13 years after it was announced, sci-fi horror game Routine has a release date of December 4

Sometimes, game development is a labor of love. Other times, it's an agonizing experience akin to pulling teeth. More than a decade after first announcing the project, Lunar Software and Raw Fury appear to be in the home stretch with their project Routine. The sci-fi horror game has been given a December 4, 2025 release date. For their sakes, I hope it comes to pass.

The duo first announced Routine all the way back at Gamescom in 2012 and gave it a 2013 release date. After that window came and went, the project went dark until Summer Game Fest 2022, with promises that the game a) still existed and b) had been fully remade for the new generation of gaming hardware. If the current schedule holds, Routine will be on Steam and Xbox, including day one availability on Game Pass, by the end of this year. 

The Aliens vibes are strong in the brief release date teaser. Think film grain effects, janky gadgets and of course the looming threat of death around every corner. The player will explore an abandoned lunar base to try and figure out how everything went horribly wrong before your arrival. The answer seems to involve murderous robots that would make Weyland-Yutani proud.

This article originally appeared on Engadget at https://www.engadget.com/gaming/13-years-after-it-was-announced-sci-fi-horror-game-routine-has-a-release-date-of-december-4-205604793.html?src=rss

Azure is in recovery following an outage that affected Microsoft 365, Xbox and Minecraft

Microsoft’s Azure cloud service is recovering from an outage that affected key apps and services like Microsoft 365 , Xbox and Minecraft. All three showed spikes in outage reports on DownDetector around 12PM ET, and the Azure status page indicates that Microsoft first observed technical issues around 12PM ET.

In its most recent Azure status update at 3:57PM ET, Microsoft says that it “initiated the deployment of our ‘last known good configuration,’” and that “customers may have begun to see initial signs of recovery.” The company is continuing to reroute traffic through “healthy nodes” and believes that Azure should be fully recovered “by 23:20 UTC,” or 6:20PM ET.

At the peak of the outage, users on Reddit reported issues loading Game Pass on Xbox consoles, along with limited access to productivity and enterprise apps. The outage also appeared to affect Microsoft support pages and some airline websites.

A Microsoft spokesperson provided the following statement to Engadget about its Azure issues:

We are working to address an issue affecting Azure Front Door that is impacting the availability of some services. Customers should continue to check their Service Health Alerts and the latest update on this issue can be found on the Azure status page.

At least so far, the Azure outage pale in comparison to Amazon Web Services outage that occurred last week. Amazon’s outage kept popular apps and services offline for hours.

Update, October 29, 4:33PM ET: Added new details on Azure’s recovery.

Update, October 29, 3:09PM ET: Added details from the latest Azure status update to article along with a statement from Microsoft.

This article originally appeared on Engadget at https://www.engadget.com/computing/azure-is-in-recovery-following-an-outage-that-affected-microsoft-365-xbox-and-minecraft-172032654.html?src=rss

GM will cut more than 1,700 jobs in EV and battery manufacturing

General Motors announced that it will cut more than 1,700 manufacturing jobs in reaction to changes in the electric vehicle market. "In response to slower near-term EV adoption and an evolving regulatory environment, General Motors is realigning EV capacity," the company said in a statement reported by CNBC. "Despite these changes, GM remains committed to our US manufacturing footprint, and we believe our investments and dedication to flexible operations will make GM more resilient and capable of leading through change."

The layoffs are primarily happening at a Michigan plant that builds GM's EVs and at an Ultium Cells battery cell plant in Ohio. The company is also "temporarily" laying off 700 at an Ultium Cells plant in Tennessee.

The regulatory issues in question are likely the $7,500 federal tax rebate that had previously been granted to EV purchases, which expired earlier this year under the "Big Beautiful Bill" that made things a lot less pretty for many environmentally-focused programs and industries. But GM had also said earlier this month that it would sunset much of its hydrogen fuel cell R&D in order to place more focus on batteries, charging tech and EVs, so announcing layoffs in those very areas is a rough move.

This article originally appeared on Engadget at https://www.engadget.com/gm-will-cut-more-than-1700-jobs-in-ev-and-battery-manufacturing-200814378.html?src=rss

Early access for Gemini Home voice assistant is now available. Here’s how to get it

A decade ago, when smart speakers with built-in voice assistants were the hot new thing, many imagined they'd quickly evolve into highly intelligent companions. (Think C-3PO or Star Trek's Data living inside a speaker.) That road has been much longer than expected, as virtual helpers like Alexa, Siri and Google Assistant seemed to sit in neutral for years.

But now that generative AI is here (for better or worse), smart speakers are finally scratching the surface of those expectations. Google's new version, Gemini for Home, is now available to try. Here's how.

