YouTube will ‘strengthen’ enforcement around violent and gambling games in November

YouTube will enforce new rules that are supposed to strengthen the enforcement of its guidelines around online gambling and graphic video game content starting on November 17. One of the biggest changes it's implementing is age-restricting gaming videos featuring realistic human characters in scenes depicting torture or mass violence against non-combatants. 

The streaming website says it will take into account the duration and prominence of the scene in a video when reviewing one. For compilation videos, it will consider the cumulative duration of the scenes classified as graphic under its policies. Any video placed behind an age check barrier will be inaccessible to viewers under 18 or to anybody who's not signed into their Google accounts. YouTube didn't specify the duration that would get a video restricted, but a spokesperson told The Verge that "certain content may be age-restricted if it’s non-fleeting or zoomed in." Creators can get around the restriction, however, by blurring any violent scene. 

In addition, YouTube is implementing stricter online gambling rules. It already prohibits videos directing people to online gambling sites or apps not certified by Google. Starting on November 17, it will also prohibit online gambling videos that involve items with monetary value, including digital goods like NFTs and game skins. The website is also age-restricting content with online casino-style games, even if they don't involve items with real monetary value. 

YouTube will review old videos and remove them or put them behind age checks if they're found to be in violation of the new rules, but it will not issue strikes to creators if they were uploaded before November 17. Creators can also edit their videos before that date with the website's trim and blur editing tools. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-will-strengthen-enforcement-around-violent-and-gambling-games-in-november-123051469.html?src=rss

FTC expands rules to hold tech support scammers accountable

The Federal Trade Commission (FTC) can now go after scammers posing as tech support providers even if it's the consumer who called them up. It has just approved amendments to its Telemarketing Sales Rule that expands its coverage to include "inbound" calls to companies pitching "technical support services through advertisements or direct mail solicitations." Samuel Levine, Director of the FTC's Bureau of Consumer Protection, explained that the new rule will allow the agency to hold these scammy businesses accountable and to get money back for the victims. 

"The Commission will not sit idle as older consumers continue to report tech support scams as a leading driver of fraud losses," Levine also said, because the rule's expansion would mostly help protect consumers 60 years and older. According to the agency, older adults reported losing $175 million to tech support scams in 2023 and were five times more likely to fall for them than younger consumers. 

Tech support scams typically trick potential victims into calling them by sending them emails or triggering pop-up alerts claiming that their computer has been infected with malware. Scammers then ask their targets to pay for their supposed services by wiring them money, by putting money in gift or prepaid cars or by sending them cryptocurrency coins, because those methods can be hard to trace and reverse. They've long been a problem in the US — the agency shut down two massive Florida-based telemarketing operations that had scammed victims out of $120 million in total way back in 2014 — but the issue has been growing worse over time. The $175 million victims reported losing in 2023 was 10 percent higher than the reported losses to tech support scams in 2022. 

As the FTC notes, the Telemarketing Sales Rule has been updated several times since the year 2000 before this latest amendment. The first amendment in 2003 led to the creation of the Do Not Call Registry for telemarketers, while subsequent changes were made to cover pre-recorded telemarketing calls and debt collection services.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/ftc-expands-rules-to-hold-tech-support-scammers-accountable-143051612.html?src=rss

Black Friday Apple deals include the 10th-gen iPad for a record-low price

Apple's Black Friday deals have started popping up, and this is your chance to grab a new iPad at a discount if you've been thinking of getting one. The 10th-gen iPad is currently on sale for $279 at Amazon, $50 less than what it usually costs. A few color options have an additional coupon that brings the final price down to $250. Apple released the tablet back in 2022, but it's still our best budget iPad option for 2024.

The 10th-gen iPad is only slightly thicker and heavier than the iPad Air. It looks similar to the iPad Air, too — the tablet no longer has the Home button that its predecessor did, and it has a bigger screen with smaller bezels.

The device is powered by Apple's A14 Bionic chip, which was first seen on the iPhone 12 and is powerful enough that we could edit RAW photos in Lightroom when we tested the tablet. When we ran a test for battery life, we discovered that the model could play movies continuously for 11 hours and 45 minutes on a single charge. 

