Look Outside’s April 1 update that let you kiss enemies is now a permanent ‘smooch mode’

For April Fools' Day, the developer of Look Outside released an update that added a new option to your interactions with NPCs: kissing. Instead of just fighting or talking to enemies and surviving neighbors in the cursed apartment building, you could give 'em a smooch. Their dialogue and sprites were updated accordingly, too. Cue stammering eldritch horrors with bright red blushing cheeks. April Fools' Day is (thankfully) over now, but there's good news for anyone who has been enjoying the lovefest or didn't get a chance to try it. Developer Francis Coulombe has built in a way for players to access "smooch mode" going forward.  

"If you started a game on April 1st and kissed the wounded neighbor, that save file is now permanently in smooch mode!" Coulombe posted on social media. "You can also activate smooch mode on a new save file by naming Sam 'Casanova'." I immediately started a new save to confirm and, yes, doing this does indeed allow you to go on a kissing spree. While you can't smooch every single person/abomination you'll run into, you sure can kiss a lot of them.

Want to kiss the Rat King? Go wild. Pierre? Yup. That weird bug guy in the basement who eats bandages? Unfortunately yes, he's kissable too. This truly is the game that keeps on giving. We're apparently getting a real, non-silly update in the near-future as well, so Look Outside fans are eatin' good. Now, please excuse me while I get back to my Kiss Everyone (except Lyle) run. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/look-outsides-april-1-update-that-let-you-kiss-enemies-is-now-a-permanent-smooch-mode-223746232.html?src=rss

VR game Teenage Mutant Ninja Turtles: Empire City launches on April 30

Everyone's four favorite anthropomorphic turtles are returning to the world of video games. Teenage Mutant Ninja Turtles: Empire City will be released on April 30 for the Meta Quest, Steam VR and Pico. It is made by VR game company Cortopia Studios and will retail for $25. Empire City is a first-person action game that you’ll be able to play solo or co-op with up to four people. And yes, that means all four of the turtles are playable.

We've seen a lot of the quartet flexing their fighting form in games over the years, but this is their first time appearing in a standalone VR title. In addition to the shelled heroes, the first part of the new game's trailer highlights other familiar figures from the series, such as Karai of the Foot Clan and ripped rhino Rocksteady. And of course April is there providing pizza and intel.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vr-game-teenage-mutant-ninja-turtles-empire-city-launches-on-april-30-210451025.html?src=rss

Indie Pass is a forthcoming subscription service exclusively for indie games

Publisher and game management platform indie.io just announced the pending launch of something called Indie Pass. This is a subscription service, so it's sort of like Game Pass but for indie titles.

It launches on April 13 and will offer over 70 games on that date, with more coming down the line. Not a single person on this planet wants another monthly subscription to manage, but this one costs just $8. That's a pretty good deal, considering Game Pass Ultimate costs a whopping $30 per month.

However, these subscription platforms are only as good as their libraries. The company has already confirmed a bunch of nifty titles like the cozy game Echoes of the Plum Grove, the farm-based shooter Air Hares and the tactical RPG Dark Deity. It also promises a "constantly evolving catalog." Indie.io publishes a lot of stuff, so that should make it easier to keep the catalog stacked.

The company is also currently courting indie developers and publishers, with a promise to reveal some of these partnerships in the coming weeks. This could be a nice way to drum up interest in new or smaller games, but everything really depends on if people are willing to pony up for another subscription.

Indie Pass is just for PC. However, there doesn't seem to be anything that would prevent the platform from working on a Steam Deck via the console's Proton layer. This lets players run Windows-specific titles on the console's Linux-based OS. This has long been considered a good way to run indie.io-published games that don't make their way to Steam. Engadget has reached out to the company for specifics and will update this post when we hear back.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/indie-pass-is-a-forthcoming-subscription-service-exclusively-for-indie-games-171304359.html?src=rss

Flipboard’s ‘social websites’ are a new spin on decentralized social media

Flipboard has been one of the biggest boosters of decentralized social media. Now, the company, which is known for its social news reading app, is rolling out its latest experiment, "social websites." 

The project offers publishers and creators an easier path into what's often called the "open social web," which includes the fediverse, as well as other protocol-based platforms like Blueksy. The company says it could also help creators of all stripes wrest back control of their audiences from mainstream social media platforms and other "walled gardens."

