit D-LogM capability, so over- or underexposed video is hard to correct.

With those issues, video and photos from the Neo 2 aren't quite good enough for professional work. However, it’s excellent for social media users, hobbyists and content creators, delivering smartphone-quality aerial shots.

DJI has yet to reveal availability or pricing of the Neo 2 in the US (or whether it will come here at all) due to a looming December 23 ban. If it does arrive, it will effectively have no competition at its price point, which I expect to be around $250. The HoverAir X1 is the only name brand alternative, but costs twice as much. That model offers solid follow-me capabilities for activities like biking and hiking. Feature-wise, though, it pales in comparison to the Neo 2, with inferior video quality, battery life, range and obstacle detection.

DJI’s Neo 2 is not just the best personal drone; it's the best tech product I’ve seen in a while, period. It retains everything I liked about the Neo, especially the ease of use and safety features. On top of that, it adds a host of useful functions like obstacle protection and, thank goodness, lower noise levels. With all that, the Neo 2 performs that rare trick of doing much more than I expected — for a lot less money.

This article originally appeared on Engadget at https://www.engadget.com/cameras/dji-neo-2-review-the-best-budget-drone-is-now-even-better-120026045.html?src=rss

The next macOS update can turn your screen into a ring light

Sometimes, the best features in a new operating system aren't the flashy ones that get broadcast during a keynote. They're subtle improvements that naturally fit into how you use your device and just make the experience better. One of those appears to be coming in the next macOS update. The dev beta of Tahoe 26.2 includes a feature that essentially lets your computer screen function as a ring light during a video call.

It's called Edge Light and it illuminates a rectangular band around the edge of the screen. Apple's Neural Engine will also position the light based on where it detects your face in the video frame. There are some controls for making the light warmer or cooler, and it can be set to turn on automatically once the brightness in your environment dims. Edge Light doesn't cover the top menu bar, and it will also move out of the way if the cursor hovers over it so that you can still use your laptop normally while on a call. 

Edge Light will only be available on MacBooks from after 2024 that are running on Apple's Silicon. It may not be a true replacement for a ring light, but it's probably a step up from opening a bunch of blank Google Docs to try and illuminate yourself for a last-minute meeting.

This article originally appeared on Engadget at https://www.engadget.com/computing/the-next-macos-update-can-turn-your-screen-into-a-ring-light-234410504.html?src=rss

Apple Arcade is adding PowerWash Simulator and Cult of the Lamb next month

Apple Arcade has a fairly stacked winter, as the platform is adding some standout titles on December 4. Arcade titles are playable on iPhone, iPad, Mac, Apple TV and Apple Vision Pro.

First up, there's Cult of the Lamb Arcade Edition. This is a port of the incredibly addictive roguelike/town sim hybrid thingamajig, with some new features exclusive to Arcade subscribers. This version includes new follower forms, decorations and outfits. It also includes all existing content updates, though Apple hasn't announced if it would be getting forthcoming content updates.

For the uninitiated, Cult of the Lamb is two games in one. There's a top-down action component and a base builder, with each mechanic interacting in unique and often hilarious ways. Yes, you can feed your cult members poop, if that's your bag.

The iconic PowerWash Simulator also releases for Apple Arcade next month. This game seems like a great fit for Apple's service, given the zen-like mechanic of washing down grime. The sequel came out last month for other platforms. If you're a clean freak, this is the game for you.

Apple is dropping a sequel to SpongeBob Patty Pursuit. The Arcade original SpongeBob Patty Pursuit 2 casts players as both the titular SpongeBob and Plankton in a sidescrolling adventure. The first one was fairly well-reviewed.

Subway Surfers+ and Naruto: Ultimate Ninja Storm+ will also be available on December 4. Finally, a new Apple Vision Pro game is coming to Arcade this week. Glassbreakers: Champions of Moss will be available on the platform from November 13. This is an AR-based tactics RPG.

This article originally appeared on Engadget at https://www.engadget.com/gaming/apple-arcade-is-adding-powerwash-simulator-and-cult-of-the-lamb-next-month-190647480.html?src=rss

Valve’s Steam Frame VR headset is finally official and it’s coming in 2026

Valve made a triumphant return to the hardware market with the Steam Deck and its OLED-toting counterpart, and now it’s having another crack at virtual reality with the Steam Frame. The Steam Frame is the long-rumored headset from Valve that had previously been codenamed "Deckard." 

