Teenage Engineering’s recorder and mic make the Field series feel complete

Last spring, Teenage Engineering announced a curious, tiny mixer. At $1,200 the TX-6 appeared to pair a serious price tag with almost comically small controls. It divided music making forums with naysayers deeming it evidence that the company was squandering its reputation as a maker of spendy-but-delightful products. Importantly, the TX-6 was the first in a new line of “Field” products. It was soon joined by the OP-1 Field synthesizer, but until recently that was it, and a mixer with a synth didn’t feel like much of a “system”.

With the arrival of the TP-7 recorder and the CM-15 microphone, the Field family is complete — although the company hasn’t ruled out adding more products further down the line. And like some sort of heavily designed musical Infinity Stones, all four products feel far more exciting and powerful together than they do individually. Or, forced metaphors aside, it’s easier to see where the company was going with all this now that the family is complete.

That’s if the $5,900 entry fee for the full set doesn’t make you balk. But let’s ignore the economics for now, as that’s an accepted part of the Teenage Engineering experience at this point. What we have here is a compact, creativity-inducing system that’s like no other and this off-beat, playful approach to product design is something I wish we saw more of (and ideally in a more accessible way).

We’ve already covered the TX-6 mixer and the OP-1 Field synthesizer and how they interact with each other. But as the two new arrivals bring their own set of skills to the Field system, most of which is laid out below. I say most, as every time I tinker with them, it occurs to me to try something new. Similarly, revisiting the online guide seems to have an uncanny ability to throw up things you missed last time, further unlocking ideas or features.

CM-15

Teenage Engineering’s first studio microphone is nothing if not beautiful. The Field aesthetic of small, rectangular CNC aluminum makes the most sense here out of all the products. The CM15 could really just be another fancy microphone. The CM15 is also the one where the price is most inconspicuous, given high-end microphones tend to start around the $1,200 that you’ll need to spend to add this to your collection.

The CM15 is a large diaphragm condenser microphone which is the type preferred in studios and tends to be a lot more sensitive than something like the podcaster’s favorite Shure SM7b. This microphone doesn’t have elaborate features like internal storage or any type of sound modification tools, but it’s not without some interesting details. For one, the CM15 has three output options — mini XLR, USB and 3.5mm — which makes it compatible with a wide range of devices. Specifically, as the CM15 has its own battery, it plays nice with more USB devices than rival condensers that may require more juice than your phone can deliver.

A switch around the back offers three levels of gain adjustment (neutral and +/- 18dB) which is handy given the variety of things you can plug this into. The gain is analog and in testing sounds pretty clean, with only a marginal effect on the noise floor. I found being able to quickly adjust the gain directly on the mic for different situations made this mic feel like a really good all-rounder, both at home or on the go.

With regard to the Field range, and the intercompatibility thereof, there’s less here than other devices in the family. When you plug the CM15 into the TP-7 recorder over USB it recognizes it as the CM15 and presents you a cute mini icon of it. When the mic is detected you’ll also have the option to add an additional 12dB of digital gain — something that’s not an option when plugging in a phone, for example. The CM15 is also the only mic I tried that worked with the USB port of the TX-6 mixer. This allows you to add effects and, of course, mix it with other instruments, but also this frees up an analog input if needed (though the mic will share channel six with anything else on that input).

Teenage Engineering states the CM15 can also be used as an audio interface, but when tested this didn’t work for Windows, MacOS or iOS. Though it will work as a USB mic for all those operating systems.

As for sound, the CM15 is a very “close” sounding condenser microphone. By that, I mean it never seemed to pick up a lot of the room which can often be the case with condensers, especially those with larger diaphragms. This is due to the supercardioid polar pattern but the result is perfect for mobile applications where you may find yourself in different environments and the CM15 will deliver fairly consistent sound. For my voice, I might appreciate the option to bump the mid-high frequencies a touch, but for most everything else, including foley and instruments, the CM15 sounds bright and clear.

TP-7

I’ll say it straight up front, the $1,499 TP-7 is my favorite of the four Field devices. The OP-1 Field is the flagship, but for pure portability to functionality balance, the TP-7 wins. Described as a “Field recorder” the TP-7 takes the idea of a portable cassette recorder and brings it up to date for the 21st century. There’s a built-in microphone, 128GB of storage and three stereo inputs (that can also be outputs). It can record multitrack podcasts, has tactile scrubbing controls and a thumb rocker and can even become a tiny turntable complete with scratching and physical pitch control.

First and foremost though, the TP-7 is a capable recorder. Press and hold the side button, even when the device is off, and it’ll spring to life and start recording via the internal mic. This feature is more about recording short notes and ideas which you can then have transcribed via a companion app. The app connects over Bluetooth or USB, works offline and will even identify different speakers. It’s not as fully featured as a paid service like Trint or Otter but it’s really cool extra functionality. I even tried loading an old interview I had on my PC onto the TP-7 and the app happily transcribed that, too. The only restriction seemingly being that you have a TP-7 (you can’t load an audio up from your phone within the app, for example).

Beyond memo recording is more general recording of the TP-7’s various inputs. As with the TX-6 mixer, your main inputs are 3.5mm ports which isn’t ideal but most things with a line signal can be wrangled into 3.5mm easily enough. You can also record audio into and out of your phone via USB-C (including the iPhone 15) or directly from the CM15 digitally and over 3.5mm analog at the same time, if you wanted.

The three 3.5mm ports can be configured for line-level or headset/TRRS input or flipped into outputs. Line level will cover most instruments and active electronics with audio output, while headset mode is for anything with a lower output signal such as, well, headsets, but also some other unpowered microphones like lavaliers. I even had some success recording an SM7b via an XLR to TRRS adapter. You can add up to 45dB of gain to the 3.5mm inputs, and with about 35dB the output from Shure’s gain-hungry mic was quiet, but clean and usable. Other XLR dynamic mics were much louder and usable.

With three microphones connected this way, the TP-7 will spit out a multitrack WAV file with each one recorded on its own channel making this a capable podcast recording tool or mini studio recorder that you can mix properly after the fact.

Connect a phone to the TP-7 over USB-C and you can record any sound directly, so you could grab the audio from a video and transcribe it with the app, or load up a beat and then sing or rhyme over it for an on the go demo whenever inspiration strikes. When playing back on the TP-7 the main front disk rotates and you can speed it up, slow it down or even do some rudimentary scratching. This could be used for effect when feeding the output into the TX-6 mixer for recording onto another device.

