Samsung’s latest Odyssey gaming monitor has a 32-inch 6K screen with glasses-free 3D

Ahead of CES 2026, Samsung has unveiled a number of impressive gaming monitors that flaunt 3D and very high refresh rates. The headliner is the 32-inch Odyssey 3D, "the world's first 6K display with glasses free 3D," according to Samsung. Along with the high resolution, it offers a 165Hz refresh rate (boosted to 330Hz through Dual Mode), along with a 1ms GtG response time. Optimized 3D effects that enhance terrain, distance and object separation "beyond 2D" will work with featured games like Stellar Blade and The First Berserker: Khazan," according to Samsung.

Another model, the 27-inch Odyssey G6, brings refresh rates to a new level. It's the world's first 1,040 Hz monitor through Dual Mode and offers native QHD support up to 600Hz "to help players track targets and see fine details during high-speed movement," Samsung claims. It can provide instant performance boosts and is AMD FreeSync and NVIDIA G-Sync compatible. 

Samsung's latest gaming monitor is a 32-inch 6K model with glasses-free 3D
Samsung

If it's OLED you want, Samsung has that covered as well with the 32-inch Odyssey OLED G8. It pairs a 4K QD-OLED panel with a 240Hz refresh rate, while offering glare-free viewing and VESA DisplayHDR True Black 500 certification, though brightness is limited to 300 nits. It's DisplayPort 2.1 and HDMI 2.1 compatible with up to 80Gbps bandwidth, while supporting both AMD FreeSync Premium Pro and NVIDIA G-Sync. 

Finally, Samsung introduced two other new high-resolution Odyssey G8 models as well. The first is the 32-inch G80HS model with 6K resolution at up to 165Hz and the other is the 5K, 27-inch Odyssey G8 with native support up to 180Hz and Dual Mode boosting that to 360Hz in QHD. There's no word on pricing yet for any of these models, but we'll likely learn that early next year. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/samsungs-latest-odyssey-gaming-monitor-has-a-32-inch-6k-screen-with-glasses-free-3d-130051748.html?src=rss

US bans former EU Commissioner and others over social media rules

The Trump administration has issued travel bans that prohibit five European tech researchers, including one former EU Commissioner, from entering the United States. “For far too long, ideologues in Europe have led organized efforts to coerce American platforms to punish American viewpoints they oppose. The Trump Administration will no longer tolerate these egregious acts of extraterritorial censorship,” said US Secretary of State Marco Rubio.

That official is Thierry Breton, the former European Commissioner for Internal Markets and Digital Services, who Sarah Rogers called the “mastermind” of the Digital Services Act. Rogers, the Under Secretary of State, said Breton threatened Elon Musk about ongoing formal proceedings for X’s noncompliance with “illegal content” and “disinformation” under the DSA just before his meeting with President Trump. The administration has also banned Imran Ahmed from the Center for Countering Digital Hate (CCDH), who apparently called for American anti-vaxxers to be deplatformed. One of those people is Robert F. Kennedy, Jr., who’s now the US Secretary of Health.

Clare Melford from the UK-based Global Disinformation Index has also been banned. Her group monitors online platforms for hate speech. Anna-Lena von Hodenberg and Josephine Ballon from German organization HateAid, have been banned, as well. HateAid flags hate speech online for the EU under DSA rules.

As The New York Times notes, these travel bans emphasize the administration’s close relationship with internet and tech companies, which would benefit from having DSA rules loosened or abolished. The Global Disinformation Index called the travel bans “an authoritarian attack on free speech and an egregious act of government censorship.” Meanwhile, von Hodenberg and Ballon said the bans mark a new escalation. “The US government is clearly questioning European sovereignty,” they said. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-bans-former-eu-commissioner-and-others-over-social-media-rules-121804097.html?src=rss

The best streaming services in 2026

Streaming has become the default way most of us watch TV and movies, but the sheer number of services now available can make choosing what to subscribe to feel like a chore. Each platform leans into something different, from original shows and blockbuster films to comfort rewatches and niche libraries, and not all of them earn a permanent spot in your monthly budget.

This guide focuses on the on-demand streaming services that are the most worthwhile to live with day to day. Whether you’re lining up a few episodes after work, sharing an account with family or just want a reliable place to find something worth watching, these are the streaming services that consistently deliver the best mix of content, value and usability right now.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/best-streaming-services-154527042.html?src=rss

IO Interactive’s 007 First Light has been delayed until May 27

IO Interactive's James Bond simulator 007 First Light has been delayed until May 27, 2026. It was supposed to come out in March. The company says two-month delay is for polish and refinement, which is fine by me. I'd always rather wait a bit longer for a better end product.