First, keep in mind that the Gemini for Home voice assistant is in early access. This means Google is gathering feedback about its features, and — as with all generative AI — it's wise to assume it will make mistakes. If or when it does, you can send feedback to Google in the Google Home app or by saying, "Hey Google, send feedback."

You'll also want to check your speaker model before diving in. The full Gemini for Home experience is available to try on the Google Nest Hub (2nd gen), Google Nest Audio, Google Nest Mini (2nd gen) and Google Nest Hub Max. Those models all support Gemini Live, which enables conversational back-and-forth chat with natural follow-up questions.

Other models support everything but Gemini Live. That list includes the Google Nest Wifi point, Google Nest Hub (1st gen), Google Home Max, Google Home Mini (1st gen) and Google Home.

Another point is that once you dive in, your Google Assistant days will be over (on your speakers, anyway). That's because Google says that, once you upgrade to Gemini for Home, your compatible devices can't downgrade to Assistant. That shouldn't be a problem, but it's worth keeping in mind before you take the plunge.

Once you've confirmed that your speaker(s) are at least partially compatible, head to the Google Home app on a mobile device. There, tap your profile picture (or initials) on the top right. Then tap Home Settings > Early Access. Congratulations: You've put in your request.

The bad news is you may have to wait a bit to confirm your entry into the beta program. Once you're in, you'll see a notification from the Google Home app that reads, "Introducing Gemini for Home." Select that, and follow the prompts. (If you accidentally dismiss the notification, you'll see the setup banner under Home settings in the Google Home app.)

Google Nest Mini devices sitting on a table.
Cherlynn Low for Engadget

At that point, all compatible speakers in your home will be upgraded to Google's more intelligent AI assistant. You can now throw more advanced questions at it, similar to what you'd ask text-based chatbots like ChatGPT. Except this one sits on a shelf, ready to field your verbal requests at any moment.

Keep in mind that Gemini Live requires a Google Home Premium subscription. The standard version costs $10 per month or $100 per year. Meanwhile, the advanced tier doubles that: $20 per month or $200 per year. At least for now, the only difference between the two (for these purposes) is that the pricier plan supports a camera history search feature. Both premium tiers unlock access to Gemini Live. So, if that's all you need, you can save money and get standard.

Google offers plenty of examples to get started. You can get quick answers to facts, like "Hey Google, who are the top five scoring players in basketball history?" (FYI: James, Abdul-Jabbar, Malone, Bryant and Jordan.) You can also ask Gemini Live to have a chat about ingredients for people with dietary needs. Or, ask it to explain complex topics (like how Wi-Fi works) in simple terms. It may not be at C-3PO level yet, but it's certainly moving in that direction.

This article originally appeared on Engadget at https://www.engadget.com/ai/early-access-for-gemini-home-voice-assistant-is-now-available-heres-how-to-get-it-191250927.html?src=rss

Stray leads November’s lineup of PS Plus games

Sony just announced the PS Plus Monthly games for November and there are some standouts. All of these titles will be available to download on November 4 until December 1.

First up, there's the cat sim Stray. We praised the third-person cyberpunk adventure in our initial review, in which we lauded the game's unique mechanics and puzzles. After all, you play as a cat in a dystopian and futuristic city. That's a one-of-a-kind premise, which is one reason it became such a big hit. It'll be available for both PS4 and PS5. It's also worth noting that this was a day-one release for PS Plus Extra and Premium back in 2022. 

EA Sports WRC 24 is a popular racing sim developed by Codemasters, who made the Dirt series, the Grid franchise and plenty of official F1 games. This new one lets players participate in the FIA World Rally Championship (WRC.) Racers get access to a bunch of WRC, WRC2 and Junior WRC cars from the 2024 season, complete with current drivers and teams. This one is only for PS5.

Totally Accurate Battle Simulator is certainly a battle similar, but not an accurate one. The game lets you design all kinds of bizarre battle scenarios with "the wobbliest physics system ever created." This is the best game ever made that lets you battle a wooly mammoth with balloon arrows, thus forcing that beast into the sky. It'll be available for both PS4 and PS5.

As always, a crop of new games means that some pre-existing titles are heading to that farm upstate. You have until November 3 to download Alan Wake 2, Goat Simulator 3 and Cocoon to their game library. Dang. Last month was stacked.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/stray-leads-novembers-lineup-of-ps-plus-games-180339318.html?src=rss

Character.AI to ban teens from talking to its chatbots

Character.AI will no longer permit teenagers to interact with its chatbots, as AI companies face increasing pressure to better safeguard younger users from harm. In a statement, the company confirmed that it is removing the ability for users under 18 to engage in any open-ended chats with AI on its platform, which refers to back-and-forth conversations between a user and a chatbot.