The company also announced a new Steam controller and PC called the Steam Machine. All three devices are coming in early 2026. Valve is holding off on announcing pricing and exact availability of the new hardware. There are Steam Frame dev kits available for developers.

Valve says the Steam Frame is a wireless, "streaming-first" headset and you can hop into your games as soon as you pop it on. It supports both VR and flatscreen games. The company made a plug-and-play 6GHz wireless adapter that you slot into your PC (or Steam Machine). It has a dual-radio setup to help minimize interference, with one radio dedicated to streaming audio and visuals to the headset, and the other for Wi-Fi.

But you don't need a PC to play games on the Steam Frame. As with Meta Quest headsets, it can run games as a standalone device. 

The headset has a Snapdragon 8 Gen 3 chipset, 16GB of RAM and up to 1TB of built-in UFS storage. There's a microSD card slot, along with support for Wi-Fi 7 and Bluetooth 5.3. Of course, the headset is powered by SteamOS. As with the Steam Deck and Steam Machine, there'll be a Steam Frame verified program, so you can see at a glance which games will run on the Steam Frame in standalone mode. 

What's more, the Steam Frame will support Android games. It seems Valve is hoping that developers who made games and VR experiences for Android-based headsets (such as the Meta Quest lineup) will bring them to Steam.

The Steam Frame runs on a rechargeable 21.6Wh Li-ion battery. There's one USB-C 2.0 port at the back that you'll use for both charging and data transfers. You can recharge the battery at a rate of up to 45W. It's unclear how long the Steam Frame's battery will run on a charge.

The battery is positioned on the rear of the headstrap. So you won't necessarily need to have an external battery pack that's attached to the system by an annoying cable. It'll be possible to swap the standard headstrap (into which the audio drivers are integrated) for a different option, perhaps one with a larger battery. 

Even with the battery built into the headstrap, Valve says the Steam Frame weighs just under a pound at 440 grams. The core module — the front part — is 185 grams (6.5oz) and the headstrap weighs 245 grams (8.6 ounces).

The Steam Frame has an optimization feature called Foveated Streaming. Valve says this uses low-latency eye-tracking (powered by two internal cameras) to optimize the detail in the image wherever your eyes are looking. The company claims it can offer a "10x improvement in image quality and effective bandwidth." Foveated Streaming is said to work for every game in your Steam library.

The headset has dual 2160 x 2160 LCD panels with refresh rates of up to 144Hz, a field of view of up to 110 degrees and an IPD target range of 60mm to 70mm. Valve added that "thin and light custom pancake lenses provide edge-to-edge sharpness and a large eye box." The company says the maximum width for eye glasses is 140mm. 

As for audio, the Steam Frame has dual stereo speakers on each side with support for high-fidelity audio. Valve says the speakers on each side are "oriented in opposite directions to cancel out vibrations," which can impact the tracking system.

Speaking of which, the headset has four high-res monochrome cameras for controller and headset tracking — the Steam Frame uses inside-out tracking. Valve says there are infrared LEDs on the outside of the device that can help support tracking in dark environments. There's monochrome passthrough support too.

Steam Frame headset and controllers
Valve

Naturally, you'll need a way to play all of the games, so the headset comes with a pair of Steam Frame controllers. The headset tracks the positions of the controllers for VR games, with full 6-DOF tracking and IMU support. They have a split gamepad format with a D-pad, thumbsticks, ABXY buttons, triggers and bumpers. They're designed to work with your entire Steam library, and they certainly look a bit more intuitive than the PlayStation VR2 controllers. 

Rather than going down the Hall effect route, Valve opted for magnetic thumbsticks, which support capacitive finger tracking. Each controller is said to run for around 40 hours before you'll have to swap out the AA battery that powers it. If you'd rather play games on the Steam Frame with the new Steam Controller, you'll absolutely be able to do that.

The Steam Frame is far from Valve's first VR headset. It released the Valve Index in 2019, and previously worked with HTC on its Vive headsets, which were initially consumer VR products before HTC shifted its focus to business and enterprise.

