Highguard studio lays off ‘most’ of its team just weeks after the game went live

Wildlight Entertainment, the studio behind Highguard, has laid off many staffers. Level designer Alex Graner wrote in a LinkedIn post that the layoffs impacted "most of the team." The company says it's keeping a "core group of developers to continue innovating on and supporting the game." That sounds like a skeleton crew.

Highguard is an arena shooter with an impressive pedigree. The team included many Apex Legends and Titanfall developers. The title was first announced as a "one more thing" surprise during the 2025 Game Awards, which was met with a lukewarm response by those looking for something a bit more exciting to close out the show.

The game was released at the end of January, but the response to the final game was also a bit tepid. However, Wildlight proved quick to make adjustments based on player feedback. That's not always the case.

Despite the company's efforts, the concurrent player count on Steam quickly dropped from around 100,000 to under 3,000 (where it sits right now.) It looks like that dwindling player count has now translated to massive layoffs just weeks after the initial release. Wildlight says it's "grateful for players who gave the game a shot, and those who continue to be a part of our community."

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-studio-lays-off-most-of-its-team-just-weeks-after-the-game-went-live-165919815.html?src=rss

How to watch PlayStation’s hour-long State of Play and what to expect

PlayStation’s first State of Play of the year is shaping up to be quite newsworthy. While Sony hasn’t revealed too much about what it will show off (with one notable exception), the stream is slated to last for over an hour, so there should be at least some interesting stuff. The showcase will get underway at 5PM ET on February 12. You can click the play button on the YouTube video above to watch the State of Play in English when the time is right.

The PlayStation YouTube channel is hosting alternative versions of the stream. One has English subtitles and the other is in Japanese. Otherwise, you can react to all the reveals live in Twitch chat.

The showcase will include “news, gameplay updates and announcements from game studios across the globe,” Sony said. It will “spotlight eye-catching third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios.”

Sony’s slate of first-party games has been relatively slim over the last few years, but the company is preparing to release a trio of them over the next couple of months. It’s likely that all three of those (Saros, Marathon and MLB The Show 26) will make appearances during the State of Play. Bungie has confirmed that Marathon will definitely be in the mix, though it dispelled rumors that another playtest for the extraction shooter will take place this weekend.

There are positive signs for news on the Silent Hill front as well. Konami has scheduled a Silent Hill Transmission presentation for 7PM on Thursday, which is soon after the State of Play wraps up. That stream will include new information about Silent Hill: Townfall, which was announced all the way back in 2022, but we could get a peek at that game during the State of Play too.

Elsewhere, we may get an update on Marvel Tōkon: Fighting Souls, a nifty looking tag-fighting game from Arc System Works that Sony is publishing. That’s slated to arrive this year on PS5 and PC (Steam and Epic Games Store). A recent update to the game’s Steam page — which was quickly reverted — revealed that the game will have 20 fighters at the outset, with more to come. The timing of the leak suggests that Marvel Tōkon: Fighting Souls may well show up during the State of Play.

However, Marvel’s Wolverine, which is set to arrive this fall, may not be featured during this particular State of Play. Developer Insomniac Games indicated on X that it would reveal more details about the game this spring. However, that doesn’t entirely preclude Sony from featuring the game at Thursday’s showcase. Perhaps we’ll get even a release date, given that GTA VI (a game that most publishers will want to stay very far away from) now actually seems to be on track to arrive in November.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-playstations-hour-long-state-of-play-and-what-to-expect-162128585.html?src=rss

Pokemon Pokopia is so damn cozy

Pokémon Pokopia can be described as a pocket monster-themed take on Animal Crossing with a hint of Stardew Valley thrown in for good measure. And if you're like me, that alone is probably enough to sell you on the game. However, after getting a chance to play a preview of it for around half an hour, it became immediately clear that the game's coziness levels are off the charts, but it also offers some fun twists on the genre.

Co-developed by The Pokémon Company, GAME FREAK and KOEI TECMO, instead of playing as a generic trainer, you take control of a lonely Ditto who wakes up in a cave only to be greeted by Professor Tangrowth, the last surviving inhabitant of what used to be a bustling town. While the professor might look like an extra-large version of the original pokémon with glasses, its role is to guide you as you rebuild and hopefully repopulate the surrounding area.

