Apple is closing three US stores, including the first to unionize

Apple is closing three of its retail stores this summer, including its first location to unionize. The tech company said it plans to permanently close Apple Store in Trumbull, CT, Escondito, CA, and Towson, MD. The Apple Store location in Towson, was the first where unionized workers and Apple reached a contract agreement back in 2024. 

MacRumors published a statement from Apple confirming the closures. The company credited noting "the departure of several retailers and declining conditions" at the shopping centers where this trio of stores are housed as the reason for ending operations. "Our team members at Trumbull and North County will continue their roles at nearby Apple Retail stores," the statement reads. "Towson employees will be eligible to apply for open roles at Apple in accordance with the collective bargaining agreement." We reached out to the company for additional comment, and were sent the same statement. 

The International Association of Machinists and Aerospace Workers, which leads the union the Towson workers had joined, released a statement about the closure. "Apple’s claim that the collective bargaining agreement prevents relocation is simply false and raises serious concerns that this closure is a cynical attempt to bust the union," the organization said. "We are exploring all legal options and will work with elected officials and allies to hold Apple accountable."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-is-closing-three-us-stores-including-the-first-to-unionize-225941912.html?src=rss

The Tiny Home That Proves You Don’t Have to Downsize Your Family to Downsize Your Life

There’s a persistent myth that tiny homes are only for solo dwellers or couples who’ve traded square footage for a hashtag. The Harmony, the latest offering from Alberta-based builder Teacup Tiny Homes, exists entirely to dismantle that idea. Rooted in the company’s popular Ellie range, the Harmony was originally conceived for a family of four in Southern Alberta who were done with the financial and time burdens of conventional living. What came out of that brief is one of the most thoughtfully designed family tiny homes on the market right now.

Built on a triple-axle trailer and clad in metal and wood, the Harmony measures 34 feet long and 8.5 feet wide, the standard road-legal width, meaning it can be towed across North America without a special permit. That mobility is no small thing for a family that wants flexibility without sacrificing the feeling of a real home. Inside, the floor plan stretches to 423 square feet, and every inch has been considered. The living area comes fitted with a sofa, a fireplace, and a dedicated TV wall, the kind of space where family nights actually happen.

Designer: Teacup Tiny Homes

What sets the Harmony apart from most tiny homes is its three-bedroom layout. Two sleeping lofts sit above, while the ground-floor bedroom offers enough headroom to stand upright, a rare and deliberate design choice that makes daily life feel far less like a puzzle to be solved. The kitchen is full-sized and functional, designed for people who actually cook rather than just reheating takeout. It’s a plan that doesn’t ask its occupants to compromise on the rhythms of family life; it just asks them to do it in a smaller footprint.

Teacup Tiny Homes, which has been building since 2016, approaches its designs with the conviction that simpler living doesn’t have to mean lesser living. The Harmony is perhaps the clearest expression of that philosophy yet, a home genuinely engineered for a family, not retrofitted for one.

Priced starting at CAD $185,000 (approximately US $132,000) and available for delivery throughout North America, it sits at a premium compared to entry-level tiny builds, but the craftsmanship and livability make a strong case for the ask. For families eyeing a way out of the mortgage spiral, the Harmony might just be the most practical dream.

The post The Tiny Home That Proves You Don’t Have to Downsize Your Family to Downsize Your Life first appeared on Yanko Design.

The Metal Gear Solid movie is back on, with Final Destination: Bloodlines directors in charge

A film adaptation of Metal Gear Solid is in the works again, this time from filmmakers Zach Lipovsky and Adam B. Stein, the directors of Final Destination: Bloodlines, according to The Hollywood Reporter. The duo are reviving the project at Columbia Pictures as part of a new first-look deal with Sony, the latest attempt in what's been multiple decades of work to turn the blockbuster stealth game into a blockbuster film.

"Metal Gear Solid was nothing short of a groundbreaking cinematic masterpiece that forever revolutionized video games," Lipovsky and Stein said in a statement. "We are thrilled and honored to bring Hideo Kojima's iconic characters and unforgettable world to life."

