Valve’s Next VR Headset Could Actually Run Meta Quest Games

Valve’s Next VR Headset Could Actually Run Meta Quest Games Valve Steam Frame standalone VR headset concept showing visor, rear battery, and balanced strap design for comfort.

Valve’s upcoming standalone VR headset, the Steam Frame, is poised to offer a unique combination of functionality and flexibility. As highlighted by Cas and Chary XR, one of its most intriguing capabilities is its potential to run games from Meta’s Quest platform, thanks to its Android-based standalone mode and compatibility layers like “Lapton.” This feature, […]

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iOS 26.4’s Hidden Settings: Taming the Liquid Glass UI and New Stolen Device Defaults

iOS 26.4’s Hidden Settings: Taming the Liquid Glass UI and New Stolen Device Defaults Featured image for iOS 26.4 - 10 New HIDDEN Features !

Apple’s iOS 26.4 update introduces a variety of hidden features aimed at enhancing functionality, personalization, and control. These updates are designed to improve your daily interactions with your device, offering smarter tools and a more refined user experience. Below, we explore the most notable features and how they can make a difference in your everyday […]

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Anthropic Quietly Tightens Claude’s Peak-Hour Session Usage Limits

Anthropic Quietly Tightens Claude’s Peak-Hour Session Usage Limits Chart illustrating weekly Claude limits staying steady while peak-hour sessions run out sooner for Pro users.

Anthropic has made adjustments to the peak-hour session limits for its Claude AI platform, specifically during weekdays from 5 a.m. to 11 a.m. PT. While the weekly caps remain unchanged, this modification has led to faster depletion of session allowances, creating challenges for users who rely on consistent access during critical hours. According to AI […]

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The PS5 is getting more expensive… again

It was only last August that Sony raised PS5 console prices in the US, blaming a "challenging economic environment" at the time. Today it has slightly tweaked the phrasing to "continued pressures in the global economic landscape," but the outcome is the same: price rises across the board, this time even affecting the PS Portal handheld.

Starting April 2, the price of the standard PS5 (that’s the one with the disc drive) is going up to $650. That’s a whopping $100 hike, or $150 if you go back to before the August price increases. The Digital Edition is getting the same increase, up to $600 from $500 since August.

But the most eye-wateringly huge bump goes to the PS5 Pro, which will now cost you $900, $150 more than its (already very high) previous $750 MSRP. If you managed to pick up a Pro during last year’s Black Friday sale, when its price was slashed to $650, then you’re probably feeling pretty smug right now.

Even the PlayStation Portal is getting a $50 increase, up from $199 to $250. The Portal has gotten a lot more capable in the last 12 months, but $250 for a device that can’t run any games natively might make a purchase harder to justify for a lot of people.

In a blog post, Sony acknowledged the impact of prices increases on its audience, but said after "careful evaluation" that it was "a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide."

Global economic turbulence is affecting the entire games industry right now. Valve has already pushed back the launch date for the Steam Machine, while the ongoing RAM crisis could also be to blame for Steam Deck stock shortages. 

Microsoft also raised Xbox prices twice last year, and earlier this week Nintendo announced that some of its physical first-party Switch 2 games will soon be more expensive than purchasing the game digitally. While Nintendo has experimented with this kind of pricing structure before, it might point to the increasingly prohibitive costs of making and shipping products right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-is-getting-more-expensive-again-133141514.html?src=rss

The $399 MPC Sample Finally Makes Beatmaking Beautifully Portable

The MPC is one of those rare objects that carries cultural weight beyond its function. Since the MPC60 landed in 1988, that grid of rubber pads has been behind some of the most iconic beats ever made, from hip-hop to electronic music to whatever genre-bending thing your favorite producer is cooking up right now. So when Akai Pro quietly dropped the MPC Sample at $399, it felt like the kind of announcement worth paying attention to, even if you’ve never touched a drum pad in your life.

