One of the questions I get asked the most is: What is the best affordable Android tablet? And while there aren't a lot of one-size-fits-all devices, if you just want a basic slate for shopping or browsing the news that can also double as a great shared device that lives in your living room, thanks to discounts for Amazon Prime Day, the 10.9-inch Samsung Galaxy Tab S9 FE is an unquestionably good deal.
At $330, the Galaxy Tab S9 FE is even cheaper on Amazon than it is direct from Samsung, who has it listed for $50 more. But more importantly, while the Tab S9 FE was designed to be a streamlined version of the full-fat Galaxy Tab S9, it retains a lot of the features we like about its more expensive sibling. That includes things like built-in stylus support (and a bundled S Pen), a sturdy aluminum chassis and a bright, high refresh rate display. Granted, the FE's 90Hz LCD panel isn't quite as colorful or speedy as the 120Hz OLED screen on the standard Tab S9 and it has a slower Exynos 1380 processor. But when you consider that the FE costs almost one-third the price for Prime Day, those feel like pretty reasonable trade-offs.
Furthermore, Samsung's DeX mode gives you a dedicated desktop UI complete with a taskbar and multi-window support at the touch of a button. That means the Tab S9 FE can serve as a great portable productivity machine, especially when paired with one of Samsung's many keyboard accessories.
That said, potential buyers should know that one thing the Tab S9 FE doesn't excel at is hardcore gaming. That's because while it's more than speedy enough for casual titles like Stardew Valley or Candy Crush, graphics can become a bit stuttery when playing more demanding shooters like Call of Duty: Mobile.
But if all you need is a versatile Android tablet for a good price, getting a Tab S9 FE for just $330 feels like a steal.
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This article originally appeared on Engadget at https://www.engadget.com/prime-day-tablet-deals-bring-the-samsung-galaxy-tab-s9-fe-down-to-330-140001832.html?src=rss
Windows laptops are in a bit of transition thanks to the recent introduction of Microsoft’s Copilot+ PCs. However, that designation currently only applies to systems featuring Qualcomm’s Snapdragon X Elite and X Plus chips. But now, with some help from AMD, HP’s OmniBook Ultra 14 is packing even better AI performance in a thin and light chassis.
Powered by AMD’s Ryzen AI 300 series chips, the OmniBook UItra 14 is said to deliver up to 55 TOPS of AI performance, which is more than the 45 TOPS you get from the Snapdragon X Elite and X Plus’ Hexagon NPU. HP claims this will support a range of new features including faster AI image generation, improved camera effects in video calls and more. Meanwhile for non-machine learning-related tasks, the OmniBook Ultra also sports an integrated Radeon 980 GPU. But perhaps most importantly, because AMD’s Ryzen AI 300 silicon is based on x86 architecture, you won’t run into app compatibility issues as you do with the existing crop of Arm-based Copilot+ PCs. That means you can play games like Fortnite and League of Legends whose anti-cheat systems have not yet been updated to work on Qualcomm’s Snapdragon X chips.
To help expand the OmniBook UItra’s AI abilities, HP also created its own AI Companion app, which includes the company’s Wolf Security system, an improved version of its Smart Sense performance optimization tool, support for Windows Studio Effects and Poly Camera Pro and more. Notably, HP says the laptop will also get a free update that will unlock all of Windows 11’s current AI features like Image Creator and real-time transcription, which will make the OmniBook Ultra 14 an official Copilot+ PC. That said, there’s no official timetable for when that patch will be available.
As for the rest of the system, careful observers may have already noticed that the OmniBook Ultra sports a very familiar design. That’s because unlike HP’s Qualcomm-powered OmniBook X which was built using a brand new chassis, for its latest AI PC, HP reused the frame from one of its Spectre laptops for the Ultra. This is why the notebook features those distinctive angled corners.
The OmniBook Ultra also has two Thunderbolt 4 ports (a first for any AMD-powered HP laptop), one USB Type-A slot and a 3.5mm audio jack. And while both the OmniBook X and OmniBook Ultra are 14-inch systems, the latter features a larger 68 Wh battery (versus 59 Wh for the OmniBook X), resulting in a slightly bulkier device that weighs 3.5 pounds and measures 0.65 inches thick (compared to 2.98 pounds and 0.57 inches for the X).
Unfortunately, at this point, it remains to be seen if AMD’s new AI-focused chip can deliver the same level of longevity we’ve gotten from current Copilot+ PCs, though HP is touting around 13 hours of life in Mobile Mark and up to 21 hours of continuous video playback.
The HP Omnibook Ultra is slated to go on sale sometime in August starting at $1,450.
This article originally appeared on Engadget at https://www.engadget.com/the-omnibook-ultra-14-is-hps-first-amd-powered-next-gen-ai-pc-143126124.html?src=rss
Ever since the original Galaxy Fold came out in 2019, Samsung has enjoyed a commanding lead over the market for flexible screen phones. But with the introduction of challengers like the OnePlus Open, the Pixel Fold and the 2024 Moto Razrs, the gap between Samsung and its biggest competitors has been shrinking quickly. So while the new Galaxy Z Fold 6 and Z Flip 6 — two of several devices announced at the Samsung Galaxy Unpacked event in Paris — are lighter, faster and more durable than before, I’m not sure if that’s enough to keep Samsung’s latest generation of bendy handouts at the top of the growing mountain of foldable rivals.
