Awesome Games Done Quick 2025 will include Crazy Taxi with a live backing band

It’s almost time again for Awesome Games Done Quick (AGDQ), the zany speedrun-fest for a good cause. The hook for this year’s event is a run of the Dreamcast classic Crazy Taxi with a live backing band. Funds raised from this year’s showcase will benefit the nonprofit Prevent Cancer Foundation. AGDQ 2025 runs from January 5 to 12 in Pittsburgh.

The live instrumental band rocking out during a Crazy Taxi run sounds like a fun centerpiece. You can check out a preview in the video below, which showed the same band rocking out to a recorded run of the game at Summer Games Done Quick (SGDC) 2024. On Saturday, January 11 at 4:48PM ET, you can catch a fully live version.

Other highlights on the agenda include a run of the instant PlayStation classic Astro Bot on Sunday, January 5 at 6:30PM ET, a speedrun of Pokémon Omega Ruby/Alpha Sapphire for 3DS on January 11 at 8:18AM ET and a play-through of the Wii port of The Legend of Zelda: Ocarina of Time on the same day at 4PM ET. You can check out the full schedule for more.

Last year’s AGDQ (also in Pittsburgh) raised $2.5 million for the Prevent Cancer Foundation. Among its best bits were a no-hit run of Resident Evil 2 (2019), Super Mario 64 completed on an electric drum kit and a pup named Peanut Butter lending a paw to help his person beat the NES classic Gyromite. The Games Done Quick Organization has raised $51.8 million for various charities throughout its 15 years.

You can stream AGDQ 2025 on Twitch. Or, if you want to attend live at the Wyndham Grand in downtown Pittsburgh, you can register now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/awesome-games-done-quick-2025-will-include-crazy-taxi-with-a-live-backing-band-203426032.html?src=rss

Netflix gives us another sneak peek of Squid Game season two

We’re still officially in “teaser trailer” territory for the new season of Squid Game but a lot of interesting details just dropped in the latest one for season two.

The new trailer takes us deeper into the games as Seong Gi-hun, played by Lee Jung-jae, returns to the island presumably to take down the rich tyrants and the Front Man from the inside of the tournament. Seong is back as a player (Player 456 again, to be specific) and at least two of the games from the last season will be part of the new one, including “Green Light” and the dalgona cookie cutting challenge. This time, however, they have an experienced contestant in the sea of green, bloodied jumpsuits who can tell them how to avoid the pitfalls (figuratively and literally if the Mirror Bridge returns).

Seong seems to be on a personal crusade to save the latest batch of players who may not have any understanding of the games and its very high stakes. Unlike last season, Seong isn’t smiling when he takes his official contestant photo. The new trailer also features an impassioned Seong trying to convince the new batch of players to vote to leave the island with their lives still intact.

The next season of Squid Game lands on Netflix the day after Christmas, but for me, it still cannot get here quick enough.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-gives-us-another-sneak-peek-of-squid-game-season-two-204719198.html?src=rss

Playdate is officially getting a Season Two with ‘about a dozen games’ next year

Panic slipped some major news into its fall Playdate Update: Season Two is happening, and we’ll see it next year. Can I get a “hell yeah!”? It’s been over two years since Season One dropped, and in the time since, it’s remained unclear whether another would ever follow. But in today’s livestream, Panic’s Video & Podcast host Christa Mrgan confirmed that Season Two is a go, and it’s “happening next year.” Consolation for killing the Stereo Dock, perhaps?

There are a lot of details we still don’t know about Season Two, like how much it'll cost (Season One was included with the purchase of a Playdate), but a PR person for Panic confirmed to Engadget that Playdate owners will have to buy it from the Catalog. Information on pricing and the exact number of games will be released in 2025. The first season brought two games per week over the course of 12 weeks, amounting to 24 games in all. According to Mrgan, Season Two so far includes “about a dozen games.” There’s also apparently another “really cool surprise thing” that we aren’t allowed to know the details about just yet, and my curiosity is definitely piqued.

