Another notable game is set to vanish from digital storefronts. Developer Playground Games says Forza Horizon 4will be delisted from the Microsoft Store and Steam on December 15, making it no longer available for digital purchase on either Xbox or PC. You may still be able to snap up a physical copy.
Xbox will run frequent sales on the game on both storefronts until the delisting. The standard edition is currently 80 percent off on Steam ($12). Forza Horizon 4 will go on sale on the Microsoft Store on July 14.
Playground says the delisting is due to licensing agreements expiring. Forza Horizon 4 has digital versions of a ton of real-life cars as well as many licensed songs. It's a pity that it's being removed from sale — especially given Xbox's stated commitment to game preservation and that Forza Horizon 4 was well-received — but unless developers are able to snag licenses for deeply integrated aspects of their games in perpetuity, delisting is a sad inevitability. All the more reason to dive into the excellent sequel, Forza Horizon 5, if you haven't already.
The studio, which is busy working on Fable these days, has also announced that Forza Horizon 4's Festival Playlists are winding down. The last one will commence on July 25 when Series 77 goes live and it will end on August 22. This will be your last chance to earn achievements that are linked to the Festival Playlist. After Series 77 ends, it won't be possible to do anything on the playlist tab, other than to view the festival playlist history. Daily and weekly challenges will still be available, though.
All of the Forza Horizon 4 DLC, including a neat Lego one, has been delisted already, but there's some good news if you bought any of the expansions and you were playing the open-world racing title via Game Pass. If you had an active and fully paid (i.e. not discounted) Xbox Game Pass subscription on June 25 and you had purchased Forza Horizon 4 DLC, you'll receive a token that you can redeem for the base game. Playground notes that it might take a while for your code to hit your Xbox Message Center, but you'll have until June 25, 2026 to redeem it.
There's one other shimmer of light in the darkness here as the game's servers will remain online for the foreseeable future. As such, other than Festival Playlists, Forza Horizon 4 will remain playable as normal, including online multiplayer modes.
This article originally appeared on Engadget at https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.html?src=rss
Verizon has agreed to pay a $1.05 million penalty to settle a Federal Communications Commission investigation into whether the company broke the agency's rules after a 911 outage. Over a period of one hour and 44 minutes in December 2022, the outage prevented hundreds of emergency calls from going through in Alabama, Florida, Georgia, North Carolina, South Carolina and Tennessee, the FCC said.
The agency added that the outage was akin to one that occurred two months earlier. Although Verizon carried out mitigation efforts to help prevent similar outages to the one in October 2022, "certain failures recurred," according to the FCC. As part of the settlement, Verizon has committed to implementing a compliance plan to make sure it abides by the FCC's 911 rules and to adhere to best practices, which include risk assessments and security-related measures.
“When you call 911 in an emergency, it’s critical that your call goes through,” FCC Chairwoman Jessica Rosenworcel said in a statement. “Today’s action is part of the FCC’s ongoing effort to ensure that the public has reliable communications, including access to 911.”
This article originally appeared on Engadget at https://www.engadget.com/verizon-will-pay-a-1-million-fine-to-settle-a-911-outage-investigation-123052358.html?src=rss
Ultimate Ears is expanding its lineup of portable Bluetooth speakers with the Everboom. This one should be pretty safe to take with you on your wildest adventures, as it has a rugged design and an IP67 waterproof and dustproof rating. It can even float, so you can bring it with you into the pool or lake. There's also an Outdoor Boost button, which you can press to bump up the bass and optimize the audio for the great outdoors.
The oval-shaped Everboom, which is essentially a smaller version of UE's Epicboom, offers 360-degree audio and a 180-foot Bluetooth range. UE says the battery will run for up to 20 hours before you need to recharge it via USB-C. In addition, there's one-touch NFC connectivity that works with compatible smartphones running at least Android 8. UE says that this will allow you to quickly switch between several people's playlists when multiple phones are connected — perfect for a campfire singalong.
Ultimate Ears
Meanwhile, the Logitech-owned brand has updated its Wonderboom, Boom and Megaboom speakers with USB-C charging ports and new colorways that are made entirely from post-consumer recycled fabric. The Boom 4 and Megaboom 4 are built with a larger proportion of recycled materials than previous models and have "enhanced deep bass radiators to unlock an even bigger sound," UE says. As for the Wonderboom 4, that introduces a podcast mode — the previous model is one of our favorite Bluetooth speakers.
In addition, UE is introducing a new feature for all speakers that work with its Boom app. With Megaphone, users can speak into their phone and project their voice through the speaker.
