Who exactly asked for a Wordle VR app?

It seems that The New York Times isn't quite content with players attempting to complete Wordle 4.8 billion times a year on its apps and website. The publication has brought the all-conquering daily word game to a new platform in the shape of Meta Quest headsets. That's right, Wordle VR is now a thing. There's a dedicated app for it on Meta Quest 2, 3 and Pro.

Wordle VR works in much the same way as the game does on your phone or computer. You have six attempts to guess a five-letter word. The mystery word is the same for all players and the game refreshes at midnight local time. The main difference in VR is that Wordle is played on a floating screen, with yellow and green blocks in the background. I guess those add a little extra visual stimuli.

"We’re always looking for unique and creative opportunities to reach audiences with our games," Jonathan Knight, the general manager of NYT Games, told the Meta Quest blog. "This collaboration reflects our embrace of innovative technologies and exploration of new formats and experiences, like mixed reality, to bring our games to life. Wordle is the perfect choice for this virtual environment, given its simple, user-friendly interface that audiences everywhere have come to love."

I can't imagine that anyone will explicitly strap on a Quest headset just for the two minutes or so it takes to play each round of Wordle. But perhaps having the app on their Quest homescreen will remind them to try to keep their streak going before they hop into Asgard's Wrath 2 or that cool-looking Batman VR game. Otherwise, was anyone truly hoping for Wordle VR to exist? (If that's you, please drop a comment below. I need to know.)

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/who-exactly-asked-for-a-wordle-vr-app-184055339.html?src=rss

PS1 gem Tomba! is still a wild ride nearly 20 years later

Every couple of years, a core childhood memory resurfaces and sends me hunting for a bizarre PlayStation game my brother and I obsessed over but never actually played in its entirety. The internet search goes like this: game on red-and-black PS1 demo disk featuring feral child with pink hair tackling pigs and trees that look like butts. The results tell me the game I’m looking for is the 1997 platformer Tomba!, and I giddily bask in the nostalgia. Then I forget all about it, and the cycle eventually repeats.

You can imagine my surprise, then, when a trailer popped up earlier this summer announcing Limited Run Games’ rerelease of Tomba! in all its wacky glory for modern consoles. Tomba! Special Edition is now available digitally for PS5, Nintendo Switch and PC. Physical editions, a line of plushies and a themed NEO S controller (pre-orders for which are sadly sold out) are also on the way. And in finally playing it all the way through almost 20 years after its original release, I’ve discovered that Tomba! is even more unhinged than I remembered.

Tomba, the player-character, is a wild boy who lives outside of society, hunting boars and sleeping under the stars. His peace is disrupted one day when a group of delinquent pigs swoops in and wreaks havoc, ultimately robbing him of a gold bracelet that belonged to his grandfather. To get it back, Tomba ventures into the nearby towns to find the Evil Pig ringleaders and take them down. Along the way, he meets a slew of strange characters who will help guide him on his mission, but only after he completes a bunch of tasks for them.

It’s a 2.5D platformer, meaning much of the game operates like a two-dimensional side-scroller, but you can occasionally move into the background or foreground to explore the map in more depth. Tomba! Special Edition doesn’t change much about the original game. The graphics are still distinctly PS1 polygonal, and the controls can feel clunky. There are some quality of life additions, though — namely a rewind feature that ends up being extremely handy because, as it turns out, this game is pretty tricky in some spots. I found myself needing to try certain maneuvers over and over again to get them right.

Just about every part of the story and its environment carries a touch of absurdity. Tomba is able to scale walls, swing on branches, jump with inhuman ability and apparently store items (including living creatures) in his stomach, which he can regurgitate when they’re needed later on. There are the butt trees, as mentioned earlier, which are allegedly meant to depict peaches but when Tomba jumps onto them and squeezes, a cloud of magical gas comes pouring out. You’ll encounter a village of dwarves, but can only communicate with them after leaping on the heads of several dwarves to learn their language. In another village, everyone’s been turned into mice, and for some reason, they’re all wound up about the disappearance of an actual, never-been-human baby mouse.

The pink-haired character Tomba is showing winding up to throw a pig. He is pictured in a windy environment with a large pitcher-like plant opened behind him. There are brown leaves all over the ground, and a spring-like platform with grass on top in front of him
Limited Run Games

One of the most memorable areas is undoubtedly the Mushroom Forest, a bad trip of a location that’s filled with creepy, clownish anthropomorphic flowers and mushrooms that inflict Tomba with certain ailments if he jumps onto them. One will have him laughing uncontrollably, while the other makes him wail — and that cry is deeply unsettling. It kind of jump-scared me the first time it happened, if I’m being real. With both mushroom illnesses, Tomba becomes unable to wield his weapons, instead flailing his arms and screaming if you try to do an attack.

