How to get a refund for The Day Before, the game that got canned in just four days

The Day Before was a much-hyped zombie shooter game which, after multiple delays, launched on Steam on December 7th, only to be widely criticized for failing to deliver an MMO as advertised. It was criticized for its bugginess, lack of originality and seemingly intentional slow in-game progress. Four days later, Fntastic, the studio behind this controversial title, abruptly announced its closure as this $40 game "has failed financially," despite having apparently sold over 200,000 copies before refunds, according to PC Gamer

"We did everything within our power, but unfortunately, we miscalculated our capabilities," added Fntastic, which has since removed all of its over-promising trailers from its YouTube channel.

Gamers who paid for the disastrous early access are understandably livid. Fortunately, Steam does offer a two-week window for refund requests, so long as the game has only been played for less than two hours. Even if you, for some reason, have already played The Day Before for more than two hours, it's likely that Steam will still honor your refund, as suggested by an announcement from publisher Mytona. A handful of comments also seem to confirm that those players were able to get their refunds, despite having worked their way through the disappointing title for over two hours. 

Head over to Steam Help, go to "Purchases," click on The Day Before, then under the "What problem are you having with this product?" section, pick whatever reason you deem suitable (probably "Gameplay or technical issue," in this case) to proceed with your refund request. Good luck.

This article originally appeared on Engadget at https://www.engadget.com/how-to-get-a-refund-for-the-day-before-the-game-that-got-canned-in-just-four-days-045153224.html?src=rss

How to get a refund for The Day Before, the game that got canned in just four days

The Day Before was a much-hyped zombie shooter game which, after multiple delays, launched on Steam on December 7th, only to be widely criticized for failing to deliver an MMO (massively multiplayer online) experience as advertised, let alone its bugginess, lack of originality and seemingly intentional slow in-game progress. Four days later, Fntastic, the studio behind this controversial title, abruptly announced its closure as this $40 game "has failed financially," despite having apparently sold over 200,000 copies before refunds, according to PC Gamer

"We did everything within our power, but unfortunately, we miscalculated our capabilities," added Fntastic, which has since removed all of its over-promising trailers from its YouTube channel.

Gamers who paid for the disastrous early access are understandably livid. Fortunately, Steam does offer a two-week window for refund requests, so long as the game has only been played for less than two hours. Even if you, for some reason, have already played The Day Before for more than two hours, it's likely that Steam will still honor your refund, as suggested by an announcement from publisher Mytona. A handful of comments also seem to confirm that those players were able to get their refunds, despite having worked their way through the disappointing title for over two hours. 

Head over to Steam Help, go to "Purchases," click on The Day Before, then under the "What problem are you having with this product?" section, pick whatever reason you deem suitable (probably "Gameplay or technical issue," in this case) to proceed with your refund request. Good luck.

This article originally appeared on Engadget at https://www.engadget.com/how-to-get-a-refund-for-the-day-before-the-game-that-got-canned-in-just-four-days-045153224.html?src=rss

Apple will reportedly reward artists for offering music in spatial audio

Apple will reward record labels and artists who offer their music in spatial audio, a relatively new audio format that is more immersive than regular stereo. According to a Bloomberg report, artists who release their music in spatial audio will receive “added weighting” starting next year. That, Bloomberg speculates, could mean higher royalties.

Nearly all of Apple’s audio hardware such as AirPods, HomePod, the iPhone and the upcoming Vision Pro headset, support playback in spatial audio, so the company’s move to incentivize artists is almost certainly to ensure that most music available on Apple Music is available in a format that Apple has positioned as a selling point. Notably, Bloomberg notes that Apple Music listeners wouldn’t necessarily have to stream a song in spatial audio for artists to be rewarded. Simply having their music available in the format would be enough.

Apple added spatial audio, which is powered by technology from Dolby Atmos, to Apple Music in 2021. Most of the company’s original shows and movies on Apple TV+ are also offered in the format. Artists also have the option of mixing their older music in the new format, something that bands from all decades are already doing. Mixing music in the format isn’t wildly expensive, according to Bloomberg; if true, this push could help get independent musicians and smaller acts on board.