Multitrack also works for playback. So if you have a WAV file that has drums, vocals, synth and bass as different tracks, you can play it on the TP-7 into the TX-6 over USB and you can mix and add effects to each part of the track separately. In this way, you can use the pair as an effective performance tool, creating an intro with just the beat, adding in the bassline and so on.

Taking this concept even further, with two TP-7s and the TX-6 mixer you effectively have a pair of tiny turntables, with actual turning platters, that can be pitched up or down in real time into the mixer. It’s a classic analog DJ setup but the size of a paperback. I tried it, and mixing this way is really hard as using the jog wheel to alter pitch is a bit heavy handed. You can adjust the pitch more gently by holding the side button and then using the jog wheel, but if, like me, you haven’t mixed this way in 20 years, it takes a little getting used to. It’s also a little OTT to be fair.

What’s much more reasonable, is using the TP-7 as a general audio player. You can load files onto it, and then play them back either on the internal speaker or (preferably) via headphones. You can use the side rocker or the main wheel to control the playback, too. Currently you can only play .wav and .flac file extensions, which is fine, but the lack of mp3 feels like an obvious omission (Teenage Engineering confirmed support is incoming).

The flexibility of the TP-7 doesn’t stop out in the field. Connect it to your PC and it’ll become an audio interface, too. Or at least, that’s the idea. Right now on Windows I only had it working briefly and not in full. On macOS it was marginally better, but not usable. Bear in mind the TX-6 also offers this functionality, and after months that still doesn’t work with Windows at all and is still not flawless on macOS. It’s a shame, as at this price point you’d hope it works at launch and across both systems.

There’s really a lot more you can do with the TP-7, especially in combination with the TX-6. There’s Bluetooth MIDI functionality, for one. The two really make a great team, but the above cover much of the main functionality. Everything else starts to get a little bit niche. Fun, but niche. I’m also certain that functionality will continue to grow as Teenage Engineering is generally pretty good about adding features, often based on user feedback.

Putting it all together

After spending days plugging different things into the TP-7 and the TX-6 and trying out various scenarios and ideas, it sometimes felt like that was often half the fun. Wondering what will happen if you do X and connect to Y. Like musical lego. Much of this will be true for many combinations of audio gear, but the Field line does lend itself particularly well to this playful experimentation.

That said, there are some bugs that you might not expect at this price point. The most obvious one I encountered was the audio interface functionality. At launch I would expect Windows and macOS support and for both to be fairly seamless. Other curiosities were less important but still confusing. Sometimes the CM15 wouldn’t be recognized over USB until a restart, or simply using the analog/3.5mm output would sporadically give crunchy audio when recording into one thing, but clear audio on the TP-7. This could well be down to cables, adapters and so on, but when the same scenario works just fine on a product a third of the price it’s harder to justify.

Take the Tula mic, for example. It’s actually a device that’s already quite popular with Teenage Engineering fans. It has a more classic design, but offers similar functionality to both the TP-7 and the CM15 combined. The mic on it maybe isn’t as good as Teenage Engineering’s, and the recorder functionality doesn’t have the fancy rocker and jog wheel controls, but it’s a good mic and a good recorder all in one and it only costs $259 — less than a tenth of the TP-7 and CM15 together.

But as I said up top, this is less about the price. Teenage Engineering fans are aware of the expense that comes with the products. Many consider it worth it just for that extra dash of playfulness that you don’t find elsewhere. (Other fans are, to be clear, still not really okay with the pricing.) That’s perhaps a conundrum that good old market forces can decide. If, after all these years, the company is still chugging along, it suggests there are plenty of people that consider it a premium worth paying.

What is less contested is that Teenage Engineering does something unique enough to earn it enough fans for there to even be an argument. Or an article like this one. The Field system, in my opinion, exemplifies what the company does best. Interesting tools that have a practical core and a less practical fun side. Individually all four field items will solve a basic problem, like most products do. Together they become a little bit more than the sum of their parts. If you believe creativity lives in that space between functionality and possibility then the Field range creates enough room here for the right kind of creator that the price

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-tp7-cm15-field-series-review-170052292.html?src=rss

Teenage Engineering’s recorder and mic make the Field series feel complete

Last spring, Teenage Engineering announced a curious, tiny mixer. At $1,200 the TX-6 appeared to pair a serious price tag with almost comically small controls. It divided music making forums with naysayers deeming it evidence that the company was squandering its reputation as a maker of spendy-but-delightful products. Importantly, the TX-6 was the first in a new line of “Field” products. It was soon joined by the OP-1 Field synthesizer, but until recently that was it, and a mixer with a synth didn’t feel like much of a “system”.

With the arrival of the TP-7 recorder and the CM-15 microphone, the Field family is complete — although the company hasn’t ruled out adding more products further down the line. And like some sort of heavily designed musical Infinity Stones, all four products feel far more exciting and powerful together than they do individually. Or, forced metaphors aside, it’s easier to see where the company was going with all this now that the family is complete.

That’s if the $5,900 entry fee for the full set doesn’t make you balk. But let’s ignore the economics for now, as that’s an accepted part of the Teenage Engineering experience at this point. What we have here is a compact, creativity-inducing system that’s like no other and this off-beat, playful approach to product design is something I wish we saw more of (and ideally in a more accessible way).

We’ve already covered the TX-6 mixer and the OP-1 Field synthesizer and how they interact with each other. But as the two new arrivals bring their own set of skills to the Field system, most of which is laid out below. I say most, as every time I tinker with them, it occurs to me to try something new. Similarly, revisiting the online guide seems to have an uncanny ability to throw up things you missed last time, further unlocking ideas or features.

CM-15

Teenage Engineering’s first studio microphone is nothing if not beautiful. The Field aesthetic of small, rectangular CNC aluminum makes the most sense here out of all the products. The CM15 could really just be another fancy microphone. The CM15 is also the one where the price is most inconspicuous, given high-end microphones tend to start around the $1,200 that you’ll need to spend to add this to your collection.

The CM15 is a large diaphragm condenser microphone which is the type preferred in studios and tends to be a lot more sensitive than something like the podcaster’s favorite Shure SM7b. This microphone doesn’t have elaborate features like internal storage or any type of sound modification tools, but it’s not without some interesting details. For one, the CM15 has three output options — mini XLR, USB and 3.5mm — which makes it compatible with a wide range of devices. Specifically, as the CM15 has its own battery, it plays nice with more USB devices than rival condensers that may require more juice than your phone can deliver.