One of the best things about Pokopia is actually being able to talk to the other 'mons.
One of the best things about Pokopia is actually being able to talk to the other 'mons.
Nintendo

As a Ditto, you naturally have the ability to transform into other Pokémon, though the process is sort of incomplete, meaning you can only learn one skill from the monsters you befriend instead of their entire moveset like in the mainline games. This is where the first twist on the traditional life sim comes in. Instead of crafting them or earning money to buy tools, you can transform into other Pokémon (like Lapras or Dragonite) to use their abilities to traverse obstacles or shape the world around you. For example, turning into a Squirtle lets you shoot a water gun that will revitalize dry patches or thirsty plants, while transforming into a Scyther lets you slice through objects similar to the HM Cut. 

From there, you can use these skills to do things like create clusters of shrubs that will serve as homes for other Pokémon, allowing you to entice fellow creatures to return to the once desolate landscape. Another twist I really appreciate is that after appearing, new monsters will give you quests or just hang out. They will even talk and respond, and I don't mean like the 8-bit cries from other Pokémon games. They speak in full sentences, which is a wonderful departure from previous titles that really gives you the feeling that you're making friends and rebuilding a community instead of just being on a crusade to catch them all. 

The Stardew Valley part of the equation comes into play after you leave the first tutorial area and you come upon an abandoned Pokémon Center that's in dire need of a renovation. You can do things like collect materials and do more quests to clean up the area to eventually turn the building in the heart of the town. Unfortunately, that's where my preview ended, aside from quickly hopping into a multiplayer session where I was able to see a much more developed village, complete with multiple buildings, roads and benches. You know, all the sorts of things you used to furnish and decorate your island with in Animal Crossing. 

This gave me a nice glimpse at just how many things you can build in Pokopia and how easy it is to visit other people's towns. However, it didn't answer some of my bigger questions about the game, like what's the deal with Peakychu and Mosslax, whom we've seen before in previous trailers. Are they just one-off versions of existing ‘mons with unusual typings (i.e. ghost and grass) only for this game, or are they going to be a bigger part of the Pokémon world going forward? Perhaps more importantly, it was hard to tell if there will be any sort of PVE content like The Mines or Skull Cavern in Stardew Valley. I'm really hoping there is because it seems like Ditto's abilities could translate quite seamlessly to spelunking or battling your way through dungeons in search of rare items or building materials. 

I love how derpy Ditto looks when it transforms into other Pokémon.
I love how derpy Ditto looks when it transforms into other Pokémon.
Nintendo

That said, just being able to build a community of friendly monsters while injecting life back into a forgotten town has good vibes radiating from every corner. So if you need a super cozy game to keep you busy this winter/spring, Pokémon Pokopia is shaping up to be the digital version of a fluffy blanket and a cup of hot chocolate filled to the brim with all of your favorite 'mons. 

Pokémon Pokopia is available for pre-order now, with official sales slated for March 5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-pokopia-is-so-damn-cozy-140000954.html?src=rss

Riot Games is laying off half of the 2XKO development team

Another day, another wave of gaming layoffs. Today it's Riot Games with the announcement that it's cutting jobs on its pair-based fighting game 2XKO. For context, a representative from Riot confirmed to Game Developer that about 80 people are being cut, or roughly half of 2XKO's global development team. 

"As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO," according to the blog post from executive producer Tom Cannon. "The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term."

The console launch for 2XKO happened last month. Cannon said the company's plans for its 2026 competitive season have not altered with the layoffs. He added that Riot will attempt to place the impacted people at new positions within the company where possible.

This article originally appeared on Engadget at https://www.engadget.com/gaming/riot-games-is-laying-off-half-of-the-2xko-development-team-215423279.html?src=rss

The first PlayStation State of Play of 2026 will air on February 12

The first PlayStation State of Play livestream of 2026 has been announced. The stream will take place on February 12 at 5PM ET. It will run for over an hour and feature PlayStation Studios titles as well as third-party projects and indie games that are bound for PS5. You can watch it on PlayStation’s official YouTube channel (in English, Japanese or with English subtitles) or on Twitch.

