It’s a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task's rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I've been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it's not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won't start, but fortunately there's a hotel close by. As it turns out, that's where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It's 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei's photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I'll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It's not clear which direction to move in, what the objective is, what your character is or why you're there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5's DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don't use an intended item or route.

I don't find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two planes — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it's available for Netflix subscribers), it's perhaps the puzzle game I've found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It's the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I'd been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it's on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there's a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I'll soon get to find out whether I'm better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

The UK passes its version of the EU’s Digital Markets Act

The UK has passed a bill that's the country's version of the European Union's Digital Markets Act (DMA). Legislators fast-tracked the Digital Markets, Competition and Consumers (DMCC) Bill before parliament dissolves on May 30 ahead of a general election in July.

The overarching aim of the DMCC, which is set to become law once it receives Royal Assent, is to “regulate and increase competition in digital markets.” It will come into force later this year.

The bill is broadly similar to the DMA, which led to the EU designating several large tech companies' services and products as "gatekeepers" and imposing stricter rules on them. The DMCC grants the Digital Markets Unit (DMU), a division of the Competition and Markets Authority, the authority to label companies with “substantial and entrenched market power” and “a position of strategic significance” as having Strategic Market Status (SMS).

Among other things, SMS companies will have to adhere to codes of conduct as determined by the DMU. Those will be based on the foundations of fair trading, openness and trust and transparency. The DMU has a broad canvas for defining the conduct requirements for each business. If a company breaches its code of conduct, it faces a fine of up to 10 percent of its global revenue.

There have been suggestions that the likes of Meta and Google may be forced to pay UK news publishers for using their work in the likes of Google News (and perhaps even for AI products). Others have suggested that Apple may be required to allow sideloading and third-party app stores on iOS, as in the EU. Companies may also be prohibited from prioritizing their own products and services in search results. However, the specific requirements for each SMS haven't been detailed yet. 

The DMCC also has implications for things like subscriptions, junk fees, fake reviews, ticket resales, mergers, antitrust and consumer protection. For the first time, the CMA will have the power to impose a hefty fine if it determines a company has violated a consumer law — and it won't have to go through courts to do so. 

There's already been at least one tangible consequence of the DMCC. Epic Games has pledged to bring its store and Fortnite to iOS in the UK in the latter half of 2025. The publisher previously said it would bring the Epic Games Store to mobile devices in the EU later this year after the DMA came into force.

Update 5/24 4:20PM ET: Added details about Epic Games' plan to bring its store and Fortnite to iOS in the UK.

This article originally appeared on Engadget at https://www.engadget.com/the-uk-passes-its-version-of-the-eus-digital-markets-act-175642166.html?src=rss

Nintendo is finally opening a second US store

It's taken Nintendo two decades, but the company is finally ready to open a second store in the US. The new location in San Francisco’s Union Square is set to open its doors in 2025. Details about Nintendo San Francisco are thin for now, but the company said it will allow "visitors from near and far to experience the world of Nintendo, its products and characters." More information will be revealed in the leadup to the ribbon-cutting ceremony.

Nintendo opened its New York store at Rockefeller Center 19 years ago this month, though there was previously a Pokémon Center at the same location. Along with merchandise and kiosks where visitors can play some Switch games, the New York store has a mini museum featuring older consoles and a boatload of Amiibo. 

The company didn't open any permanent stores in Japan until 2019, and it now has three in its home country. Nintendo also has a private outlet for employees at its American headquarters in Redmond, Washington.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-is-finally-opening-a-second-us-store-155001183.html?src=rss

Fortnite’s new post-apocalyptic season taps into Fallout, Mad Max and X-Men

Epic Games has an uncanny habit of making sure Fortnite is in tune with the cultural zeitgeist and that's very much the case once again. After a strong season focused on Greek gods and monsters, the latest major revamp of the battle royale is taking a vehicle-heavy, post-apocalyptic turn in Chapter 5 Season 3.

The new season, which is dubbed "Wrecked," seems very much inspired by Mad Max, given the desert vibe and modded vehicles. It includes an official Fallout crossover too. Not only that, a wastelander take X-Men’s Magneto will be unlockable via battle pass quests at some point in July.

This is all very timely given the success of Prime Video's adaptation of Fallout, Furiosa: A Mad Mad Saga hitting theaters and X-Men ‘97 capturing the hearts and minds of '90s kids all over again. The Wrecked season will run until August 16.