Unlike previous models with Lightning ports, this one comes with a USB-C port for charging. Apple moved its front-facing camera to its landscape edge, as well. The company gave it a larger display, measuring 10.9 inches, so it doesn't feel as cramped as previous models even with a lot of apps. While the iPad Air does have a better display overall with its lamination and anti-reflective coating, the 10th-gen iPad's isn't bad at all seeing as it costs significantly less, especially with this discount. 

Check out all of the latest Black Friday and Cyber Monday deals here.

This article originally appeared on Engadget at https://www.engadget.com/deals/black-friday-apple-deals-include-the-10th-gen-ipad-for-a-record-low-price-130005592.html?src=rss

Snap calls New Mexico’s child safety complaint a ‘sensationalist lawsuit’

Snap has accused New Mexico's attorney general of intentionally looking for adult users seeking sexually explicit content in order to make its app seem unsafe in a filing asking the court to dismiss the state's lawsuit. In the document shared by The Verge, the company questioned the veracity of the state's allegations. The attorney general's office said that while it was using a decoy account supposed to be owned by a 14-year-old girl, it was added by a user named Enzo (Nud15Ans). From that connection, the app allegedly suggested over 91 users, including adults looking for sexual content. Snap said in its motion to dismiss, however, that those "allegations are patently false."

It was the decoy account that searched for and added Enzo, the company wrote. The attorney general's operatives were also the ones who looked for and added accounts with questionable usernames, such as "nudenude_22" and "xxx_tradehot." In addition, Snap is accusing the office of "repeatedly [mischaracterizing]" its internal documents. The office apparently cited a document when it mentioned in its lawsuit that the company "consciously decided not to store child sex abuse images" and when it suggested that it doesn't report and provide those images to law enforcement. Snap denied that it was the case and clarified that it's not allowed to store child sexual abuse materials (CSAM) on its servers. It also said that it turns over such materials to the National Center for Missing and Exploited Children.

The New Mexico Department of Justice's director of communications was not impressed with the company's arguments. In a statement sent to The Verge, Lauren Rodriguez accused Snap of focusing on the minor details of the investigation in an "attempt to distract from the serious issues raised in the State’s case." Rodriguez also said that "Snap continues to put profits over protecting children" instead of "addressing... critical issues with real change to their algorithms and design features."

New Mexico came to the conclusion that Snapchat's features "foster the sharing of child sexual abuse material (CSAM) and facilitate child sexual exploitation" after a months-long investigation. It reported that it found a "vast network of dark web sites dedicated to sharing stolen, non-consensual sexual images from Snap" and that Snapchat was "by far" the biggest source of images and videos on the dark web sites that it had seen. The attorney general's office called Snapchat "a breeding ground for predators to collect sexually explicit images of children and to find, groom and extort them." Snap employees encounter 10,000 sextortion cases each month, the office's lawsuit said, but the company allegedly doesn't warn users so as not to "strike fear" among them. The complaint accused Snap's upper management of ignoring former trust and safety employees who'd pushed for additional safety mechanisms, as well.

This article originally appeared on Engadget at https://www.engadget.com/apps/snap-calls-new-mexicos-child-safety-complaint-a-sensationalist-lawsuit-140034898.html?src=rss

Neuralink gets approval to start human trials in Canada

The first Neuralink clinical trials outside the US will take place in Canada. Neuralink has secured Health Canada's approval to launch human trials in the country, with the Toronto Western Hospital being the "first and exclusive surgical site" for the procedure. The company first opened its Canadian patient registry in March this year, but now it's actively looking for potential participants. "Recruitment is now open," it has announced on X

Under the CAN-PRIME study, Neuralink will embed its implant in the brain of the participant so that it can interpret their neural activity. The implant will allow them to control a computer or a smartphone with their brain without the need for wires or any kind of physical movement. Neuralink says the study aims to "evaluate the safety of [its] implant and surgical robot and assess the initial functionality of [its Brain Computer Interface] for enabling people with quadriplegia to control external devices with their thoughts." What it learns from the trials could help the company find safer ways to place the implant inside the brain, as well as to enhance the technology's capabilities. 