As the first State of Play of the year, Sony is going to want to drum up some more hype for its upcoming release slate. Since Bungie’s Marathon is due to arrive on March 5, that will surely make an appearance. MLB The Show 26, which is out on March 17, will likely get a look in too. We could also get another peek at Saros, the highly anticipated follow-up to Housemarque’s Returnal, which will arrive on March 20. A new trailer for Marvel’s Wolverine isn’t out of the question, but Sony could wait until a summer showcase to give us another look at that one. 

The last State of Play took place in November, but that one was focused solely on games coming out of Asia and Japan. Before that, Sony also had a showcase during Tokyo Game Show in September, which featured a first look at gameplay from the aforementioned Wolverine, which is due to arrive later in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-first-playstation-state-of-play-of-2026-will-air-on-february-12-145747775.html?src=rss

Steam now lets developers display the exact date of when their game leaves Early Access

Steam is adding a little more transparency when it comes to Early Access games. Announced in a blog post, Steam introduced a new feature for game developers to add the exact date of when their game would leave Early Access and see a version 1.0 launch. According to Steam, this feature stems from developers who requested a way to display an official launch date.

While games still in Early Access give eager players a way to experience the early stages of a title and contribute towards the development, some games have been stalled in this phase for years. With this new feature, players can see a precise launch date displayed on the game's store page just underneath the Early Access Game note. However, game devs can choose a specific date or a more vague timeframe, including displaying only the year of the expected release.

This new feature lets game devs choose to display when their game leaves Early Access.
Steam

In the blog post, Steam noted that this feature was optional for developers, adding, "just because this feature exists, does not mean you should or must use it." Steam also said that game devs should only offer their player base a concrete date if there's a "very high degree of confidence."

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-now-lets-developers-display-the-exact-date-of-when-their-game-leaves-early-access-190413701.html?src=rss

Analogue unearths N64 prototype colors for its limited edition 3D console

Analogue is back with another hit of N64 nostalgia, but with colorways that are deep cuts for even the biggest Nintendo nerds. Analogue announced its latest run of limited edition versions of its 3D console, this time drawing inspiration from a batch of prototype colorways for the original N64 that were manufactured but never hit the market. Now, the Analogue 3D will come in Ghost, Glacier, Extreme Green, Ocean and yes, even Atomic Purple.

It may just be a cosmetic upgrade, but it's worth noting that each of the colorways has matching cables, power adapters and 16GB SD cards that come preinstalled. Analogue even partnered with 8BitDo again to create color-matched controllers that complete the colorful retro experience.

Analogue and 8BitDo worked together to create color-matched controllers for the 3D Prototype version.
8BitDo

As usual, Analogue said this latest run will be available in "highly limited quantities," starting on February 9 at 11AM ET. Be sure to set a reminder because the first Analogue 3D drop sold out quickly and the Funtastic colorways went out of stock just as fast. According to Analogue, the consoles will go for $299.99 and start shipping 24 to 48 hours after orders are completed. 8BitDo said the $49.99 controllers will be available for preorder at the same time as the 3D console, but see its first shipments starting in April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/analogue-unearths-n64-prototype-colors-for-its-limited-edition-3d-console-171923894.html?src=rss

Hotline Miami meets football, the power of video editing and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As always, we've got a bunch of neat games to tell you about. Perhaps I'll tear myself away from playing as Chappell Roan in Fortnite or Jetpack Cat in Overwatch long enough to check more of them out.

Thanks to the folks at Aftermath, I learned about a short, text-based game from Woe Industries from a while back called You Have Billions Invested In Generative AI. Surprisingly enough, you take on the role of a venture capitalist who has plowed gobs of money into genAI technology and might be starting to have doubts about that investment. Other characters warn you about the dangers of the tech and real-life headlines showing the impact of genAI hallucinations pop up. It's tagged as a horror game, for what it's worth. 

It's both satirical and all too real, and it's pretty funny. Plus, any game that allows me to yell at Noam Chomsky is A-OK in my book. You can play You Have Billions Invested In Generative AI for free on Itch.io.

