Taylor Swift’s music is back on TikTok

Taylor Swift’s music has returned to TikTok after a ten-week hiatus, according to a report by Variety. Her tunes left the platform after negotiations broke down between the social media app and Swift’s label, Universal Music Group.

It’s unclear what kind of deal Swift struck with TikTok to allow her to return to the platform, but we know one thing. The deal did not include provisions for fellow UMG artists, so Billie Eilish, The Weeknd and Drake, among others, are still missing from TikTok. Taylor Swift, being the most popular musician on the planet, likely worked some magic here. 

She’s not alone in her return to TikTok. Some songs by other UMG artists have begun appearing on the platform, ready for use in short-form videos. These artists include Ariana Grande and Camila Cabello. Variety suggests that their music was put up either by fans or representatives from the artists. We don’t know if they struck their own deals like Swift may have.

The return could also be a promotional move for her upcoming album. The Tortured Poets Department comes out on April 19 and will likely have plenty of tracks that will be perfect for TikTok singalongs. It’s worth noting that she partnered with the platform to promote Midnights, her last album of all-new material.

This all started when UMG threatened to pull songs from the platform after contract negotiations fell apart, with the label writing in an open letter that TikTok wanted to pay a “fraction” of the rate paid by other social media sites. "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth,” the company wrote. “TikTok is trying to build a music-based business, without paying fair value for the music.”

TikTok went full “fake news” in response, writing that “despite Universal's false narrative and rhetoric, the fact is they have chosen to walk away from the powerful support of a platform with well over a billion users that serves as a free promotional and discovery vehicle for their talent.” It’s worth noting that TikTok’s rebuttal did not mention artist payments, but did say that it has been able to reach agreements with other musicians and publishers.

Whatever the reason for Swift’s return, the nation’s teens are no doubt rejoicing at once again being able to lip sync to "Cruel Summer" and "You Belong With Me." UMG and TikTok, however, are still battling it out, so this is likely not the last we’ll hear about all of this.

This article originally appeared on Engadget at https://www.engadget.com/taylor-swifts-music-is-back-on-tiktok-184726589.html?src=rss

You can now listen to Substack podcasts on Spotify

Substack shows are now on Spotify. The partnership lets Substack podcast creators add Spotify distribution for their programs with only “a few clicks.” The move could boost the streamer’s library after scaling back its exclusive podcast ambitions last year in favor of broader distribution — including a non-exclusive contract renewal with noted vaccine aficionado Joe Rogan.

When listening on Spotify, you’ll see a padlock (or “Paid” tag, where applicable) next to Substack podcasts. You’ll need to link your Substack account before you can begin listening.

Some Substack podcasts are free, and you can listen to those immediately after linking accounts. For paid programs, you’ll still need to pony up for those on Substack before you can hear them on Spotify. (The move is less about giving you freebies and more about expanding Substack’s audience.) But you don’t need Spotify Premium; you can listen to the same Substack content whether you’re on a free or paid Spotify plan.

Spotify says podcast creators retain complete control of their content, subscriber bases and revenue. When setting it up, podcast makers need to choose an option to sync with Spotify in their Creator Account settings. That will instantly make all of their current and future programming available on the streaming platform.

The partnership is built on the Spotify Open Access API, which publishers like Calm, The Economist, Freakonomics Radio, Patreon, Dateline NBC and The Wall Street Journal also use to tap into the music platform’s listener base. It’s easy to see the appeal for creators: Spotify reported 602 million monthly active users and 236 million premium subscribers at the end of 2023.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-listen-to-substack-podcasts-on-spotify-150046948.html?src=rss

You can now listen to Substack podcasts on Spotify

Substack shows are now on Spotify. The partnership lets Substack podcast creators add Spotify distribution for their programs with only “a few clicks.” The move could boost the streamer’s library after scaling back its exclusive podcast ambitions last year in favor of broader distribution — including a non-exclusive contract renewal with noted vaccine aficionado Joe Rogan.

When listening on Spotify, you’ll see a padlock (or “Paid” tag, where applicable) next to Substack podcasts. You’ll need to link your Substack account before you can begin listening.