The biggest changes for 2024
Improvements to the Z Fold 6 and Z Flip can largely be broken down into two main categories: The expansion of Samsung’s Galaxy AI features – which first launched on the S24 series earlier this year – with some tweaks to take advantage of the phones’ convertible form factor and an assortment of upgraded components including new camera sensors and faster silicon. However, those looking for major design changes will need to keep waiting, as these devices feel more like refined versions of last year’s models than a full rework.
Both phones are powered by Qualcomm’s Snapdragon 8 Gen 3 chip and come with 12GB of RAM, a major boost for the Z Flip 6 which topped out at just 8GB on the previous model. The Flip 6 also packs a 4,000mAh battery, which is the largest ever on any Z Flip, so it should see a noticeable boost in longevity as well. But perhaps the biggest change on the Z Flip is its two new camera sensors that are the same as those on the standard S24: a 50MP main shooter and a 12MP option for the ultra-wide lens.
Unfortunately, despite a higher price tag and a larger body with seemingly more room for fancy camera hardware, the Z Fold 6 is only getting a new 12MP ultra-wide sensor while retaining the same 50MP main cam 3x telephoto used on the Z Fold 5. Samsung has also boosted the peak brightness of the Z Fold 6’s interior and exterior displays to 2,600 nits, just like on the S24. Sadly, only the Z Flip 6's main screen is getting that same boost to max luminance.
Elsewhere, the frames of both models are made from Enhanced Armor Aluminum, which the company says is 10 percent stronger than before. Samsung claims it has also refined the folding edge of its flexible screens to better withstand pressure and contact from sharp objects. But the most valuable upgrade for long-term usability may be the company’s new Z Assurance program, which will provide owners of the Z Fold 6 and Z Flip 6 with a free one-time replacement of Samsung’s factory-installed screen protector.
As someone who has suffered from bubbling screen protectors acrossseveralgenerations of past Z Folds, I believe this should bring some extra peace of mind to those concerned about committing to a phone with a more delicate flexible screen. Furthermore, Samsung is also offering a one-time discount on screen replacements, with the goal of making repairs cost about the same as fixing the display on a standard S24.
Z Flip 6 impressions: A more photo-friendly compact foldable
One subtle but stylish design change on the Z Flip 6 is color-matched lens housings on the phone's cameras.
Photo by Sam Rutherford/Engadget
Unlike most years where the Flip takes a backseat to its bigger sibling, this year it feels like Samsung's smaller foldable has gotten the most significant changes. The two new cameras can’t be understated, especially on a phone that caters towards more fashion-conscious and social-friendly buyers. I really love that by using the same sensors used in the S24, Samsung is bringing more parity between its traditional candy bar-style handsets and its most compact foldable.
On top of that, there’s a new auto-framing mode that allows you to prop the phone up on a flat surface and it can zoom in and out depending on how many people are in view or how far you move away. However, during our demo, I did notice that it took a second or two for the viewfinder to adjust, so you will need a bit of patience.
Meanwhile, on the Z Flip's outside screen, Samsung has increased the number of widgets you can see on a single page to four while also adding support for a wider range of widget sizes and functions. This makes it even easier to check apps or launch timers without needing to open the phone, which is great for general usability. There are also new interactive wallpapers that you can use as fun timewasters.
When it comes to AI, in addition to existing features like browsing assist, dictation and Circle to Search, there’s a new on-device texting feature that will read up to seven previous messages to provide you with more useful and contextual smart replies. The idea is that if you’re on the go, you can more accurately respond to friends and family without needing to type things out yourself. And even though the Z Flip 6 has a much smaller exterior display than the Z Fold 6, Samsung also included the ability to do multi-screen real-time translation. This allows you to face the cover display towards someone else, so they can see messages translated in their language while you see their responses in yours.
Then, when you factor in significantly more base RAM, a larger 4,000mAh battery, a brighter main display and the new Z Assurance program, it really feels like Samsung is eliminating a lot of the shortcomings of the Z Flip when compared to the standard S24. That means people who want a truly compact device don’t need to make any compromise, potentially opening up the Z Flip to a much larger audience. The Z Flip 6 is also getting a vapor chamber for the first time to help provide better sustained performance. And if that’s not enough, Samsung has a huge array of accessories including new cases with built-in LED lighting, you know, in case your foldable phone wasn’t drawing enough attention.
Z Fold 6 impressions: Sharper and sleeker
Photo by Sam Rutherford/Engadget
With an extra generation under its belt, you could argue that the Z Fold 6 didn’t need as many upgrades as the Flip and Samsung seemingly agrees. There’s not much change in terms of memory, storage capacity or general design. That said, the switch to a new dual-rail hinge and the use of Samsung’s enhanced Armor Aluminum means that the Z Fold 6 now only weighs 239 grams (8.43 ounces). That’s 14 grams lighter than last year’s model and only a few grams heavier than the S24 Ultra. That might not sound like a lot, but its something you notice immediately as soon as you pick it up.
Furthermore, while the Z Fold 6’s main screen is staying pat at 7.6 inches across, it's actually around 3mm wider and 1mm shorter to deliver a better viewing experience when watching movies. And it’s a similar story for the exterior display, which is about 1mm wider. This change provides more room for the phone’s onscreen keyboard and makes typing easier. Meanwhile, to better support gamers who often gravitate towards the Z Fold’s roomy internal display, Samsung increased the size of its vapor chamber by 60 percent to ensure graphics remain smooth even during longer sessions.
