Turkey has restored access to Instagram after the social media site agreed to meet the country’s demands around censorship and crime-related content, Bloomberg reports. Transport Minister Abdulkadir Uraloglu announced the agreement in a post on X. Instagram was blocked for a little over a week; users in the country abruptly lost access on August 2, but no official explanation for the decision was provided at the time.
However, the block came after Turkey’s head of communications, Fahrettin Altun, accused the platform of censoring posts that expressed condolences for Ismail Haniyeh, a Hamas leader who was recently killed. In the post on Saturday, Uraloglu cited concerns over content relating to catalog crimes — which include murder, sexual assault, drug trafficking and torture, according to Reuters — and censorship imposed on Instagram users. NetBlocks, which first reported that Instagram had been blocked in Turkey earlier this month, confirmed on Saturday that access had begun to return.
This article originally appeared on Engadget at https://www.engadget.com/social-media/turkey-unblocks-instagram-after-talks-to-address-its-concerns-about-crime-and-censorship-212231212.html?src=rss
New releases in fiction, nonfiction and comics that caught our attention.
Hum by Helen Phillips
Robots have become a regular fixture of the workforce, and humans are losing their jobs to AI. Climate change is wreaking havoc on the planet. It’s getting harder and harder for the average person to make ends meet. Facial recognition technology is being used for surveillance. Sound familiar? In her new novel, Hum, author Helen Phillips paints a picture of what our near-future could look like.
Its main character, May, has lost her job after technology made her role obsolete, and, desperate for money to support her family, she agrees to participate in an experiment that alters her face to make her undetectable to facial recognition. With the extra cushion from the payment, she takes her husband and children on a short, technology-free vacation to the Botanical Garden — but things go dangerously awry. Hum is a captivating, unsettling work of dystopian fiction that makes it impossible not to draw parallels with our current reality.
Life as No One Knows It: The Physics of Life's Emergence by Sara Imari Walker
There’s so much we don’t know about the origins of life on Earth, and how it could appear on other worlds. Arizona State University theoretical physicist and astrobiologist Sara Imari Walker tackles the enduring question, “What is life?” and so much more in her book, Life as No One Knows It: The Physics of Life's Emergence. It explores assembly theory, which, as Walker explained recently as a guest on the Event Horizon podcast, states that “life is the only mechanism the universe has for generating complexity. So complex objects don’t happen spontaneously, they only happen through evolution and selection.”
It’s an endlessly fascinating topic that’s spurred a lot of debate over the years, and Walker’s book presents its case in a way that is compelling and readable even for us non-scientists. It’ll definitely give your brain a bit of exercise, though... and maybe spark some (friendly) arguments. Kirkus called it, “Ingenious, but not for the faint of heart.
Cruel Universe #1
EC Comics’ comeback continues with the release of another new series, Cruel Universe. The recently resurrected publisher dropped the first issue of the science fiction series this week, featuring stories by Corinna Bechko, Chris Condon, Matt Kindt and Ben H. Winters, with art by Jonathan Case, Kano, Artyom Topilin and Caitlin Yarsky. Cruel Universe #1 takes us to an interstellar battle arena, face-to-face with a black hole, on a quest for eternal life and more.
It’s a great followup to last month’s Epitaphs of the Abyss, the new horror anthology from EC. If you liked the old Weird Science comics and EC’s other science fiction series, this is definitely one to check out.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-near-future-dystopian-fiction-and-a-new-approach-to-explaining-lifes-origin-194355528.html?src=rss
Omid Kordestani, who was Twitter’s executive chairman from 2015 to 2020 and served on the board until Elon Musk acquired it in 2022, is suing X over $20 million worth of shares he says the company is refusing to pay. Kordestani filed the lawsuit on Friday with a California superior court.
