We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.
Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.
The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year.
State of Play returns with a 30+ minute broadcast this Thursday at 3pm PT / 11pm BST: https://t.co/eJWbP09sv3
Tune in live for updates on 14 PS5 and PS VR2 titles, including a look at PlayStation Studios titles arriving later this year. pic.twitter.com/B6Uc6aLWKF
I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concordseem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.
We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.
This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss
We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.
Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.
The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year.
State of Play returns with a 30+ minute broadcast this Thursday at 3pm PT / 11pm BST: https://t.co/eJWbP09sv3
Tune in live for updates on 14 PS5 and PS VR2 titles, including a look at PlayStation Studios titles arriving later this year. pic.twitter.com/B6Uc6aLWKF
I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concordseem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.
We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.
This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss
Ahead of Microsoft finishing up its acquisition of Activision Blizzard, it said bringing that publisher’s titles to Xbox Game Pass might take some time. We’ve only seen one so far(Diablo IV), but the company now has added a notable one. In fact, it’s a game that isn’t even here yet. Call of Duty: Black Ops 6 will be available on Game Pass on its release day, later this year.
In Black Ops style, it’s a tactical play. Almost every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is relying on the debut of a new Call of Duty game to draw players to its Game Pass. $10 a month is cheaper than the price of the game, but it’s also a subscription. And the company is banking on Xbox gamers continuing that sub.
If you do pick up Xbox Game Pass, you’ll get to play the game on the day of release, as well as access to the ever-increasing Game Pass game library, including recent addition Senua’s Saga: Hellblade 2.
Mario, done. Sonic, done. Finally, Zelda is the latest video game to transition to official Lego kits. The Great Deku Tree set includes 2,500 pieces and is two sets in one. Both include a giant tree. The Ocarina of Time set includes a section inspired by the game’s first dungeon as well as a replica of Link’s house in Kokiri Village. The Breath of the Wild build includes plenty of hidden Koroks. And a Master Sword!
Oh, you thought it was over? You. Thought. It. Was. Over? It hasn’t even started. TikTok will face off with the Justice Department this fall to attempt to stop a law that could lead to a ban of the app in the United States. The US Court of Appeals for the District of Columbia set a September date for arguments.
It’s coming. What should we expect at Apple’s keynote this year? WWDC is typically a software-centric event, so we’re expecting new AI tricks as well as updates, like iOS 18, iPadOS 18, tvOS 18, macOS 15 and watchOS 11. There are even rumors Apple might integrate Google’s Gemini AI with Siri and various iPhone apps. We’ll have to wait for June 10 to learn the truth.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-xboxs-call-of-duty-black-ops-6-gamble-111524996.html?src=rss
Ahead of Microsoft finishing up its acquisition of Activision Blizzard, it said bringing that publisher’s titles to Xbox Game Pass might take some time. We’ve only seen one so far(Diablo IV), but the company now has added a notable one. In fact, it’s a game that isn’t even here yet. Call of Duty: Black Ops 6 will be available on Game Pass on its release day, later this year.
In Black Ops style, it’s a tactical play. Almost every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is relying on the debut of a new Call of Duty game to draw players to its Game Pass. $10 a month is cheaper than the price of the game, but it’s also a subscription. And the company is banking on Xbox gamers continuing that sub.
If you do pick up Xbox Game Pass, you’ll get to play the game on the day of release, as well as access to the ever-increasing Game Pass game library, including recent addition Senua’s Saga: Hellblade 2.
Mario, done. Sonic, done. Finally, Zelda is the latest video game to transition to official Lego kits. The Great Deku Tree set includes 2,500 pieces and is two sets in one. Both include a giant tree. The Ocarina of Time set includes a section inspired by the game’s first dungeon as well as a replica of Link’s house in Kokiri Village. The Breath of the Wild build includes plenty of hidden Koroks. And a Master Sword!