While none of Valve’s previous PC-focused headsets had the mainstream impact of Meta’s Quest lineup or arguably even PlayStation VR (which by all accounts is still an active platform, not that Sony’s release calendar backs it up), the company is responsible for what is probably the medium’s greatest-ever game in Half-Life: Alyx. And with SteamOS on the Steam Deck being such a hit that other companies are practically begging Valve to let them put it in their own rival handhelds, it’s easy to imagine the Steam Frame becoming a serious rival to the Meta Quest.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/valves-steam-frame-vr-headset-is-finally-official-and-its-coming-in-2026-181909387.html?src=rss

Valve announces new Steam Machine and Steam Controller

Valve is making another run at offering a console-style experience in your living room. The company has announced a new Steam Machine and Steam Controller that let you play PC games on your TV in the same way the Steam Deck lets you play them on the go. Better yet, it’s planning to release them both in early 2026.

The Steam Machine works like a console, but is technically a compact PC running Linux-based SteamOS. The boxy device features a customizable front plate and LED light strip, with a USB-A port and a microSD card slot available up front, and DisplayPort 1.4, HDMI 2.0 and ethernet ports on the back. Inside, the Steam Machine is powered by what Valve describes as a “semi-custom AMD Zen 4” CPU and a “semi-Custom AMD RDNA3 ” GPU with “16GB DDR5 + 8GB GDDR6 VRAM” and either 512GB or 2TB of SSD storage.

Valve says the Steam Machine has “roughly six times the horsepower” of the Steam Deck, and is capable of supporting 4K gaming at 60 FPS with FSR. Interestingly, Valve is also pitching the device as a way to stream more demanding games to your Steam Deck, the Steam Frame VR headset the company also announced today or any device running Steam Link.

Someone holding the new Steam Controller, with trackpads visible.
Someone holding the new Steam Controller, with trackpads visible.
Valve

While you could use the Steam Machine with a traditional Bluetooth controller, Valve has created its own solution. The new Steam Controller puts all of the various control methods of the Steam Deck into a wireless controller. That includes sticks, face buttons, grip buttons, triggers and bumpers, but also trackpads for mouse controls and gyro controls, too. The Steam Controller works over both Bluetooth or a wired connection, and Valve is also including a charging dongle that doubles as a wireless transmitter for the fastest possible connection.

Like the original Steam Controller, your input method can be individually customized for each game, and profiles can be shared. Valve also says the new controller will work with any device that runs Steam, including the Steam Deck, Steam Machine and Steam Frame.

Missing from Valve’s announcement is any kind of official price. Early hands-ons with both the Steam Machine and Steam Controller suggest Valve wants the devices to be competitively priced with equivalent PCs and game controllers. Given the extra power and features, though, it seems like they might not be as much of a deal as the $400 Steam Deck was at launch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-announces-new-steam-machine-and-steam-controller-182836847.html?src=rss

Apple introduces a new Digital ID feature to make boarding flights easier

Apple is rolling out a new feature that lets users store US passports in the official Wallet app. This will allow travelers to present this digital ID as a valid form of identification at TSA checkout lines at airports.

In other words, folks with a passport who have yet to upgrade a driver's license to a Real ID will be able to board a plane without bringing a physical copy of that passport to the airport. This whole Real ID thing has been a source of frustration to many, so I appreciate any effort to make traveling a bit easier.

This ID will be visible on both iPhones and the Apple Watch and Apple says the service is being implemented at TSA checkpoints across more than 250 US-based airports. It's only used for ID on domestic flights; if you're planning to travel internationally you'll still need a physical passport.

Also, not all TSA readers have been implemented with the technology to scan these digital IDs just yet, according to TechCrunch. You might want to bring along a paper passport for the time being to let the TSA and Apple get their ducks in a row.

The Wallet app.
Apple

The company has plans to expand this feature beyond air travel. Apple says businesses will eventually be able to accept these IDs for the purposes of age verification. This Digital ID feature was first announced as part of iOS 26 and also adds passports to the list of existing government IDs supported in Apple Wallet.

Adding a passport seems simple enough. Just head to the Wallet app and follow the prompts. Users will have to pose for a selfie and complete a series of facial and head movements for security.