In practice, social websites are essentially microsites that allow creators and publishers to bring together posts from decentralized platforms and RSS feeds into a single place where people can browse blogposts, newsletters, podcast episodes alongside relevant commentary from Bluesky, Mastodon and other federated services. It's also the first web-based offshoot of Surf, Flipboard's reader app designed for the open social web. 

The company has already teamed up with a handful of publishers and creators who have made their own "social websites" on top of Surf. For example, Rolling Stone created a dedicated site for its political coverage, which features posts from its writers alongside news stories. Creator David Rushing created a site called "All Net" inspired by the NBA fan community on Threads. All Net features Bluesky, Threads and Mastodon posts, alongside clips from NBA podcasters and creators on YouTube. Fans can not just follow along the feeds of these social websites, but can join in the conversation around the posts from disparate platforms in a single space.

"The social web is really promising and really awesome, but it is kind of complex and it's hard to use," Flipboard CEO Mike McCue tells Engadget. "What we're trying to do is actually make it [so] like in 15 minutes you can make one of these communities." 

Eliminating complexity is definitely something the wider protocol-based social web could benefit from. And the Surf website is refreshingly free of words like "protocol" and "federation." You can see content from Mastodon, Pixelfed (the fediverse version of Instagram), PeerTube (fediverse YouTube) without ever having to log in and figure out how to use those platforms. 

But there's also a lot of upside for individual publishers and creators, according to McCue. He's had a front-row seat to the years of volatile dynamics between publishers and social media platforms thanks to Flipboard. "They are really done with investing in yet another audience on yet another billionaire's platform where the discovery is totally black-boxed," he said. "Creators and publishers are looking for some way to basically take social media back, to own their own communities and their own relationships with their audience." 

Whether this experiment will result in meaningful traffic to publishers is less clear. The rise of Twitter alternatives hasn't always resulted in traffic gains to websites, which are also grappling with increasing pressure from AI search. For now, Flipboard has just ten social websites from publishers, though anyone can now start to tinker with the site and make their own.

This article originally appeared on Engadget at https://www.engadget.com/social-media/flipboards-social-websites-are-a-new-spin-on-decentralized-social-media-150000323.html?src=rss

April’s PS Plus Monthly Games include Lords of the Fallen and a trio of remastered Tomb Raider ports

Sony just revealed a trio of PlayStation Plus Monthly Games for April and it's a pretty stacked lineup. These will all be playable on April 7 for subscribers on any tier. After downloading, the games will stay in a player's library as long as the subscription remains active.

First up, there's Lords of the Fallen for PS5. This is a sequel to 2014's Lords of the Fallen, despite having the same exact name. The 2023 release boasts a much larger world than the original, but similar fast-paced gameplay. It's an action RPG with nine character classes and hundreds of weapons to choose from. There's also a dual-world mechanic that's (sort of) like The Legend of Zelda: A Link to the Past. It was generally well-reviewed and a success with players. There's another sequel scheduled for release later this year.

Tomb Raider I-III Remastered is a collection of ports first released back in 2024. These updated versions of old-school PlayStation classics boast updated graphics, with the ability to instantly switch back to the retro polygonal look. There's a new challenge mode that offers players the ability to replay levels with customized modifiers to complete achievements. This is a great entry point for Lara Croft fans who never got to play the originals. The collection is available on PS4 and PS5.

Sword Art Online Fractured Daydream is a live-service action RPG for PS5 owners with a heavy emphasis on co-op gameplay. Around 20 players can adventure simultaneously in teams of five parties scattered throughout the world. The story is a bit of a mess, pulling in characters from across the franchise's many entries. This approach sort of reminds me of something like Persona Q: Shadow of the Labyrinth, which uses narrative trickery to allow characters from multiple games to team up.

As always, the introduction of new titles means that some old games have gotta go. PS Plus members have until April 6 to download March's lineup, which include PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2 and The Elder Scrolls Online Collection: Gold Road.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/aprils-ps-plus-monthly-games-include-lords-of-the-fallen-and-a-trio-of-remastered-tomb-raider-ports-172105756.html?src=rss

The AI Doc’s director was “scared shitless” by AI, so he made a movie about it

If you're feeling anxious about AI and what it means for the future of humanity, you should watch The AI Doc: Or, How I Became an Apocaloptimist. As I noted in my review, the film aims to deliver some clarity amid all the hype. Now that it's in theaters, we sat down with director Daniel Roher, who won an Oscar for his film Navalny, to dive deeper into his complicated feelings around AI.

