The makers of No Man’s Sky will simulate a whole planet for Light No Fire

UK indie studio Hello Games is building something that it's calling "more ambitious" than No Man's Sky. The studio's next game is Light No Fire, and it brings procedural generation to an entire planet on an incredibly detailed scale.

Light No Fire is an open-world exploration and community-building game set on a planet the size of Earth, blending RPG elements with sandbox survival. It's a multiplayer experience in an ancient and fantastical landscape, with climbable trees, hills and mountains, and secrets to discover at every turn. It's "the first real open world," according to Hello Games co-founder Sean Murray. 

Light No Fire has been in development for five years, by about a dozen developers at Hello Games. In the title's first trailer, it looks like the team took an entire planet from No Man's Sky and filled it completely with life, resources and mysteries. 

There's no release date for Light No Fire and no confirmed platforms, and the game was kept in complete secrecy until its reveal at The Game Awards on December 7. Given Hello Games' history with over-hyped marketing schemes, that's no surprise.

Hello Games is synonymous with No Man’s Sky, a sprawling and incredibly popular space-exploration sim that landed in 2016 and only got better with time. But before the indie studio scored a huge marketing deal with Sony for No Man’s Sky — before one of its founders was meeting with Steven Spielberg and appearing on The Late Show with Stephen Colbert — Hello Games was known for the cartoony sidescroller Joe Danger.

UK developers Ryan Doyle, Grant Duncan, Sean Murray and David Ream founded Hello Games in 2009, after quitting their jobs at major studios like EA and Criterion. This was before the modern indie boom, at a time when XBLA was just getting started and Steam had only a handful of indie games.

"Actually breaking away and doing your own thing was a stupid thing to do at the time," Murray told me in 2016.

For nine months, the Hello Games quartet worked on Joe Danger, a 3D sidescroller starring a happy-go-lucky dirtbike daredevil, and they tried to lock down a publisher. No one was interested.

"Everyone turned us down," Murray said in 2016. "Sony turned us down, and Microsoft and so many places."

Out of money and resigned to giving up on their indie dreams, Doyle, Duncan, Murray and Ream went to the pub.

"We came up with this stupid idea," Murray said. "I had a house, and so I sold my house to pay for the rest of development. … The way I looked at it was like, I had bought that house because I had worked at EA, so it was like blood money. Like a blood diamond. You gotta sell that; that's bad karma."

And he really did. Built on loans and the money from Murray’s house sale, Joe Danger came out on June 9, 2010, and it was a hit. Hello Games followed it up with Joe Danger 2: The Movie in 2012. By then, the studio was an established indie hit-maker and it had relationships with major publishers. In December 2013, the team revealed something entirely unexpected: No Man’s Sky, a multiplayer game the size of the universe and filled with galaxies of procedurally generated planets to explore.

The next summer, No Man’s Sky had a tentpole moment at Sony’s E3 press conference, and the AAA marketing machine was activated. Sony leaned heavily on Hello Games to bolster its image as an indie curator, and over the next two years, the buzz around No Man’s Sky reached astronomical heights. Spielberg, Colbert, Kanye West and Elon Musk all got involved in their own ways, and No Man's Sky was a household name years before it launched.

No Man's Sky
Hello Games

By the time the game came out, it was impossible for it to live up to the hype. No Man’s Sky promised a universe of procedurally generated planets to explore, teeming with minerals and creatures and other players to encounter, but at launch on August 9, 2016, it was buggy and empty. The bones of a fantastic game were there, but some players felt so misled by Sony's intense marketing campaign that they filed a lawsuit against Hello Games.

The team kept working on No Man’s Sky, releasing bug fixes, updates and expansions, including a VR version. Over the years, the vision that players were initially sold clarified in-game, and the online rage died down until it was fully replaced by admiration. Since launch, No Man’s Sky has won multiple high-profile awards, including Best Ongoing Game at The Game Awards 2020. This year, it’s nominated at The Game Awards in the Best Community Support category.

"It's become so much simpler two years out from launch," Murray told me in 2019. "At launch, we were so focused on trying to please the partners that we were working with, trying to market our game, trying to live up to expectations that we were really struggling to meet."

No Man's Sky
Hello Games

No Man’s Sky in particular is Murray’s brainchild, and he was the face of the game as it rose and fell and rose again in public perception. He and the rest of the Hello Games team — which is bigger than four developers nowadays — have been keeping silent about their internal projects, and it’s easy to understand why.

"They are super talented and I didn't want to just move on and let that be their legacy," Murray said in 2019. "It's really nice for them to be able to say to people, 'I worked on No Man's Sky,' and people to be really happy and positive about it now. That is something that they deserved."

This history makes today’s reveal of Light No Fire even sweeter. Fourteen years after that fateful night in the pub, Hello Games is a testament to persistence.

