Japanese entertainment company Toho has released a teaser video for Godzilla Minus Zero, the upcoming sequel to the award-winning film Godzilla Minus One. The teaser shows the famous monster next to the Statue of Liberty as it rampages across New York. Godzilla Minus Zero is set in 1949, two years after the events of the first film, and will be a direct sequel. You’ll see familiar faces from Minus One in the short trailer, as well, namely Koichi Shikishima and Noriko Oishi, two of the first movie’s main characters.
The kaiju flick was filmed specifically for IMAX with high-definition digital cameras. Even its audio was optimized for the massive screen’s immersive cinema experience. Minus One won an Oscar for Best Visual Effects, so expectations are high for this sequel. The good news is that this movie is also helmed by Takashi Yamazaki, who wrote, directed and oversaw the visual effects for Minus One. Godzilla Minus Zero is heading to cinemas in Japan on November 3 and in the United States on November 6 this year.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/godzilla-goes-to-new-york-in-minus-zero-teaser-trailer-015029346.html?src=rss
Japanese entertainment company Toho has released a teaser video for Godzilla Minus Zero, the upcoming sequel to the award-winning film Godzilla Minus One. The teaser shows the famous monster next to the Statue of Liberty as it rampages across New York. Godzilla Minus Zero is set in 1949, two years after the events of the first film, and will be a direct sequel. You’ll see familiar faces from Minus One in the short trailer, as well, namely Koichi Shikishima and Noriko Oishi, two of the first movie’s main characters.
The kaiju flick was filmed specifically for IMAX with high-definition digital cameras. Even its audio was optimized for the massive screen’s immersive cinema experience. Minus One won an Oscar for Best Visual Effects, so expectations are high for this sequel. The good news is that this movie is also helmed by Takashi Yamazaki, who wrote, directed and oversaw the visual effects for Minus One. Godzilla Minus Zero is heading to cinemas in Japan on November 3 and in the United States on November 6 this year.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/godzilla-goes-to-new-york-in-minus-zero-teaser-trailer-015029346.html?src=rss
If you love Pokémon and electronic dance music, the Pokémon Company made the perfect event for you. As part of Pokémon’s 30th anniversary festivities, the company is holding EDM concert experiences called “Pokémon Night Out” in Los Angeles and London. American DJ Marshmello, known for wearing a marshmallow-like mask on stage, will be headlining the events, with Australian DJ Alison Wonderland as a supporting act. The experiences will feature custom sets and Pokémon-inspired visual storytelling.
The events will be open to fans 16-years-old and up. It will be held at the Intuit Dome in Los Angeles on October 24, 2026, and at the O2 arena in London on November 10. You can get tickets for both concerts starting on April 18 at 10AM Pacific time for the Los Angeles concert and at 10AM British time for the London experience.
In addition to holding EDM concerts, Nintendo and the Pokémon Company re-released the Game Boy Advance remakes of Pokémon Red and Blue on Nintendo Switch Online for the franchise’s 30th anniversary. They also released a Game Boy-shaped portable Pokémon jukebox, little music players that can be loaded witha different melody or sound effect from the original games' soundtracks.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/you-can-attend-pokemon-edm-shows-in-los-angeles-and-london-120405128.html?src=rss
An R-rated animated film adaptation of Bloodborne is currently being developed by Sony, according to Variety. Sony Pictures Entertainment Motion Picture Group held a presentation at CinemaCon, where the division’s president said that the adaptation will be “very true” to the violent and graphic nature of the game. Bloodborne was created by Japanese studio FromSoftware and was published by Sony back in 2015. The critically acclaimed title is an RPG in the style of Dark Souls, featuring heavy blood splatters during combat and other body horror elements. Its director, Hidetaka Miyazaki, said his biggest inspiration for the game was HP Lovecraft’s works.
Bloomberg had reported in February that Bluepoint Games, the now-defunct Sony studio behind many PlayStation remakes, wanted to work on a new version of the classic Gothic horror RPG for modern consoles. However, FromSoftware blocked the project. Miyazaki reportedly wanted to work on the remake himself. Despite being too busy to do it, he said during an interview that he "doesn't want anyone else to touch it."
The Bloodborne film adaptation will be co-produced by PlayStation Productions, Lyrical Animation and Seán McLoughlin, a gaming YouTube known by his pseudonym jacksepticeye. It seems to be early stages at this point, and Variety doesn’t have a target release date for it yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sony-is-developing-a-bloodborne-animated-film-adaptation-110421866.html?src=rss
Many creators have already switched from Adobe Premiere to DaVinci Resolve, and now the developer, Blackmagic Design, is going after Lightroom and Photoshop. The Australian company just unveiled DaVinci Resolve 21 in beta at the NAB 2026 broadcast convention with a brand new page called Photo designed to let you do things like crop and color-correct still images. At the same time, the new version introduces video AI tools that can age a subject or reshape their facial features.