A switch around the back offers three levels of gain adjustment (neutral and +/- 18dB) which is handy given the variety of things you can plug this into. The gain is analog and in testing sounds pretty clean, with only a marginal effect on the noise floor. I found being able to quickly adjust the gain directly on the mic for different situations made this mic feel like a really good all-rounder, both at home or on the go.

With regard to the Field range, and the intercompatibility thereof, there’s less here than other devices in the family. When you plug the CM15 into the TP-7 recorder over USB it recognizes it as the CM15 and presents you a cute mini icon of it. When the mic is detected you’ll also have the option to add an additional 12dB of digital gain — something that’s not an option when plugging in a phone, for example. The CM15 is also the only mic I tried that worked with the USB port of the TX-6 mixer. This allows you to add effects and, of course, mix it with other instruments, but also this frees up an analog input if needed (though the mic will share channel six with anything else on that input).

Teenage Engineering states the CM15 can also be used as an audio interface, but when tested this didn’t work for Windows, MacOS or iOS. Though it will work as a USB mic for all those operating systems.

As for sound, the CM15 is a very “close” sounding condenser microphone. By that, I mean it never seemed to pick up a lot of the room which can often be the case with condensers, especially those with larger diaphragms. This is due to the supercardioid polar pattern but the result is perfect for mobile applications where you may find yourself in different environments and the CM15 will deliver fairly consistent sound. For my voice, I might appreciate the option to bump the mid-high frequencies a touch, but for most everything else, including foley and instruments, the CM15 sounds bright and clear.

TP-7

I’ll say it straight up front, the $1,499 TP-7 is my favorite of the four Field devices. The OP-1 Field is the flagship, but for pure portability to functionality balance, the TP-7 wins. Described as a “Field recorder” the TP-7 takes the idea of a portable cassette recorder and brings it up to date for the 21st century. There’s a built-in microphone, 128GB of storage and three stereo inputs (that can also be outputs). It can record multitrack podcasts, has tactile scrubbing controls and a thumb rocker and can even become a tiny turntable complete with scratching and physical pitch control.

First and foremost though, the TP-7 is a capable recorder. Press and hold the side button, even when the device is off, and it’ll spring to life and start recording via the internal mic. This feature is more about recording short notes and ideas which you can then have transcribed via a companion app. The app connects over Bluetooth or USB, works offline and will even identify different speakers. It’s not as fully featured as a paid service like Trint or Otter but it’s really cool extra functionality. I even tried loading an old interview I had on my PC onto the TP-7 and the app happily transcribed that, too. The only restriction seemingly being that you have a TP-7 (you can’t load an audio up from your phone within the app, for example).

Beyond memo recording is more general recording of the TP-7’s various inputs. As with the TX-6 mixer, your main inputs are 3.5mm ports which isn’t ideal but most things with a line signal can be wrangled into 3.5mm easily enough. You can also record audio into and out of your phone via USB-C (including the iPhone 15) or directly from the CM15 digitally and over 3.5mm analog at the same time, if you wanted.

The three 3.5mm ports can be configured for line-level or headset/TRRS input or flipped into outputs. Line level will cover most instruments and active electronics with audio output, while headset mode is for anything with a lower output signal such as, well, headsets, but also some other unpowered microphones like lavaliers. I even had some success recording an SM7b via an XLR to TRRS adapter. You can add up to 45dB of gain to the 3.5mm inputs, and with about 35dB the output from Shure’s gain-hungry mic was quiet, but clean and usable. Other XLR dynamic mics were much louder and usable.

With three microphones connected this way, the TP-7 will spit out a multitrack WAV file with each one recorded on its own channel making this a capable podcast recording tool or mini studio recorder that you can mix properly after the fact.

Connect a phone to the TP-7 over USB-C and you can record any sound directly, so you could grab the audio from a video and transcribe it with the app, or load up a beat and then sing or rhyme over it for an on the go demo whenever inspiration strikes. When playing back on the TP-7 the main front disk rotates and you can speed it up, slow it down or even do some rudimentary scratching. This could be used for effect when feeding the output into the TX-6 mixer for recording onto another device.

Multitrack also works for playback. So if you have a WAV file that has drums, vocals, synth and bass as different tracks, you can play it on the TP-7 into the TX-6 over USB and you can mix and add effects to each part of the track separately. In this way, you can use the pair as an effective performance tool, creating an intro with just the beat, adding in the bassline and so on.

Taking this concept even further, with two TP-7s and the TX-6 mixer you effectively have a pair of tiny turntables, with actual turning platters, that can be pitched up or down in real time into the mixer. It’s a classic analog DJ setup but the size of a paperback. I tried it, and mixing this way is really hard as using the jog wheel to alter pitch is a bit heavy handed. You can adjust the pitch more gently by holding the side button and then using the jog wheel, but if, like me, you haven’t mixed this way in 20 years, it takes a little getting used to. It’s also a little OTT to be fair.

What’s much more reasonable, is using the TP-7 as a general audio player. You can load files onto it, and then play them back either on the internal speaker or (preferably) via headphones. You can use the side rocker or the main wheel to control the playback, too. Currently you can only play .wav and .flac file extensions, which is fine, but the lack of mp3 feels like an obvious omission (Teenage Engineering confirmed support is incoming).

The flexibility of the TP-7 doesn’t stop out in the field. Connect it to your PC and it’ll become an audio interface, too. Or at least, that’s the idea. Right now on Windows I only had it working briefly and not in full. On macOS it was marginally better, but not usable. Bear in mind the TX-6 also offers this functionality, and after months that still doesn’t work with Windows at all and is still not flawless on macOS. It’s a shame, as at this price point you’d hope it works at launch and across both systems.

There’s really a lot more you can do with the TP-7, especially in combination with the TX-6. There’s Bluetooth MIDI functionality, for one. The two really make a great team, but the above cover much of the main functionality. Everything else starts to get a little bit niche. Fun, but niche. I’m also certain that functionality will continue to grow as Teenage Engineering is generally pretty good about adding features, often based on user feedback.

Putting it all together

After spending days plugging different things into the TP-7 and the TX-6 and trying out various scenarios and ideas, it sometimes felt like that was often half the fun. Wondering what will happen if you do X and connect to Y. Like musical lego. Much of this will be true for many combinations of audio gear, but the Field line does lend itself particularly well to this playful experimentation.

