Google prohibits ads promoting websites and apps that generate deepfake porn

Google has updated its Inappropriate Content Policy to include language that expressly prohibits advertisers from promoting websites and services that generate deepfake pornography. While the company already has strong restrictions in place for ads that feature certain types of sexual content, this update leaves no doubt that promoting "synthetic content that has been altered or generated to be sexually explicit or contain nudity" is in violation of its rules. 

Any advertiser promoting sites or apps that generate deepfake porn, that show instructions on how to create deepfake porn and that endorse or compare various deepfake porn services will be suspended without warning. They will no longer be able to publish their ads on Google, as well. The company will start implementing this rule on May 30 and is giving advertisers the chance to remove any ad in violation of the new policy. As 404 Media notes, the rise of deepfake technologies has led to an increasing number of ads promoting tools that specifically target users wanting to create sexually explicit materials. Some of those tools reportedly even pretend to be wholesome services to be able to get listed on the Apple App Store and Google Play Store, but it's masks off on social media where they promote their ability to generate manipulated porn. 

Google has, however, already started prohibiting services that create sexually explicit deepfakes in Shopping ads. Similar to its upcoming wider policy, the company has banned Shopping ads for services that "generate, distribute, or store synthetic sexually explicit content or synthetic content containing nudity. " Those include deepfake porn tutorials and pages that advertise deepfake porn generators. 

This article originally appeared on Engadget at https://www.engadget.com/google-prohibits-ads-promoting-websites-and-apps-that-generate-deepfake-porn-130059324.html?src=rss

Google prohibits ads promoting websites and apps that generate deepfake porn

Google has updated its Inappropriate Content Policy to include language that expressly prohibits advertisers from promoting websites and services that generate deepfake pornography. While the company already has strong restrictions in place for ads that feature certain types of sexual content, this update leaves no doubt that promoting "synthetic content that has been altered or generated to be sexually explicit or contain nudity" is in violation of its rules. 

Any advertiser promoting sites or apps that generate deepfake porn, that show instructions on how to create deepfake porn and that endorse or compare various deepfake porn services will be suspended without warning. They will no longer be able to publish their ads on Google, as well. The company will start implementing this rule on May 30 and is giving advertisers the chance to remove any ad in violation of the new policy. As 404 Media notes, the rise of deepfake technologies has led to an increasing number of ads promoting tools that specifically target users wanting to create sexually explicit materials. Some of those tools reportedly even pretend to be wholesome services to be able to get listed on the Apple App Store and Google Play Store, but it's masks off on social media where they promote their ability to generate manipulated porn. 

Google has, however, already started prohibiting services that create sexually explicit deepfakes in Shopping ads. Similar to its upcoming wider policy, the company has banned Shopping ads for services that "generate, distribute, or store synthetic sexually explicit content or synthetic content containing nudity. " Those include deepfake porn tutorials and pages that advertise deepfake porn generators. 

This article originally appeared on Engadget at https://www.engadget.com/google-prohibits-ads-promoting-websites-and-apps-that-generate-deepfake-porn-130059324.html?src=rss

X is using Grok to publish AI-generated news summaries

X is using Grok to publish AI-generated summaries of news and other topics that trend on the platform. The feature, which is currently only available to premium subscribers, is called “Stories on X,” according to a post from the company’s engineering account.

According to X, Grok relies on users’ posts to generate the text snippets. Some seem to be more news-focused, while others are summaries of conversations happening on the platform itself. One user posted a screenshot that showed stories about Apple’s earnings report and aid to Ukraine, as well as one for “Musk, Experts Debate National Debt,” which was a summary of a “candid online discussion” between Musk and other “prominent figures” on X.

If any of this sounds familiar, it’s also remarkably similar to Moments, the longtime Twitter feature that curated authoritative tweets about important news and cultural moments on the platform. The feature, which was overseen by a team of human staffers, was killed in 2022.

Like other generative AI tools, Grok’s summaries come with a disclaimer. “This story is a summary of posts on X and may evolve over time,” it says. “Grok can make mistakes, verify its outputs.” Grok, of course, doesn’t exactly have the best track record when it comes to accurately interpreting current events. It previously generated a bizarre story suggesting that NBA player Klay Thompson went on a “vandalism spree” because it couldn’t understand what “throwing bricks” meant in the context of a basketball game.

