OpenAI is reportedly moving away from its complicated non-profit structure next year

Sam Altman has told OpenAI staff members during their weekly meeting that the company is changing its rather convoluted non-profit corporate structure next year, according to Fortune. The CEO said OpenAI will move away from being controlled by a non-profit entity and will transition into a more traditional for-profit organization. He didn't delve into the specifics of how the company will achieve that goal and what OpenAI's corporate structure will look like exactly. A spokesperson only told Fortune that it remains "focused on building AI that benefits everyone" and that non-profit is "core to [its] mission and will continue to exist."

OpenAI started as a non-profit organization in 2015 that relied on money from donors. In a page explaining its structure, it said that it only raised $130.5 million in total donations over the years, which it says made it clear that "donations alone would not scale with the cost of computational power and talent required to push [its] core research forward." The then-purely non-profit organization created a for-profit subsidiary in order to solve that problem. As Fortune explains, OpenAI's non-profit entity currently controls its for-profit arm, which in turn controls a holding company that takes investments from companies like Microsoft. 

Under this structure, the profit that can be allocated to investors, including Microsoft, has a cap. Anything OpenAI makes beyond the cap will go to its non-profit division. And the company's revenue is booming, according to a report by The Information published in June. OpenAI reportedly doubled its annualized revenue in the first half of the year, thanks to the subscription version of ChatGPT.

The company's complex structure also allowed OpenAI's non-profit board of directors to oust Altman in 2023, because they "no longer [have] confidence in his ability to continue leading OpenAI." Five days later, however, the board was disbanded and replaced, while Altman was reinstated as CEO

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-reportedly-moving-away-from-its-complicated-non-profit-structure-next-year-130014948.html?src=rss

Meta hides warning labels for AI-edited images

Starting next week, Meta will no longer put an easy-to-see label on Facebook images that were edited using AI tools, and it will make it much harder to determine if they appear in their original state or had been doctored. To be clear, the company will still add a note to AI-edited images, but you'll have to tap on the three-dot menu at the upper right corner of a Facebook post and then scroll down to find "AI Info" among the many other options. Only then will you see the note saying that the content in the post may have been modified with AI. 

Images generated using AI tools, however, will still be marked with an "AI Info" label that can be seen right on the post. Clicking on it will show a note that will say whether it's been labeled because of industry-shared signals or because somebody self-disclosed that it was an AI-generated image. Meta started applying AI-generated content labels to a broader range of videos, audio and images earlier this year. But after widespread complaints from photographers that the company was flagging even non-AI-generated content by mistake, Meta changed the "Made with AI" label wording into "AI Info" by July.

The social network said it worked with companies across the industry to improve its labeling process and that it's making these changes to "better reflect the extent of AI used in content." Still, doctored images are being widely used these days to spread misinformation, and this development could make it trickier to identify false news, which typically pop up more during election season. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hides-warning-labels-for-ai-edited-images-143004313.html?src=rss

Annapurna’s entire video game team has reportedly left the company

The entire Annapurna Interactive team has left the company after its executives walked out, according to Bloomberg. Apparently, the video game publisher's president, Nathan Gary, had been negotiating with Annapurna Pictures' founder Megan Ellison to spin off Annapurna Interactive into its own entity. A company spokesperson confirmed to Bloomberg that the parties had explored the possibility of a spinoff, but their discussions broke down. Gary and the publisher's other executives had resigned and walked out as a result, and the team's other members had followed suit. 

"All 25 members of the Annapurna Interactive team collectively resigned," the team said in a joint statement. "This was one of the hardest decisions we have ever had to make and we did not take this action lightly."

Annapurna Interactive, like other publishers, teams up with developers, funds their games, takes care of the QA process and then markets and distributes titles when they're ready for the public. Its partner developers have reportedly been scrambling to find out what the team exodus means for them over the past few days. Bloomberg says Hector Sanchez, an Annapurna Interactive co-founder, assured developers that the company will honor their agreements. Sanchez had been at Epic Games the past five years, but he recently rejoined the publisher as its president for Interactive + New Media. Annapurna will also reportedly hire new staff members to replace those who left, essentially building a brand new team. 