That said, there are some bugs that you might not expect at this price point. The most obvious one I encountered was the audio interface functionality. At launch I would expect Windows and macOS support and for both to be fairly seamless. Other curiosities were less important but still confusing. Sometimes the CM15 wouldn’t be recognized over USB until a restart, or simply using the analog/3.5mm output would sporadically give crunchy audio when recording into one thing, but clear audio on the TP-7. This could well be down to cables, adapters and so on, but when the same scenario works just fine on a product a third of the price it’s harder to justify.

Take the Tula mic, for example. It’s actually a device that’s already quite popular with Teenage Engineering fans. It has a more classic design, but offers similar functionality to both the TP-7 and the CM15 combined. The mic on it maybe isn’t as good as Teenage Engineering’s, and the recorder functionality doesn’t have the fancy rocker and jog wheel controls, but it’s a good mic and a good recorder all in one and it only costs $259 — less than a tenth of the TP-7 and CM15 together.

But as I said up top, this is less about the price. Teenage Engineering fans are aware of the expense that comes with the products. Many consider it worth it just for that extra dash of playfulness that you don’t find elsewhere. (Other fans are, to be clear, still not really okay with the pricing.) That’s perhaps a conundrum that good old market forces can decide. If, after all these years, the company is still chugging along, it suggests there are plenty of people that consider it a premium worth paying.

What is less contested is that Teenage Engineering does something unique enough to earn it enough fans for there to even be an argument. Or an article like this one. The Field system, in my opinion, exemplifies what the company does best. Interesting tools that have a practical core and a less practical fun side. Individually all four field items will solve a basic problem, like most products do. Together they become a little bit more than the sum of their parts. If you believe creativity lives in that space between functionality and possibility then the Field range creates enough room here for the right kind of creator that the price

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-tp7-cm15-field-series-review-170052292.html?src=rss

The best microSD cards in 2026

Most microSD cards are fast enough for boosting storage space and making simple file transfers, but some provide a little more value than others. If you’ve got a device that still accepts microSD cards — whether it’s an older gaming handheld, the new Nintendo Switch 2, a dash cam, a drone or an Android tablet — we’ve scoured the market and put close to 20 top contenders through a number of benchmark tests. You can find our recommendations for the best microSD cards below, alongside some general shopping advice worth knowing before you buy.

A collection of microSD Express cards rest on the back of a Nintendo Switch 2 gaming console.
Jeff Dunn for Engadget

Read our full guide to the best microSD Express cards for the Nintendo Switch 2

Let’s be clear about this: Unless you plan to own a Nintendo Switch 2 in the near future, you do not need a high-speed microSD Express card just yet. Nintendo’s gaming handheld is the only popular device that natively supports this standard right now, and microSD Express cards themselves are highly expensive compared to more traditional options.

Still, if you do want to increase a Switch 2’s storage, they’re your only choice. Fortunately, determining exactly which model to buy for the console is pretty straightforward: Get whichever one you can find in stock, in the capacity you want, at a price you can stomach.

We benchmarked several microSD Express cards for a separate Switch 2 guide, and for the most part, the performance differences between them weren’t great enough to justify paying extra for any particular model. Loading times weren’t quite identical with every test we ran, but the cards were extremely close in most games and common scenarios. The few times when there was a notable gap — fast-traveling to a particularly resource-heavy region in Cyberpunk 2077, for instance — the gulf between the slowest and fastest card was only ever about four or five seconds at most. That’s not nothing, but it’s also not something most people are likely to fret over unless they have a stopwatch handy.

Two microSD cards, one mostly black and one mostly red, rest on top of a brown wooden stand above a white window ledge.
The SanDisk microSD Express Card and Lexar Play Pro.
Jeff Dunn for Engadget

The only time you’d notice a major speed difference is if you transfer games to your Express card from the Switch 2’s internal storage (and vice versa). In that case, the SanDisk microSD Express Card and Lexar Play Pro were generally the quickest, while PNY’s microSD Express Flash Memory Card had particularly slow write speeds.

Moving Mario Kart World to the SanDisk and Lexar models, for example, took around four minutes and 35 seconds on average; with the PNY card, it took a little over seven minutes. That said, the PNY model was the fastest when it came to moving games back to the system storage. Walmart’s Onn microSD Express Card was significantly slower to move games from the card to system storage, but it’s also the most affordable card we’ve seen by a good distance. Either way, most people aren’t constantly shuffling their games back and forth like this. Performance in actual games is more important, and in that regard the results were consistently much tighter.

What matters most is getting the most space for your budget. Unfortunately, stock for all microSD Express cards has been spotty since the Switch 2’s launch. For your convenience, we’ll list out all of the models we’ve tested thus far and their respective list prices below. Note that some lower-capacity versions — the 128GB SanDisk card, for one — advertise slower speeds than their more spacious counterparts.

  • SanDisk microSD Express Card: 128GB ($64), 256GB ($78), 512GB ($128)

  • Lexar Play Pro: 256GB ($60), 512GB ($120), 1TB ($220)

  • PNY microSD Express Flash Memory Card: 128GB ($48), 256GB ($62), 512GB ($124)

  • Samsung microSD Express Card for Nintendo Switch 2: 256GB ($60)

  • Samsung P9 Express: 256GB ($55), 512GB ($100)

  • GameStop Express microSD Card for Nintendo Switch 2: 256GB ($60), 512GB ($100), 1TB ($190)

  • Walmart Onn microSDXC Express Card: 256GB ($47), 512GB ($85)

A red microSD Express card sits on top of a small black microSD card reader, on top of a brown wooden table, next to a white stone drink coaster.
The Lexar Play Pro on top of Lexar's RW540 microSD Express card reader.
Jeff Dunn for Engadget

Broadly speaking, we recommend getting at least 256GB of storage, as Switch 2 games tend to have much larger file sizes than games for Nintendo’s previous handheld. But we also recommend holding off upgrading for as long as you can, if only because all of these cards should (tariff shenanigans aside) come down in price as time goes on.

There’s no point in buying a microSD Express card for anything besides the Switch 2, but we did run the models above through our usual PC benchmarks as well. Unsurprisingly, they are miles faster than any traditional card on the market.