IO says the game is already "fully playable from beginning to end" but still needs a bit of attention to ensure "the strongest possible version at launch." The developer promises to share more updates at the beginning of next year.

For the uninitiated, 007 First Light is the first James Bond game in over a decade. The developer is the same organization behind the renowned Hitman franchise, so this could potentially be the best Bond game since Goldeneye.

The gameplay looks fast-paced, frenetic and filled with spycraft. It features an original story that pulls from all over the decades-long franchise. We got a chance to speak to narrative director Martin Emborg and he noted that the game stars a young and inexperienced Bond, which seems to be the direction Amazon is taking with its upcoming film.

The game also boasts a pretty stacked cast. Patrick Gibson, from The OA and Dexter: Original Sin, plays the famous lothario spy and Lenny Kravitz has been cast as the primary villain. Other cast members include Lennie James, Kiera Lester, Alastair Mackenzie and Priyanga Burford.

Who knows when the next Bond film will actually come out, so this should be a nice little stopgap for fans.

This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactives-007-first-light-has-been-delayed-until-may-27-194809718.html?src=rss

Engadget Podcast: Why is the Nex Playground ‘AI console’ such a hit?

Over the past two years, the Nex Playground has carved out a niche for itself with kids and parents alike. It's a small box that sits in front of your TV and uses a camera, along with computer vision AI processing, to track your movement for interactive games. Think of it like a simplified version of Microsoft's Kinect (RIP), with a bit of the local multiplayer we see from the original Wii. In this bonus episode, we chat with David Lee, Nex's CEO and co-founder, about how he went from building a basketball tracking app to one of the most intriguing gaming console alternatives on the market. (The Nex Playground even managed to outsell Xbox in November!)

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Topics

  • What led to the development of the Nex Playground? — 2:04

  • Who helped design and build the console? — 8:36

  • Questions about the Nex PlayPass subscription and other ways to get new games — 13:23

  • How did Nex convince major brands to build for Nex Playground? — 19:10

Credits

Host: Devindra Hardawar
Guest: David Lee, CEO and co-founder of Nex
Producer: Devindra Hardawar
Music: Dale North

This article originally appeared on Engadget at https://www.engadget.com/social-media/engadget-podcast-why-is-the-nex-playground-ai-console-such-a-hit-181151201.html?src=rss

Xbox cloud gaming comes to newer Amazon Fire TV models

Xbox has brought cloud gaming gaming to some Amazon Fire TV models. These include the Fire TV 4-Series and the Fire TV Omni QLED Series. This lets people play Xbox games directly on the television, without needing a bulky console or even something like a Fire TV stick. 

Gamers do need a couple of things. First and foremost, this service requires a subscription to Game Pass. Plans start at $10 a month and shoot all the way up to $30 per month. They'll also need a compatible wireless controller, though most Bluetooth-enabled gamepads should work.

Two TVs.
Amazon

The feature works for every game on the Game Pass platform and will also stream many titles that people own outright via the "stream your own game" feature. This won't work with everything, but hundreds of titles are supported. 

Amazon says this is just the beginning and that more TV models will receive the functionality in the future. Xbox Game Pass became available on select Amazon streaming devices earlier this year. Today's move makes sense, given that Fire TVs and the company's streaming sticks use the same OS. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-cloud-gaming-comes-to-newer-amazon-fire-tv-models-163517432.html?src=rss

New York Times reporter files lawsuit against AI companies

Investigative reporter John Carreyrou of the New York Times filed a lawsuit against xAI, Anthropic, Google, OpenAI, Meta and Perplexity on Monday for allegedly training their AI models on copyrighted books without permission. Carreyrou is perhaps best known for exposing the Theranos fraudulent blood test scandal.

According to Reuters, the lawsuit was filed alongside five other writers who all claim big tech companies have been violating their intellectual property rights in the name of building large language models.

This comes after a banner year for IP lawsuits against AI companies brought by rights holders. Just about every type of entity that deals in protected content has gone to court against AI companies this year, from movie studios like Disney and Warner Bros. to papers like the New York Times and the Chicago Tribune. Some of these cases have led to settlements in the form of partnerships, such as the licensing deal between Disney and OpenAI.

It's notable that this case is being brought by a small group of individuals instead of as a class action, something the authors involved say is no accident. "LLM companies should not be able to so easily extinguish thousands upon thousands of high-value claims at bargain-basement rates," the complaint reads. This is also the first case of its kind to list xAI as a defendant.

