Supermassive’s Dead by Daylight spin-off is The Casting of Frank Stone

Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.

The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into. 

As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something. 

We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows. 

This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss

No Rest for the Wicked is a medieval action RPG from the Ori team

No Rest for the Wicked is the new project from Moon Studios, the team behind Ori and the Blind Forest and its sequel — and it looks as beautiful as you'd expect. It's a top-down action RPG set in the year 841, in a kingdom that's just lost its king. His arrogant and inexperienced son has taken over, and the Pestilence is sweeping the land. The turmoil has led a powerful religious leader to expand her influence in the region, and groups on the fringes are fighting for control wherever they can. You play as a holy warrior called a Cerim, imbued with magic and destined to fight the Pestilence.

No Rest for the Wicked emphasizes action and precision in a gorgeous medieval setting, and it includes online co-op for up to four players total. It's due to hit early access on Steam in the first quarter of 2024, and it will eventually come to PlayStation 5 and Xbox Series X/S.

Moon Studios debuted the project at The Game Awards with a cinematic trailer, promising more details during a digital showcase called Wicked Inside on March 1. Private Division is publishing the game.

This article originally appeared on Engadget at https://www.engadget.com/no-rest-for-the-wicked-is-a-medieval-action-rpg-from-the-ori-team-020119459.html?src=rss

No Rest for the Wicked is a medieval action RPG from the Ori team

No Rest for the Wicked is the new project from Moon Studios, the team behind Ori and the Blind Forest and its sequel — and it looks as beautiful as you'd expect. It's a top-down action RPG set in the year 841, in a kingdom that's just lost its king. His arrogant and inexperienced son has taken over, and the Pestilence is sweeping the land. The turmoil has led a powerful religious leader to expand her influence in the region, and groups on the fringes are fighting for control wherever they can. You play as a holy warrior called a Cerim, imbued with magic and destined to fight the Pestilence.

No Rest for the Wicked emphasizes action and precision in a gorgeous medieval setting, and it includes online co-op for up to four players total. It's due to hit early access on Steam in the first quarter of 2024, and it will eventually come to PlayStation 5 and Xbox Series X/S.

Moon Studios debuted the project at The Game Awards with a cinematic trailer, promising more details during a digital showcase called Wicked Inside on March 1. Private Division is publishing the game.

This article originally appeared on Engadget at https://www.engadget.com/no-rest-for-the-wicked-is-a-medieval-action-rpg-from-the-ori-team-020119459.html?src=rss

Here’s a new trailer for that cool-looking fantasy RPG from the Persona 5 team

Atlus and its subsidiary Studio Zero have finally released a new trailer for the forthcoming RPG Metaphor: ReFantazio at The Game Awards. The title’s being helmed by many of the talented folks behind Persona 5, including director Katsura Hashino and composer Shoji Meguro. The primary difference? This game takes place in a fantasy setting, with nary a high school or talking cat in sight.

The game was originally teased earlier this year, but all we had was a title and a small announcement trailer. Now this trailer is the real deal, with full voice acting, cinematics and plenty of actual gameplay. A video game trailer with actual gameplay, what a novel concept.

As for that gameplay, the combat looks similar to Persona, though without the use of the titular beasties. The game is populated by a diverse cast of characters and if you stare at the menus you can see some tell-tale signs of a robust social element at play, another similarity to the Persona series.

There’s also something of a steampunk vibe running throughout, which is always a nifty choice for a video game. Who knows, maybe there’s a sinister blue door somewhere in the world populated by a creepy old man. Metaphor: ReFantazio — The Royal Tournament, a name Square Enix would love, launches in fall of next year on Xbox X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-new-trailer-for-that-cool-looking-fantasy-rpg-from-the-persona-5-team-012127188.html?src=rss

Here’s a new trailer for that cool-looking fantasy RPG from the Persona 5 team

Atlus and its subsidiary Studio Zero have finally released a new trailer for the forthcoming RPG Metaphor: ReFantazio at The Game Awards. The title’s being helmed by many of the talented folks behind Persona 5, including director Katsura Hashino and composer Shoji Meguro. The primary difference? This game takes place in a fantasy setting, with nary a high school or talking cat in sight.

The game was originally teased earlier this year, but all we had was a title and a small announcement trailer. Now this trailer is the real deal, with full voice acting, cinematics and plenty of actual gameplay. A video game trailer with actual gameplay, what a novel concept.