It is altogether a surprisingly complex game, and visually striking thanks to its loud color palette. But the quest can feel convoluted as you try to navigate the often confusing map layout and fulfill the many, many tasks thrown your way. Boss fights are uniquely frustrating, too. Instead of simply beating up or killing the Evil Pigs, you have to wrangle each one and throw it in a bag… but the bag is floating and, in most cases, spinning.

While frequently maddening, Tomba! was a joy to revisit. It’s consistently silly, and the soundtrack gave me a welcome blast of nostalgia from the moment its steel drums started playing. (Tomba! Special Edition includes both the original soundtrack and a remastered version, and they’re both great.) If anything, the Special Edition release has made it clear why Tomba! has lingered so long in my memory — I can’t say I’ve ever played another game quite like it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ps1-gem-tomba-is-still-a-wild-ride-nearly-20-years-later-163011449.html?src=rss

EU complaint urges action on confusing in-game currencies

A European consumer watchdog has filed a complaint against Epic Games, Electronic Arts, Roblox and other game publishers over deceptive in-game currency practices, Reuters reported. The European Consumer Organization (BEUC) said it has "identified numerous cases where gamers are misled into spending money" and called on authorities "to provide consumers with safe gaming environments." 

The BEUC pointed out that consumers are unable to see the real cost of digital items price using in-game currencies, saying that in-game purchases should always be displayed in real money. It added that companies' claims that gamers prefer in-game premium currencies are wrong; consumers are often denied their rights when using such currencies; and that children are particularly vulnerable to these "manipulative tactics."

"Regulators must act, making it clear that even though the gaming world is virtual, it still needs to abide by real-world rules," said BEUC director general Augustin Reyna in a statement. "Premium in-game currencies are purposefully tricking consumers and take a big toll on children. Companies are well aware of children's vulnerability and use tricks to lure younger consumers into spending more."

Also named in the complaint is Microsoft's Activision Blizzard, Mojang Studios, Tencent-owned Supercell and Ubisoft. 

In a separate statement, Video Games Europe, which counts members including Epic Games, Roblox, Activision Blizzard, Electronic Arts, Supercell and and Ubisoft, said that consumers are already well-informed around in-game currencies. "The PEGI (Pan-European Game information) Code of Conduct requires developers to ensure that the real-world cost is clear and unambiguous at the point of purchase of the in-game currency," it told Reuters. "Our members always respect European consumer laws in how they offer these purchases."

The use of premium currencies purchased with real money has been controversial, especially around young players. In 2022, Epic was hit by a record FTC fine, in part for making it possible for children to purchase Fortnite's V-Bucks in-game currency without parental consent until 2018. The regulator said that Epic ignored more than a million user complaints and employee concerns over wrongful charges. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/eu-complaint-urges-action-on-confusing-in-game-currencies-140028212.html?src=rss

Annapurna’s entire video game team has reportedly left the company

The entire Annapurna Interactive team has left the company after its executives walked out, according to Bloomberg. Apparently, the video game publisher's president, Nathan Gary, had been negotiating with Annapurna Pictures' founder Megan Ellison to spin off Annapurna Interactive into its own entity. A company spokesperson confirmed to Bloomberg that the parties had explored the possibility of a spinoff, but their discussions broke down. Gary and the publisher's other executives had resigned and walked out as a result, and the team's other members had followed suit. 

"All 25 members of the Annapurna Interactive team collectively resigned," the team said in a joint statement. "This was one of the hardest decisions we have ever had to make and we did not take this action lightly."

Annapurna Interactive, like other publishers, teams up with developers, funds their games, takes care of the QA process and then markets and distributes titles when they're ready for the public. Its partner developers have reportedly been scrambling to find out what the team exodus means for them over the past few days. Bloomberg says Hector Sanchez, an Annapurna Interactive co-founder, assured developers that the company will honor their agreements. Sanchez had been at Epic Games the past five years, but he recently rejoined the publisher as its president for Interactive + New Media. Annapurna will also reportedly hire new staff members to replace those who left, essentially building a brand new team. 