The wallet platform also accepts driver's licences and state IDs, but only in 12 states and Puerto Rico. These won't be valid for flying, however, as neither is a Real ID or passport.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-introduces-a-new-digital-id-feature-to-make-boarding-flights-easier-175130213.html?src=rss

A Ratchet and Clank multiplayer game is coming to iOS and Android soon

It’s been four years since the wonderful Ratchet & Clank: Rift Apart and, especially given the rate at which developer Insomniac churns out great games, I had hoped we wouldn’t have to wait too much longer for another installment of the long-running action platformer series. As it turns out, there is a new Ratchet & Clank game coming soon, just not on PS5.

Ratchet & Clank: Ranger Rumble is a “fast-paced” multiplayer arena shooter that’s coming to iOS and Android soon. In fact, according to the game’s website, it’s already available in select countries. Folks in other locales who are interested can pre-register.

Mobile developer Oh BiBi took the reins from Insomniac for this one. There are still platforming elements in Ranger Rumble. It looks quite colorful and you’ll have a variety of weapons, abilities and characters at your disposal. There are several game modes, including a soccer-style one. Ranger Rumble is free-to-play, though it will likely have microtransactions. For what it’s worth, you’ll be able to customize your characters.

This isn’t the first time that the Ratchet & Clank series has made its way to mobile. Ratchet & Clank: Going Mobile debuted in 2005, before the arrival of iPhone and Android devices. Endless runner Before the Nexus arrived eight years later.

A sequel to Going Mobile called Ratchet & Clank: Clone Home was originally slated to hit Java phones in 2006 before it was canceled. However, dedicated fans found a phone that had a copy of the game on it, then cracked the device’s encryption and last month made Clone Home available for anyone to download.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ratchet-and-clank-multiplayer-game-is-coming-to-ios-and-android-soon-172634125.html?src=rss

Backbone launches Pro Xbox Edition controller with Bluetooth and an updated design

Backbone just released a new Pro version of its Xbox controller. The Backbone Pro Xbox Edition looks like an improvement over the pre-existing One controller in nearly every way.

It's still a USB-C shell that wraps around a phone or related device, but the actual controller is now more in league with an actual Xbox gamepad. It features full-size control sticks, hall effect triggers and two customizable back buttons. Most of the inputs can be remapped. This should make plowing through that Game Pass library an absolute breeze.

To that end, this controller has Bluetooth. This means you won't have to rely on a smartphone or whatever device can physically attach to the gamepad. Game Pass has become available on all kinds of platforms in recent years, from PCs and smart TVs to Meta Quest VR headsets. This opens up all of that. The company promises a simplified "tap and play" experience.

A controller.
Backbone

This Bluetooth mode does offer 40 hours of battery life per charge. The smartphone powers it when using it in a wired configuration, so it'll last as long as the phone does. The controllers pair with a proprietary app that allows for the aforementioned remapping and other customization options.

The controller is available right now at brick and mortar locations like Best Buy and digital storefronts such as Amazon. It costs $180 and ships with a free month of Game Pass Ultimate. The only potential downside here is Game Pass itself. The price keeps going up.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/backbone-launches-pro-xbox-edition-controller-with-bluetooth-and-an-updated-design-170018809.html?src=rss

Framework Laptop 16 (2025 upgrade) review: The RTX 5070 is the star

Plenty of companies have promised to produce a gaming laptop that could be upgraded over time. If we’re honest, nobody has managed to properly deliver on that pledge until now, as Framework launches a meaningful CPU and GPU upgrade for the Laptop 16. Almost two years after the machine first went on sale, you can now swap out its discrete Radeon RX 7700S for NVIDIA’s GeForce RTX 5070. If the company deserves a standing ovation for that feat, then it gets an extra prize for bringing an NVIDIA GPU to AMD’s hinterland. 

Hardware

Framework’s late-2025 upgrade for the laptop is arguably more important than every product it’s released since its very first. It’s the first chance for users (of any laptop, really) to swap out or add a discrete GPU to an existing machine. If you bought the first-generation model, you could have relied on the integrated graphics, or equipped it with a discrete Radeon RX 7700S. Now, you get the option to buy NVIDIA’s GeForce RTX 5070 with 8GB DDR7 RAM which you can add to the chassis yourself. The company has also repackaged the existing Radeon RX 7700S with the promise of less fan noise and better thermal performance than the previous model. 