The sandstorm that had been looming in the horizon over the last couple of weeks has swept over the island, bringing destruction and a new biome in the south called the Wasteland. (I'm glad my favorite drop site last season, Mount Olympus, has survived for now.) You'll have three new locations to explore in the Redline Rig refinery, the Nitrodrome car arena and Brutal Beachhead, where you'll find a boss named Megalo Don.

Redline Rig churns out Nitro Splash and Nitro Barrels, which you can find all over the island and use to power up your car and yourself. When you're Nitro-fied, you can bash through builds without needing to use your pickax. If you're lucky enough to find Nitro Fists, you can use those as a powerful melee weapon too.

Vehicles can be modded with things like machine gun turrets and spiked bumpers. There's the option to hijack one of two War Buses that are patrolling the island as well. These have cannons and an EMP pulse that can damage enemy shields and disable nearby vehicles.

As for the Fallout collab, that franchise's iconic Nuka-Cola is now in Fortnite. You can slurp some to replenish health and restore shields over time. In addition, you'll be able to unlock a T-60 Power Armor skin through the battle pass. 

This article originally appeared on Engadget at https://www.engadget.com/fortnites-new-post-apocalyptic-season-taps-into-fallout-mad-max-and-x-men-150816429.html?src=rss

Robocaller behind AI Biden deepfake faces charges and hefty FCC fine

A political consultant who admitted to using a deepfake of President Joe Biden's voice in a robocall scheme this year is facing several charges as well as a hefty fine from the Federal Communications Commission. Steve Kramer (pictured above) said his aim with the New Hampshire primary robocall was to warn people about the dangers of artificial intelligence, as The Hill notes.

Kramer previously worked for Dean Phillips, a long-shot Democratic presidential candidate who suspended his campaign in March. Kramer has called for "immediate action" on AI "across all regulatory bodies and platforms."

He has now been charged with 13 felony counts of voter suppression and 13 misdemeanor counts of impersonation of a candidate. The phony Biden voice allegedly urged people not to participate in the primary and to “save your vote for the November election.” New Hampshire Attorney General John Formella, who announced the charges, said in February that the robocall reached as many as 25,000 voters.

The FCC has proposed a $6 million fine against Kramer, citing an alleged violation of the Truth in Caller ID Act as the robocall is said to have spoofed a local political consultant's phone number. The agency also proposed a $2 million fine against Lingo Telecom, the telecom carrier that operated the phone lines, for allegedly violating caller ID authentication rules. The FCC banned AI-generated voices in robocalls soon after the Kramer incident.

“New Hampshire remains committed to ensuring that our elections remain free from unlawful interference and our investigation into this matter remains ongoing," AG Formella said. "The Federal Communications Commission will separately be announcing an enforcement action against Mr. Kramer based on violations of federal law. I am pleased to see that our federal partners are similarly committed to protecting consumers and voters from harmful robocalls and voter suppression."

Meanwhile, the FCC may soon require political advertisers to disclose the use of any AI in TV and radio spots. However, chairwoman Jessica Rosenworcel is not seeking to ban the use of AI-generated content in political ads. “As artificial intelligence tools become more accessible, the commission wants to make sure consumers are fully informed when the technology is used,” Rosenworcel said in a statement on Wednesday.

This article originally appeared on Engadget at https://www.engadget.com/robocaller-behind-ai-biden-deepfake-faces-charges-and-hefty-fcc-fine-201803214.html?src=rss

Ticketmaster owner sued by DOJ and 30 attorneys general over alleged monopoly

The Justice Department and 30 state and district attorneys general are attempting to break up Ticketmaster owner Live Nation. They claim in an antitrust suit filed in the Southern District of New York that the company has created an unlawful monopoly over the live entertainment industry. The suit argues that Live Nation has harmed fans, promoters and artists as its dominance has led to imposing higher ticket prices while stifling innovation and competition.

Live Nation owns and/or operates many venues and festivals. It also sells tickets to concerts and festivals, and manages many of the artists who play at them.

“We allege that Live Nation relies on unlawful, anticompetitive conduct to exercise its monopolistic control over the live events industry in the United States at the cost of fans, artists, smaller promoters and venue operators,” Attorney General Merrick Garland said in a statement. “The result is that fans pay more in fees, artists have fewer opportunities to play concerts, smaller promoters get squeezed out and venues have fewer real choices for ticketing services. It is time to break up Live Nation-Ticketmaster.”

