The EU will reportedly rule against Apple in Spotify’s complaint over App Store policies

EU regulators have reportedly sided against Apple in its long fight against Spotify over App Store policies. The complaint centered on "anti-steering" rules that allegedly prevented platforms like Spotify from adequately promoting alternative methods of payment. While Spotify was the key opposition, the decision impacts not just music-streaming, but anyone offering software that requires a monthly subscription.

Bloomberg reports that regulators are still putting the final touches on the ruling, with a formal decision expected for early next year. Along with the ruling, the EU will likely penalize Apple for the practice and ban it outright. It’s expected that Apple will get hit with a steep fine, with some experts suggesting it could be as much as ten percent of its annual global revenue. This could add up to nearly $40 billion.

However, the fine is likely to be lower than that, as the EU tends to place more of an emphasis on actually ending abusive practices, instead of relying solely on fines as a deterrent. So the big news will be Apple being forced to play by the rules when operating in Europe, ending anti-steering practices once and for all. Of course, it’s all up in the air until the regulating body releases its judgment.

This follows a probe that started four years ago. It all began with a complaint from Spotify alleging that Apple’s anti-steering practices were forcing the music-streaming platform to raise prices to cover costs associated with appearing on the App Store. This led to an initial “statement of objections” against Apple in 2021 and a formal charge sheet this past February, as reported by The Verge.

The formal charge sheet declared in a “preliminary view” that “Apple’s anti-steering obligations” offer “unfair trading conditions.” For years, Apple didn’t allow rival streaming services like Spotify to even include links in third-party apps to their own subscription sign-ups. The company has since loosened this restriction slightly after an antitrust investigation in Japan. The EU ruling could further erode this mandate.

The European regulatory commission will address the accusation that Apple stopped companies from advertising alternative subscription methods but will not address anything related to in-app purchases. If you’ve been following this story, fees associated with in-app purchases were also part of the complaint until being dropped in February. The EU has issued a separate probe into Apple’s tap-to-pay technology and whether there are any inherent antitrust concerns. According to reports, the company’s in talks to settle that case.

How will this affect the rest of the world? There’s a similar case making its way through the US courts, via an antitrust suit brought forth by Epic Games. A judge sided with Epic, but Apple recently asked the Supreme Court for an appeal. The court granted a temporary reprieve, so Apple can still do whatever it wants in its App Store, for now. Apple is a global entity, however, so all it takes is a few countries to force a company-wide change. As an example, just look at USB-C ports.

Google faced a different outcome in a US court this week. A federal jury sided with Epic Games in a similar antitrust case against Google. The jury unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-will-reportedly-rule-against-apple-in-spotifys-complaint-over-app-store-policies-195704039.html?src=rss

How to take spatial video on the iPhone 15 Pro

We knew that the iPhone 15 Pro and the Pro Max would be able to record spatial videos, but that capability wasn’t available until the release of iOS 17.2. Well, it’s here now, so there’s no time like the present to start building up a library of spatial video clips for the impending launch of the Apple Vision Pro mixed-reality headset. The process isn’t quite as simple as taking a standard video, however, so follow along and we’ll get it sorted. Here’s how to take a spatial video with your iPhone 15 Pro and 15 Pro Max.

How to take spatial video with an iPhone 15 Pro or Pro Max

This is a more complicated process than making a traditional video, but just slightly. Here's how to capture iPhone 15 Pro spatial video.

1. Head to settings

A settings page to turn on spatial video.
Engadget / Will Shanklin

You have to set up your phone to record spatial video. Do this by heading to settings and then camera and, finally, formats. Look for “Spatial video for Apple Vision Pro” and turn it on. That’s it. You’re good to go.

2. Open up the camera app

Now that the setting has been enabled, just open up the camera app as you would to take traditional photos or videos. Select video mode to begin the process. Spatial videos must be captured in landscape orientation, so flip the phone.