Some Substack podcasts are free, and you can listen to those immediately after linking accounts. For paid programs, you’ll still need to pony up for those on Substack before you can hear them on Spotify. (The move is less about giving you freebies and more about expanding Substack’s audience.) But you don’t need Spotify Premium; you can listen to the same Substack content whether you’re on a free or paid Spotify plan.

Spotify says podcast creators retain complete control of their content, subscriber bases and revenue. When setting it up, podcast makers need to choose an option to sync with Spotify in their Creator Account settings. That will instantly make all of their current and future programming available on the streaming platform.

The partnership is built on the Spotify Open Access API, which publishers like Calm, The Economist, Freakonomics Radio, Patreon, Dateline NBC and The Wall Street Journal also use to tap into the music platform’s listener base. It’s easy to see the appeal for creators: Spotify reported 602 million monthly active users and 236 million premium subscribers at the end of 2023.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-listen-to-substack-podcasts-on-spotify-150046948.html?src=rss

Instagram will test nudity protection in messages to fight sextortion

Instagram is far from a gleaming example of protecting young people online, having failed to prevent its algorithm from promoting child sexual abuse material. But new features bring some (at least a little?) hope that the platform could become a bit safer. Meta announced it's rolling out new tools meant to protect users against intimate image abuse and sextortion — when a person is digitally blackmailed under threat of sharing intimate media.

One of the most significant updates is that nudity protection is coming to private messages. Meta first confirmed it was building this technology back in 2022, and it will automatically activate the tool for users under 18. Once switched on, a machine learning tool will detect and blur images it suspects of containing nudity for the recipient. The analysis happens on the user's device, so messages should remain end-to-end encrypted without Meta ever having access to them. Users will have the option to view the image alongside a pop-up message from Meta that they shouldn't feel pressured to respond, along with a safety tips button and an option to block the sender. 

Meta's new tool — which it will start testing "soon" — also detects if a person is sending a nude image and warns them to "take care when sharing sensitive photos" while outlining potential risks. Plus, it reminds users that they can delete a message before anyone sees it. Then there's the final warning: a reminder to be responsible and respectful appears when someone tries to forward a message with detected nudity (though it still lets the image be forwarded).

Then there are the tools designed to detect potential scammers or sextortionists and make it more difficult for them to approach teens. Message requests from these possible bad actors should now go to hidden requests, and anyone already involved in a conversation will receive a warning with boundary reminders and steps to report users. As for young people, Meta previously barred people from messaging users 16 or under if they weren't mutually connected — even if the other account claimed to be the same age. Now, these potential scammers won't see the option to message a teen even if they follow each other.

This article originally appeared on Engadget at https://www.engadget.com/instagram-will-test-nudity-protection-in-messages-to-fight-sextortion-131516318.html?src=rss

Instagram will test nudity protection in messages to fight sextortion

Instagram is far from a gleaming example of protecting young people online, having failed to prevent its algorithm from promoting child sexual abuse material. But new features bring some (at least a little?) hope that the platform could become a bit safer. Meta announced it's rolling out new tools meant to protect users against intimate image abuse and sextortion — when a person is digitally blackmailed under threat of sharing intimate media.

One of the most significant updates is that nudity protection is coming to private messages. Meta first confirmed it was building this technology back in 2022, and it will automatically activate the tool for users under 18. Once switched on, a machine learning tool will detect and blur images it suspects of containing nudity for the recipient. The analysis happens on the user's device, so messages should remain end-to-end encrypted without Meta ever having access to them. Users will have the option to view the image alongside a pop-up message from Meta that they shouldn't feel pressured to respond, along with a safety tips button and an option to block the sender. 

Meta's new tool — which it will start testing "soon" — also detects if a person is sending a nude image and warns them to "take care when sharing sensitive photos" while outlining potential risks. Plus, it reminds users that they can delete a message before anyone sees it. Then there's the final warning: a reminder to be responsible and respectful appears when someone tries to forward a message with detected nudity (though it still lets the image be forwarded).

Then there are the tools designed to detect potential scammers or sextortionists and make it more difficult for them to approach teens. Message requests from these possible bad actors should now go to hidden requests, and anyone already involved in a conversation will receive a warning with boundary reminders and steps to report users. As for young people, Meta previously barred people from messaging users 16 or under if they weren't mutually connected — even if the other account claimed to be the same age. Now, these potential scammers won't see the option to message a teen even if they follow each other.