It was reported back in 2022 amid Ticketmaster's struggle to handle overwhelming demand for Taylor Swift's The Eras Tour that the DOJ had been investigating whether Live Nation held a monopoly in the live music market. The Swift ticket debacle prompted a Senate antitrust hearing.

The DOJ claims that Live Nation established a dominant position by pushing artists to use its services and threatening possible competitors in the live music promotion space. The company is also accused of locking venues into long, exclusive contracts that prevent them from using alternative (and perhaps less expensive) ticketing platforms. The Justice Department says Live Nation handles about 60 percent of concert promotions at major venues in the US, as well as approximately 80 percent of primary ticketing at major concert venues.

According to the lawsuit, Live Nation sought to lock out competitors and protect its so-called "flywheel" model. The DOJ describes this as a "self-reinforcing business model that captures fees and revenue from concert fans and sponsorship, uses that revenue to lock up artists to exclusive promotion deals, and then uses its powerful cache of live content to sign venues into long term exclusive ticketing deals, thereby starting the cycle all over again."

A merger of Live Nation and Ticketmaster got the green light from the DOJ in 2010, but the deal was subject to some conditions. After the Justice Department found in 2019 that Live Nation violated a condition that banned it from threatening venues that chose to use a Ticketmaster competitor, the agency extended the consent decree by five years to 2025.

In a statement, Live Nation rejected the assertion that it held a monopoly. "The defining feature of a monopolist is monopoly profits derived from monopoly pricing," it said. "Live Nation in no way fits the profile. Service charges on Ticketmaster are no higher than elsewhere, and frequently lower."

The company argued that breaking it up wouldn't lead to lower ticket prices or service fees. It claims that concert promoters and ticketing companies don't control ticket prices, which have been driven higher by increased production costs and the growing popularity of artists. Live Nation also states that Ticketmaster "retains only a modest portion" of service fees and that its market share has decreased in recent years.

Other parts of the government have put Live Nation and Ticketmaster in their sightlines. The House of Representatives recently passed a bill that would force Ticketmaster and other ticketing companies to show the total price of tickets to buyers up front. There's a separate bill in the Senate that seeks to make ticket pricing more transparent too. Along similar lines, the Federal Trade Commission, has proposed a rule to ban junk fees that companies including Ticketmaster add to the total price at checkout. For their part, Live Nation and Ticketmaster said last year that they'd start showing customers the total price of tickets at the jump.

This article originally appeared on Engadget at https://www.engadget.com/ticketmaster-owner-sued-by-doj-and-30-attorneys-general-over-alleged-monopoly-160153725.html?src=rss

South Korea aims to bolster local chip production with $19 billion of support

South Korea is the latest country to support its local semiconductor industry in a significant fashion. It's trying to stay competitive with the likes of the US, China and Taiwan with the help of a 26 trillion won ($19 billion) support package. The country will extend tax breaks that were set to expire at the end of this year and provide financial support to chipmakers through the state-run Korea Development Bank, as The Wall Street Journal reports.

Amid large demand for chips to power AI systems and other computing needs, South Korea saw exports of semiconductors rise 56 percent in April compared with a year earlier. That's despite fierce competition from the likes of Intel and Taiwan Semiconductor Manufacturing Co. (TMSC). SK Hynix said it would bolster its AI chip manufacturing capacity in South Korea with an extra $14.6 billion investment, while Samsung replaced the leader of its semiconductor division to try and become more competitive.

South Korea's moves could help it keep pace with the US, which has been trying to ramp up domestic chip production to reduce its reliance on imports. Through the CHIPS Act, the US is subsidizing manufacturers such as Intel, GlobalFoundreies and TMSC. As it happens, one of the largest recipients of a CHIPS Act subsidy is Samsung, which is receiving up to $6.4 billion in federal funding for a new semiconductor plant in Texas.

This article originally appeared on Engadget at https://www.engadget.com/south-korea-aims-to-bolster-local-chip-production-with-19-billion-of-support-145043131.html?src=rss

Snap brings its AR lenses to Chrome through an extension

Back when we were all stuck at home in 2020 and had to stay on video calls all day, some companies tried to liven things up with augmented reality filters and background replacements. Maybe they caused someone, somewhere to smile once or twice. Although it's hard to argue that they lifted most people out of the doom and gloom of the pandemic, the filters by and large stuck around. 

That's not entirely true in Snap's case. The company used to have a desktop camera app that included AR folders, but it killed that last year. Now Snap is bringing its AR lenses to the desktop in a different way — via a Google Chrome extension.