With the 256GB SanDisk card, for instance, sequential read speeds checked in just under 900 MB/s in CrystalDiskMark and ATTO, while sequential writes topped out around 650 MB/s. Sustained writes speeds were slower (around 210 MB/s), but that was still fast enough to move our 12GB test file to the card in 52 seconds on average. It took a mere 20 seconds to read the file back to our PC. The write test with our smaller 1.15GB test folder, meanwhile, averaged just 4.5 seconds.

It all adds up to performance that's at least twice as fast as the best UHS-I models we’ve tested in terms of sequential reads and writes, with three or four times the speeds in some cases. The gulf in random reads and writes is similar, and in some benchmarks even greater. But you need a pricey SD card reader to even see those increases on a PC, so only those with a Switch 2 in hand or serious cash to burn should consider one of these things.

The Samsung Pro Ultimate was the closest competitor to the Lexar Professional Silver Plus across our benchmark tests, but it's tangibly worse in terms of sequential write speeds, typically costs more and doesn’t offer a 1TB option. The Samsung Pro Plus is a bit slower for sequential reads, but it’s close enough otherwise and usually easier to find at a lower price.

We haven't used it ourselves, but if you’re willing to pay for a more powerful UHS-II card built for heavy-duty video recording, the Lexar Professional Gold has tested well elsewhere and should deliver significantly faster sequential write speeds than our UHS-I picks above. It’s one of the few UHS-II cards we could actually find in stock, but it’s pricey, with a 128GB model normally priced in the $35 to $40 range.

The SanDisk Extreme effectively matched the Pro Plus in a few of our sequential tests, but that was partly due to us only being able to secure the 256GB model, which is higher-rated than the 128GB version. It’s a fine choice if you see it on sale at a reputable seller, but it’s broadly slower than our top pick and often costs more.

The SanDisk GamePlay performs similarly to the SanDisk Extreme but costs a good bit extra as of our latest update. We couldn’t get it to reach its advertised speeds with the company’s own “Pro” card reader or other third-party options, so it fell short of our top picks.

The SanDisk Pokémon does outperform its advertised read and write speeds, but not by enough to outpace the Lexar Silver Plus or Samsung Pro Plus. It essentially charges extra for having a picture of Pikachu (or Gengar, or Snorlax) on a product you’ll never look at.

The SanDisk Extreme Pro is a close analog to the Samsung Pro Ultimate but, as of this writing, is either unavailable at most trusted retailers or priced too high by comparison. The Lexar Professional Silver Plus has faster sequential write speeds as well.

The PNY XLR8 is an affordable card that comes with up to 512GB of space. Its sequential and random writes speeds checked in a little bit above those of Samsung’s Evo Select, plus it comes with a lifetime warranty. But its sequential reads were much, much slower, putting it out of contention.

The PNY Elite-X often goes for cheap and wasn’t too far off the random read/write performance of Samsung's Pro Plus in CrystalDiskMark. Like the XLR8, it’s also slightly above the Evo Select in write speeds. But its sequential reads were too far behind all of our top picks, and it no longer appears to be available in capacities above 256GB.

The first thing to figure out when buying a microSD card is how much storage space you need. Modern cards are commonly available in sizes ranging from 32GB to 512GB, with several models now available in 1TB or 1.5TB capacities as well. The first 2TB cards from major brands have started to arrive as well, which is exciting, but those are still fairly rare (and very expensive) by comparison.

For many, a 128GB or 256GB model should be a sweet spot between price and storage space. But if you need more room — say, for stashing a bunch of games on a Steam Deck — a 512GB card or greater could make more sense and often provides a better cost-per-GB ratio. 

Pricing and stock levels are all over the place as of our most recent update thanks to ongoing AI-driven shortages, but you can typically still find a decent 128GB card for around $15, a good 256GB card for less than $30 and a solid 512GB card for around $40 (with faster models priced a little higher). There’s a starker increase when you go up to 1TB cards, which often cost closer to $100, though we’ve seen some fall into the $70 to $80 range over the last year. The first 2TB cards are a bigger leap: the 2TB SanDisk Extreme, for example, currently has a list price around $290, which is way up from what we saw in 2025.

Note that a microSD card’s performance may differ depending on what capacity you buy. SanDisk says its 128GB Extreme card delivers sequential write speeds up to 90 MB/s, for example, while the higher-capacity models in the same line offer up to 130 MB/s.

When we talk about microSD cards today, we mostly refer to cards that use the microSDXC (eXtended Capacity) standard, which have a capacity between 32GB and 2TB. Your device needs to support this for it to work with a microSDXC card. This will almost never be an issue these days, but some older devices (a Nintendo 3DS, for instance) are only compatible with microSDHC (High Capacity) cards, which range from 2GB to 32GB.

MicroSD cards are primarily judged on their read and write speeds, which are usually measured in megabytes per second (MB/s). Generally, most microSD cards have faster read speeds than write speeds.

These metrics can then be broken down into sequential and random performance. Sequential read and write speeds matter when you’re trying to access (read) or save (write) long, constant streams of data, such as opening a large video or copying a big batch of files from a PC. If you want to use a microSD card for media storage, this is particularly important. Random performance, meanwhile, is about how quickly a card can read and write small files scattered throughout the device.

Since random read/write speeds are much lower than sequential ones, storage device makers tend not to advertise them as loudly. But they’re important if you use a card with a gaming device or a single-board computer like the Raspberry Pi, where it often has to rapidly save and access small bits of data in random locations.

If you look at a microSD card, you’ll see a buffet of numbers, letters and symbols. Most of these refer to the card’s speed class and performance ratings, which are determined by the SD Association.

A card’s Video Speed Class, or V-rating, details its minimum sequential write speed, which is especially important when recording video from a camera. It ranges from V6 to V90. Most of the cards we tested had a V30 rating, so they have a sequential write speed of at least 30 MB/s. This should be enough to support up to 4K video at lower bitrates. Higher-rated V60 and V90 cards are usually better for capturing 8K, but they come at a much higher cost.

The UHS Speed Class, or U-rating, also refers to a card’s minimum sequential write speed. It comes in two varieties: U3, which mandates a minimum of 30 MB/s, and U1, which is rated for 10 MB/s.

The older Speed Class rating overlaps with the other two systems. It’s signified by a C symbol and goes from Class 2 to Class 10, with the number (again) indicating minimum sequential write speed. This rating is less relevant nowadays, but you may still see a “C10” logo on some cards.