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison told Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The publisher made a splash when it debuted with What Remains of Edith Finch back in 2017, and it now has a number of critically acclaimed and popular games under its belt. Its games include the cat simulator Stray, a puzzle adventure game featuring a world-hopping beetle called Cocoon, pop album rhythm action game Sayonara Wild Hearts, and action adventure game Outer Wilds, which is set in a solar system trapped in a time loop. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/annapurnas-entire-video-game-team-has-reportedly-left-the-company-123045395.html?src=rss

Google’s AI notebook can generate a podcast about your notes

Google's latest update for its AI-powered research tool NotebookLM can turn the materials you want to pore over into a podcast-like audio discussion. The new feature called Audio Overview takes information from documents you've uploaded and then generates a "deep dive" discussion between two AI hosts. In addition to summarizing your sources, Google says the hosts will be able to find links between different topics and even banter back and forth. Based on the example the company posted with its announcement, the AI hosts sounded human enough to listen to, though you could still determine that the voices were AI-generated from their inflections and odd pronunciations of certain words. 

Since the feature is still in its experimental stages, Google admits that it has its limitations. The hosts can only speak English at this time, and they sometimes say inaccurate information, which means you will have to double check your material and ensure you didn't just learn something that's not factual. You also can't interrupt the hosts while they're speaking yet, and it still takes several minutes for NotebookLM to generate an Audio Overview for notebooks with larger files. Biao Wang, Google Labs product manager, wrote in the feature's announcement post that his team is "excited to bring audio into NotebookLM" despite those limitations, since they "know some people learn and remember better by listening to conversations."

The company launched NotebookLM back in 2023 as some sort of a digital assistant that you can ask questions about the documents you upload. In June this year, Google announced that NotebookLM has officially started running on Gemini 1.5 Pro, giving it new features and tools, and has expanded to over 200 countries and territories.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-ai-notebook-can-generate-a-podcast-about-your-notes-140004869.html?src=rss

Polaris Dawn astronauts successfully perform the first commercial spacewalk

Polaris Dawn astronauts Jared Isaacman and Sarah Gillis have successfully exited the confines of their Crew Dragon vehicle to perform the first ever commercial spacewalk on September 12. SpaceX and the Polaris crew started preparing for the event at 6:01AM Eastern time, checking that all their gear was in order and putting on the SpaceX extravehicular activity (EVA) suits that all four of them have to wear, because opening the Dragon's hatch will expose them to outer space. Pure oxygen was pumped into the suits to check for leaks before all the air was let out of the vehicle and before Isaacman opened the hatch. 

A few minutes before 7AM Eastern, Isaacman went through the hatch and exited the vehicle, with the Dragon's camera capturing his silhouette against our planet as the backdrop. He then performed a series of mobility exercises as planned — the whole point of the spacewalk was to test SpaceX's new EVA suits — before going back into the capsule. "Back at home, we all have a lot of work to do," he said as he emerged from the vehicle. "But from here, it looks like a perfect world."

After he went back to his seat, SpaceX engineer Sarah Gillis geared up for her turn. She had to deal with the hatch seal bulging out a bit, but she was ultimately able to climb out of the hatch and do a series of mobility exercises like Isaacman did. Once she was done, the team closed the hatch and started repressurizing Dragon to equalize the atmosphere inside before checking the cabin for any leaks. By 7:55AM, Dragon's repressurization was complete, marking the completion of today's spacewalk. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/polaris-dawn-astronauts-successfully-perform-the-first-commercial-spacewalk-120048616.html?src=rss

How to watch Polaris Dawn astronauts attempt the first commercial spacewalk

Two of Polaris Dawn's four astronauts could make history today by performing the first ever commercial spacewalk at around 700 kilometers (435 miles) above our planet. Jared Isaacman, the mission leader and funder, and SpaceX engineer Sarah Gillis will leave the confines and safety of the Crew Dragon capsule for 15 and 20 minutes each. The other two crew members, Scott Poteet and Anna Menon, will stay inside the vehicle to monitor the spacewalkers' status and make sure everything's in order. SpaceX will stream the event live on its website and on X starting at 4:50AM Eastern time. In case the spacewalk has to be called off, the astronauts will have another opportunity on September 13 at the same time. 

As The New York Times explains, the Crew Dragon has no airlock like the International Space Station does, so the astronauts will have to let the all the air out of the vehicle before opening one of its hatches. All four will have to wear the company's extravehicular activity (EVA) suits, which are upgraded and tougher versions of its suits for intravehicular activity (IVA). 