As for AI, Samsung is expanding the Z Fold 6’s toolkit with a few new features including dual-screen translation and translation overlay, the latter of which can change words in place instead of spitting things out into a big blob of unformatted text. On the more fun (but frivolous) side of things, the new Portrait Studio feature allows you to generate a stylized image (comic, watercolor, 3D cartoon, etc.) from an existing shoot. Alternatively, the Sketch to Image tool allows you to doodle a rough drawing of an object on top of a photo (like a crown or sunglasses) before generating a more realistic replacement using on-device processing. The results were surprisingly lifelike, though I’m not sure how useful it is aside from possibly pranking your friends.
My concern with the Z Fold 6 is that while it still feels very much like a flagship foldable thanks to brighter screens (2,600 nit peaks for both), a lighter design and an upgraded processor, there are a handful of long-awaited features we still didn’t get. This includes things like a built-in stylus and S-Pen slot and better main and telephoto cameras. With the Pixel Fold, Google proved that big flexible phones don’t need to be saddled with downgraded photography. Samsung also hasn't made any changes to the under-display camera beneath the Fold's main screen. But my biggest gripe is that both Z Fold and Z Flip 6 cost $100 more than last year’s phones. Price has long been the biggest barrier to entry for people curious about foldables, which goes double for premium models like the Fold that go for just shy of $2,000. And after five generations, I was really hoping to see Samsung leverage its scale to deliver a more affordable big-screen option.
An example of Samsung's new AI-powered Portrait Studio feature.
Photo by Sam Rutherford/Engadget
The Galaxy Z Fold 6 and Z Flip 6 will be available for pre-order today starting at $1,900 and $1,100 respectively, with official sales beginning on July 24. The Z Fold 6 will be available in three main colors: Silver Shadow, pink and navy, with two additional colors (Crafted black and white) available exclusively from Samsung. The Z Flip 6 will be available in four main colors: Silver Shadow, yellow, blue and mint with Crafted Black, white and peach variants only available on Samsung.com.
This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-z-fold-6-and-z-flip-6-brighter-lighter-and-faster-but-is-that-enough-130027947.html?src=rss
Ever since Apple’s MacBooks switched to the company’s homegrown M-series chips, Windows users have wondered when a similar revolution would happen to their machines. To Microsoft’s credit, it hasn’t been for a lack of trying. Way back in 2012, the company released the Surface RT with an Arm-based processor, which is the same architecture used in Apple’s silicon. Unfortunately, a tiny app library, sluggish performance and limited software compatibility made using one full-time kind of frustrating. Then in 2017, Microsoft renewed its efforts with Windows on Snapdragon. This led to systems like the Surface Pro X, which sported gorgeous hardware that was once again marred by lackluster processing power and spotty software support.
But as the old adage goes: If at first you don’t succeed, try, try again. And after more than a decade of starts and stumbles, Microsoft has done it. By combining the powerful Oryon cores in Qualcomm’s Snapdragon X Elite and X Plus chips with its new Prism emulator, Microsoft has turned the Surface Laptop 7 (and its sibling, the Surface Pro 11) into a nearly ideal productivity machine.
Design and display: Premium from top to bottom
While the Surface Laptop 7 (or 7th Edition as Microsoft likes to call it) features fancy new silicon inside, not much has changed on the outside. But I’m not complaining. It has a sleek all-aluminum chassis with clean, minimalist lines, but doesn’t look like a MacBook. Microsoft has also made a few small tweaks like the addition of rounded corners on its display, a new haptic touchpad (similar to what’s on the Surface Laptop Studio 2) and a dedicated key for Copilot (more on that later).
Like before, the Surface Laptop 7 is available in two sizes. The smaller one features a slightly larger 13.8-inch display than before (up from 13.5) while the bigger model has stayed pat at 15 inches. There are also two USB 4 Type-C slots, one USB-A 3.1 jack, a microSD card reader and Microsoft’s magnetic Surface Connect port. So nothing unusual, but more than enough connectivity to handle most situations. And with the 13-inch model weighing just under three pounds (2.96 lb) and the 15-inch option coming in at 3.6 pounds, both versions won’t add much extra heft to your bag.
Photo by Sam Rutherford/Engadget
As for the display itself, the 15-inch PixelSense LCD display on our Surface Laptop 7 review unit is top-notch. On top of its 120Hz refresh rate, it’s been color-calibrated to deliver accurate hues while also offering great brightness (over 600 nits on a full white screen) and 10-point touch support. It’s even covered by Gorilla Glass 5 to prevent scratches and abrasion. I just wish there was the option to upgrade to an OLED panel like you can on the Surface Pro 11.
Performance and compatibility: New heights for Windows on Arm
The most impressive thing about the Surface Laptop 7 is just how normal it feels. It’s super responsive, has instant wake times and just generally feels extremely speedy. But the best part is that you often can’t even tell the difference between running native Arm software or when the laptop is using Microsoft’s Prism emulator in the background to seamlessly translate apps originally designed for x86 chips. It’s really that smooth.
In benchmarks, the Snapdragon X Elite chip delivers on Qualcomm’s lofty performance claims. For example, in Geekbench 6, the Surface Laptop 7 posted multicore scores of 14,400, which is higher than a similarly equipped Dell XPS 14 with an Intel Core Ultra 7 155H chip (11,920). In fact, the X Elite in the Surface even managed to top the Core Ultra 9 CPU inside an ASUS ROG Zephyrus G16, which maxed out at 12,798.
Photo by Sam Rutherford/Engadget
However, it's important to note that the performance of the X Elite chip is based on how much juice it gets. On the 15-inch Surface Laptop 7, Microsoft allocates up to 30 watts to the processor. But on the smaller 13-inch model, it caps out at 20 watts, so while it should still be pretty fast, you will get better performance on the larger option. And though the Surface Laptop 7 isn’t fanless like a MacBook Air, even under load the notebook rarely got above a whisper quiet.