3. Make a spatial video

A capture of a very cute dog to show off the new spatial video icon.
Engadget / Will Shanklin

You should see a spatial video icon on the screen. Tap it and then hit record or either volume button to start making a video. Spatial videos benefit from an abundance of care while filming. Keep the iPhone steady and level, frame any subjects three to eight feet from the camera and use even and bright lighting. Tap the spatial video icon again to stop the recording.

4. Watch your video

A lady wearing a Vision Reality Pro headset watching a memory from her couch of a guy playing guitar.
Apple

For now, you’ll have to settle with watching the video on your iPhone or any other traditional screen. Spatial videos captured on the iPhone 15 Pro and iPhone 15 Pro Max are recorded at 1080p at 30FPS. However, that changes with the launch of the Apple Vision Pro headset. Once that arrives, you’ll be able to view them in glorious 3D in the headset’s Photos app. You shouldn’t have to manually upload the videos to the Vision Pro, as spatial videos sync to all of your devices, assuming you’re signed in with the same Apple ID and have iCloud turned on.

The Apple Vision Pro headset releases at some point during the first half of 2024, so we have a bit of waiting to do before experiencing the magic of spatial video. In the meantime, start collecting clips.

What is spatial video?

You can’t make a spatial video without understanding the purpose. You know how spatial audio increases immersion by creating 360-degrees of virtual space for sound effects, music and narration? Spatial video is basically the same thing, but for visuals. The technology creates videos that feel similar to how we move in the real world that can be experienced in all directions.

There’s a major caveat. You can take these videos with an iPhone 15 Pro, but you can’t really enjoy them. Sure, you can play them just fine, but without any of those added spatial effects. For that, you’ll need the Apple Vision Pro mixed-reality headset, which will allow you to, in a way, relive the moment. You’ll be able to pull up the video as a large and immersive floating screen or expand it to occupy your entire field of view, which is sort of like stepping inside of a memory. The technology isn’t exclusive to Apple’s ecosystem, but this specific integration is.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-spatial-video-on-the-iphone-15-pro-184721039.html?src=rss

Apple’s self-repair program now includes the iPhone 15 and more M2-powered Macs

Apple has announced a major expansion of its self-repair program, as the company will now allow iPhone 15 and M2-powered Mac users to fix their own devices. This comes after the tech company opened up the program to include iPhone 14 models and M2-powered laptops earlier this year.

The devices added to the DIY repair roster include the entire iPhone 15 lineup, the Mac Pro, Mac Studio, the 16-inch MacBook Pro and the 15-inch MacBook Air, among others. Additionally, Apple’s bringing the program to 24 new countries, including Croatia, Denmark, Greece, Netherlands, Portugal and Switzerland, bringing the Self Service Repair initiative to a total 33 nations.

There’s also a brand-new diagnostic tool to help users to get to the bottom of things. Apple already offered a System Configuration tool that came up when the device was in Diagnostics mode, but this goes several steps further. The web-based diagnostic tool is now available in the US and can directly test for a number of common issues (assuming you have a second device on hand to run it.) It will require putting the hardware you'd like to test into Diagnostics mode and entering its serial number into the site.

Apple will attempt to diagnose the problem and offer up a step-by-step repair process. This system can test for issues with the display, software integration, audio output, camera functionality and Face ID, with more tests on the way. This essentially gives regular users the same access to diagnostic tests as Apple authorized service providers.

As always, Apple’s not doing this out of the kindness of its M2-powered heart. The company has been facing increasing pressure from various world governments to abide by newly-mandated right-to-repair laws. This program potentially heads off any legal troubles, though Apple still has some more work to do to cement its right-to-repair commitment. Still, additional DIY repair options are always welcome, no matter how we got here.

This article originally appeared on Engadget at https://www.engadget.com/apples-self-repair-program-now-includes-the-iphone-15-and-more-m2-powered-macs-162040671.html?src=rss

Output’s AI-powered software automatically generates music sample packs from text prompts

Music-creation software company Output just launched an AI tool that generates free sample packs based on text prompts. These packs are royalty-free and include 30 samples that can be used in the digital audio workstation (DAW) of your choice, including Logic Pro, Ableton, Pro Tools and others.

