Phoenix Springs review: A dazzling and disquieting sci-fi mystery

Playing Phoenix Springs feels like being trapped in a gorgeous dream that’s steadily becoming a nightmare. It’s a point-and-click mystery set in a bleak futuristic world of dramatic shadows and muted primary colors, its scenes connected by streams of anxious static. The game stars Iris Dormer, a technology reporter who’s searching for her estranged brother, Leo. Her hunt takes her from the abandoned buildings of a rundown city, to a rich suburb, and finally to Phoenix Springs, a desert oasis bathed in golden light and occupied by a handful of odd, disconnected people.

Iris is the heart of Phoenix Springs. She narrates the on-screen action in a stoic, unaffected tone that belies the cutting poetry of her observations. Iris has just three options when interacting with people and items: talk to, look at or use. Relevant concepts and objects are collected in her mental inventory, a simple word cloud of black text on a white background. Open the inventory with a right click and select a word to bring it into the scene, where it’s combinable with other ideas and with Iris herself, prompting her to remember the clue or provide more details about it. Making Iris remember certain things is a key mechanic throughout the mystery, and it’s a good move to keep in mind if you ever feel stuck in a point-and-click hole while playing.

Iris is the game’s only voice and she talks directly to the player, sharing unfiltered thoughts as she processes each new set piece. Iris is jaded, dogged and insightful, and her cadence is sedate but sharp. It’s the kind of voice that could make a take-out menu sound both sinister and profound, and it’s a thrill to listen to throughout Phoenix Springs.

Iris’ city is desolate and rife with inequity. The streets are dotted with deserted buildings and barbed wire, and only the richest citizens are allowed to use energy without restriction. Down one alleyway, an intoxicated man is passed out on top of a shipping container, while a mute boy sits nearby, making a plant dance with an electronic box. In an abandoned university, a DJ blasts a thundering playlist for days on end as part of a mass sleep-deprivation experiment, delirious dancers and unconscious bodies piling up on the auditorium floor. The city's shadows are tinged with green, oppressive and sickly.

There’s a mid-century edge to the game’s technology — globe lights, push-button intercoms, bulky computer terminals and long train rides — which makes the world feel intensely familiar, at least until the stasis pods appear. Make no mistake, Phoenix Springs is hard cyberpunk. 

Oddly enough, this only becomes clearer once you make your way to the oasis. The lushness of Phoenix Springs is an immediate relief, its flowing waters, red wooden huts and vibrant natural textures highlighting the sterility of the city’s metal, glass and wires. It’s almost relaxing enough to make you ignore the high strangeness of everything and everyone there. Almost.

Phoenix Springs screenshot
Calligram Studio

On top of combining items to generate new leads about Leo’s disappearance, it’s critical to speak with people, bring them relevant ideas from your inventory and listen closely to their answers. The game relies on making common-sense connections and following your intuition, and rarely are solutions provided at face value. At times trial-and-error is a valid way to progress, and in other cases it’s just a matter of taking a breath and thinking about the problem from a fresh angle. My advice is to have patience and try absolutely everything that comes to mind; if you’re paying attention, chances are, you’re on the right track.

Phoenix Springs occasionally suffers from the most common issue in point-and-click games, where it feels like you’ve tried every combination and nothing is working, so you just randomly click around until something happens — but I encountered only two instances like this in about six hours of playtime. Thankfully, Calligram Studio provides a link to a walkthrough guide in the pause screen, so hope is never truly lost.

Phoenix Springs screenshot
Calligram Studio

The game’s simple control scheme supports a surprisingly complex narrative that unspools in Iris’ measured narration. There’s nothing rushed about Phoenix Springs. Iris walks leisurely across expansive wide shots, her light blue silhouette cutting through high grasses and across cold concrete at the same unhurried pace. When she speaks, she gives each thought time to permeate the scene, sentences short and powerful. Haunting choir chords and droning bass lines are eventually replaced by pristine silence and birdsong. Where the environments aren’t blanketed in shadow, their colors constantly shift like there’s a stop-motion river flowing just beneath the screen. Each second of Phoenix Springs demands your attention. In return, the game provides a million moments of intrigue for your eyes, ears and deductive mind. And at the inevitable conclusion, every small detail slides elegantly into place.