In addition to the Season Two announcement, the fall update also highlighted some upcoming Catalog games to look out for in the coming weeks and into 2025: Owlet’s Embrace, a metroidvania about an owl who is scared to fly; Comet, a puzzle-adventure game about a girl who is forced to face her fear of the dark after her brother goes missing; Office Chair Curling, which is exactly what it sounds like and looks absolutely absurd in the best way; Bwirds, a cute word puzzle game; a pinball game called Devils on the Moon from the makers of the Tetris-like, Pullfrog; and the top-down boat racing game, RowBot Rally.

There’s also a huge Catalog sale going on right now that runs through November 14. Some of our favorite Playdate games are deeply discounted, so if you’ve been waiting for the right moment to scoop up all the titles on your “to play” list, now would be the time.

Update, October 31 2024, 2:45PM ET: This story has been updated to include additional information from Panic/Playdate's PR. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-is-officially-getting-a-season-two-with-about-a-dozen-games-next-year-180446193.html?src=rss

The Simpsons will join Monday Night Football on ESPN+ and Disney+

The town of Springfield will host a National Football League game in December at Atoms Stadium, but neither the Springfield Atoms nor the Shelbyville Sharks will take the field.

Instead, the Bengals-Cowboys game on December 9 will be transformed into the world of TV’s longest running sitcom The Simpsons for a special Funday Football edition of Monday Night Football. The special Simpsons-ized broadcast will air on the ESPN+ and Disney+ streaming services and the NFL+ mobile app. The game will broadcast in its regular form on ESPN, ESPN+, ABC, ESPN2 and ESPN Deportes.

The game will implement tracking technology to turn the players on the field and ESPN commentators Mina Kimes, Dan Orlovsky and Drew Carter into Simpsons characters. Kimes, Orlovsky and Carter will wear Meta Quest Pro headsets to see their virtual environments. The quarterbacks will be transformed into Bart for the Cincinnati Bengals and Homer for the Dallas Cowboys using Sony’s Beyond Sports AI data analyzer and Hawk-Eye Innovations sports tracking and broadcast technology, according to a Disney press release.

The game will also feature more characters and pre-animated scenes from the show’s original cast including Hank Azaria, Nancy Cartwright, Dan Castellaneta, Julie Kavner and Yeardley Smith along with some surprise sports cameos. Characters like Lisa, Krusty the Clown, Carl, Lenny, Moe and Milhouse will be on the sidelines rooting for their respective teams. The announcement doesn’t mention Harry Shearer, so don’t expect Mr. Burns or Smithers to be at the game.

This isn’t the first time that ESPN has turned a regular season NFL game into an animated spectacle. Last year, Disney, ESPN and the NFL teamed up to turn an October game between the Atlanta Falcons and the Jacksonville Jaguars into a Toy Story themed game that transformed London’s Wembley Stadium into Andy’s room. The kids’ cable network Nickelodeon has also aired a few NFL games for its NFL Slimetime broadcasts featuring live commentary from animated characters like SpongeBob voiced by Tom Kenny and Patrick Star voiced by Bill Fagerbakke and computerized slime spewing in the end zones after touchdowns.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/the-simpsons-will-join-monday-night-football-on-espn-and-disney-202238589.html?src=rss

Netflix’s Senna showcases the rise and untimely death of the Brazilian F1 legend

After introducing many Americans to Formula One racing with the docuseries Drive to Survive, Netflix is spotlighting one of the motorsport’s greats. Senna will show the roots, drive and tragic passing of Ayrton Senna (Gabriel Leone) as he goes from racing go-karts in São Paulo, Brazil, to international superstardom and 41-time Grands Prix winner. You can watch the trailer below a month before the limited series’ debut.