This article originally appeared on Engadget at https://www.engadget.com/instagram-will-test-nudity-protection-in-messages-to-fight-sextortion-131516318.html?src=rss

Overwatch 2 introduces harsher punishments for players who leave mid-match

Blizzard is taking mid-match leaves on Overwatch 2 more seriously and is implementing harsher punishments when Season 10 arrives. People playing Unranked games won't be able to join a queue for five minutes after leaving two of their last 20 games. And if they leave at least 10 out of the last 20, they'll be suspended for 48 hours. Players probably want to be even more careful when it comes to leaving Competitive games, though, because doing so 10 times out of 20 will get them banned for the rest of the season. In its announcement, Blizzard said that while it's aware not everyone abandons a game on purpose, these changes "should help curb those players who deliberately choose to leave a match." 

A table listing penalties for leaving Overwatch 2 matches.
Blizzard

The developer is also making it easier for groups of friends to play together in Competitive mode, no matter their rank, by introducing "wide groups." A wide group is defined by having players from a wide range of ranks, from Diamond to tiers up to five Skill Divisions lower. Blizzard admits that opting for the new queue option will mean longer wait times, since it has to pair a wide group with another wide group with similar ranks in order to be fair. But it's hoping that the new feature will eliminate the need to use an alt account when playing with friends. 

The company is also adding new features designed to help prevent abuse and harassment in-game. People will soon be able to add up to 10 players in their "Avoid as Teammate" list instead of just three. It's also making it easy to report disruptive behavior by updating its reporting interface. Finally, Blizzard is blocking a player's access to text or voice chat in their matches if they were found to have engaged in abusive behavior and have broken the company's code of conduct. They can only get those privileges back if they spend time playing Overwatch 2 in their best behavior.

This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-introduces-harsher-punishments-for-players-who-leave-mid-match-021319507.html?src=rss

Overwatch 2 introduces harsher punishments for players who leave mid-match

Blizzard is taking mid-match leaves on Overwatch 2 more seriously and is implementing harsher punishments when Season 10 arrives. People playing Unranked games won't be able to join a queue for five minutes after leaving two of their last 20 games. And if they leave at least 10 out of the last 20, they'll be suspended for 48 hours. Players probably want to be even more careful when it comes to leaving Competitive games, though, because doing so 10 times out of 20 will get them banned for the rest of the season. In its announcement, Blizzard said that while it's aware not everyone abandons a game on purpose, these changes "should help curb those players who deliberately choose to leave a match." 

A table listing penalties for leaving Overwatch 2 matches.
Blizzard

The developer is also making it easier for groups of friends to play together in Competitive mode, no matter their rank, by introducing "wide groups." A wide group is defined by having players from a wide range of ranks, from Diamond to tiers up to five Skill Divisions lower. Blizzard admits that opting for the new queue option will mean longer wait times, since it has to pair a wide group with another wide group with similar ranks in order to be fair. But it's hoping that the new feature will eliminate the need to use an alt account when playing with friends. 

The company is also adding new features designed to help prevent abuse and harassment in-game. People will soon be able to add up to 10 players in their "Avoid as Teammate" list instead of just three. It's also making it easy to report disruptive behavior by updating its reporting interface. Finally, Blizzard is blocking a player's access to text or voice chat in their matches if they were found to have engaged in abusive behavior and have broken the company's code of conduct. They can only get those privileges back if they spend time playing Overwatch 2 in their best behavior.

This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-introduces-harsher-punishments-for-players-who-leave-mid-match-021319507.html?src=rss

Never Alone 2 teaser shows Nuna and Fox coming face-to-face with giant creatures

Two years after E-line Media revealed it was working on Never Alone 2, the first look at gameplay emerged at the Triple-i Initiative indie games showcase. The brief clip shows Nuna and her spirit companion Fox running across ice and encountering a pair of giant creatures. There's not much to the video (it's a teaser, after all), but it gives a sense of the game's look and feel.

