Meta has delayed the international rollout of its display glasses

Meta is pausing release of its Ray-Ban Display smart glasses to the UK, France, Italy and Canada due to "unprecedented demand and limited inventory," the company said on Monday at CES 2026. There's no new date for the expansion that was originally set for early 2026. "We'll continue to focus on fulfilling orders in the US while we re-evaluate our approach to international availability," Meta wrote on its blog.

Since Meta's display glasses first went on sale, acquiring them has been a challenge. They're not available online and can only be found in a limited number of retail outlets including select Ray-Ban, Sunglass Hut, LensCrafters and Best Buy locations in the United States. To buy them, you need to book an appointment for a demo at one those stores via Meta's website. Ahead of launch, Meta said it saw "strong" demand for demos with locations booked ahead for several weeks. 

There was optimism that availability would increase as the company expected buying options to "expand" the longer they were on sale. However, with the delay of the planned international launch, it appears that the company still has a mismatch between supply and demand. 

Meta's $799 Ray-Ban Display glasses are its first to incorporate a heads-up display and are also equipped with a camera, stereo speakers, six microphones, WiFi 6 and a finger tracking Neural Band controller. In her review, Engadget's senior reporter Karissa Bell noted that the Ray-Ban display "enables wearers to do much more than what's currently possible with [other] Ray-Ban or Oakley models" — provided you don't mind the look of the chunky, chunky frames. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-has-delayed-the-international-rollout-of-its-display-glasses-120056833.html?src=rss

Meta has delayed the international rollout of its display glasses

Meta is pausing release of its Ray-Ban Display smart glasses to the UK, France, Italy and Canada due to "unprecedented demand and limited inventory," the company said on Monday at CES 2026. There's no new date for the expansion that was originally set for early 2026. "We'll continue to focus on fulfilling orders in the US while we re-evaluate our approach to international availability," Meta wrote on its blog.

Since Meta's display glasses first went on sale, acquiring them has been a challenge. They're not available online and can only be found in a limited number of retail outlets including select Ray-Ban, Sunglass Hut, LensCrafters and Best Buy locations in the United States. To buy them, you need to book an appointment for a demo at one those stores via Meta's website. Ahead of launch, Meta said it saw "strong" demand for demos with locations booked ahead for several weeks. 

There was optimism that availability would increase as the company expected buying options to "expand" the longer they were on sale. However, with the delay of the planned international launch, it appears that the company still has a mismatch between supply and demand. 

Meta's $799 Ray-Ban Display glasses are its first to incorporate a heads-up display and are also equipped with a camera, stereo speakers, six microphones, WiFi 6 and a finger tracking Neural Band controller. In her review, Engadget's senior reporter Karissa Bell noted that the Ray-Ban display "enables wearers to do much more than what's currently possible with [other] Ray-Ban or Oakley models" — provided you don't mind the look of the chunky, chunky frames. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-has-delayed-the-international-rollout-of-its-display-glasses-120056833.html?src=rss

Samsung Galaxy Z TriFold Durability: Is 3.9mm Too Thin to Survive?

Samsung Galaxy Z TriFold Durability: Is 3.9mm Too Thin to Survive?

The Samsung Galaxy Z TriFold represents a bold step forward in foldable smartphone technology, combining innovative design with advanced engineering. Its unique tri-folding mechanism allows the device to transition effortlessly from a compact smartphone into a 10-inch tablet, offering unparalleled versatility. However, this ambitious design introduces significant durability concerns, raising questions about its long-term reliability […]

The post Samsung Galaxy Z TriFold Durability: Is 3.9mm Too Thin to Survive? appeared first on Geeky Gadgets.

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Meta’s EMG wristband is moving beyond its AR glasses

Meta has been experimenting with EMG technology for years. In 2025, the company commercialized it for the first time in its Meta Ray-Ban Display glasses, which users control via a dedicated neural band that is able to interpret subtle muscle movements in the wrist.

Now, at CES 2026, the company is offering its first look at how its neural band could be used to control devices outside of its smart glasses lineup. Meta has teamed up with Garmin, as well as a handful of research partners, to explore some intriguing use cases for its wrist-based controller.

The social media company has previously worked with Garmin on fitness integrations for its glasses. But at CES, the companies were showing off a very early demo of how Meta's neural band inside of a car to control the built-in infotainment system. 