I want to print out this game, frame by frame, and plaster its hand-drawn neo-noir vistas over every square inch of my office walls. Phoenix Springs is an interactive art installation that happens to use point-and-click game mechanics, and Calligram Studio’s emphasis on creating something beautiful — and then using this canvas to tell a twisted story about biohacking and familial love — is clear.

Phoenix Springs screenshot
Calligram Studio

What’s exciting about Phoenix Springs is that it excels as both a piece of art and a detective game. It occupies a similar territory as Kentucky Route Zero, another title that offers depressing social commentary in a visually fascinating package, also made by a small artist collective. In the case of Phoenix Springs, stunning art direction, expert writing, incredible sound design, fabulous voice acting and satisfying mechanics combine to create an unforgettable, utterly unique sci-fi experience. Sure, Phoenix Springs is a game — but mostly, it’s gorgeous.

Phoenix Springs is now available on PC, Mac and Linux, developed and published by Calligram Studio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/phoenix-springs-review-a-dazzling-and-disquieting-sci-fi-mystery-120029156.html?src=rss

The Morning After: The first Apple Intelligence features should finally arrive on October 28

It's been a wait. Apple Intelligence will start rolling out on October 28, according to Bloomberg’s Mark Gurman. Apple said last month it was targeting October for iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1 — which will bring some of the first Apple Intelligence features to iPhone 16 and the rest of the Apple family.

The first wave of Apple Intelligence-powered features will include its summarization tool, Writing Tools and smart audio recording and transcriptions for Mail, Notes, Pages and other apps. I’ve been testing the beta, and so far, the most useful feature has been the summarization tool, tackling my forest of notifications and messages and parsing them into glanceable summaries.

— Mat Smith

The biggest stories you might have missed

TMA
Lego

Scammers hijacked the toy brick maker’s website last week. They switched its banner and used it for a crypto scam. A banner with illustrated golden coins bearing the company’s logo claimed the "Lego coin is now officially out." It even promised secret rewards to those who’d buy some. The incident happened overnight at Lego’s headquarters. The company responded relatively quickly, removing the unauthorized banner and links. Lego told Engadget no user accounts were compromised.

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A more immediate update from Apple: It has released two new patches, including iOS 18.0.1 for iPhones and iPadOS 18.0.1. The patch fixes recording issues with all the iPhone 16 models in the Messages app. The iPhone’s microphone would accidentally start recording a few seconds before becoming activated with the orange microphone icon.

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X tried to avoid a $400,000 fine by claiming Twitter (its old name) no longer exists. The … creative legal argument came amid a more-than-year-long dispute with Australia’s eSafety Commission. The commission had asked the company to provide details about its handling of child sexual exploitation on the platform last February. X failed to answer several questions and was slapped with a $415,000-plus fine for non-compliance. The argument isn’t exactly new: CEO Linda Yaccarino has also repeatedly claimed X is a “brand new company” in a bid to avoid scrutiny. She repeated the line multiple times earlier this year while testifying at a Senate hearing on child safety issues. Australia federal judge Michael Wheelahan, however, was not having it.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-first-apple-intelligence-features-should-finally-arrive-on-october-28-111544744.html?src=rss

Off-Planet Dreams is a delightfully tricky Playdate platformer with invisible puzzles

Off-Planet Dreams gives you everything you need to succeed, if you really want that. Help is just a few button-presses away at (almost) all times. Because of that, it feels uniquely accessible for what it is — an “invisible puzzle platformer” designed to trip you up over and over again until you’ve learned enough from your mistakes to move forward. Depending on how you approach it, Off-Planet Dreams is either a trial-and-error nightmare loop or a relatively easygoing platform adventure. Or something between the two. I died 274 times in my first playthrough, if that’s any indication of how challenging it can be.

Off-Planet Dreams presents you (playing as a blob) with a grid and some floating doors, and says, essentially, ‘okay, now find your way out.’ There are platforms that form a path to each door, but all the platforms are invisible. This is where the game’s “difficulty is what you make of it” ethos comes in. You can commit to jumping into the abyss every time and hoping to land on a platform, memorizing each misstep so you know what not to do the next time around if you die, or you can choose one of the three available tools for some guidance. “Peek” will give you a quick glimpse of any platforms nearby, “Paint” will highlight any platform you’ve stepped on, and “Show” will reveal all of the platforms in that room.

