December’s PS Plus Monthly Games include Lego Horizon Adventures and Neon White

Sony has revealed the final batch of PlayStation Plus Monthly Games for 2025. This time around, you’ll be able to add five games to your library instead of the usual three. As ever, you’ll retain access to claimed games as long as your subscription remains active.

The headliner this time around is Lego Horizon Adventures (PS5), which is a more family-friendly take on the Horizon series. Guerrilla Games and Studio Gobo gave the events of Horizon Zero Dawn a Lego flavor in this spinoff, which is the first co-op game in the series (an MMO is in the pipeline too). I’ve been meaning to check this out, so it’ll be an easy addition to my library.

The same goes for Neon White (PS4 and PS5), a fast-paced precision platformer and first-person shooter that’s also part-dating sim. Each level is a race to the exit but you’ll need to defeat every demon in the stage first.

There are a couple of first-person co-op horror games in the December lineup. Those are the action-focused title Killing Floor 3 (PS5) and the psychological survival horror The Outlast Trials (PS4 and PS5). The final entry in the Monthly Games lineup this time around is extraction shooter Synduality Echo of Ada (PS5). That could help you scratch an Arc Raiders-shaped itch if you don’t fancy shelling out for that particular game right now.

All five games will be available for PS Plus Essential, Extra and Premium members to snag on December 2 and they’ll remain up for grabs until January 5. You still have until December 1 to scoop up November’s PS Plus Monthly Games, which are EA Sports WRC 24, Totally Accurate Battle Simulator and the wonderful Stray.

At the beginning of this year, Sony said it planned to stop offering PS4 games as a “key benefit” on the PS Plus Monthly Games and Game Catalog lineups as of January 2026. While it might add PS4 games from time to time, the onus for PS Plus going forward will be on PS5 (and perhaps some PS VR2) games. Of course, any PS4 Monthly Games that you’ve claimed will still remain available for download as long as your PS Plus subscription remains active.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/decembers-ps-plus-monthly-games-include-lego-horizon-adventures-and-neon-white-174500131.html?src=rss

Switch Online adds Bionic Commando, Battletoads and more to NES and GameBoy offerings

There continues to be no real discernible rhyme or reason to the way Nintendo distributes games on Nintendo Switch Online, but its latest drop brings some notable additions to the library for retro gaming fans. The NES and Game Boy apps — both of which are available to all NSO subscribers — have each got a pair of new games in the late-November update, and they’re all from well-known franchises.

Joining the NES app are Ninja Gaiden II: The Dark Sword of Chaos and Battletoads, while the Game Boy library gains Kid Icarus: Of Myths and Monsters and Bionic Commando. The most significant of the four is probably Battletoads. Rare’s platforming beat ‘em up was a NES exclusive when it launched in 1991, before being ported to other platforms later on. It’s notorious for its extremely high difficulty, but with the NES emulator on the Switch allowing you to rewind any time you mess up, perhaps a few more people will see the game through now. Battletoads was also included in 2015’s Rare Replay collection, so it was admittedly already relatively easy to play, but there’s arguably a certain charm to playing NES classics on Nintendo hardware.

The Game Boy version of the side-scroller Bionic Commando is also worth a look. The handheld version was an adaptation of the NES original and features a different setting, while retaining the bionic arm mechanic that is essential for traversal, given the protagonist’s inability to jump. The grappling gun/hook is used to swing around levels and also doubles as a weapon.

The latest update also adds remappable buttons for the Nintendo Classics Game Boy and NES apps, and as spotted by Vooks, features an Easter egg that triggers the original Game Boy boot screen and sound when you wiggle the left analogue stick as you’re launching it. Nintendo previously added a similar feature to its Game Boy Advance and Switch 2-only GameCube app.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/switch-online-adds-bionic-commando-battletoads-and-more-to-nes-and-gameboy-offerings-140507414.html?src=rss

Microsoft just released a bunch of software updates for the ROG Xbox Ally

Microsoft just released a spate of software updates for ASUS ROG Xbox Ally and Ally X handheld consoles. Perhaps the most notable feature is the introduction of default game profiles, which are available in a beta mode starting today.

These are performance profiles tailored to specific games so they run perfectly on the handhelds. Once enabled, the software will automatically balance the frame rate and power consumption to strike the perfect balance. This means that players won't have to head into the settings to make manual adjustments.