Finally, while most tools and apps just kind of work regardless of what architecture they were designed for, with Windows PCs still relatively early in the transition (at least this go around) to Arm-based systems, there are a handful of major apps that need a bit more time. Some of the big ones are Adobe products like Illustrator and InDesign, which won’t be available on Copilot+ PCs until sometime in July, while updated versions of After Effects and Premier Pro might not arrive until closer to the end of 2024.
A quick word on gaming
Photo by Sam Rutherford/Engadget
Microsoft has never said that the Surface Laptop 7 is a gaming machine. But given numbers from the ESA (Electronics Software Association) showing that 65 percent of Americans play some form of video game on a weekly basis, the laptop’s fragging abilities are probably worth a mention. Unfortunately, while the Snapdragon X Elite chip boasts decent benchmarks, a lot of titles that might otherwise be good fits for the Laptop 7 simply don’t run. A number of these are competitive games like Fortnite and League of Legends, which feature anti-cheat protocols that haven’t been updated to work on Arm-based chips. It’s doubly frustrating because in the case of LoL, the game installs normally and doesn’t display any warnings aside from Riot’s Vanguard system asking you to reboot your system before launching the game. But no matter how many times you do, the game never boots up.
That said, it’s not a completely lost cause. I’ve found that casual 2D titles like Into the Breach and Vampire Survivor run smoothly, so you still have some options. And if you want to play more demanding titles, there’s always streaming services like Xbox Cloud Gaming and NVIDIA GeForce Now, which by nature aren’t affected by architecture or OS limitations.
Copilot+ AI features: More of a bonus than true essentials
One of the big selling points for this new breed of Copilot+ PCs was supposed to be Microsoft’s built-in AI features. But in reality, they're more like occasionally useful bonuses. The tool with the most potential is Recall, which takes screenshots of your desktop so that AI can help you find things later. Unfortunately, due to concerns about its security, the feature will initially only be available to Windows Insiders before it’s officially released sometime in the future.
Photo by Sam Rutherford/Engadget
Meanwhile, other Copilot+ AI tools feel rather limited in scope. The Image Creator button in the Photos app lets you generate pictures based on word prompts and it largely delivers. But results still aren’t as detailed or realistic as what you get from more powerful cloud-based services like Midjourney. But hey, it’s free. To make things more confusing, in Paint, there’s another button also labeled Image Creator, but it’s actually an entirely different feature with a limited number of uses and results that aren’t quite as good as the similarly named option in Photos.
Ultimately, the most useful AI features are Live Captions and the Restyle Image tool in Photos. The former uses AI to creatively edit or transform existing shots, allowing you to change the style of a picture into something that looks like anime or an impressionistic painting, while the letter provides real-time translation for videos, podcasts and more. And even though Microsoft’s captions could be a touch more accurate, it’s generally good enough for you to get the gist of whatever you’re watching or listening to.
Battery life: More than all-day longevity
In case you don't feel like using's Microsoft's included power adapter, the Surface Laptop 7's USB4 ports also support charging.
Photo by Sam Rutherford/Engadget
Even though emulating apps meant for x86 processors might use a little more juice, the Surface Laptop 7 has more than enough battery life to go around. Though our usual rundown test hasn’t been updated for Arm-based chips yet, when I streamed a 1080p video over Wi-Fi, the device lasted 17 hours and 38 minutes, which is several hours more than I typically get from some similarly equipped Intel and AMD-powered rivals. And in general use, it often felt like the Laptop 7 fared even better, frequently finishing a day with around 50 percent charge.
Another advantage of the Snapdragon X chips is that there’s almost zero battery drain when the system is asleep, which I attribute to Qualcomm’s experience in making efficient smartphone processors. I noticed that the Surface Laptop 7 would lose just one or two percent of battery overnight, which gives you the confidence to leave it unplugged for days at a time.
For charging, you can either use the magnetic Surface Connect port with the included power brick. But another bonus is that the Surface Laptop 7 also supports charging via USB-C, so if you want to travel light and use a universal adapter to keep this and a bunch of other gadgets topped up, you totally can.
Wrap-up
Photo by Sam Rutherford/Engadget
While the road here was beset with bumps and potholes, the Surface Laptop 7 has arrived ready to compete. And it isn’t just a great rival to the MacBook Air, it’s paving a new road ahead for Windows PCs. It’s fast, quiet, has excellent battery life and plays nicely with most of your apps. Sure, a few major programs still need additional support and you may run into issues when trying to play games or installing niche software. And when you spec it up, it can get a bit pricey too. The 15-inch model starts at $1,300, but our review unit with a Snapdragon X Elite chip, 32GB of RAM and a 1TB SSD goes for $2,100. Still, for general productivity, the Surface Laptop 7 and its Snapdragon X Elite chip are a revelation and a revolutionary step forward for Windows as we know it.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-surface-laptop-7-review-success-at-last-120056125.html?src=rss
Typically, Google shows off its next generation of devices in the fall. But this year it seems that time frame has moved up: the company's next Made by Google event will be August 13 at 1PM ET.
While Google didn't share any specific details regarding upcoming announcements, the invite says the company will "showcase the best of Google AI, Android software and the Pixel portfolio of devices." In another break from tradition, this year's event will take place at Google's headquarters in Mountain View, CA instead of New York City, which has been the typical host location for Pixel launches.