Per the lawsuit, Kordestani left a high paying job at Google to join Twitter, which offered him a “significantly lower” salary of just $50,000 but sweetened the deal with stock options, performance-based restricted stock units and restricted stock units. These — amounting to $20,112,000 — were supposed to have been paid out when Musk acquired Twitter and replaced the board, but X has failed to do so, according to the lawsuit. “X Corp. seeks to reap the benefits of Mr. Kordestani’s seven years of service to Twitter without paying him for it, despite clear contractual language requiring X Corp. to do so,” it says.
Multiple lawsuits have been filed in the wake of Musk’s Twitter acquisition from employees alleging they were not paid properly after they were laid off or fired. Former Twitter executives sued Musk and X earlier this year, claiming they were fired “without reason” and are owed millions of dollars in unpaid severance. The latest lawsuit says that “Mr. Kordestani is one of many former Twitter employees whose compensation has been wrongfully withheld by X Corp. following Elon Musk’s purchase of the Company in October 2022.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/former-twitter-chairman-is-suing-x-for-20-million-over-pay-he-says-was-wrongfully-withheld-155407305.html?src=rss
On more occasions in the last few weeks than I’d like to admit, I found myself doing jumping jacks in my kitchen an hour before going to bed.
That’s not when I’d usually prefer to do any exercise, but on those nights, I looked down at my watch only to see I was so close to hitting my Move Goal, yet still far enough away that shuffling around doing my nightly routines wouldn’t get the job done. And there’s no way I’d finish the day without making the elongated blue cat on my watch face vomit up a bunch of ice cream and turn rainbow-colored. Or, in other words, close my movement ring and watch it play a celebratory animation. I guess you could say the Fitbit Ace LTE has been a great motivator.
How the Fitbit Ace LTE works
The Fitbit Ace LTE is Google’s latest kid-focused activity tracker. It offers some smartwatch features, like location-tracking and the ability to call and text parent-approved contacts (who have downloaded the Fitbit Ace companion app). It looks a lot like the company’s adult fitness smartwatches from the Sense and Versa lines compared to the original Fitbit Ace, but more fun.
The digital clock face, for one, is trimmed with a faint ring that’s gradually overtaken by a cartoonish “Noodle” design as the wearer’s activity points rack up throughout the day. That includes the cat I mentioned, a dog, a tentacle, a robot arm and a deeply unsettling anthropomorphic hotdog that surely only kids in a certain pre-tween age range will get a kick out of. By swapping out the Ace LTE’s “Cartridge” band with one of the other styles (sold separately), you can add different Noodles and themes to the watch. There are built-in movement-based games as well, including quirky interpretations of a kart racer, golf and fishing.
Meet the eejie
Then there’s the eejie: a customizable humanoid creature that lives in the device, whose happiness is dependent on the completion of daily health goals.
Photo by Cheyenne MacDonald/Engadget
I’ll be honest, I wasn’t that drawn to the eejie at first glance. When it comes to virtual companions, I’m typically more interested in weird little critters that in no way look human. But after designing my own eejie, I couldn’t help but get attached. It turns out there are a bunch of skin colors, eye shapes, hair types and mouths to choose from, so you can make your eejie as human or nonhuman as you want. Creating a character is always fun, and I could see kids getting really into crafting their virtual friends and switching up their outfits as they unlock more clothing and accessories. My eejie is a freaky-cute Nosferatu-like child with purple skin, sporting a huge pink bow.
The watch’s Daily Quests and Arcade are really the main stars, as they’re what actually entice you to move. Every day, there are four new quests to complete, which feels like a comfortable amount of tasks to be achievable without taking over a kid’s life. These include playing a game — the quests will always pick up from the last game you played — and hitting the daily Move Goal, which kids can set in the app. The other two items have less to do with activity. You might be instructed to visit Bit Valley, where the eejies live, and shown a brief tap-to-open fact to learn more about the watch’s health features. These more random tasks also sometimes included small mindfulness exercises, which is a thoughtful touch that I’m sure parents would appreciate.