The entire topic made him nervous, Roher said, so he decided to team up with similarly anxious colleagues to demystify AI using film. He describes the goal of the project to be a sort of "first date" with AI, a way to hear about its potential benefits from AI boosters, while also taking in the many negatives brought up by critics. It’s probably too late to stop AI entirely, but he thinks we can at least try to find ways to limit the worst impulses of the tech industry. 

"I wanted to make this movie because I was scared shitless, that's the crux of it," he said in an interview on the Engadget Podcast. "I didn't understand what AI was. I didn't understand why everyone was talking about it and why it seemed to be this thing that came outta the woodwork and all of a sudden, people were talking about it like it was the apocalypse or like it was gonna be the most optimistic, greatest thing ever."

Ultimately, Roher arrived at the term “apocaloptimist,” which balances the contradictory ideas that AI can both seriously harm society, and that we can still shape the future by criticizing or outright rejecting it. "It's a worldview. It's choosing not to buy into a binary that's asking us to see this as either apocalypse and the end of the world, or through the rose-colored glasses of unvarnished optimism, which is also sort of a fallacy," he said.

On the one hand, he's well aware the major players pushing AI are, at best, flawed. When I mentioned Marc Andreessen’s recent comments about proudly having no inner thoughts, Roher added,” They're just fucking weird. They're just nerds who became billionaires because they were born at the right time and they had the right interests. They're brilliant in their own way and they have abilities, but they don't understand what it is to exist. They don’t know what real human beings navigate and go through.They have a very narrow worldview that's callous and cold and calculated.” 

For many, the overnight ubiquity of this largely untested technology and the collective wealth and power of those supporting it means rampant negative externalities are all but guaranteed. But Roher's apocaloptimism (we'll see if the term quite catches on) chafes against cynicism and doomsaying. He points to OpenAI’s Sora video generation app, which was heavily criticized as a tool that could lead to more realistic deepfakes, but was unceremoniously killed last week.

"I think people were [made] uncomfortable by it, and good,” Roher said. “And, shame on OpenAI for releasing this thing without any thoughtfulness. I guess the low bar of like, at least they had the decency to pull back and retract it, but only after public condemnation." He added, "to the cynical people saying we're all fucked, I'm like, no fuck you, we're not. Collective action matters.” 

And notably, the entire goal is to think more deeply about the uses of technology than the people actually creating it. "These guys, when you actually sit down with them, they don't have clarity, they can't make you feel better. They don't know themselves. They're just motivated by the unbridled optimism of the greatest profit-making technology in the history of humanity. "

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-ai-docs-director-was-scared-shitless-by-ai-so-he-made-a-movie-about-it-145747961.html?src=rss

An immersive ‘Black Mirror Experience’ is launching in Montreal

Banijay is launching the Black Mirror Experience, starting with Montreal in May with additional locations to be announced in the future. Specifically, it will be produced by Banijay Live Studio, the new subsidiary of the production company that owns Black Mirror, in partnership with VR firm Univrse. The studio describes it as an interactive virtual reality experience that blends “physical space and VR… designed to blur the lines of fiction and reality in which you become the main character.” While it is based on the hit TV show, you apparently don’t need any prior knowledge of the series to be able to enjoy it.

The experience, which will span 60 minutes, can accommodate one person and groups of up to six people. Players 12-years-old and above are welcome to participate. It puts the players in the showroom of a fictional tech giant called Phaethon that’s unveiling the LifeAgent, a robotic AI companion that’s supposed to make their owners’ life easier. LifeAgent does a full-body scan of its owner so it would know their needs before they do. But in true Black Mirror fashion, “once it sees through [their] eyes, it knows exactly how to help… whether [they] asked it to or not.”

