Valve’s Steam Frame VR headset is finally official and it’s coming in 2026

Valve made a triumphant return to the hardware market with the Steam Deck and its OLED-toting counterpart, and now it’s having another crack at virtual reality with the Steam Frame. The Steam Frame is the long-rumored headset from Valve that had previously been codenamed "Deckard." 

The company also announced a new Steam controller and PC called the Steam Machine. All three devices are coming in early 2026. Valve is holding off on announcing pricing and exact availability of the new hardware. There are Steam Frame dev kits available for developers.

Valve says the Steam Frame is a wireless, "streaming-first" headset and you can hop into your games as soon as you pop it on. It supports both VR and flatscreen games. The company made a plug-and-play 6GHz wireless adapter that you slot into your PC (or Steam Machine). It has a dual-radio setup to help minimize interference, with one radio dedicated to streaming audio and visuals to the headset, and the other for Wi-Fi.

But you don't need a PC to play games on the Steam Frame. As with Meta Quest headsets, it can run games as a standalone device. 

The headset has a Snapdragon 8 Gen 3 chipset, 16GB of RAM and up to 1TB of built-in UFS storage. There's a microSD card slot, along with support for Wi-Fi 7 and Bluetooth 5.3. Of course, the headset is powered by SteamOS. As with the Steam Deck and Steam Machine, there'll be a Steam Frame verified program, so you can see at a glance which games will run on the Steam Frame in standalone mode. 

What's more, the Steam Frame will support Android games. It seems Valve is hoping that developers who made games and VR experiences for Android-based headsets (such as the Meta Quest lineup) will bring them to Steam.

The Steam Frame runs on a rechargeable 21.6Wh Li-ion battery. There's one USB-C 2.0 port at the back that you'll use for both charging and data transfers. You can recharge the battery at a rate of up to 45W. It's unclear how long the Steam Frame's battery will run on a charge.

The battery is positioned on the rear of the headstrap. So you won't necessarily need to have an external battery pack that's attached to the system by an annoying cable. It'll be possible to swap the standard headstrap (into which the audio drivers are integrated) for a different option, perhaps one with a larger battery. 

Even with the battery built into the headstrap, Valve says the Steam Frame weighs just under a pound at 440 grams. The core module — the front part — is 185 grams (6.5oz) and the headstrap weighs 245 grams (8.6 ounces).

The Steam Frame has an optimization feature called Foveated Streaming. Valve says this uses low-latency eye-tracking (powered by two internal cameras) to optimize the detail in the image wherever your eyes are looking. The company claims it can offer a "10x improvement in image quality and effective bandwidth." Foveated Streaming is said to work for every game in your Steam library.

The headset has dual 2160 x 2160 LCD panels with refresh rates of up to 144Hz, a field of view of up to 110 degrees and an IPD target range of 60mm to 70mm. Valve added that "thin and light custom pancake lenses provide edge-to-edge sharpness and a large eye box." The company says the maximum width for eye glasses is 140mm. 

As for audio, the Steam Frame has dual stereo speakers on each side with support for high-fidelity audio. Valve says the speakers on each side are "oriented in opposite directions to cancel out vibrations," which can impact the tracking system.

Speaking of which, the headset has four high-res monochrome cameras for controller and headset tracking — the Steam Frame uses inside-out tracking. Valve says there are infrared LEDs on the outside of the device that can help support tracking in dark environments. There's monochrome passthrough support too.

Steam Frame headset and controllers
Valve

Naturally, you'll need a way to play all of the games, so the headset comes with a pair of Steam Frame controllers. The headset tracks the positions of the controllers for VR games, with full 6-DOF tracking and IMU support. They have a split gamepad format with a D-pad, thumbsticks, ABXY buttons, triggers and bumpers. They're designed to work with your entire Steam library, and they certainly look a bit more intuitive than the PlayStation VR2 controllers. 

Rather than going down the Hall effect route, Valve opted for magnetic thumbsticks, which support capacitive finger tracking. Each controller is said to run for around 40 hours before you'll have to swap out the AA battery that powers it. If you'd rather play games on the Steam Frame with the new Steam Controller, you'll absolutely be able to do that.

The Steam Frame is far from Valve's first VR headset. It released the Valve Index in 2019, and previously worked with HTC on its Vive headsets, which were initially consumer VR products before HTC shifted its focus to business and enterprise.