Based on rumors and the release cadence of Google's existing devices, we're expecting to learn more about the Pixel 9, the next version of the Pixel Fold, a new Tensor chip, a third-gen Pixel Watch and possibly an update to the Pixel Buds. And based on the amount of attention the company gave to AI during Google I/O earlier this spring, it's basically a guarantee that we'll see some new machine learning-based features as well.
While it remains unclear what prompted Google to move its next product launch up to August 13, between this event and rumors of an upcoming Galaxy Unpacked event, it's shaping up to be a busy summer for gadget fans.
This article originally appeared on Engadget at https://www.engadget.com/made-by-googles-next-event-will-be-august-13-165538940.html?src=rss
The original Razr was always sort of a style icon. It was super thin (almost to a fault) and looked more like a prop from a sci-fi movie than all its brick-shaped rivals at the time. And with the launch of a new generation of its signature flip phone later this summer, it feels like Moto is trying to recapture some of that magic with the 2024 Razr family.
Just like last year, the Razr line is split between two devices: the flagship Razr+, which starts at $1,000, and a more affordable non-plus model that starts at $700. That said, Motorola has made some significant changes to help close the gap between the two phones. Both of them feature a 6.9-inch flexible OLED interior display with a 165Hz refresh rate for the Razr+ and a 120Hz panel on the standard version. Meanwhile, on the outside, Moto created a new hinge it claims is 30 percent smaller, while also increasing the size of the front display (which is covered by Gorilla Glass Victus for added durability).
Both versions of the 2024 Razr have larger exterior displays. The easiest way to tell them apart is that the standard Razr (left) has a small body-colored strip below its screen while the Razr+ (right) has a larger 4-inch panel.
Photo by Sam Rutherford/Engadget
The Razr+'s exterior OLED screen now measures 4 inches across, which is up from 3.6 inches on last year’s model. However, the basic Razr has made an even bigger jump by replacing the tiny 1.5-inch panel on its predecessor with a new 3.6-inch display. But Moto didn’t stop there. Thanks to an update to its Panels UI, you can open basically any app on the Razrs’ front display, with the only exceptions being apps that require specific (i.e. larger) resolutions. But perhaps the biggest improvement for overall usability is that both handsets now also feature IPX8 ratings for water-resistance (up from IP52), which is tested to withstand dunks of up to 5 feet for 30 minutes.
Of course, it wouldn’t be a Razr without some fashionable color options and for 2024, Motorola is definitely delivering on that. The Razr+ will be available in Midnight Blue, Spring Green, Hot Pink (which is an homage to the vibrant magenta version of the OG Razr) and Peach Fuzz, with the latter being Pantone’s 2024 color of the year. Meanwhile, the standard Razr comes in three colors: Koala Gray, Beach Sand and a particularly eye-catching hue that Moto is calling Spritz Orange. Notably, every one of those options features a vegan leather back aside from the gray model. That comes in vegan suede instead, which sort of feels like silicone but with an ever softer finish. Whichever finish you choose, both options are a nice departure from the glass backs you get on pretty much every other phone these days.
For snapping photos, both devices feature a 32-MP punch-hole selfie camera on the inside along with a 50-MP main camera on the outside and either a 2x telephoto cam on the Razr+ or an ultra-wide lens on the standard Razr. Moto says it also updated the Camcorder feature so that it automatically activates when you bend the screen and rotate the phone 90 degrees, which should make switching between photo and video a bit more seamless.
As for software, Moto is jumping on the AI bandwagon with its own series of AI-powered features. The Razr supports Google Gemini (including three free months of Gemini Advanced with purchase) along with the company’s own Moto AI tools. This includes things like Magic Canvas, which allows you to generate images using text prompts and the nifty Style Sync mode, which lets you take a photo of your clothing so you can create a matching wallpaper for use on the device, which feels like a small but thoughtful addition for fashionistas that don’t want their phone to clash with their outfit.
Photo by Sam Rutherford/Engadget
Later this year, Moto is adding even more AI tools including Catch Me Up which can summarize all your notifications so you don’t have to swipe through everything individually after being away for a while. But the feature that might have the most impact is Remember This. With it, you can ask Moto AI to record a photo, screenshot or audio and then repeat important details back to you later when you ask. That said, you have to first prompt the Razrs to do this, and unlike Microsoft’s Copilot feature Recall, the phones only save what you tell them to instead of saving and tracking everything you do.
Finally, powering the Razr+ is a Snapdragon 8s Gen 3 chip along with 12GB of RAM, 256GB of storage and a 4,000 mAh battery, the latter of which is slightly larger than the 3,700mAh cell in a Galaxy Z Flip 5. Meanwhile, the vanilla Razr features still solid but less impressive specs, including a MediaTek Dimensity 7300X processor, 8GB of RAM and 256GB of storage. It does come with a slightly larger 4,200 mAh power pack, though.
First impressions of the Moto Razr and Razr+
Photo by Sam Rutherford/Engadget
While I only had a short while to play around with both devices, I really like what Moto has done with the Razr’s design and software. The exterior feels more luxurious thanks to that vegan leather/suede back and the larger front display supports a wider range of apps and makes better use of space. And while AI has become a bit of a buzzword these days, it feels like Moto is taking a more considered approach with features like Style Sync and Remember This, which are fun or helpful additions that don’t feel too intrusive.