This article originally appeared on Engadget at https://www.engadget.com/x-is-using-grok-to-publish-ai-generated-news-summaries-215753934.html?src=rss

X is using Grok to publish AI-generated news summaries

X is using Grok to publish AI-generated summaries of news and other topics that trend on the platform. The feature, which is currently only available to premium subscribers, is called “Stories on X,” according to a post from the company’s engineering account.

According to X, Grok relies on users’ posts to generate the text snippets. Some seem to be more news-focused, while others are summaries of conversations happening on the platform itself. One user posted a screenshot that showed stories about Apple’s earnings report and aid to Ukraine, as well as one for “Musk, Experts Debate National Debt,” which was a summary of a “candid online discussion” between Musk and other “prominent figures” on X.

If any of this sounds familiar, it’s also remarkably similar to Moments, the longtime Twitter feature that curated authoritative tweets about important news and cultural moments on the platform. The feature, which was overseen by a team of human staffers, was killed in 2022.

Like other generative AI tools, Grok’s summaries come with a disclaimer. “This story is a summary of posts on X and may evolve over time,” it says. “Grok can make mistakes, verify its outputs.” Grok, of course, doesn’t exactly have the best track record when it comes to accurately interpreting current events. It previously generated a bizarre story suggesting that NBA player Klay Thompson went on a “vandalism spree” because it couldn’t understand what “throwing bricks” meant in the context of a basketball game.

This article originally appeared on Engadget at https://www.engadget.com/x-is-using-grok-to-publish-ai-generated-news-summaries-215753934.html?src=rss

Nintendo blitzes GitHub with over 8,000 emulator-related DMCA takedowns

Nintendo sent a Digital Millennium Copyright Act (DMCA) notice for over 8,000 GitHub repositories hosting code from the Yuzu Switch emulator, which the Zelda maker previously described as enabling “piracy at a colossal scale.” The sweeping takedown comes two months after Yuzu’s creators quickly settled a lawsuit with Nintendo and its notoriously trigger-happy legal team for $2.4 million.

GamesIndustry.biz first reported on the DMCA notice, affecting 8,535 GitHub repos. Redacted entities representing Nintendo assert that the Yuzu source code contained in the repos “illegally circumvents Nintendo’s technological protection measures and runs illegal copies of Switch games.”

GitHub wrote on the notice that developers will have time to change their content before it’s disabled. In keeping with its developer-friendly approach and branding, the Microsoft-owned platform also offered legal resources and guidance on submitting DMCA counter-notices.

Nintendo’s legal blitz, perhaps not coincidentally, comes as game emulators are enjoying a resurgence. Last month, Apple loosened its restrictions on retro game players in the App Store (likely in response to regulatory threats), leading to the Delta emulator establishing itself as the de facto choice and reaching the App Store’s top spot. Nintendo may have calculated that emulators’ moment in the sun threatened its bottom line and began by squashing those that most immediately imperiled its income stream.

Sadly, Nintendo’s largely undefended legal assault against emulators ignores a crucial use for them that isn’t about piracy. Game historians see the software as a linchpin of game preservation. Without emulators, Nintendo and other copyright holders could make a part of history obsolete for future generations, as their corresponding hardware will eventually be harder to come by.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-blitzes-github-with-over-8000-emulator-related-dmca-takedowns-200021877.html?src=rss

Nintendo blitzes GitHub with over 8,000 emulator-related DMCA takedowns

Nintendo sent a Digital Millennium Copyright Act (DMCA) notice for over 8,000 GitHub repositories hosting code from the Yuzu Switch emulator, which the Zelda maker previously described as enabling “piracy at a colossal scale.” The sweeping takedown comes two months after Yuzu’s creators quickly settled a lawsuit with Nintendo and its notoriously trigger-happy legal team for $2.4 million.

GamesIndustry.biz first reported on the DMCA notice, affecting 8,535 GitHub repos. Redacted entities representing Nintendo assert that the Yuzu source code contained in the repos “illegally circumvents Nintendo’s technological protection measures and runs illegal copies of Switch games.”

GitHub wrote on the notice that developers will have time to change their content before it’s disabled. In keeping with its developer-friendly approach and branding, the Microsoft-owned platform also offered legal resources and guidance on submitting DMCA counter-notices.