While none of Valve’s previous PC-focused headsets had the mainstream impact of Meta’s Quest lineup or arguably even PlayStation VR (which by all accounts is still an active platform, not that Sony’s release calendar backs it up), the company is responsible for what is probably the medium’s greatest-ever game in Half-Life: Alyx. And with SteamOS on the Steam Deck being such a hit that other companies are practically begging Valve to let them put it in their own rival handhelds, it’s easy to imagine the Steam Frame becoming a serious rival to the Meta Quest.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/valves-steam-frame-vr-headset-is-finally-official-and-its-coming-in-2026-181909387.html?src=rss

Valve announces new Steam Machine and Steam Controller

Valve is making another run at offering a console-style experience in your living room. The company has announced a new Steam Machine and Steam Controller that let you play PC games on your TV in the same way the Steam Deck lets you play them on the go. Better yet, it’s planning to release them both in early 2026.

The Steam Machine works like a console, but is technically a compact PC running Linux-based SteamOS. The boxy device features a customizable front plate and LED light strip, with a USB-A port and a microSD card slot available up front, and DisplayPort 1.4, HDMI 2.0 and ethernet ports on the back. Inside, the Steam Machine is powered by what Valve describes as a “semi-custom AMD Zen 4” CPU and a “semi-Custom AMD RDNA3 ” GPU with “16GB DDR5 + 8GB GDDR6 VRAM” and either 512GB or 2TB of SSD storage.

Valve says the Steam Machine has “roughly six times the horsepower” of the Steam Deck, and is capable of supporting 4K gaming at 60 FPS with FSR. Interestingly, Valve is also pitching the device as a way to stream more demanding games to your Steam Deck, the Steam Frame VR headset the company also announced today or any device running Steam Link.

Someone holding the new Steam Controller, with trackpads visible.
Someone holding the new Steam Controller, with trackpads visible.
Valve

While you could use the Steam Machine with a traditional Bluetooth controller, Valve has created its own solution. The new Steam Controller puts all of the various control methods of the Steam Deck into a wireless controller. That includes sticks, face buttons, grip buttons, triggers and bumpers, but also trackpads for mouse controls and gyro controls, too. The Steam Controller works over both Bluetooth or a wired connection, and Valve is also including a charging dongle that doubles as a wireless transmitter for the fastest possible connection.

Like the original Steam Controller, your input method can be individually customized for each game, and profiles can be shared. Valve also says the new controller will work with any device that runs Steam, including the Steam Deck, Steam Machine and Steam Frame.

Missing from Valve’s announcement is any kind of official price. Early hands-ons with both the Steam Machine and Steam Controller suggest Valve wants the devices to be competitively priced with equivalent PCs and game controllers. Given the extra power and features, though, it seems like they might not be as much of a deal as the $400 Steam Deck was at launch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-announces-new-steam-machine-and-steam-controller-182836847.html?src=rss

Apple introduces a new Digital ID feature to make boarding flights easier

Apple is rolling out a new feature that lets users store US passports in the official Wallet app. This will allow travelers to present this digital ID as a valid form of identification at TSA checkout lines at airports.

In other words, folks with a passport who have yet to upgrade a driver's license to a Real ID will be able to board a plane without bringing a physical copy of that passport to the airport. This whole Real ID thing has been a source of frustration to many, so I appreciate any effort to make traveling a bit easier.

This ID will be visible on both iPhones and the Apple Watch and Apple says the service is being implemented at TSA checkpoints across more than 250 US-based airports. It's only used for ID on domestic flights; if you're planning to travel internationally you'll still need a physical passport.

Also, not all TSA readers have been implemented with the technology to scan these digital IDs just yet, according to TechCrunch. You might want to bring along a paper passport for the time being to let the TSA and Apple get their ducks in a row.

The Wallet app.
Apple

The company has plans to expand this feature beyond air travel. Apple says businesses will eventually be able to accept these IDs for the purposes of age verification. This Digital ID feature was first announced as part of iOS 26 and also adds passports to the list of existing government IDs supported in Apple Wallet.

Adding a passport seems simple enough. Just head to the Wallet app and follow the prompts. Users will have to pose for a selfie and complete a series of facial and head movements for security.