The changes come into effect on November 25, and until that date, Character.AI will presents users with a new under-18 experience. It'll encourage its users to use chatbots for creative purposes that might include, for example, creating videos or streams, as opposed to seeking companionship. To manage the transition, under-18s can now only interact with bots for up to two hours per day, a time limit the company says it will reduce in the lead-up to the late November deadline.

Character.AI is also introducing a new age assurance tool it has developed internally, which it says will "ensure users receive the right experience for their age." Along with these new protections for younger users, the company has founded an "AI Safety Lab" that it hopes will allow other companies, researchers and academics to share insights and work collaboratively on improving AI safety measures.

Character.AI said it has listened to concerns from regulators, industry experts and concerned parents and responded with the new measures. They come after The Federal Trade Commission (FTC) recently launched a formal inquiry into AI companies that offer users access to chatbots as companions, with Character.AI named as one of seven companies that had been asked to participate. Meta, OpenAI and Snap were also included.

Both Meta AI and Character AI also faced scrutiny from Texas Attorney General Ken Paxton in the summer, who said chatbots on both platforms can "present themselves as professional therapeutic tools" without the requisite qualifications. Seemingly to put an end to such controversy, Character.AI CEO Karandeep Anand told TechCrunch that the company’s new strategic direction will see it pivot from AI companion to a "role-playing platform" focused on creation rather than mere engagement-farming conversation.

The dangers of young people relying on AI chatbots for guidance has been the subject of extensive reporting in recent months. Last week, the family of Adam Raine, who claim that ChatGPT enabled their 16-year-old son to take his own life, filed an amended lawsuit against OpenAI for allegedly weakening its self-harm safeguards in the lead-up to his death.

This article originally appeared on Engadget at https://www.engadget.com/ai/characterai-to-ban-teens-from-talking-to-its-chatbots-180027641.html?src=rss

1X Neo is a $20,000 home robot that will learn chores via teleoperation

California-based AI and robotics company 1X is now accepting pre-orders for its humanoid robot NEO, which was designed to automate everyday chores and to offer personalized assistance. Users will be able to control NEO and have it accomplish tasks around the house with the click of a button or a verbal command. It will come with the ability to do basic tasks autonomously when it starts shipping next year, including opening doors, fetching items and turning the lights on or off. However, if early adopters want NEO to be capable of more specific or complex tasks, they'd have to be comfortable with the idea of a human teleoperator controlling the robot remotely and seeing inside their homes. 

In an interview with The Wall Street Journal's Joanna Stern, 1X CEO Bernt Børnich explained that the AI neural network running the machine still needs to learn from more real-world experiences. Børnich said that anybody who buys NEO for delivery next year will have to agree that a human operator will be seeing inside their houses through the robot's camera. It's necessary to be able to teach the machines and gather training data so it can eventually perform tasks autonomously. "If we don't have your data, we can't make the product better," he said. 

Børnich admitted that much of the work will be done by teleoperators in the beginning. Owners will have access to an app where they can schedule when the teleoperator can take over NEO and where they can specify the task they want the machine to do. He said 1X is putting control in the hands of the owner to respect people's privacy as much as possible. The company can blur people so that the remote operator doesn't see them, and owners can designate no-go zones in their homes that the operator cannot go to. Teleoperators also cannot take control of NEO without the owner's approval. Of course, there's always potential security breaches to think of — Børnich at least assured that NEO has several layers of security to prevent it from hurting people. 

If you want to see more of the robot in action, the WSJ video is definitely worth a watch.

1X NEO is available in tan, gray and dark brown. It's now available for pre-order from the company's website with a deposit of $200. Those who want early access to it can get it for $20,000, but it will also be available as a subscription service of $499 a month. 

This article originally appeared on Engadget at https://www.engadget.com/ai/1x-neo-is-a-20000-home-robot-that-will-learn-chores-via-teleoperation-040252200.html?src=rss

YouTube adds automatic AI upscaling for low-res videos

YouTube is rolling out some updates aimed at making visuals look better on its TV apps, including automatic AI video upscaling. To begin with, YouTube plans to upscale videos that were uploaded in under 1080p to an HD resolution. It aims to support 4K upscaling in the future.

The platform will still retain the original files and video resolution options. Creators can opt-out of the AI upscaling feature, which it's calling Super Resolution, as well as automated audio adjustments. The platform says it's also working with select creators to test larger video uploads to allow for higher-quality footage.

Creators will soon be able to upload thumbnails in higher quality too. YouTube will increase the thumbnail file limit from 2MB to 50MB. 