SpaceX's EVAs come with new joints that can flex and rotate, thereby providing greater mobility. Their helmets are equipped with a heads-up display (HUD) and camera, and the spacesuits as a whole have a Faraday layer that can protect them from electric fields. The Polaris Dawn crew's spacewalk will put the suit to the test as they subject it to the harsh environment of outer space while conducting mobility tests. "The development of this suit and the execution of the spacewalk will be important steps toward a scalable design for spacesuits on future long-duration missions as life becomes multiplanetary," the Polaris Dawn's website reads. The whole operation, from the beginning until the astronauts close the hatch to repressurize Crew Dragon, will last for two hours.

The civilian mission launched in the early hours of September 10 after multiple delays. In addition to accomplishing the first commercial spacewalk, the mission has other objectives, including sending a crew farther than any Dragon mission before and farther than anybody has been since the Apollo program, even reaching parts of the Van Allen radiation belt. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/how-to-watch-polaris-dawn-astronauts-attempt-the-first-commercial-spacewalk-074548007.html?src=rss

Meta scraped every Australian user’s account to train its AI

In a government inquiry about AI adoption in Australia, Meta's global privacy director Melinda Claybaugh was asked whether her company has been collecting Australians' data to train its generative AI technology. According to ABC News, Claybaugh initially denied the claim, but upon being pressed, she ultimately admitted that Meta scrapes all the photos and texts in all Facebook and Instagram posts from as far back as 2007, unless the user had set their posts to private. Further, she admitted that the company isn't offering Australians an opt-out option like it does to users in the European Union. 

Claybaugh said that Meta doesn't scrape the accounts of users under 18 years old, but she admitted that the company still collects their photos and other information if they're posted on their parents' or guardians' accounts. She couldn't answer, however, if the company collects data from previous years once a user turns 18. Upon being asked why Meta doesn't offer Australians the option not to consent to data collection, Claybaugh said that it exists in the EU "in response to a very specific legal frame," which most likely pertains to the bloc's General Data Protection Regulation (GDPR).

Meta had notified users in the EU that it will collect their data for AI training unless they opt out. "I will say that the ongoing conversation in Europe is the direct result of the existing regulatory landscape," Claybaugh explained during the inquiry. But even in the region, Claybaugh said that there's an "ongoing legal question around what is the interpretation of existing privacy law with respect to AI training." Meta decided not to offer its multimodal AI model and future versions in the block due to what it says is a lack of clarity from European regulators. Most of its concerns centered around the difficulties of training AI models with data from European users while complying with GDPR rules. 

Despite those legal questions around AI adoption in Europe, bottom line is that Meta is giving users in the bloc the power to block data collection. "Meta made it clear today that if Australia had these same laws Australians' data would also have been protected," Australian Senator David Shoebridge told ABC News. "The government's failure to act on privacy means companies like Meta are continuing to monetise and exploit pictures and videos of children on Facebook."

This article originally appeared on Engadget at https://www.engadget.com/apps/meta-scraped-every-australian-users-account-to-train-its-ai-120026200.html?src=rss

Meta scraped every Australian user’s account to train its AI

In a government inquiry about AI adoption in Australia, Meta's global privacy director Melinda Claybaugh was asked whether her company has been collecting Australians' data to train its generative AI technology. According to ABC News, Claybaugh initially denied the claim, but upon being pressed, she ultimately admitted that Meta scrapes all the photos and texts in all Facebook and Instagram posts from as far back as 2007, unless the user had set their posts to private. Further, she admitted that the company isn't offering Australians an opt-out option like it does to users in the European Union. 

Claybaugh said that Meta doesn't scrape the accounts of users under 18 years old, but she admitted that the company still collects their photos and other information if they're posted on their parents' or guardians' accounts. She couldn't answer, however, if the company collects data from previous years once a user turns 18. Upon being asked why Meta doesn't offer Australians the option not to consent to data collection, Claybaugh said that it exists in the EU "in response to a very specific legal frame," which most likely pertains to the bloc's General Data Protection Regulation (GDPR).