The wallet platform also accepts driver's licences and state IDs, but only in 12 states and Puerto Rico. These won't be valid for flying, however, as neither is a Real ID or passport.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-introduces-a-new-digital-id-feature-to-make-boarding-flights-easier-175130213.html?src=rss

A Ratchet and Clank multiplayer game is coming to iOS and Android soon

It’s been four years since the wonderful Ratchet & Clank: Rift Apart and, especially given the rate at which developer Insomniac churns out great games, I had hoped we wouldn’t have to wait too much longer for another installment of the long-running action platformer series. As it turns out, there is a new Ratchet & Clank game coming soon, just not on PS5.

Ratchet & Clank: Ranger Rumble is a “fast-paced” multiplayer arena shooter that’s coming to iOS and Android soon. In fact, according to the game’s website, it’s already available in select countries. Folks in other locales who are interested can pre-register.

Mobile developer Oh BiBi took the reins from Insomniac for this one. There are still platforming elements in Ranger Rumble. It looks quite colorful and you’ll have a variety of weapons, abilities and characters at your disposal. There are several game modes, including a soccer-style one. Ranger Rumble is free-to-play, though it will likely have microtransactions. For what it’s worth, you’ll be able to customize your characters.

This isn’t the first time that the Ratchet & Clank series has made its way to mobile. Ratchet & Clank: Going Mobile debuted in 2005, before the arrival of iPhone and Android devices. Endless runner Before the Nexus arrived eight years later.

A sequel to Going Mobile called Ratchet & Clank: Clone Home was originally slated to hit Java phones in 2006 before it was canceled. However, dedicated fans found a phone that had a copy of the game on it, then cracked the device’s encryption and last month made Clone Home available for anyone to download.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ratchet-and-clank-multiplayer-game-is-coming-to-ios-and-android-soon-172634125.html?src=rss

Backbone launches Pro Xbox Edition controller with Bluetooth and an updated design

Backbone just released a new Pro version of its Xbox controller. The Backbone Pro Xbox Edition looks like an improvement over the pre-existing One controller in nearly every way.

It's still a USB-C shell that wraps around a phone or related device, but the actual controller is now more in league with an actual Xbox gamepad. It features full-size control sticks, hall effect triggers and two customizable back buttons. Most of the inputs can be remapped. This should make plowing through that Game Pass library an absolute breeze.

To that end, this controller has Bluetooth. This means you won't have to rely on a smartphone or whatever device can physically attach to the gamepad. Game Pass has become available on all kinds of platforms in recent years, from PCs and smart TVs to Meta Quest VR headsets. This opens up all of that. The company promises a simplified "tap and play" experience.

A controller.
Backbone

This Bluetooth mode does offer 40 hours of battery life per charge. The smartphone powers it when using it in a wired configuration, so it'll last as long as the phone does. The controllers pair with a proprietary app that allows for the aforementioned remapping and other customization options.

The controller is available right now at brick and mortar locations like Best Buy and digital storefronts such as Amazon. It costs $180 and ships with a free month of Game Pass Ultimate. The only potential downside here is Game Pass itself. The price keeps going up.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/backbone-launches-pro-xbox-edition-controller-with-bluetooth-and-an-updated-design-170018809.html?src=rss

Framework Laptop 16 (2025 upgrade) review: The RTX 5070 is the star

Plenty of companies have promised to produce a gaming laptop that could be upgraded over time. If we’re honest, nobody has managed to properly deliver on that pledge until now, as Framework launches a meaningful CPU and GPU upgrade for the Laptop 16. Almost two years after the machine first went on sale, you can now swap out its discrete Radeon RX 7700S for NVIDIA’s GeForce RTX 5070. If the company deserves a standing ovation for that feat, then it gets an extra prize for bringing an NVIDIA GPU to AMD’s hinterland. 

Hardware

Framework’s late-2025 upgrade for the laptop is arguably more important than every product it’s released since its very first. It’s the first chance for users (of any laptop, really) to swap out or add a discrete GPU to an existing machine. If you bought the first-generation model, you could have relied on the integrated graphics, or equipped it with a discrete Radeon RX 7700S. Now, you get the option to buy NVIDIA’s GeForce RTX 5070 with 8GB DDR7 RAM which you can add to the chassis yourself. The company has also repackaged the existing Radeon RX 7700S with the promise of less fan noise and better thermal performance than the previous model. 

The new GPU pulls some of the focus away from the new mainboards, which are equipped with a choice of AMD’s Ryzen AI 7 350 or Ryzen AI 9 HZ 370, both of which promise to deliver 45W TDP. As before, you can equip the board with up to 86GB RAM, one or two SSDs, and your pick of ports via the six expansion card slots housed in the chassis. 

