Marvel’s Wolverine will hit PS5 on September 15

As spicy as the PlayStation State of Play that took place a couple of weeks ago was overall, there was one major first-party game that was notably absent from the showcase: Marvel’s Wolverine. Insomniac Games’ latest superhero blockbuster was already slated for a fall release and now the studio has revealed exactly when you’ll be able to get your claws on it. Marvel’s Wolverine is coming to PS5 on September 15.

That’s it. That’s the announcement. There’s no new trailer to accompany the news, other than a six-second release date reveal video that popped up on YouTube. Insomniac previously said it would reveal more details about Marvel’s Wolverine this spring.

Technically, this release date means that Marvel’s Wolverine will debut in the last week of summer rather than in the fall. Still, it’s one of the relatively few blockbuster games you can expect in the tail end of this year because many major developers and publishers will be staying well clear of GTA VI.

Insomniac’s game will have a couple of months of breathing room before GTA VI soaks up all of the air in the gaming world when it arrives on November 19 — assuming Rockstar doesn’t announce another delay. However, parent company Take-Two plans to rev up its marketing machine for the game this summer, so it’s looking like GTA VI’s release date will hold this time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marvels-wolverine-will-hit-ps5-on-september-15-175500927.html?src=rss

For All Mankind’s latest trailer teases a war on Mars

Apple just dropped a full trailer for the fifth season of its hit sci-fi show For All Mankind. This is the first real look at the upcoming batch of episodes, which premiere on March 27. We got an extremely short teaser trailer last month but that only showed a guy on a motorcycle riding across Mars.

This is the first real-deal trailer and it's absolutely stuffed with footage indicating where the next season will take viewers. I'm going to get into some spoilers here, so read at your own risk.

For the uninitiated, For All Mankind is an alternate history show that started with a simple premise. What if Russia landed on the moon before America? That has since ballooned into all kinds of stuff which include, as mentioned above, a potential war on Mars.

For All Mankind is a show famous for its time jumps, and season five takes us all the way to an alternate version of 2012. Many of the show's original surviving characters are still kicking around, but they are old as paste and not exactly fit for high-octane space travel. Remember, the first episode started in the 1960s. Franchise lead Ed Baldwin (Joel Kinnamen) looks particularly dusty.

Much of the footage features newer characters, including the grandson of Baldwin. Season four ended with a Mars colony asserting its independence via asteroid theft. Now it looks like Earth is striking back, which could lead to a full-scale war. This is giving me The Expanse vibes, which is never a bad thing.

The show must be clocking good numbers for Apple TV+, as the streamer recently announced a spinoff called Star City. Details are scant, but it looks to cover similar events of the mainline show from Russia's perspective.

New episodes of For All Mankind air each Friday. This season will feature ten episodes and concludes on May 29.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/for-all-mankinds-latest-trailer-teases-a-war-on-mars-174822481.html?src=rss

Ryan Coogler’s X-Files reboot gets the green light at Hulu

Good news for all Ryan Coogler fans: The Sinners director is bringing back a beloved TV show. Hulu has officially green lit a pilot of Coogler's X-Files reboot, a project three years in the making, Deadline reports. Coogler has a five-year exclusive television deal with Disney, Hulu's parent company. 

Coogler is directing and writing the pilot episode, with Jennifer Yale coming on as showrunner. She previously held the role on The Copenhagen Test. Actress Danielle Deadwyler, known for roles in Till and The Harder They Fall, has signed on as co-lead. 

The show will follow the original storyline of two FBI agents who bond as they work on cases around paranormal and unexplained phenomena. No confirmation has come over whether former stars Gillian Anderson and David Duchovny will have any role in the reboot. 

The news came on Sunday, the same day Coogler won the BAFTA for Best Original Screenplay for Sinners. Coogler made history this year with a record 16 Oscar nominations for Sinners, including Best Original Screenplay and Best Picture. Coogler also wrote and directed Creed, Black Panther and Black Panther: Wakanda Forever.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/ryan-cooglers-x-files-reboot-gets-the-green-light-at-hulu-140735536.html?src=rss

Samsung Galaxy Book 6 series will be available in the US starting on March 11

You can get any of the Samsung Galaxy Book 6 models in the US, starting on March 11. In fact, you can make a reservation right now through Samsung’s website and its experience stores. The company launched the Book 6 series of laptops, namely the basic Book 6, the Book 6 Pro and the Book 6 Ultra, at CES earlier this year. They’re powered by Intel’s new Core Ultra Series 3 processors, which were also announced at CES and which promise great graphics and battery life.