Some Apple Music competitors like Amazon Music and Tidal also offer spatial audio on their services. But Spotify, Apple’s biggest music stream rival, is a notable exception, even though rumors about a high-quality music format on the service have swirled for years.

Update, January 22, 2024, 5:07 PM ET: Apple started offering 10 precent higher royalties to artists who offer music in spatial audio on Apple Music from January, according to a new report from 9to5Mac

This article originally appeared on Engadget at https://www.engadget.com/apple-will-reportedly-reward-artists-for-offering-music-in-spatial-audio-183713277.html?src=rss

Apple will reportedly reward artists for offering music in spatial audio

Apple will reward record labels and artists who offer their music in spatial audio, a relatively new audio format that is more immersive than regular stereo. According to a Bloomberg report, artists who release their music in spatial audio will receive “added weighting” starting next year. That, Bloomberg speculates, could mean higher royalties.

Nearly all of Apple’s audio hardware such as AirPods, HomePod, the iPhone and the upcoming Vision Pro headset, support playback in spatial audio, so the company’s move to incentivize artists is almost certainly to ensure that most music available on Apple Music is available in a format that Apple has positioned as a selling point. Notably, Bloomberg notes that Apple Music listeners wouldn’t necessarily have to stream a song in spatial audio for artists to be rewarded. Simply having their music available in the format would be enough.

Apple added spatial audio, which is powered by technology from Dolby Atmos, to Apple Music in 2021. Most of the company’s original shows and movies on Apple TV+ are also offered in the format. Artists also have the option of mixing their older music in the new format, something that bands from all decades are already doing. Mixing music in the format isn’t wildly expensive, according to Bloomberg; if true, this push could help get independent musicians and smaller acts on board.

Some Apple Music competitors like Amazon Music and Tidal also offer spatial audio on their services. But Spotify, Apple’s biggest music stream rival, is a notable exception, even though rumors about a high-quality music format on the service have swirled for years.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-reportedly-reward-artists-for-offering-music-in-spatial-audio-183713277.html?src=rss

How a social engineering hack turned these Facebook pages into a dumping ground for spam

Hannah Shaw, better known as the “Kitten Lady,” teaches people how to care for neonatal cats, and has raised more than $1 million for animal shelters and rescues. Her Facebook page has gained over a million followers since she began making cat content, but she almost lost it all to a social engineering hack that took over access to her Meta business account.

“I built that community for more than a decade. Thinking that I might lose it was pretty devastating,” Shaw said.

Influencers rely on platforms like Facebook, Instagram and YouTube for their income. These sites have evolved from side project enablers to the sole source of income for some content creators. However, bad actors have found ways to also take a piece of the piece from those earning an honest living there. Yes, high-level hackers tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, ripping off mid-level creators with much fewer resources than a multinational corporation, but also significantly less technical know-how.

A creator who goes by Hobby Bobbins — who gained a cult following within her niche of vintage clothing restoration — walked me through how all of this happened to her. The attack occurred in almost the exact same steps that led to Shaw’s account takeover. It started with an interview request from an individual going by Rex Hall, who claimed to be a manager for the show “Podcast and Chill with MacG.” This appears to be a real podcast, although no one named Rex Hall seems to be publicly associated with it. (We reached out to the podcasters to determine if they're aware their brand is being used to perpetrate a social engineering scheme and have not heard back.) "Podcast and Chill" is based in South Africa, and according to its Twitter bio, its purpose is in part for "documenting black excellence.” It doesn’t specifically focus on the topics Shaw or Bobbins cover, like animal wellness or vintage clothing. But influencers receive these requests constantly, the podcast hosts had a digital footprint and "Rex" was able to answer any questions that Bobbins had.

The malicious actor asked their targets to hop on a Zoom call for pre-interview prep, including setting up Facebook Live to bring in revenue. “Everything seemed normal at first, the only odd thing was his camera was not on. But even that is not too odd, a lot of people don’t want to be on camera,” Shaw said. After a labyrinth of back and forth over backend settings, the scammer leads their targets to a backend setting called “datasets.” It’s an obscure page, often used to give people admin access to a business account. But victims thought it was a normal part of setting up for Facebook Live because it does include event management options.

