French AA gaming developer and accessory manufacturer Nacon has filed for insolvency after its majority shareholder Bigben failed to make a loan repayment, the company said in a press release. "To date, the company reports available assets do not allow it to meet its liabilities," Nacon wrote. The objective with insolvency, it said, was to allow "continued operation, protect employees and maintain jobs while renegotiating with its creditors."
Nacon is behind the games Styx: Blades of Greed and was set to publish Terminator: Survivors before that title was delayed. It published Hell is Us last year to some praise, but Test Drive Unlimited Solar Crown was buggy on release and failed to find much of an audience. The company will stream its next Nacon Connect presentation on March 4, and will supposedly show off some new games and footage for previously revealed games like Endurance Motorsport Series and Cthulhu: The Cosmic Abyss.
The company also makes hardware like controllers and headsets and racing sim accessories via its Revosim brand. Those products never really caught on with mainstream gamers but did have some success with the pro gaming crowd.
With Nacon's insolvency, the future of those games and accessories is now in question. A court will decide on the company's insolvency request at a hearing in early March, but in the meantime, trading of its shares is suspended.
This article originally appeared on Engadget at https://www.engadget.com/gaming/gaming-accessory-maker-and-publisher-nacon-files-for-insolvency-104832702.html?src=rss
With its ProArt lineup, ASUS has commendably addressed a glaring hole in the PC market by targeting video editors and other creative pros. Its latest model even uses a popular camera marque in its name: the ProArt GoPro Edition PX13. It’s a true co-branding exercise, with GoPro-like styling, a dedicated GoPro hotkey, mil-spec durability for extreme outdoor users and 12 months of GoPro’s Cloud Plus Premium.
It has a lot going for it on the inside, too. The AMD Ryzen AI Max+ 395 processor offers 16 Zen 5 cores with integrated Radeon 8060S Graphics (40 cores) and AMD Ryzen AI with up to 50 NPU TOPS. It packs a relatively small but pixel-dense 13-inch 2,880 x 1,800 OLED convertible 360 touch display, 1TB of storage and an impressive 128GB of unified memory.
The rub, as you might expect with all that RAM, is the price. The ProArt GoPro Edition PX13 costs $3,000, while a version with the same processor but half the memory is $2,800. That’s high-end MacBook Pro money, and while the ProArt is a good PC creator machine, it falls short of its Apple counterpart in terms of performance and usability.
Design
In place of the ProArt P13’s smooth lines, the ProArt GoPro Edition comes with a ribbed metal back that’s designed to look like the front of a GoPro Hero 13. It also has GoPro-like ridges on the hinge and plastic above the keyboard, along with GoPro and ProArt branding. The rugged design may appeal to the extreme sports crowd, but I’d prefer something a bit sleeker.
The laptop is relatively light at 3.06 pounds, but the dedicated 200W power brick adds an extra pound of weight. Despite the small size, it offers MIL-STD 810H military-grade durability, so it can handle hot and humid conditions while surviving 500Hz vibrations and multiple four-inch drops while running. To help keep the laptop safe outside, ASUS includes a protective padded sleeve with a braided pouch to tuck a selfie stick or another accessory.
Steve Dent for Engadget
The 2,880 x 1,800 OLED touchscreen is nice but not super bright, with up to 400 nits of brightness or 500 nits in HDR mode. That’s the usual tradeoff for OLED compared to super bright MiniLED displays. However, it has deep blacks and very high color accuracy of Delta < 1 with 100 percent DCI-P3 coverage, along with Dolby Vision support, so it’s great for photo and video work or entertainment.
The ProArt is a 360-degree convertible model and ships with an ASUS Pen and Pen charger. That makes it a good option for graphic artists who want to tent the screen or fold it around to use in tablet mode for sketching or painting. The ASUS Pen works well, and though it’s not as accurate as Wacom or other dedicated pen devices, it has nice haptic feedback when you perform actions in the app.
