Palantir posted a manifesto that reads like the ramblings of a comic book villain

In case you haven't gotten around to reading Palantir CEO Alex Karp and Nicholas W. Zamiska's 2025 book, The Technological Republic, (because why would you do that to yourself?), the company best known for supplying AI-driven defense and surveillance software to the likes of the US Army, ICE and NYPD shared a 1,000-word X post this weekend covering its main points. The entire thing is both bizarre and deeply concerning. "The ability of free and democratic societies to prevail requires something more than moral appeal,” one of the 22 points states. "It requires hard power, and hard power in this century will be built on software."

The book is billed as "a passionate call for the West to wake up to our new reality," and other excerpts in the social media post include assertions such as: "Free email is not enough. The decadence of a culture or civilization, and indeed its ruling class, will be forgiven only if that culture is capable of delivering economic growth and security for the public"; "National service should be a universal duty"; "The postwar neutering of Germany and Japan must be undone"; and "Some cultures have produced vital advances; others remain dysfunctional and regressive."

The statement criticizes the West’s resistance to "defining national cultures in the name of inclusivity," as well as the treatment of billionaires and the "ruthless exposure of the private lives of public figures." It's a lot to take in, and it should make crystal clear what Palantir stands for to anyone who somehow didn't already know. Here's the post, in full:

Because we get asked a lot.

The Technological Republic, in brief.

1. Silicon Valley owes a moral debt to the country that made its rise possible. The engineering elite of Silicon Valley has an affirmative obligation to participate in the defense of the nation.

2. We must rebel against the tyranny of the apps. Is the iPhone our greatest creative if not crowning achievement as a civilization? The object has changed our lives, but it may also now be limiting and constraining our sense of the possible.

3. Free email is not enough. The decadence of a culture or civilization, and indeed its ruling class, will be forgiven only if that culture is capable of delivering economic growth and security for the public.

4. The limits of soft power, of soaring rhetoric alone, have been exposed. The ability of free and democratic societies to prevail requires something more than moral appeal. It requires hard power, and hard power in this century will be built on software.

5. The question is not whether A.I. weapons will be built; it is who will build them and for what purpose. Our adversaries will not pause to indulge in theatrical debates about the merits of developing technologies with critical military and national security applications. They will proceed.

6. National service should be a universal duty. We should, as a society, seriously consider moving away from an all-volunteer force and only fight the next war if everyone shares in the risk and the cost.

7. If a U.S. Marine asks for a better rifle, we should build it; and the same goes for software. We should as a country be capable of continuing a debate about the appropriateness of military action abroad while remaining unflinching in our commitment to those we have asked to step into harm’s way.

8. Public servants need not be our priests. Any business that compensated its employees in the way that the federal government compensates public servants would struggle to survive.

9. We should show far more grace towards those who have subjected themselves to public life. The eradication of any space for forgiveness—a jettisoning of any tolerance for the complexities and contradictions of the human psyche—may leave us with a cast of characters at the helm we will grow to regret.

10. The psychologization of modern politics is leading us astray. Those who look to the political arena to nourish their soul and sense of self, who rely too heavily on their internal life finding expression in people they may never meet, will be left disappointed.

11. Our society has grown too eager to hasten, and is often gleeful at, the demise of its enemies. The vanquishing of an opponent is a moment to pause, not rejoice.

12. The atomic age is ending. One age of deterrence, the atomic age, is ending, and a new era of deterrence built on A.I. is set to begin.

13. No other country in the history of the world has advanced progressive values more than this one. The United States is far from perfect. But it is easy to forget how much more opportunity exists in this country for those who are not hereditary elites than in any other nation on the planet.

14. American power has made possible an extraordinarily long peace. Too many have forgotten or perhaps take for granted that nearly a century of some version of peace has prevailed in the world without a great power military conflict. At least three generations — billions of people and their children and now grandchildren — have never known a world war.

15. The postwar neutering of Germany and Japan must be undone. The defanging of Germany was an overcorrection for which Europe is now paying a heavy price. A similar and highly theatrical commitment to Japanese pacifism will, if maintained, also threaten to shift the balance of power in Asia.

16. We should applaud those who attempt to build where the market has failed to act. The culture almost snickers at Musk’s interest in grand narrative, as if billionaires ought to simply stay in their lane of enriching themselves . . . . Any curiosity or genuine interest in the value of what he has created is essentially dismissed, or perhaps lurks from beneath a thinly veiled scorn.