As for that gameplay, the combat looks similar to Persona, though without the use of the titular beasties. The game is populated by a diverse cast of characters and if you stare at the menus you can see some tell-tale signs of a robust social element at play, another similarity to the Persona series.

There’s also something of a steampunk vibe running throughout, which is always a nifty choice for a video game. Who knows, maybe there’s a sinister blue door somewhere in the world populated by a creepy old man. Metaphor: ReFantazio — The Royal Tournament, a name Square Enix would love, launches in fall of next year on Xbox X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-new-trailer-for-that-cool-looking-fantasy-rpg-from-the-persona-5-team-012127188.html?src=rss

Exodus is a new sci-fi RPG from former BioWare, 343 and Naughty Dog developers

Exodus is the first game from Archetype Entertainment, a studio established by Wizards of the Coast in 2019 and staffed by former developers from BioWare, 343 Industries, Naughty Dog and other AAA establishments. Exodus is a big and bold sci-fi RPG that deals with time dilation, the idea that time passes more slowly than we're used to during high-velocity travel, causing interstellar explorers to outlive their friends and family back home.

In Exodus, humanity has been forced to abandon Earth and establish a new civilization in a hostile galaxy. Players are the Traveler, a person tasked with exploring far-off solar systems for advanced alien technology. What the Traveler counts in days, the rest of humanity experiences in decades. With this conceit, players' choices will cause butterfly effects to ripple across humanity's new planet, particularly in the lives of their own loved ones, and the Traveler will watch these play out over generations.

Player choice is a big part of Exodus, affecting individual combat moments and helping to shape the overall story arc. The game includes alien weaponry and classic gunplay, a deep progression system, and a swathe of companion characters (yes, romance is on the table). Also, Matthew McConaughey is in Exodus in some way, and he presented the game at The Game Awards, unveiling its first trailer.

Archetype, a division of Wizards of the Coast, is packed with stellar sci-fi video game talent. It includes studio head James Ohlen (Baldur's Gate, Dragon Age: Origins), executive producer Chad Robertson (Star Wars: The Old Republic), director Chris King (Halo 4), and narrative director Drew Karpyshyn (Mass Effect, Mass Effect 2). The focus on time dilation and personal loss in Exodus underscores the team's desire to build an emotional, narrative-driven game, with action as an engaging but supplementary feature — and they have the résumés to pull that off.

Exodus is in development for PlayStation 5, Xbox Series X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/exodus-is-a-new-sci-fi-rpg-from-former-bioware-343-and-naughty-dog-developers-011433508.html?src=rss

Exodus is a new sci-fi RPG from former BioWare, 343 and Naughty Dog developers

Exodus is the first game from Archetype Entertainment, a studio established by Wizards of the Coast in 2019 and staffed by former developers from BioWare, 343 Industries, Naughty Dog and other AAA establishments. Exodus is a big and bold sci-fi RPG that deals with time dilation, the idea that time passes more slowly than we're used to during high-velocity travel, causing interstellar explorers to outlive their friends and family back home.

In Exodus, humanity has been forced to abandon Earth and establish a new civilization in a hostile galaxy. Players are the Traveler, a person tasked with exploring far-off solar systems for advanced alien technology. What the Traveler counts in days, the rest of humanity experiences in decades. With this conceit, players' choices will cause butterfly effects to ripple across humanity's new planet, particularly in the lives of their own loved ones, and the Traveler will watch these play out over generations.

Player choice is a big part of Exodus, affecting individual combat moments and helping to shape the overall story arc. The game includes alien weaponry and classic gunplay, a deep progression system, and a swathe of companion characters (yes, romance is on the table). Also, Matthew McConaughey is in Exodus in some way, and he presented the game at The Game Awards, unveiling its first trailer.

Archetype, a division of Wizards of the Coast, is packed with stellar sci-fi video game talent. It includes studio head James Ohlen (Baldur's Gate, Dragon Age: Origins), executive producer Chad Robertson (Star Wars: The Old Republic), director Chris King (Halo 4), and narrative director Drew Karpyshyn (Mass Effect, Mass Effect 2). The focus on time dilation and personal loss in Exodus underscores the team's desire to build an emotional, narrative-driven game, with action as an engaging but supplementary feature — and they have the résumés to pull that off.