However, I do have some small complaints as well. I wish the Razr’s main cameras were positioned on the left instead of the right. The reason is that if you’re right-handed (which accounts for around 90 percent of people), the way the lens housing protrudes can sometimes get in the way of your thumb. I also think the Razr’s hinge could be a touch stiffer, as its screen doesn’t feel quite as stable as rivals like the Z Flip 5. And while Motorola says the phone will receive three major Android OS upgrades and four years of software support, that’s still way short of the seven years you get from recent Samsung and Google phones.
Photo by Sam Rutherford/Engadget
Lastly, while there is still a crease in the internal display, it’s so faint that it’s really more of a shallow ripple that you only see at acute angles. Motorola says the Razr’s new hinge creates more of a waterdrop-shaped fold when closed, which helps reduce the appearance of creases. After seeing the devices up close, I have to say it’s not distracting at all. But the best part is that with the basic Razr starting at just $700 and the flagship model going for $1,000, we’re getting more foldable phones with solid water resistance and good builds for a reasonable price.
The Razr and Razr+ will be available for pre-order starting on July 10 with official sales slated for July 24.
This article originally appeared on Engadget at https://www.engadget.com/motorolas-2024-razr-and-razr-might-be-the-most-stylish-and-affordable-foldables-of-the-year-160024366.html?src=rss
One of my favorite PC trends has been the explosion of gaming handhelds. Even after big names like ASUS and Lenovo entered the market last year with the ROG Ally and Legion Go, more manufacturers continue to join the fray. But with the Claw A1M, MSI is taking the road less traveled by opting for an Intel chip instead of something from AMD. And that has made all the difference, even if many of those changes are not for the better.
Design and display - Straightforward but effective
While MSI may have zagged with the Claw’s processor, its design is incredibly familiar. That’s because aside from being black instead of white, it almost looks like a carbon copy of the ROG Ally. That said, a few subtle changes have a bit of an impact. The Claw’s grips are more pronounced, so it’s more comfortable to hold, while its rear paddles are smaller and located a bit further down so there’s less of a chance you press them by accident.
MSI also opted for Hall effect joysticks, so they are a touch more precise and should wear better over time. However, the springs inside are rather light, so they don’t feel quite as tight as I typically prefer. Unfortunately, while its triggers are nice, the Claw’s bumpers are a bit too spongy.
Meanwhile, nearly the entire rear panel on the Claw is vented to provide ample room for cooling. And along the top there’s a built-in microSD card reader, 3.5mm audio jack, a volume rocker and a single USB-C port with support for Thunderbolt 4. That last one is a very nice inclusion as it's fast enough to hook up peripherals like an external GPU dock. I just wish there were two of them so I had a spare slot for accessories.
Photo by Sam Rutherford/Engadget
Of course, in the middle there’s a 7-inch 1080p IPS LCD display. It’s relatively colorful and with a tested brightness of around 450 nits, it’s easy to view even in sunnier rooms (though direct sunlight is still an issue). However, aside from a 120Hz refresh rate, there’s not much else going on. There’s no variable refresh rate to help reduce tearing in more modern games and it can’t match the size or more saturated hues of the Legion Go’s 8.8-inch OLED panel. And while this isn’t really a design consideration, with the Claw priced at $750, I wish MSI shipped it with an included case like Lenovo does with the Legion.
Performance - Keeping up, but just barely
Here’s where things get a bit tricky, because at least on paper, the Claw is pretty well-equipped. Our review unit features an Intel Core Ultra 7 155H CPU with Arc graphics, 16GB of RAM and 1TB of storage. There is also a less expensive model with an Intel Core Ultra 5 135H chip and a 512GB SSD. Unfortunately, the Claw’s real-world performance lags behind MSI’s claims and rival handhelds. Back at CES 2024, MSI touted that the Claw would be 20 to 25 percent faster than AMD-based alternatives. But no matter what I do or how much time I spend tweaking settings, I simply can’t produce numbers anywhere in that ballpark.
Photo by Sam Rutherford/Engadget
In Shadow of the Tomb Raider at 1280 x 720, high graphics and in Balanced Mode (30 watts), the Claw hit 52 fps, which is slightly behind the 54 fps I got from the ROG Ally at just 15 watts. To make matters a bit worse, those numbers didn’t improve much when I switched to the Claw’s 35-watt Extreme Performance setting, which only bumped the framerate up to 59 fps compared to 60 fps for the Ally when set to 25 watts. So despite running at a higher TDP (total device power), the Claw is just barely keeping up.
It’s a similar story in other titles too. In Cyberpunk 2077 at 720p on medium graphics, the Claw hit 50 fps in Balanced mode, which is the same as the Ally. Finally, in Returnal at 720p on medium, it was essentially a tie again with the Claw hitting 32 fps versus 33 fps for the Ally. Overall, the Claw’s performance isn’t bad, but it’s not as prodigious as MSI promised.
Photo by Sam Rutherford/Engadget
The underlying issue seems to be the Claw’s optimization and graphics drivers. I’ve been using the Claw for about a month, and in that time it’s gotten a ton of updates including two or three BIOS flashes and a seemingly endless number of new graphics drivers. There was even one in late May that boosted performance by as much as 30 percent in some titles. So just imagine how rough performance was at launch earlier this spring.
In some respects, this level of support is reassuring because it shows Intel’s commitment to improving the graphics on its latest chips. That said, the Claw has been on the market since as early as April depending on the market, so it clearly wasn’t ready at launch and its performance continues to be a work in progress.