The algorithm mixes and resynthesizes pre-existing samples to create new sounds that match the text prompt. This was developed to help music-makers move quickly, so they aren’t slowed down by hunting for that perfect sample to match the vibe of the track. Instead, just write something like “moody sounds for a rainy day” and let the AI assistant do the rest. You can also ask for sounds related to a specific event or samples based on a specific artist or genre.

The tool also allows for more nuanced prompts, like asking to generate samples in a particular key and tempo. Pack Generator is currently in beta, but available to use via a browser-based portal. This is the first available tool for Output’s Co-Producer suite of generative AI products. The company promises more to come throughout 2024.

One of the cool things about this tool is that it’s completely trained on Output’s in-house sample library, so it doesn’t pull from actual working artists, which is not true of most available AI products. It’s also not intended to replace artists in any way, as it just creates sample packs. It remains to be seen how useful these AI-generated samples will be in real-world productions, but Pack Generator is available now, so it won’t take long to find out.

Output has been a major player in the samples space for nearly a decade, offering meticulously crafted and clean sound packs. The company also has a popular product called Arcade that lets users mangle samples to create unique soundscapes.

This article originally appeared on Engadget at https://www.engadget.com/outputs-ai-powered-software-automatically-generates-music-sample-packs-from-text-prompts-184104250.html?src=rss

Sony is investigating possible ransomware attack at Insomniac Games

Sony’s investigating a possible ransomware attack at PlayStation subsidiary Insomniac Games, the makers of the beloved Spider-Man series. A hacking group called Rhysida has claimed credit for the alleged incident and announced that it’ll be selling any acquired data for $2 million within seven days if Insomniac and Sony don’t pay up, according to Cyber Daily.

This data potentially includes the usual stuff, like internal emails, confidential documents and personal information, but Rhysida says it goes even further. The organization claims it not only stole personal documents related to Spider-Man voice actor Yuri Lowenthal, but images and details regarding that forthcoming Wolverine game.

To that end, the group released proof-of-hack documents that suggest it grabbed screenshots from the game, in addition to character art relating to other superheroes that may be featured in the title. Rhysida put up a temporary website to advertise the sale of the documents, urging purchasers to “seize the opportunity to bid on exclusive, unique and impressive data.” It also promises that it only “sells to one hand, no reselling.” Honor among thieves, I guess.

Sony has issued a statement on the matter to Video Games Chronicle, writing “we are aware of reports that Insomniac Games has been the victim of a cyber security attack.” The company says it’s “currently investigating this situation” but notes that the alleged attack didn’t spread beyond Insomniac, so other Sony divisions remain unscathed.

Insomniac is recently known for Spider-Man, Spider-Man 2 and Spider-Man: Miles Morales, but the company cut its teeth in the 1990s making well-regarded PlayStation platformers like Spyro the Dragon and Ratchet & Clank. The developer’s Wolverine game was revealed back in 2021 and there’s no announced release date.

As for Sony, it's one of the largest companies in the world, so it tends to attract this kind of thing. The company fell victim to a similar ransomware attack back in October, which exposed the personal information of more than 7,000 employees. In September, a hacking group called Ransomed.vc alleged that it compromised “all” of Sony’s connected systems, but other hackers claimed this was a scam. Sony investigated the alleged attack but hasn’t released any findings.

This article originally appeared on Engadget at https://www.engadget.com/sony-is-investigating-possible-ransomware-attack-at-insomniac-games-173435808.html?src=rss

Capture One is axing the free tier of its photo-editing software on January 30

Capture One’s eponymous photo-editing software suite is ending the free Express tier, effective on January 30. The popular Adobe Lightroom alternative will be fully pay-to-play, with a number of Pro tiers to choose from. The company says ending the free tier was necessary to “focus on our main products.”

Once January 30 hits, you won’t be able to download or use Express from the website and license keys will expire. Additionally, any saved images and edits will go the way of the dodo, so get in there and finish up before next month. You can, however, quickly transfer images and edits from Express to Pro, which is something Capture One would very much like you to do.