Snapchat Camera for Chrome can enable AR lenses directly on your webcam. You can then use them for video calls, livestreams, video recordings and so on. Unlike the previous desktop app, you will need to sign in with a Snapchat account to use the lenses. You'll be able to employ any custom lenses you create too. 

Bringing the lenses to Chrome will give you a bit more flexibility, but they didn't appear from the desktop entirely. Microsoft Teams started using the filters last year.

AR lenses have long been ingrained in Snapchat's identity. They're one of the major features that helped the app stand out alongside the early selling point of ephemeral visual messages. So it makes sense for Snap to make use of them in as many areas as possible. While the lenses might liven things up a bit when you're on a Discord call with friends, it's hard to imagine anyone having a shooting star effect or a virtual frog headpiece in place during a serious conference call.

This article originally appeared on Engadget at https://www.engadget.com/snap-brings-its-ar-lenses-to-chrome-through-an-extension-192805977.html?src=rss

Anker power banks are up to half off ahead of Memorial Day weekend

Many people will be traveling this Memorial Day weekend as the summer unofficially gets underway. It’s important to keep smartphone, tablet and laptop batteries topped up, but you can’t always rely on finding an outlet as you're on the move. So it’s always useful to have a power bank on hand. As luck would have it, Anker’s power banks are on sale for up to 50 percent off. The Anker MagGo Power Bank 10K, for instance, has dropped to $70. That's $20 off the usual price.

This is our pick for the best MagSafe power bank so if you have an iPhone 12 or later, it’s definitely worth considering. It's Qi2 certified, so it can wirelessly charge other supported devices as well, albeit at a slower rate than the 15W speed you'll get on a MagSafe-ready iPhone.

Anker claims the MagGo Power Bank can wirelessly charge an iPhone 15 from zero to 50 percent capacity in 44 minutes. With a 10,000mAh capacity, it can charge an iPhone 15 Pro up to 1.8 times over. It has a built-in stand, so you can prop up your phone to watch videos on a train or plane as it charges. There's also a smart display that'll show you the battery level and remaining usage time of the power bank.

Elsewhere, you can snap up the Anker Prime Power Bank for a record low of $125. That’s $55 less than the usual price. This model has a far larger capacity than the MagSafe offering at 27,650mAh — that's enough to charge a 13-inch, M2-powered MacBook Air 1.28 times or an iPhone 14 around 4.67 times, Anker says.

The power bank has fast charging support for multiple devices at the same time via its dual USB-C and single USB-A port array. Anker claims it can charge a 16-inch M2 Pro MacBook Pro to 50 percent in 28 minutes.

In addition, the Anker Magnetic Power Bank 5K is 50 percent off in this sale, having tumbled to $35. This has a smaller capacity of 5,000mAh (which is good for 0.8 full charges of an iPhone 13) and it doesn't have a screen like the other two models mentioned above. But it's a handy way to keep your phone's battery topped up while you're on the move. It has a built-in kickstand and you can recharge while using it via a USB-C cable.

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This article originally appeared on Engadget at https://www.engadget.com/anker-power-banks-are-up-to-half-off-ahead-of-memorial-day-weekend-152054276.html?src=rss

A Super Mario 64 mod may be as close as we ever get to Mario Maker 3D

Super Mario Maker and its sequel are terrific games that let fans create and share their own Mario levels with ease. But it was a bit of a disappointment that Nintendo only factored in the 2D Mario games. None of the plumber's 3D incarnations have made it to a Mario Maker title to date. So thank goodness for modders.

A pair of modders named Arthurtilly and Rovertronic have released an open-source Super Mario 64 mod that aims to make it a cinch for players to create and share their own levels. You'll need your own (legally obtained) Mario 64 game file and a separate piece of software to infuse the mod into it. It's even possible to use Mario Builder 64 on a Nintendo 64 if you have a supported flashcart.

You'll have more than 100 parts to build your levels with. The creation tool includes some custom parts from a previous mod, so you have extras like permanent powerups at your disposal. To share your creations and find those made by others, the recommended places to look are a website for Mario level modders and Rovertronic's Discord server.

It'll be interesting to see if ridiculous 3D kaizo-style levels start popping up, while the mod could allow speedrunners to create custom training grounds where they can practice strategies. Personally, I'm hoping for creators to build levels that rely on half-A presses to beat.

This article originally appeared on Engadget at https://www.engadget.com/a-super-mario-64-mod-may-be-as-close-as-we-ever-get-to-mario-maker-3d-204024562.html?src=rss