The Application Performance spec, marked by an A symbol, is an indicator of random read/write speeds. This is measured in IOPS, or input/output operations per second, rather than MB/s. There are two categories here: A1 cards offer a minimum random read speed of 1,500 IOPS and a minimum random write speed of 500 IOPS, while A2 cards bump those up to 4,000 IOPS and 2,000 IOPS, respectively. Both ratings also guarantee sequential write speeds of at least 10 MB/s.

To keep it simple, most people should look for a card with V30, U3 and A2 ratings. It’s totally possible to get a solid card without those: A U1 card might be worth it if you just need a cheap, high-capacity option, for example. V60 and V90 cards are worth a look if you’re serious about shooting high-resolution photos and video as well. But overall, cards with the certifications above should provide the best blend of price and performance today.

It’s important to emphasize that these ratings are baselines. Most V30 cards offer significantly higher write speeds than 30 MB/s, for instance, and some A1 cards can outperform some A2 models in practice. The speeds advertised by manufacturers aren’t always 100 percent accurate, either: Sometimes the card will be slower in real-world use, other times it may actually be a bit faster.

The Samsung Pro Plus microSD card.
Samsung

The other spec to note is the card’s bus interface. Most microSD cards available today are UHS-I, which has a theoretical maximum speed of 104 MB/s. There are also UHS-II cards, which have an extra row of pins on the back and can reach up to 312 MB/s. (A UHS-III standard technically exists as well but hasn’t seen wide adoption.) These are labeled on the card with a Roman numeral I or II.

UHS-II cards are typically the ones with those higher V60 or V90 ratings. If you shoot lots of 4K to 8K video or frequently use burst mode to capture ultra high-res photos, the performance gains of a good UHS-II card can save you time.

However, these are typically much more expensive than UHS-I cards: This 128GB Lexar Professional Gold model, for instance, is a relative bargain at $35. While that's less than many UHS-II models we’ve seen in the past, it's still more than double the common street price of our top pick above. You need a device that’s compatible with the UHS-II interface to see any benefits, too, and stock for UHS-II cards is often spottier. For now, the higher speeds aren’t worth the price premium for most people, so we stuck mostly to UHS-I cards with our recommendations.

Unlike traditional UHS-I cards, a microSD Express card like the SanDisk model on the right comes with a second row of pins to enable its improved performance.
Jeff Dunn for Engadget

The absolute fastest microSD cards you can buy, however, are based on a different interface called SD Express. This has technically been around for several years and now includes its own subset of speed classes, but the gist is that it's much faster than UHS-I or UHS-II: SanDisk’s recently released microSD Express card, one of the first commercially available models, advertises sequential read speeds up to 880MB/s. That’s quicker than some older SSDs.

It’s a substantial upgrade that has largely held up in our testing, but very few popular devices natively support SD Express today. The first major exception is the Nintendo Switch 2, which is only compatible with the newer standard, as it’s needed to keep up with the performance demands of new handheld games.

Besides SanDisk, manufacturers like Samsung, Lexar and PNY have already launched microSD Express cards to go with the console. The presumption is that having such a popular device embrace the tech will only further its adoption and drive prices down.

But it’s still early days, and right now all microSD Express cards cost much more than the best UHS-I or even UHS-II options. Beyond the Switch 2, it’s possible to take advantage of these cards’ superior speeds with a dedicated SD Express card reader, but that adds even more to the final cost. It’s also worth noting that SD Express cards are not backwards compatible with UHS-II (or UHS-III), so if you try to plug one into a device with a UHS-II slot, it’ll be limited to UHS-I speeds. Still, they’re a must for Nintendo fans going forward, and the tech should have plenty of appeal if more gadgets that support the interface do arrive. 

For more on how the first wave of Express cards perform on the Switch 2, we've put together a dedicated buying guide just for Nintendo's console. 

While the UHS-I interface has a theoretical maximum of 104 MB/s, some UHS-I cards can exceed that speed through proprietary extensions. However, you need a compatible card reader and host device to take advantage of that extra performance. If you find a UHS-I card advertising speeds higher than 104 MB/s, this is what’s going on. You can see these limits in action with an original Nintendo Switch or Steam Deck: Both of those gaming devices support the UHS-I interface but don’t go beyond its official speed, flattening any sequential gains some cards may have elsewhere. (Differences in random read and write speeds can still matter, though.) The same thing will happen if you plug a more powerful UHS-II or SD Express card into a device that doesn’t accept those interfaces.

The takeaway: Your microSD card will only be as fast as the slowest link in your chain.

Many microSD cards are designed to be durable, with protection from water, extreme temperatures, X-rays and drops. Still, in case of catastrophe, a long warranty is always good to have. Many manufacturers offer lifetime or 10-year limited warranties, though we’ve noticed that “endurance” cards marketed to withstand more hours of writing are usually covered for a shorter period of time. For example, Samsung's Pro Endurance, a model aimed at security cameras and other monitoring devices, comes with a five-year warranty.

The memory card market has had a particular problem with scammers selling fake products. To guard against this, only buy from a known brand and a reputable retailer such as Best Buy, B&H Photo or Adorama. If you shop at Amazon, only buy if the shipper and seller is Amazon.com. (That said, a handful of users have reported receiving counterfeits even from Amazon directly in the past, so exercise caution.) Remember: If a price seems too good to be true, it probably is. Be wary of any retailer offering a significantly lower price than everyone else.

Once you receive a card, check its packaging for any irregularities. You can run benchmark tests like CrystalDiskMark or BlackMagic Disk Speed Test to verify its speeds aren’t drastically lower than what’s advertised (or possible, given its specs). You can also use software that’s designed to verify the true capacity and performance of your card, such as H2testw and FakeFlashTest.

A few of the microSD card readers we've used for testing.
Jeff Dunn for Engadget

We've put about 20 microSD cards through a series of tests to verify their sequential and random performance. These included benchmarks like CrystalDiskMark, BlackMagic Disk Speed Test, ATTO Disk Benchmark and AJA System Test, as well as a few “real-world” tests. We copied and pasted a small folder of photos about 1.15GB in size to and from each card, then did the same with a larger 12.2GB folder containing multiple file types and subfolders, timing the process each time. We also checked how each card performed on the Steam Deck, downloading games of varying sizes — including Stardew Valley, Aperture Desk Job, Metal Gear Rising: Revengeance and Apex Legends — then timing how long it took to launch each game and load save files. We do multiple runs of each test to verify our findings and account for potential outliers. 

