Board is a $500 board game console with 12 original titles

If you’re a person who enjoys the social side of online gaming, this product launch is not for you. Board was designed by entrepreneur Brynn Putnam, alongside former World of Warcraft exec Seth Sivac, as a way to make the idea of "screen time" a more immersive in-person experience. "Families want to connect, but they’re competing with incredibly powerful technologies," Putnam told USA Today. "Board is about flipping that dynamic — using tech to support real human connection instead of replacing it."

The product acts like a typical tabletop game that you lay out flat, just like the cardboard play space for Monopoly or Settlers of Catan, but it offers additional digital interactions on the digital screen. The 12 games included are original to Board, each with unique piece sets. 

Putnam has past experience creating tech that blends the physical and the digital. Her previous project, Mirror, was a workout screen for delivering live fitness classes at home. The company later got bought up by lululemon for a cool $500 million. Putnam is billing Board as "the first ever face-to-face gaming console" and at $499, its price tag nearly matches what you'd expect for current console hardware. And that’s the limited time offer; the website says Board will normally retail for $699. The sales pitch leans hard on the idea of connecting families without their phones, but for that cost, you could also buy more than a dozen different board and card games to eliminate the screens altogether. And screens don’t have to be the enemy. There are plenty of amazing couch co-op video games out there, including kid-friendly ones, not to mention the fact that even single-player games can be multiplayer experiences if you have the right mindset.

This article originally appeared on Engadget at https://www.engadget.com/gaming/board-is-a-500-board-game-console-with-12-original-titles-223313978.html?src=rss

A pair of MultiVersus directors are launching a new game studio

Two directors from MultiVersus are striking out on their own, forming a new, independent game studio. The platform brawler's production director, Justin Fischer, and technical director, Brock Feldman, have joined forces to launch a new endeavor called Airlock Games. Rather than continuing to follow the AAA route, the first project from Airlock is a sci-fi sim management horror game called What the Stars Forgot. The team plans to run a Kickstarter to generate backing for the game ahead of a planned early access launch in December.

Player First Games, the studio behind MultiVersus, was acquired by WB Games last summer, but despite a promising early showing, the game was shuttered in May at the close of its fifth season. But the choice for devs to bounce back with something new and smaller is becoming a familiar refrain in the games industry after several years of layoffs and cancelations. After so many highly anticipated projects have gotten the axe as a money-saving, cost-cutting decision by large outfits, it makes sense that devs might want to have more control over their own destinies.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-pair-of-multiversus-directors-are-launching-a-new-game-studio-211118742.html?src=rss

Life is Strange developer Don’t Nod is making a narrative game for Netflix

Don't Nod has a long history of making memorable narrative games, and it looks like the studio's next project will come from Netflix programming. In the company's half-year financial report, Don't Nod noted that it has signed "a development agreement with Netflix for the creation of a new narrative video game based on a major IP." Its Montreal studio is helming the project, while Netflix will publish the game. There are no other details available about the project, including what show or movie it will be based on, so place your guesses now. 

Netflix's game strategy took some hits over the past year with the closure of its Team Blue studio for AAA game development and walking back plans to add six titles to its lineup. Leadership for games at Netflix also changed at the start of 2025, and since then the strategy has pivoted towards party games and kid-friendly content, mainstream titles and narrative experiences. 

There are some notable titles in the Netflix library such as Kentucky Route Zero and Oxenfree that seem like a good match for Don't Nod’s niche. After arriving on the gaming scene with Life is Strange, Don't Nod continued its work with projects including Life is Strange 2, Tell Me Why and Lost Records, in addition to several more stories under the Life is Strange banner. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/life-is-strange-developer-dont-nod-is-making-a-narrative-game-for-netflix-184506442.html?src=rss

A new game from Tencent looks like a pretty blatant Horizon ripoff

Details about an epic-looking upcoming sci-fi adventure game just dropped. The images and teaser trailer depict a post-apocalyptic world in which humans in primitive-style garb battle giant dinosaur-like robots while sweeping orchestral music plays. It all seems a little familiar. But wait, this isn’t the next Horizon game from Guerrilla. Oh, no, no. This is an initial look at a game from a Tencent subsidiary called Polaris Quest.

Guerrilla and Sony don't exactly hold a monopoly on tamable robot dinosaurs or open-world crafting games. But at first glance, Light of Motiram is a pretty blatant Horizon ripoff. It mimics Guerilla's art style and animations, right down to the abundant lens flares. One image shows a trio of human characters using bows and spears to tackle a mammoth-style machine. Even the game's logo font and description ape that of Horizon's — Light of Motiram is about humanity's attempt to "rebuild from the dawn of a new primitive era."

There are some differences, in fairness. Here, you can construct your own shelters, while trained "Mechanimals" can help you in combat. There's co-op support for up to 10 players as well. While Guerrilla is working on a multiplayer game, the recent Lego Horizon Adventures spinoff is the only Horizon game to date that features co-op.