The ProArt GoPro Edition’s keyboard is excellent, with a nice amount of travel for typing or gaming. The touchpad is also one of the better ones I’ve used on a PC thanks to the quality tactile feel. The top left of the touchpad contains ASUS’s control dial designed for jogging video footage or adjusting colors, but it’s a bit fussy and gimmicky.
For ports, you get HDMI, 3.5mm audio, USB-A 3.2 and two USB-C 4.0 with power delivery that allow up to 130 watts of charging. The laptop weirdly comes with a microSD slot to load GoPro footage straight from the camera, but it would be better to have a regular SD port and microSD adapter. As for wireless and audio, it offers Wi-Fi 7, Bluetooth 5.4 and Dolby Atmos support.
Performance
Steve Dent for Engadget
Built on TSMC’s 4nm line, the Ryzen AI Max+ 395 is AMD’s most powerful APU designed to blend performance and low power consumption. It’s married to a Radeon 8060S GPU with 40 compute units (equivalent to an NVIDIA RTX 4060, AMD says) that makes it ideal for creative chores, AI processing and gaming. This unit also comes with 128GB of unified LPDDR5X RAM that’s soldered directly to the motherboard, shared between the CPU and GPU. Given today’s RAM prices, that amount of memory no doubt contributes to the ProArt GoPro Edition’s high price.
AMD finally got its act together for video encoding and decoding. The Ryzen AI Max+’s GPU supports most 8- and 10-bit MP4 codecs, including H.264, H.265, VP9 and AV1. That means you can play back nearly all MP4 or Quicktime camera video files in real time, including the 8K H.265 files recorded by a GoPro Hero 13. At the same time, the large number of cores and threads (16 and 32) helps the ProArt GoPro Edition render certain VFX and do color adjustments quickly. The 1TB of NVMe SSD storage is limited to PCIe 4.0, but it’s relatively speedy with 6.55 GB/s read and 5.86 GB/s write speeds — easily fast enough for 8K video playback.
All of that made video work a breeze in DaVinci Resolve 20, Adobe Premiere Pro or GoPro’s Player that can be activated by a special hotkey on the ASUS laptop. Actions like color correction work in real time as well, and 4K H.264 exports can also be performed quickly.
That said, some functions like OpenFX and stabilization would work better with a more powerful discrete GPU. Also, unlike my MacBook Pro, the ProArt GoPro Edition’s fans need to engage frequently under intense workloads, creating a lot of noise and killing the battery quickly if the unit isn’t plugged in.
Steve Dent for Engadget
For other apps, including Photoshop, Illustrator and Lightroom Classic, the ASUS ProArt is ideal. It’s very responsive and the touch display and pen support fine masking or drawing work, something you can’t do on a MacBook Pro.
The ProArt also handles synthetic benchmarks well for a PC with an integrated GPU. The single/multi Geekbench 6 CPU score of 2,219/19,088 shows the benefit of 16 processor cores. The 93,108 Geekbench 6 GPU mark isn’t that far behind Acer’s NVIDIA RTX 5070-equipped Predator Titan 14 AI. Geekbench AI scores were also up there with the best laptops. However, Handbrake video encoding was slower than several MacBook M4 laptops I’ve tested.
For gaming, it had some of the higher laptop scores I’ve seen on several 3DMark tests (Wildlife Extreme and Port Royal Ray Tracing). It also did pretty darn well on Cyberpunk 2077, hitting 82 fps at 1080p and 60 fps at 1440p in Ultra mode. Considering the machine’s small size, those framerates are really good. However, the laptop is held back gaming-wise by the OLED display that tops out at 500 nits and just 60Hz.
A big benefit of the 128GB of fast unified memory is that you can run AI models locally for improved privacy. While the ProArt GoPro Edition normally allocates 64GB of memory to the CPU and splits the rest between the CPU and iGPU, you can dedicate up to 96GB of memory to the GPU for extra large AI applications via the MyASUS app.