A spokesperson for Perplexity told Reuters that the company "doesn't index books." Anthropic, for its part, is no stranger to lawsuits from book publishers, having recently settled a class-action lawsuit brought by half a million authors for $1.5 billion. Apple was also sued earlier this year amid similar allegations. This latest complaint mentions the Anthropic settlement specifically, saying that class members in that case will only receive "a tiny fraction (just 2 percent) of the Copyright Act’s statutory ceiling of $150,000."

Engadget has reached out to xAI, Anthropic, Google, OpenAI, Meta and Perplexity for comment and will update with any response.

This article originally appeared on Engadget at https://www.engadget.com/ai/new-york-times-reporter-files-lawsuit-against-ai-companies-161624268.html?src=rss

Apple’s iOS 26.3 will introduce proximity pairing to third-party devices in the EU

Apple is making it a little easier to use third-party devices with iPhones in order to comply with Europe's Digital Market Act (DMA), MacRumors reported. For iOS 26.3, Apple's devices will support third-party proximity pairing and notifications in Europe only, according to the latest beta notes. That will make it a bit easier to connect devices like Sony headphones or receive notifications from an iPhone on Wear OS smartwatches — provided manufacturers support the new feature. 

"The DMA creates new opportunities for developers to bring to market innovative products and services in Europe," an EU spokesperson told The Wall Street Journal. "This is another step towards a more inter-connected digital ecosystem to the benefit of all EU citizens." The EU Commission added that the functionality will be "fully available" in the bloc in 2026.

The new capabilities are as follows:

  • Proximity pairing - Devices like earbuds will be able to pair with an iOS device in an AirPods-like way by bringing the accessory close to an iPhone or iPad to initiate a simple, one-tap pairing process. Pairing third-party devices will no longer require multiple steps.

  • Notifications - Third-party accessories like smart watches will be able to receive notifications from the ‌iPhone‌. Users will be able to view and react to incoming notifications, which is functionality normally limited to the Apple Watch. Notifications can only be forwarded to one connected device at a time, and turning on notifications for a third-party device disables notifications to an Apple Watch.

Proximity pairing is a relatively minor quality-of-life upgrade, allowing you to connect with a tap via NFC rather than diving into the Bluetooth settings. However, there's no indication that it will allow seamless switching between devices as you can do with Apple's iPods, for instance. Notifications, however, will finally make third-party watches feasible with iOS devices. 

Apple's DMA compliance efforts are interesting to watch, as it appears to be doing the bare minimum required, often for what it calls privacy reasons. In some cases, the company is removing features in Europe that are available elsewhere, like iPhone mirroring on Mac — meaning it doesn't have to implement the same feature on Android devices or PCs. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-ios-263-will-introduce-proximity-pairing-to-third-party-devices-in-the-eu-133037696.html?src=rss

The best gifts cards to give this holiday season: Amazon, Apple, Best Buy and others

This late in the game, it’s not possible to ship gifts to friends and family and have them arrive before the holidays. But that’s ok because it’s never been easier to give a digital gift that will arrive basically whenever you want it to. If you’re looking for more creative digital gift ideas, we’ve got you covered. But right now, you may just be looking for the best gift card ideas that you can buy online and digitally send to the people you love. We’ve got you covered: these are the best gift cards to send as last-minute gifts this year.

Check out the rest of our gift ideas here.

This article originally appeared on Engadget at https://www.engadget.com/the-best-gifts-cards-to-give-this-holiday-season-amazon-apple-best-buy-and-others-110032592.html?src=rss

2025 was the year Xbox died

Want to see a dead body? I present to you the Xbox. After a subdued launch at the height of the COVID pandemic in 2020, the Xbox Series X quickly lost the fight against the PlayStation 5. Microsoft simply couldn't deliver enough compelling games, despite some huge acquisitions, while Sony leaned on its goodwill from the PS4 era and a handful of desirable exclusives. As prices rose due to supply chain issues and the Trump administration's volatile tariff scheme, there was even less of a reason to get an Xbox (even the cheaper Series S). When I re-reviewed the Series X last year, it was clear that it never lived up to its potential. Anyone in their right mind would be better off buying a PlayStation 5.

Xbox didn't enter 2025 in a great state, and it's leaving the year grasping for help, like an Arc Raider player desperate for a revival after being knocked out. Microsoft cancelled the Perfect Dark reboot and Everwild, two of the most interesting games in its weak upcoming slate. The company brought titles like Forza Horizon 5 over to the PlayStation 5, which prompted Engadget Deputy Editor Nathan Ingraham to declare he no longer needed an Xbox

Xbox Series X controller
Xbox Series X controller
Engadget

Making things worse this year, Microsoft raised prices across the board, with the Xbox Series S starting at $400 and the cheapest Series X going for a whopping $600. And slow sales prompted Costco to stop selling Xbox consoles entirely. Microsoft didn't even try to push systems during Black Friday — why go through the trouble of having sales if nobody is buying the hardware in the first place? 