In one sense, fans of the Horizon series will understand why it's apt that the games seem to have effectively been cloned. We'll have to wait to see just how egregiously Polaris Quest has copied Aloy's adventures. Light of Motiram doesn't have a release window as yet, but the seemingly free-to-play title is coming to Steam and the Epic Games Store. Unless Sony slaps Tencent with a cease-and-desist first, that is.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/a-new-game-from-tencent-looks-like-a-pretty-blatant-horizon-ripoff-174935880.html?src=rss

This Black Friday Meta Quest deal includes a free $75 gift card when you buy the Quest 3S

It's hard to beat the promise of a big box for one-stop shopping. Target is one of my favorites if I just want to browse with no agenda, because I'll inevitably stumble on something fun or on sale. Or in the case of this Black Friday deal, both. Target is currently selling a Meta Quest 3S for $300, as is Amazon. That's the usual price tag for this virtual reality headset, but both retailers include a $75 gift card along with the tech (On Amazon, use the code QUEST75 to get it.) That covers a lot of impulse buys.

There's a lot to recommend the Meta Quest 3S for a virtual reality fan. In fact, it's our pick for the best budget VR set. Even if you're investing in a lower-range VR headset, you'll want to have plenty of software to run on it. The Quest 3S has a large app library and it can be used to stream games from a PC.

While some headsets can be unpleasant to wear for very long, reviewer Devindra Hardawar found that wasn't an issue with the Quest 3S. And although it has made some sacrifices on the screen and lenses to keep the costs down, this set still delivers a strong, immersive virtual reality experience.

The content included with any Quest headset purchase will help you get started in VR. Batman: Arkham Shadow is one of the most notable exclusive games for Meta's Quest 3 and Quest 3S, continuing the lineage of the Arkham game universe initially developed by Rocksteady Studios. You'll also get three months' subscription to the Meta Quest+ catalog of games. Keeping the subscription after the trial period will cost $8 a month. Or use that gift card and pick up a title to keep.

Check out all of the latest Black Friday and Cyber Monday deals here.

This article originally appeared on Engadget at https://www.engadget.com/deals/this-black-friday-meta-quest-deal-includes-a-free-75-gift-card-when-you-buy-the-quest-3s-115856500.html?src=rss

LinkedIn is killing the standalone live audio feature you probably forgot about

Remember in the middle of the COVID-19 pandemic when live audio was suddenly everywhere? The trend was made popular by the briefly viral phenomenon Clubhouse before seemingly every other online platform copied the feature for themselves.

Since then, live audio has become mostly a footnote to a weird time when we were all stuck at home at the same time with nothing to do and listening to hours-long streams of strangers talking to each other passed as entertainment. Now LinkedIn, which was somewhat late to the live audio party in 2022, has opted to get rid of its standalone live audio events.

In an update, the company says it will no longer support native audio events beginning next month. Users will stop being able to create new events as of December 2, and previously scheduled events will no longer work after December 31. Instead, the company is “bringing together” audio events with its live-streaming feature, LinkedIn Live. LinkedIn Live, however, requires creators to use third-party tools to set up streams. So while audio-only streams will still be able to exist on LinkedIn, they will take a few extra steps.

LinkedIn isn’t the only company to change course on live audio. Reddit, Facebook, Spotify and Amazon have all shuttered their pandemic-era live audio products.Even Clubhouse (which, yes, still exists) pivoted away from the format last year. The feature is, however going strong on X despite a few high-profile technical issues.

This article originally appeared on Engadget at https://www.engadget.com/social-media/linkedin-is-killing-the-standalone-live-audio-feature-you-probably-forgot-about-232705727.html?src=rss

Overwatch’s new hero is Hazard, the spiky Scotsman you’ve been waiting for

Overwatch 2’s newest hero is a tank with surprising mobility and brutal diving and brawling tactics. Hazard has a punk-rock aesthetic, Scottish brogue and a shotgun that can blast your vulnerable backline heroes to smithereens. But don’t be put off by his tough exterior: This anti-establishment rapscallion has a steadfast belief in bodily autonomy and a love of cute puppies.

Playable during a limited-time trial, Hazard was initially conceived as a daunting cyberpunk villain called Spiker. But after Blizzard’s designers showcased their hulking scoundrel to the development team, it became clear he was destined to evolve into a charming rebel with a protector instinct.

Blizzard describes Hazard’s gameplay as a “momentum-based blend between dive and brawl playstyles that will leave opponents running for cover.” His two standout abilities are Jagged Wall (a “spiky wall of Vanadium that will stick to any surface”) and Violent Leap (a “medium ranged, two-stage mobility option that also packs a punch”). He can use his Vault passive ability to scale his spike wall, giving the burly bruiser surprising agility.

Screen breaking down the abilities of Hazard, Overwatch 2’s newest hero.
Blizzard

His primary fire ability is Bonespur, a close-to-midrange shotgun that fires a round of poky spikes. Meanwhile, Spike Guard lets him block incoming damage head-on while sending a volley of spikes back to any chumps unlucky enough to be in the path of this Scottish Sid Vicious on HGH.

In the wise words of Hazard, “The best defense? Stabbing.”