Called Community Notes, these challenges asked me to do things like write down the sights and smells around me, or turn off the lights in a room that isn’t being used. The watch will sometimes show fun facts to complement your movement goals, like “walk 5,000 steps, the length of 33,333 hot dogs.” It’ll also deliver gentle reminders to complete your quests in the notification section. (Parents have the option to silence these and other notifications during designated “School time” so they don’t become a distraction).
Games on the Fitbit Ace LTE
Cheyenne MacDonald/Engadget
As I would imagine will also be the case for kids, completing my game quest for the day has been easy. The games are a lot of fun, more so than I was expecting. So far, the Fitbit Ace LTE offers six: Kaiju Golf, Pollo 13, Jelly Jam, Smokey Lake, Galaxy Rangers and Otal’s Secret. And Google said that new games will periodically be added to keep things fresh. Two more — Spirit Garden and a virtual pet game, Sproutlings — are already on the way.
Games require a bit of patience on startup, though, with slow loading times and a few too many dialogue boxes to tap through before you can actually play, especially the first time. Even I was antsy trying to get through this, so I can only imagine how a kid might be squirming. But once you’re in, it’s smooth sailing. There’s a good amount of variety in the small catalog, too, with options for both relaxed and more active play.
Pollo 13, in which you play as a chicken racing through space in an inflatable tub, had me out of my seat, moving around and shouting. On the other hand, Otal’s Secret had me solving puzzles, which I did from the comfort of my couch. At first, I was unsure how such seemingly involved games would work on the watch’s small screen, but everything was well-sized and laid out nicely.
You can only play for limited amounts of time before the game will stop and prompt you to get moving in order to proceed. Only after hitting certain activity milestones will the game be unlocked again. Most of the time, this meant I’d just play in short bursts and return later after I’d naturally racked up more move points over the course of the day. But there were a few moments where I had nothing better to do, so I’d set out to hit those goals right away, taking a brisk walk in the vicinity of my house or, again, launching into some jumping jacks (I’m not very creative).
Pollo 13 on the Fitbit Ace LTE.
Photo by Cheyenne MacDonald/Engadget
After months of using a Fitbit Charge 6 prior to this, I found that the Ace LTE was turning me into a much more active participant in my fitness. I exercise a fair amount in general, and my Charge 6 has basically become a way to passively keep track of my habits. But the visual rewards that came with achieving my goals on the Fitbit Ace LTE felt more like a gratifying pat on the back than the boring notifications on the standard trackers, so I worked to keep earning them. In addition to the silly Noodle animations, I’d be surprised here and there with the appearance of a bouncing pug piñata that I could tap to break open, revealing presents like arcade tickets to buy things for my eejie.
Fitbit also slyly uses a dash of guilt as a motivator by tying the eejie’s emotional state to the fulfillment of quests. After the first time I saw how dejected she looked when I accidentally neglected my goals for a few days, I never wanted to let her down again.
The Fitbit Ace LTE versus Tamagotchi and Digimon
All of these things make it a really great health-focused device for kids. Hell, if a software update could bring some of these features to Fitbit’s regular fitness trackers, I’d download it in a heartbeat. The Fitbit Ace LTE is essentially a fully realized version of something toymakers have dipped their toes into with wearable virtual pets like recent Tamagotchi and Digimon devices. It straps a little companion to your kid’s wrist in hopes that it’ll encourage them to get moving, and uses games to make it all go down easier.
Bandai’s Digimon Vital Bracelet — which was released in Japan in 2021 before coming to the US the following year with the Vital Hero model — took a direct approach to fitness, using metrics like daily steps and heart rate activity to influence the outcome of the monsters’ evolution paths. With a companion app, you can also participate in battles, and more monsters can be unlocked by buying and swapping in what are known as DIM cards.
The Tamagotchi Uni, the first version of which came out in 2021, expanded on the basic step-counters of earlier models to include a full-fledged walking activity. Rather than simply logging steps, initiating a Tama Walk will send your pet on a 20-minute stroll, during which it can pick up supplies that can later be used to craft special items. How fruitful these outings are depends on how much you moved in real life to fill up the red activity bar. Plus, going on Tama Walks is a good way to boost your pet’s happiness.