These profiles are currently available for 40 of the more popular games on the platform, including Fortnite, Gears of War: Reloaded and Hollow Knight: Silksong. Microsoft says that using the default game profile while playing Silksong, for instance, will add an hour of battery life. To that end, the profiles are only used when playing on battery. I hope this becomes a regular part of the Ally experience and comes to many more titles.

There's a new search filter that lists games by how they perform on the device, which is sort of a riff on Valve's "Steam Deck Verified" badge. Microsoft also boasts that gamepad responsiveness has been improved and that game libraries will now load quicker. The company says this is especially noticeable for "players with large game libraries."

The cloud gaming page should now load quicker and be more responsive. Finally, there's the usual array of bug fixes and performance enhancements. This is a nice little batch of upgrades, just in time for the holidays.

For the uninitiated, the ROG Ally and Ally X are handheld gaming consoles that run an Xbox-adjacent version of Windows 11 and can play pretty much any Xbox game. We praised the "top-notch performance" in our official review. These handhelds are the real deal, and consumers agree. Sales have been so robust that ASUS recently began ramping up production.

The success of these consoles should ensure more software updates down the line. Microsoft has already committed to adding game save indicators for crossplay. It also plans on improving sleep and wake reliability and upgrading the formatting options for microSD cards. The more powerful Ally X is getting AI upscaling next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-just-released-a-bunch-of-software-updates-for-the-rog-xbox-ally-164802697.html?src=rss

Skate Story grinds its way to PlayStation Plus on December 8

It's been a long road to get here, but the surreal skateboarding sim Skate Story will actually be available to play on December 8. The title will also be a day-one Game Catalog release for PlayStation Plus subscribers, which is a great perk for Sony fans. It'll be available on other platforms, like Steam and Nintendo Switch, but those versions cost $20. The PS5 version is free for PS Plus subscribers and it's not currently coming to Xbox.

For the uninitiated, Skate Story can only be described as a Lynchian take on skateboarding. Players control a glass avatar and they perform tricks to, well, swallow the moon and defeat the devil. It was announced all the way back in 2020. We got to play it last year and came away impressed. The game was made by Sam Eng, who was behind the indie shooter Zarvot.

It's also being published by Devolver Digital, a company that knows its way around unique gameplay concepts. It published the utterly sublime Cult of the Lamb and one of our recent favorites, Ball x Pit. The former lets you feed poop to cult followers, which makes performing kickflips as a glass-bodied demon seem downright normal.

Looking to see what all of the fuss is about? There's a demo right now on Steam. The game's also available for purchase on the PS5, for those who don't wanna pony up for a PS Plus subscription.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/skate-story-grinds-its-way-to-playstation-plus-on-december-8-193034939.html?src=rss

Dragon Quest 7 Reimagined is all about enhancing the game’s greatest strengths

Square Enix has been on a tear in recent years remastering and outright remaking many of its landmark role-playing games. Along with Final Fantasy, the developer has given the Dragon Quest series such attention as well, and the next game on deck is a remake of the PlayStation 1's Dragon Quest VII. Commonly regarded by fans as one of the most challenging and lengthy games of the series, the developers building Dragon Quest VII: Reimagined — the second remake of the game following the 3DS release in 2013 — are aiming to reshape DQVII with a striking new visual style and a refocused adventure.

I recently got to spend a couple of hours with Dragon Quest VII: Reimagined, seeing its new interpretation of the 2000 classic JRPG and some of the more noteworthy updates to its combat. So far, the remake is making some intriguing choices that not only aim to give the sprawling time-travel plot a better sense of direction but also streamline some of the original's more exhaustive and challenging beats.

The original Dragon Quest VII carried the familiar conceit of earlier entries, focusing on a party of high-fantasy adventurers embarking on an epic adventure filled with dungeons to explore and powerful monsters to fight. But DQVII deviated from the traditional Dragon Quest storyline by focusing on the party's adventures through time. As the Hero and his friends uncover the lost history of their world, they'll step back into previous eras to explore bygone kingdoms and continents that will reveal a larger conspiracy in the present. Along the way, they'll build their bonds of friendship that will stretch across time.