Nintendo’s legal blitz, perhaps not coincidentally, comes as game emulators are enjoying a resurgence. Last month, Apple loosened its restrictions on retro game players in the App Store (likely in response to regulatory threats), leading to the Delta emulator establishing itself as the de facto choice and reaching the App Store’s top spot. Nintendo may have calculated that emulators’ moment in the sun threatened its bottom line and began by squashing those that most immediately imperiled its income stream.

Sadly, Nintendo’s largely undefended legal assault against emulators ignores a crucial use for them that isn’t about piracy. Game historians see the software as a linchpin of game preservation. Without emulators, Nintendo and other copyright holders could make a part of history obsolete for future generations, as their corresponding hardware will eventually be harder to come by.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-blitzes-github-with-over-8000-emulator-related-dmca-takedowns-200021877.html?src=rss

Helldivers 2 PC players suddenly have to link to a PSN account and they’re not being chill about it

Linking to a random third-party account when you just want to play a video game you paid for is truly annoying and, honestly, keeps me from even launching certain games by certain publishers who shall remain nameless. Helldivers 2 players are experiencing this frustration right now, as the PC version of the massively popular third-person shooter will soon require a link to a PlayStation account.

New players will be required to link both accounts on May 6, but pre-existing players have until June 4 before the requirement kicks in. Sony says that forcing people to link to a PSN account helps “protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.” Ah, the popular “few bad apples” excuse.

This was always the plan, according to publisher Sony, but “technical issues” upon launch forced a delay in the linking mandate. In other words, when the PC version came out on February 8, you could just play it like any other game as nature intended, but now you gotta do the whole “insert credentials” rigamarole. This can be time-consuming, particularly if you don’t already have a PSN account or if you’re playing on something like a Steam Deck. Also, some regions where Helldivers 2 is available on PC don’t even support PSN accounts.

This has royally pissed off PC players, though it’s worth noting that it's free to make a PSN account. This has led to review bombing on Steam and many promises to abandon the game when the linking becomes a requirement, according to a report by Kotaku. The complaints range from frustration over adding yet another barrier to entry after downloading an 80GB game to fears that the PSN account would likely be hacked. While it is true that Sony was the target of a huge hack that impacted 77 million PSN accounts, that was back in 2011. Obama was still in his first term. Also worth noting? Steam was hacked in 2011, impacting 35 million accounts.

So maybe gamers are taking things a bit too far here and many are likely to not follow through with promises to stop playing Helldivers 2. That doesn’t change the fact that account linking is annoying. On the plus side, Sony recently promised to bring its titles to PCs as soon as possible, and Helldivers 2 was a day-one release on both Steam and PlayStation consoles. That’s a neat little promise to keep, now where’s Spider-Man 2?

This article originally appeared on Engadget at https://www.engadget.com/helldivers-2-pc-players-suddenly-have-to-link-to-a-psn-account-and-theyre-not-being-chill-about-it-185835690.html?src=rss

Helldivers 2 PC players suddenly have to link to a PSN account and they’re not being chill about it

Linking to a random third-party account when you just want to play a video game you paid for is truly annoying and, honestly, keeps me from even launching certain games by certain publishers who shall remain nameless. Helldivers 2 players are experiencing this frustration right now, as the PC version of the massively popular third-person shooter will soon require a link to a PlayStation account.

New players will be required to link both accounts on May 6, but pre-existing players have until June 4 before the requirement kicks in. Sony says that forcing people to link to a PSN account helps “protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.” Ah, the popular “few bad apples” excuse.

This was always the plan, according to publisher Sony, but “technical issues” upon launch forced a delay in the linking mandate. In other words, when the PC version came out on February 8, you could just play it like any other game as nature intended, but now you gotta do the whole “insert credentials” rigamarole. This can be time-consuming, particularly if you don’t already have a PSN account or if you’re playing on something like a Steam Deck. Also, some regions where Helldivers 2 is available on PC don’t even support PSN accounts.

This has royally pissed off PC players, though it’s worth noting that it's free to make a PSN account. This has led to review bombing on Steam and many promises to abandon the game when the linking becomes a requirement, according to a report by Kotaku. The complaints range from frustration over adding yet another barrier to entry after downloading an 80GB game to fears that the PSN account would likely be hacked. While it is true that Sony was the target of a huge hack that impacted 77 million PSN accounts, that was back in 2011. Obama was still in his first term. Also worth noting? Steam was hacked in 2011, impacting 35 million accounts.