If you’re buying the laptop new, you’ll get a raft of smaller upgrades, starting with a new 165Hz, 2,560 x 1,600 panel which supports NVIDIA G-Sync. Plus, a new top cover, improved keyboard, number pad, webcam, Wi-Fi 7 support and an upgraded 240W power adapter. Sadly, I can’t talk about these as I was testing the upgrade from the 2024 model which just included the new mainboard and GPU module. 

Framework did listen to gripes about that rear-slung USB-C port which previously didn’t support charging. It was an omission that severely vexed my colleague Devindra Hardawar in his review of the original machine. But now, if you splurge for the RTX 5070, you can now use the rear port in the way that most people would intend. (If you’re unfamiliar, the Laptop 16’s discrete GPUs are packaged in self-contained  “Expansion Modules” that go into the back of the chassis. The Radeon version could only be used for accessories and/or connecting additional displays.) 

Rounding out the changes is Framework’s continual promise that it’s improved the cooling situation. The thermal paste has been switched out for Honeywell PTM, there’s a new, redesigned fan geometry and tweaked pipes for better airflow. And, look, I don’t want to ding Framework for failing to deliver on one promise when it’s kept so many others. But if you’ve followed the company for any length of time, you already know what I’m gonna say in the In-use section.

The obligatory AMD port compromise

Graphic showing which ports work with which cards with an AMD mainboard.
Graphic showing which ports work with which cards with an AMD mainboard.
Framework

As is custom whenever discussing an AMD-toting Framework machine, you’ll need to memorize the diagram of which expansion card slots will work with which devices. We’re not going to ding Framework for an issue present in all AMD hardware, and the only reason it’s noticeable here is that you have the choice of which ports to use for what. You don’t have the sort of universal port flexibility that you might otherwise be expecting.

Installation

Laptop 16 is bigger and more complex than its smaller siblings, but that doesn’t mean it’s any harder to maintain. The company’s iFixit-style guides hold your hand so well that popping the mid plate off should feel as natural as breathing. And you get a real sense of how well the components are laid out when you’re asked to take them all apart and put them back together. The company says replacing the mainboard and graphics module should take you an hour, which is far too generous. It took me about 22 minutes to get everything swapped in and set up, to the point where I think installing the new drivers was more laborious than this.

I can’t stress enough how much of a feat it is to have a modular, upgradeable gaming laptop that offers you the chance to leap a generation. Being able to pull out a two-year-old Radeon to swap in a fresh RTX is the stuff of dreams (for some people, at least). Imagine how long it’ll be possible to keep this machine going if this type of bi-annual upgrade cycle continues. This isn’t a particularly difficult process, making it easy enough for those folks who would otherwise blanch at the idea. 

In-use

Image of the 2025 mainboard and expansion modules for the Framework Laptop 16.
Image of the 2025 mainboard and expansion modules for the Framework Laptop 16.
Daniel Cooper for Engadget

Of course, strapping such a powerful chip and graphics [INAUDIBLE DUE TO FAN NOISE] lead to issues. As discrete components, both the mainboard and expansion module need their own self-contained cooling. That’s never going to be as efficient as a holistically designed laptop. When you’re not taxing the machine, it’s not an issue at all, it’s only when you use it for its intended purpose that it becomes a serious problem. If you want to play games with this thing, get headphones or put the subtitles on, and don’t even think about using this in public. Did… did you hear that? CAN YOU HEAR ME? I SAID… AS DISCRETE COMPONENTS…

And that’s before we get to the heat that this thing kicks out. I’ve got my unit on a stand with about four inches of clearance from the desk. I put my hand underneath the chassis to feel how warm it was getting and it was enough to make me never want to put this on my lap, ever.

It’s a shame the noise and heat is such a bear as it’s a machine with sufficient grunt to impress many a jaded enthusiast. I set Cyberpunk 2077 to the highest settings I could (Ray Tracing: Overdrive) on 1080p, and it was able to comfortably produce 140 fps. Setting it to the defaults (Ray Tracing: Low, but the resolution set to the display’s maximum) it was able to crank out 182 fps. 