17. Silicon Valley must play a role in addressing violent crime. Many politicians across the United States have essentially shrugged when it comes to violent crime, abandoning any serious efforts to address the problem or take on any risk with their constituencies or donors in coming up with solutions and experiments in what should be a desperate bid to save lives.

18. The ruthless exposure of the private lives of public figures drives far too much talent away from government service. The public arena—and the shallow and petty assaults against those who dare to do something other than enrich themselves—has become so unforgiving that the republic is left with a significant roster of ineffectual, empty vessels whose ambition one would forgive if there were any genuine belief structure lurking within.

19. The caution in public life that we unwittingly encourage is corrosive. Those who say nothing wrong often say nothing much at all.

20. The pervasive intolerance of religious belief in certain circles must be resisted. The elite’s intolerance of religious belief is perhaps one of the most telling signs that its political project constitutes a less open intellectual movement than many within it would claim.

21. Some cultures have produced vital advances; others remain dysfunctional and regressive. All cultures are now equal. Criticism and value judgments are forbidden. Yet this new dogma glosses over the fact that certain cultures and indeed subcultures . . . have produced wonders. Others have proven middling, and worse, regressive and harmful.

22. We must resist the shallow temptation of a vacant and hollow pluralism. We, in America and more broadly the West, have for the past half century resisted defining national cultures in the name of inclusivity. But inclusion into what?

Excerpts from the #1 New York Times Bestseller The Technological Republic: Hard Power, Soft Belief, and the Future of the West, by Alexander C. Karp & Nicholas W. Zamiska

This article originally appeared on Engadget at https://www.engadget.com/big-tech/palantir-posted-a-manifesto-that-reads-like-the-ramblings-of-a-comic-book-villain-181947361.html?src=rss

The next Mac Studio and MacBook Pro releases could be postponed by several months

Anyone looking to upgrade to the next Mac Studio or MacBook Pro might have to wait a little longer, thanks to the ongoing global memory shortage. As reported by Bloomberg's Mark Gurman, "at least two of the company's upcoming machines ... could debut a little later than the company initially planned," referencing the refreshes to Apple's desktop and its laptop that's expected to get a touchscreen.

Bloomberg reported that the upcoming Mac Studio, which follows up the current lineup in the M4 Max and M3 Ultra configurations, was first expected to release in the middle of the year. However, Apple is already dealing with shortages of its existing Mac Studio stock, likely due to the device being a popular choice for anyone running local AI models. With no stop to the shortage in sight, Gurman predicted that the refreshed Mac Studio's release could be postponed to around October instead.

It's not just Apple's desktop offerings being affected. Gurman also reported that the release of the next MacBook Pro could be delayed. While Gurman said the release timeline of the touchscreen MacBook Pro could be between the end of 2026 to early 2027, he's now predicting that it would arrive toward the later end of that timeline. Of course, Apple isn't the only consumer tech company heavily affected by the RAM shortage. However, Apple can at least take advantage of its successful MacBook Neo release amidst the memory shortage crisis affecting all laptop makers.

This article originally appeared on Engadget at https://www.engadget.com/computing/the-next-mac-studio-and-macbook-pro-releases-could-be-postponed-by-several-months-173120187.html?src=rss

A Gaming Executive Said “Build Me a Crystal House.” This Is What 7,300 sq. ft. of Pure Glass Looks Like

Glass is the most psychologically loaded material in architecture. It promises transparency and delivers ambiguity, reads as weightless while demanding extraordinary structural engineering, and has the strange property of making a building simultaneously present and absent depending on where you stand and what the light is doing. Architects have been exploiting these contradictions since Joseph Paxton’s Crystal Palace in 1851, and the conversation has never really stopped. F-House, a private residence on Lake Washington in Kirkland, Washington, designed by Goble Berriman Design with facade specialist Pulp Studio, pushes that conversation to a place most residential architects would consider genuinely unreasonable.

The brief, issued by a client working in the computer gaming industry, was a single directive: build a crystal house. What followed was years of design development, engineering collaboration, and custom fabrication to produce a home with zero conventional exterior cladding. Every surface is glass, cut into angular, irregular panels that assemble into a faceted form inspired by shattered ice erupting through terrain. The steel structure supporting all of it is hidden. The fixings are concealed. Even drainage details disappear behind custom direct-to-glass printed borders, because Goble Berriman understood that one visible downspout would break the entire illusion.