Oh, you thought it was over? You. Thought. It. Was. Over? It hasn’t even started. TikTok will face off with the Justice Department this fall to attempt to stop a law that could lead to a ban of the app in the United States. The US Court of Appeals for the District of Columbia set a September date for arguments.
It’s coming. What should we expect at Apple’s keynote this year? WWDC is typically a software-centric event, so we’re expecting new AI tricks as well as updates, like iOS 18, iPadOS 18, tvOS 18, macOS 15 and watchOS 11. There are even rumors Apple might integrate Google’s Gemini AI with Siri and various iPhone apps. We’ll have to wait for June 10 to learn the truth.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-xboxs-call-of-duty-black-ops-6-gamble-111524996.html?src=rss
Microsoft is banking on the debut of a new Call of Duty title on its subscription service leading to a significant bump in the number of Game Pass members. It's a bit of a gamble, as for nearly every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is likely to see lower direct sales of Black Ops 6 on Xbox and PC, though it will still generate revenue from Game Pass and the PlayStation version (and perhaps even a Nintendo Switch release), as well as through microtransactions.
Meanwhile, Microsoft released a live-action trailer for Black Ops 6. It features depictions of Bill Clinton, Margaret Thatcher, George H. W. Bush and Saddam Hussein, lending credence to rumors that the next Call of Duty game will be set during the Gulf War. We'll find out much more about Call of Duty: Black Ops 6 during a showcase that take place immediately after a broader Xbox event on June 9.
This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-black-ops-6-is-coming-to-xbox-game-pass-on-its-release-day-142823681.html?src=rss
Microsoft is banking on the debut of a new Call of Duty title on its subscription service leading to a significant bump in the number of Game Pass members. It's a bit of a gamble, as for nearly every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is likely to see lower direct sales of Black Ops 6 on Xbox and PC, though it will still generate revenue from Game Pass and the PlayStation version (and perhaps even a Nintendo Switch release), as well as through microtransactions.
Meanwhile, Microsoft released a live-action trailer for Black Ops 6. It features depictions of Bill Clinton, Margaret Thatcher, George H. W. Bush and Saddam Hussein, lending credence to rumors that the next Call of Duty game will be set during the Gulf War. We'll find out much more about Call of Duty: Black Ops 6 during a showcase that take place immediately after a broader Xbox event on June 9.
This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-black-ops-6-is-coming-to-xbox-game-pass-on-its-release-day-142823681.html?src=rss
I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task's rules.
Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.
After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I've been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.
I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it's not like anything I’ve experienced before.
It opens with a woman named Lorelei standing next to her car. The vehicle won't start, but fortunately there's a hotel close by. As it turns out, that's where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It's 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.
The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei's photographic memory is overflowing with conundrums to conquer.
There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.
I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.
My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I'll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.
While Lorelei gives the player an in-game manual in the opening moments, Animal Welloffers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It's not clear which direction to move in, what the objective is, what your character is or why you're there. All you can do is explore and try to figure it all out.
This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.
That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5's DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don't use an intended item or route.
I don't find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.
The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.
The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two planes — just like a piece of paper — to open up new paths.
Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.
Although the controls can be finicky, even while playing it on mobile (where it's available for Netflix subscribers), it's perhaps the puzzle game I've found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It's the kind of game that makes me feel smart and satisfied whenever I figure out a solution.
I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoonimmediately spring to mind. So does Teardownand its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanityand Jusantwere all among my favorite 2023 games in general.
I wish I'd been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it's on Game Pass.
In any case, as in all great puzzle games, there's a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I'll soon get to find out whether I'm better at lateral thinking than comedians after all.
This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss
Resident Evil 6 has sold surprisingly well on the Nintendo Switch since it was ported to the console in 2019, despite it being almost universally panned by fans of the series. As spotted by Nintendo Life, RE6 just got added to Capcom’s Platinum Titles list, meaning it’s crossed the threshold of one million units sold. It sits at number 117 on the list, with a million downloads for the Switch (but not any other platforms).