Lipovsky and Stein's horror bona fides helped make Bloodlines a critical and commercial hit when it came out in 2025, and the directors have a variety of other IP-focused genre films in the works, including a sequel to Gremlins for Warner Bros. and an animated Venom movie for Sony. It remains to be seen how exactly the duo will translate Metal Gear Solid's unique quirks to film, though.

Metal Gear Solid is heavily indebted to director Hideo Kojima's own taste in action and spy cinema, while also being in conversation with video games themselves in a way that wouldn't naturally translate to film. And even if you removed those metatextual rough edges, can it really be Metal Gear Solid without Kojima's equal parts charming and awkward writing

Attempts to create a film version of the game date back to 2006, when Kojima first shared that an adaptation was in the works. Columbia Pictures announced a new version of the film in 2012, with Avi Arad, former head of Marvel Studios, producing. In 2014, Jordan Vogt-Roberts, the director of Kong: Skull Island, was attached to direct that adaptation. And six years after that, Oscar Isaac was reportedly cast as Solid Snake. Arad and his son Ari Arad are still producing this latest take on the game, but with Lipovsky and Stein in charge, that older version of Metal Gear Solid is likely dead. Still, hope springs eternal that we’ll get to see a man hide in a cardboard box on the big screen someday.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-metal-gear-solid-movie-is-back-on-with-final-destination-bloodlines-directors-in-charge-214914374.html?src=rss

Keychron Cut a Keyboard in Half and Accidentally Made the Perfect Gaming Peripheral for $60

Think about the last time you actually used the right half of your keyboard while gaming. Your right hand was on the mouse, your left hand was camped on WASD, and every key to the right of G and T was essentially decorative. The numpad, the arrow keys, the entire right side of your keyboard sat there collecting dust while you were busy fragging opponents or managing cooldowns. Keyboards have been designed for typists since the 1860s, and the gaming world has largely just accepted that and moved on.

Keychron hasn’t. The C0 HE 8K is a 35-key one-handed gaming keypad that takes the left half of a conventional keyboard, wraps it in an aggressive chassis with a built-in palm rest, and throws Hall Effect magnetic switches and an 8,000 Hz polling rate at it. The result is a peripheral built entirely around how PC gamers actually use their keyboards, rather than how office workers do.

Designer: Keychron

Hall Effect magnetic switches read actuation depth using sensors rather than physical contact between two metal points, which means the switches don’t wear out the same way traditional mechanicals do since there’s no metal-on-metal degradation over time. More practically, you can set exactly how deep each key needs to travel before it registers, right down to fractions of a millimeter, through Keychron’s browser-based Launcher app. Set a shallow actuation for your sprint key, a deeper one for an ability you don’t want to fat-finger, and a rapid trigger profile for keys where you need near-instant re-registration. This level of per-key granularity has historically lived in expensive enthusiast boards, and Keychron is bringing it to a purpose-built gaming pad that fits in half the desk footprint.

At 8,000 Hz, the C0 HE 8K reports its key state to your PC eight times more frequently than the 1,000 Hz ceiling most gaming keyboards hit. You can switch between 1,000, 4,000, and 8,000 Hz in the Launcher app depending on whether you want to conserve USB bandwidth or go full competitive. For most players the difference is nearly imperceptible in casual play, but in titles where frame timing and input consistency matter at the margins, having that headroom available without buying a separate board is a genuinely useful option.

The faceted, angular chassis has beveled edges cutting across the top corners that give the C0 HE 8K a visual identity most gaming peripherals lack entirely. The integrated silicone palm rest flows organically out of the bottom of the unit, wide enough to actually support your wrist rather than just gesture at the concept. North-facing RGB shines through double-shot ABS keycaps in over 22 lighting modes with per-key control, keeping legends readable even in dim setups where the backlighting does most of the work.