All three models come in grey and with AI features, such as AI Select and Search that you can use to look for information using natural language. The basic Book 6 laptop will set you back at least $1,050, while the Book 6 Pro’s prices start at $1,600. The Book 6 Ultra will cost you at least $2,450. The Galaxy Book 6 Pro will be available in 14- and 16-inch versions and will come equipped with up to Core Ultra X7 processors and Intel Arc graphics. Meanwhile, you can equip the 16-inch Galaxy Book 6 Ultra with up to Core Ultra X9 processors. The most expensive Book 6 promises significant performance improvements, thanks to its new 5th-generation MPU, Intel Arc graphics and NVIDIA’s RTX 50 series GPUs.

The Book 6 Ultra and the 16-inch Pro have slimmer profiles than their predecessors, though the former has a more traditional laptop shape and the latter looks more like the MacBook Air. It’s worth noting that Samsung redesigned the Ultra’s components across a larger surface area so that it can distribute heat more evenly. Both the Book 6 Pro and Ultra can last for up to 30 hours of video playback, since they feature Samsung’s longest-lasting batteries yet. Both models also come with AMOLED 2X (2,880 x 1,800) displays with refresh rates going up to 120Hz.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/samsung-galaxy-book-6-series-will-be-available-in-the-us-starting-on-march-11-125140613.html?src=rss

Amazon Games is winding down King of Meat

King of Meat's reign is ending. The game will end service on April 9, less than a year after its October 2025 debut. The Amazon Games-published title will be playable until that date, but will then be taken entirely offline. 

"Despite the creativity and innovation Glowmade brought to King of Meat, the game has unfortunately not found the audience we hoped for," the announcement read. 

Developer Glowmade had high hopes for King of Meat, its debut game, but it fell starkly short of expectations. The developer wanted a concurrent player count of at least 100,000, but peaked at 320, according to Insider Gaming. The game had a multi-million dollar marketing budget that included a video on MrBeast's YouTube channel and custom-wrapped London buses. The company even made a pilot for an animated TV show. Here at Engadget, we were so-so on a preview version of the game

December brought voluntary redundancies to Glowmade after previous assurances to staff. Anyone who has purchased King of Meat will be able to get a refund through their purchase platform and, in most cases, these refunds should process automatically by April 9. 

While it seems that King of Meat struggled to reach its audience, Amazon has a history of pulling games that are popular. Last fall, Amazon Games announced it would wind down support for New World: Aeternum, which first debuted in 2021. The news came as the division faced layoffs, but just that week the game had reached almost 50,000 concurrent players on Steam. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-games-is-winding-down-king-of-meat-113049172.html?src=rss

A new Evangelion series is coming from Studio Khara and Yoko Taro, creator of NieR

Anime fans rejoice, as there's a new Neon Genesis Evangelion series on the horizon. This was announced during a 30th anniversary event held in Japan. The bad news? Franchise creator Hideaki Anno won't be writing the scripts.

However, his replacement will be Yoko Taro, the guy who created the video game NieR. He also wears a giant and rather unsettling moon mask for some reason. The NieR franchise is known for rich and complex lore, with a story spanning thousands of years that occasionally dips into a parallel universe.

It's him in a moon mask.
Wikimedia Commons

Evangelion veteran Kazuya Tsurumaki will be on hand to direct episodes, which is nice for long-time fans. He directed the Rebuild of Evangelion films and the recent Mobile Suit Gundam GQuuuuuuX anime. Composer Keiichi Okabe, from the NieR franchise, is scoring the new show. The new series will be produced by Studio Khara and Cloverworks.

