Humble Games reportedly lays off its entire staff

Humble Games has reportedly laid off all 36 of its staff. Former employees posted about the layoffs on social media. Humble Games is owned by media conglomerate Ziff Davis, which counts IGN, Eurogamer and GamesIndustry.biz among its gaming portfolio. Humble Games confirmed in a LinkedIn post that there had been a "restructure" at the company, but did not reveal the number of jobs lost.

A PR rep for Humble Games also confirmed to Engadget that the company would not be shutting its doors as a result of today's restructuring. He added that both ongoing and upcoming projects would continue to be supported and published by the studio.

The layoffs at Humble Bundle are the latest in a sweep across the gaming business. Last year saw a shocking number of cuts across studios of all sizes, and the trend has sadly continued into 2024.

"The games industry is volatile, it's been inundated by people who only want exponential growth at the expense of making great games with great teams," Emilee Kieffer, a former lead quality assurance analyst with Humble Games, wrote on LinkedIn following the layoffs.

The indie publisher helped bring almost 50 video games to market, including notable hits such as Slay the Spire, Unpacking, Wandersong and Coral Island. Humble Games also had several upcoming games slated for release, such as Never Alone 2, a second delve into mythology and stories from the indigenous Iñupiat people in Alaska. 

"This decision was not made lightly; it involved much deliberation and careful thought, with the goal of ensuring the stability and support of our developers and ongoing projects," Humble's statement said. 

This business is a separate operation from the charity storefront Humble Bundle, which is also part of Ziff Davis but does not appear to be impacted by today's news. We've reached out to Ziff Davis and Humble Games for more information and will update if we hear back.

Update, July 23, 2024, 5:35 ET: Article has been updated to include a response from Humble Games' PR team.

This article originally appeared on Engadget at https://www.engadget.com/humble-games-reportedly-lays-off-its-entire-staff-201923446.html?src=rss

A Call of Duty game is coming to Xbox Game Pass, just not one anyone wants

Microsoft has been taking a lot of hits over its Xbox Game Pass price hike and the overall lackluster offering of games. So to make up for it, they are offering a Call of Duty game for the first time on its virtual buffet. Unfortunately, it’s Call of Duty: Modern Warfare III, one of the lowest rated games in the series.

Calling the reviews for Modern Warfare III “mixed” would be generous. IGN’s Simon Cardy said its single-player campaign was “shallow,” “dull” and “the worst Call of Duty single-player campaign I’ve played.” Jump Dash Roll’s Derek Johnson wrote that its main campaign is “genuinely not worth playing” and its signature Zombies mode “isn’t quite as atrociously terrible as its single-player but that doesn’t mean it’s anything resembling something fun.”

Modern Warfare III won’t be the only Call of Duty game available for Xbox Game Pass subscribers. Xbox Game Pass will provide day one access to Call of Duty: Black Ops 6 in October. Of course, we don’t know how good the game will be but one imagines it'll garner a bit more favor from critics compared to Modern Warfare III.

This article originally appeared on Engadget at https://www.engadget.com/a-call-of-duty-game-is-coming-to-xbox-game-pass-just-not-one-anyone-wants-175255224.html?src=rss

Warner Bros. has bought the developer behind its MultiVersus brawler

Warner Bros. just announced the acquisition of Player First Games, the developer behind the popular free-to-play platform fighter MultiVersus. This makes a whole lot of sense as the hit Smash Bros-esque brawler pulls its entire roster from WB properties. The game includes characters like Batman, Bugs Bunny, Agent Smith from The Matrix and, of course, both Rick and Morty.

It doesn’t look like much will change with regard to the day-to-day workings of Player First Games. Co-founders Tony Huynh and Chris White will still lead the company, though the pair will report to Carlos Barbosa, Vice President and Studio Head of Warner Bros. Games.

Huynh says the team is excited about the acquisition and that it should “be great for MultiVersus overall.” There has been no announcement as to what comes next for the fighting game. However, Player First regularly drops new characters into the roster, so this will likely continue. I for one would like to beat up Tom and Jerry as Tony Soprano. Make it happen WB.

MultiVersus is available now on just about every platform out there, including PS5, PS4, Xbox One, Xbox Series X/S and PC. Even better? There’s crossplay between platforms. The game isn’t available for the Nintendo Switch just yet, but maybe that’ll change whenever the Switch 2 makes its grand entrance.