Even Game Pass, which was once renowned as one of the best deals in gaming, almost doubled in price over the last year, reaching up to $30 a month (or $360 a year) for the Ultimate tier. Sure, Microsoft tried to add more value to its cheaper Game Pass tiers, and finally upgraded its cloud streaming platform, but the lack of consistent must-play exclusive titles has devalued the service (and Xbox as a whole). Avowed and South of Midnight were among the few exclusive highlights, but the latter will hit PS5 and Switch 2 next year. There's no word on Avowed reaching other consoles yet, but given Microsoft's current trajectory (and the fact that it's a genuinely great game), I wouldn't be surprised if it becomes available elsewhere.

There was a chance for Microsoft to reinvigorate the Xbox brand with the ASUS ROG Xbox Ally and Ally X gaming handhelds, but the $600 and $1,000 launch prices placed them out of reach for most gamers. It also doesn't help that Windows still isn't well-optimized for portable devices with touchscreens, and those systems also aren't compatible with older Xbox titles like the consoles. At the very least, Microsoft now has a handheld foothold. But a future portable Xbox console would need to be significantly cheaper to compete with the likes of the Steam Deck, which starts at $549 (following the discontinuation of the $400 LCD model).

And speaking of Valve, the company's recently announced Steam Machine has also stolen a lot of potential thunder from Xbox. The Steam Machine is basically a tiny gaming desktop for your TV, running the Steam Deck's SteamOS. That platform is a Linux distribution optimized for emulating Windows titles. But unlike an Xbox console, it's not closed off in any way. You're free to install whatever you'd like on a Steam Machine — even Windows!

While we still haven't seen the Steam Machine in action, the Steam Deck's excellent performance and game compatibility makes me think its desktop sibling could be genuinely compelling to console players looking for something new. And it will likely directly compete with the next Xbox, which is rumored to arrive in 2027 as a PC in a TV-friendly case (according to Windows Central's Jez Corden). Microsoft's recent partnership deal with AMD also hints at a more PC-like experience — Xbox President Sarah Bond noted that the Xbox team is "working closely with the Windows team to ensure that Windows is the number one platform for gaming."

It's worth remembering that only a single generation of the Xbox — the Xbox 360 — was successful enough to truly compete with Sony's PlayStation. The original Xbox reportedly cost Microsoft $4 billion over the course of four years, leading the company to quickly jump ship and move to its successor. The Xbox 360 was genuinely innovative, thanks to Xbox Live and smarter online integration, and it had a healthy amount of third-party support. In comparison, Sony's PlayStation 3 was $100 to $200 more expensive than the Xbox 360 at launch, it had far worse online support and developers found it hard to program for.

Xbox Series X
Xbox Series X
Devindra Hardawar for Engadget

Unfortunately, Microsoft squandered most of its good will with the Xbox One. That console was first announced as an "always online" device with restrictive DRM features that limited how you could share and sell games; it was bundled with a Kinect camera that could potentially surveil you; and at $499, it was $100 more than the PlayStation 4. Microsoft quickly reversed many of its DRM-heavy plans for the Xbox One, but by that point the damage was done. Sony ultimately sold more than twice as many PS4 units as the entirety of the Xbox One family (which included the cheaper One S and more powerful One X), according to data from Ampere Research

Things are looking worse this generation: The Xbox Series S and X reportedly only sold around 33 million units as of July, according to Statista estimates, while Sony confirmed it sold 84.2 million PS5s as of November. If this trend continues (and it doesn’t appear as if Xbox sales will be increasing any time soon), Sony could end up selling three times as many consoles this generation, compared to Microsoft. Xbox sales have been so slow that the family-focused Nex Playground managed to outsell it in November, according to data from Circana.  

Given Xbox's inability to compete with the PlayStation 5, it's no wonder Microsoft could be changing things up entirely for its next system. Its partnership with AMD could easily lead to new handhelds, and it also gives Microsoft a leg up in producing a compact and powerful Xbox PC. After all, why should the company keep trying to go toe-to-toe with Sony's closed PlayStation platform? Why shouldn't Microsoft embrace its PC roots to give us a gaming desktop under our TVs? The company has already committed to bringing new Xbox games to PCs immediately, so the line between the two is already blurring. 

It may be a risk, but evolving into a PC proves there’s still life in the Xbox brand. And crucially, it’s also something Sony can’t easily replicate.


This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/2025-was-the-year-xbox-died-130000467.html?src=rss