Another plus of this APU is the battery life. The ProArt GoPro Edition lasted a solid 11:31 hours on the PCMark 10 Modern Office battery rundown test, besting all rivals with similar performance. That tells me that AMD is narrowing the performance-per-watt gap with Apple’s silicon to improve gaming and content creation for PCs on battery power alone.
Wrap-up
Steve Dent for Engadget
ASUS is one of the few PC manufacturers trying to compete with Apple in the creator market, and with the ProArt GoPro Edition laptop, it has largely succeeded. This model offers excellent performance and battery life, a huge amount of memory, a very nice OLED HDR display, a nice range of ports and an excellent keyboard and trackpad.
It easily handled my typical video and photo editing chores, even on battery power alone, and the included GoPro features like the Storyblocks cloud storage are a nice option for action cam users. The convertible configuration and touchscreen with pen option are also useful to artists and photo editors.
However, this laptop is not cheap at $3,000, which is the same price as a high-end 16-inch MacBook Pro M4 Pro. The latter offers superior battery life, better overall performance on apps like DaVinci Resolve and a far better macOS user experience than the hot mess that is currently Windows 11. However, if you want a Windows PC with a touchscreen, I think the ASUS ProArt GoPro Edition laptop is the best creator model you can get right now.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/asus-proart-gopro-edition-px13-review-an-incredible-if-pricy-windows-creator-laptop-170016800.html?src=rss
Ahead of a full release at Mobile World Conference (MWC), Honor has teased the MagicPad 4 that it calls the world's thinnest Android tablet. The new model is just 4.8mm thick (not counting that camera bump), a full millimeter thinner than the MagicPad 3 and slightly less than the 5.1mm iPad Pro and Samsung Galaxy Tab S11, the company revealed.
On top of being thinner, the MagicPad 4 has a new 12.3-inch 165Hz OLED display. While slightly smaller than before, it should be considerably better than the LCD display on the previous model. The new model weighs 145 grams less than before at 450g thanks to that screen and the slightly smaller 10,100 mAh battery (with a 66W fast charger in the box).
The new tablet is powered by Qualcomm's Snapdragon 8 Gen 5 chipset and comes with up to 16GB of RAM and 512GB of storage. It's equipped with 13MP rear and 9MP front cameras, along with eight speakers for spatial audio. The MagicPad 4 will run MagicOS 10, Honor's flavor of Android 16. There's no word on pricing or availability yet, but we'll likely learn more at the company's press conference on Sunday — along with the company's weird robot revealed yesterday.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/honor-says-its-48mm-thick-magicpad-4-is-the-worlds-slimmest-android-tablet-114346615.html?src=rss
Now that Apple has started blocking users under 18 in certain regions from downloading apps, the company has introduced new age verification tools. Those will help developers "meet their age assurance obligations under upcoming US and regional laws, including in Brazil, Australia, Singapore, Utah and Louisiana," the company said in a news release on its Developer site.
As of February 24, 2026, users in Australia, Brazil and Singapore won't be able to download apps rated 18+ unless their age is confirmed through "reasonable methods." Apple noted that any apps distributed in Brazil that are declared to contain loot boxes will be updated to 18+. While the App Store can perform those checks automatically, "developers may have separate obligations to independently confirm that their users are adults," Apple wrote. For that, developers can employ the company's Declared Age Range API (on iOS, iPadOS and macOS) to get "helpful signals" about a user's age.
In Utah as of May 6, 2026 and Louisiana on July 1, 2026, "age categories will be shared with the developer's app when requested through the Declared Age Range API." That API will also provide "new signals," like whether age-related regulatory requirements apply to the user and if the user must share their age range. "The API will also let you know if you need to get a parent or guardian's permission for significant app updates for a child," Apple says.