Being stubborn, I was determined to get as far as I could without any help. But, I was humbled not too far in when I found myself trapped in Level 2-5 — a level with multiple sublevels that’ll repeatedly throw you back to its start if you go through the wrong doors. Here, I eventually caved and enabled “Show” just to give my brain some space to work out what the puzzle was without having to worry about remembering platforms. (When I finally figured it out, it wasn’t even that complicated. Sigh). After that point, I bounced between going unaided and using the “Paint” option as a little treat.

The game throws a curveball at you about halfway through when it introduces a new mechanic that requires the crank, which I thought was really clever once I got over the initial frustration of not knowing what the hell was going on. And further on, Off-Planet Dreams undergoes a stylistic shift that transforms it into something else entirely than what it was at the beginning. The developers wrote in the description that Off-Planet Dreams is “more than a grid of dots,” and they weren’t kidding. I had a lot of fun with it. You can get it now on the Playdate Catalog for $6.

This article originally appeared on Engadget at https://www.engadget.com/gaming/off-planet-dreams-is-a-delightfully-tricky-playdate-platformer-with-invisible-puzzles-230024431.html?src=rss

Apple’s revamped Mac mini and iPad mini could be here as soon as November 1

It seems Apple has a slew of hardware announcements in store for us this fall. In the Power On newsletter this week, Bloomberg’s Mark Gurman reports that Apple is gearing up to announce new MacBook Pro models, the redesigned Mac mini, the M4 iMac and a new iPad mini before the end of the month, and is targeting a release date of November 1 for “at least some” of these products.

According to Gurman, we’re likely to see a low- and high-end 14-inch MacBook Pro, both packing the M4 chips. There will also be a 16-inch high-end MacBook Pro. As for the Mac mini, Gurman previously reported that the upcoming M4 Mac mini may be tiny compared to its predecessors, with a build roughly the size of an Apple TV box. The size reduction may also mean it drops the USB-A ports. Following the fall releases, Gurman predicts Apple will have a bunch of other products ready for early 2025, including a 13-inch and 15-inch M4 MacBook Air, along with a refreshed iPhone SE and iPad Air in both sizes.

This article originally appeared on Engadget at https://www.engadget.com/computing/apples-revamped-mac-mini-and-ipad-mini-could-be-here-as-soon-as-november-1-171029304.html?src=rss

The first Apple Intelligence features are expected to arrive on October 28

Apple Intelligence will start rolling out on October 28, according to Bloomberg’s Mark Gurman. Apple said last month that it was targeting October for the release of iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1 — which will bring some of the first Apple Intelligence features to iPhone 16 and other Apple devices — but it didn’t set a firm release date at the time. The first wave of Apple Intelligence features will include the text editor and summarization tool, Writing Tools, along with smart audio recording and transcriptions for Mail, Notes, Pages and other apps.

We’ll also likely see the new Memories feature in Photos, which is designed to be an easy-to-use editor for making movies with images from the gallery, and Clean Up, which can remove objects from the background of images. Other Apple Intelligence features, like ChatGPT integration and Genmoji, are expected to come with later versions of iOS 18 that will roll out across the end of the year and early 2025.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-first-apple-intelligence-features-are-expected-to-arrive-on-october-28-144459627.html?src=rss

Google’s theft protection features have started showing up for some Android users

Three new theft protection features that Google announced earlier this year have reportedly started rolling out on Android. The tools — Theft Detection Lock, Offline Device Lock and Remote Lock — are aimed at giving users a way to quickly lock down their devices if they’ve been swiped, so thieves can’t access any sensitive information. Android reporter Mishaal Rahman shared on social media that the first two tools had popped up on a Xiaomi 14T Pro, and said some Pixel users have started seeing Remote Lock.

Theft Detection Lock is triggered by the literal act of snatching. The company said in May that the feature “uses Google AI to sense if someone snatches your phone from your hand and tries to run, bike or drive away.” In such a scenario, it’ll lock the phone’s screen. 