Reimagined does well to capture that sense of adventure that the series does so well. Even as the series has evolved with new entries, it still strikes a balance between old-school, turn-based JRPG gameplay and modern storytelling flair. What's especially novel about the remake of Dragon Quest VII is its sharper, visually expressive 3D art style. Using diorama models and real doll versions of the party as reference material for the look of the game, the new 3D visuals really capture the whimsical and emotive style of the late Akira Toriyama's distinctive art, which has given the series its unique look. But with the move to a new 3D style, Reimagined sets itself apart from the previous games by feeling more like an animated adventure film.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

Along with the visual style, the developers also focused on reshaping sections and the overall storytelling of DQVII to offer a more satisfying experience. According to game producer Takeshi Ichikawa, one of the larger goals of remaking Dragon Quest VII was to improve the flow of the game, which ultimately made for a more satisfying sense of adventure.

"The 'reimagined' elements of the narrative allude to improvements in the game's overall framework, which offers a much deeper and more compelling experience," Ichikawa said. "In our effort to streamline the overall story progression and provide a more engaging narrative, we decided to cut subplots that have little or no direct relevance to the main scenario. While some content has been removed, entirely new scenarios have also been introduced. Our goal was to build upon the strengths of the original game while striving to deliver a deeper, more immersive story experience for modern players."

During my hands-on time, I got to explore two separate sections of the game. These focused on the early-game Emberdale dungeon, where townsfolk committed themselves to a volcano ritual to pacify a fire demon within. The other section focused on the Wetlock scenario, which had the party confront a mysterious magic user who whisked away townsfolk to a mysterious tower in a flooded land. 

My memories of the original and 3DS remake came back while playing Reimagined, which made it easy to slide back into that dungeon-crawling flow. Much like the original, Reimagined still sticks with traditional turn-based combat, and the new visual style really helps emphasize the sense of impact and tactics at work in battle — more so than in other games in the series. I especially liked how unique each character felt, particularly the wolf-riding bandit Ruff, who is  fun to use in battle. 

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

During the Wetlock section, I generally found the challenge to be fair, and I even discovered a good leveling spot fighting golems and Metal Slimes that popped up on occasions. But things can easily kick into high gear when taking on the elite enemies and the end boss of the questline. I had to carefully assess the available skills and employ a range of offensive and defensive abilities to survive. The remake is not so much about removing the sense of challenge from the original, but rather about maintaining it while offering more options to help with battles.

One of the larger innovations to Reimagined combat is the Moonlighting system, which allows each party member to equip two vocations at once. The original game allowed each character to only have one vocation at a time, and switching classes reset your level. This created a lot of busywork in the original game, so with this new two-class approach, it cuts down on grinding significantly and keeps you feeling empowered. But on a more strategic level, it also adds a lot more utility and variety to each character's loadout. It also does well to make a party with more diverse skills, which adds a lot more charm to the group.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

There's so much thought put into the top-down rework of the original game for Dragon Quest VII: Reimagined, and I found the changes to be a very charming and personable  approach to remaking it. Even back in 2000, the original game was a very ambitious take on the series. Not just being the first 3D entry, but also in how it actually utilized many of the different locations and characters from across the sprawling story in a more meaningful way. The original is still a great entry in the series, but it's one that feels a bit tough to revisit. That makes the developer's intent on streamlining and refocusing to feel quite appropriate, and I quite dug the changes I saw during my hands-on time.

So far, Dragon Quest VII: Reimagined looks to maintain the ambition and scope of the original, but hone it into a more focused and satisfying JRPG. It adds a seriously impressive visual style that brings it to life. According to the remake's producer, Reimagined and its new approach to remaking Dragon Quest is about adding a new sense of energy to the series, and it's so far doing just that.

"We believe that existing fans will find the game satisfying. At the same time, since this title has been reimagined from the ground up as a modern release, we're also excited for many new players to enjoy it as their first Dragon Quest experience," Ichikawa said. 

Dragon Quest VII: Reimagined will be released on February 5, 2026 for PC, PS5, Xbox Series X|S and Nintendo Switch 1 & 2.


This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-quest-7-reimagined-is-all-about-enhancing-the-games-greatest-strengths-130000125.html?src=rss

Running an 1930s newspaper, foreseeing martial arts fights and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of intriguing games have arrived over the last week or so, and we got some tasty details on some upcoming projects, including one called Drywall Eating Simulator (trust me on this one).