Where applicable, we used a Kingston USB 3.2 UHS-II reader to test each card on both Windows 11 and macOS Sequoia. However, if a card could be bundled with (or is specifically advertised to use) a proprietary reader, we mainly tested with that, since we figure that’s the one most interested buyers will end up using. For Windows testing, we used an Alienware gaming PC with an Intel Core i9-10900F, Nvidia GeForce RTX 3080 GPU, 32GB of RAM and a 1TB SSD. For macOS, we used a 2021 16-inch MacBook Pro with an Apple M1 Pro chip, 16GB of RAM and a 512GB SSD. If a reader couldn’t connect over USB-C, we used CalDigit’s TS4 dock to test the corresponding card on the MacBook.

We tested the 128GB version of each card whenever we could, though we were only able to test higher-capacity models for a few options. We also reformatted each card before testing with the SD Association’s Memory Card Formatter tool.

For microSD Express cards, we ran each model through a series of tests specific to the Switch 2, since that is the only popular device that actually supports the tech. You can read more about that process in our separate buying guide linked above.

December 2025: We’ve tested the Samsung P9 Express microSD Express card and noted it in our Switch 2 section above. We’ve also made a few edits to highlight recent price increases and stock shortages driven by the ongoing AI boom.

November 2025: We’ve tested Walmart’s Onn microSD Express Card and edited our notes on the best cards for the Nintendo Switch 2 accordingly.

September 2025: We’ve fleshed out our advice on buying a microSD Express card for the Nintendo Switch 2. 

May 2025: We’ve updated this guide to ensure our advice is accurate and to reflect the new Nintendo Switch 2’s use of microSD Express cards. We’ve also added testing notes for the Lexar Play Pro microSD Express card and the more standard PNY XLR8. We’ve removed mentions of a few cards that have seemingly been discontinued, including the original Kingston Canvas Go Plus, the Lexar Professional 1066x and the 2021 Samsung Evo Select. We plan to test more new microSD Express cards for a future update.

February 2025: We’ve updated this guide with a new top pick: the Lexar Professional Silver Plus. The Samsung Pro Plus, our previous recommendation, stays as a runner-up. We’ve also added SanDisk’s recently released microSD Express card as a pick for those who want the absolute fastest card possible, albeit with heavy caveats. This is one of the first microSD cards to use the SD Express bus interface, so we’ve included more details on what that entails in our “what to look for in a microSD card” section. Lastly, we’ve removed our write-up for SanDisk’s Apex Legends card, as it appears to have been discontinued, and included testing notes for a couple of the company’s more recent releases.

November 2024: We've checked back with this guide to ensure our recommendations are still accurate and made light edits for clarity. 

August 2024: We’ve updated this guide to note the recently released 1TB models for three of our top picks: the Samsung Pro Plus, the Kingston Canvas Go Plus and the Samsung Evo Select. We’ve also made sure all pricing details are as up to date as they can be. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/best-microsd-card-130038282.html?src=rss

What the Golf just got a free Among Us-inspired update on Steam

What the Golf just got a free update inspired by the beloved multiplayer whodunnit Among Us. The update features 35 new levels that may or may not be chock full with saboteurs and imposters. It’s available today on PC via Steam and was already available on Nintendo Switch and Apple Arcade.

What the Golf regularly offers free updates like this, with some Thanksgiving-themed levels dropping next week. Most devs would go for a Halloween-themed update, but Triband chose Thanksgiving, which is indicative of the kind of chaos that populates the game itself.

We’ve long sung the praises of this game, as it offers a fresh take on golf that, well, isn’t really golf at all. Many of the levels offer completely different rules to keep you on your toes and, often, you aren’t even hitting a ball toward a hole. Instead, the game has you trying to hit a big house or even a horse. Other levels have you playing soccer or battling enemy combatants. In short, you never know what the game is going to throw at you next, including cute little multicolored imposters.

The Among Us-flavored update is available now, but it doesn’t seem to be hitting PS4 or PS5 just yet, which is a bummer. Developer Triband recently released a baseball-themed spinoff, of a sort, for VR called What the Bat.

This article originally appeared on Engadget at https://www.engadget.com/what-the-golf-just-got-a-free-among-us-inspired-update-on-steam-163029801.html?src=rss

What the Golf just got a free Among Us-inspired update on Steam

What the Golf just got a free update inspired by the beloved multiplayer whodunnit Among Us. The update features 35 new levels that may or may not be chock full with saboteurs and imposters. It’s available today on PC via Steam and was already available on Nintendo Switch and Apple Arcade.

What the Golf regularly offers free updates like this, with some Thanksgiving-themed levels dropping next week. Most devs would go for a Halloween-themed update, but Triband chose Thanksgiving, which is indicative of the kind of chaos that populates the game itself.

We’ve long sung the praises of this game, as it offers a fresh take on golf that, well, isn’t really golf at all. Many of the levels offer completely different rules to keep you on your toes and, often, you aren’t even hitting a ball toward a hole. Instead, the game has you trying to hit a big house or even a horse. Other levels have you playing soccer or battling enemy combatants. In short, you never know what the game is going to throw at you next, including cute little multicolored imposters.

The Among Us-flavored update is available now, but it doesn’t seem to be hitting PS4 or PS5 just yet, which is a bummer. Developer Triband recently released a baseball-themed spinoff, of a sort, for VR called What the Bat.

This article originally appeared on Engadget at https://www.engadget.com/what-the-golf-just-got-a-free-among-us-inspired-update-on-steam-163029801.html?src=rss

Redesigned Kleenex Tissue Box is Stronger, and makes it Easier to Reach the Last Few Tissues

In the grand scheme of global design, it’s easy to take the basics for granted. Why bother redesigning a tissue box when we’ve got more pressing issues like solving the Climate Crisis, or going to Mars, right?! The case that needs to be made, however, is to look at the small problems with equal intensity as the larger ones. A problem ignored is a problem persisted, and with enough time, it really becomes a part of our life in general. Take for instance the humble tissue box. Outwardly, it’s a pretty simple product – a box with a cutout that you can dip your hands into to reach for tissues. Dig a little deeper and you realize that it isn’t perfect. The box’s inherent design makes it rather flimsy, and when you get to the bottom of the box, reaching for the last few tissues can involve some mildly frustrating deep digging… to say the least.