You can take part in the event at Infinity Experiences in Montreal, where you’ll be able to play it in French, English and Spanish.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/an-immersive-black-mirror-experience-is-launching-in-montreal-115915992.html?src=rss

Dinosaur Polo Club has released a new co-op game and it’s free

Two pieces of good gaming news today. First: Dinosaur Polo Club has shadow dropped a brand new game today. Second, it's available for free on both PC and Mac from Itch.io. The project is called Read the F*cking Manual, or RTFM, and it is a co-op game based on working in tech support.

Dinosaur Polo Club is known for previous games Mini Metro and Mini Motorways. Both are stellar examples of simple, elegant game design, and a small group within the company took this game jam concept from passion project to a fully fledged release. 

Per the description, "Players must work together — or not — in this atmospheric game of trust and communication." The premise is that one player, the Troubleshooter, has the manual for the console, while the other player, the Terminal Operator, has to describe what's on their screen, which stays out of the Troubleshooter's sight. The workplace setting seems particularly apropos, because this is the sort of team-building activity you might do on the job that could be really fun or downright torturous depending on how much you like your colleagues. And the whole experience seems to dance around the horror genre, because there seem to be different endings depending on how much each person stretches the truth about what's really happening.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dinosaur-polo-club-has-released-a-new-co-op-game-and-its-free-214638400.html?src=rss

The Backrooms trailer combines creepypasta dread and A24 prestige horror

Against all odds, A24’s adaptation of The Backrooms actually looks like a proper elevated horror movie. Hell, it’s even got Oscar winner Chiwetel Ejiofor (12 Years a Slave, Serenity) and Cannes favorite Renate Reinsve (Sentimental Value) onboard. Judging from the film’s fist trailer, which combines The Backrooms creepypasta-born dread around liminal spaces, and A24’s slick horror aesthetic, you couldn’t tell that its director can’t even legally drink in the US yet. Yes folks, Kane Parsons is just 20.

Parsons, AKA Kane Pixels, made a splash four years ago with his original Backrooms shorts, the first of which has amassed over 73 million views on YouTube. Those were relatively simple episodes created in Blender, but they did an admirable job of feeling genuinely creepy. More recently, Parsons has also dabbled in horror shorts with his series The Oldest View.

While Parsons certainly has a ton of internet clout behind him, he also has a strong eye for slow-burn horror. This trailer alone is making me feel uneasy about heading into my dimly lit basement office. He also won’t be the first internet creator to reach cinemas this year. Markiplier’s adaptation of the indie game Iron Lung was particularly notable, since he funded both the production and theatrical distribution on his own.

The Backrooms joins Genki Kawamura’s adaptation of the game Exit 8 as another new horror film about spooky liminal spaces. It’ll be interesting to see how the two compare. The former started as 4chan stories and images around eerily empty buildings, while the latter was a game where you slowly walked through a repetitive Tokyo subway. There’s more room for Parsons to turn The Backrooms into a narrative of his own, whereas Exit 8 is somewhat restricted by the original game.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-backrooms-trailer-combines-creepypasta-dread-and-a24-prestige-horror-213602238.html?src=rss

A Palworld horror-themed dating sim spinoff is on the way

Palworld developer Pocketpair just announced a bizarre spinoff called Palworld: More Than Just Pals. This looks to be a dating sim with horror elements in which you can romance the various Pals from the original game.

The gameplay description suggests it's set at a mysterious school, and players can not only fall in love with these creatures, but also "dismantle and eat them." The original game already let you eat Pals, but the ability to romance the gun-toting animals is new.

We don't know too much about the specifics of gameplay, though there is a trailer. Developer Pocketpair insists this is not an April Fool's Day joke, despite today's date. There's an active Steam page complete with system requirements, for whatever that's worth. We don't have a release date or price for this one just yet.

This isn't the first Palworld spinoff. The company recently announced Palworld: Palfarm, which is a farming sim where players can punish Pals that aren't working hard enough. There's no release date for that one yet either.

The original Palworld has proven to be a huge hit. It's a cheeky and violent take on Pokémon that has attracted plenty of negative attention from Nintendo. There's no way to date or eat Pokémon in any of Nintendo's games, though Pokopia lets players move in with the creatures and sleep next to them. Many people are particularly fond of turning Machoke into a house husband, who is basically just a big and buff man.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-palworld-horror-themed-dating-sim-spinoff-is-on-the-way-185429664.html?src=rss