This article originally appeared on Engadget at https://www.engadget.com/the-makers-of-no-mans-sky-will-simulate-a-whole-planet-for-light-no-fire-035108958.html?src=rss

Arkane Lyon is making a Blade game and we’re all very excited

Arkane Lyon, the developer of Deathloop, is making a game based on Marvel’s resident vampire hunter Blade. There’s a trailer, but it’s just a cinematic with no gameplay. Still, this is very exciting news as Arkane Lyon is the talented team behind Prey and the Dishonored 2. It also made the vampire shooter Redfall, which had some good ideas that were marred by, well, some very bad ideas. Here’s hoping the second time’s a holy watered charm.

This doesn’t have anything to do with Marvel’s upcoming Blade film, which has been in and out of development hell these past few years. It’s an original game set in Paris that adapts the comic book character. Arkane calls it a mature single-player adventure, so it's likely to feature more gore than other Marvel games because, well, that’s kind of Blade’s whole bag. As usual, Marvel Games is on board, as VP and creative director Bill Roseman took the stage at The Game Awards after the trailer reveal.

Marvel is fairly hands-on with its games nowadays, and recent titles like Spider-Man 2 and Guardians of the Galaxy had its stamp of approval. There’s no release date and no announced platforms for Blade, though the entire team at Arkane Lyon is currently “pouring so much love” into the game.

This article originally appeared on Engadget at https://www.engadget.com/arkane-lyon-is-making-a-blade-game-and-were-all-very-excited-032148485.html?src=rss

Get a good look at Fortnite’s Rocket Racing mode ahead of its launch

If riding velociraptors and giant mechas wasn't enough for its discerning players, Fortnite is incorporating a semi-standalone racing game into its free-for-all universe. On Thursday at the 2023 Game Awards, Epic revealed more cinematic gameplay footage mere hours before the game is set to launch. 

Developed by Psyonix, the folks who built Rocket League (itself an e-sport staple), the Rocket Racing mode operates within the larger Fortnite game. The action is set at the Festive Falls track where racers go head-to-head to compete for the top spot. 

In the trailer shown at the Awards, players raced through the track using directional boosters to launch their cars over obstacles, drift them through turns, and fly through hidden shortcuts. Players will also apparently be able to call items from their inventories to use mid-race, blinking them into existence in their opponents' paths. Rocket Racing is set to officially launch on Friday December 8.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-shows-off-more-of-fortnites-rocket-racing-mode-ahead-of-its-launch-023944541.html?src=rss

Get a good look at Fortnite’s Rocket Racing mode ahead of its launch

If riding velociraptors and giant mechas wasn't enough for its discerning players, Fortnite is incorporating a semi-standalone racing game into its free-for-all universe. On Thursday at the 2023 Game Awards, Epic revealed more cinematic gameplay footage mere hours before the game is set to launch. 

Developed by Psyonix, the folks who built Rocket League (itself an e-sport staple), the Rocket Racing mode operates within the larger Fortnite game. The action is set at the Festive Falls track where racers go head-to-head to compete for the top spot. 

In the trailer shown at the Awards, players raced through the track using directional boosters to launch their cars over obstacles, drift them through turns, and fly through hidden shortcuts. Players will also apparently be able to call items from their inventories to use mid-race, blinking them into existence in their opponents' paths. Rocket Racing is set to officially launch on Friday December 8.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-shows-off-more-of-fortnites-rocket-racing-mode-ahead-of-its-launch-023944541.html?src=rss

Jurassic Park: Survival is an adventure game set one day after the original film

Sorry Evolution fans, there’s a new Jurassic Park game in town. Saber Interactive and Universal just dropped a trailer for Jurassic Park: Survival at The Game Awards. This is an adventure game set on Isla Nublar just one day after the events of the original film. You play as InGen scientist Dr. Maya Joshi, who missed the last plane out of dodge. In other words, she’s stuck on an island full of hungry dinosaurs.

The single-player action-adventure has you hiding from all kinds of menacing species, and the publisher boasts that each dinosaur boasts its own set of “distinct and adaptive behaviors.” Obviously, with a name like Jurassic Park: Survival, staying alive will be the name of the game. There’s not much, after all, one person can do to hurt a rampaging T-rex. This looks to be a stealth-heavy nailbiter, but one with all of the familiar landmarks from the film. It even features that iconic John Williams theme.

There’s no release date yet, so we likely have a bit of time before we get our hands on this one. Jurassic Park: Survival launches on Xbox X/S, PlayStation 5 and PC. There’s just one final question on my mind. Will the player find the body of recently-deceased Dennis Nedry? The dude sucked, but he didn’t deserve that.

This article originally appeared on Engadget at https://www.engadget.com/jurassic-park-survival-is-an-adventure-game-set-one-day-after-the-original-film-023630203.html?src=rss

Jurassic Park: Survival is an adventure game set one day after the original film

Sorry Evolution fans, there’s a new Jurassic Park game in town. Saber Interactive and Universal just dropped a trailer for Jurassic Park: Survival at The Game Awards. This is an adventure game set on Isla Nublar just one day after the events of the original film. You play as InGen scientist Dr. Maya Joshi, who missed the last plane out of dodge. In other words, she’s stuck on an island full of hungry dinosaurs.