The Everboom and refreshed speakers are all available in North America starting today and are set to hit Australia, New Zealand and Europe in the coming months. The $250 Everboom comes in Charcoal Black, Azure Blue, Enchanting Lilac or Raspberry Red. You can pick up the Wonderboom 4 in an Active Black, Hyper Pink, Cobalt Blue or Joyous Bright colorway for $100. As for the $150 Boom 4 and $200 Megaboom 4, those are available in Active Black, Cobalt Blue, Raspberry Red and Enchanting Lilac.
This article originally appeared on Engadget at https://www.engadget.com/ues-everboom-speaker-is-a-smaller-floatable-version-of-its-epicboom-070124605.html?src=rss
Like other browser makers, Mozilla is looking to bring more AI features into Firefox. The organization's latest effort is an experimental one for the Nightly build of the browser. Starting this week, you'll be able to add ChatGPT, Google Gemini, HuggingChat or Le Chat Mistral to the sidebar. Highlight some text on the web and you can right click to ask your preferred chatbot to summarize the information, simplify the language or test your memory and knowledge of the excerpt.
Mozilla says any chatbot use is entirely optional and none of them are integrated into Firefox's core functions. If you'd like to try one in Firefox, you'll need the experimental Nightly version of the browser (note that Mozilla describes this as a "unstable testing and development platform," so exercise caution). Go to Settings > Nightly Experiments and switch on the AI Chatbot Integration option, then pick a chatbot.
To add the chatbot to your sidebar permanently, select Customize toolbar after right clicking on the toolbar. After that, you should drag the sidebar icon to your toolbar.
Mozilla is pitching this as a way for you to try out chatbots and see which one works best for you (or find out if you want to use one at all). "All of these models are still being developed and improved," the organization noted in a blog post. "None are perfect, and they’re each good at some things and not at others." Mozilla added that it will refine the chatbot experience before bringing it to the beta and release builds of Firefox.
The organization is following several other browser makers in bringing chatbots to their products. Of course, Microsoft and Google have brought Copilot and Gemini to Edge and Chrome, respectively. The likes of Opera and DuckDuckGo have waded into these waters too.
This article originally appeared on Engadget at https://www.engadget.com/firefox-starts-letting-you-use-ai-chatbots-in-the-sidebar-144218734.html?src=rss
One of the more compelling features Apple showed off for macOS at Worldwide Developers Conference 2024 earlier this month is the ability to mirror your iPhone to your desktop. Brave souls who don't mind installing developer betas on their devices can now check that out for themselves, as it's available in the latest iOS 18 and macOS Sequoia builds.
The first public betas of both operating systems are expected to arrive in July, but it's unclear whether the feature will be available in those at the outset. Folks in the EU will also have to wait longer to try the feature as Apple is delaying the rollout of iPhone mirroring, Apple Intelligence and SharePlay Screen Sharing. The company has pinned the blame on potential Digital Markets Act compliance concerns and how that "could force us to compromise the integrity of our products in ways that risk user privacy and data security."
Still, if you can't wait to check this out and you have a developer account with Apple, you can install the betas now (bearing in mind the usual risks that come with beta versions of operating systems). If you do, you'll be able to control your iPhone from your Mac while the former remains locked and in StandBy mode. You'll also get notifications from your iOS apps on your desktop.
Naturally, you'll need to be signed into the same Apple Account on both devices for this to work. You'll need to have Wi-Fi and Bluetooth on too.
The virtual iPhone will run at 60 fps. It will typically operate in vertical mode unless you launch a game that runs horizontally, in which case it will flip to its side. Mirroring is said to use about the same amount of battery life as physically using your iPhone. If you unlock your handset, the mirroring window on your Mac will close instantly.
Apple has some other iPhone mirroring features planned for the future, such as the ability to drag and drop files and other things between your phone and Mac. This is expected to include support for third-party apps.
Per the iOS 18 and macOS Sequoia developer beta release notes, there are some known issues when it comes to the iPhone mirroring feature. For instance, you may not be able to launch lock screen apps or use Universal Clipboard on your iPhone while it's enabled, but those are bugs Apple will be attempting to iron out. It's also worth noting that it won't be possible (at least at first) to mirror your iPhone while mirroring your mac on Apple Vision Pro.