The new GPU pulls some of the focus away from the new mainboards, which are equipped with a choice of AMD’s Ryzen AI 7 350 or Ryzen AI 9 HZ 370, both of which promise to deliver 45W TDP. As before, you can equip the board with up to 86GB RAM, one or two SSDs, and your pick of ports via the six expansion card slots housed in the chassis. 

If you’re buying the laptop new, you’ll get a raft of smaller upgrades, starting with a new 165Hz, 2,560 x 1,600 panel which supports NVIDIA G-Sync. Plus, a new top cover, improved keyboard, number pad, webcam, Wi-Fi 7 support and an upgraded 240W power adapter. Sadly, I can’t talk about these as I was testing the upgrade from the 2024 model which just included the new mainboard and GPU module. 

Framework did listen to gripes about that rear-slung USB-C port which previously didn’t support charging. It was an omission that severely vexed my colleague Devindra Hardawar in his review of the original machine. But now, if you splurge for the RTX 5070, you can now use the rear port in the way that most people would intend. (If you’re unfamiliar, the Laptop 16’s discrete GPUs are packaged in self-contained  “Expansion Modules” that go into the back of the chassis. The Radeon version could only be used for accessories and/or connecting additional displays.) 

Rounding out the changes is Framework’s continual promise that it’s improved the cooling situation. The thermal paste has been switched out for Honeywell PTM, there’s a new, redesigned fan geometry and tweaked pipes for better airflow. And, look, I don’t want to ding Framework for failing to deliver on one promise when it’s kept so many others. But if you’ve followed the company for any length of time, you already know what I’m gonna say in the In-use section.

The obligatory AMD port compromise

Graphic showing which ports work with which cards with an AMD mainboard.
Graphic showing which ports work with which cards with an AMD mainboard.
Framework

As is custom whenever discussing an AMD-toting Framework machine, you’ll need to memorize the diagram of which expansion card slots will work with which devices. We’re not going to ding Framework for an issue present in all AMD hardware, and the only reason it’s noticeable here is that you have the choice of which ports to use for what. You don’t have the sort of universal port flexibility that you might otherwise be expecting.

Installation

Laptop 16 is bigger and more complex than its smaller siblings, but that doesn’t mean it’s any harder to maintain. The company’s iFixit-style guides hold your hand so well that popping the mid plate off should feel as natural as breathing. And you get a real sense of how well the components are laid out when you’re asked to take them all apart and put them back together. The company says replacing the mainboard and graphics module should take you an hour, which is far too generous. It took me about 22 minutes to get everything swapped in and set up, to the point where I think installing the new drivers was more laborious than this.

I can’t stress enough how much of a feat it is to have a modular, upgradeable gaming laptop that offers you the chance to leap a generation. Being able to pull out a two-year-old Radeon to swap in a fresh RTX is the stuff of dreams (for some people, at least). Imagine how long it’ll be possible to keep this machine going if this type of bi-annual upgrade cycle continues. This isn’t a particularly difficult process, making it easy enough for those folks who would otherwise blanch at the idea. 

In-use

Image of the 2025 mainboard and expansion modules for the Framework Laptop 16.
Image of the 2025 mainboard and expansion modules for the Framework Laptop 16.
Daniel Cooper for Engadget

Of course, strapping such a powerful chip and graphics [INAUDIBLE DUE TO FAN NOISE] lead to issues. As discrete components, both the mainboard and expansion module need their own self-contained cooling. That’s never going to be as efficient as a holistically designed laptop. When you’re not taxing the machine, it’s not an issue at all, it’s only when you use it for its intended purpose that it becomes a serious problem. If you want to play games with this thing, get headphones or put the subtitles on, and don’t even think about using this in public. Did… did you hear that? CAN YOU HEAR ME? I SAID… AS DISCRETE COMPONENTS…

And that’s before we get to the heat that this thing kicks out. I’ve got my unit on a stand with about four inches of clearance from the desk. I put my hand underneath the chassis to feel how warm it was getting and it was enough to make me never want to put this on my lap, ever.

It’s a shame the noise and heat is such a bear as it’s a machine with sufficient grunt to impress many a jaded enthusiast. I set Cyberpunk 2077 to the highest settings I could (Ray Tracing: Overdrive) on 1080p, and it was able to comfortably produce 140 fps. Setting it to the defaults (Ray Tracing: Low, but the resolution set to the display’s maximum) it was able to crank out 182 fps. 