DaVinci Resolve has always let you edit photos as clips on a video timeline, but now it's greatly simplified with the Photo page. You can import and manage photographs, including RAW files from Canon, Fujifilm, Nikon and Sony, directly into the new page. Then, you adjust them using the node-based Color page that offers similar and arguably even more powerful tools than Adobe's Lightroom.
Just as with video, the Color page includes primary color correction, curves, qualifiers and power windows (along with noise reduction, sharpening and more). However, Resolve's node-based workflow really shines for photo editing. You can add nodes in series or parallel to build complex grades, then save them to apply to other images or an entire photo album. You can also reframe and crop images at their original source resolution and aspect ratio, without affecting the original image quality.
Steve Dent for Engadget
The LightBox view lets you see an entire album with grades applied. "Select any image and grade it live while seeing the results update across the whole collection in real time. Filter by graded, ungraded, star rating, flag and clip color," Blackmagic Design explains in a press release. Albums, meanwhile, let you build collections like you do in Lightroom. Those also appear as timelines in the Color, Cut and Edit pages for easy access.
For pro photographers, the Color page includes camera controls that let you tether a Sony or Canon camera to Resolve for live image capture, while adjusting settings like ISO, exposure and white balance. You can save capture presets to "lock in a consistent look before customers shoot," according to Blackmagic.
Other Resolve tools also work with the Photo page, like the AI Magic Mask that lets you make one click selections of an object or person. It's also possible to do advanced VFX on still photos using Resolve's Fusion page, or add OpenFX or FusionFX filters directly on the Photo page. Finally, you can collaborate with others using Blackmagic Cloud, though that does require a paid subscription.
I briefly tested the Photo and Color tools and, as someone who's admittedly familiar with DaVinci Resolve, I found it easy to grasp. It's simple to import and organize images (easier than Lightroom in my opinion) and is as powerful as Lightroom's Develop page for most adjustments, though I really missed the latter's "Clarity" tool. The node based workflow is powerful, and Resolve makes it easier to apply adjustments to multiple images. When you're ready to export, that's done through a special photo-only version of the "Export" page and is relatively intuitive as well. Whether or not I'll cancel my Photoshop/Lightroom subscription remains to be seen, however.
Blackmagic Design
On top of the Photo page, Blackmagic Design introduced a number of new features for video and VFX as well. Among the most interesting are a series of AI tools for facial adjustments. The AI Face Age Transformer tools lets you analyze a face, enter the subject's age and adjust the age offset slider to add things like wrinkles and facial fullness. You can also change the way a subject looks through the AI Face Reshaper tool that lets you adjust the eyes, nose, mouth, eyebrows and overall face shape. Plus, you get an AI Blemish Removal feature that reduces the appearance of superficial skin imperfections like acne, discoloration and large pores, while retaining the skin's natural texture.
Another tool that will no doubt be popular is AI UltraSharpen that can upscale video "to make previously unusable footage sharp in higher resolutions," according to the company. It can also be used to improve slight focus errors. Meanwhile, the AI Motion Deblur fixes slightly blurred images, making it particularly useful for slow motion and freeze frame shots.
Other key new upgrades, to name just a few, include the ability to edit Fusion effects from within the Cut and Edit pages, the addition of the Krokodove library of compositing tools and new immersive VR tools for delivery to platforms like Meta Quest and YouTube VR. Most of the new features are available in Blackmagic Design's free version of DaVinci Resolve, though a couple of tools (AI Magic Mask and Film Look Creator) are only available with the paid, $295 DaVinci Resolve Studio version. A complete list of new features is here and you can download the free and paid versions here.
This article originally appeared on Engadget at https://www.engadget.com/apps/blackmagics-davinci-resolve-21-takes-on-adobe-lightroom-with-a-new-photo-page-053034084.html?src=rss
If you're a Warhammer fan of a certain age, some of these may be formative experiences for you. I know they are for me. I can't count how many hours I spent playing Chaos Gate when I first discovered 40K at the age of 10. Yes, it was an XCOM clone, but by that point I didn't know about the MicroProse original, and Space Marines were cool.
Years later and as a Tau collector at the time, I also loved Fire Warrior, even if it wasn't the most polished or deep first-person shooter. I haven't played the other five games included in today's announcement, but I've heard Warhammer: Shadow of the Horned Rat and Warhammer 40K: Rites of War are pretty good if you're into the setting or, in the latter case, a fan of the Eldar.