Offline Device Lock, on the other hand, can automatically lock the screen after a thief has disconnected the phone from the internet. You can already remotely lock your phone with Google’s Find My Device, but the third feature, Remote Lock, lets you do so without having to scramble to figure out your Google account password. All you’d need for this is “your phone number and a quick security challenge using any device.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/googles-theft-protection-features-have-started-showing-up-for-some-android-users-210634941.html?src=rss

What to read this weekend: Preventing an asteroid apocalypse, and Cult of the Lamb’s first arc wraps up

New releases in fiction, nonfiction and comics that caught our attention.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-preventing-an-asteroid-apocalypse-cult-of-the-lamb-comic-louise-erdrich-mighty-red-190816097.html?src=rss

X reportedly paid its Brazil fines to the wrong bank, causing further delay in reinstatement case

Despite the company’s recent decision to abide by the demands of the Brazilian Supreme Court, X still isn’t back online in Brazil — and according to Reuters, that’s at least in part because it paid its fines to the wrong bank. After weeks being banned in Brazil, X in late September named a legal representative for the country as ordered, and took down accounts the court accused of spreading misinformation and hate speech. Its final hurdle was to pay off the fines that it had racked up, reportedly amounting to roughly $5 million.

Citing Friday court filings, Reuters reports that X says it’s paid the fines and requested to have services restored. But, Justice Alexandre de Moraes said the funds went to the wrong bank, and the decision will have to wait until they’ve been transferred. X maintains that it paid its fines correctly, according to Reuters. X has been banned in Brazil since the end of August. While the company initially resisted the court’s orders, it recently changed its tune and said it was working with the Brazilian government to get the platform back online in the country.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-reportedly-paid-its-brazil-fines-to-the-wrong-bank-causing-further-delay-in-reinstatement-case-164959494.html?src=rss

Lego’s website was hacked to promote a crypto scam

People who visited Lego's website on the evening of October 4 were welcomed by a banner with illustrated golden coins bearing the company's logo, claiming that the "Lego coin" is now officially out. It even promised "secret rewards" to those who'd buy some. But Lego wasn't truly launching an official cryptocurrency coin, and according to The Brick Fan, the button to buy led to an external cryptocurrency website selling "LEGO Tokens" with Ethereum. The website was, seemingly, hijacked by bad actors who switched its banner and used it for some sort of crypto scam. 

As users on the Lego subreddit have noted, the incident happened overnight for Lego's headquarters. The company responded relatively quickly, though, and removed the unauthorized banner and links. As of this writing, the Lego Fortnite collaboration banner is back up, and the "buy now" link leads to the collection. Lego told Engadget that no user accounts were compromised and that it has identified the cause of the issue. It also said that it was implementing measures to prevent anything similar from happening again in the future. However, the company has declined to share details about that "cause" or the measures it's implementing. 

Here's the company's official statement:

"On 5 October 2024 (October 4 evening in the US), an unauthorised banner briefly appeared on LEGO.com. It was quickly removed, and the issue has been resolved. No user accounts have been compromised, and customers can continue shopping as usual. The cause has been identified and we are implementing measures to prevent this from happening again."

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/legos-website-was-hacked-to-promote-a-crypto-scam-140045757.html?src=rss

Gmail’s Gemini-powered Q&A feature comes to iOS

A few months ago, Google introduced a new way to search Gmail with the help of its Gemini AI. The feature, called Gmail Q&A, lets you find specific emails and information by asking the Gemini chatbot questions. You can ask things like "What time is our dinner reservation on Saturday?" to quickly find the information you need. It was only initially available on Android devices, but now Google has started rolling it out to iPhones

In addition to being able to ask questions, you can also use the feature to find unread emails from a specific sender simply by telling Gemini to "Find unread emails by [the person's name]." You can ask the chatbot to summarize a topic you know you can find in your inbox, such as work projects that you've been on for months consisting of multiple conversations across several threads. And you can even use Gemini in Gmail to do general search queries without having to leave your inbox. To access Gemini, simply tap on the star icon at the top right corner of your Gmail app. 

Google says the feature could take up to 15 days to reach your devices. Take note, however, that you do need to have access to Gemini Business, Enterprise, Education, Education Premium or Google One AI Premium to be able to use it. 

This article originally appeared on Engadget at https://www.engadget.com/ai/gmails-gemini-powered-qa-feature-comes-to-ios-120015661.html?src=rss