So maybe gamers are taking things a bit too far here and many are likely to not follow through with promises to stop playing Helldivers 2. That doesn’t change the fact that account linking is annoying. On the plus side, Sony recently promised to bring its titles to PCs as soon as possible, and Helldivers 2 was a day-one release on both Steam and PlayStation consoles. That’s a neat little promise to keep, now where’s Spider-Man 2?

This article originally appeared on Engadget at https://www.engadget.com/helldivers-2-pc-players-suddenly-have-to-link-to-a-psn-account-and-theyre-not-being-chill-about-it-185835690.html?src=rss

Redfall’s two DLC heroes are still MIA a year later

As Microsoft tries to beef up its in-house Xbox studios, it may want to be more careful about leaving a trail of broken promises when things don’t go as planned. A year after the hyped vampire shooter Redfall landed with a thud, a Kotaku report highlights how players are still waiting for the advertised post-launch DLC they already paid for.

Redfall’s Bite Back Edition is a $100 collector’s variant (or $30 add-on) that includes, among other content, a pass for “two future heroes” to complement the game’s original four. As you may have guessed, the new playable characters still haven’t materialized.

In addition, Microsoft-owned Bethesda has gone silent on the new protagonists’ absence since November. “We’re continuing development of The Hero Pass and we’re excited to share more about Redfall’s new heroes and other updates later next year,” developer Arkane Austin wrote late last year.

At the very least, it seems customers are owed clear communication — or refunds if Bethesda has noped out of further development. Engadget has reached out for comment, and we’ll update this story if we hear back. In the meantime, Kotaku’s reporting on the maddening saga is worth a read.

This article originally appeared on Engadget at https://www.engadget.com/redfalls-two-dlc-heroes-are-still-mia-a-year-later-180838827.html?src=rss

Instagram’s ‘Add Yours’ sticker now lets you share songs

Instagram just announced some new features coming to Stories, including a suite of interactive stickers. The music one is perhaps the most interesting, as it's an extension of the pre-existing Add Yours feature. The Add Yours Music sticker lets users share their favorite songs, along with a prompt for followers to get in on the fun by sharing their own related tracks. Of course, the song has to already be in Instagram’s music library to work.

To that end, Instagram has partnered with Dua Lipa to promote her new album, Radical Optimism. Many of the songs from the album are available for use in this way, and the artist herself has been posting Stories with Add Your Music stickers.

The Reveal sticker in action.
Instagram

Another nifty sticker added today is called Reveal. Opting for this sticker blurs the visuals of a story post and the only way followers can see the content is to DM the person who shared it. Direct messages have become a key factor behind Instagram’s continued growth, with site head Adam Mosseri stating that teens actually spend more time in DMs than anywhere else on the platform.

He also says that “virtually all” engagement growth over the past few years has come from DMs and Stories, according to reporting by Business Insider. So, yeah, this will most definitely be used as a hack by savvy creators looking to boost their engagement. The thirst traps will be thirstier and trappier than ever before.

The Frames sticker in action.
Instagram

Instagram has also unveiled a sticker called Frames. This tool throws a Polaroid-esque overlay over a photo, turning it into an instant print image. To reveal the contents, followers will have to channel Andre 3000 and shake their phones like a Polaroid picture, though there’s also a button. Creators can add captions which are also revealed upon shaking. This feature was originally revealed at this year’s Coachella festival.

Instagram Cutouts sticker in action.
Instagram

Finally, there’s a feature called Cutouts. This tool turns any part of a video or photo in your camera roll into a sticker, which can then be applied to a story or reel. Once a cutout is created, it gets saved into an easily-accessible sticker tray for future uses. This also works with photos posted to Instagram, though the pictures have to be shared by public accounts.

This has been a big month of changes for Instagram. In addition to the aforementioned new sticker systems, the social media app recently overhauled its algorithm to boost original content and deemphasize aggregator accounts. The company also changed the way Reels works to give smaller accounts a chance to expand their reach, though it remains unclear how this works. Instagram has also recently made Meta’s AI chatbot available in DMs, if you want some confident, yet absolutely wrong, answers to questions.

This article originally appeared on Engadget at https://www.engadget.com/instagrams-add-yours-sticker-now-lets-you-share-songs-180730795.html?src=rss