Designer: Goble Berriman Design & Pulp Studio

The pedigree behind this project deserves context. Stuart Berriman spent years at The Jerde Partnership working on large-scale mixed-use developments across Asia before co-founding Goble Berriman. Partner Angus Goble was a founding member of Front Inc., a leading facade consultancy whose client list included Frank Gehry, OMA, Herzog and de Meuron, and SANAA. That lineage matters here, because F-House reads less like an ambitious residential project and more like a commercial-grade facade engineering exercise that happens to contain bedrooms. The crystalline exterior geometry, which shifts from mirror-flat reflectivity to deep angular shadow depending on the hour, is the kind of work you expect from firms operating at institutional scale, not on a private lakeside lot in Kirkland.

The home spans 7,300 square feet and sits surrounded by natural rock formations and dense Pacific Northwest greenery, with Mount Rainier visible across the water. That landscape pairing is doing real compositional work. The hard, faceted glass skin reads against the softness of the firs and boulders as a deliberate counterpoint, the same logic that makes mineral specimens so visually arresting when you set them against organic matter. The building doesn’t try to blend into its site. It announces itself as something foreign to the natural order, which, given the crystal brief, is precisely correct.

The thermal and privacy engineering required to make a fully glazed house actually livable is where the project earns its most serious design credibility. Double silver-coated glass handles the main residence, while solar-protected glass was selected for the winter garden. Low-emissivity coatings regulate temperature across the envelope, and custom dot-pattern shading improves energy performance without introducing visible blinds or screens that would compromise the exterior reading. Each glass unit is a layered assembly with an air gap and Saflex interlayers that can shift from clear to opaque, giving occupants control over privacy without resorting to curtains. Insulated spandrel panels handle transitions where solid construction was unavoidable. The result is a house that performs like a thermally responsible building while looking like it was assembled from a single continuous material.

The interior layout is organized around a winter garden that acts as a central divider, separating the main residence from the studio and garage, the latter featuring a glazed hangar door. A continuous skylight stretches from the entry through to the dining area and garden terraces, and a glass bridge connects to the master bedroom, turning what would ordinarily be a corridor into a suspended, luminous passage. Goble Berriman ran the entire project through a shared 3D model across every consultant and contractor, and the homeowner navigated the design in VR goggles long before construction began. By the time the building was finished, it felt entirely familiar to the client, confirmation that years of immersive pre-visualization had done their job in a way that no flat drawing ever could.

F-House sits in a tradition of glass architecture that runs from Mies van der Rohe’s Farnsworth House through Philip Johnson’s New Canaan Glass House and into the parametric facade work of the last two decades. What separates it from most of that lineage is the refusal of orthogonal geometry. There are no flat planes meeting at right angles here, no clean curtain wall logic. Every panel is its own negotiated shape, and the whole facade behaves more like a cut gemstone than a building skin. Whether that reads as the most literal client brief ever executed, or as a genuinely new formal proposition for residential glass architecture, probably depends on where you’re standing and what the light is doing. On the shores of Lake Washington with Mount Rainier in the background, I’d argue it’s both.

The post A Gaming Executive Said “Build Me a Crystal House.” This Is What 7,300 sq. ft. of Pure Glass Looks Like first appeared on Yanko Design.

Tesla is rolling out its Robotaxi service to Dallas and Houston

Tesla is expanding its Robotaxi footprint across Texas by introducing availability in both Dallas and Houston. As announced in a post on X, the EV maker is rolling out its Robotaxis to small sections of the Texas cities, as detailed by two maps of its new service areas. 

The first Robotaxi rides started in Austin, Texas where Tesla is headquartered, but the service's launch was paired with a "Tesla Safety Monitor," or a supervising human in the passenger seat. Earlier this year, Tesla began to transition away from including safety monitors, leaving its Robotaxis to operate unsupervised and fully autonomous. In the latest announcement on X, Tesla also showed off a 360-degree panning shot with no safety monitor, but the company hasn't stated if its Dallas and Houston service will have in-car human supervision. It's worth nothing that Tesla previously admitted that some of its Robotaxis are sometimes driven remotely by human operators.

With the Robotaxi expansion into Dallas and Houston, Tesla is encroaching on Waymo's autonomous ride-hailing service that entered the same markets in February of this year. Looking ahead, Tesla is also targeting the Bay Area market in California for its Robotaxi expansion. While the company has received approvals to operate a ride-hailing service in California, it still doesn't have authorization for autonomous taxis in the state yet.