Pricing remains under wraps for now. The C0 HE 8K sits in a niche that the Razer Tartarus and Logitech G13 have occupied for years, but neither brought Hall Effect switches or sub-millisecond polling to the category. Keychron has built a reputation on mechanical keyboards that punch above their price point, and if the C0 HE 8K lands anywhere near the $80 to $100 range its feature set suggests, it will be a serious conversation starter for anyone who has ever looked at the right half of their keyboard mid-game and wondered why it exists.

The post Keychron Cut a Keyboard in Half and Accidentally Made the Perfect Gaming Peripheral for $60 first appeared on Yanko Design.

Renault Le Mans Hypercar Concept Swaps Entire Drivers Like F1 Changes Tires

Endurance racing has a violent pit stop problem. Drivers trapped in burning cockpits because harnesses wouldn’t release fast enough. Fuel fires erupting while crews wrestle with high-pressure refueling systems under time pressure. Wheel guns misfiring at exactly the wrong moment. These failures have defined the dark side of Le Mans history since the 1950s, and Taejung Kim’s Renault Double Barrel concept exists to make sure they never happen again. The concept draws its name and its core philosophy from a shotgun’s double barrel mechanism, reimagining the 2040 Le Mans hypercar as something you hot-swap instead of service. The left fuselage contains a complete hydrogen powertrain module. The right fuselage houses the entire driver cockpit as a self-contained pod. When the car screams into the pit lane, the team doesn’t unbuckle a driver or pump fuel into a tank. They eject both entire modules and slot in fresh replacements, sending the car back onto the Circuit de la Sarthe in the time it currently takes just to click a seatbelt harness. The approach transforms pit lane strategy from a dangerous ballet of human coordination into something mechanical, predictable, and inherently safer.

The concept’s inspiration reaches back to the 1955 Nardi Giannini ND750 Bisiluro, an Italian streamliner that split its driver and engine into two separate fuselages connected by a central spine. That car was designed for outright speed on the straights at Monza, accepting terrible handling characteristics in exchange for slicing through the air like a bullet. Kim’s reinterpretation borrows the twin-fuselage architecture but uses it to solve a completely different problem: eliminating the human chaos of endurance racing pit stops. The Nardi needed two separate bodies because mid-century aerodynamics couldn’t integrate a driver and engine into one low-drag form. The Double Barrel uses two bodies because modular replacement demands independent pods, and because splitting mass across two fuselages creates a radically different center of gravity that could fundamentally change how a prototype handles through high-speed sections like the Porsche Curves.

Designer: Taejung Kim

The hydrogen powertrain module on the left carries the entire propulsion system as a single replaceable cartridge. Fuel cell stack, electric motors, power electronics, thermal management, and structural mounting all integrate into one unit that slides into the left fuselage and locks into place through what Kim describes as a shotgun-inspired breach loading mechanism. The driver pod on the right contains the cockpit, safety cell, steering column, pedal box, and all driver interfaces as a second self-contained module. Both pods connect through a central carbon monocoque spine that handles the structural loads and aero surfaces. The concept sketches show mechanical locking points at the front and rear of each fuselage, suggesting the modules slide in from behind and engage positive locks that can be released pneumatically or mechanically under pit lane conditions. The swap mechanism prioritizes speed over tool-free operation, accepting that pit crews will have specialized equipment if it means dropping swap times below ten seconds.

The front fascia is dominated by twin hexagonal air intakes that feed cooling to each fuselage independently. A narrow LED light bar spans the width of the nose, broken into segmented panels that give the car an almost insectoid quality when illuminated. The central spine between the two fuselages rises slightly to create a spine-like ridge that channels airflow over the top of the car, and the bodywork around each pod is heavily sculpted with sharp creases and dramatic undercuts. The rear features a massive integrated wing that spans the full width of both fuselages, with vertical endplates in the same acid yellow as the front dive planes. The diffuser treatment extends deep underneath the rear bodywork, and the taillights are thin horizontal bars integrated into each pod’s trailing edge, outlined in vivid orange-red that pops against the black carbon.