While we know a fair bit about who's behind the scenes of the upcoming show, we don't know anything about the plot. We don't know if it's yet another remake of the original story, a sequel or some kind of spin-off like the chibi-inspired Petit Eva: Evangelion@School. There's a trailer, but it's light on details.

With Taro on board, it could really go in any direction. It's worth remembering, after all, that NieR is actually a spin-off of a PS2 game called Drakengard. In one of the multiple endings of that game, a final boss is transported from a fantasy realm to modern-day Tokyo. Slaying this beast releases a virus that plagues humankind, which is what eventually leads to the post-apocalyptic setting of NieR. This is sort of like if the events of a Dragon Quest game somehow led to the world of Resident Evil.

If there's anyone who can breathe fresh life into the Evangelion franchise, it's Taro. Did I mention he wears a gigantic moon mask? Also, this isn't his first time penning TV scripts. He co-wrote the NieR: Automata anime spinoff.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-evangelion-series-is-coming-from-studio-khara-and-yoko-taro-creator-of-nier-170916543.html?src=rss

An old-school Zelda-like, Skate Bums and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you'll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.

On Thursday, there were four showcases highlighting indie games all in a single day. It's not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.

The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight's DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.

Erased, from solo developer Jerron Jacques, looks pretty interesting. It's an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game's development process on social media, even carried out some of the parkour motion capture work personally.

There was lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.

There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I've had this on my wishlist since 2022, so I'm glad to learn it'll hit Nintendo Switch, PS5 and PC on April 16. 

In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.

The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it's in the form of a coin pusher. I didn't have a chance to check out the previous playtest to get a better sense of why there's so much buzz around this one, but I'll for sure be trying the Steam Next Fest demo, which is available now.

It remains deeply weird to refer to a game under Acclaim's umbrella as an indie, but that's where we are now. The publisher is bringing Ridiculous Games' GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There's a Next Fest demo available for this one too. 

Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It's coming to Steam, PS5, Nintendo Switch and Xbox in April.

Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It's always neat to learn about games being made in my neck of the woods.

One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You'll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There's an updated Steam demo that's said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.

I'm including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio's head of "barketing." (Okay okay, the game's hand-drawn visuals look lovely too.)

There's plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There's a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.

Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that's my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too. 

This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It's available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there's a 15 percent launch sale (you'll need to be a PS Plus member to get the discount on PS4 and PS5).

Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.

You can create and share graffiti, and this will appear in other players' games (which is a neat touch). Demon Tides is out now on Steam. It'll usually cost $25, but until March 5, you can snap it up for $20.

Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you'll try to take down the Skate Bums, a gang of bullies. There are "weird characters," sick combos to pull off, coins to collect and wrecking balls to dodge. 

There's said to be a "simple directional trick system" while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there's a 15 percent discount until February 27.

Love Eternal is a psychological "horror platformer about escaping the domain of a selfish god," which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You'll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality. 

During a dinner at home, Maya's family disappears and she suddenly appears in an "eerie, desolate realm" that looks like an Iron Age castle. That's a creepy enough set up to match the game's haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There's a 15 percent launch discount (again, you'll need to be a PS Plus member to take advantage of that on PlayStation).

Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28. 

You'll have four hours to complete an '80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don't consult a walkthrough. If you're successful, you'll receive an AGAT certification and diploma. Good luck!

"Musical narrative adventure" People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there'll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.

I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.

I don't fully understand what's going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it's "impossibly difficult to describe." But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I'm intrigued.

What I am able to surmise is that it's a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It's also for "clowns and criminals," apparently. I'm gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”

Sometimes, a game pops up that makes me think "how has no one done this before?" Such is the case with Become. It's a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.

The game has "no explicit sexual acts, nudity or violence," according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-old-school-zelda-like-skate-bums-and-other-new-indie-games-worth-checking-out-120000770.html?src=rss

Tunic publisher claims TikTok ran ‘racist, sexist’ AI ads for one of its games without its knowledge

Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.

As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a "racist, sexualized" representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI "turned all the way off," but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.

A number of Finji ads have appeared on TikTok, some that include montages of the company’s games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if they’re coming directly from Finji) appeared as slideshows. Some images don’t appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual June’s titular protagonist with "a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees." Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.

