Marvel Tōkon: Fighting Souls lands on PS5 and PC August 6 with X-Men in tow

Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger. 

The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics. 

MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss

A Neva prequel is arriving next week

At Sony's State of Play yesterday, developer Nomada Studio revealed a DLC prequel to its gorgeous and award-winning puzzle platformer Neva. Entitled simply Neva: Prologue, it tells the story of how Alba and her wolf companion Neva met, while introducing new gameplay mechanics, locales and challenges. 

"In Neva: Prologue, players follow Alba as she chases a trail of white butterflies deep into the corrupted swamps, only to discover a frightened wolf cub, lost and alone," Nomada writes. "To survive, Alba must earn the cub’s trust and guide them both through the blighted wetlands and the dark forces that stalk them."

The developer adds that Neva: Prologue is designed to be experienced after completing the main game. It adds three new locations, "each featuring unique gameplay mechanics, alongside new enemies and intense boss encounters." Completionists will also get five hidden challenge flowers. 

In her review of the original game, Engadget's Jessica Conditt found Neva "faultless" thanks to the exquisite swordplay and intuitive platforming action, along with the "stunning" world composed of "lush forests, sun-drenched valleys, soaring mountains and twisting cave systems." Neva: Prologue will released as a standalone DLC on February 19. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-neva-prequel-is-arriving-next-week-081239628.html?src=rss

WhatsApp is now fully blocked in Russia

After warnings from lawmakers last year, WhatsApp has been blocked in Russia for as many as 100 million users, the Financial Times reported. Russian authorities removed the app from an online directory, effectively wiping it from Russia's internet. The government has previously said that it wants users to switch to an app called Max, an unencrypted WeChat clone. 

"Today the Russian government has attempted to fully block WhatsApp in an effort to drive users to a state-owned surveillance app," Meta told the FT in a statement. "Trying to isolate over 100 million people from private and secure communication is a backwards step and can only lead to less safety for people in Russia."

The Russian government deleted WhatsApp rival Telegram yesterday, while also erasing Meta apps Facebook and Instagram. YouTube access was also reportedly degraded, though it's not clear if the app has been completely removed. 

In July 2025, a Russian lawmaker who regulates the IT industry said it's very likely that WhatsApp would be placed on a list of restricted software. Parent Meta has been designated as an extremist organization in Russia, and last year Vladimir Putin issued a directive for the nation to further restrict communication apps originating from "unfriendly countries" that have sanctioned Russia. 

The state has said that an in-house app would protect citizens from fraud and terrorism, given the large number of scammers on WhatsApp in the nation. However, restrictions on Telegram haven't gone over well domestically, even among Putin's allies, as residents along Ukraine's borders have relied on it for drone and missile alerts. "I am concerned that slowing Telegram could affect the flow of information, if the situation deteriorates," said the governor of one of those regions.  

This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-is-now-fully-blocked-in-russia-110953485.html?src=rss

Elon Musk’s latest scheme is a satellite catapult on the Moon

With his newfound focus on the Moon, Elon musk is making some wild new plans. In an xAI meeting with employees, Musk said the company needed to build an AI satellite factory on the moon with a gigantic catapult to launch them into space, according to audio heard by The New York Times

All of that would be part of the billionaire's plans to create a massive orbiting AI "data center" that uses satellites powered by the sun and kept cool by the vacuum of space (a bad plan, some experts say). Any satellites launched from the Moon would presumably orbit the Moon as well, though Musk didn't provide any additional details. 

"You have to go to the moon" in order to build the required AI capabilities, Musk told employees. "It’s difficult to imagine what an intelligence of that scale would think about, but it’s going to be incredibly exciting to see it happen." 

Such a catapult would certainly need to be powerful — though the Moon has only one-sixth the gravity of Earth, the minimum escape velocity required for orbit is still around 3,800 MPH or five times the speed of sound. That's currently possible with electromagnetic railguns that launch projectiles at speeds up to Mach 8.8, though any satellite launched by such a device would need to withstand acceleration forces around 10,000 g or more. 

It's fun to think about it, but there are a few tiny steps required first. That starts with orbiting the Moon and eventually landing on the surface. Then you'd need to build a colony, followed by a factory, all of which would require a large number of manned and unmanned expeditions. As a reminder, we haven't been to the moon for over 50 years and none of the colony or factory stuff has ever been done.  

Early last year Musk said in a post on X that SpaceX would be going "straight to Mars" and that "the Moon is a distraction." However, the CEO apparently shifted his near-term priorities to building a "self-growing city on the Moon" because it's a more achievable target. In a post on X, Musk said the company could complete this in less than 10 years, while doing the same on Mars would take over 20 years.

Any estimates from Musk himself certainly need to be treated skeptically, though. Elon once said in 2017 that SpaceX would send cargo missions to Mars by 2022 aboard a rocket that's still being tested in 2026.