This article originally appeared on Engadget at https://www.engadget.com/transportation/tesla-is-rolling-out-its-robotaxi-service-to-dallas-and-houston-160742941.html?src=rss

The Ghost of Carlo Mollino’s Best Table Has Finally Arrived

Some designs don’t age. They just wait. The Vertebra table by Carlo Mollino has spent the last 75 years doing exactly that, existing in the margins of design history as a tantalizing “what if.” Created in 1950, the piece was only ever realized in two physical examples, both of which eventually found their way to auction houses where collectors paid serious money to own a slice of Mollino’s particular brand of genius. The rest of us could only stare at photographs.

That changes this week. Italian design house Zanotta has acquired the Carlo Mollino archive from the Italian State through a public tender, securing exclusive rights to produce 30 of his designs. The first piece to come out of that deal is the Vertebra table, which is making its industrial production debut at Milan Design Week 2026. For anyone who follows design even loosely, this is a genuinely exciting moment.

Designer: Zanotta (Carlo Mollino)

If the name Carlo Mollino isn’t immediately familiar, here’s the short version: he was a Turin-born architect, designer, photographer, racing driver, skier, and aviation enthusiast who lived from 1905 to 1973 and made everyone around him look like they weren’t trying hard enough. He synthesized Expressionism, Futurism, Organicism, and Surrealism into a design language that felt simultaneously ancient and far ahead of its time. His furniture didn’t follow trends. It followed the human body.

That’s precisely what makes the Vertebra table so arresting. The name isn’t decorative. Mollino perceived furniture not as mere decoration, but as an extension of the body in motion, and the Vertebra’s sinuous, almost skeletal structure makes that philosophy literal. Its base is formed from a single continuous sheet of plywood that curves and flexes in ways that feel less like woodworking and more like anatomy. Look at it long enough and you start to see ribs, joints, a spine caught in mid-motion. It’s the kind of design that makes you forget you’re looking at a table.

The production history adds a certain poetry to the moment. Mollino spent much of his career working with a carpentry workshop in Turin to create pieces in limited runs, often for specific clients. The Vertebra was originally designed for the Lattes publishing house in Turin. That it never made it to industrial production during his lifetime is one of those quiet design world tragedies that don’t get talked about enough. His furniture was always collector territory, commanding extraordinary prices at auction and sitting in the collections of major design museums. Beautiful, but locked away.

What Zanotta is doing here feels like more than just a business move. By going through the Italian State, winning a public tender, and committing to serial production, they’re essentially arguing that Mollino’s work belongs to a wider audience. That’s a stance worth appreciating. Good design shouldn’t only exist in the hands of people who can afford auction house prices, and bringing a piece like the Vertebra into serial production opens up a real conversation about access, legacy, and what it means to steward a designer’s archive responsibly.

The unveiling at Milan Design Week is set within an immersive installation inside the Zanotta flagship store, where curtains fluidly define space and the organic forms of the human body serve as a visual reference. It sounds like exactly the kind of environment that would make Mollino feel at home. He was always staging things, always thinking about how space, form, and the presence of the body existed in relation to each other.

The broader archive Zanotta now holds includes tens of thousands of drawings, sketches, photographs, handwritten notes, and typed documents alongside those 30 production-ready projects. That’s a significant responsibility, and how they steward it over the coming years will say a lot about their real commitment to doing Mollino’s legacy justice. For now, though, the Vertebra is the headline. A table that waited 75 years to be made at scale, by a designer who saw furniture as something alive. It’s the kind of debut that reminds you why design history is worth paying attention to.

The post The Ghost of Carlo Mollino’s Best Table Has Finally Arrived first appeared on Yanko Design.

The Death of the Console War: Why Project Helix is Both a PC and an Xbox

The Death of the Console War: Why Project Helix is Both a PC and an Xbox Project Helix

Microsoft has officially announced its ambitious next-generation gaming initiative, Project Helix, which seeks to redefine the gaming landscape by merging PC and console gaming into a unified ecosystem. Scheduled for a late 2027 launch, this project promises to deliver innovative performance, seamless cross-platform integration and advanced tools for developers. Spearheaded by Xbox executives Asha Sharma, […]

The post The Death of the Console War: Why Project Helix is Both a PC and an Xbox appeared first on Geeky Gadgets.