RE6 stands out as a convoluted action game next to the titles that came before it, marking a dramatic shift away from survival horror. It has a lot going on, but not so much of the things people actually love about Resident Evil games. It’s gained some defenders over the years, though, I’ll give it that. Capcom brought Resident Evil 6 to the Switch in October 2019 and bundled it with RE4 and RE5 in the Resident Evil Triple Pack that was released around the same time, which surely helped its sales.
This article originally appeared on Engadget at https://www.engadget.com/over-a-million-switch-owners-have-bought-the-worst-mainline-resident-evil-game-ever-170834260.html?src=rss
Epic Games has an uncanny habit of making sure Fortniteis in tune with the cultural zeitgeist and that's very much the case once again. After a strong season focused on Greek gods and monsters, the latest major revamp of the battle royale is taking a vehicle-heavy, post-apocalyptic turn in Chapter 5 Season 3.
The new season, which is dubbed "Wrecked," seems very much inspired by Mad Max, given the desert vibe and modded vehicles. It includes an official Fallout crossover too. Not only that, a wastelander take X-Men’s Magneto will be unlockable via battle pass quests at some point in July.
This is all very timely given the success of Prime Video's adaptation of Fallout, Furiosa: A Mad Mad Saga hitting theaters and X-Men ‘97capturing the hearts and minds of '90s kids all over again. The Wrecked season will run until August 16.
The sandstorm that had been looming in the horizon over the last couple of weeks has swept over the island, bringing destruction and a new biome in the south called the Wasteland. (I'm glad my favorite drop site last season, Mount Olympus, has survived for now.) You'll have three new locations to explore in the Redline Rig refinery, the Nitrodrome car arena and Brutal Beachhead, where you'll find a boss named Megalo Don.
Redline Rig churns out Nitro Splash and Nitro Barrels, which you can find all over the island and use to power up your car and yourself. When you're Nitro-fied, you can bash through builds without needing to use your pickax. If you're lucky enough to find Nitro Fists, you can use those as a powerful melee weapon too.
Vehicles can be modded with things like machine gun turrets and spiked bumpers. There's the option to hijack one of two War Buses that are patrolling the island as well. These have cannons and an EMP pulse that can damage enemy shields and disable nearby vehicles.
As for the Fallout collab, that franchise's iconic Nuka-Cola is now in Fortnite. You can slurp some to replenish health and restore shields over time. In addition, you'll be able to unlock a T-60 Power Armor skin through the battle pass.
This article originally appeared on Engadget at https://www.engadget.com/fortnites-new-post-apocalyptic-season-taps-into-fallout-mad-max-and-x-men-150816429.html?src=rss
Is it blasphemous to call a survival horror game “cozy”? Maybe so, but while thinking back on my playthrough of Crow Country, the word popped into my mind more than a few times.
From the jump, there's no question about Crow Country’s PlayStation 1 influences, which its creators at SFB Games have been upfront about: it is very intentionally the creepy-cute child of Resident Evil, Silent Hill and Final Fantasy VII. The game, which was released on Steam, PlayStation 5 and Xbox X/S on May 9, just about checks all the boxes for survival horror, but it takes a gentler approach to the genre, making it feel more like a test of mental endurance against some all-consuming bleakness than a constant fight for your life. (A Hard Mode, however, is apparently on the way).
You play as Mara Forest, who must painstakingly make her way through an abandoned amusement park in the year 1990 to find its elusive and evidently corrupt owner, Edward Crow. Resources, like ammo and health kits, must be scavenged. Skinless monstrosities may emerge from the shadows at any turn to grab at you and puzzles of varying complexity promise to stall your progress. There is an ensemble of characters who — including the protagonist — each seem to have questionable motives.