The hot-swap pit stop strategy Kim proposes would require significant changes to current Le Mans regulations, which don’t allow for driver changes mid-stint under normal racing conditions and mandate specific refueling procedures. The FIA and ACO (Automobile Club de l’Ouest) would need to develop entirely new technical regulations governing module interfaces, safety interlocks, and swap procedures. The concept assumes these rules evolve in response to hydrogen adoption and the push toward zero-emission endurance racing. Hydrogen refueling presents unique challenges, current systems require careful pressure management and grounding to prevent static discharge ignition, and a modular cartridge swap eliminates those risks entirely by treating the entire fuel cell stack as a consumable that gets swapped rather than refilled. The driver pod swap solves the harness release problem that has caused fatalities when drivers couldn’t exit burning cars fast enough, and it also allows teams to rotate drivers without the psychological pressure of quick unbuckling under race conditions.

The twin-fuselage layout creates interesting aerodynamic opportunities and problems. Splitting the car’s mass into two distinct bodies allows each fuselage to generate its own downforce independently, potentially creating a system where the left and right sides can be tuned asymmetrically for different corner characteristics. The gap between the fuselages becomes a massive air channel that could feed cooling, create a venturi effect for underbody downforce, or house active aero elements. The downside is drag. Two separate bodies create more frontal area and more turbulent wake than a single unified form, and at Le Mans, where cars spend significant time at full throttle down the Mulsanne Straight, drag is everything. Kim’s concept accepts this compromise, betting that the pit stop time advantage and the safety benefits outweigh the aerodynamic penalty.

The project was developed as a personal exploration in 2026 with mentorship from Dre Ahn of Dvision Studio, rendered in Blender using Cycles for the photoreal lighting, and presented through a comprehensive design development breakdown that shows Kim’s process from initial research through final execution. The concept doesn’t pretend to be production-ready. It’s a provocation, a design exercise that takes a genuine problem in endurance racing and solves it through radical rethinking of what a race car can be. Whether the FIA ever allows modular pod swaps is almost beside the point. The Double Barrel concept demonstrates that the pit stop, which has remained fundamentally unchanged since the 1950s despite massive advances in safety technology, could be completely reimagined if someone is willing to throw out the assumption that a race car has to be a single unified object.

The post Renault Le Mans Hypercar Concept Swaps Entire Drivers Like F1 Changes Tires first appeared on Yanko Design.

A maverick hacker got Mac OS X running on a Wii

You may already know that emulators can run Wii games on a Mac. But one developer has flipped the script. Bryan Keller now has an ancient version of the Mac's operating system running on Nintendo's 2006 game console (via Kottke). Why? Because they said it couldn't be done.

The developer first had the idea in 2013 while a sophomore in college. However, they found renewed motivation five years ago when Redditor u/CussdomTidder posted, "There is a zero percent chance of this ever happening."

Michael Jordan in an interview for The Last Dance. Subtitle: "It became personal with me."
Developer Bryan Keller took it personally.
YouTube / ESPN / Netflix

Keller used that as fuel to begin plugging away, "feeling encouraged" by the anonymous contrarian. Thus began the process of porting Mac OS X 10.0 (Cheetah) onto a device designed to play Wii Sports and Super Mario Galaxy.

"Last year, when I saw that Windows NT had been ported to the Wii, I felt a renewed sense of motivation," Keller wrote. "Even if my lack of low-level experience resulted in failure, attempting this project would still be an opportunity to learn something new."

Photo of an airplane, where a Wii sits next to a MacBook with code on its screen
Keller didn't allow something as trivial as a flight to get in the way of the task at hand.
Bryan Keller / GitHub

Keller noted that the Wii is a phenomenally hackable console, with other enterprising hackers porting Windows 95 and NT, Linux and NetBSD onto it. Nintendo's system also runs a PowerPC chip similar to those found in older Macs. "Given this close lineage, I felt confident that the CPU wouldn't be a blocker," they wrote. From there, Keller wrote a custom boot loader, patched the kernel and wrote new drivers. They even got the Wii's USB ports working for mouse and keyboard input.

Tthe developer found the process "deeply satisfying," especially given the initial doubt. (I'm talking to you, disparaging Redditor.) "In the end, I learned (and accomplished) far more than I ever expected," Keller wrote. "And perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing."