This article originally appeared on Engadget at https://www.engadget.com/warner-bros-has-bought-the-developer-behind-its-multiversus-brawler-180355445.html?src=rss

.45 PARABELLUM BLOODHOUND is a cyberpunk RPG by the developer of VA-11 HALL-A

Sukeban Games is working on what it describes as a "cyberpunk active time action" game with a battle system that's similar to Parasite Eve. In a blog post, Chris of Sukeban has officially announced .45 PARABELLUM BLOODHOUND, featuring a mercenary named Reila Mikazuchi as its protagonist. Enemies can attack you from anywhere while you're exploring environments in the game, and you'll have to dodge and wait for an action bar to fill before you can launch a counterattack. The action bar fills at a speed based on your character and weapon stats, so the stronger you get, the faster you can fight back. 

While the announcement doesn't have a in-depth explanation of the game's plot, Chris describes its story as follows: "You play as Reila Mikazuchi; a washed out mercenary whose glory days are long gone. In a last attempt at grabbing life by the horns she decides to go back to the life, only to realize the real enemy isn’t in front of her gun."

The indie developer is planning to make seven chapters for the game, and five are already done and playable. It has yet to announce a release date, though, so as not to repeat its "N1RV ANN-A situation." Sukeban is the developer behind the cyberpunk bartending "booze-em-up" game VA-11 HALL-A, which is set in a post-dystopian world with a corporate-controlled society. 

VA-11 HALL-A was wildly successful for an indie title, and Sukeban announced a sequel called N1RV ANN-A: Cyberpunk Bartender Action back in 2018 after it hit 200,000 copies sold. The developer hasn't released N1RV ANN-A yet despite announcing a 2020 launch date, and it doesn't look like we're seeing it anytime soon. Chris said .45 PARABELLUM BLOODHOUND is "significantly ahead in development" and that the developer is dedicating its "full attention to it for the foreseeable future."

Sukeban has also released the first trailer for .45 PARABELLUM BLOODHOUND, and you can watch it below.

This article originally appeared on Engadget at https://www.engadget.com/45-parabellum-bloodhound-is-a-cyberpunk-rpg-by-the-developer-of-va-11-hall-a-180043556.html?src=rss

A nifty hack made Mario a playable character in 1994’s Donkey Kong Country

Mario and Donkey Kong have been rivals, frenemies, go-kart competitors and tennis partners. The Italian plumber once kidnapped Donkey Kong’s son. DK once, uh, took over Mario’s toy company (?) and stole a bunch of little figurines for some reason. They have history. What they haven’t done, however, is appear as playable characters in one another’s platforming adventures. Thanks to a nifty bit of hacking, that just changed.

Mario is a playable character in a hacked version of the SNES classic Donkey Kong Country, due to a ROM programmer called RainbowSprinklez. It’s appropriately named DKC X Mario and this is not a simple sprite swap. We wouldn’t waste your time with that. Mario had to be completely engineered into the game, as his moveset doesn’t exist in the original code. Donkey Kong is a lumbering beast. He doesn’t spin around, double jump and carry items. Check out the video and prepare to be impressed.

This is a Mario that has been pulled from Super Mario World, with regard to both sprites and controls. There are mushrooms to make him grow, fire flowers and, of course, everyone’s favorite dino-thingie Yoshi. Otherwise, this is Donkey Kong Country. The levels are the same. The enemies, consisting primarily of King K. Rool and his army of Kremlings, are the same. If you're really familiar with the layout of the original DKC, this could be a way to breathe some new life into the ancient platformer.

The music also looks to be altered, replacing the original tracks with songs from Mario, Zelda and Mega Man games. RainbowSprinklez wrote that the hack was "made for no other reason than I like Mario" in a document released alongside the ROM. You can download the whole thing right here to give it a go, and this should probably be done sooner than later. Nintendo isn’t shy about sicking lawyers on projects like this.

This article originally appeared on Engadget at https://www.engadget.com/a-nifty-hack-made-mario-a-playable-character-in-1994s-donkey-kong-country-164036806.html?src=rss

Blizzard reveals gameplay for the new Diablo IV class, Spiritborn

After a teaser at last year's BlizzCon, Blizzard today revealed more details about the new character class that will be coming to Diablo IV this fall. The Spiritborn looks like a fun, powerful mix of several characters from past Diablo entries. Imagine the martial arts combat of the Diablo 3 Monk paired with the animal abilities of the same game’s Witch Doctor plus the aesthetics of the Amazon in Diablo 2. This sounds like a pretty darn tasty recipe to me.