“Fascinated by cars since childhood, Brazilian racer Ayrton Senna became a sports legend — until tragedy struck, changing Formula 1 forever,” Netflix’s description reads. Showrunner Vicente Amorim (Yakuza Princess) helms the six-part series. In addition to Leone (Ferrari) in the starring role, its cast includes Kaya Scodelario (The Maze Runner) and Matt Mella (The Bureau).

Actor Gabriel Leone as Ayrton Senna in the Netflix series Senna. Closeup of him as he sits in an F1 car.
Netflix

The trailer below showcases Senna’s determination in the face of adversity, his uncanny ability to drive in the rain and his love of his home country. The LA Times reports that the series was produced in Brazil, filmed mainly in Portuguese and is supported by F1’s governing body.

You can stream Senna exclusively on Netflix after you wrap up your Black Friday shopping on November 29.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-senna-showcases-the-rise-and-untimely-death-of-the-brazilian-f1-legend-175721183.html?src=rss

The paid version of Animal Crossing: Pocket Camp arrives on December 3

The free-to-play mobile game Animal Crossing: Pocket Camp is going the way of the dodo on November 28. However, it’s being replaced by a paid, (mostly) offline version called Animal Crossing: Pocket Camp Complete. This refresh drops on December 3, giving mobile Animal Crossing players just a few days without access to their beloved campsites.

Animal Crossing: Pocket Camp Complete won’t be cheap. It’ll be $10 from December 2 until January 25. After that, the price doubles to $20. Tom Nook doesn’t mess around. However, it will allow existing players to transfer save data and progress via their Nintendo accounts. This should be a boon for those who have been on board with the title since 2017. These players have until June 1 to transfer data from the old version to the new game.

The paid version will be different from the original in some ways. First of all, Leaf Tickets are being replaced by Leaf Tokens, likely because the tickets were purchased using real money and this is no longer a freemium game. There’s also something called Camper Cards, which Nintendo calls “customizable in-game cards that each player can create and trade through a QR Code, and that includes information like your personal favorite animal pal.” QR codes? Everyone loves those.

Animal Crossing: Pocket Camp Complete is also losing gift-sharing and the Market Box. There are a couple of other caveats for pre-existing players. First of all, there are no discounts available for current campers, even those who have regularly paid a monthly subscription fee. Some people have been paying those subs for years.

Finally, it looks like Nintendo plans on discontinuing support for the game next October, according to Kotaku. I’m no economist, but spending $20 on a mobile title that will likely stop receiving updates in less than a year doesn’t sound like fiscal responsibility. In any event, Animal Crossing: Pocket Camp Complete will be available for both iOS and Android come December.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-paid-version-of-animal-crossing-pocket-camp-arrives-on-december-3-175248073.html?src=rss

The paid version of Animal Crossing: Pocket Camp arrives on December 3

The free-to-play mobile game Animal Crossing: Pocket Camp is going the way of the dodo on November 28. However, it’s being replaced by a paid, (mostly) offline version called Animal Crossing: Pocket Camp Complete. This refresh drops on December 3, giving mobile Animal Crossing players just a few days without access to their beloved campsites.

Animal Crossing: Pocket Camp Complete won’t be cheap. It’ll be $10 from December 2 until January 25. After that, the price doubles to $20. Tom Nook doesn’t mess around. However, it will allow existing players to transfer save data and progress via their Nintendo accounts. This should be a boon for those who have been on board with the title since 2017. These players have until June 1 to transfer data from the old version to the new game.

The paid version will be different from the original in some ways. First of all, Leaf Tickets are being replaced by Leaf Tokens, likely because the tickets were purchased using real money and this is no longer a freemium game. There’s also something called Camper Cards, which Nintendo calls “customizable in-game cards that each player can create and trade through a QR Code, and that includes information like your personal favorite animal pal.” QR codes? Everyone loves those.

Animal Crossing: Pocket Camp Complete is also losing gift-sharing and the Market Box. There are a couple of other caveats for pre-existing players. First of all, there are no discounts available for current campers, even those who have regularly paid a monthly subscription fee. Some people have been paying those subs for years.