It’s a familiar formula paired with a familiar style of character design paired with a familiar unsettling atmosphere, yet Crow Country manages not to feel like it’s being propped up by nods to its predecessors. With more of an emphasis on mood and mystery than violence (and some humor sprinkled throughout), it’s just unique enough to stand on its own as a distinct work. The entire experience has this air of reflectiveness to it, and I think the developers describe it perfectly in their own synopsis of what Crow Country offers: “a beautiful, uncanny blend of tension and tranquility.”
The nostalgia did indeed hit me like a truck as I took my cautious first steps around the eponymous Crow Country theme park as Mara. Naturally, she walks at a snail’s pace and comes to a full stop whenever firing a weapon. Her running speed is fine, though, and you have 360-degree control of the camera angle, so it doesn’t weigh you down entirely with PS1-era limitations (a blessing).
I was prepared to be frustrated for the duration of the game by the stop-to-shoot bit, but I got over it once I realized the monsters are also slow as hell. Well, most of them. You can run right by them in almost every situation if you want to. That made killing a choice rather than a necessity, and immediately dialed down the sense of urgency I’d gone into my first enemy encounter with. This is not at all a bad thing. With the stakes lowered, I treated those fleshy monstrosities like target practice and picked them off mostly for the fun of it. That, along with the gradual realization that there weren’t going to be jumpscares every 5 seconds, sucked me into a much cozier experience than I was expecting.
Without anxiety fueling my every decision, I was able to take my time to pick through all the nooks and crannies of the amusement park, making sure to stop and read every notebook or piece of paper and examine every object on the ground or hanging on the walls. I could focus completely on the puzzles before me, some of which were really challenging. I even had to bust out a pen and paper at one point. It also wasn’t very difficult to stay stocked up on necessities like ammunition, health kits and poison antidotes, which could be found randomly all over the park and at vending machines, where they’d sometimes regenerate so I could return for more later.
The soundtrack by Ockeroid (which just got its own separate digital release) is eerily soothing, and helped to create an atmosphere that fully engrossed me. Crow Country’s save mechanism leans fully into the game’s contemplative ambiance, too: you can find respite at different sources of fire, which Mara will stare into before reciting a wistful thought about hope and dread in the face of uncertainty. I played Crow Country on a Steam Deck, snuggled up with my cats on a gray, stormy day, and I can’t think of a better way to take it all in.
SFB Games
In typical survival horror form, the environment gets increasingly hostile as you advance in the game; creatures start showing up in heavier numbers, a faster one joins the mix, it starts raining, it gets darker, someone shoots at you from the shadows. But any real heaviness in Crow County is balanced by just the right amount of playfulness. The characters are often so unserious, going back and forth with irreverent dialogue. And you cannot ignore the goofy crow-themed objects that are all over the place — you rely on some of them for resources and insight.
Initially, Crow Country hints that there’s more to Mara than we’re being told but makes no explanation as to who she is or why she’s really in this abandoned theme park. Nor does it explain early on why that park is filled with writhing abominations and conspicuously prevalent references to the number 2106. Those mysteries served to hook me, and keep me progressing deeper as things unfolded. The ending tied everything together in a way that felt really satisfying.
It’s short but not too short, taking in the ballpark of 5 to 10 hours to complete depending how thorough (or slow to figure out puzzles) you are, and has a lot of replay value. This game is full of secrets that aren’t vital to the plot but can make your life a little easier — there is even a map showing you where they are, if you can find it — and these add another layer of challenge to the overall scavenger hunt. The upcoming Hard Mode could also make revisiting it even more interesting. The game currently gives you the option to play in Survival Horror mode (the version I played), or Exploration Mode, in which “you will not be attacked.”
I missed a couple secrets on my first playthrough, so my main goals for the next run are to find the rest of those and hit 100 percent of the achievements. I’m also curious to find out how different choices in my interactions with other characters could affect how the story plays out. In the end, I found myself moved by Crow Country for reasons that had almost nothing to do with nostalgia.
This article originally appeared on Engadget at https://www.engadget.com/crow-country-is-a-darkly-meditative-callback-to-survival-horrors-past-130041405.html?src=rss