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison told Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The publisher made a splash when it debuted with What Remains of Edith Finch back in 2017, and it now has a number of critically acclaimed and popular games under its belt. Its games include the cat simulator Stray, a puzzle adventure game featuring a world-hopping beetle called Cocoon, pop album rhythm action game Sayonara Wild Hearts, and action adventure game Outer Wilds, which is set in a solar system trapped in a time loop. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/annapurnas-entire-video-game-team-has-reportedly-left-the-company-123045395.html?src=rss

Flappy Bird is finally returning, 10 years after its demise

A decade after its untimely demise and countless clones later, the original Flappy Bird is coming back. Under the banner of the Flappy Bird Foundation, some dedicated fans acquired the rights to the viral mobile hit, per a press release. Flappy Bird will return to iOS and Android as native mobile apps in 2025. But you'll be able to play it elsewhere before then. The team is planning to bring the game to other platforms, such as desktop and the mobile web, starting this fall.

The Flappy Bird Foundation has some big plans for the revived title, and it showed off some of those in a trailer. While maintaining the original game design is key, you can also expect new modes, characters, progression and multiplayer challenges.

A blend of difficult gameplay and a crude art style (including pipes that seemed very inspired by Mario games) helped Flappy Bird become a sensation. The challenge posed by tapping the screen to flap the bird’s wings and squeeze through gaps between pipes caught the imagination of legions of gamers — more than 100 million of them, according to the Flappy Bird Foundation.

Flappy Bird debuted in May 2013 but it didn't blow up until the following January. Developer Dong Nguyen soon revealed that the game was raking in $50,000 per day from advertising. However, Flappy Bird's success was all too much for its creator. Nguyen removed it from the App Store and Google Play in February 2014 for seemingly altruistic reasons (though he brought another version to Amazon Fire TV later that year).

Flappy Bird was designed to play in a few minutes when you are relaxed,” he told Forbes. “But it happened to become an addictive product. I think it has become a problem. To solve that problem, it's best to take down Flappy Bird. It's gone forever." Thankfully for fans (but maybe not people who were reselling old phones with the original game still installed), "forever" isn't necessarily permanent.

This article originally appeared on Engadget at https://www.engadget.com/gaming/flappy-bird-is-finally-returning-10-years-after-its-demise-142756765.html?src=rss

Microsoft lays off another 650 Xbox employees as part of its Activision deal

After slashing 1,900 jobs across Xbox and Activision earlier this year, Microsoft is laying off another 650 employees, according to an internal memo seen by The Verge. The cuts are again related to its Activision Blizzard acquisition and will mostly affect corporate and supporting functions, Xbox head Phil Spencer told employees. 

"We have made the decision to eliminate approximately 650 roles across Microsoft Gaming... to organize our business for long term success," Spencer wrote. "No games, devices or experiences are being cancelled and no studios are being closed as part of these adjustments today." 

Microsoft completed its $68.7 billion purchase of Activision Blizzard in October 2023, following a 21-month battle with regulators in the US and UK. To clear the deal with the UK's Competition and Markets Authority, Microsoft agreed to sell its cloud gaming rights to Ubisoft so that titles will appear on multiple game-streaming services. 

Since then, the company has closed multiple game studios, including Redfall developer Arkane Austin, Tango Gameworks, Alpha Dog Games and Roundhouse Games. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-lays-off-another-650-xbox-employees-as-part-of-its-activision-deal-123042523.html?src=rss

Someone discovered a new cheat code for the 27-year-old Saturn port of Doom

The first-person shooter Doom has so many ports on so many different consoles and computers that modders have had to find new places to port the game like autonomous lawnmowers, digestive bacteria and even in Doom II itself.

One port that’s not nearly as popular or playable as the others is the Sega Saturn port that came out nearly four years after the game’s release. Gamespot’s Jeff Gerstmann called the Sega Saturn Doom port just about everything you can call a bad game without straying over the the boundaries of good taste: “completely worthless,” “drab,” “jerky,” “to be avoided at all costs.”

Bo, a self-described reverse engineer of Sega Saturn games, gave the Sega Saturn port of Doom another chance and he discovered a cheat code in the game that’s been laying dormant for more than a decade. He posted the secret cheat code he found on X.

The button combination X, Right, B, Y, X, Right, B, Y gives you the ability to see through the walls of the Mars substation and even Hell. It’s too bad the game doesn’t have a cheat code that lets you see a better version of Doom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/someone-discovered-a-new-cheat-code-for-the-27-year-old-saturn-port-of-doom-230059377.html?src=rss

Someone discovered a new cheat code for the 27-year-old Saturn port of Doom

The first-person shooter Doom has so many ports on so many different consoles and computers that modders have had to find new places to port the game like autonomous lawnmowers, digestive bacteria and even in Doom II itself.

One port that’s not nearly as popular or playable as the others is the Sega Saturn port that came out nearly four years after the game’s release. Gamespot’s Jeff Gerstmann called the Sega Saturn Doom port just about everything you can call a bad game without straying over the the boundaries of good taste: “completely worthless,” “drab,” “jerky,” “to be avoided at all costs.”