You can take Hazard for a spin during the trial, which runs Friday through November 25. He’ll become a permanent cast member when Overwatch 2 Season 14 arrives on December 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/overwatchs-new-hero-is-hazard-the-spiky-scotsman-youve-been-waiting-for-175204343.html?src=rss

Engadget Podcast: Why the DOJ wants Google to sell Chrome

Well, the rumors were true: this week the DOJ argued that Google should sell off Chrome to make up for its monopolistic search practices. On top of that, the US government also suggested a potential sale of Android if it can't stop prioritizing its own search on Android smartphones. In this episode, Devindra and Producer Ben discuss why neither outcome seems likely under the upcoming Trump 2.0 administration, which will likely focus on defanging any sort of regulation.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

  • U.S. regulators want Google to sell its Chrome division (and why that probably won’t happen) – 1:05

  • Comcast spins off Rotten Tomatoes, Fandango, and a handful of cable networks into their own company – 22:23

  • Sony is in talks to buy Kadokawa, Japanese publisher behind FromSoft games and Kill la Kill – 24:38

  • German authorities suspect Baltic Sea data cables between Lithuania and Sweden were sabotaged – 26:21

  • Pokémon Go devs Niantic reveal plans to create a Large Geospatial Model to power future AR and robots – 32:26

  • Working on – 45:49

  • Pop culture picks – 51:38

Hosts: Devindra Hardawar and Ben Ellman
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-why-the-doj-wants-google-to-sell-chrome-123045654.html?src=rss

Spotify drops a bunch of new tools for audiobooks, including a sleep timer

The Spotify audiobook experience has been lacking when compared to rivals like Audible, but it looks like that’s beginning to change. The streaming platform just announced a bevy of updates for audiobook listeners and some are downright useful.

Perhaps the biggest one for me is the addition of a sleep timer. Audiobooks are great for lulling people to sleep, but it sucks when you sleep through a hundred pages and can’t remember where you left off. The built-in sleep timer lets users set how long the content will play. This sleep timer already exists for podcasts and music.

Spotify users can also now make audiobook-specific playlists, helping people keep track of what they want to read or, uh, listen to. The platform says this tool will “help you keep your library organized” and that playlists will “be a place for you to aggregate the audiobooks on your reading list.” In addition to traditional playlists, the streamer will publish curated playlists from the audiobook editorial team.

There are new Countdown Pages, which are splash pages for forthcoming audiobooks. These let people save a book prior to the release date, making it easy to find once it actually comes out. Spotify says this feature can be used by authors, publishers, and narrators” to “help promote their upcoming titles ahead of launch.”

An author page.
Spotify

Speaking of promotions, Spotify’s new Author Pages display biographical information on specific writers and will allow perusal of their entire catalogs. This is in a pilot program for now, with only a “select number of authors” having access to the tool. There’s also a new video player specifically for audiobooks, that lets "select authors and publishers submit a short video about a specific title.” The platform likens this to a book’s jacket, offering a “taste of an audiobook before pressing play.”

Finally, some audiobooks are getting a follow-along feature. This is described as an “immersive visual experience” akin to a music video that displays illustrations, photos and graphics as the audiobook is being read. Look for this in the “extras” section of eligible audiobooks.

Last year, Spotify began offering 15 hours of audiobook listening to Premium subscribers. There’s also a subscription specifically for audiobooks that costs $10 per month that provides 15 hours of listening. The Premium subscription, however, costs $12 per month and adds ad-free music to the mix. It’s good to know that humanity’s collective musical output is worth $2 per month.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotify-drops-a-bunch-of-new-tools-for-audiobooks-including-a-sleep-timer-173327861.html?src=rss

Itch.io marketplace now requires asset creators to disclose their use of generative AI

Creators who sell assets on itch.io will now have to be a lot more upfront about using generative AI. The marketplace for independent digital creators has introduced a new rule that requires users to label their projects if they were produced using generative AI tools, such as ChatGPT and Midjourney. Users will see an AI generation disclosure box when they upload their projects. If they confirm that their project contains AI-generated output, they'll be required to indicate what kinds of content were made with generative AI, whether they're graphics, sounds, text and dialogue or code. 

If they have a public asset page, they'll see a dialog box when they access their dashboard, making it easy to bulk tag their projects. They'll be able to select multiple projects from their list and then indicate whether they contain AI-generated content or not. All assets with AI output will get the "AI Generated" tag, while those without will be tagged as "No AI." Each content type will have its own sub-tag, as well. 

itch.io requires all assets that used AI in any way, even if the creator had hand-edited it, to be tagged as AI Generated. And if it finds any untagged work that used artificial intelligence tool, it will make that asset ineligible for indexing so that potential buyers could no longer find it. However, it's unclear what measures the marketplace is taking to police its website. While itch.io's new policy may not be enough for those who'd rather ban AI content altogether, the tags will allow buyers who don't want AI assets in their work to filter them out. 

This article originally appeared on Engadget at https://www.engadget.com/ai/itchio-marketplace-now-requires-asset-creators-to-disclose-their-use-of-generative-ai-130031999.html?src=rss