Apple reportedly tested a blood glucose monitoring app

Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.

The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).

Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.

The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

NASA spent October hoisting a 103-ton simulator section onto a test stand to prep for the next Moon mission

NASA spent the last two weeks hoisting a 103-ton component onto a simulator and installing it to help prepare for the next Moon missions. Crews fitted the interstage simulator component onto the Thad Cochran Test Stand at Stennis Space Center near Bay St. Louis, Mississippi. The connecting section mimics the same SLS (Space Launch System) part that will help protect the rocket’s upper stage, which will propel the Orion spacecraft on its planned Artemis launches.

The Thad Cochran Test Stand is where NASA sets up the SLS components and conducts thorough testing to ensure they’ll be safe and operating as intended on the versions that fly into space. The new section was installed onto the B-2 position of the testing center and is now fitted with all the necessary piping, tubing and electrical systems for future test runs.

Top-down view of the SLS interstage section installed at a test center.
NASA

The interstage section will protect electrical and propulsion systems and support the SLS’s EUS (Exploration Upper Stage) in the rocket’s latest design iteration, Block 1B. It will replace the current Block 1 version and offer a 40 percent bigger payload. The EUS will support 38 tons of cargo with a crew or 42 tons without a crew, compared to 27 tons of crew and cargo in the Block 1 iteration. (Progress!) Four RL10 engines, made by contractor L3Harris, will power the new EUS.

The interstage simulator section NASA spent mid-October installing weighs 103 tons and measures 31 feet in diameter and 33 feet tall. The section’s top portion will absorb the EUS hot fire thrust, transferring it back to the test stand so the test stand doesn’t collapse under the four engines’ more than 97,000 pounds of thrust.

NASA’s testing at Stennis Space Center will prepare the SLS for the Artemis IV mission, which will send four astronauts aboard the Orion spacecraft to the Lunar Gateway space station to install a new module. After that, they’ll descend to the Moon’s surface in the Starship HLS (Human Landing System) lunar lander.

You can catch some glimpses into NASA’s heavy lifting in the video below:

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-spent-october-hoisting-a-103-ton-simulator-section-onto-a-test-stand-to-prep-for-the-next-moon-mission-173008826.html?src=rss

NASA spent October hoisting a 103-ton simulator section onto a test stand to prep for the next Moon mission

NASA spent the last two weeks hoisting a 103-ton component onto a simulator and installing it to help prepare for the next Moon missions. Crews fitted the interstage simulator component onto the Thad Cochran Test Stand at Stennis Space Center near Bay St. Louis, Mississippi. The connecting section mimics the same SLS (Space Launch System) part that will help protect the rocket’s upper stage, which will propel the Orion spacecraft on its planned Artemis launches.

The Thad Cochran Test Stand is where NASA sets up the SLS components and conducts thorough testing to ensure they’ll be safe and operating as intended on the versions that fly into space. The new section was installed onto the B-2 position of the testing center and is now fitted with all the necessary piping, tubing and electrical systems for future test runs.

Top-down view of the SLS interstage section installed at a test center.
NASA

The interstage section will protect electrical and propulsion systems and support the SLS’s EUS (Exploration Upper Stage) in the rocket’s latest design iteration, Block 1B. It will replace the current Block 1 version and offer a 40 percent bigger payload. The EUS will support 38 tons of cargo with a crew or 42 tons without a crew, compared to 27 tons of crew and cargo in the Block 1 iteration. (Progress!) Four RL10 engines, made by contractor L3Harris, will power the new EUS.

The interstage simulator section NASA spent mid-October installing weighs 103 tons and measures 31 feet in diameter and 33 feet tall. The section’s top portion will absorb the EUS hot fire thrust, transferring it back to the test stand so the test stand doesn’t collapse under the four engines’ more than 97,000 pounds of thrust.

NASA’s testing at Stennis Space Center will prepare the SLS for the Artemis IV mission, which will send four astronauts aboard the Orion spacecraft to the Lunar Gateway space station to install a new module. After that, they’ll descend to the Moon’s surface in the Starship HLS (Human Landing System) lunar lander.

You can catch some glimpses into NASA’s heavy lifting in the video below:

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-spent-october-hoisting-a-103-ton-simulator-section-onto-a-test-stand-to-prep-for-the-next-moon-mission-173008826.html?src=rss

The UK’s antitrust regulator will formally investigate Alphabet’s $2.3 billion Anthropic investment

The UK’s competition regulator is probing Alphabet’s investment in AI startup Anthropic. After opening public comments this summer, the Competition and Market Authority (CMA) said on Thursday it has “sufficient information” to begin an initial investigation into whether Alphabet’s reported $2.3 billion investment in the Claude AI chatbot maker harms competition in UK markets.

The CMA breaks its merger probes into two stages: a preliminary scan to determine whether there’s enough evidence to dig deeper and an optional second phase where the government gathers as much evidence as possible. After the second stage, it ultimately decides on a regulatory outcome.

The probe will formally kick off on Friday. By December 19, the CMA will choose whether to move to a phase 2 investigation.