Bo, a self-described reverse engineer of Sega Saturn games, gave the Sega Saturn port of Doom another chance and he discovered a cheat code in the game that’s been laying dormant for more than a decade. He posted the secret cheat code he found on X.

The button combination X, Right, B, Y, X, Right, B, Y gives you the ability to see through the walls of the Mars substation and even Hell. It’s too bad the game doesn’t have a cheat code that lets you see a better version of Doom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/someone-discovered-a-new-cheat-code-for-the-27-year-old-saturn-port-of-doom-230059377.html?src=rss

Here’s Bungie’s roadmap for Destiny 2

Today, on the franchise's 10th anniversary, Bungie has released its roadmap Destiny 2. Buckle up, as we have quite some ground to cover.

Bungie will now release two expansions a year instead of only one. These expansions won’t be as large, but the team promises to make them interesting. They’ve already begun testing “non-linear campaigns, exploration experiences similar to the Dreaming City or Metroidvanias, and even more unusual formats like roguelikes or survival shooters.” Plus, they want to bring back the feeling of mystery older campaign storylines had.

Destiny 2 Frontiers Roadmap
Bungie

Since the expansion model has changed, so will the seasonal model. There will now be four major updates each year, one released every three months. Two of the major updates will coincide with the release of the biannual expansions. These updates contain various activities, weekly events, features and most importantly, rewards. Other changes include reworking the UI (the Director) and reward model, along with improving the Challenge Customization system.

Starting in Summer 2025, players can experience the first expansion of the year (right now it's been codenamed Apollo). Unlike older content, this expansion is a nonlinear adventure that lets you step into the boots of different characters at different times. The developers promise that the story will flow smoothly despite the nonlinearity. Other than the assumption that it will go live about six months after Apollo, there are no details yet on the second upcoming expansion (which they're calling Behemoth internally), so you’ll have to stay tuned for future updates.

These plans are ambitious, so let's hope Bungie can pull them off. Destiny 2's current expansion, The Final Shape, was delayed — a decision that was preceded a month earlier by layoffs at the studio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/heres-bungies-roadmap-for-destiny-2-163138384.html?src=rss

You can now officially create and use Baldur’s Gate 3 mods on PC

Baldur’s Gate 3 modding has arrived for PC players. After a closed alpha in June and an open beta in July, the long-awaited Patch 7 — which may be the game’s last big update — is now available. It lets you play around with user-created weapons, armor, classes and subclasses, spells, dice skins and just about anything else you can imagine.

Mods are available through an official (mod.io-powered) in-game Mod Manager and external channels. “We will never prevent modding outside of our own official pipeline,” Larian Studios wrote. But the developer says its officially approved mods are targeted for stability and cross-platform compatibility. “It’ll also ensure a smoother experience, at the cost of more script-focused modding, which can still be done outside of our pipeline,” the studio wrote.

Larian said earlier this summer that Baldur’s Gate 3 mod support would arrive on PC first, with Mac and console support “shortly after.” But the developer clarified in an update today that console (PS5 and Xbox Series X/S) and macOS players can expect Patch 7 in October.

That presents some short-term compatibility issues. If you want your game save files to work across PC and console, you’ll need to hold off on installing Patch 7 on your PC. However, cross-platform save compatibility will return in October when the update lands on PlayStation, Xbox and Apple devices.

Screenshot of the Baldur’s Gate 3 in-game mod manager.
Larian Studios

Larian says Patch 7 in Baldur’s Gate 3’s console versions will include “an additional curation process” to determine which mods will be available across platforms. “While not all PC mods will become available for console, we’ll be sure to publish guidelines to help you understand what kind of content will pass our necessary checks — without blocking any unsupported creative mods on PC — so that we can continue supporting the modding community both inside and outside our official pipeline,” the studio wrote.

Mod support isn’t just a fun bonus for gamers; it’s also a way for Larian to keep the game alive as it pivots resources to new projects. CEO Swen Vincke said in June that opening the gates to modding would allow the developer “to say ‘ok, now it’s yours fully,’” according to Eurogamer. Of course, the studio will still push updates for critical bug fixes, but today’s arrival of Patch 7 is likely the first stage of calling it a wrap on one of 2023’s best games.

If you want to roll up your sleeves and dive into Baldur’s Gate 3 mods, Larian has created a series of handy tutorials for modding guidelines, getting started with mods, creating mods and browsing others’ creations.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/you-can-now-officially-create-and-use-baldurs-gate-3-mods-on-pc-210006703.html?src=rss