This article originally appeared on Engadget at https://www.engadget.com/science/space/elon-musks-latest-scheme-is-a-satellite-catapult-on-the-moon-113403143.html?src=rss

UK takes ‘light touch’ approach to regulating Apple and Google’s app stores

Last year the UK declared that Apple and Google were a duopoly with "strategic market status" in the mobile platforms market, making them subject to special regulations. However, the UK's Competition and Markets Authority (CMA) will not regulate Google and Apple's app stores like the EU has done. Rather, government plans to enforce its own digital markets rules in a "pragmatic" way by accepting "commitments" from Apple and Google in areas like app rankings, the CMA announced

Google and Apple agreed to work with the CMA to address concerns on the following matters: app review, app ranking, use of data and interoperability process. Effectively, regulators require the tech giants to treat developers fairly, particularly when they compete against Google and Apple's own apps. However, the UK's rules are more like suggestions and "not legally binding in any case," former CMA director Tom Smith told the Financial Times.

This is in stark contrast to Europe's Digital Markets Act, which forced Apple to make changes to open up iOS features and data to rivals, allow app installations from outside its Store and reduce fees collected on purchases. 

That could change if the companies fail to comply with its measures, though. The CMA plans to check metrics like the number of apps approved or rejected, app review times and developer complaints received. New requirements could then be brought forward if deemed necessary. "For example, if we find Apple is routinely declining interoperability requests without good reason... we could bring forward specific interoperability requirements. Non-compliance would also mean we would be unlikely to consider commitments as a similar approach in [the] future."

Google said in a blog today that it "welcomed the opportunity to resolve the CMA's concerns collaboratively." Apple, meanwhile, seemed similarly pleased with the deal. "The commitments announced today allow Apple to continue advancing important privacy and security innovations for users and great opportunities for developers,” an Apple spokesperson told Bloomberg.

The UK is possibly taking a light touch on app store rules to avoid antagonizing the Trump administration. Earlier today, French President Emmanuel Macron predicted that the US could go after the EU on areas like data privacy, digital taxation and the plan of multiple EU countries to ban children from social media. "The US will, in the coming months — that’s certain — attack us over digital regulation," Macron said at a special summit yesterday. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/uk-takes-light-touch-approach-to-regulating-apple-and-googles-app-stores-131119575.html?src=rss

YouTube Music starts limiting lyrics for free users

YouTube Music has started putting lyrics — a previously free feature introduced in 2020 — behind a paywall, according to multiple users and 9to5Google. In the latest update, the “Lyrics” tab in the Now Playing screen displays a warning message: “You have [x] views remaining. Unlock lyrics with Premium.” Free users get lyrics for five songs, then after that, will only see a few lines before the rest of the song is blurred.

Google has been testing the feature since at least September with a limited number of users, according to previous reports. It’s been speculated that YouTube may have made the change to recuperate costs spent with lyric aggregators like Musixmatch. Spotify also put lyrics behind its Premium paywall in 2024, but a user backlash forced it to reinstate the feature for free users.

Google has yet to confirm the change, and while it appears to be a larger rollout, the feature change could still be in testing. YouTube Music’s Premium subscription costs $10.99 in the US with ad-free playback, offline downloads, AI features and more — the same as its main rivals Spotify, Apple Music and Amazon Music.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/youtube-music-starts-limiting-lyrics-for-free-users-101258311.html?src=rss

Ford shows off the tech going into its $30,000 electric pickup truck

Ford may be discontinuing its F-150 Lightning pickup but it hasn’t given up on electric cars. CEO Jim Farley just teased the automaker’s electric pickup based on its new Universal Electric Vehicle platform that he called “one of the most audacious and important projects in Ford's history.”

The Universal EV platform will be used on a family of affordable EVs sold around the world, but will start with a mid-sized pickup for the US built in Louisville, Kentucky. It’s set to go on sale next year with a target price of $30,000.

Farley discussed some of the tech going into the pickup, particularly the aerodynamics, a key aspect if Ford is to compete with rivals. “The team is spending countless hours getting every last drop of aero efficiency on the mid-size electric pickup,” he noted. Farley also discussed the “simplified aluminum unicastings [that] condense over 146 parts into two” as a way to boost production efficiency.

Ford will invest $5 billion, including $2 billion at the Louisville factory on top of $3 billion already announced for its BlueOval battery plant. It will expand the Louisville facility by 52,000 square feet and "create or secure" nearly 4,000 direct jobs, the company said late last year.

Ford hasn't yet revealed the pickup’s name or shown a photo, but it’s supposed to have more interior room than a Toyota RAV4. Buyers will be able to lock bikes or surfboards into the pickup bed, mooting the need for roof or trailer hitch racks. It will have a low center of gravity from the battery, instant torque and a 0 to 60 mph time "as fast as a Mustang EcoBoost [around 4.5 seconds], with more downforce," Ford said.