Battery life - Nothing special
Photo by Sam Rutherford/Engadget
With a 53Wh cell, there was hope the Claw could provide significantly longer runtimes than the Ally and its smaller 40Wh power pack. But because of the Claw’s higher TDP, the difference in real-world longevity isn’t quite as pronounced. When I played Diablo IV on medium graphics, the Claw lasted an hour and 43 minutes, which is 12 minutes better than the Ally’s time of 1:31, but more than 20 minutes less than the Steam Deck’s mark of 2:07.
Software - Clunky at best
One of the biggest issues with Windows-based handhelds is that while they are great for gaming, doing anything else without an external mouse or keyboard can be a chore. Windows 11 generally works as you’d expect, but the MSI Center app feels much less polished. Similar to ASUS’ Armoury Crate, MSI Center is meant to be a one-stop shop for launching games, tweaking settings and downloading updates. And while it works, it just feels clunky. The app often stutters when you open it and I ran into a couple of instances when patches stalled while trying to update software.
Wrap-up
Photo by Sam Rutherford/Engadget
Ultimately, timing may be the Claw’s biggest enemy. If it had come out last year when the ROG Ally and Legion Go hit the market, the Claw may have been a more interesting rival. But ASUS is about to release a successor to the Ally – the Ally X – next month with a completely redesigned chassis, 24GB of RAM and a huge 80Wh battery. That leaves the Claw in a really tight spot. And our top-spec review unit costs $750, which is $100 to $200 more than an equivalent ROG Ally (albeit with half the storage) and has basically the same performance and an almost identical design.
Meanwhile, thanks to recent price cuts, the Claw is also more expensive than the Legion Go, but doesn’t have the OLED screen, kickstand and detachable controllers found in Lenovo’s handheld. This doesn’t even factor in Intel’s drivers, which clearly weren’t ready at launch and even now after multiple updates, don’t offer a significant advantage in performance. But the Claw’s biggest opponent may be MSI itself, because while we’re still waiting on an official release date, the company has already announced a successor in the Claw 8 AI+. The Claw isn’t a bad handheld gaming PC; it just arrived too late and without the tuning it needed.
This article originally appeared on Engadget at https://www.engadget.com/msi-claw-a1m-review-a-touch-late-and-bit-too-pricey-143009327.html?src=rss
When I’m traveling, a portable mouse is a must. However, I’ve never really felt the same way about keyboards, because most portable options are still too big or are saddled with some major compromises in the name of lightness. But with the Keys-To-Go 2, Logitech has managed to create a super sleek typing accessory that disappears into your bag and can be paired with almost any device you can think of.
Design and features
Those who like traveling light can always opt for something like an iPad Pro or Surface Pro, which can be paired with their own dedicated detachable keyboards. The issue is that those devices aren’t really much smaller or lighter than an equivalent laptop. But with the Keys-To-Go 2 measuring just 7.8 ounces and a third of an inch at its thickest point, you get a truly pint-sized companion that’s perfect for pairing with smaller devices like an iPad Mini or my personal favorite, a foldable phone.
Obviously, a keyboard this thin doesn’t have a ton of space for fancy switches. But Logitech somehow found enough room for 1.1mm of key travel. When combined with rubber domes beneath the keys, you end up with a typing experience that’s not that far off from what you get on a modern MacBook. Granted, actuation is a bit softer and spongier, but on something this small, it’s understandable.
I also appreciate that despite its size, the Keys-To-Go 2 still features a full row of productivity shortcuts for stuff like volume, brightness, play/pause and even Logitech’s signature emoji key. That last one feels right at home when you're using the keyboard with a phone or tablet. You even get three Easy-Switch keys that allow you to change the keyboard’s Bluetooth connection between up to three devices with a single touch.
The Keys-To-Go 2 is available in three colors: lilac (seen here), pale gray and graphite.
Photo by Sam Rutherford
Speaking of connected devices, the Keys-To-Go 2 works with practically any gadget you might want to bring on a trip. It supports Windows, Android, macOS, iOS, iPadOS and even ChromeOS. Plus, there are two different layouts to choose from: a universal arrangement for all OSes (which is what I tested) and one that’s tailored for Apple devices. Finally, there’s a built-in cover that protects the keycaps while on the go, which also flips around 360 degrees to provide a slight angle for improved ergonomics when typing.
However, I wish Logitech had included some kind of onboard kickstand for propping up whatever device the keyboard is connected to. When I had a chance to talk to some of Logitech’s designers, they said they learned from customer surveys that most people who need a kickstand already have one attached to the case of their phone or tablet, which would make putting one on the Keys-To-Go 2 redundant. But as someone who loathes cases and doesn’t want to deal with a ton of addons, I think putting a stand in the keyboard would still be valuable.
Battery life
Photo by Sam Rutherford/Engadget
Logitech claims the Keys-To-Go 2 offers up to 36 months of battery life, but real-world numbers will vary greatly depending on how much you use it. That’s because that figure is based on the expectation that you only use the keyboard for two hours a day, which isn’t a lot but makes sense for something that probably isn’t your primary work machine.
The potentially bigger issue is that the Keys-To-Go 2 relies on a pair of disposable coin-cell batteries instead of a rechargeable power pack. Furthermore, to access the batteries, you need to remove two Torx screws, which could be an issue if the keyboard dies while you’re traveling. In a perfect world, the Keys-To-Go 2 would also support charging via USB-C. But given its dimensions, finding room for any port may have been exceedingly difficult.