The MPC Sample is compact in a way that actually surprises you. At 23.6 × 19.4 × 5.0 cm and just under a kilogram, it fits comfortably in a backpack. It runs on a rechargeable lithium-ion battery that lasts up to five hours, has a built-in microphone and a 3-watt speaker, and connects via a single USB-C port for audio, MIDI, charging, and file transfer. That’s a lot of functionality packed into something that looks like it belongs on a desk alongside a cup of coffee and a sketchbook.

Designer: Akai Pro

The design is where things get really interesting. The MPC Sample draws direct visual inspiration from the MPC60, one of the most beloved pieces of music hardware ever made. The color palette is restrained and tasteful. The layout is clean. The 16 RGB velocity-sensitive pads sit front and center with that familiar grid arrangement, and the inclusion of a legacy parameter fader is a genuinely nice nod to the hardware that built the MPC name. The Verge called it a favorite portable beat maker, and you can see why the moment you look at it. It feels considered in a way that a lot of modern gear doesn’t.

Look at it a little longer and you start noticing the smaller decisions. The padded wrist rest. The way the button layout doesn’t fight for your attention. The muted color scheme that feels closer to a vintage synthesizer than a modern gadget. A lot of companies chasing the retro aesthetic tend to overcook it, leaning so hard into nostalgia that the product starts to feel like a costume. The MPC Sample avoids that entirely. It looks like something that was always going to exist, not something designed to remind you of something else. The proportions are right. The materials feel intentional. For a $399 device, the level of design restraint on display is genuinely impressive, and honestly a little rare.

That last point is worth dwelling on. Hardware design in the music world tends to fall into two camps: either overloaded and intimidating, or stripped down to the point of being frustrating. The MPC Sample sits in a much more interesting middle ground. The 2.4-inch full-color display is there when you need to visualize your waveform. The three real-time control knobs handle effects on the fly. The Instant Sample Chop mode, the real-time timestretch and repitch, the 60 effect types spread across four engines: it’s capable without being overwhelming. For someone new to sampling, that balance is almost everything.

It’s worth noting the price context here. The original MPC60 launched in 1988 at $4,999.95, which works out to roughly $13,800 in today’s money. The MPC Sample does things the MPC60 couldn’t dream of, for $399. That’s not just a deal; that’s a philosophical shift in who gets to make music with professional-grade tools. The fact that it ships loaded with over 100 factory kits, 2GB of RAM, and 8GB of internal storage, with room to expand via microSD, makes the entry point feel even more generous.

Nothing is without trade-offs, though. Five hours of battery life is solid for a focused session but won’t carry you through a full travel day. The built-in speaker works fine for quick monitoring, but you’ll want headphones for anything serious. And the MPC ecosystem, while powerful, has always carried a learning curve for newcomers. The MPC Sample softens that curve considerably, but it doesn’t disappear entirely.

What makes the MPC Sample feel culturally significant isn’t only its portability or its price point. It’s the way it takes something with nearly 40 years of creative history and makes it genuinely accessible without watering it down. The design respects the legacy. The features serve the workflow. The whole thing is small enough to go anywhere, which might actually be the most radical thing about it. Creativity has always been portable in theory. The MPC Sample is making it portable in practice. At $399, it’s the kind of object that quietly makes you reconsider where, and how, you make things.

The post The $399 MPC Sample Finally Makes Beatmaking Beautifully Portable first appeared on Yanko Design.

The World’s First Eye-Tracking Smart Glasses Are Here : Fully Tested

The World’s First Eye-Tracking Smart Glasses Are Here : Fully Tested Side view of 47g Maverick AI glasses with adjustable nose pads and a single-lens display.

The Maverick AI and AI Pro smart glasses bring native eye-tracking capabilities and advanced AI features to wearable technology. Weighing just 47 grams and priced under $400, these glasses include a full-color display powered by Every Sight Beam Optics and adjustable nose pads for comfort. Steven Sullivan examines how these features, along with customizable settings, […]

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iOS 26.4 is Here: 12 Settings to Change for Better Battery and Privacy

iOS 26.4 is Here: 12 Settings to Change for Better Battery and Privacy Featured image for iOS 26.4 - 12 Settings You NEED to Change Immediately !