Photo by Cheyenne MacDonald/Engadget
As a sophisticated fitness device rather than a toy, Fitbit Ace LTE is able to go so much further. Its game Jelly Jam, for example, almost exactly mirrors a movement-based dancing game found on the Tamagotchi Uni and the Japan-exclusive Tamagotchi Smart. But while the Tamagotchi version is something I stopped playing pretty quickly after the novelty wore off — it’s boring and the toy’s sensors don’t correctly log the motions half the time — Fitbit Ace LTE’s spin on an arm-tracking dance game is pretty fun, if only because it actually works as it’s meant to.
Best of all, it could come with me anywhere. I swam with it, went horseback riding and even put it through a few dance classes. It’s lightweight and never felt cumbersome in any of those situations.
Still, a part of me wishes there were more ways to get involved with the eejie’s care beyond simply dressing it up and keeping it happy, like feeding or playing with it directly. Right now, it doesn’t have much depth and mostly feels like a mascot. I wouldn’t mind seeing future eejie options that include more animal-like creatures, either. My only real gripe with the watch is its battery life. It’ll need to be charged every night, which might be tricky for kids to remember. I woke up to find it dead several times after taking it off and forgetting to pop it on the charger. And it doesn’t track sleep.
Nonetheless, the watch is also a good peace-of-mind option for parents just as much as it is a solid wellness device. The call/messaging features are as basic as they come, but they work just fine for the intended purpose — giving parents and trusted individuals an easy way to get in touch with their kids, and vice versa.
Screenshot by Cheyenne MacDonald/Engadget
Calls with the watch sounded decent on both ends, and the location-sharing feature accurately reflected the device’s position when I checked it in the app. The Fitbit Ace app itself is easy to set up and navigate, with a simple interface that shouldn’t be hard to work with, even for someone who isn’t very tech savvy.
It’s not a full-featured smartwatch with an app library or even a way to communicate outside of the Fitbit Ace app, but its limitations are designed to keep risks to an absolute minimum. Given it’s made for kids starting at age 7, I think this is worth the trade-off. At $230 plus the $10/month Fitbit Ace Pass (which allows you to use the LTE connectivity without adding a new line to your existing phone plan), it is pricey. But it should be able to grow with a kid for at least a few years into the early double-digits without coming off as age-inappropriate. Pop off that bright green protective bumper, and it looks like any other smartwatch.
This article originally appeared on Engadget at https://www.engadget.com/wearables/fitbit-ace-lte-review-a-kids-activity-tracker-that-was-fun-for-me-an-adult-140043586.html?src=rss
Root Bear is one of those games that seems to get recommended all the time to new Playdate owners looking for somewhere to start. After months of encountering the title on the internet and vaguely wondering what could be so great about a game where all you do is pour root beer for bears, I finally decided to give it a go this weekend. And, yup, I totally get it now. Root Bear is ridiculously fun — emphasis on ridiculous.
Root Bear is a $3 Catalog game in which your goal is to achieve the perfect pour from the root beer tap while picky customers (all bears, of course) judge your work. You can also get it on itch.io. The game requires precise use of the crank to get the root beer flowing at just the right rate, and cut it off at just the right time so it doesn’t go above or fall short of the desired fill line. There’s foam to consider too, and how it settles can really mess you up if you aren’t careful. The closer you get to a perfect pour, the more money you’ll earn.
Alex Sussman/Cole O'Brien/Andrea Cabral/Beau QP
It’s exactly the kind of design to bring out a person’s competitive streak. But the best part about Root Bear is the bears themselves. Or, their reactions. The first time I royally messed up a customer’s order, the bear let loose a Howie Scream that I was in no way prepared for — with a facial expression to match — and I was completely floored. So yes, Root Bear is a really good, really silly time.