The Spiritborn is a dexterity-driven class with four Spirit Guardians whose powers you can draw on in combat. The jaguar grants fire damage and the eagle offers lightning damage abilities. With the gorilla, players get defensive power and survivability. And the centipede provides poison and fear skills for damage over time and crowd control. During the livestream, Class Designer Bjorn Mikkelson said the Spiritborn is "probably our fastest, most aggressive class." Think leaping into groups of enemies to deliver big burst damage with glaives, quarterstaffs, and polearms.

A typical rotation will see players using those short cooldown skills infused with an element of a spirit's power. But the real payoff with Spiritborn is the ultimate ability, which brings one of the Spirit Guardians to fight by the player's side. "Summoning the god into battle is the power fantasy for this class," said Diablo IV's Game Designer Brent Gibson.

Part of what has always made Diablo games compelling is the ability to personalize and specialize your playstyle within the broad character concept. And some of the other Diablo 4 class designs encourage players to specialize in a single ability tree, such as picking one elemental power to use for a Sorcerer. With the Spiritborn, players will have the flexibility to specialize in a single Spirit Guardian's skill tree if they want, or to mix and match at will without any loss of stats. Things will get even more personalized with the Spirit Hall class mechanic and a whole new set of legendary and ancient gear for the Spiritborn to further fine-tune your preferred playstyle for demon-smashing.

Today’s livestream also had some good nuggets for the lore nerds, and hardcore fans will likely find it worth rewatching the video to see all the details about the worldbuilding that the Blizzard teams put into developing this character. Diablo IV's Vessel of Hatred expansion, aka 'Neyrelle and the Terrible, Horrible, No Good, Very Bad Day,' will launch on October 8 and the standard edition will cost $40.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-reveals-gameplay-for-the-new-diablo-iv-class-spiritborn-205945475.html?src=rss

You can try new Overwatch 2 support hero Juno this weekend

Overwatch 2 fans who are already jonesing for something new after the recent Transformers crossover won’t have to wait long. Blizzard has spilled the beans about the next hero that’s coming to the game, and you’ll be able to try her out as soon as this weekend.

Her name is Juno and she’s a support. The publisher teased this hero back at BlizzCon 2023 (when she was referred to only as Space Ranger) and in-game over the last few weeks. Now, her spacecraft has landed on this colorful version of near-future Earth — Juno is the game’s first playable Martian character.

A gameplay trailer gives a sense of Juno’s abilities and how they work. Her primary weapon is called the Mediblaster. It appears to work in a similar way to Ana’s Biotic Rifle in that it can heal allies and damage enemies, though it's not clear whether there's a different fire mode for each. One of her abilities, the Pulsar Torpedoes, can lock onto multiple targets to dish out healing and damage too.

Unlike Ana, though, Juno has traversal abilities. With Glide Boost, she can soar through the air. She can also temporarily provide herself and her teammates with a speed boost — and perhaps the ability to jump higher —thanks to her Hyper Ring.

As for Juno’s ultimate, that's called Orbital Ray. It’s a beam emanating from a satellite that moves across the map that heals allies and boosts damage. The specifics of how exactly all the abilities work haven't been announced, so we’ll likely have to hold on until Juno arrives in the game for the full lowdown.

Fortunately, that will be a short wait. Juno will be available in all modes except Competitive for a trial weekend that runs from July 19 until July 21. The No Limits mode will be in the Arcade, so chances are likely that we’ll see two teams of five Junos fighting each other as players get to grips with the newcomer.

On the rare occasions I play anything other than Mystery Heroes, I usually play the support role, so I can’t wait to try out Juno. She has a great look and the makings of an excellent kit, as long as it’s smartly balanced. Juno will join the lineup permanently when season 12 of Overwatch 2 starts on August 20.

Overwatch 2 hero Juno, a character who wears a helmet and can float.
Blizzard Entertainment
This article originally appeared on Engadget at https://www.engadget.com/you-can-try-new-overwatch-2-support-hero-juno-this-weekend-160006353.html?src=rss

Nintendo finally made a first-party Joy-Con charging station

Nintendo just announced its own first-party Joy-Con controller charging station, which releases on October 17. This is an obvious boon for couch co-op addicts, as you can have two Joy-Cons charging on the dock and another two charging via the console at the same time. Nintendo’s charging station also integrates with the company’s retro wireless NES gamepads, which are primarily used with Nintendo Switch Online games.