To that end, Pro subscriptions range from $24 to $34 each month, depending on if you choose a desktop client or a combo pack that adds a smartphone app. You can also buy the desktop client outright for $300, but you won’t get any updates or access to the smartphone app. There’s a 30-day free trial for those on the fence.

Capture One has become a crucial tool for digital photographers, as it allows you to connect an external camera and shoot images directly to the desktop software or app. The algorithm automatically applies edits as the photos come in. Capture One works with more than 500 cameras, including models by Canon, Sony, Nikon, Fujifilm, Leicia and Sigma, among others.

The software also handles RAW conversion, color processing and general editing tasks, just like Lightroom. You can even share a live link of a shoot with colleagues, to allow for speedy and efficient collaborations. This is serious photo-editing software made primarily for professionals or those serious about the craft. Still, it’s sad to see the free version sail away into that color-corrected sunset. If the Pro version’s cost has you wavering, the iPhone app by itself costs $5 each month.

This article originally appeared on Engadget at https://www.engadget.com/capture-one-is-axing-the-free-tier-of-its-photo-editing-software-on-january-30-162035781.html?src=rss

TimeSplitters studio Free Radical Design has shut down

Free Radical Design, the company tasked with making a TimeSplitters reboot, has closed its doors, according to employee statements acquired by Eurogamer. Additionally, the developer’s official website now redirects to a 404 error, along with text reading “company not found” and a sad face. Ex-staffers have also taken to social media to announce the closure.

The company was reformed back in 2021 specifically to develop new games based on the long-defunct TimeSplitters franchise. However, parent company Embracer Group has been on a cost-cutting spree these past few months, reducing its overall headcount by more than 900 people. At that time, we noted that Free Radical Design was likely in trouble, putting the TimeSplitters reboot in limbo.

Embracer CEO Lars Wingefors addressed the closure in an email to staffers, expressing “gratitude” for the “remarkable work” the team has done. Wingefors went on to say that the parent company looks to support laid-off employees “as much as we can during this transition.” There are no details, however, regarding severance pay or anything like that. It looks like more than 50 people lost their jobs due to the closure, which is a monumental bummer.

Another bummer is that this likely means the death of the TimeSplitters franchise for the time being, though maybe another company will snap up the IP at some point. The original incarnation of Free Radical went bankrupt in 2008 before being temporarily revived to handle the reboot.

This isn’t the only company that Embracer sent packing this year. It abruptly closed Saints Row developer Volition back in August and is reportedly looking to sell Borderlands developer Gearbox. Embracer previously acquired Gearbox for around $363 million as part of a larger deal valued at $1.4 billion.

This article originally appeared on Engadget at https://www.engadget.com/timesplitters-studio-free-radical-design-has-shut-down-194718243.html?src=rss

TimeSplitters studio Free Radical Design has shut down

Free Radical Design, the company tasked with making a TimeSplitters reboot, has closed its doors, according to employee statements acquired by Eurogamer. Additionally, the developer’s official website now redirects to a 404 error, along with text reading “company not found” and a sad face. Ex-staffers have also taken to social media to announce the closure.

The company was reformed back in 2021 specifically to develop new games based on the long-defunct TimeSplitters franchise. However, parent company Embracer Group has been on a cost-cutting spree these past few months, reducing its overall headcount by more than 900 people. At that time, we noted that Free Radical Design was likely in trouble, putting the TimeSplitters reboot in limbo.

Embracer CEO Lars Wingefors addressed the closure in an email to staffers, expressing “gratitude” for the “remarkable work” the team has done. Wingefors went on to say that the parent company looks to support laid-off employees “as much as we can during this transition.” There are no details, however, regarding severance pay or anything like that. It looks like more than 50 people lost their jobs due to the closure, which is a monumental bummer.

Another bummer is that this likely means the death of the TimeSplitters franchise for the time being, though maybe another company will snap up the IP at some point. The original incarnation of Free Radical went bankrupt in 2008 before being temporarily revived to handle the reboot.