Finally, it looks like Nintendo plans on discontinuing support for the game next October, according to Kotaku. I’m no economist, but spending $20 on a mobile title that will likely stop receiving updates in less than a year doesn’t sound like fiscal responsibility. In any event, Animal Crossing: Pocket Camp Complete will be available for both iOS and Android come December.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-paid-version-of-animal-crossing-pocket-camp-arrives-on-december-3-175248073.html?src=rss

Overwatch 2’s long-awaited 6v6 tests start in December

It's finally happening, Overwatch 2 fans: as Blizzard indicated back in July, it will test out a return to six-player teams. When the transition from the original game took place just over two years ago, Blizzard switched to a 5v5 format, dropping one tank from each side. But after countless requests from the community, the team is ready to trial new spins on the old format with different approaches to team compositions.

Two 6v6 tests will take place in the next season of Overwatch 2. The first of these will get under way a week into season 14. Based on when the current season is expected to end (December 10, given the battle pass countdown), that means the first 6v6 test should start around December 17.

Blizzard is looking to avoid some of the pain points that persisted with the 2-2-2 setup of two tanks, two supports and two damage (or DPS) heroes in the original Overwatch. The first test will offer something in between that rigid role queue format and letting players have whatever combination of heroes they want without duplicating the same character (the current open queue option).

Each team of six will have between one and three heroes from each role. So you could opt to run with three tanks, two supports and one DPS in a set up that's similar to the infamous GOATS meta. But since this is a spin on the open queue format, teams will also be able to switch up their composition mid-match.

Overwatch 2 hereos Brigitte, D.Va, Mei, Echo, Winston, Tracer, Pharah and Zarya.
Blizzard Entertainment

"There are a few different combinations here that you will be able to try, but this opens up many different team compositions that we haven’t seen before in Overwatch 2," game director Aaron Keller wrote in a blog post. "Besides experimenting with a format that could be seen as a middle ground to Role Queue and Open Queue, this will also give us a look at how Overwatch 2 heroes, abilities and updates work in a 6v6 environment before we expand to other types of tests."

The second test will take place at some point later in season 14 (which is also slated to introduce a new Scottish hero). This will be a step back in time of sorts to 2-2-2. However, it will "incorporate some new principles we introduced with Overwatch 2," such as hero reworks and fewer crowd control abilities. 

Blizzard will make significant balance changes just for these two tests. For instance, tanks will have reduced power and survivability. Many passive abilities, such as self-healing over time for all heroes, may be tuned down or ditched.

"These format tests are all about understanding if we can make the core game even stronger," Keller wrote. "Every day, millions of players jump into the core 5v5 format and the last thing we want is to negatively impact that experience. The exciting thing about these tests is the potential to introduce something that could appeal to another group of players, ones that might have felt uncertain about the move to 5v5 when Overwatch 2 launched. Part of this series of tests is to not only judge our player’s appetite for larger team sizes, but for us to explore different ways that we might implement a change without running into the same problems we had previously."

Before the big 6v6 tests, Blizzard will try out a couple of composition-based experiments in season 13. The first will allow players to run with any spin on 2-2-1 that they like, but tanks will have reduced health, just like in open queue modes. You won't be locked to a given role here, either — for instance, you can switch from support to damage as long as your team doesn't have two DPS heroes already. The second 5v5 test — dubbed "Kingmaker" — will be a spin on that, but the player who is flying solo in their given role will receive some kind of bonus.

Overwatch 2 gilded skins
Blizzard Entertainment

"We’re exploring more freedom in 5v5 while enabling more types of compositions to succeed," Keller noted. These two tests are set to "provide an excellent benchmark and framework for us going into the 6v6 tests," and Blizzard is hoping that players will provide feedback on them.