Tackle for Loss had a very timely arrival this week, just ahead of a certain other big, real-life game. This is a football-themed take on action-heavy, top-down games like Hotline Miami. Developer Indifferent Penguin took some inspiration from the Taken film series as well — you take on the role of a CTE-afflicted former football player who sets out to rescue his kidnapped daughter.

The combat sounds pretty interesting here. You need to clear out all of the bad guys on each floor of a multistory building before you can progress, but you only have four offensive actions at your disposal each time (this draws from the four-down format of football). You'll need to plan things out before you go on the attack, not least because your character and the enemies all die in a single hit.

Tackle for Loss is out now on Steam. It'll usually run you $11, but it's 15 percent off until February 12. 

Trust Me, I Nailed It is an intriguing turn-based strategy game from Team Afternoon and publisher Jungle Game Lab. A useless warrior hires you as a video editor to make them look like a true hero capable of slaying any beast. 

Enemy attacks and other actions appear on the edit timeline as pre-recorded footage, and the idea is to plot out the warrior's movements around those. You have post-processing visual effects tricks at your disposal, so you can let the warrior teleport and convert low-power strikes into critical hits.

It's a fun idea, and a reminder (as if we should need one in the current climate) not to always take videos at face value. Trust Me, I Nailed It is on Steam now and it's free-to-play.

Tomb of the Bloodletter is a spin on the roguelike deckbuilder genre that I haven't really seen before. Your deck consists of magic powers that are applied to letters of the alphabet. Spelling out words using these Magicks can result in powerful combinations, particularly if you use the same letter multiple times. That's right, this is a typing game — a roguelike deckbuilder that the likes of Wordle players might be interested in.

It's really about coming up with words that put the right letters in a specific order. For instance, certain letters are more effective if you place them at the end of a word. So, this should get your brain ticking.  

Tomb of the Bloodletter — from Ethan's Secretions and indie.io — debuted during the Steam Typing Fest. It'll typically cost $8, but there's a 20 percent discount until February 19.

Shadowstone is an upcoming turn-based tactical co-op roguelike for up to four players from developer Secret Door and Dreamhaven (Blizzard co-founder and ex-CEO Mike Morhaime's company). It's set in the same universe as Secret Door's Sunderfolk

The action plays out on a hexagonal board with randomized rooms and enemies. Positioning will be key, and finding synergies between the abilities of the playable characters will put you in good stead.

Shadowstone will hit Steam in early access later this year for $15. It's also coming to the Epic Games Store.

Meanwhile, a major update for Sunderfolk is set to go live on March 10. It will introduce a new tank-style character and two fresh sets of missions. Secret Door will also add two much-requested features to PC versions: online multiplayer and — so you don't have to use your phone to play the game anymore — mouse and keyboard controls.

I really loved Planet of Lana and the sequel is among my most-anticipated games of this year. There's now a release date for the upcoming puzzle platformer. Wishfully and Thunderful Publishing are bringing it to Steam, Xbox, PlayStation and Nintendo Switch on March 5. It'll also be on Game Pass on day one.

A Planet of Lana II: Children of the Leaf demo will hit Steam, Xbox and PlayStation on February 11. It will arrive on Switch a bit later.

Is Sticker/Ball the first Ball x Pit-like? I'm not entirely sure. Still, it is now firmly on my radar. Instead of firing balls at a horde of constantly-advancing enemies, here you'll shoot them at dice to earn points. You'll unlock stickers that can be applied to said dice and they’ll interact with each other too. For instance, spiders can create webs and these can catch flies that are attracted to poop stickers. 

The trailer describes another interaction, "frog jumped and triggered cigarette pack." Frogs can also hijack spaceships, apparently, and there's a bouncing DVD (well, "VID") logo. There are more than 100 types of stickers and dozens of different enemies.

I don't really understand what's going on in the trailer, but it's somehow making my brain happy, so this is going on my wishlist. Solo dev Bilge is behind Sticker/Ball, which is coming to Steam soon through the help of publisher Future Friends Games. A demo is available now, so that's my weekend sorted.

Skate City has long been one of the best games on Apple Arcade. Its creator, Daniel Zeller, (Zellah Games) has revealed a new project. Skate Style is billed as a "next-gen skateboarding game with high-end graphics." You'll be able to take to the virtual streets of Barcelona and Prague to show off your best moves. 