You'll venture through the Alaskan wilderness to look for ways to support your home village. Along the way, you'll unravel a mystery that poses a threat to the community. While the 2014 original (which nearly 15 million people have played) married 3D graphics and 2D gameplay, Never Alone 2 is billed as a "3D open-map sequel."

Never Alone included solo and co-op modes (we found the latter made playing the game much better). The follow-up is designed primarily for two players, in either online or couch co-op modes, to place a focus on the theme of interdependence.

Never Alone 2 has an original story from Iñupiat writer Nasugraq Rainey Hopson, and it was designed with input from Alaska Native elders, writers, storytellers and community members. E-line Media hasn't revealed a release window for Never Alone 2 yet, but the developer has teamed up with publisher Humble Games to get it out into the wild. In the meantime, fans can wishlist the sequel for updates.

This article originally appeared on Engadget at https://www.engadget.com/never-alone-2-teaser-shows-nuna-and-fox-coming-face-to-face-with-giant-creatures-174736706.html?src=rss

Never Alone 2 teaser shows Nuna and Fox coming face-to-face with giant creatures

Two years after E-line Media revealed it was working on Never Alone 2, the first look at gameplay emerged at the Triple-i Initiative indie games showcase. The brief clip shows Nuna and her spirit companion Fox running across ice and encountering a pair of giant creatures. There's not much to the video (it's a teaser, after all), but it gives a sense of the game's look and feel.

You'll venture through the Alaskan wilderness to look for ways to support your home village. Along the way, you'll unravel a mystery that poses a threat to the community. While the 2014 original (which nearly 15 million people have played) married 3D graphics and 2D gameplay, Never Alone 2 is billed as a "3D open-map sequel."

Never Alone included solo and co-op modes (we found the latter made playing the game much better). The follow-up is designed primarily for two players, in either online or couch co-op modes, to place a focus on the theme of interdependence.

Never Alone 2 has an original story from Iñupiat writer Nasugraq Rainey Hopson, and it was designed with input from Alaska Native elders, writers, storytellers and community members. E-line Media hasn't revealed a release window for Never Alone 2 yet, but the developer has teamed up with publisher Humble Games to get it out into the wild. In the meantime, fans can wishlist the sequel for updates.

This article originally appeared on Engadget at https://www.engadget.com/never-alone-2-teaser-shows-nuna-and-fox-coming-face-to-face-with-giant-creatures-174736706.html?src=rss

Blizzard games are returning to China this summer

Blizzard’s games will once again be available in China, over 15 months after titles such as World of Warcraft and Overwatch 2 went offline in the planet's largest gaming market. Blizzard has renewed its licensing agreement with long-time partner NetEase and many of its games will return to mainland China in the coming months.

NetEase oversaw Blizzard games in China for 15 years, but their agreement expired in January 2023, leading to the likes of Hearthstone and Starcraft shutting down in the country. The two sides had kept discussions going over the last year and they finally reached a new deal.

It'll take a little while for Blizzard and NetEase to resolve technical issues and get things in place for the relaunch, but the games are expected to come back online in China starting this summer. According to Bloomberg, players will be able to resume progress they’d previously made on their accounts.

Blizzard could be set for a notable boost to its bottom line with its games coming back to China. Overwatch is one of its more popular games there — the country is said to have made up most of the Overwatch League’s viewership in the circuit’s later seasons. One pro team based in China didn’t play at all during OWL’s final season in 2023.

In addition, Chinese players will for the first time officially be able to play Diablo IV, which Blizzard released last June and was an instant hit. (Diablo Immortal remained available in China during the spat with NetEase as that game was subject to a separate agreement.)

Meanwhile, Blizzard’s parent company Microsoft has struck a separate deal with NetEase. They’ll explore the possibility of bringing NetEase games to Xbox consoles and other platforms.

“Blizzard and NetEase have done incredible work to renew our commitment to players — Blizzard’s universes have been part of players’ lives in the region for many years,” Phil Spencer, CEO of Microsoft Gaming, said in a statement. “Returning Blizzard’s legendary games to players in China while exploring ways to bring more new titles to Xbox demonstrates our commitment to bringing more games to more players around the world.”

This article originally appeared on Engadget at https://www.engadget.com/blizzard-games-are-returning-to-china-this-summer-145109338.html?src=rss