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The Death of the Console War: Why Project Helix is Both a PC and an Xbox

The Death of the Console War: Why Project Helix is Both a PC and an Xbox Project Helix

Microsoft has officially announced its ambitious next-generation gaming initiative, Project Helix, which seeks to redefine the gaming landscape by merging PC and console gaming into a unified ecosystem. Scheduled for a late 2027 launch, this project promises to deliver innovative performance, seamless cross-platform integration and advanced tools for developers. Spearheaded by Xbox executives Asha Sharma, […]

The post The Death of the Console War: Why Project Helix is Both a PC and an Xbox appeared first on Geeky Gadgets.

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Even Realities G2 Smart Glasses Built for Busy Professionals

Even Realities G2 Smart Glasses Built for Busy Professionals Simulated view of the Even Realities G2 head up display showing real time translation

The Even G2 smart glasses have carved out a niche in wearable technology by prioritizing practicality and subtlety over flashy features. In a detailed review, Naseem Speach explores how these glasses integrate seamlessly into daily routines, offering features like a discreet head-up display (HUD) for real-time notifications and conversational assistance. One standout detail is the […]

The post Even Realities G2 Smart Glasses Built for Busy Professionals appeared first on Geeky Gadgets.

Posted in Uncategorized

Even Realities G2 Smart Glasses Built for Busy Professionals

Even Realities G2 Smart Glasses Built for Busy Professionals Simulated view of the Even Realities G2 head up display showing real time translation

The Even G2 smart glasses have carved out a niche in wearable technology by prioritizing practicality and subtlety over flashy features. In a detailed review, Naseem Speach explores how these glasses integrate seamlessly into daily routines, offering features like a discreet head-up display (HUD) for real-time notifications and conversational assistance. One standout detail is the […]

The post Even Realities G2 Smart Glasses Built for Busy Professionals appeared first on Geeky Gadgets.

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Candy, Memory, and Light Melt Into Form in Marten Herma Anderson’s Lamps

Architectural and furniture designer Marten Herma Anderson draws from an unexpected source for his latest series of lamps, translating a fleeting childhood memory into a tactile and atmospheric lighting object. What began as a simple moment of melted candy resting on a warm bulb has evolved into a refined material exploration, where memory, color, and light converge. Rather than treating this recollection as nostalgia alone, Anderson uses it as a starting point to investigate how form can emerge from softness and how materials can hold onto moments of transformation.

Central to the series is Anderson’s long-standing fascination with translucent color and the way light interacts with materials not originally meant to glow. He references everyday visual experiences such as candy wrappers and gummy textures, where color becomes luminous through accident rather than intention. Using resin, he recreates this effect by suspending pigments in fluid states, allowing the shades to appear as though they are gently collapsing or settling around the bulb. This approach gives each lamp a sense of movement and impermanence, as if the form is still in the process of becoming.

Designer: Marten Herma Anderson

The material choices further reinforce this tension between spontaneity and control. Each lamp features a resin shade paired with a glass fiber structure and a raw, waxed ceramic base. The shades retain visible traces of their making, including fine mesh impressions, small air bubbles, and delicate seams that outline their edges. These details are not concealed but emphasized, lending the objects a sense of immediacy and authenticity. In contrast, the ceramic bases introduce a grounded, earthy presence that stabilizes the composition, ensuring that the visual energy of the upper form remains balanced.

When illuminated, the lamps shift from static objects to immersive experiences. Light moves unevenly through the resin, creating areas of soft diffusion alongside denser, more saturated zones. This variation reveals subtle embedded details that remain understated when the lamp is off, allowing the object to transform with use. The result is not just functional lighting but a dynamic interplay between material and illumination, where the act of turning on the lamp activates its full expression.

Anderson frames the project as an extension of personal habit and observation, noting his enduring interest in candy not only for its taste but for its visual qualities. A childhood experiment of placing a gummy shape on a bulb becomes, in this context, a formative moment that informs the entire series. Through careful material control and thoughtful scaling, he transforms that early curiosity into a cohesive body of work that balances playfulness with precision. The lamps ultimately demonstrate how design can emerge from attentive observation, turning an ephemeral experience into a lasting object that reshapes how light is perceived.

The post Candy, Memory, and Light Melt Into Form in Marten Herma Anderson’s Lamps first appeared on Yanko Design.