Apple’s iOS 26.4 brings a host of new features designed to enhance your device’s performance, security, and overall usability. To fully benefit from these updates, it’s crucial to adjust specific settings that align with your needs. Below, we explore 12 essential changes you should make immediately to optimize your experience. The video below from iReviews […]

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Master Claude’s New "Projects” Feature in Under 10 Minutes

Master Claude’s New Claude Projects dashboard showing separate spaces for personal, work, and side projects with saved context and tasks.

The AI Advantage examines the “Projects” feature in Claude Cowork, a structured system for managing tasks that prioritizes clarity and organization. This feature enables users to create dedicated workspaces with custom memories, markdown file integration and task scheduling. For instance, a project can store detailed information about a specific team initiative, making sure tasks are […]

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Engadget Podcast: Can Microsoft fix Windows 11 by dumping AI?

It turns out people don't actually love having Copilot shoved into their faces. This week, Devindra and PCWorld Senior Editor Mark Hachman discuss Microsoft's surprising plan to "fix" Windows 11 by refocusing on customization and core features, instead of bringing Copilot AI into tons of apps. Is there any enthusiasm left for Windows? Or will most people be better off considering macOS or Linux?

  • Microsoft hits the reset button on Windows 11, de-emphasizing Copilot AI – 1:03

  • OpenAI pulls the plug on its Sora video generation app after just 5 months – 25:23

  • Meta’s terrible week in court, part 1: $375 million ruling in New Mexico child engagement case – 33:58

  • Meta’s terrible week in court, part 2: Meta and Google lose landmark social media addiction suit – 38:49

  • OpenAI puts erotic chat on hold indefinitely – 43:49

  • Update your iPhones: iOS exploit ‘Darksword’ released on GitHub – 46:39

  • Epic games lays off 1,000 workers after Fortnite engagement dips – 47:48

  • Honda and Sony kill off their Afeela EV collaboration – 49:26

  • Listener Mail: Which Mac Mini to get for a budding pro photographer – 55:15

  • Pop culture picks – 57:52

Host: Devindra Hardawar
Guest: Mark Hachman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-can-microsoft-fix-windows-11-by-dumping-ai-122601592.html?src=rss

Engadget Podcast: Can Microsoft fix Windows 11 by dumping AI?

It turns out people don't actually love having Copilot shoved into their faces. This week, Devindra and PCWorld Senior Editor Mark Hachman discuss Microsoft's surprising plan to "fix" Windows 11 by refocusing on customization and core features, instead of bringing Copilot AI into tons of apps. Is there any enthusiasm left for Windows? Or will most people be better off considering macOS or Linux?

  • Microsoft hits the reset button on Windows 11, de-emphasizing Copilot AI – 1:03

  • OpenAI pulls the plug on its Sora video generation app after just 5 months – 25:23

  • Meta’s terrible week in court, part 1: $375 million ruling in New Mexico child engagement case – 33:58

  • Meta’s terrible week in court, part 2: Meta and Google lose landmark social media addiction suit – 38:49

  • OpenAI puts erotic chat on hold indefinitely – 43:49

  • Update your iPhones: iOS exploit ‘Darksword’ released on GitHub – 46:39

  • Epic games lays off 1,000 workers after Fortnite engagement dips – 47:48

  • Honda and Sony kill off their Afeela EV collaboration – 49:26

  • Listener Mail: Which Mac Mini to get for a budding pro photographer – 55:15

  • Pop culture picks – 57:52

Host: Devindra Hardawar
Guest: Mark Hachman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/computing/engadget-podcast-can-microsoft-fix-windows-11-by-dumping-ai-122601592.html?src=rss