Wrap-up
Photo by Sam Rutherford/Engadget
Now I admit, the Keys-To-Go 2 is a rather niche device. Its replaceable batteries and lack of ports for charging or wired connectivity means it can’t really be your primary workhorse. And its thinness means typing isn’t as comfortable as on a traditional desktop alternative. But at the same time, Logitech’s latest travel accessory excels at being a lightweight travel companion. It’s super thin, super light and has a nifty cover to keep it protected while in transit. It works with multiple devices and OSes, and while relying on coin cells isn’t ideal, its battery life is long enough to make replacing them a relatively infrequent hassle. With two layouts (Apple and universal), multi-device connectivity and a price tag of just $80, the Keys-To-Go 2 feels like it’s hitting a Goldilocks zone for frequent travelers looking for something that’s just right for their next trip.
This article originally appeared on Engadget at https://www.engadget.com/logitech-keys-to-go-2-review-a-super-slim-travel-companion-for-almost-any-gadget-070150717.html?src=rss
Yesterday, following Apple’s announcement of a partnership with OpenAI to integrate support for ChatGPT into the company’s devices, Elon Musk did what he always does: he tweeted. The owner of X wrote, on X, that he would ban Apple devices at his companies "If Apple integrates OpenAI at the OS level." And to that I say: Go right ahead. And while you’re at it, remove your company's software from Apple’s App Store too.
Musk’s companies (at least the major ones) currently include Tesla, SpaceX, X, X AI and Neuralink. Even if we’re just talking about phones — which according to Counterpoint Research Apple currently has a 52 percent market share in the US — around 80,000 of Musk’s 155,000 employees would be subject to the ban, if general statistics hold true. And that’s not counting anyone who uses a Mac computer or iPad. (Note: The lion’s share of these workers would be at Tesla, which employs around 140,000 people.)
And visitors will have to check their Apple devices at the door, where they will be stored in a Faraday cage
Now as we’ve seen with staff reductions at X and Tesla, Musk's management style might best be described as "willing to shoot himself in the foot." But subjecting more than half of his staff to a ban covering one of the most popular gadget makers in the world seems especially obtuse. Yes, all of this would be a headache (especially for the poor souls on his IT teams). But what's truly at issue is that, if Elon truly cares about security, he's only proposing a half-measure.
Why stop at just banning Apple devices? Surely, the apps his companies makes for iOS are in jeopardy as well. So why not pull the apps for X, Tesla and all the others from Apple’s App Store? That would offer even more insulation against the threat of OpenAI, would it not?
It’s patently absurd that Apple isn’t smart enough to make their own AI, yet is somehow capable of ensuring that OpenAI will protect your security & privacy!
Apple has no clue what’s actually going on once they hand your data over to OpenAI. They’re selling you down the river.
Some of the stronger students here, I'm sure, have had their hands raised by now. "But if the problem is that ChatGPT is integrated at the OS level, shouldn't that also mean Musk's companies would be barred from using Windows?" How right you are. And as a man of conviction, I fully expect Elon will ban those machines from his workplaces as well. I suspect his engineers will have a relatively painless time calculating the trajectory of spaceships into orbit on a Ti-83.
Musk followed up his statements by saying “It’s patently absurd that Apple isn’t smart enough to make their own AI, yet is somehow capable of ensuring that OpenAI will protect your security & privacy! Apple has no clue what’s actually going on once they hand your data over to OpenAI. They’re selling you down the river.”
To no surprise, that statement does not accurately describe Apple and OpenAI’s partnership, which readers quickly pointed out using X’s additional context feature. (On Musk’s own website no less, oh the ignominy!) Apple says it will have its own AI models that will either run on-device or in a private compute cloud, and will only send data to OpenAI with a user’s explicit permission on a strict opt-in basis. So despite Musk's claims, there doesn’t seem to be a lot of trickery there.
The bottom line is that, as the founder and CEO of a handful of companies, Musk can do what he wants. And in this case, I encourage Elon to follow through. Show us that your posts aren’t a bluff, as some are already claiming. It’s time to fuck around and find out.
This article originally appeared on Engadget at https://www.engadget.com/hey-elon-go-ahead-and-ban-apple-devices-211521967.html?src=rss
Currently, Unicode 15.1 supports just shy of 3,800 various emoji. But for everyone out there that for some reason thinks that's not nearly enough, today at WWDC 2024, Apple announced the ability to use AI to generate unique emoji based on your prompts.
Called Genmoji, which looks to be an awful portmanteu of the words "generate" and "emoji," these new creations are powered by Apple Intelligence, which is a new collection of AI features coming to the iPhone, iPad and Mac sometime later this year. Similar to creating images with services like Midjourney and Dall-E, users will be able to whip up custom emoji by inputting specific prompts. Once made, they can be shared with others as stickers, reactions in a Tapback or simply embedded in-line in messages.
Apple
While the feature isn't expected to be officially available until later this fall, there don't seem to be any major limitations to what you can dream up. In a teaser at WWDC, Apple showed examples like a smiley face with cucumbers over its eyes and a T-rex riding a skateboard while wearing a tutu. That said knowing Apple, there is sure to be some restrictions for Genmoji made using more graphic prompts like guns or blood.
Now on some level, it could be fun to razz your friends with Genmoji based on their latest mishap. But at the same time, part of the magic of emoji has always been being able to convey a message using the limited number of icons while still getting your point across. Also, it's truly hard to imagine how much added value a bagel with lox Genmoji (see the lead picture above) provides compared to the classic image. But since AI is so hot right now, seeing Apple Intelligence get applied to emoji was probably an inevitability. 🤷♂️
This article originally appeared on Engadget at https://www.engadget.com/in-case-there-werent-enough-emoji-already-apples-genmoji-uses-ai-to-generate-even-more-200011608.html?src=rss