The experience is part of Garmin's "Unified Cabin" concept, which explores a bunch of AI-centric in-car experiences. The demo I tried was fairly limited: while wearing a neural band, I was able to navigate two apps on a touchscreen display in Garmin's cockpit setup. In one, I used pinch and swipe gestures to manipulate an onscreen model of a car, much like how I would use the band to zoom in and out of an image while wearing the display glasses. The second demo, somewhat bizarrely, was a game of 2048. I used the same swipe gestures to move the tiles around. 

Neither of those are the kinds of experiences you immediately think of when you imagine "in-car entertainment," but Garmin, which works with a number of major car brands on infotainment systems, seems to be thinking about some more practical use cases too. The company told me that it will explore using the neural band to control vehicle functions like rolling down windows or unlocking doors. 

Elsewhere, Meta also announced a research collaboration with the University of Utah that will explore how its EMG tech can be used to help people who have ALS, muscular dystrophy and other conditions that affect the use of their hands.

Researchers will work with Meta to test gestures that could enable people to control smart speakers, blinds, thermostats, locks and other household devices using the neural band.  "Meta Neural Band is sensitive enough to detect subtle muscle activity in the wrist — even for people who can’t move their hands," the company explains in a blog post. Researchers will also look at using the band for mobility use cases, like the University of Utah's TetraSki program, which currently uses a joystick or mouth-based controller to help participants ski.

Update, Tuesday, January 6, 2026, 3:40PM PT: Added a video from garmin’s demo.

This article originally appeared on Engadget at https://www.engadget.com/wearables/metas-emg-wristband-is-moving-beyond-its-ar-glasses-120000503.html?src=rss

Meta’s EMG wristband is moving beyond its AR glasses

Meta has been experimenting with EMG technology for years. In 2025, the company commercialized it for the first time in its Meta Ray-Ban Display glasses, which users control via a dedicated neural band that is able to interpret subtle muscle movements in the wrist.

Now, at CES 2026, the company is offering its first look at how its neural band could be used to control devices outside of its smart glasses lineup. Meta has teamed up with Garmin, as well as a handful of research partners, to explore some intriguing use cases for its wrist-based controller.

The social media company has previously worked with Garmin on fitness integrations for its glasses. But at CES, the companies were showing off a very early demo of how Meta's neural band inside of a car to control the built-in infotainment system. 

The experience is part of Garmin's "Unified Cabin" concept, which explores a bunch of AI-centric in-car experiences. The demo I tried was fairly limited: while wearing a neural band, I was able to navigate two apps on a touchscreen display in Garmin's cockpit setup. In one, I used pinch and swipe gestures to manipulate an onscreen model of a car, much like how I would use the band to zoom in and out of an image while wearing the display glasses. The second demo, somewhat bizarrely, was a game of 2048. I used the same swipe gestures to move the tiles around. 

Neither of those are the kinds of experiences you immediately think of when you imagine "in-car entertainment," but Garmin, which works with a number of major car brands on infotainment systems, seems to be thinking about some more practical use cases too. The company told me that it will explore using the neural band to control vehicle functions like rolling down windows or unlocking doors. 

Elsewhere, Meta also announced a research collaboration with the University of Utah that will explore how its EMG tech can be used to help people who have ALS, muscular dystrophy and other conditions that affect the use of their hands.

Researchers will work with Meta to test gestures that could enable people to control smart speakers, blinds, thermostats, locks and other household devices using the neural band.  "Meta Neural Band is sensitive enough to detect subtle muscle activity in the wrist — even for people who can’t move their hands," the company explains in a blog post. Researchers will also look at using the band for mobility use cases, like the University of Utah's TetraSki program, which currently uses a joystick or mouth-based controller to help participants ski.

This article originally appeared on Engadget at https://www.engadget.com/wearables/metas-emg-wristband-is-moving-beyond-its-ar-glasses-120000503.html?src=rss

Learn Smarter in 2026 : Master Money Basics, Build AI Products & Launch Lean Businesses

Learn Smarter in 2026 : Master Money Basics, Build AI Products & Launch Lean Businesses

What if the skills you choose to learn today could completely redefine your future? Tina Huang walks through how focusing on the right areas in 2026 can position you not just to survive but to thrive in a world that’s evolving faster than ever. From mastering financial independence to using artificial intelligence in ways that […]

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Apple Won’t Tell You, But Do THIS Once a Week in iOS 26

Apple Won’t Tell You, But Do THIS Once a Week in iOS 26

Restarting your iPhone on a weekly basis is a simple yet highly effective practice that can significantly improve its performance, optimize battery life, and enhance overall security. Even with the advanced capabilities of iOS 26, periodic restarts remain essential for maintaining your device’s efficiency and addressing common issues such as performance slowdowns, excessive battery drain, […]

The post Apple Won’t Tell You, But Do THIS Once a Week in iOS 26 appeared first on Geeky Gadgets.