Neuralink's first human patient (pictured above) received his implant earlier this year. He experienced some issues, wherein the implant's threads retracted from his brain, though he seems to be doing well these days. On X, he said that he will soon challenge himself to use Neuralink for 72 hours to demonstrate what the technology can do. For its second patient, Neuralink employed mitigation measures to prevent thread retraction. That patient was already using computer-aided design (CAD) software mere weeks after his surgery in July. At the moment, Neuralink is specifically looking for patients who "have limited or no ability to use both hands due to cervical spinal cord injury or amyotrophic lateral sclerosis (ALS)" for its trials in Canada. 

This article originally appeared on Engadget at https://www.engadget.com/science/neuralink-gets-approval-to-start-human-trials-in-canada-143021769.html?src=rss

Itch.io marketplace now requires asset creators to disclose their use of generative AI

Creators who sell assets on itch.io will now have to be a lot more upfront about using generative AI. The marketplace for independent digital creators has introduced a new rule that requires users to label their projects if they were produced using generative AI tools, such as ChatGPT and Midjourney. Users will see an AI generation disclosure box when they upload their projects. If they confirm that their project contains AI-generated output, they'll be required to indicate what kinds of content were made with generative AI, whether they're graphics, sounds, text and dialogue or code. 

If they have a public asset page, they'll see a dialog box when they access their dashboard, making it easy to bulk tag their projects. They'll be able to select multiple projects from their list and then indicate whether they contain AI-generated content or not. All assets with AI output will get the "AI Generated" tag, while those without will be tagged as "No AI." Each content type will have its own sub-tag, as well. 

itch.io requires all assets that used AI in any way, even if the creator had hand-edited it, to be tagged as AI Generated. And if it finds any untagged work that used artificial intelligence tool, it will make that asset ineligible for indexing so that potential buyers could no longer find it. However, it's unclear what measures the marketplace is taking to police its website. While itch.io's new policy may not be enough for those who'd rather ban AI content altogether, the tags will allow buyers who don't want AI assets in their work to filter them out. 

This article originally appeared on Engadget at https://www.engadget.com/ai/itchio-marketplace-now-requires-asset-creators-to-disclose-their-use-of-generative-ai-130031999.html?src=rss

Day of the Devs livestream will showcase indie titles a day before the Game Awards

On December 12, The Game Awards will reveal some of the biggest upcoming games and honor the industry's achievements yet again. The day before it's set to take place, however, a Day of the Devs event will put a spotlight on indie developers and titles in a livestream that fans everywhere can watch online. This Game Awards Edition showcase will feature quite a lengthy list of developer partners, including Heart Machine, which is best known for 2D action role-playing game Hyper Light Drifter and Solar Ash, a 3D platformer set against a neon-colored landscape. 

Panic, the developer behind Untitled Goose Game, will also participate in the event, along with Annapurna, a publisher whose games include What Remains of Edith Finch. There's also Riffraff Games that debuted its first title, Sleight of Hand, a "noir stealth sim" game about a former occult detective who must track down and defeat her former coven earlier this year. The event will showcase 19 indie titles in all and will feature seven world premieres, title reveals and release date announcements throughout. Indie games fans can watch it on the official Game Awards YouTube and Twitch channels on December 11, starting at 9AM PT/12PM ET. 

The Game Awards recently announced this year's nominees, with Final Fantasy 7 Rebirth and Astro Bot leading the pack with seven nominations each. Metaphor: ReFantazio, a fantasy Japanese RPG from the same team behind Persona 5, got six noms. Silent Hill 2 and the poker/roguelike game Balatro aren't far behind, each with five nominations. All of those games, aside from Silent Hill 2, are shortlisted for Game of the Year, along with Black Myth: Wukong and Elden Ring: Shadow of the Erdtree.