Both Shaw and Bobbins pushed back on the request to access datasets and turned off their screen sharing to avoid giving too much away. But the hackers still got in by insisting they help with setup, saying that they needed to view one seemingly innocuous link. In datasets, creators generated a unique URL that the scammers could use to get into the account. “When he captured that direct URL, it basically generated that email invite for him without ever having to access my email without him even needing to know a password or anything,” Bobbins said. “All he had to do was put in the link and accept the invite and then it automatically added his own personal Facebook to my page.”

After gaining access, "Rex" was able to make themself an admin of the page. With that power, they could remove Bobbins’ ability to log in. Support tickets with Meta sent her in circles trying to get her account back. Bobbins’ lost her way to communicate with her 400,000 followers, and hackers deleted years of content she had dedicated her career to making.

The scammers cleaned the page to make room for bogus links that led to ad-filled sites to generate easy revenue. They put in a list of about 100 blocked words so that followers couldn’t flag to each other that the account had been hacked. “Anybody who commented on my page that said ‘stolen’ or ‘hacked’ or ‘scam’ or whatever would be automatically blocked out. So, none of my other followers could see the people who knew that my account was hacked,” said Bobbins. She lost an unknown number of views and “hundreds of dollars” worth of sales each day that her account had been taken over.

Shaw and Bobbins both went to Meta for help, but it was fruitless. “There is zero support for a problem like this with Facebook,” Bobbins said. Resetting her password went nowhere, because it couldn’t change the admin settings that the hackers had changed. When Bobbins finally figured out how to contact the help desk at Facebook with a support ticket, it was closed out “almost instantly” with no help received, she said. In response to our questions about this attack vector or what they’re doing to help creators keep accounts secure, Meta recommended users implement multifactor authentication and report any issues to its support center. But Shaw and Bottoms both have two-factor authentication turned on, and their accounts still got taken over. Meta did, however, introduce better customer service as a feature in its paid verification package earlier this year, another way social media platforms are charging for security features.

Shaw got her account back in about 72 hours from the initial attack by using her following to find a person who could help, but Bobbins wasn’t as lucky. She’s still struggling with access today, over a month since the hack occurred. She briefly got back in and was able to begin manually reuploading her past content. Beyond that, those who accessed the accounts changed location permissions, turned off messaging capabilities, removed her shop from her page, blocked certain followers and took away her $5 per month subscribers. The web of damage became so widespread, Bobbins created a list of the footprints left by the attacker to help others undo the changes. Since the account takeover, Bobbins has struggled to keep access to her account, with unusual flags on seemingly unwarranted copyright violations and other issues kicking her out.

“There’s no extra step that can be taken right now to protect somebody from the thing that I just went through,” Bobbins said. The only prevention for a crime like this is spreading the word, so that others don't fall for the same social engineering trick. That’s why Shaw is helping bring together more than a dozen of other victims of the same scam to minimize damage and call for greater creator security.

Still, there’s no real solution without the platforms creating major change. Platforms should do a better job of quickly investigating complaints from followers because right now the onus is on the page owners to figure it out, said Eva Velasquez, president and CEO of the Identity Theft Resource Center. While there are a lot of prescribed processes for traditional identity theft, like freezing your credit, there aren’t well-defined practices for social media account takeovers because creators are at the mercy of these platforms.

If you stumble upon what appears to be an account takeover as a follower, Velasquez recommends getting in touch with the creator outside of that specific platform to let them know a hack is occurring. Victims of an account takeover can also alert the Internet Crimes Complaint Center about the incident, but there’s not much else they can do. Or, creators can avoid using the platform altogether. “At this moment in time, I don't recommend that anybody accepts Facebook Live interviews,” Shaw said.

This article originally appeared on Engadget at https://www.engadget.com/how-a-social-engineering-hack-turned-these-facebook-pages-into-a-dumping-ground-for-spam-143010079.html?src=rss

How a social engineering hack turned these Facebook pages into a dumping ground for spam

Hannah Shaw, better known as the “Kitten Lady,” teaches people how to care for neonatal cats, and has raised more than $1 million for animal shelters and rescues. Her Facebook page has gained over a million followers since she began making cat content, but she almost lost it all to a social engineering hack that took over access to her Meta business account.