As for viewers, it seems like YouTube saw those annoying automatic previews Netflix has had for the last decade and decided to copy that playbook. "Viewers will be able to see and flip through their favorite YouTube channels with immersive previews on the homepage, enhancing content discovery and engagement," Kurt Wilms, the senior director of product management for YouTube on TV, wrote in a blog post. 

Elsewhere, YouTube has added a contextual search function to its TV apps. When you search for something from a creator's channel page, videos from said channel will appear first in the results. That's a smart, logical idea.

With people watching YouTube on TV more than on mobile these days, it only makes sense for the platform to invest in improving the experience there.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-adds-automatic-ai-upscaling-for-low-res-videos-170342511.html?src=rss

More people watched a fake NVIDIA livestream than the real thing

It looks like a hundred thousand people fell for a fake NVIDIA livestream featuring an AI-generated version of CEO Jensen Huang, as reported by PC Gamer. Perhaps the scariest part is that the fake stream ran at the same time as an actual NVIDIA event and dwarfed the live viewership numbers.

The actual keynote speech of NVIDIA's GPU Technology Conference (GTC) garnered around 20,000 live views, while the fake stream maxed out at 100,000 live views. Even weirder? The fake Huang was talking about some crazy stuff mostly involving bogus crypto investments.

The deepfake spoke of "a crypto mass adoption event that ties directly into NVIDIA's mission to accelerate human progress." The avatar urged viewers to scan a QR code to, uh, send in cryptocurrencies. It's unclear if any of the 100,000 viewers fell for this obvious scam that asked people to send the world's richest company money to "accelerate human progress."

The fake video has since been deleted. I haven't been able to check it out to see just how real it looked and, thereby, how it was able to lure in 100,000 viewers. Before we all start screaming into the night about how reality doesn't matter anymore, there are a few things worth considering.

First of all, we don't know anything about the 100,000 accounts that were watching the fake stream. We don't know where they're from or even if the accounts were tied to real people. It's also worth noting that the real stream has since garnered 200,000 views, despite just having 20,000 live viewers. We don't know what kind of promotional tools the fakers used to draw in people or how long people stayed once they clicked.

Finally, there's Huang himself. The man has hosted four GTC conferences just this year, and dozens upon dozens in previous years. There is an absolute abundance of footage of him standing on a stage and talking about stuff. That's a whole lot of video for bad actors to use as AI training data.

Also, the real stream wasn't exactly a barn burner. The most notable news we got was the announcement of a partnership with Uber to promote autonomous driving. This wasn't an event to hype up new graphics cards or anything like that. The company revealed some government contracts, if that's your bag.

So we might not be cooked just yet, but the water is certainly getting hotter. Earlier this month, OpenAI CEO Sam Altman donated his likeness to the growing Cthulhu that is the AI video generator Sora 2. Users quickly got to work making Altman do all kinds of unsavory things, like stealing GPUs from Target and eating a grilled Pikachu

This article originally appeared on Engadget at https://www.engadget.com/ai/more-people-watched-a-fake-nvidia-livestream-than-the-real-thing-170035672.html?src=rss

Magic Leap reveals an Android XR smart glasses prototype

Magic Leap is once again trying to make a name for itself in augmented reality. The company revealed an Android XR smart glasses prototype and it extended an existing partnership with Google. It said it built the glasses "as a reference design for the Android XR ecosystem."

They look similar to other modern smart glasses, with thick frames to house all of the electronics and what appears to be a camera lens on the left side. Magic Leap hasn't revealed too much more about the glasses, other than to say that, "by combining Magic Leap’s waveguides and optics with Google’s Raxium microLED light engine, the two companies are developing display technologies that make all-day, wearable AR more achievable."

The glasses, of course, use Google's Android XR operating system. Samsung's Galaxy XR headset, the first device that runs on the operating system, arrived last week.

Although it has been through the wringer over the last several years, Magic Leap is still kicking around. In 2022, Saudi Arabia's Public Investment Fund became the majority owner of Magic Leap and it has since pumped over $1 billion into the company. 

Magic Leap failed to make headway in the consumer market with its AR headset after reportedly selling just 6,000 units in six months. Magic Leap pivoted to focus on the enterprise market with the Magic Leap 2, which it released in 2022. 

In July 2024, it was said to have laid off 75 employees — primarily from the sales and marketing teams — as part of another change in direction to license its tech. A couple of months before that, Magic Leap announced a deal with Google to "advance the potential of [extended reality] technologies," and that partnership is starting to bear fruit. It was reported late last year that Google brought in 100 Magic Leap staffers to work on Android XR projects.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/magic-leap-reveals-an-android-xr-smart-glasses-prototype-165200068.html?src=rss