This article originally appeared on Engadget at https://www.engadget.com/i-finally-understand-the-hype-around-the-playdate-game-root-bear-002037850.html?src=rss
Following a report from The Wall Street Journal that claims OpenAI has been sitting on a tool that can spot essays written by ChatGPT with a high degree of accuracy, the company has shared a bit of information about its research into text watermarking — and why it hasn’t released its detection method. According to The Wall Street Journal’s report, debate over whether the tool should be released has kept it from seeing the light of day, despite it being “ready.” In an update published on Sunday to a May blog post, spotted by TechCrunch, OpenAI said, “Our teams have developed a text watermarking method that we continue to consider as we research alternatives.”
The company said watermarking is one of multiple solutions, including classifiers and metadata, that it has looked into as part of “extensive research on the area of text provenance.” According to OpenAI, it “has been highly accurate” in some situations, but doesn’t perform as well when faced with certain forms of tampering, “like using translation systems, rewording with another generative model, or asking the model to insert a special character in between every word and then deleting that character.” And text watermarking could “disproportionately impact some groups,” OpenAI wrote. “For example, it could stigmatize use of AI as a useful writing tool for non-native English speakers.”
Per the blog post, OpenAI has been weighing these risks. The company also wrote that it has prioritized the release of authentication tools for audiovisual content. In a statement to TechCrunch, an OpenAI spokesperson said the company is taking a “deliberate approach” to text provenance because of “the complexities involved and its likely impact on the broader ecosystem beyond OpenAI.”
This article originally appeared on Engadget at https://www.engadget.com/openai-confirms-its-looking-into-text-watermarking-for-chatgpt-that-could-expose-cheating-students-223920531.html?src=rss
There’s a new hand-drawn platformer coming to PC and consoles, and it looks absolutely breathtaking. The Eternal Life of Goldman, announced on Friday during THQ Nordic’s Digital Showcase, is an upcoming title from Weappy Studio that’s “inspired by ancient fables and depicted in classic frame-by-frame animation.” There’s no release date just yet, but when it does come out, it’ll be available for PS5, Xbox Series X/S, PC and Nintendo Switch.
Weappy describes The Eternal Life of Goldman as “a vibrant yet dark platformer adventure that weaves together legends, fairy tales and myths.”
Its protagonist is an old man who uses his cane to fight off legendary creatures in a land known as the Archipelago. The trailer gives us a glimpse at some gameplay footage, revealing a sprawling and gorgeously animated fantasy world. The developers say it’s designed to be challenging but not grueling, and encourages exploration to uncover all the secrets of the Archipelago.
This article originally appeared on Engadget at https://www.engadget.com/the-eternal-life-of-goldman-is-a-gorgeous-platformer-that-looks-like-a-hand-drawn-cartoon-173751928.html?src=rss
Apple’s AirTags are the best item trackers an iPhone user can get, and they’re going for cheap right now in a deal on Amazon. A four pack of AirTags — normally $100 — is 23 percent off, making it just $76. That’s only $1 more than the pack was selling for during Amazon Prime Day. AirTags tap into Apple’s Find My network, sending out a signal that can be picked up by nearby devices to guide you to your lost item.
AirTags work seamlessly with other devices in the Apple ecosystem and have a battery life of over a year. In addition to helping locate belongings you may have left somewhere outside the home, AirTags can also help you track down items you’ve misplaced in your immediate surroundings thanks to the Precision Finding feature in the Find My app. You can also ping the AirTag so it’ll play a sound that you can follow.
AirTags don’t have a loop or clip that would allow you to attach them to a keyring, so you’ll need to pick up a case if you want to do so. There are all sorts of accessories available for AirTags to secure them to your belongings, including keyring holders and cases designed to adhere to fabric so you can securely stick them in the lining of a jacket or purse. AirTags have an IP67 rating, meaning they’ll withstand dust and brief exposure to water, and the CR2032 battery is easily replaceable. The Find My app supports tracking up to 32 items.