“I built that community for more than a decade. Thinking that I might lose it was pretty devastating,” Shaw said.

Influencers rely on platforms like Facebook, Instagram and YouTube for their income. These sites have evolved from side project enablers to the sole source of income for some content creators. However, bad actors have found ways to also take a piece of the piece from those earning an honest living there. Yes, high-level hackers tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, ripping off mid-level creators with much fewer resources than a multinational corporation, but also significantly less technical know-how.

A creator who goes by Hobby Bobbins — who gained a cult following within her niche of vintage clothing restoration — walked me through how all of this happened to her. The attack occurred in almost the exact same steps that led to Shaw’s account takeover. It started with an interview request from an individual going by Rex Hall, who claimed to be a manager for the show “Podcast and Chill with MacG.” This appears to be a real podcast, although no one named Rex Hall seems to be publicly associated with it. (We reached out to the podcasters to determine if they're aware their brand is being used to perpetrate a social engineering scheme and have not heard back.) "Podcast and Chill" is based in South Africa, and according to its Twitter bio, its purpose is in part for "documenting black excellence.” It doesn’t specifically focus on the topics Shaw or Bobbins cover, like animal wellness or vintage clothing. But influencers receive these requests constantly, the podcast hosts had a digital footprint and "Rex" was able to answer any questions that Bobbins had.

The malicious actor asked their targets to hop on a Zoom call for pre-interview prep, including setting up Facebook Live to bring in revenue. “Everything seemed normal at first, the only odd thing was his camera was not on. But even that is not too odd, a lot of people don’t want to be on camera,” Shaw said. After a labyrinth of back and forth over backend settings, the scammer leads their targets to a backend setting called “datasets.” It’s an obscure page, often used to give people admin access to a business account. But victims thought it was a normal part of setting up for Facebook Live because it does include event management options.

Both Shaw and Bobbins pushed back on the request to access datasets and turned off their screen sharing to avoid giving too much away. But the hackers still got in by insisting they help with setup, saying that they needed to view one seemingly innocuous link. In datasets, creators generated a unique URL that the scammers could use to get into the account. “When he captured that direct URL, it basically generated that email invite for him without ever having to access my email without him even needing to know a password or anything,” Bobbins said. “All he had to do was put in the link and accept the invite and then it automatically added his own personal Facebook to my page.”

After gaining access, "Rex" was able to make themself an admin of the page. With that power, they could remove Bobbins’ ability to log in. Support tickets with Meta sent her in circles trying to get her account back. Bobbins’ lost her way to communicate with her 400,000 followers, and hackers deleted years of content she had dedicated her career to making.

The scammers cleaned the page to make room for bogus links that led to ad-filled sites to generate easy revenue. They put in a list of about 100 blocked words so that followers couldn’t flag to each other that the account had been hacked. “Anybody who commented on my page that said ‘stolen’ or ‘hacked’ or ‘scam’ or whatever would be automatically blocked out. So, none of my other followers could see the people who knew that my account was hacked,” said Bobbins. She lost an unknown number of views and “hundreds of dollars” worth of sales each day that her account had been taken over.

Shaw and Bobbins both went to Meta for help, but it was fruitless. “There is zero support for a problem like this with Facebook,” Bobbins said. Resetting her password went nowhere, because it couldn’t change the admin settings that the hackers had changed. When Bobbins finally figured out how to contact the help desk at Facebook with a support ticket, it was closed out “almost instantly” with no help received, she said. In response to our questions about this attack vector or what they’re doing to help creators keep accounts secure, Meta recommended users implement multifactor authentication and report any issues to its support center. But Shaw and Bottoms both have two-factor authentication turned on, and their accounts still got taken over. Meta did, however, introduce better customer service as a feature in its paid verification package earlier this year, another way social media platforms are charging for security features.