For the technically minded, the developer's blog goes into extensive detail about the process. And full-on madlads can visit Keller's GitHub to try it for themselves.

This article originally appeared on Engadget at https://www.engadget.com/computing/a-maverick-hacker-got-mac-os-x-running-on-a-wii-200800027.html?src=rss

Instagram comments can now be edited (within 15 minutes)

Meta is giving users the ability to edit Instagram comments they leave on posts, though only within a 15 minute window after they're posted. The setup is similar to how the social app handles editing messages, an option it first added in 2024, 11 years after direct messaging was introduced to Instagram in 2013.

You're only able to edit comments you left with your own account, and the process of actually doing so is easy. Just tap on the word "Edit" under your comment to pull up a text box where you can tweak, rework or embellish what you've written, and then press the blue check mark to save it. Meta says comments can be edited as many times as you want in that 15 minute window, so if you need to make more changes, you have that option.

Comments can show up in multiple ways across Instagram — including Stories, as of 2024 — so offering a way to edit them is a welcome addition. The new option is just the latest in a series of changes Meta has introduced to the social app in the last month. Earlier in March, the company announced that it was removing end-to-end encryption from Instagram DMs. At the end of the month, Meta also began testing Instagram Plus, a subscription service that unlocks new features for the app's Stories feature.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-comments-can-now-be-edited-within-15-minutes-195000640.html?src=rss

Jazzy stealth-action game Thick as Thieves hits PC on May 20

Thick as Thieves, the magical heist game from a crew of stealth legends at OtherSide Entertainment, is coming to Steam on May 20. OtherSide and publisher Megabit Entertainment announced the release date in a new gameplay trailer during today's Triple-i Initiative showcase (which was packed with cool indie games, as always).

OtherSide was founded by Thief and System Shock 2 veteran Paul Neurath in 2013, and Deus Ex creator Warren Spector joined in 2016. These are two of the developers who shaped the stealth genre as we know it, so Thick as Thieves has a solid foundation. The new trailer showcases the game's fictional Scottish city of Kilcairn, where magic and technology clash against a backdrop of 1910s music and architecture. At launch, Thick as Thieves will feature two thieves, two maps, 16 contracts, six unique pieces of gear and multiple difficulty settings, which alter the layout of each level.

Thick as Thieves has evolved since its introduction at The Game Awards in December 2024. It was originally pitched as a PvPvE game, but it's landing as a solo or two-player experience, with no player-on-player brawls. OtherSide announced the pivot on Steam on April 2, 2026:

"As development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play. So, we’ve taken a decision we feel is right for the game: Thick as Thieves is now focused on two-player co-op and single player. This sharpened focus has allowed us to double down on what makes Thick as Thieves truly special — dynamic stealth gameplay."

A handful of playtesters and early fans expressed their disappointment at the removal of PvP. A developer responded to one question with, "PvPvE may come further down the line."

There's also no word on the console versions of the game. Thick as Thieves was announced for PC, PlayStation 5 and Xbox Series X/S, but today's news suggests it's coming to Steam first (if not only). Details are a bit up in the air at the moment, but hey, at least it's on-brand for the developers of a stealth game to be sneaky.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/jazzy-stealth-action-game-thick-as-thieves-hits-pc-on-may-20-193320746.html?src=rss

Dyson’s HushJet Mini Cool is a pocket-sized bladeless fan that looks unfortunately PG13

It’s summertime, and the temperatures are soaring, making you sweat and feel uncomfortable. A mini fan can give you some breathing space in the heavy, humid heat. But if you’re looking for something beyond the usual pocket fan, Dyson wants you to indulge in the luxury of a gadget that feels just as premium in the hand as it looks. The company’s latest personal cooling device promises to outclass typical portable fans with engineering inspired by the same airflow technology that powers its iconic bladeless designs.