But first, an update on a game that's been around since 2004 and had completely flown below my radar until now. That’s despite it reaching more than 80,000 daily unique players and having more than 4 million players overall. You can seemingly do pretty much whatever you want in Torn, including studying to become a doctor, opening a hair salon or buying a home (it's truly a fantasy world). However, this is a place where crime is rife. The team behind the text-based online RPG this week revealed some fascinating stats to mark the 21st anniversary. 

For instance, 1,204 people who joined the fray in 2004 are still active, including at least one who has been there since the first day. Since Torn City was established 21 years ago, more than 3.6 billion criminal offenses have been committed and yet its justice system has only doled out just under 52 million prison sentences. Since August alone, more than 4.4 million buildings have been burned. Players have committed more than 410 million assaults against each other, 12 percent of which targeted the groin. 

Torn sounds super fascinating! I love that it's been running for so long and still thriving. More than 31,000 players have subscribed to support the game and keep it running, though it’s free to play. The developers have updates planned for next year and beyond. I'm looking forward to checking it out at some point and maybe roleplaying as a goody-two-shoes flower shop owner. 

New releases

From publisher Twin Sails Interactive and the four-strong team at Sparrow Night comes News Tower, which arrived fully formed this week after nearly two years in early access. This is a management sim that tasks you with running your own newspaper in 1930s New York. 

Starting in the wake of the 1929 stock market crash and mobsters smashing up the newsroom, you'll try to turn around a struggling publication that you inherit from your family. You'll construct offices and set up printing presses; hire and manage reporters and other staff; assemble your weekly newspaper; and deal with various groups that are jostling for power and trying to influence your coverage. 

I thought last year's Times and Galaxy, which casts you in the role of a robot journalist, was mostly lovely, but it missed the mark on the actual newsgathering side of the equation. I’ve found no such issues with News Tower so far. I love that a story can change when you assign different reporters to each step (say, one focused on crime vs. one focused on politics). They'll find distinct angles, which could help you sell more copies of the paper or draw readers away from rivals when you land an exclusive.

I'm only a little ways into News Tower, but as someone who started out their career at a newspaper, this is like catnip to me. I expect to spend quite a bit of time with this game. News Tower 1.0 is out now on Steam. It usually costs $25, though there's a 20 percent discount until December 2.

Forestrike is a 2D martial arts roguelite from Skeleton Crew. You can practice combat encounters as many times as you like, but you only have one proper shot to take out multiple opponents in each battle. It sounds a little like Katana Zero in that regard. Succeed, and you'll move forward. Lose, and it's the end of your run. If you manage to win without relying on this foresight feature, you'll achieve an "ultimate victory."

On each run, you'll choose your path and learn new techniques. Forestrike, which is published by Devolver Digital, seems interesting since it's a blend of puzzle game and action roguelite — you'll need to figure out a way to succeed in each battle and then pull that off successfully on your actual attempt. The game is out now on Steam for $10. It's coming to Nintendo Switch soon.

Here's a puzzle game of a different flavor. In Umami, from Mimmox and co-publisher Nexting, the aim is to create dioramas of cakes and food towers using virtual wooden blocks. You have a reference guide to work from if you choose, or you can just try to figure out for yourself how all the pieces fit together. 

It's a lovely, relaxing experience with some laid-back beats. Umami is out now on Steam. It's usually priced at $14, though there's a 15 percent discount until December 1.

A Pinball Game That Makes You Mad is a game from Azimuth Studios in the vein of rage-inducing precision platformers like Getting Over It with Bennett Foddy and Only Up. The aim is to guide a person who is trapped in a pinball to the goal using a single button that controls the flippers.

Make a mistake, and you can erase a great deal of progress. A press release indicated that a playthrough will take between 10 and 30 hours, which is a huge range.

I'll never find out myself how accurate that estimated playtime is, because the demo did, in fact, make me mad and not want to play the full game, though I appreciate what the devs are going for. A Pinball Game That Makes You Mad is out now on Steam for $10, but a 15 percent discount until November 25 brings the price down to $8.50.

I really like that I've been able to keep up with this little tradition of including a dog game in this roundup every week. Samurai Academy: Paws of Fury is a followup to Paws of Fury: The Legend of Hank, a 2022 animated movie I haven't seen that's apparently a "loose remake of Blazing Saddles." Color me intrigued!