Shaw got her account back in about 72 hours from the initial attack by using her following to find a person who could help, but Bobbins wasn’t as lucky. She’s still struggling with access today, over a month since the hack occurred. She briefly got back in and was able to begin manually reuploading her past content. Beyond that, those who accessed the accounts changed location permissions, turned off messaging capabilities, removed her shop from her page, blocked certain followers and took away her $5 per month subscribers. The web of damage became so widespread, Bobbins created a list of the footprints left by the attacker to help others undo the changes. Since the account takeover, Bobbins has struggled to keep access to her account, with unusual flags on seemingly unwarranted copyright violations and other issues kicking her out.

“There’s no extra step that can be taken right now to protect somebody from the thing that I just went through,” Bobbins said. The only prevention for a crime like this is spreading the word, so that others don't fall for the same social engineering trick. That’s why Shaw is helping bring together more than a dozen of other victims of the same scam to minimize damage and call for greater creator security.

Still, there’s no real solution without the platforms creating major change. Platforms should do a better job of quickly investigating complaints from followers because right now the onus is on the page owners to figure it out, said Eva Velasquez, president and CEO of the Identity Theft Resource Center. While there are a lot of prescribed processes for traditional identity theft, like freezing your credit, there aren’t well-defined practices for social media account takeovers because creators are at the mercy of these platforms.

If you stumble upon what appears to be an account takeover as a follower, Velasquez recommends getting in touch with the creator outside of that specific platform to let them know a hack is occurring. Victims of an account takeover can also alert the Internet Crimes Complaint Center about the incident, but there’s not much else they can do. Or, creators can avoid using the platform altogether. “At this moment in time, I don't recommend that anybody accepts Facebook Live interviews,” Shaw said.

This article originally appeared on Engadget at https://www.engadget.com/how-a-social-engineering-hack-turned-these-facebook-pages-into-a-dumping-ground-for-spam-143010079.html?src=rss

The Morning After: Apple may launch an M3 MacBook Air in March

According to Bloomberg’s Mark Gurman, Apple is planning big hardware announcements for early 2024. In his Power On newsletter, Gurman predicts the company will release the next iPad Pro and iPad Air generation in March. Gurman says the M3 MacBook Air will also likely come in March, in the usual 13- and 15-inch configurations. And Apple may kill off the 2020 M1 MacBook Air at that point too.

The company is also reportedly planning to make more apparent distinctions between its iPad families. The iPad Pro is expected to get Apple’s new M3 chip, an OLED display and come in two sizes: 11 and 13 inches. Meanwhile, the iPad Air will come in a 10.9-inch and a new 12.9-inch version and use the M2 chip.

If you’re waiting for a new Mac Studio and Mac Pro, those will land later.

— Mat Smith

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

The biggest stories you might have missed

Offworld ‘company towns’ are the wrong way to settle the solar system

The EU has reached a historic regulatory agreement over AI development

The FTC is reportedly looking into Microsoft’s $13 billion OpenAI investment

Threads countdown hints at EU launch on December 14

Researchers made VR goggles for mice

For science, not a bet.

TMA
Dom Pinke/ Northwestern University

Scientists have been using virtual reality setups to study brain activity in lab mice for years. In the past, they surrounded the mice with flat displays, with obvious limitations for simulating a realistic environment. Now, a team at Northwestern University developed tiny VR goggles to fit over a mouse’s face. Like you see above.

In their tests, the researchers say the mice appeared to take to the new VR environment more quickly than they did with the past setups. To recreate overhead threats, like birds swooping in for a meal, the team projected expanding dark spots at the tops of the displays. The way they react to threats “is not a learned behavior; it’s an imprinted behavior,” said co-first author Dom Pinke.

Continue reading.

Alex Jones and his conspiracy theories are back on X

Jones’ account was reinstated after users voted in a poll this weekend.

Alex Jones is back on X, five years after then-Twitter decided to permanently ban him and his show, Infowars, for violating the site’s policy on “abusive behavior.” Elon Musk created a poll on X over the weekend asking users to vote on whether to reinstate Jones. Jones won the vote.

Musk wrote, “I vehemently disagree with what he said about Sandy Hook, but are we a platform that believes in freedom of speech or are we not? That is what it comes down to in the end. If the people vote him back on, this will be bad for X financially, but principles matter more than money.” Principles? On X?