You’ll find similarly-impressive performance if you use the Laptop 16 more for productivity than gaming. It compressed a 38GB 4K video file down to an 8GB HD mp4 in 28 minutes and 29 seconds. Using LM Studio, I was able to run Google’s Gemma 3 27B model with what I’d call fairly decent performance. Certainly, the chatbot wasn’t responding as quickly as Gemini would online, but it was hardly stuttering. I’d say that the performance here is more or less what you’d expect from the specs, with the one downside being that godawful fan noise.

Pricing

If you buy a new Laptop 16 pre-built from Framework, the Ryzen AI 7 configuration starts at $1,500, the AI 9 at $1,800. Add in the RTX 5070 and you can add another $699 to that price, which is the same cost as if you buy the GPU standalone as an upgrade. Or, if money’s tight, you could buy the new machine now and then add in the 5070 whenever you’d like — that’s the benefit of modularity.

It should be obvious you can get laptops with these sorts of components for less if you look elsewhere. In the run-up to the holiday season, I’ve seen machines — such as HP’s Omen Max — offer a Ryzen AI 7 and an RTX 5070 Ti for under $2,000. But here you’re not just buying a laptop, you’re buying into Framework’s broader ethos. You’ll get the fastest machine it can sell you right now, plus the ability to cheaply swap out to the next big thing in a couple years’ time without the cost of buying a new machine. 

As I said back when reviewing the Ryzen AI 300 upgrades for the Laptop 13 earlier this year, Framework is well placed to take advantage of the world’s political situation. If the price of a whole new laptop skyrockets, then you can at least make a saving by just replacing what you need.

Wrap-up

I wonder if “Should you get one?” is the best question to ask and answer given the singular furrow Framework is ploughing. If you want a powerful laptop where every part can be replaced or upgraded, you don’t really have a serious alternative. Laptop 16’s natural target market is professionals and enthusiasts who value modularity and longevity over everything else. These new components give you enough power to play games, run AI models locally and whatever other demanding tasks you’ll throw at it.

As for everyone else, it’s a question of how willing you are to accept the heat, the noise and the slightly agricultural aesthetics. After all, this machine isn’t the sort of gadget you’ll be looking to move on in a few years’ time, it’ll be one you’re committing to for a long while. 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/framework-laptop-16-2025-upgrade-review-the-rtx-5070-is-the-star-160000464.html?src=rss

Analogue’s 4K remake of the N64 will, at long last, ship on November 18

The Analogue 3D is finally set to ship to buyers. After several delays, Analogue is set to start sending out its 4K remake of the Nintendo 64 on November 18, as spotted by — appropriately enough — Wario64. If you haven’t already locked in a pre-order, however, you face a longer wait, as both the black and white variants of the $250 system are out of stock.

Unless there’s a last-minute hitch, the company behind the Analogue Pocket will stick to the promise it made in August to ship the 3D in the last quarter of 2025. Analogue previously delayed the 3D in March and then again in July.

As with other Analogue systems, the console uses an FPGA (field programmable gate array) chip to emulate Nintendo’s original hardware. FPGA-based systems are more accurate than software emulation options and tend to have lower input lag.

Analogue claims the 3D will support every N64 cartridge — both PAL and NTSC variants — without any inaccuracies or slowdowns. I’m interested to see how well that promise will hold up in a four-player round of Perfect Dark.

The 3D delivers 4K output and supports variable refresh rate. You’ll be able to use "original display mode" filters to replicate the look of playing on a CRT or PVM. There’s still always the option of picking up an N64, but Analogue’s approach to scaling might make the 3D the best way to play N64 games (using original cartridges) on modern TVs.

The 3D has four ports into which you can plug original N64 controllers. It also has a USB-C power port, two USB ports for accessories (such as third-party controllers) and an HDMI port. In addition, the console has a Wi-Fi chip that can be used for operating system updates. The Analogue 3D only officially runs games from N64 cartridges. I’m 100 percent sure that no one will jailbreak the system to boot ROMs from the SD card slot. Nope, no way.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/analogues-4k-remake-of-the-n64-will-at-long-last-ship-on-november-18-151854397.html?src=rss

Even Realities G2 first look: This year’s best-looking new smart glasses still need work

A lot of people think the original Google Glass failed because of subpar tech. But the larger issue was that they were so ugly that people simply didn't want to wear them. And when it's a device that sits on your face, that's kind of important. Thankfully, that's a lesson Even Realities seemingly took to heart when it made the G1, which combined the stylishness of proper eyewear with built-in waveguide displays. Now the company is back with its second-gen smart glasses  — the G2 — which offer even better optics, an updated UI and a companion ring (the R1) to their expanded list of features. 