The HushJet Mini Cool is Dyson’s first portable fan designed to be carried or worn around the neck, and it aims to deliver cooling in a way that feels refined rather than noisy or clunky. True to Dyson’s design philosophy, the device hides its working parts inside a smooth cylindrical body. There are no exposed blades, which not only gives the fan a cleaner appearance but also prevents hair or clothing from getting caught while using it close to the face. The nozzle on top is borrowed directly from the HushJet purifier line, and at full scale on those machines it reads as precision engineering. Miniaturized here and perched at the tip of a handheld cylinder, the hexagonal honeycomb iris framed in rose-tinted trim produces a silhouette that has, let’s say, generated a certain kind of attention online. Dyson’s engineers were clearly thinking about airflow geometry. Their industrial designers may have needed one more round of feedback.

Designer: Dyson

Inside the compact housing is a high-speed brushless DC motor that spins at up to 65,000 RPM. Despite the fan’s small footprint, it produces a focused stream of air that can reach speeds of around 25 meters per second. Dyson pairs this with its custom HushJet nozzle that channels and smooths the airflow, reducing turbulence and minimizing the harsh buzzing sound commonly associated with small handheld fans. The result is a more refined sound profile, operating as quietly as about 52 dBA on lower speeds and rising to roughly 72.5 dBA when pushed to its Boost mode. Impressive numbers, though probably not the first thing people are going to be talking about when they see this thing in someone’s hand.

Cooling performance can be adjusted through five airflow settings, allowing users to move from a gentle breeze to stronger airflow depending on the situation. When the heat becomes unbearable, Boost mode provides a short burst of maximum airflow for quicker relief. The nozzle itself can be rotated to direct the airflow precisely where it’s needed, whether angled upward toward the face or positioned more directly for a stronger cooling effect. Rotating it does change the visual read somewhat, for what that’s worth.

Portability is central to the HushJet Mini Cool’s design. The fan weighs roughly 212 grams and measures about 38 millimeters in diameter, making it easy to carry in a bag or hold comfortably for long periods. Dyson includes a lanyard so it can be worn around the neck for hands-free use while walking outdoors or commuting, which introduces its own set of visual problems that we’ll leave as an exercise for the reader. A charging stand also allows it to double as a compact desk fan, adding versatility when you’re sitting at work or relaxing at home.

The device runs on a 5,000 mAh rechargeable battery that provides up to six hours of use depending on the selected fan speed. Charging is handled through a USB-C port, making it convenient to power up using everyday chargers or portable power banks. Dyson also includes a travel pouch for easier portability, while optional accessories such as a grip clip and universal mount allow the fan to attach to strollers, bags, or other surfaces.

Available in Stone/Blush (blush is a very unfortunate name if you ask me), Carnelian/Sky, and Ink/Cobalt, the HushJet Mini Cool is priced at $99 and available starting today. The engineering is genuinely solid, the noise suppression is real, and the cooling performance punches well above what you’d expect from something this compact. Dyson’s industrial design team clearly did their homework on the airflow side. Whether anyone assigned to the form factor study did the same is a question that the internet has already answered, loudly and with great enthusiasm.

The post Dyson’s HushJet Mini Cool is a pocket-sized bladeless fan that looks unfortunately PG13 first appeared on Yanko Design.

Netflix adds three Jackbox games to its TV app

Netflix has added a heavy hitter in party activities to its gaming lineup. The streamer announced that Jackbox Party Essentials is joining the Netflix Party Games collection. This move makes three of the popular Jackbox group games available for free to Netflix subscribers: Fibbage 4, Quiplash 3 and Drawful 2. Each one supports up to eight players. 

Netflix has been refocusing its interactive strategy to highlight family-friendly and party games. The company has even offered tie-ins to its original content; for instance, playing Overcooked through Netflix will let you use a member of Huntr/x from Kpop Demon Hunters as your in-game avatar. We also saw Netflix's Game Controller software, which turns any mobile device into a gamepad for its game library, take the crown as a top-downloaded iOS app around the Easter holiday weekend. That performance could indicate that many families were at least thinking of trying out the streamer's games as part of their festivities.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-adds-three-jackbox-games-to-its-tv-app-190220143.html?src=rss