Under Utah's new law, users must be over 18 to make a new account with an app store, while underage uses will need to link their account to a parent's in order to get permission to use certain apps. Louisiana and Texas also passed similar laws and California plans to enact age-based rules for app stores in 2027.
Those rules are designed to protect children from predators, financial harm and other problems. However, critics have described the laws as blunt tools that harm privacy and internet anonymity. "A poorly designed system might store this personal data, and even correlate it to the online content that we look at," the Electronic Frontier Foundation notes. "In the hands of an adversary, and cross-referenced to other readily available information, this information can expose intimate details about us."
This article originally appeared on Engadget at https://www.engadget.com/apps/apple-introduces-age-verification-for-apps-in-utah-louisiana-and-australia-080855449.html?src=rss
Meta has struck a deal with AMD to buy up to six gigawatts worth of AI chips, bothcompanies announced. The agreement is structured in a way that could see AMD issue Meta up to 160 million shares of its common stock provided GPU shipment milestones are achieved — meaning Meta could own up to 10 percent of AMD if the deal fully completes.
Meta plans to purchase six gigawatts of AMD's Instinct GPUs based on the MI450 architecture and optimized for Meta's workloads, with the first gigawatt deployment set to begin in the second half of 2026. AMD and Meta will also expand on their EPYC CPU partnership, with Meta deploying "millions" of AMD EPYC CPUs and become a launch customer for its sixth-generation EPYC CPUs.
The tranche of AMD common stock will vest with the first one gigawatt of shipments, with additional tranches vesting as Meta scales to 6 gigawatts. Vesting is tied to AMD hitting certain stock price thresholds and Meta achieving certain technical and commercial milestones. The deal is very similar to one that AMD structured with OpenAI last year, with AMD obtaining up to a 10 percent stake in AMD in exchange for six gigawatts of Instinct GPUs.
Such deals are being likened to circular transactions that have created a tangle of interconnected dependencies between AI companies and chip manufacturers. Analysts have observed that such deals may magnify losses if demand for AI doesn't match the sky-high market expectations.
The agreement also shows that AI companies are keen to diversify away from NVIDIA, with AMD being a key alternative. "By diversifying our partnerships and technology stack, we’re building a more resilient and flexible infrastructure," Meta wrote in its news release.
This article originally appeared on Engadget at https://www.engadget.com/ai/meta-may-trade-ai-chips-for-shares-in-its-latest-amd-deal-134259842.html?src=rss
The US Department of Defense has reportedly reached a deal to use Elon Musk's Grok in its classified systems, according to Axios. That follows news that the Pentagon is currently in a dispute with another AI company, Anthropic, over limits on its technology for things like mass surveillance.
Last year, the White ordered Grok, along with ChatGPT, Gemini and Anthropic's Claude to be approved for government use. Up until now, though, only Anthropic's model has been allowed for the military's most sensitive tasks in intelligence, weapons development and battlefield operations. Claude was reportedly used in the Venezuelan raid in which the US military exfiltrated the country's president, Nicolás Maduro, and his wife.
However, the Pentagon demanded that Anthropic make Claude available for "all lawful purposes" including mass surveillance and the development of fully autonomous weapons. Anthropic reportedly refused to offer its tech for those things, even with a "safety stack" built into that model.
xAI, by contrast, agreed to a standard that would allow the DoD to employ its AI for any purpose it deems "lawful." However, the xAI model is not considered by officials to be as cutting-edge or reliable as Anthropic's Claude, and they admit that replacing Claude with Grok would be a challenge. The Pentagon is reportedly also negotiating deals with OpenAI and Gemini, both of which it considers to be on par with Anthropic.