This is an action-adventure game with platforming and tower defense aspects. It casts you in the role of Hank, a "dog samurai in a world full of cats." It looks quite charming, though it does remind me that I really do need to go back and get the platinum trophy in Ghost of Yōtei. Samurai Academy: Paws of Fury — from developers Fishing Cactus and ZEROlife Games, and publisher Maximum Entertainment — is out now on Steam, Nintendo Switch, PS5, and Xbox Series X/S. There's a two-player co-op mode available on all platforms, except for Switch.

Upcoming 

Erosion is a neat-looking twin-stick action roguelike from Plot Twist (The Last Case of Benedict Fox) and publisher Lyrical Games. Every time you die, time advances by a decade and the post-apocalyptic Wild West setting shifts accordingly, with the decisions you make influencing the future. 

In this open-world shooter, you'll delve into dungeons filled with enemies and bosses as you try to rescue your kidnapped daughter. Avoid death often enough, and you might just find your offspring before she reaches old age. There are more than 100 skills and modifiers to unlock and dozens of weapons available to help you assemble an effective build. The environments are destructible too.

I really like the voxel art here, including the way the characters bob up and down. Erosion is set to arrive in spring 2026 in early access on Steam, Xbox Series X/S, Xbox Cloud and the Xbox PC app. It'll be available on Game Pass.

Speaking of Xbox, one of my favorite games of last year is coming to Microsoft's consoles. The comedy adventure Thank Goodness You’re Here! is slated to hit Xbox Series X/S on December 9. The delightfully rude and funny game from Coal Supper and Panic is already out on PC, PS4, PS5 and Nintendo Switch. 

We're far from done with the silliness this week. If you haven't quite had your fill of obstacle-laden walking sims for this year after Baby Steps, might I direct your attention toward Ultimate Grandma Simulator

You'll help Granny navigate a dozen levels as she searches for her missing grandson. You'll need to evade everything from wrecking balls to zombies, and parry projectiles like frisbees and bombs. A serious game this is not. If you collect hidden golden coins, you'll unlock some of Granny's memories too. Circo, PlumPointTwo and publisher We Don't Have A Studio are set to bring Ultimate Grandma Simulator to Steam on December 2.

I must admit, the title of Drywall Eating Simulator caught my attention and not in a good way. But after reading more about it and watching the trailer, I'm intrigued by this game from Peripheral Playbox.

According to the Steam page, it's a "physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life." After engaging in mindnumbing small talk and dealing with the infuriating stressors of everyday life, what better way to unwind than by munching on some drywall? Just don't tell anyone about your cravings. 

This game has a very odd and yet somehow deeply relatable concept. Definitely something to chew on. It's coming to Steam on December 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/running-an-1930s-newspaper-foreseeing-martial-arts-fights-and-other-new-indie-games-worth-checking-out-120000559.html?src=rss

Hytale will only cost $20 because it isn’t good yet, its developer says

Hytale, a more action-packed take on Minecraft, will be available for $20 when it relaunches in early access, Hypixel Studios announced on X. The developer shared that it planned to relaunch Hytale earlier this week after successfully reacquiring the rights to the game from Riot Games.

Alongside its $20 "Standard" edition, Hypixel also plans to offer $35 "Supporter" and $70 "Cursebreaker" editions of Hytale with additional in-game cosmetics. Pricing the game at $20 is an acknowledgement of how unfinished it is, according to Hypixel Studios co-founder Simon Collins-Laflamme. "I'm pricing Hytale as aggressively low as possible," Collins-Laflamme said in an X post. "The game is unfinished and runs on a build from over four years ago. Charging more didn't feel right. I don't think the game is good yet."

Hypixel Studios shared footage of Hytale the day after it announced its deal with Riot Games. The game was originally cancelled by Riot in June 2025, after five years of development and "a major reboot of the game engine," Hypixel CEO Aaron Donaghey said at the time. 

Riot Games bought Hypixel Studios during a period of expansion that included the launch of the company's publishing label Riot Forge, which was responsible for League of Legends spinoffs like Ruined King: A League of Legends Story. Riot eventually decided to sunset Riot Forge in 2024, alongside mass layoffs at the studio.