You’ll find similarly-impressive performance if you use the Laptop 16 more for productivity than gaming. It compressed a 38GB 4K video file down to an 8GB HD mp4 in 28 minutes and 29 seconds. Using LM Studio, I was able to run Google’s Gemma 3 27B model with what I’d call fairly decent performance. Certainly, the chatbot wasn’t responding as quickly as Gemini would online, but it was hardly stuttering. I’d say that the performance here is more or less what you’d expect from the specs, with the one downside being that godawful fan noise.

Pricing

If you buy a new Laptop 16 pre-built from Framework, the Ryzen AI 7 configuration starts at $1,500, the AI 9 at $1,800. Add in the RTX 5070 and you can add another $699 to that price, which is the same cost as if you buy the GPU standalone as an upgrade. Or, if money’s tight, you could buy the new machine now and then add in the 5070 whenever you’d like — that’s the benefit of modularity.

It should be obvious you can get laptops with these sorts of components for less if you look elsewhere. In the run-up to the holiday season, I’ve seen machines — such as HP’s Omen Max — offer a Ryzen AI 7 and an RTX 5070 Ti for under $2,000. But here you’re not just buying a laptop, you’re buying into Framework’s broader ethos. You’ll get the fastest machine it can sell you right now, plus the ability to cheaply swap out to the next big thing in a couple years’ time without the cost of buying a new machine. 

As I said back when reviewing the Ryzen AI 300 upgrades for the Laptop 13 earlier this year, Framework is well placed to take advantage of the world’s political situation. If the price of a whole new laptop skyrockets, then you can at least make a saving by just replacing what you need.

Wrap-up

I wonder if “Should you get one?” is the best question to ask and answer given the singular furrow Framework is ploughing. If you want a powerful laptop where every part can be replaced or upgraded, you don’t really have a serious alternative. Laptop 16’s natural target market is professionals and enthusiasts who value modularity and longevity over everything else. These new components give you enough power to play games, run AI models locally and whatever other demanding tasks you’ll throw at it.

As for everyone else, it’s a question of how willing you are to accept the heat, the noise and the slightly agricultural aesthetics. After all, this machine isn’t the sort of gadget you’ll be looking to move on in a few years’ time, it’ll be one you’re committing to for a long while. 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/framework-laptop-16-2025-upgrade-review-the-rtx-5070-is-the-star-160000464.html?src=rss

Analogue’s 4K remake of the N64 will, at long last, ship on November 18

The Analogue 3D is finally set to ship to buyers. After several delays, Analogue is set to start sending out its 4K remake of the Nintendo 64 on November 18, as spotted by — appropriately enough — Wario64. If you haven’t already locked in a pre-order, however, you face a longer wait, as both the black and white variants of the $250 system are out of stock.

Unless there’s a last-minute hitch, the company behind the Analogue Pocket will stick to the promise it made in August to ship the 3D in the last quarter of 2025. Analogue previously delayed the 3D in March and then again in July.

As with other Analogue systems, the console uses an FPGA (field programmable gate array) chip to emulate Nintendo’s original hardware. FPGA-based systems are more accurate than software emulation options and tend to have lower input lag.

Analogue claims the 3D will support every N64 cartridge — both PAL and NTSC variants — without any inaccuracies or slowdowns. I’m interested to see how well that promise will hold up in a four-player round of Perfect Dark.

The 3D delivers 4K output and supports variable refresh rate. You’ll be able to use "original display mode" filters to replicate the look of playing on a CRT or PVM. There’s still always the option of picking up an N64, but Analogue’s approach to scaling might make the 3D the best way to play N64 games (using original cartridges) on modern TVs.

The 3D has four ports into which you can plug original N64 controllers. It also has a USB-C power port, two USB ports for accessories (such as third-party controllers) and an HDMI port. In addition, the console has a Wi-Fi chip that can be used for operating system updates. The Analogue 3D only officially runs games from N64 cartridges. I’m 100 percent sure that no one will jailbreak the system to boot ROMs from the SD card slot. Nope, no way.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/analogues-4k-remake-of-the-n64-will-at-long-last-ship-on-november-18-151854397.html?src=rss