While the design of the Even G2 hasn't changed a ton from its predecessor, that's not a bad thing as there wasn't much to fix. Compared to every other pair of smart glasses on sale today, these look the most like normal eyewear. Meanwhile, thanks to a titanium and magnesium alloy design and the company's very intentional decision not to include onboard cameras or speakers, the new model only weighs 36 grams, so they're also super comfortable. You even get two styles to choose from (panto or rectangular) along with a few different finishes (gray, brown and green), so chances are there's a combination that will work with your wardrobe. The Even G2 also features an IP67 rating for dust and water resistance, so you don't need to worry about wearing them in adverse conditions. 

The G2's battery life can last up to two days, while its case has juice for up to seven additional charges.
The G2's battery life can last up to two days, while its case has juice for up to seven additional charges.
Sam Rutherford for Engadget

The G2’s optics are based on the company's new Even HAO 2.0 (Holistic Adaptive Optics) that use custom-designed dual waveguides to produce a green heads-up display. It’s not only brighter and sharper than before but also features a wider field of view. Now admittedly, that's not quite as impressive as the single RGB display in something like the Ray-Ban Meta Display. But considering that the Even G2 is way less chunky and sports significantly longer battery life (up to two days plus seven full recharges from its included case), that feels like a worthy trade-off to deliver increased usability.

However, the biggest upgrade for the G2 is an expanded roster of smart features. In addition to showing notifications, turn-by-turn directions and the teleprompter functionality available on the previous model, Even has developed a much more robust UI that lets you read the news, track stock prices and create lists using your voice. There is now an onboard AI assistant and LLM that can translate speech on the fly or pick out key words during a conversation to give more background and context about unfamiliar terms. This means the glasses can handle a lot of tasks you'd normally need your phone for, which is great if you're walking around, or similarly indisposed, and would rather keep your hands free. 

In addition to basic health and fitness tracking, the R1 ring also has a tiny built-in touchpad (denoted by the four dots) to make it easier to navigate the G2's new UI and menus.
In addition to basic health and fitness tracking, the R1 ring also has a tiny built-in touchpad (denoted by the four dots) to make it easier to navigate the G2's new UI and menus.
Sam Rutherford for Engadget

While you can access most of these features using voice controls, the icing on the cake is the R1 companion ring that makes better use of the new UI. Not only does it track some basic health and fitness data (steps, heart rate, sleep, SpO2 and more), it also serves as a tiny touchpad so you can check notifications, revisit your notes and more without anyone nearby knowing what you're up to. All told, the G2 glasses and the R1 ring create a very stylish and discreet package that allows you to stay connected and keep your phone in your pocket. 

That said, you might want to wait before throwing money down on these. I've been testing the G2 and R1 over the past few days, and even though I really like the hardware, the company's software just isn't ready yet. It's important to note that I've been using a beta version of the Even Realties app, so encountering some bugs was not entirely unexpected. But even so, the touch controls on the ring feel imprecise and occasionally erratic. Many of the fitness metrics aren't being properly recorded and both devices have had a difficult time staying paired to the app. Even little things, like the auto brightness settings (which don't work at the moment) or ability to add more sources to the glasses' news feed, feel janky. The only outlet I've been able to successfully use is ABC. 

While the tech and features of the G2 are very interesting, I've run into a number of software issues while using a beta version of the app.
While the tech and features of the G2 are very interesting, I've run into a number of software issues while using a beta version of the app.
Sam Rutherford for Engadget

Granted, some of the G2 and R1's issues that I've run into, like wonky touch input and the unfinished health tracking, are known problems that are currently being worked on by Even Realities. Still, this feels like a situation where the launch of these devices should have been delayed until the company could smooth out these hiccups.

But if you are undeterred, the Even G2 Display Smart Glasses and Even R1 Smart Ring go on sale today for $599 and $249, respectively. For everyone else, I'm hoping to check back in on these devices after the company pushes out some software updates. I’m eager to see if they can eventually live up to their potential as an interesting alternative to bigger, chunkier and more intrusive smartglass alternatives like the Ray-Ban Meta Displays.