xAI had announced a version of Grok for US government agencies in July 2025. Shortly before that, though, the chatbot started spouting fascist propaganda and antisemitic rhetoric while dubbing itself "MechaHitler." All of that followed a public spat between Musk and Trump over the president's spending bill, after which GSA approval of Grok seemed to stall. Earlier this week, Anthropic accused three Chinese AI labs of abusing Claude's AI with "distillation attacks" to improve their own models.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-us-military-will-reportedly-use-elon-musks-grok-ai-in-its-classified-systems-110049021.html?src=rss
Tesla is suing California's Department of Motor Vehicles (DMV) to reverse a ruling that prevented the automaker from using the terms "Autopilot" and "Full Self-Driving" to sell cars, CNBC reported. That follows a December ruling by a California administrative law judge that forced Tesla to clean up its marketing language or risk a suspension of its sales license. Last week, the DMV determined that Tesla had made the necessary changes, including changing the name to "Full Self-Driving (Supervised)," and that no suspension would occur.
However, if you had "Tesla is going to sue them back" in your office pool, you can go ahead and claim your prize. The company filed a complaint on February 13 alleging that the DMV "wrongfully and baselessly" called Tesla a false advertiser. Calling the order "factually wrong" and "unconstitutional," Tesla demanded that order be set aside.
The DMV had originally argued that Tesla's terms for its driver assistance program gave consumers the impression that its cars were safe to drive without a human at the wheel. However, Tesla said that the DMV never proved that buyers were confused and that it was "impossible" to buy a Tesla without seeing "clear and repeated statements" that its systems aren't fully autonomous.
Tesla's appeal of the ruling isn't a shocker given that the company is essentially betting its future on autonomous vehicles. CEO Elon Musk has long promised buyers that its vehicles would eventually become fully autonomous and that you'd even be able to rent them out to provide robo-taxi services. "If you fast forward a year, maybe [15 months], we'll have over a million robo-taxis on the road," he wrongly predicted back in 2019.
Following a sales decline last year that was particularly steep in Europe, Tesla is banking on its Cybercab two-seater to boost its fortunes. The company has started limited testing of automated vehicles as part of its Robotaxi pilot in Austin, Texas.
Last week, however, Tesla lost an appeal in a $243 million lawsuit verdict over a 2019 crash of a Model S — largely over its use of the terms "Autopilot" and "Full Self-Driving." Last month, the company canceled Autopilot, its basic of advanced driver assistance tier, on new Model 3 and Model Y vehicles and switched its FSD (Supervised) tier to subscription-only.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-sues-california-dmv-after-it-banned-the-term-autopilot-090845766.html?src=rss
Los Angeles County has sued Roblox for "unfair and deceptive business practices," claiming the platform's moderation and age-verification systems are inadequate. "Roblox portrays its platform as a safe and appropriate place for children to play," the complaint states. "In reality, and as Roblox well knows, the design of its platform makes children easy prey for pedophiles."
Representatives accused Roblox of failing to implement adequate platform safety features to prevent child endangerment. "Specifically, Roblox has not effectively moderated game content or enforced age-appropriate restrictions and warnings established by the creators, allowing the predatory and inappropriate language and interactions between users to persist," the County stated. It also said the platform failed to disclose any danger to children, including sexual content and the risk of predators.
Roblox rejected the allegations, saying the platform was built around safety. "We have advanced safeguards that monitor our platform for harmful content and communications, and users cannot send or receive images via chat, avoiding one of the most prevalent opportunities for misuse seen elsewhere online," the company told the AFP.
The LA county complaint is the latest in a string of lawsuits from US regions including Florida, Texas and Kentucky. The Attorney General in Louisiana also accused the company of having a "lack of safety protocols" that endanger the safety of children in favor of "growth, revenue and profits." That state's lawsuit cited a specific example of a subject arrested last year that used voice-altering tech to mimic a younger feminine voice to lure and sexually exploit young players.
Roblox has said that it has about 144 million daily active users around the world, with over 40 percent of them under the age of 13. However, it has faced repeated accusations that it doesn't do enough to protect young players. In 2024, Roblox banned players under 13 from accessing some types of in-game content and restricted their ability to message with other players outside of specific games. Last year, the company also began asking tens of millions of children to verify their age with a selfie.