The Joy-Con Charging Stand (Two-Way) accessory draws power from the Switch’s dock, via the USB-C port, or any other power adapter. The vertical support can also be removed to make it more portable, another bonus for those couch co-op sleepovers. Nintendo hasn’t released any pricing information yet to go along with the October release date. It’s currently set for a launch in the US, Europe and Japan. October 17 is the same day that Super Mario Party Jamboree launches, so that would make for some good accessory-based synergy.

It’s worth noting that the Nintendo Switch is over seven years old. This accessory will be released 2,785 days after the console originally launched. Heck, the Switch 2 (or whatever it ends up being called) will probably hit store shelves early next year. What I’m saying is that this would have been a lot more useful six or seven years ago. Better late than never?

This is likely to be the Switch’s final holiday season. There’s a new Legend of Zelda game hitting on September 26, along with a themed console. Another big holiday-adjacent title is Mario & Luigi: Brothership, which comes out on November 7.

Update, July 18 2024, 2:57 PM ET: This story has been updated to confirm a US release after speaking to a company rep. 

This article originally appeared on Engadget at https://www.engadget.com/nintendo-finally-made-a-first-party-joy-con-charging-station-152326371.html?src=rss

Splitgate 2 is coming to PC and consoles in 2025

It was a shame to see 1047 Games putting Splitgate on ice back in 2022. The studio did a great job of freshening up the competitive arena shooter genre by adding portals (think: Quake meets Portal), but it moved on to a new project. We now know that’s going to be Splitgate 2, a free-to-play sequel that’s coming to PC, PS4, PS5, Xbox One and Xbox Series X/S next year.

1047 Games is going bigger in all kinds of ways this time around, including with a much larger development team. A group of 20 first-time game developers created Splitgate, which started as a school project. The team is now more than 150 strong and features devs with experience on the likes of Call of Duty, Overwatch, Halo, Valorant and League of Legends.

The sequel is being built from the ground up in Unreal Engine 5. It will have three factions you can pick from based on your preferred play style and tactics. The Aeros are agile, Sabrasks are all about power and Meridians can manipulate time. 

There will be many areas, weapons and modes to check out, though the bulk of the action will be in four versus four combat. A debut trailer gives some idea of what to expect and more details will be revealed in August. Fans can check out a free comic series and unlock in-game collectibles through the Splitgate 2 companion app for iOS and Android.

1047 Games has a tough act to follow since Splitgate was very well received and it proved popular — it had more than 22 million downloads. It’s a strong foundation to build on, though, and the Splitgate 2 trailer (despite being a cinematic rather than gameplay-focused one) looks very promising.

This article originally appeared on Engadget at https://www.engadget.com/splitgate-2-is-coming-to-pc-and-consoles-in-2025-144400499.html?src=rss

Xbox 360’s digital store heads to Valhalla with an avalanche of cheap games

Microsoft’s Xbox 360 digital storefront will close up shop on July 29, which is creeping up on us. To commemorate the closure, the company is holding a fire sale of sorts, with all kinds of games available for around $1.

If you have a working Xbox 360 or if the game supports backwards compatibility, you can pretty much spend $20 and have stuff to play for years. The underrated FPS Black, by the Burnout devs, is just one dollar, and the iconic zombie shooter Dead Island is $0.74. That fantastic Strider reboot? It’s $1.50.

Of course, not every game is quite that cheap. Devil May Cry 4 will set you back a whopping $2 and Dishonored a full $3. Resident Evil: Revelations is $2, and the same goes for Dead Rising 2. Watch Dogs is $4, if you really wanna get crazy. You can see the full list by clicking the link above. 

Microsoft has also brought back the 360’s iconic Blade dashboard as a dynamic theme for modern consoles. If you are of a certain age, this is likely to fill you right up with nostalgia. It looks like the old UI. It feels like the old UI. It doesn’t, however, make that satisfying “whoosh” sound. You can’t win ‘em all. As for the aforementioned deals, they vanish like bubbles on July 29.

This article originally appeared on Engadget at https://www.engadget.com/xbox-360s-digital-store-heads-to-valhalla-with-an-avalanche-of-cheap-games-161551444.html?src=rss