Continue reading.

Fortnite Festival tries to bring back the heyday of music gaming

It helps that it’s free.

TMA
Epic Games

Epic has launched an entirely new mode called Fortnite Festival, a social space where players can team up to perform their favorite songs or jam together on new mixes, all within Fortnite. The main stage, or championship stage, is basically the Rock Band experience recreated in Fortnite. You form a band with friends and choose a song to perform. Then you play the song using the standard music game format where notes slide down vertical bars, hitting the correct button when the note reaches the bottom. Meanwhile, the jam stage draws from Harmonix’s more recent (and less popular) mixing titles, Dropmix and Fuser.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-may-launch-an-m3-macbook-air-in-march-121532447.html?src=rss

The Morning After: Apple may launch an M3 MacBook Air in March

According to Bloomberg’s Mark Gurman, Apple is planning big hardware announcements for early 2024. In his Power On newsletter, Gurman predicts the company will release the next iPad Pro and iPad Air generation in March. Gurman says the M3 MacBook Air will also likely come in March, in the usual 13- and 15-inch configurations. And Apple may kill off the 2020 M1 MacBook Air at that point too.

The company is also reportedly planning to make more apparent distinctions between its iPad families. The iPad Pro is expected to get Apple’s new M3 chip, an OLED display and come in two sizes: 11 and 13 inches. Meanwhile, the iPad Air will come in a 10.9-inch and a new 12.9-inch version and use the M2 chip.

If you’re waiting for a new Mac Studio and Mac Pro, those will land later.

— Mat Smith

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

The biggest stories you might have missed

Offworld ‘company towns’ are the wrong way to settle the solar system

The EU has reached a historic regulatory agreement over AI development

The FTC is reportedly looking into Microsoft’s $13 billion OpenAI investment

Threads countdown hints at EU launch on December 14

Researchers made VR goggles for mice

For science, not a bet.

TMA
Dom Pinke/ Northwestern University

Scientists have been using virtual reality setups to study brain activity in lab mice for years. In the past, they surrounded the mice with flat displays, with obvious limitations for simulating a realistic environment. Now, a team at Northwestern University developed tiny VR goggles to fit over a mouse’s face. Like you see above.

In their tests, the researchers say the mice appeared to take to the new VR environment more quickly than they did with the past setups. To recreate overhead threats, like birds swooping in for a meal, the team projected expanding dark spots at the tops of the displays. The way they react to threats “is not a learned behavior; it’s an imprinted behavior,” said co-first author Dom Pinke.

Continue reading.

Alex Jones and his conspiracy theories are back on X

Jones’ account was reinstated after users voted in a poll this weekend.

Alex Jones is back on X, five years after then-Twitter decided to permanently ban him and his show, Infowars, for violating the site’s policy on “abusive behavior.” Elon Musk created a poll on X over the weekend asking users to vote on whether to reinstate Jones. Jones won the vote.

Musk wrote, “I vehemently disagree with what he said about Sandy Hook, but are we a platform that believes in freedom of speech or are we not? That is what it comes down to in the end. If the people vote him back on, this will be bad for X financially, but principles matter more than money.” Principles? On X?

Continue reading.

Fortnite Festival tries to bring back the heyday of music gaming

It helps that it’s free.

TMA
Epic Games

Epic has launched an entirely new mode called Fortnite Festival, a social space where players can team up to perform their favorite songs or jam together on new mixes, all within Fortnite. The main stage, or championship stage, is basically the Rock Band experience recreated in Fortnite. You form a band with friends and choose a song to perform. Then you play the song using the standard music game format where notes slide down vertical bars, hitting the correct button when the note reaches the bottom. Meanwhile, the jam stage draws from Harmonix’s more recent (and less popular) mixing titles, Dropmix and Fuser.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-may-launch-an-m3-macbook-air-in-march-121532447.html?src=rss

Fortnite Festival tries to bring back the heyday of music gaming

Between Fortnite’s propensity for big-name concerts and Epic’s purchase of Harmonix two years ago, the inclusion of some kind of music-making feature in the game was inevitable. What Epic is releasing today is actually far grander: an entirely new mode called Fortnite Festival, a social space where players can team up to perform their favorite songs or jam together on new mixes.