The future of 6v6 really depends on how much enthusiasm there is. "In the world where a surge of players join this mode and continuously play it, then we have the signal we need to do more with it," Keller wrote. The game's director notes that as recently as a few months ago, it was hard for him to foresee a situation in which 5v5 and 6v6 coexisted for the long term, but if the latter is a hit among fans, "we know our players can want more than one experience, and it would be something we'd need to consider."

So, there you have it. If you're yearning for a return of 6v6, you'll probably want to spend quite a bit of time playing these tests. These experiments seem like a smart way to go about things and could mark a return to the days when it was easier to swap between roles, giving players much more flexibility to pull off great plays.

Any permanent return of 6v6 is likely to be a while away, though. Overwatch 2 has been tuned entirely for 5v5 in terms of hero abilities, reworks and balance changes. The maps have been designed with 5v5 in mind as well, with the team updating many maps from the original Overwatch to add more cover. As such, it may take some time to tweak things to make 6v6 happen, but its return is no longer a pipe dream for players.

This article originally appeared on Engadget at https://www.engadget.com/gaming/overwatch-2s-long-awaited-6v6-tests-start-in-december-180100100.html?src=rss

ESPN faces $146K fine for using emergency alert tones in NBA ads

The Federal Communications Commission (FCC) could go all the way with a proposed fine against ESPN.

The proposal calls for a penalty of $146,976 against ESPN for violating the Emergency Alert System (EAS) rules when the network aired ads to promote the 2023-2024 NBA season. The FCC said the tones were used “in the absence of an actual emergency.”

The offending ads contained the unauthorized EAS tune and were aired six times from October 20 to 24, 2023. Several complaints were filed on October 20 about the TV spots. The cable network admitted in response to a letter of inquiry that it used the EAS attention signals in the ads.

ESPN will have an opportunity to respond to the proposed fine. The Commission will examine all the evidence and legal arguments surrounding the alleged illegal tone use before making a final decision on the matter.

This is the third time the network misused an emergency tone on air. The FCC issued a $1.12 million fine as part of a forfeiture order in 2015 when ESPN used EAS tones a total of 13 times across three of its cable networks. ESPN violated EAS tone usage rules a second time during an airing of one of its 30 for 30 documentaries Roll Tide/War Eagle, leading to a $20,000 fine in 2021.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/espn-faces-146k-fine-for-using-emergency-alert-tones-in-nba-ads-200054993.html?src=rss

AAAAAAH! Phasmophobia haunts consoles this month

Phasmophobia was one of the chief reasons a lot of gamers lost so much sleep during the pandemic. Now it’s finally headed to consoles after four years of frightening the hell out of us.

Kinetic Games’ ghost hunting game is heading to PlayStation 5, PS VR2 and Xbox Series X/S on October 29. Players on consoles and PCs through Steam can explore haunted places together in online sessions and discover the highest octave their voices can hit. Kinetic announced the game’s console release last year but unforeseen delays forced the studio to push back the date.

Since the game is launching on consoles just before Halloween, Kinetic Games is also holding a special in-game event. Teams will receive a special Halloween goal in which all teams playing on all platforms will work together to “permanently unlock the Blood Moon weather.” The achievement comes with a special badge and trophy and more reasons to scream your head off in future matches.

Phasmophobia is an addictive and horrifying four-player exploration game that came to life on PCs in 2020. As part of a team of ghost hunters, you’re dispatched to a haunted location to investigate and determine what type of horrifying soul is dispatching the living to the realm of the dead. Each team member uses various pieces of ghost hunting equipment and ethereal artifacts to determine the type of spirit doing the haunting and other required criteria about the entity, capture evidence of its presence and sometimes even make contact with the entity.

These ghosts and otherworldly creatures don’t just make doors slam shut and yell “Boo!” before scurrying off into the shadows. There are 20 different types of entities like banshees, demons wraiths and revenants that can call out your name in the darkness, drive down your sanity and even kill your ghost hunter if you're not careful.

This article originally appeared on Engadget at https://www.engadget.com/gaming/aaaaaah-phsamophobia-haunts-consoles-this-month-182546124.html?src=rss