This article originally appeared on Engadget at https://www.engadget.com/mobile/even-realities-g2-first-look-this-years-best-looking-new-smart-glasses-still-need-work-151500132.html?src=rss

Even Realities’ G2 smart glasses can be controlled with a smart ring

Even Realities is releasing the next version of its lightweight smart glasses, and this time it’s pairing them with an entirely new device that will act as both a controller and health tracker. The Even G2 Display Smart Glasses are a more refined version of the G1 smart glasses, and you'll be able to interact with them without having to touch the frames or uses voice commands thanks to the new Even R1 Smart Ring.

The G2 features an updated version of the Even Realities' HAO optical engine (a combination of micro-LED projectors, waveguides and digitally surfaced lenses), that still displays text in bright green, but now with added depth and sharpness. For example, Even Realities says the new glasses can display pop-ups like AI prompts and notifications at a different depth from the glasses' normal interface, so you don't lose the context of whatever you're reading. The G2 also supports a wider range of prescription lenses (from -12 to +12 diopters), making them more accessible to people who already wear glasses.

In comparison to the G1, Even Realities says the G2 has 54 percent slimmer temples and, in a first for the company, is IP67-rated for dust and water resistance. The G2 also gets two days of battery life in comparison to the G1's one and a half days, and its charging case can provide up to seven full charges.

A ceramic and titanium R1 smart ring with a flat side.
A ceramic and titanium R1 smart ring with a flat side.
Even Realities

While the G2 glasses can still be controlled by tapping a built-in touchpad or using voice commands, the R1 Smart Ring will let you interact with the smart glasses without moving your arm. The R1 is made from ceramic and medical-grade stainless steel, and features a flat touchpad surface for activating the G2's interface. Besides a touch sensor for navigation, the R1 also includes an optical heart rate sensor and accelerometer for tracking your heart rate and steps, which can be viewed on the G2. While less technically advanced than the Neural Band Meta included with the Meta Ray-Ban Display Glasses, Even Realities ring seems like it can make controlling its glasses similarly discrete, while being useful in its own right as a health tracker.

Even Realities is also adding a new AI skill alongside its glasses and ring. The G2 supports the same translation, notifications and teleprompter features as the company's last model, but this time includes a feature called "Conversate" that attempts to offer AI-generated information during conversations. Even Realities says Conversate can provide explanations, context and follow-up questions during a conversation, and then generate a summary and key points once you're finished talking. The whole thing sounds a bit distracting, but might be something you have to demo to understand.

A pair of Even G2 Display Smart Glasses in a charging case.
A pair of Even G2 Display Smart Glasses in a charging case.
Even Realities

That extra layer of complication seems inherent to the pitch for both the G2 glasses and the R1 ring. While Even Realities has made its smart glasses more convenient, and they're definitely not trying to be a phone replacement in the same way Meta's glasses are, they do seem like they'll have more of a learning curve than the last generation.

The Even G2 Display Smart Glasses and Even R1 Smart Ring are available to order today, November 12, for $599 and $249, respectively. Even Realities says that anyone who purchases the G2 will be able to receive the R1 and other accessories for 50 percent off for a limited time.

This article originally appeared on Engadget at https://www.engadget.com/wearables/even-realities-g2-smart-glasses-can-be-controlled-with-a-smart-ring-151500125.html?src=rss

Sony made an official 240Hz PlayStation monitor with a built-in DualSense charging hook

Sony had some new hardware to reveal during its State of Play Japan showcase on Tuesday. Along with a refreshed Japanese-only PS5 Digital Edition, the company unveiled an official PlayStation monitor that you can also hook your PC up to. It’s a 27-inch QHD display with a 240Hz refresh rate and support for HDR and variable refresh rate. However, the refresh rate is limited to 120Hz when you’re playing PS5 games.

What’s more, the monitor has a charging hook. It folds down from the rear of the display and you can place your DualSense controller on it, so you’re ready to play whenever the mood strikes. The monitor will be available in the US and Japan sometime next year. Sony hasn’t revealed how much it will cost.

The monitor follows the Pulse Elevate portable desktop speakers that Sony announced back in September. These will work with PC, Mac, PlayStation 5 and PlayStation Portal and are set to arrive in 2026 as well.

The new hardware seems to be part of the company’s push to become more of a player in PC gaming. For instance, the company recently made it possible to pair a DualSense controller with more than one device at a time, making it easier to switch the connection from a PS5 to a PC and vice-versa.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-made-an-official-240hz-playstation-monitor-with-a-built-in-dualsense-charging-hook-230659339.html?src=rss