This article originally appeared on Engadget at https://www.engadget.com/apples-latest-os-betas-enable-iphone-mirroring-on-mac-133017417.html?src=rss
Audio gear maker JLab has revealed its latest set of budget-friendly sport earbuds. The JBuds Sport ANC 4 are said to deliver over 14 hours of listening time on a single charge, with the charging case adding an extra 47 hours if active noise cancellation (ANC) is switched off — so over 60 hours in total. With ANC on, you’ll get over 40 hours of use before having to juice up the USB-C charging case, JLab says.
The earbuds have many of the features you'd expect, including multipoint Bluetooth connectivity, an IP66 rating for sweat resistance, sound customization through an app and a few different gel tips to help you get the right fit. They employ a hook design to help keep them securely in your ears too.
JLab
There are some new features as well. One is called Hybrid Active Noise Cancelation. There are three noise control modes and "optimal noise reduction for up to 25 dB," JLab says. The idea here is to help you stay more aware of your surroundings during outdoor workouts or to filter out noise in loud gyms.
Another first for JLab is the introduction of combo swipe and touch controls. Along with controlling media playback, you can use these to cycle between three equalizer presets. Last but not least, the earbuds support Google Fast Pair and Find My Device for Android.
This article originally appeared on Engadget at https://www.engadget.com/jlabs-new-70-sport-earbuds-let-you-change-equalizer-presets-with-a-few-taps-130100674.html?src=rss
Amazon Prime Day 2024 will be here next month, but the company has already pushed out its latest batch of free(ish) games that Prime members can snag right now (there are also a number of regular early Prime Day deals live today, too). In the run up to Prime Day on July 16 and 17, Prime members can grab 15 PC games at no extra cost, and there are actually some pretty groovy titles in the mix.
On July 11, you can scoop up Star Wars: Knights of the Old Republic 2 — The Sith Lordsfor the Amazon Games App. This sequel to one of the most beloved RPGs of all time is set five years after the events of the original game. It tells the tale of a Jedi Knight who was exiled from the Jedi Order, which the Sith has almost entirely eliminated by this point. You're tasked with finding the remaining Jedi to help you take on those on the dark side of The Force.
On the same day, you'll be able to claim Teenage Mutant Ninja Turtles: Shredder’s Revenge at no extra cost for the Epic Games Store. This arcade beat 'em up, a throwback to classics like Turtles in Time, is a blast, especially if you can persuade a few friends to pick it up and play co-op with you.
Alex Kidd in Miracle World DX (also available July 11 for the Epic Games Store) is a solid modern remake of the 1986 Master System original. I've heard good things about Card Shark (June 27, Epic Games Store) and Hitman Absolution (July 3, GOG) as well, but I've yet to check those out.
Let's jam through the rest of the latest Prime Gaming freebies, including details on where and when they'll be available:
Available now
Deceive Inc. (Epic Games Store)
Tearstone: Thieves of the Heart (Legacy Games code)
The Invisible Hand (Amazon Games App)
Call of Juarez (GOG)
Available June 27
Forager (GOG Code)
Heaven Dust 2 (Amazon Games App)
Soulstice (Epic Games Store)
Available July 3
Wall World (Amazon Games App)
Call of Juarez: Bound in Blood (GOG Code)
Available July 11
Samurai Bringer (Amazon Games App)
Amazon is promising more offers on Prime Day itself. The company gave Prime members a strong batch of extra freebies for last year's July shopping bonanza, including Prey, Baldur's Gate 2, Shovel Knight and Star Wars: The Force Unleashed.
There's a whole bunch of other titles you can snag from Prime Gaming at no extra cost right now too, such as The Lullaby of Life, Star Wars Battlefront 2 (the original 2005 one), Weird West, Genesis Noir and Everdream Valley. I just claimed MythForce, a first-person co-op dungeon crawler that's an ode to Saturday morning cartoons, since I've been meaning to check it out. At least based on the gameplay trailer, the vibes seem impeccable.
Your Prime Day Shopping Guide: See all of our Prime Day coverage. Shop the best Prime Day deals on Yahoo Life. Follow Engadget for Prime Day tech deals. Hear from Autoblog’s experts on the best Amazon Prime Day deals for your car, garage, and home, and find Prime Day sales to shop on AOL, handpicked just for you.
This article originally appeared on Engadget at https://www.engadget.com/amazon-is-giving-away-15-free-video-games-ahead-of-prime-day-2024-including-star-wars-kotor-2-124506410.html?src=rss
Skullcandy has revealed a trio of earbud models it says were designed with the "most active and adventurous consumers" in mind. The Active Collection lineup ranges from $60 to $100 and were engineered to deliver reliable performance in any conditions, according to Skullcandy.