This isn’t the only company that Embracer sent packing this year. It abruptly closed Saints Row developer Volition back in August and is reportedly looking to sell Borderlands developer Gearbox. Embracer previously acquired Gearbox for around $363 million as part of a larger deal valued at $1.4 billion.

This article originally appeared on Engadget at https://www.engadget.com/timesplitters-studio-free-radical-design-has-shut-down-194718243.html?src=rss

Arturia’s MiniFreak synthesizer gets a firmware update with new engine and effects

Arturia just launched a massive firmware update for its MiniFreak hybrid hardware synthesizer. Firmware version 2.0 brings a host of improvements and new features for avid fans of Arturia’s weird-but-powerful instrument. The biggest news here is a brand-new wavetable sound engine, boasting 32 wavetables and 64 patches. However, the engine’s only available on one of the oscillators, which does slightly decrease sound design options. Still, more engines are never a bad thing.

There’s also a new Super Unison effect, which is basically a souped-up chorus that increases stereo width by stacking up to six copies of a sound on top of the dry signal. The MiniFreak has some high-quality effects, so this should be fun to fool around with. Arturia says this effect will “transform a simple patch into a supersaw monster.”

LFO modulation has gotten a bit more useful with this update. Users can now adjust the LFO rate to correspond to a single step or even the entire curve, encouraging more “nuanced, evolving and expressive modulations.” For those with active sound design aspirations, Arturia is adding an easily-accessible favorites panel to the MiniFreak to store and bring up custom-made patches.

MiniFreak owners can now also access a dedicated store to purchase sound banks. There are three free banks at launch, with 32 patches, and two paid banks, with 64 patches. These sound packs are available for both the hardware MiniFreak and the affiliated software plugin. Arturia-branded sound packs typically cost $10 to $15. The company promises this is just the beginning, with more MiniFreak sound packs to come.

Other minor enhancements include more control over the Macro Edit mode and increased volume options. MiniFreak Firmware 2.0 is available now as a free update to current owners.

This article originally appeared on Engadget at https://www.engadget.com/arturias-minifreak-synthesizer-gets-a-firmware-update-with-new-engine-and-effects-185416143.html?src=rss

Arturia’s MiniFreak synthesizer gets a firmware update with new engine and effects

Arturia just launched a massive firmware update for its MiniFreak hybrid hardware synthesizer. Firmware version 2.0 brings a host of improvements and new features for avid fans of Arturia’s weird-but-powerful instrument. The biggest news here is a brand-new wavetable sound engine, boasting 32 wavetables and 64 patches. However, the engine’s only available on one of the oscillators, which does slightly decrease sound design options. Still, more engines are never a bad thing.

There’s also a new Super Unison effect, which is basically a souped-up chorus that increases stereo width by stacking up to six copies of a sound on top of the dry signal. The MiniFreak has some high-quality effects, so this should be fun to fool around with. Arturia says this effect will “transform a simple patch into a supersaw monster.”

LFO modulation has gotten a bit more useful with this update. Users can now adjust the LFO rate to correspond to a single step or even the entire curve, encouraging more “nuanced, evolving and expressive modulations.” For those with active sound design aspirations, Arturia is adding an easily-accessible favorites panel to the MiniFreak to store and bring up custom-made patches.

MiniFreak owners can now also access a dedicated store to purchase sound banks. There are three free banks at launch, with 32 patches, and two paid banks, with 64 patches. These sound packs are available for both the hardware MiniFreak and the affiliated software plugin. Arturia-branded sound packs typically cost $10 to $15. The company promises this is just the beginning, with more MiniFreak sound packs to come.

Other minor enhancements include more control over the Macro Edit mode and increased volume options. MiniFreak Firmware 2.0 is available now as a free update to current owners.

This article originally appeared on Engadget at https://www.engadget.com/arturias-minifreak-synthesizer-gets-a-firmware-update-with-new-engine-and-effects-185416143.html?src=rss