This article originally appeared on Engadget at https://www.engadget.com/gaming/la-county-lawsuit-accuses-roblox-of-exposing-children-to-grooming-and-exploitation-124523028.html?src=rss
Google has announced that with the help of AI, it blocked 1.75 million apps that violated its policies in 2025, significantly down from 2.36 million in 2024. The lower numbers this year, it said, are because its "AI-powered, multi-layer protections" are deterring bad actors from even trying to publish bad apps.
Google said it now runs more than 10,000 safety checks on every app and continues to recheck them after they're published. Its use of the latest generative AI models helps human reviewers discover malicious patterns more quickly, it added. The company also blocked 160 million spam ratings, preventing an average 0.5-star rating drop for apps targeted by review bombing. Finally, Google stopped 255,000 apps from gaining excessive access to sensitive user data in 2025, down from 1.3 million the year before.
Meanwhile, Google Play Protect, the company's Android defense system, sniffed out over 27 million new malicious apps, either warning users or preventing them from running. The company added that Play Protect's enhanced fraud protection now covers 2.8 billion Android devices in 185 markets and blocked 266 million risky "side-loading" installation attempts.
"Initiatives like developer verification, mandatory pre-review checks, and testing requirements have raised the bar for the Google Play ecosystem, significantly reducing the paths for bad actors to enter," the company said its blog. "This year, we’ll continue to invest in AI-driven defenses to stay ahead of emerging threats and equip Android developers with the tools they need to build apps safely."
Google has steadfastly justified its relatively high fees on app purchases and subscriptions by touting its investments in app safety. However, its Play store has been under pressure from regulators in Europe and other regions that claim it amounts to a monopoly. Last year, the company changed its fee structure for developers using alternative payment channels, but EU regulators recently claimed the company still isn't complying with Digital Markets Act regulations.
This article originally appeared on Engadget at https://www.engadget.com/apps/google-play-used-ai-to-help-block-175-million-bad-apps-in-2025-102208054.html?src=rss
Polestar is gearing up to launch three new models in the next two years, including a station wagon (estate or shooting brake) version of the Polestar 4 that harkens back to the company's Volvo roots. The Geely-owned Swedish company sold a record 61,000 EVs in 2025, but hopes that the new models will help it take an even bigger bite out of the market. "We want to get more volume out of a bigger cake," CEO Michael Lohscheller said.
Polestar currently offers two models in the US, the Polestar 3 and Polestar 4, both SUVs. However, the new Polestar 4 will come in two variants, one a traditional SUV as before and the other a four-door wagon-type version that combines "the space of an estate and the versatility of an SUV," Loscheller said. "It's all the good things from the current car, but it's a bit more practical." This new model is due later this year and will be built in Busan, South Korea in order to avoid US tariffs on cars built in China.
The automaker is also planning to release a new version of the Polestar 2 targeted at young buyers, though that one is unlikely to come to the US. It will be slightly longer for more passenger space and be produced in China like the current model 2.
Polestar
Finally, the Polestar 7 will be a compact SUV in the same family as Volvo's EX60, set to arrive in Europe to address the fast-growing compact SUV segment. "We are convinced that we can offer customers a progressive performance-driven car for a very attractive price point, built in Europe," Lohscheller said.
The new models are designed to help Polestar hit its goal of 60 percent of EV sales worldwide by "targeting the big profit pools of the BEV segment," Lohscheller stated. Following Polestar's withdrawal from the hyper-competitive Chinese market, Europe accounts for 78 percent of its sales and the US most of the rest — but the company hopes to boost its fortunes in the latter. "People forget that the U.S. is a big EV market, especially on the east and west coasts," the CEO added. "And it will stay a big market."
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/polestar-unveils-a-station-wagon-version-of-the-4-144025505.html?src=rss