To celebrate the re-release of these old gems, Games Workshop is running a Classics sale on Steam, with discounts on all 19 re-releases. Plus, you can get discounts on some more recent releases, including the excellent Dawn of War – Definitive Edition and Dawn of War 2 – Anniversary Edition. If you're new to the Warhammer 40K universe, and would rather avoid a plastic addiction, one of those would be my first port of call, along with the excellent Space Marine 2.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/games-workshop-brings-seven-classic-warhammer-games-to-steam-for-the-first-time-185432304.html?src=rss
Many countries are pursuing social media bans for anyone under 16, but a recent poll is putting the effectiveness of such laws into question. The Molly Rose Foundation, a charity organization that focuses on preventing online harm, recently published a study that polled 1,050 Australian children between ages 12 and 15 in March. The study's results showed that 61 percent of those between 12 and 15 who previously had access to affected social media platforms still have one or more active accounts.
Australia made a first-in-the-world decision to ban social media for those under 16 years old, beginning on December 10. While it's only been a few months since the ban went into effect, the foundation's poll concluded that the ban doesn't have a "clear positive or negative impact on children’s wellbeing." The study also noted that 70 percent of children trying to get on restricted platforms said that it was easy to get around the ban.
"These results raise major questions about the effectiveness of Australia’s social media ban and show it would be a high stakes gamble for the UK to follow suit now," Andy Burrows, the CEO of the Molly Rose Foundation, said in a statement.
The Australian government has also published its own findings in March that examined how social media platforms are complying with the ban. According to the government's report, Snap, TikTok, Facebook, Instagram and YouTube are currently being investigated for potential non-compliance. The report added that Australia's eSafety agency is finalizing these investigations and will make a decision about enforcement by the middle of 2026. According to the eSafety report, the agency's enforcement powers include issuing infringement notices, seeking court-ordered injunctions and "civil penalties up to A$49.5 million," or around $35 million USD.
This article originally appeared on Engadget at https://www.engadget.com/social-media/majority-of-australian-kids-are-still-on-banned-social-media-platforms-study-finds-162922768.html?src=rss
Picture this: You're a senior Meta employee looking for feedback from the CEO. But, instead of hearing from the real Mark Zuckerberg, you get a response from a Zuckerberg AI character. As absurd as that sounds, it could eventually be a reality.
Meta is reportedly working on such an AI character, training it on Zuckerberg's mannerisms, tone and publicly available statements, according to the Financial Times. The character is also learning about the CEO's thoughts on recent company strategy, with the idea that it could offer advice to Meta employees.
The company has reportedly, for some time, been working on creating photorealistic, 3D animated AI characters that can manage interactions. However, it now appears to be focusing on this Zuckerberg AI character, which would interact with employees when the CEO can't or doesn't want to.
This additional AI tool follows last month's news that Zuckerberg is creating an AI agent to help him do his job, first reported by the Wall Street Journal. It would reportedly do things like finding answers for him, but there aren't many details of the still developing AI agent.
This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-building-an-ai-clone-of-mark-zuckerberg-130242840.html?src=rss
Picture this: You're a senior Meta employee looking for feedback from the CEO. But, instead of hearing from the real Mark Zuckerberg, you get a response from a Zuckerberg AI character. As absurd as that sounds, it could eventually be a reality.
Meta is reportedly working on such an AI character, training it on Zuckerberg's mannerisms, tone and publicly available statements, according to the Financial Times. The character is also learning about the CEO's thoughts on recent company strategy, with the idea that it could offer advice to Meta employees.
The company has reportedly, for some time, been working on creating photorealistic, 3D animated AI characters that can manage interactions. However, it now appears to be focusing on this Zuckerberg AI character, which would interact with employees when the CEO can't or doesn't want to.
This additional AI tool follows last month's news that Zuckerberg is creating an AI agent to help him do his job, first reported by the Wall Street Journal. It would reportedly do things like finding answers for him, but there aren't many details of the still developing AI agent.
This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-building-an-ai-clone-of-mark-zuckerberg-130242840.html?src=rss
Picture this: You're a senior Meta employee looking for feedback from the CEO. But, instead of hearing from the real Mark Zuckerberg, you get a response from a Zuckerberg AI character. As absurd as that sounds, it could eventually be a reality.
Meta is reportedly working on such an AI character, training it on Zuckerberg's mannerisms, tone and publicly available statements, according to the Financial Times. The character is also learning about the CEO's thoughts on recent company strategy, with the idea that it could offer advice to Meta employees.
The company has reportedly, for some time, been working on creating photorealistic, 3D animated AI characters that can manage interactions. However, it now appears to be focusing on this Zuckerberg AI character, which would interact with employees when the CEO can't or doesn't want to.
This additional AI tool follows last month's news that Zuckerberg is creating an AI agent to help him do his job, first reported by the Wall Street Journal. It would reportedly do things like finding answers for him, but there aren't many details of the still developing AI agent.
This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-building-an-ai-clone-of-mark-zuckerberg-130242840.html?src=rss