Google told Engadget that Anthropic isn’t locked into its cloud services. “Google is committed to building the most open and innovative AI ecosystem in the world,” a company spokesperson wrote in an email. “Anthropic is free to use multiple cloud providers and does, and we don't demand exclusive tech rights.” Engadget also reached out to the CMA for comment, and we’ll update this story if we hear back.

TechCrunch notes that Alphabet reportedly invested $300 million in Anthropic in early 2023. Later that year, it was said to back the AI startup with an additional $2 billion. Situations like this can be classified as a “quasi-merger,” where deep-pocketed tech companies essentially take control of emerging startups through strategic investments and hiring founders and technical workers.

Amazon has invested even more in Anthropic: a whopping $4 billion. After an initial public comment period, the CMA declined to investigate that investment last month. The CMA said Amazon avoided Alphabet’s fate at least in part because of its current rules: Anthropic’s UK turnover didn’t exceed £70 million, and the two parties didn’t combine to account for 25 percent or more of the region’s supply (in this case, AI LLMs and chatbots).

Although the CMA hasn’t specified, something in Alphabet’s $2.3 billion Anthropic investment constituted a deeper dive. Of course, Google’s Gemini competes with Claude, and both companies make large language models they provide to small businesses and enterprise customers.

Update, October 25, 2024, 11:10AM ET: This story has been updated to add a quote from a Google representative.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-uks-antitrust-regulator-will-formally-investigate-alphabets-23-billion-anthropic-investment-171043846.html?src=rss

iOS 18.2 has a child safety feature that can blur nude content and report it to Apple

In iOS 18.2, Apple is adding a new feature that resurrects some of the intent behind its halted CSAM scanning plans — this time, without breaking end-to-end encryption or providing government backdoors. Rolling out first in Australia, the company’s expansion of its Communication Safety feature uses on-device machine learning to detect and blur nude content, adding warnings and requiring confirmation before users can proceed. If the child is under 13, they can’t continue without entering the device’s Screen Time passcode.

If the device’s onboard machine learning detects nude content, the feature automatically blurs the photo or video, displays a warning that the content may be sensitive and offers ways to get help. The choices include leaving the conversation or group thread, blocking the person and accessing online safety resources.

The feature also displays a message that reassures the child that it’s okay not to view the content or leave the chat. There’s also an option to message a parent or guardian. If the child is 13 or older, they can still confirm they want to continue after receiving those warnings — with a repeat of the reminders that it’s okay to opt out and that further help is available. According to The Guardian, it also includes an option to report the images and videos to Apple.

Two screens showing a new iPhone child safety feature.
Apple

The feature analyzes photos and videos on iPhone and iPad in Messages, AirDrop, Contact Posters (in the Phone or Contacts app) and FaceTime video messages. In addition, it will scan “some third-party apps” if the child selects a photo or video to share with them.

The supported apps vary slightly on other devices. On Mac, it scans messages and some third-party apps if users choose content to share through them. On the Apple Watch, it covers Messages, Contact Posters and FaceTime video messages. Finally, on Vision Pro, the feature scans Messages, AirDrop and some third-party apps (under the same conditions mentioned above).

The feature requires iOS 18, iPadOS 18, macOS Sequoia or visionOS 2.

The Guardian reports that Apple plans to expand it globally after the Australia trial. The company likely chose the land Down Under for a specific reason: The country is set to roll out new regulations that require Big Tech to police child abuse and terror content. As part of the new rules, Australia agreed to add the clause that it was only mandated “where technically feasible,” omitting a requirement to break end-to-end encryption and compromise security. Companies will need to comply by the end of the year.

User privacy and security were at the heart of the controversy over Apple’s infamous attempt to police CSAM. In 2021, it prepared to adopt a system that would scan for images of online sexual abuse, which would then be sent to human reviewers. (It came as something of a shock after Apple’s history of standing up to the FBI over its attempts to unlock an iPhone belonging to a terrorist.) Privacy and security experts argued that the feature would open a backdoor for authoritarian regimes to spy on their citizens in situations without any exploitative material. The following year, Apple abandoned the feature, leading (indirectly) to the more balanced child-safety feature announced today.

Once it rolls out globally, you can activate the feature under Settings > Screen Time > Communication Safety, and toggle the option on. That section has been activated by default since iOS 17.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/ios-182-has-a-child-safety-feature-that-can-blur-nude-content-and-report-it-to-apple-194614810.html?src=rss

The UK’s antitrust regulator will formally investigate Alphabet’s $2.3 billion Anthropic investment

The UK’s competition regulator is probing Alphabet’s investment in AI startup Anthropic. After opening public comments this summer, the Competition and Market Authority (CMA) said on Thursday it has “sufficient information” to begin an initial investigation into whether Alphabet’s reported $2.3 billion investment in the Claude AI chatbot maker harms competition in UK markets.

The CMA breaks its merger probes into two stages: a preliminary scan to determine whether there’s enough evidence to dig deeper and an optional second phase where the government gathers as much evidence as possible. After the second stage, it ultimately decides on a regulatory outcome.