The Push Play Active, Push ANC Active and Sesh ANC Active all have a few common features. They all support multipoint pairing and rapid charging — a 10-minute charge will allow two hours of playback time. A Sidetone feature is said to counteract occlusion and make it easier to hear our own voice. Meanwhile, the adjustable stay-aware mode lets you tweak things so that it's easier for you to remain alert and hear what's going on around you.
Skullcandy
The $60 Push Play Active buds have over-the-ear hooks and an IP55 rating for sweat and water resistance. Skullcandy claims that a smart mic will reduce background noise for "crystal clear" calls. The Push Play Active earbuds have several equalizer presets and you'll be able to set up your own custom five-band EQ as well. They offer up to 34 hours of battery life, according to Skullcandy, with the earbuds running for up to 10 hours on a single charge and the charging case adding an extra 24 hours of use.
The other two models have some shared features as well. Push ANC Active and Sesh ANC Active are IP67 rated, meaning they're sweatproof and waterproof. Both models use a four-mic array for adjustable active noise cancellation (ANC). The earbuds are compatible with the Skullcandy app, which will allow you to customize the onboard controls and equalizer levels. There's a personal sound feature too — you'll be able to take a real-time audio test to create a profile for optimized sound levels.
Skullcandy
The Push ANC Active earbuds are the most expensive option of the three at $100. Skullcandy claims you'll get up to 37 hours of use with ANC on (seven hours from the earbuds and 30 extra from the charging case) and as much as 58 hours of use with ANC off. The brand says you'll be able to use the earbuds for up to 12 hours before having to return them to the charging case. In addition, the case supports wireless charging.
It's worth noting that while the Push ANC Active option has an over-the-ear hook, there's a more traditional true wireless design for the Sesh ANC Active. Skullcandy says these earbuds have a "fit grip" to keep them in your ears. They have a promised battery life of up to 28 hours with ANC on (seven hours in the earbuds, 21 in the charging case) and up to 48 hours with ANC off (12 hours and 36 hours, respectively). The Sech ANC Active earbuds will run you $90.
Skullcandy
Skullcandy has earned a reputation for offering solid products at relatively budget-friendly prices, so these are options worth considering if you're on the lookout for a set of earbuds to use while you're working out. All three models will be available on Skullcandy's website starting on June 25.
This article originally appeared on Engadget at https://www.engadget.com/skullcandy-expands-its-earbud-lineup-with-three-sport-models-all-under-100-120049446.html?src=rss
Elden Ring's giant Shadow of the Erdtree expansion dropped on Friday and it didn't take long for players to poke under the hood and discover some fascinating things. The first big bad of the DLC is the Divine Beast Dancing Lion, a fearsome creature that uses wind, lightning, ice and its own hulking body to decimate foul Tarnished. But the mandatory boss suddenly seems a bit less terrifying after YouTuber BonfireVN found out that it's basically just two large dudes in a suit.
BonfireVN's video shows one person wearing the lion's head and another one hunched over in the rear — a little like a pantomime horse. The video shows the front end of the near-nude boss firing off elemental attacks and twisting through the air to lunge at the player, while the back half just sorta tags along as if connected by magnets.
Game developers use all kinds of tricks just to make things work, but this one actually makes sense on a conceptual level. As 80 Level points out, it keeps in with the Chinese tradition of the lion dance, wherein two people wear a costume and mimic the movements of the big cat. One person controls the head and the other takes charge of the body, albeit with less flip flopping than the namesake Elden Ring boss.
FromSoftware/Bandai Namco/BonfireVN
Meanwhile, the $40 Shadow of the Erdtree DLC is evidently a hit already. Elden Ring (which includes the DLC) reached a simultaneous player count of 780,000 on Steam alone over the weekend. It hadn't seen those kinds of numbers since it neared a million concurrent Steam players when it debuted in early 2022. Elden Ring has now sold more than 25 million copies, making it one of the best-selling games of all time.
Shadow of the Erdtree has earned near-unanimous praise from critics, but many players felt it was too difficult and review bombed it on Steam as a result. Elden Ring's creators have a clear message to naysayers, though: get good, scrubs.
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” From president and Elden Ring director Hidetaka Miyazaki told The Guardian. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy — which, in my eyes, would break the game itself.”
This article originally appeared on Engadget at https://www.engadget.com/elden-ring-dlcs-fearsome-dancing-lion-boss-is-just-two-big-dudes-in-a-suit-124451502.html?src=rss
Apple may be on the hook for a fine of up to 10 percent of its global annual revenue following a regulatory action from European Union officials. In the preliminary findings of its investigation, the bloc says the company breached Digital Markets Act (DMA) rules by failing to let App Store developers freely tell users about alternate payment options away from Apple’s ecosystem.