This article originally appeared on Engadget at https://www.engadget.com/gaming/hytale-will-only-cost-20-because-it-isnt-good-yet-its-developer-says-213747982.html?src=rss

Ubisoft made a prototype game with voice-controlled AI teammates

Ubisoft has announced a new game prototype featuring voice-controlled AI teammates that understand visual context and natural language. This "Teammates" project builds on the Neo NPCs Ubisoft showed off with Nvidia in 2024 to demo in-game AI that can naturally respond to players. A key difference this time, besides the complexity of the interactions the prototype supports, is that Teammates is already being played in a closed playtest with "a few hundred players," Ubisoft says.

Teammates, even if Ubisoft describes it as a playable "experimental research project," still uses the basic concepts of a first-person shooter. The prototype casts players as "a member of the resistance in a dystopian future, tasked with moving through an enemy base to locate five missing members of their team," where directing in-game AI characters is key to success. Ubisoft came up with three AI NPCs for the project, "Jaspar," an AI assistant with awareness of in-game lore and the ability to adjust game settings on the fly, and "Pablo" and "Sofia," robotic characters that are physically present in the game and can respond to commands.

A screen from Ubisoft Teammates showing the different things the Jaspar AI can do in-game.
Jaspar is both a diegetic and non-diegetic presence in Teammates.
Ubisoft

Based on footage shared with Engadget, Ubisoft's AI characters not only understand voice commands, but also have a visual awareness of what the player is seeing. A direction to "stand behind a barrel" prompted Sofia to take into consideration where the player was looking and position itself appropriately. In the version of Teammates available in the closed playtest, Ubisoft also uses Jaspar to onboard and teach players about the basics of the game. In most cases, the AI characters seemed overly chatty and verbose, but Ubisoft is experimenting with letting players choose sets of personalities for Sofia and Pablo — including an option curiously labelled "Bad Cat and Good Boy" — that can change up how each character expresses itself.

"This technology opens doors to new, personalized experiences," Ubisoft's Data & AI Director Rémi Labory shared in the Teammates announcement. "Player input shapes character reactions in real time, something traditional development can't achieve. We're also delivering a full pipeline, with the experience taking players from onboarding to debrief, which is a first."

Ubisoft has explored applying generative AI to other parts of the development process in the past. The company's Ghostwriter tool, introduced in 2023, uses AI to generate first drafts of in-game dialogue. Ubisoft also recently adimitted to publishing Anno 117: Pax Romana without removing its AI-generated loading screen art.

Ultimately, the underlying technology powering Teammates could appear in other Ubisoft projects in the future. The company is collecting feedback from its playtest to apply towards future research, but Ubisoft suggests the middleware it created for Teammates already works with both its Snowdrop and Anvil engines, opening up the tool for future teams to use in their games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-made-a-prototype-game-with-voice-controlled-ai-teammates-200834163.html?src=rss

Silent Hill 2 is now available on Xbox

If you’re an Xbox-only player who’s been waiting patiently for the arrival of Bloober Team’s superb Silent Hill 2 remake on Microsoft consoles, now’s your time. While the ideal release window would have been last month to coincide with spooky season (PS Plus subscribers got lucky here), there’s never a bad time to play Silent Hill 2.

A full remake of the seminal 2001 survival horror game, Silent Hill 2 has you play as widower James Sunderland, who’s summoned to the eponymous rural town after receiving a letter from his deceased wife, where all manner of psychological horrors await him. Slightly controversially, the 2024 game ditched the fixed camera angles of the original in favor of a more modern over-the-shoulder perspective. Fortunately, this transition sacrifices none of the game’s signature oppressive atmosphere, with the foggy streets of Silent Hill being as creepy as ever to tentatively explore.

To celebrate the release of Silent Hill 2 on Xbox Series X|S, Konami has slashed the price of the Xbox and PC versions by 50 percent. You can also grab this year’s brand new entry, Silent Hill f, for 30 percent off for Black Friday.

It’s been a pretty good week for long-awaited Xbox ports. Engadget 2023 game of the year award winner Dave the Diver finally arrived on all Xbox consoles (including Xbox One), while the excellent horror-themed roguelite Clover Pit also surprise dropped this week. That one’s on Game Pass too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/silent-hill-2-is-now-available-on-xbox-164052884.html?src=rss

Final Fantasy Tactics: The Ivalice Chronicles is a classic still worth the challenge

Square Enix loves to remaster, remake and reheat its RPGs. The latest title to get the treatment is the critically acclaimed Final Fantasy spin-off, Final Fantasy Tactics.