The single-player action-adventure has you hiding from all kinds of menacing species, and the publisher boasts that each dinosaur boasts its own set of “distinct and adaptive behaviors.” Obviously, with a name like Jurassic Park: Survival, staying alive will be the name of the game. There’s not much, after all, one person can do to hurt a rampaging T-rex. This looks to be a stealth-heavy nailbiter, but one with all of the familiar landmarks from the film. It even features that iconic John Williams theme.

There’s no release date yet, so we likely have a bit of time before we get our hands on this one. Jurassic Park: Survival launches on Xbox X/S, PlayStation 5 and PC. There’s just one final question on my mind. Will the player find the body of recently-deceased Dennis Nedry? The dude sucked, but he didn’t deserve that.

This article originally appeared on Engadget at https://www.engadget.com/jurassic-park-survival-is-an-adventure-game-set-one-day-after-the-original-film-023630203.html?src=rss

Supermassive’s Dead by Daylight spin-off is The Casting of Frank Stone

Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.

The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into. 

As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something. 

We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows. 

This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss

Supermassive’s Dead by Daylight spin-off is ‘The Casting of Frank Stone’

Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.

The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into. 

As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something. 

We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows. 

This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss

God of War Ragnarok is getting a free roguelite expansion next week

God of War Ragnarok is a game so large that it practically has a whole second game tucked away inside. And yet that still doesn't seem to be quite enough Norse action for Kratos. During The Game Awards, Sony revealed a Valhalla-centric expansion for the 2022 hit

Not only that, it's free. And it's coming next week, on December 12, to both PS4 and PS5 versions of the base game.

Much like with the No Return mode in the upcoming The Last of Us Part 2 Remastered, Sony is leaning into the roguelite format here. In the trailer, Kratos is shown getting slammed into the ground by a wyvern. He then wakes up to hear Mimir telling him there's "no shame in what just happened. It's all part of the process. Let's go again!"

On each run, you'll have to contend with fresh combinations of enemies and some surprises, according to the PlayStation Blog. The more enemies you take down, the more resources you'll earn to put towards permanent upgrades. While you'll have access to Kratos' skill trees from the main game, you'll need to stick with one shield and one Spartan Rage path on each run. You'll also unlock temporary perks as you progress through each attempt.

And don't worry too much if that all seems daunting. There are five difficulty settings to choose from and there will still be an extensive array of accessibility options at your disposal. 

It seems the DLC will dig into a new part of Kratos' story as well. "Embark with Kratos to Valhalla on a deeply personal and reflective journey towards a future he never thought possible," the trailer's YouTube description reads. That suggests the expansion will lead into the next game in the series. While you can jump into Valhalla at any time, the developer recommends finishing the base game's main story first. That's because the DLC acts as an epilogue.

There have been rumors floating around for a while that Santa Monica Studio was working on DLC for God of War Ragnarok. That it will be available at no extra cost (and so soon!) is a nice little holiday treat for fans.

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-is-getting-a-free-roguelite-expansion-next-week-015012803.html?src=rss

God of War Ragnarok is getting a free roguelite expansion next week

God of War Ragnarok is a game so large that it practically has a whole second game tucked away inside. And yet that still doesn't seem to be quite enough Norse action for Kratos. During The Game Awards, Sony revealed a Valhalla-centric expansion for the 2022 hit

Not only that, it's free. And it's coming next week, on December 12, to both PS4 and PS5 versions of the base game.

Much like with the No Return mode in the upcoming The Last of Us Part 2 Remastered, Sony is leaning into the roguelite format here. In the trailer, Kratos is shown getting slammed into the ground by a wyvern. He then wakes up to hear Mimir telling him there's "no shame in what just happened. It's all part of the process. Let's go again!"

On each run, you'll have to contend with fresh combinations of enemies and some surprises, according to the PlayStation Blog. The more enemies you take down, the more resources you'll earn to put towards permanent upgrades. While you'll have access to Kratos' skill trees from the main game, you'll need to stick with one shield and one Spartan Rage path on each run. You'll also unlock temporary perks as you progress through each attempt.

And don't worry too much if that all seems daunting. There are five difficulty settings to choose from and there will still be an extensive array of accessibility options at your disposal. 

It seems the DLC will dig into a new part of Kratos' story as well. "Embark with Kratos to Valhalla on a deeply personal and reflective journey towards a future he never thought possible," the trailer's YouTube description reads. That suggests the expansion will lead into the next game in the series. While you can jump into Valhalla at any time, the developer recommend finishing the base game's main story first. That's because the DLC acts as an epilogue.

There have been rumors floating around for a while that Santa Monica Studio was working on DLC for God of War Ragnarok. That it will be available at no extra cost (and so soon!) is a nice little holiday treat for fans.

This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-is-getting-a-free-roguelite-expansion-next-week-015012803.html?src=rss