Designed by studio CLAY Inc. for Yuhan-Kimberly (South Korea’s joint-venture in charge of the brand Kleenex), this reimagined tissue box has a unique feature that allows it to overcome its past problems. When full, the box holds its shape really well (thanks to the tissues inside giving it volume), but as and when you reach the bottom, the box can be pushed into a new arched/curved structure that makes it much more stable, while reducing the the box’s overall height at the mid-section. This makes it easier to reach the bottom of the box without having the entire structure collapsing on you. The new box design is elegant, clever, and eco-friendly too, with the use of bamboo recycled paper in its construction. Moreover, it uses no ink (helping save cost while enhance recyclability) but rather comes with a simple Kleenex logo embossed on the side. The box is easy to use from start to finish, and once done, can easily be recycled or composted without any material impact on the environment.

The redesigned Kleenex Facial Tissue Box is a Winner of the Red Dot Award: Design Concept for the year 2023.

Designer: CLAY Inc. for Yuhan-Kimberly, South Korea

The post Redesigned Kleenex Tissue Box is Stronger, and makes it Easier to Reach the Last Few Tissues first appeared on Yanko Design.

A Blink Outdoor 4 bundle is 61 percent off for Amazon Prime members in an early Black Friday deal

Black Friday is just a couple of weeks away, but you don’t need to bide your time to check out some significant discounts on an array of devices. If you’re an Amazon Prime member, you can snag a bundle of Blink cameras for $140, which is 61 percent off the regular price of $360. It includes two Outdoor 4 cameras, one Wired Floodlight Camera, one Mini Pan-Tilt Camera and one Sync Module 2.

It’s a deal worth considering if you’re looking to set up a home security system without breaking the bank. The discount is available for three days.

The bundle will effectively give you a full indoor and outdoor camera system. You’ll also get three mounting kits, four AA batteries, two USB cables and two power adapters. You could always add more Blink devices to your set up if you feel the need to. It's worth bearing in mind that Blink devices only work with Alexa, so they may not be suitable if you're, for instance, already heavily invested in Google's smart home ecosystem.

In our guide to the best smart home devices, we highlighted the new Blink Outdoor 4 as our favorite wireless security camera. It can be placed indoors and it'll run for up to two years before you need to replace the AA batteries. The Blink Outdoor 4 has support for night vision, motion detection and two-way audio (via the Blink app and devices like Echo Show). It's weather resistant too.

The bundle comes with a 30-day trial of the Blink Subscription Plan, which you'll need if you prefer to store clips in the cloud. Alternatively, you can save clips locally on the included Blink Sync Module 2 or a USB flash drive (which you'll need to buy separately).

You'll receive an alert when the cameras detect movement. If you have the Blink Subscription Plan, you'll also be alerted when the Outdoor 4 and Wired Floodlight Camera detect a person using their computer vision features.

Meanwhile, the Outdoor 4 and Wired Floodlight Camera both support customizable privacy zones. This feature enables you to select areas that the cameras don't record at all. You might want to use this to avoid viewing your neighbor's door or yard. Alternatively, if you use the Outdoor 4 indoors, you may wish to block out the area between your bathroom and bedroom for post-shower privacy.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/a-blink-outdoor-4-bundle-is-61-percent-off-for-amazon-prime-members-in-an-early-black-friday-deal-161520398.html?src=rss

A Blink Outdoor 4 bundle is 61 percent off for Amazon Prime members in an early Black Friday deal

Black Friday is just a couple of weeks away, but you don’t need to bide your time to check out some significant discounts on an array of devices. If you’re an Amazon Prime member, you can snag a bundle of Blink cameras for $140, which is 61 percent off the regular price of $360. It includes two Outdoor 4 cameras, one Wired Floodlight Camera, one Mini Pan-Tilt Camera and one Sync Module 2.

It’s a deal worth considering if you’re looking to set up a home security system without breaking the bank. The discount is available for three days.

The bundle will effectively give you a full indoor and outdoor camera system. You’ll also get three mounting kits, four AA batteries, two USB cables and two power adapters. You could always add more Blink devices to your set up if you feel the need to. It's worth bearing in mind that Blink devices only work with Alexa, so they may not be suitable if you're, for instance, already heavily invested in Google's smart home ecosystem.

In our guide to the best smart home devices, we highlighted the new Blink Outdoor 4 as our favorite wireless security camera. It can be placed indoors and it'll run for up to two years before you need to replace the AA batteries. The Blink Outdoor 4 has support for night vision, motion detection and two-way audio (via the Blink app and devices like Echo Show). It's weather resistant too.

The bundle comes with a 30-day trial of the Blink Subscription Plan, which you'll need if you prefer to store clips in the cloud. Alternatively, you can save clips locally on the included Blink Sync Module 2 or a USB flash drive (which you'll need to buy separately).

You'll receive an alert when the cameras detect movement. If you have the Blink Subscription Plan, you'll also be alerted when the Outdoor 4 and Wired Floodlight Camera detect a person using their computer vision features.

Meanwhile, the Outdoor 4 and Wired Floodlight Camera both support customizable privacy zones. This feature enables you to select areas that the cameras don't record at all. You might want to use this to avoid viewing your neighbor's door or yard. Alternatively, if you use the Outdoor 4 indoors, you may wish to block out the area between your bathroom and bedroom for post-shower privacy.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/a-blink-outdoor-4-bundle-is-61-percent-off-for-amazon-prime-members-in-an-early-black-friday-deal-161520398.html?src=rss

WhatsApp gets improved security for calls

WhatsApp security

WhatsApp has announced that it is adding in some n ew improved security features for calls on its platform, you can now hide your IP address during calls with the new Protect IP Address in Calls feature. There is now also a new Silence Unknow Callers feature that lets you stop unknown calls on your […]

The post WhatsApp gets improved security for calls appeared first on Geeky Gadgets.

Gaudi 2 Intel’s new AI weapon against NVIDIA

Intel's Gaudi 2 AI hardware

The recent release of the MLPerf training v3.1 benchmark results by MLCommons has brought Intel’s Gaudi 2 accelerators and 4th Gen Intel Xeon Scalable processors into focus. These results highlight a significant improvement in AI training performance, with Intel’s Gaudi 2 showing a 2x performance increase when using the FP8 data type on the v3.1 […]

The post Gaudi 2 Intel’s new AI weapon against NVIDIA appeared first on Geeky Gadgets.