Exodus is in development for PlayStation 5, Xbox Series X/S and PC.

This article originally appeared on Engadget at https://www.engadget.com/exodus-is-a-new-sci-fi-rpg-from-former-bioware-343-and-naughty-dog-developers-011433508.html?src=rss

Thrasher looks like another nightmare-inducing game from the artist behind Thumper

The Game Awards got off to a flying start with a string of fascinating announcements during the pre-show. One of the freshly revealed games that's coming your way soon is Thrasher, which is from Brian Gibson, the artist and composer behind the 2016 nightmare factory Thumper

Gibson (who is also the bass player in the band Lightning Bolt) teamed up with Rock Band VR and Fuser alum Mike Mandel to form Puddle Games. Gibson handled Thrasher's art and music, while Mandel was responsible for coding and research and development. The pair collaborated on the design.

Thrasher will see you take control of a space eel at the dawn of time. You'll need to master "fast-paced gesture controls" to evolve this creature into a so-called megabeast. While it might not be a direct sequel to Thumper, the trailer suggests it'll share some of the previous game's DNA. It seems like there will once again be mind-melting visuals to match a pulsating, anxious soundtrack. I'm terrified already.

Thrasher is coming to Meta Quest and other virtual reality platforms in 2024. It'll arrive on consoles and PC at a later date.

This article originally appeared on Engadget at https://www.engadget.com/thrasher-looks-like-another-nightmare-inducing-game-from-the-artist-behind-thumper-010802152.html?src=rss

Thrasher looks like another nightmare-inducing game from the artist behind Thumper

The Game Awards got off to a flying start with a string of fascinating announcements during the pre-show. One of the freshly revealed games that's coming your way soon is Thrasher, which is from Brian Gibson, the artist and composer behind the 2016 nightmare factory Thumper

Gibson (who is also the bass player in the band Lightning Bolt) teamed up with Rock Band VR and Fuser alum Mike Mandel to form Puddle Games. Gibson handled Thrasher's art and music, while Mandel was responsible for coding and research and development. The pair collaborated on the design.

Thrasher will see you take control of a space eel at the dawn of time. You'll need to master "fast-paced gesture controls" to evolve this creature into a so-called megabeast. While it might not be a direct sequel to Thumper, the trailer suggests it'll share some of the previous game's DNA. It seems like there will once again be mind-melting visuals to match a pulsating, anxious soundtrack. I'm terrified already.

Thrasher is coming to Meta Quest and other virtual reality platforms in 2024. It'll arrive on consoles and PC at a later date.

This article originally appeared on Engadget at https://www.engadget.com/thrasher-looks-like-another-nightmare-inducing-game-from-the-artist-behind-thumper-010802152.html?src=rss

Watch The Game Awards 2023 here at 7:30PM ET

The tenth edition of the Game Awards is upon us. The event unfolds Thursday evening, with host Geoff Keighley scheduled to take the stage at 7:30PM ET. In addition to the myriad trailers, announcements, gameplay clips and speeches, six titles will compete for the coveted Game of the Year award. Engadget will cover all the big news as it happens, and you can watch along below.

Baldur’s Gate 3 and Alan Wake 2 lead the pack with eight total nominations. They’ll compete for Game of the Year with Marvel’s Spider-Man 2 (seven nods), Super Mario Bros. Wonder (five), The Legend of Zelda: Tears of the Kingdom (five) and the Resident Evil 4 remake (four).

Nintendo had a banner year, even as the Switch likely approaches its swan song. The company raked in 15 total nominations — the most of any publisher. Sony was next, with 13 nods, while Microsoft (including Bethesda and Activision Blizzard) received 10 noms. Meanwhile, Epic Games, the only non-hardware-producing publisher in the top four, snagged nine.

The awards show includes 31 total awards in areas as diverse as Best Action Game, Best Esports Coach and Best Independent Game. The indie category opened a can of worms this year, as the beloved Dave the Diver was included in the category despite being produced by a subsidiary of Nexon, a behemoth with an $18.3 billion market cap.

You can tune into the Game Awards on YouTube, Twitch (and other platforms) at 7:30PM ET on Thursday. Or, watch below:

This article originally appeared on Engadget at https://www.engadget.com/watch-the-game-awards-2023-here-at-730pm-et-190011911.html?src=rss