As for TikTok’s response, IGN printed a number of the platform’s replies to Finji’s complaints, in which it initially said, in part, that it could find no evidence that "AI-generated assets or slideshow formats are being used." This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was "no longer disputing whether this occurred." It added that it has escalated the issue internally and was investigating it thoroughly.

TikTok does have a "Smart Creative" option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the “Automate Creative” features, which use AI to automatically optimize things like music, audio effects and general visual "quality" to "enhance the user’s viewing experience." Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.

After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad "raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio," the Finji co-founder was offered something of an explanation.

TikTok said that Finji’s campaign used a "catalog ads format" designed to "demonstrate the performance benefits of combining carousel and video assets in Sales campaigns." It said that this "initiative" helped advertisers "achieve better results with less effort," but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.

Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was "a bit shocked by TikTok’s complete lack of appropriate response to the mess they made." She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was "obviously not holding my breath for any of the above."

This article originally appeared on Engadget at https://www.engadget.com/gaming/tunic-publisher-claims-tiktok-ran-racist-sexist-ai-ads-for-one-of-its-games-without-its-knowledge-185303395.html?src=rss

Engadget Podcast: Instagram on trial and the RAMaggedon rages on

This week, Meta CEO Mark Zuckerberg testified in a landmark social media trial, claiming the company only wanted to make Instagram "useful" and not addictive. In this episode, we chat about Zuck's testimony and the potential implications of this trial for social media companies. Also, we dive into the latest effects of the RAMaggedon RAM shortage, including a potential PlayStation 6 delay and a dire future for practically every consumer electronics company.

  • Mark Zuckerberg testifies that Instagram was meant to be “useful,” not addictive in social media addiction trial – 1:27

  • Meta reportedly plans to launch a smartwatch later this year – 13:23

  • The RAMageddon will likely kill some small consumer electronics companies – 15:54

  • Apple could unveil a MacBook, new M5 Pro chip, and iPhone 17e at March 4th event – 26:26

  • Google’s Pixel 10a arrives on March 5 – 32:17

  • Email leaked to 404 media suggests Ring had plans to use its Search Party function for wider surveillance – 34:48

  • Listener mail – 45:14

  • Working on – 48:40

  • Pop culture picks – 49:04 

Host: Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-instagram-on-trial-and-the-ramaggedon-rages-on-131526178.html?src=rss

Meta’s metaverse is going mobile-first

Meta is formally sectioning off Horizon Worlds, the closest thing it has to a metaverse, from its Quest VR platform, according to a new blog post from Samantha Ryan, Meta's VP of Content, Reality Labs. While the decision runs counter to Meta's original plan to own an immersive virtual world that could serve as the future home for all online interaction, it fits with the recent cuts it made to its costly Reality Labs division, and Mark Zuckerberg's public commitment to focus the company on AI hardware like smart glasses going forward. 

"We’re explicitly separating our Quest VR platform from our Worlds platform in order to create more space for both products to grow," Ryan writes in the blog post. "We’re doubling down on the VR developer ecosystem while shifting the focus of Worlds to be almost exclusively mobile. By breaking things down into two distinct platforms, we’ll be better able to clearly focus on each."

Meta has been developing mobile and web versions of Horizon Worlds in parallel with its VR app since at least 2023. Switching Worlds to being a mobile-first software platform isn't good for VR diehards, but it does make it a more natural competitor to something like Roblox or Fortnite, which also offer user-created and monetizable worlds and games. It's also a business Meta believes it can more easily scale because of its ability to connect games to "billions of people on the world’s biggest social networks."

While Meta shuttered several of its own VR game studios earlier this year, it still wants to support third-party developers publishing games on its platform. The company says new monetization tools, better discoverability, a "Deals" tab and more ways for developers to talk to their customers should help make a difference. Maintaining the Quest's library of games could also be critical going forward. Business Insider reported in December 2025 that Meta was working on a gaming-focused Quest headset, and Meta CTO Andrew Bosworth confirmed earlier this February that the company still had multiple Quest devices on its roadmap.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-metaverse-is-going-mobile-first-233030532.html?src=rss