What could help Skate Style really stand out from the pack is the animation editor, which enables you to create completely new tricks. The game is slated to have an "advanced" character creation tool as well as mod support, so there'll be a high level of customization available. 

A Skate Style demo is available on Steam now. The full game should land on PC later this year. Here's hoping the soundtrack can match up to those from the Tony Hawk's Pro Skater series.

Crimson Capes is billed as a 2D Soulslike action RPG with four playable characters, elemental magic, more than 25 bosses, swordfighting, lots of secrets, co-op, optional hunts with randomized dungeons and invasions from other players. That all sounds neat enough, but most exciting to me here is the pixel-art, rotoscoped animation work. It looks modern and retro at the same time, and I'd love to see this sort of style in more games. I also dig that you get a PDF instruction manual and game guide as well as a printable world map when you buy the game.

You (and I) won't have to wait long to play Crimson Capes, which is from Poor Locke. It's coming to Steam on February 12 for $15, though you'll get 10 percent off if you pick it up within the first nine days. Console versions are in the pipeline too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hotline-miami-meets-football-the-power-of-video-editing-and-other-new-indie-games-worth-checking-out-120000628.html?src=rss

Valheim is coming to Switch 2 this year

After celebrating its fifth anniversary earlier this month, the tough-as-nails survival Viking game Valheim is coming to Switch 2 this year. Initially launched as a Steam Early Access game in 2021, Valheim lets you team up with up to nine other players online as you explore a procedurally generated open world inspired by Norse mythology.

Whether playing alone or with your Viking pals, survival depends on crafting the right gear, building shelters and prevailing in punishing combat encounters. The ultimate aim of the game is to kill various gods dotted around the game's different biomes to be deemed worthy of entering Valhalla. But you can ignore the bosses if you’d rather focus on collecting recipes and cooking up banquets for your fellow bearded adventurers.

If I’m being brutally honest, the Switch 2 version of Valheim doesn’t appear to be much of a looker in the announcement trailer, but it’s technically still an early access game at the time of writing, and you do get support for mouse controls and HD Rumble 2 on Nintendo's console.

After debuting on PC, Valheim later made the jump to Xbox and will also launch on PS5 later this year. There’s currently no release date for that or the newly announced Switch 2 port, but they could arrive at the same time to coincide with the game hitting 1.0.

Valheim was announced during today's third-party-focused Nintendo Direct, in which a bunch of Bethesda games were also confirmed for Switch 2 in 2026. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/valheim-is-coming-to-switch-2-this-year-164159284.html?src=rss

Final Fantasy 7 Rebirth comes to Switch 2 on June 3

Final Fantasy 7 Rebirth is heading to the Switch 2 on June 3. The news was dropped at this morning's Nintendo Direct livestream. This is the second part of the FF7 remake-a-palooza. The first installment, Final Fantasy 7 Remake Intergrade, was released for Nintendo's console on January 22. Only a six month wait between chapters? Sony fans had to wait four years.

For the uninitiated, Final Fantasy 7 Rebirth remakes the middle portion of the PS1 classic Final Fantasy 7. The graphics are, obviously, quite different, but so is the gameplay. This isn't exactly the JRPG you remember, with a real time action system instead of turn-based mechanics.

This is a full port of the PS5 game, further proving that the Switch 2 is a capable little machine. It's certainly pretty to look at, as proven by the trailer. As an aside, the port is also coming to Xbox Series X/S on the very same day.

Now that all of the major consoles will soon be home to both current FF7 remakes, we can join in solidarity as we wait for the third and final installment. Yeah, that's right. A JRPG from 1997 requires three gigantic remakes. We don't even know when the third one is coming out, but rumors suggest 2027.

Today's Nintendo Direct also revealed that a bunch of Bethesda games are heading to the Switch 2, including Fallout 4: Anniversary Edition on February 24, Indiana Jones and the Great Circle on May 12 and The Elder Scrolls IV: Oblivion Remastered sometime later in the year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/final-fantasy-7-rebirth-comes-to-switch-2-on-june-3-163009481.html?src=rss