There are two options, or stages, for users to play in the new mode. The main stage, or championship stage, is basically the Rock Band experience recreated inside Fortnite. You’ll form a band with friends and choose a song to perform. Then you play the song using the standard music game format where notes slide down vertical bars, hitting the correct button when the note reaches the bottom. Players can, of course, hear the song as they play it, which can be embarrassing if you’re not that good. Each performer earns points, which in turn leads to XP and character progression in the greater Fortnite ecosystem.

While the main stage may be old-hat to anyone present during the zenith of music games in the 2000s, the jam stage draws from Harmonix’s more recent (and less popular) mixing titles, Dropmix and Fuser. While both of those games had competitive modes, they were a lot more fun as music-making toys, where players could just throw different parts of popular songs together and see what comes out. Jamming in Fortnite Festival is pretty much that, but collaborative.

Fortnite Festival
Epic Games

When you first drop into a jam, your avatar will be standing in a virtual world full of stages, clubs and green spaces. It has an amusement park-like feel, similar to Disney World’s long-gone Pleasure Island. Despite the world’s appearance, you don’t have to climb on stage to play music, you can start jamming wherever you want by pulling up the emote wheel. The actions here have been replaced with song options. Just pick a song and instrument, and your character will start playing. It’s not the entire song, but rather one particular piece of it. To assemble something more complete, you need to collaborate with other players.

Jamming with other players is incredibly easy. All you need to do is walk up to someone who’s already playing (helpfully indicated by a wavy circle) and activate your own emote wheel. The system will automatically mix the two songs together no matter the genre or style. You want to add the vocals from The Killers’ “Mr. Brightside” to the synth from “Gangnam Style?” Go right ahead, and don’t be surprised when someone else drops in the beat from The Weeknd’s “Blinding Lights.”

Instruments can be swapped out on the fly, and the key and tempo can also be tweaked to make a slow song fast or vice versa. There’s a lot of room for creativity here, as well as cacophony as the levels fill up.

While Fortnite Festival draws heavily on Dropmix and Fuser it has one key advantage over those two titles, one that could lead to success where its predecessors failed: it’s free. All three of the new Fortnite modes will be free, but Festival is a standout since it relies so heavily on licensed music. One huge barrier to entry for music games has always been the additional costs, especially the song packs. $2 for your favorite Nirvana or Bad Bunny tracks might not seem like much at first, but it adds up, and any online cost can be insurmountable to a kid without a credit card. The fact that this is a music game that anyone can download for free on their computer, console or mobile device without being bombarded with ads means it has the potential to make music games popular again.

This article originally appeared on Engadget at https://www.engadget.com/fortnite-festival-tries-to-bring-back-the-heyday-of-music-gaming-153624729.html?src=rss

Alan Wake 2 to dispatch a new game plus mode on December 11

Alan Wake 2 won big at last night’s The Game Awards and the developer wasted no time to capitalize on that momentum. Remedy just announced that the game is getting free DLC next week, December 11, in the form of a New Game Plus mode. This has been a long-requested feature for fans of the title. Well, if by long-requested you mean within the past two months. 

Alan Wake 2: The Final Draft will include a brand-new ending for the story, though you must first beat the game in the traditional way to access it. Remedy says this ending will “spark speculation and theories from dedicated fans.” The updates go beyond the last act, however, as The Final Draft will feature new lore videos and manuscript pages and, of course, tougher enemies.

These enemies will populate a new Nightmare difficulty level. The baddies in the original game were already notorious bullet sponges, so we’ll see what happens with the DLC. Once you beat the game, you’ll be able to access New Game Plus. Also, you’ll have all of your weapons, charms and character upgrades from the first playthrough.

Alan Wake 2: The Final Draft will be available on all platforms, including PS5, Xbox X/S and PC. Set your calendars for December 11 and get ready to venture back into Bright Falls. In related news, the titular hero recently popped up in Fortnite as part of a cross-promotional campaign.

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-2-to-dispatch-a-new-game-plus-mode-on-december-11-193451922.html?src=rss