Meta had notified users in the EU that it will collect their data for AI training unless they opt out. "I will say that the ongoing conversation in Europe is the direct result of the existing regulatory landscape," Claybaugh explained during the inquiry. But even in the region, Claybaugh said that there's an "ongoing legal question around what is the interpretation of existing privacy law with respect to AI training." Meta decided not to offer its multimodal AI model and future versions in the block due to what it says is a lack of clarity from European regulators. Most of its concerns centered around the difficulties of training AI models with data from European users while complying with GDPR rules. 

Despite those legal questions around AI adoption in Europe, bottom line is that Meta is giving users in the bloc the power to block data collection. "Meta made it clear today that if Australia had these same laws Australians' data would also have been protected," Australian Senator David Shoebridge told ABC News. "The government's failure to act on privacy means companies like Meta are continuing to monetise and exploit pictures and videos of children on Facebook."

This article originally appeared on Engadget at https://www.engadget.com/apps/meta-scraped-every-australian-users-account-to-train-its-ai-120026200.html?src=rss

Apple Intelligence for iPhone, iPad and Mac arrives in October

Apple Intelligence is coming next month. The company has revealed that its artificial intelligence platform is arriving on iPhones, iPads and MacBooks with the iOS 18.1, iPadOS 18.1 and macOS Sequoia 15.1 updates rolling out in October. It will only work on Apple's newer and more powerful devices, though, including the iPhone 15 Pro and the upcoming iPhone 16 models, as well as MacBooks and iPads running on M-series chips. In addition, the first batch of Apple Intelligence features will only be available in US English. Support for English in Australia, Canada, New Zealand, South Africa and the UK will be available in December, while for other languages, including Chinese, French, Japanese and Spanish is coming next year. 

One of the first Apple Intelligence features you'll be able to use is Writing Tools, which can rewrite, proofread and summarize text for you in Mail, Notes, Pages and even in third-party apps. The Memories feature will give you a way to easily create movies in Photos when you type a description for the kind of images you're looking for. You'll even be able to search for specific photos and videos by using natural language. And if you want to quickly remove background objects in images without damaging the rest of the photo, you can use the Clean Up tool. 

There's also a feature you can use to record, transcribe and summarize audio in Notes and Phone. If you initiate a recording while on a call, for instance, Apple Intelligence will generate a summary after it ends. A new Focus feature called "Reduce Interruptions" will surface only notifications that need immediate attention, while Priority Messages in Mail will put time-sensitive messages at the top based on the contents of those emails. You'll also see summaries of an email's most important information across your inbox and then use Smart Reply, which identifies questions and suggests quick responses, to fire off a quick message. 

Apple says its AI technology will make Siri more natural and more integrated into its platforms, as well. The voice assistant will apparently be able to understand your inquiries, even if you stutter or stumble over your words, and it can follow your train of thought even if you switch between text and voice. Apple says it's releasing more AI features over the next few months, including one that can generate an image using context when you circle an empty space and another that can create original emoji (or "Genmoji") based on a description you type.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-intelligence-for-iphone-ipad-and-mac-arrives-in-october-120502268.html?src=rss

Sony raises PS5 DualSense controller prices by $5

You'll have to pay a bit more for a PS5 DualSense controller that you might be expecting if you're getting a new one. As IGN reports, Sony has raised the controllers' prices worldwide by $5, even in its own shop. The standard DualSense controllers in the basic colors will now cost you $75 instead of $70, while the more expensive metallic variants — sterling silver, cobalt blue and volcanic red — will set you back $80. Retailers selling the controllers have already changed their prices upon checking, including Amazon, Best Buy and Target. The new prices seem to have taken effect in other regions, as well, including the UK, EU countries and Australia. 

Back in August, Sony raised PlayStation 5 prices in Japan by 19 percent due to "challenging economic decisions." The company didn't elaborate, but it is expecting fewer PS5 sales in 2025, even though the console is still outselling the Xbox Series X/S. It also raised the prices of PS5 accessories in Japan at the time, and now the rest of the world has followed suit. 

Sony will hold an event today, September 10, for a PlayStation 5 Technical Presentation that will stream live on its YouTube channel starting at 11AM ET. It didn't say what the event is about, but all signs point towards the unveiling of the PS5 Pro. PS5's lead architect, Mark Cerny, will lead the event, which will focus on "PS5 and innovations in gaming technology." We'll be covering the presentation and let you know the latest PS5 news when it comes out. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-raises-ps5-dualsense-controller-prices-by-5-120030046.html?src=rss