This article originally appeared on Engadget at https://www.engadget.com/gaming/day-of-the-devs-livestream-will-showcase-indie-titles-a-day-before-the-game-awards-170002009.html?src=rss

Apple patches vulnerabilities used to target Intel-based Macs

Apple has rolled out updates for its operating systems, which come with security fixes for vulnerabilities that may have already been used to target its customers. The updates are now available for Macs, iPhones, iPads, the Vision Pro and the Safari browser. In its notes, Apple revealed that the security patches will fix bugs affecting WebKit, the rendering engine Safari uses, and JavaScriptCore, which runs JavaScript code on macOS and iOS devices. 

If JavaScriptCore is fooled into processing "maliciously crafted web content," it could execute arbitrary codes, Apple explained. Meanwhile, WebKit could be exploited for cross site scripting attacks if it gets tricked into running malicious content. The company said it's aware of a report that the vulnerabilities could've been actively exploited on Intel-based Mac systems. According to TechCrunch, the bugs are zero-day vulnerabilities, as Apple had no knowledge of their existence when they were exploited. Researchers from Google's Threat Analysis Group were reportedly the ones who discovered the vulnerabilities. The group is known for detecting and analyzing government-backed hacking and attacks. 

Apple didn't say how many devices had been attacked using exploits taking advantage of the bugs, and it didn't say if any information was stolen from the targets. Mac, iPad and iPhones users may want to check their devices for the latest updates, though, so they can install the security fixes as soon as possible. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/apple-patches-vulnerabilities-used-to-target-intel-based-macs-133027514.html?src=rss

Adobe’s Black Friday deal slashes 50 percent off Creative Cloud plans

Adobe is making it more affordable to access its apps if you pay for a subscription until Black Friday this year. You can get the 100GB Adobe Creative Cloud All Apps plan for $30 a month instead of $60 if you sign up for a subscription until November 29. If you're a student, you can get it even cheaper at $16 per month, or 70 percent less than its usual price.

Take note that the offer is only available if you're a first time subscriber, and it requires a one year commitment. You will be paying the discounted rate for the entirety of those 12 months, though, and it's not until your subscription is renewed after the year is over that you'll have to pay for its regular $60-a-month pricing. 

Creative Cloud for Teams is also discounted until November 29 and will cost businesses $45 per month per license, down 50 percent from $90. Meanwhile, Adobe Express for teams will set businesses back $5 per month per license instead of $8. Adobe Creative Cloud All Apps gives you access to 20 of the company's creative apps. They include Photoshop, which is probably the Adobe app you're most familiar with, as well as Illustrator, Premiere Pro, After Effects, InDesign and Acrobat. In addition, you'll also get cloud storage space, social media templates and thousands of fonts with a subscription. If you want to make a website, you can use the plan's access to Adobe Portfolio create it, and you can also use the included access to Adobe Behance if you want to showcase your creative work. 

Check out all of the latest Black Friday and Cyber Monday deals here.

This article originally appeared on Engadget at https://www.engadget.com/deals/adobes-black-friday-deal-slashes-50-percent-off-creative-cloud-plans-143039647.html?src=rss

Life is Strange: Double Exposure comes to Nintendo Switch today

Nintendo Switch players, you can get Life is Strange: Double Exposure on your console starting today. Square Enix says the game, which been available on the Xbox Series X|S, PC and PlayStation 5 since October 29, comes later than the other versions because it has been "meticulously ported" for the Switch. Its lighting system has been rebuilt and its assets have been optimized so that they'd perform well and run smoothly in both docked and handheld modes. 

Double Exposure picks up from the events of the first game and revolves around the original Life is Strange protagonist Max Caulfield. Max is older in this newer installment and now has the power to shift between two different timelines. In Double Exposure, Max's best friend Safi was murdered and found dead in the snow. She then uses her powers to investigate Safi's murder, mainly to solve the crime in one timeline and to prevent it from happening in the other timeline where her friend remains alive. 

The digital version of Life is Strange: Double Exposure will be available today, November 19, at 8am PST/11am EST. You can get the base version with the full game, the Deluxe Edition with two additional outfits for Max and the Ultimate Edition with five additional outfits (including a Final Fantasy VII outfit pack), as well as a cat companion for the protagonist. Square Enix will release a physical version on January 28, 2025, which is now also available for pre-order. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/life-is-strange-double-exposure-comes-to-nintendo-switch-today-130005279.html?src=rss