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Zeroth Just Designed the WALL-E Robot Every Millennial Wanted

Remember that feeling you got watching WALL-E? That pang of desire for a loyal, expressive robot companion who could understand you and help out around the house? Well, Zeroth Robotics is betting you haven’t forgotten, because they’ve just launched the W1, and it’s basically bringing that Pixar fantasy into American homes.

Unveiled at CES 2026, the W1 isn’t Disney-licensed (that version stays in China for now), but it captures something essential that’s been missing from the “smart home” conversation. This isn’t about another voice assistant that sits in the corner. This is about a robot that moves through your space, physically interacts with your world, and yes, kind of makes you feel like you’re living in the future.

Designer: Zeroth

Let’s talk about what this thing actually does. At $5,599, the W1 is positioned as an autonomous, wheel-based assistant for homes and light commercial spaces. Standing 22.6 inches tall and weighing 44 pounds, it uses dual-tread wheels inspired by WALL-E’s iconic design to navigate complex terrain like grass, pavement, and gravel. That’s a bigger deal than it sounds, because most home robots panic when they encounter anything besides hardwood floors.

The navigation system relies on lidar, RGB cameras, and various sensors to understand its environment and avoid obstacles. It can carry up to 110 pounds (more than double its own weight), transport items around your home, follow you from room to room, and even snap photos with its 13-megapixel camera. The top speed is about 1.1 miles per hour, which sounds slow until you remember this isn’t a racing drone; it’s a household helper that needs to operate safely around pets, kids, and your favorite vintage lamp.

Now, here’s where we need to be honest. The W1’s task list feels limited at launch. It can transport stuff, follow you around, serve as a game host, and take pictures. That’s not exactly revolutionary. But Zeroth is building what they call a “Technology DNA,” a unified software and hardware stack that powers all their robots and can be updated over time with new behaviors and capabilities. This is the key differentiator. You’re not buying a static gadget; you’re buying into a platform that theoretically grows smarter and more useful.

What makes the W1 compelling isn’t just the adorable WALL-E aesthetics (though let’s be real, that doesn’t hurt). It’s that Zeroth seems to understand something fundamental about consumer robotics that many companies miss: emotional connection matters. People don’t just want functional robots; they want robots they can relate to, robots that feel less like appliances and more like companions. That’s why the design language echoes one of the most beloved animated characters of all time.

Zeroth Robotics, founded in 2024, is positioning itself as a company focused on “practical, emotionally aware robots” for everyday life. The W1 is part of a broader lineup that includes the M1 (a 15-inch humanoid home companion starting at $2,899), a Disney-licensed WALL-E for classrooms and retail spaces, the A1 quadruped for developers, and Jupiter, a full-size humanoid for real-world tasks. The strategy is clear: cover multiple use cases while maintaining a consistent technological foundation.

Pre-orders for the W1 are expected to open in Q1 2026, with general availability later this year. Whether the W1 becomes an essential household member or an expensive curiosity will depend largely on how well Zeroth delivers on those software updates and expanded capabilities. But there’s something undeniably exciting about a company that’s willing to make robots look and feel approachable instead of clinical. The W1 might not be saving Earth from an ecological disaster like its animated inspiration, but it might just save us from the monotony of carrying groceries from the car. And honestly? That’s a pretty good place to start.

The post Zeroth Just Designed the WALL-E Robot Every Millennial Wanted first appeared on Yanko Design.

New ROG Flow Z13 : Portable Power, AMD Ryzen AI, Radeon Graphics & 70Wh Battery

New ROG Flow Z13 : Portable Power, AMD Ryzen AI, Radeon Graphics & 70Wh Battery

What happens when innovative gaming hardware meets the visionary artistry of Hideo Kojima? The result is the ASUS ROG Flow Z13 Kojima Edition, a gaming laptop that’s as much a collector’s item as it is a technological powerhouse. Below, ETA Prime takes you through how this limited-edition device redefines performance and design, combining state-of-the-art specs […]

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Apple’s 2026 Lineup: Foldable iPhone, AR Glasses & More!

Apple’s 2026 Lineup: Foldable iPhone, AR Glasses & More!

Apple is preparing to launch six highly anticipated products in 2026, showcasing its ongoing commitment to innovation and user-centric design. These devices span a range of categories, from foldable smartphones to augmented reality glasses, each offering unique features that aim to enhance functionality and convenience. By blending advanced technology with practical applications, Apple continues to […]

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