If Apple is found guilty, it could face a fine of tens of billions of dollars under the DMA’s severe penalties. Should a DMA violation be repeated, fines can reach up to 20 percent of global annual revenue.
The European Commission, the EU’s executive branch, opened this investigation into Apple in March. From that start date, it has 12 months to finalize the preliminary findings. This also marks the first regulatory action under the DMA, as The Financial Times notes.
The EC preliminarily found that Apple has broken so-called anti-steering rules. Major tech companies that are subject to the DMA are required to let third-party developers inform users about alternative ways to make purchases without charging developers to do so.
In their preliminary findings, officials determined that none of Apple's updated terms let developers freely nudge customers toward alternative payment options. The EC notes that Apple doesn't let developers tell users how much less they could pay elsewhere.
Apple by and large only allows developers to use link-outs, the Commission said — in other words, they can include a link to a web page to carry out a payment. "The link-out process is subject to several restrictions imposed by Apple that prevent app developers from communicating, promoting offers and concluding contracts through the distribution channel of their choice," the EC said.
Regulators added that although Apple is entitled to receive a payment for helping developers find new customers through the App Store, "the fees charged by Apple go beyond what is strictly necessary for such remuneration." For example, they point out, developers have to pay Apple a fee for any purchase of digital services or goods that someone makes within seven days of an app link-out.
Developers have to fork over up to 30 percent of any purchases made via the App Store (Google charges similar fees for Play Store purchases). As such, developers are able to offer consumers cheaper prices if they make purchases away from the App Store.
In 2020, Epic Games informed Fortnite players through the game's mobile apps that they could pay less for V-Bucks by purchasing the in-game currency directly from the developer. Apple and Google swiftly booted the game off their app marketplaces, prompting legal battles that are still ongoing. However, thanks to the DMA, Epic plans to launch its own mobile app store in the EU and re-release a mobile version of Fortnite in the bloc later this year.
Reuters / Reuters
“Throughout the past several months, Apple has made a number of changes to comply with the DMA in response to feedback from developers and the European Commission," Apple told Engadget in a statement. "We are confident our plan complies with the law, and estimate more than 99 percent of developers would pay the same or less in fees to Apple under the new business terms we created. All developers doing business in the EU on the App Store have the opportunity to utilize the capabilities that we have introduced, including the ability to direct app users to the web to complete purchases at a very competitive rate. As we have done routinely, we will continue to listen and engage with the European Commission.”
The company recently found itself in hot water with the EU on a similar front — the bloc fined it €1.8 billion ($1.95 billion) earlier this year over violations of anti-steering rules. The Commission claimed that Apple prohibited third-party developers of music streaming apps from telling iOS users that they could pay less for subscriptions if they sign up away from Apple's ecosystem. Apple has formally challenged the fine.
The EC has also opened a fresh investigation into Apple over another potential DMA violation. The bloc has taken issue with new fees Apple is charging developers “to access some of the new features enabled by the DMA,” such as the ability to offer a third-party app marketplace as well as app downloads through other means, such as the web. The EC notes that Apple still allows developers to keep operating under a previous agreement, which doesn’t let them make use of alternative distribution channels.
Devs who sign up for the new terms are subject to what Apple calls a core technology fee. This equates to a payment of €0.50 per user per year after the first million users. The fee, which Apple announced in January, applies even to downloads from third-party app marketplaces. Many of Apple's rivals slammed the company over the new terms (as well as over updated rules for third-party payments in the US). Last month, Apple granted non-commercial and small developers an exemption from the core technology fee.
The EC is also looking into whether Apple is making it too complicated for users to install third-party app marketplaces and apps. The third part of the investigation concerns "the eligibility requirements for developers related to the ability to offer alternative app stores or directly distribute apps from the web on iPhones," such as needing to have a developer account that's in good standing.
Meanwhile, Apple said on Friday that it was delaying the rollout of Apple Intelligence — the company's name for a suite of generative AI features that will debut in iOS 18 — and some other features in the EU. “We are concerned that the interoperability requirements of the DMA could force us to compromise the integrity of our products in ways that risk user privacy and data security,” the company told Bloomberg.
Update 6/24 10:19AM ET: Added Apple's statement and details about the core technology fee exemption.
This article originally appeared on Engadget at https://www.engadget.com/apple-may-face-a-mammoth-fine-after-the-eu-said-it-violated-competition-rules-120019892.html?src=rss