Jim Farley famously imported a famously fast and high-tech Xiaomi SU7 EV from China and drove it daily, telling a podcaster he didn’t want to “give it up.” Hopefully, his experience will result in more tech-forward Ford EVs based on the Universal platform.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ford-shows-off-the-tech-going-into-its-30000-electric-pickup-truck-140000509.html?src=rss

EU says TikTok uses ‘addictive design’ and must change

TikTok’s signature features that hooked users around the world are its algorithm and endless scroll. Now, though, the European Union has called those aspects of the app illegal and may order the company to alter them.

“Today, the European Commission preliminarily found TikTok in breach of the Digital Services Act for its addictive design,” the EU’s regulator said in a press release. “This includes features such as infinite scroll, autoplay, push notifications, and its highly personalized recommender system.” It said that TikTok failed to put up safeguards to ensure that those “addictive” features don’t “harm the physical and mental wellbeing of users,” including minors.

“For example, by constantly ‘rewarding' users with new content, certain design features of TikTok fuel the urge to keep scrolling and shift the brain of users into ‘autopilot mode'. Scientific research shows that this may lead to compulsive behaviour and reduce users' self-control,” the regulators stated.

TikTok’s current parental controls and features to limit screen time are insufficient, the Commission added, and TikTok may need to modify them. The platform may also be required to limit its infinite scroll and adjust its recommendation algorithms.

The EU Commission will give TikTok an opportunity to rebut the findings and the company said would use “any means available” to challenge them. “The commission’s preliminary findings present a categorically false and entirely meritless depiction of our platform,” the company told The New York Times in a statement.

Europe opened its wide-ranging investigation against TikTok in February 2024 and has already found the company at fault for its data sharing practices and advertising transparency. If found guilty of violating the DSA, TikTok faces a fine up to six percent of its annual worldwide turnover.

This article originally appeared on Engadget at https://www.engadget.com/social-media/eu-says-tiktok-uses-addictive-design-and-must-change-131738425.html?src=rss

HBO is making a Baldur’s Gate 3 TV show

The Last of Us series co-creator Craig Mazin is teaming with Hasbro Entertainment to create an HBO series based on the popular (and spicy) Baldur’s Gate 3 game, Deadline reported. The show will be simply be called Baldur’s Gate and the story will resume where Baldur’s Gate 3 left off. Mazin will reportedly have full creative control and act as co-creator, writer, executive producer and showrunner.

"It is a dream come true to be able to continue the story that [Baldur’s Gate 3 developer] Larian and Wizards of The Coast created," Mazin said in a statement. "I am a devoted fan of DnD and the brilliant way that Swen Vincke and his gifted team adapted it. I can’t wait to help bring Baldur’s Gate and all of its incredible characters to life with as much respect and love as we can.”

Larian, which won’t be making the Baldur’s Gate 3 sequel, said it wasn’t involved in the creation of the show. However, Larian CEO Swen Vincke said that to his knowledge, Mazin is a “big fan” of the game and even requested to visit the studio (Mazin told Deadline that he has put about 1,000 hours into the game).

Mazin is best known for co-creating the Emmy-winning limited series Chernobyl as well as The Last of Us. The latter was widely praised for its first season but critics and fans were mixed on season 2, which deviated a bit more from the corresponding game.

The show will reportedly feature familiar and new characters, but no other details have been released. A Baldur’s Gate 4 game is not currently in development, so the series creators will have no source material to draw from. That gives them a lot of freedom, but also puts the storytelling onus fully on Mazin and his team of writers. Wizards of the Coast story head Chris Perkins will reportedly act as a consultant on the show to ensure it doesn’t stray from its DnD origins.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-is-making-a-baldurs-gate-3-tv-show-130000864.html?src=rss

Sony’s holiday PS5 sales dropped 16 percent compared to last year

Sony has now shipped 92.2 million PlayStation 5 consoles in total around the world, but sales were down sharply over the holiday season compared to last year. In its latest earnings report, the company said it shipped eight million PS5s during its key third quarter, 1.5 million (16 percent) lower than in the same period last year. The gaming division still made more profit, though, thanks to a boost in software sales and a low yen.

Sony’s first two quarters this fiscal year saw an increase in PS5s sold, so the holiday decline is a bit surprising. That said, sales during the same period the previous year were an outlier at 9.5 million units sold, far and away its best period since the console went on sale in November 2020.

Software sales, however, were exceptional in Q3 this year. Sony sold 97.2 million games compared to 95.9 million the year before, and boosted digital sales to 76 percent, up 2 percent year-over-year. Sony said it also saw a record 132 million monthly active users on the PlayStation Network. New games on the horizon for PS5 include Resident Evil Requiem (February 27), Avowed (February 17) and Bungie’s Marathon (March 5).

With PS5 sales down a bit, it does raise the question of when the company’s next console is coming. The PS4 went seven years before being replaced, but given continued strong sales, high RAM prices and recent hardware updates, analysts figure that the PS5 is likely to have a longer life cycle. When the PS6 does arrive, however, it could offer triple the performance of the PS5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-holiday-ps5-sales-dropped-16-percent-compared-to-last-year-130000476.html?src=rss