Tactics has undergone its own remakes before, with War of the Lions bringing the game to the PlayStation Portable and, eventually, iOS and Android. However, now across all the major consoles, Final Fantasy Tactics: The Ivalice Chronicles is a different remake again – and even dismisses some of the characters and additions in War of the Lions. I never finished either version, and two things are apparent: I have missed out, and this is hard.

Originally released just a few months after Final Fantasy VII, which introduced polygon characters, FMV and more, Tactics’ sprite aesthetic seemed quaint in comparison. With compact isometric levels, turn-based battles are closer to Tactics Ogre and Disgaea than the lineup and strike battles of mainline Final Fantasy games of the time. The game was a critical hit, even if it didn’t match the popularity of Cloud et al. 

Tactics is far less forgiving. Battle dynamics lean heavily on random number generation; your squad is often outnumbered, and you can easily be undone when resurrection spells and defensive magic fail to land. The first time my revival spell failed, I audibly swore at my Switch 2. But the taste of defeat? It’s usually seasoned just right. It’s gaming umami. 

I wanted more, even at the notorious difficulty spike in a battle against knight-gone-wrong Wiegraf. In this fight, I faced him, a far more powerful fighter, solo, and proceeded to die roughly 20 times in a row. On standard difficulty, you rarely have to do this, but I had to craft a specialized version of the protagonist that could hit hard, heal himself, and generally just stay alive long enough for the second stage of this fight. 

The Ivalice Chronicles can be played in two ways. The modern version features high-resolution sprites, backgrounds, and effects, while retaining the original’s isometric view, which can be rotated and tilted for the best view of the action. There’s an HD-2D nod with a thick depth of field blur to add a more modern feel. 

If you want your Tactics pixelated, you can play the original version, although you can’t transition between the two, which seems like a missed opportunity. (You can toggle your saves across the versions in other RPGs with similar dual versions, like Dragon Quest XI S.) 

More than the graphical downgrade, though, you’re missing out on polished voice acting, which not only elevates the diorama cutscenes and political intrigue but also peppers battles when you field main characters and they unleash certain job class attacks. 

Talking of jobs, Tactics’ system remains the same, with base jobs like knight, white knight and freelancer giving way to dragoons, summoners and, much later,  bizarre-but-powerful roles like arithmetician (the power of math!) and ninja. 

The difficulty curve of Tactics is very much here. It was embarrassing how much I struggled to overcome spikes in difficulty, but then again, I never finished the original. (And, like a true hero, I refused to research broken job builds or easy grind spots.)

A crystalline attack hits an enemy in an isometric battle.
A crystalline attack hits an enemy in an isometric battle.
Square Enix

You can grind, raise levels of your characters, rake in money, and pick up crucial job points. But the wiser method is figuring a battle loop where your characters repeat actions. When the character attacks, heals, steals and generally does anything besides just moving or staying put, it earns Job Points. These are the most crucial parts of growing your squad, as abilities and passive skills can be ported between jobs; it’s how you can customize your entire party to demolish certain kinds of enemies. Lots of archers? A skill called archer’s bane means they’ll struggle to get a hit. Lots of slow-moving enemies in a tight space, rain hell with your summoner, but with an ability to regain MP as they move around. 

At times, it still feels like a slog to repeat battles and garner enough JP for that skill you know will turn the tide of a challenging fight. Fortunately, a new battle speed toggle makes them a little less dull.

It's funny to feel nostalgic about a game I never played the first time around. But there’s something familiar and cosy to Final Fantasy Tactics. I’m surprised at the depth of what seems at first to be a pretty simple fighting system. 


While the voice acting and additional quality-of-life upgrades are great, it’s a shame that Square Enix didn’t include extra jobs (and characters) introduced in other iterations, like the PSP version. Still, it's another great tactical RPG for the Nintendo Switch, increasingly the best place to play the genre. Fortunately, however, it's available across PS5, PS4, Xbox Series X/S, and PC as well.

This article originally appeared on Engadget at https://www.engadget.com/gaming/final-fantasy-tactics-ivalice-chronicles-review-140000972.html?src=rss