The probe will formally kick off on Friday. By December 19, the CMA will choose whether to move to a phase 2 investigation.

Google told Engadget that Anthropic isn’t locked into its cloud services. “Google is committed to building the most open and innovative AI ecosystem in the world,” a company spokesperson wrote in an email. “Anthropic is free to use multiple cloud providers and does, and we don't demand exclusive tech rights.” Engadget also reached out to the CMA for comment, and we’ll update this story if we hear back.

TechCrunch notes that Alphabet reportedly invested $300 million in Anthropic in early 2023. Later that year, it was said to back the AI startup with an additional $2 billion. Situations like this can be classified as a “quasi-merger,” where deep-pocketed tech companies essentially take control of emerging startups through strategic investments and hiring founders and technical workers.

Amazon has invested even more in Anthropic: a whopping $4 billion. After an initial public comment period, the CMA declined to investigate that investment last month. The CMA said Amazon avoided Alphabet’s fate at least in part because of its current rules: Anthropic’s UK turnover didn’t exceed £70 million, and the two parties didn’t combine to account for 25 percent or more of the region’s supply (in this case, AI LLMs and chatbots).

Although the CMA hasn’t specified, something in Alphabet’s $2.3 billion Anthropic investment constituted a deeper dive. Of course, Google’s Gemini competes with Claude, and both companies make large language models they provide to small businesses and enterprise customers.

Update, October 25, 2024, 11:10AM ET: This story has been updated to add a quote from a Google representative.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-uks-antitrust-regulator-will-formally-investigate-alphabets-23-billion-anthropic-investment-171043846.html?src=rss

The FCC will review the broadband industry’s lousy customer support

The FCC has fixed its watchful eye on the often lousy customer service we get from telecom providers. The agency said on Wednesday it’s opening a formal proceeding to review the customer support from cable, broadband, satellite TV and home voice service providers.

The review will cover customers' friction points when contacting telecom industry providers. These include hard-to-cancel subscriptions, getting stuck in “doom loops” when trying to reach a human, sneaky automatic renewals and shoddy accessibility options for folks with disabilities.

“We can and should expect consistent, transparent, and helpful customer service from the communications companies that provide so many services that are so vital in our day-to-day lives,” FCC Chairwoman Jessica Rosenworcel wrote in a press release announcing the inquiry. “No one should get stuck in a doom loop trying to cancel a subscription or just get a human being to help resolve their service problems.”

The FCC wants to simplify customer cancelation options, requiring providers to offer more choices and transparent disclosures at the point of sale and on bills. In addition, it hopes to mandate explicit customer consent before automatically renewing services and helping customers get easier access to live reps without bouncing through endless phone trees. It also aims to improve the accessibility of customer service resources for people with disabilities.

Other finer points on the agenda include extending current regulations for cable operator installation, outage and service call rules to include satellite TV, voice and broadband services. Finally, it wants “current cable operator customer service requirements to reflect marketplace and technology changes.”

The Commission adopted the Notice of Inquiry with a 3-2 vote “with the majority highlighting the importance of customer support.” For starters, the FCC will build a public record of where these customer service points stand today and what specific regulations it could adopt to make things smoother for families and businesses.

The inquiry is part of a larger effort to crack down on everyday headaches that waste time and money. Earlier this month, the FCC launched an inquiry into the broadband industry’s nonsensical, profit-grabbing data caps. This summer, Verizon paid a $1 million fine to settle an investigation into a 2022 outage that prevented hundreds of emergency calls from going through. Meanwhile, the FTC recently ratified its “click-to-cancel” rule, making ending subscriptions easier.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-fcc-will-review-the-broadband-industrys-lousy-customer-support-204329886.html?src=rss

Ecobee smart home users can now unlock Yale and August smart locks from its app

Ecobee is integrating smart locks into its app. The company doesn’t make smart locks of its own, but you can now control Wi-Fi-enabled ones from Yale and August using the Ecobee app. The feature could prevent you from switching apps to let someone who rings your smart doorbell in. However, it’s locked behind a subscription, so user convenience isn’t the only motive here.

The integration adds an “unlock” button from the Ecobee app’s live view. So, you can let visitors in from the same screen where you confirm it’s someone you want coming inside. (Handy!) The Ecobee app also allows you to lock your doors automatically when you arm your security system. (Also handy!)

Less handy: You’ll need to pay up to enjoy these perks because the feature is locked (ahem) behind Ecobee’s Smart Security system. The premium service costs $5 monthly or $50 annually. And as The Verge notes, it won’t let you unlock your August or Yale devices from Ecobee’s smart thermostats.

This could be a convenient perk if you’re already paying for Ecobee’s subscription service. If not, you’ll have to ask yourself if it’s worth a premium to avoid the oh-so-grueling task of pulling up your phone’s app switcher to jump to another smart-home app.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/ecobee-smart-home-users-can-now-unlock-yale-and-august-smart-locks-from-its-app-201700926.html?src=rss