Payments relating to a class action lawsuit filed in 2018 over Apple’s butterfly MacBook keyboards have reportedly begun to arrive. The settlement website now states that payments for approved claims will go out in August — and sure enough, 9to5Mac’s Michael Burkhardt reports that he received two settlement checks in the mail on Saturday. Just how much eligible MacBook owners will get varies depending on the extent of the repairs their devices needed. But for some, it could mean a check (or multiple) of up to $395.
After Apple introduced the butterfly keyboard in 2015, complaints arose over “sticky” and unresponsive keys, susceptibility to debris and other major issues. The company ultimately started phasing out the design in 2019. The lawsuit filed in 2018 accused Apple of knowing that its keyboards had problems and concealing this from consumers. While Apple denied the lawsuit’s allegations of defective keyboards and did not admit to any wrongdoing, it agreed to pay $50 million as part of a settlement.
Per the settlement website, people who got two or more topcase replacements within four years of purchasing one of the affected MacBooks are expected to get between $300-$395. MacBook owners who got just one topcase replacement could get up to $125. Claimants who only needed keycap replacements will get a maximum of $50. Of course, to receive a payment, you’d need to have filed any claims by the deadlines outlined in the settlement. And, when the settlement was first reached in 2022, Reuters reported that it will only apply to customers who bought the affected laptops in California, Florida, Illinois, Michigan, New Jersey, New York and Washington. You can find the full details in the case’s FAQ.
This article originally appeared on Engadget at https://www.engadget.com/apple-has-finally-started-sending-out-payments-from-its-butterfly-keyboard-settlement-210754935.html?src=rss
New releases in fiction, nonfiction and comics that caught our attention.
Toward Eternity by Anton Hur
Toward Eternity does not waste any time in getting to the drama. The novel by Anton Hur begins in the not-so-far-off future, and opens with a moment of crisis: a patient in a nanotherapy research clinic has seemingly vanished into thin air. This patient had been undergoing a new type of treatment that uses android cells (dubbed “nanites”) to cure cancer by replacing the body’s own cells. In doing so, however, it transforms the body entirely into a nanodroid, giving rise to “nano humans” that are no longer subjected to mortality.
The story jumps through time and different perspectives, exploring what it means “to be human in a world where technology is quickly catching up to biology.” From the second I started reading this one, I did not want to put it down.
Into the Clear Blue Sky: The Path to Restoring Our Atmosphere by Rob Jackson
It can be hard not to get swept up in the doom and gloom of climate change, especially amid reports marking Earth’s hottest years on record and still-rising emissions from fossil fuels. Stanford climate scientist Rob Jackson’s new book Into the Clear Blue Sky: The Path to Restoring Our Atmosphere aims to foster a more optimistic outlook by calling attention to the courses of action that could lead us to a better future for our planet and its inhabitants.
“I view my book as a home repair manual for the planet,” Jackson said in a recent interview published by the scientific journal ACS Central Science. “It highlights the people and the ideas needed to solve the climate crisis. I want most of all to give people hope, a sense of optimism. Yes, climate change is already bad, but we can still fix this problem.”
Epitaphs from the Abyss #1
Legendary comic book publisher EC Comics, which brought us series like Tales from the Crypt and Weird Science more than 70 years ago, is making a comeback with its first new series in decades: Epitaphs from the Abyss. The first issue of the horror series was released at the end of July and features four tales — which are introduced by a ghoulish narrator dubbed The Grave-Digger.
Epitaphs from the Abyss #1 has stories by Brian Azzarello, J. Holtham, Stephanie Phillips and Chris Condon, with art by Lee Bermejo, Phil Hester, Peter Krause and Jorge Fornés. There’s something about those old EC Comics that just hits different, and Epitaphs faithfully slips back into that vibe to deliver spooky new stories that have a classic feel.
This article originally appeared on Engadget at https://www.engadget.com/what-to-read-books-existential-sci-fi-ai-technology-climate-crisis-solutions-ec-comics-horror-183058573.html?src=rss