Star Wars: Fate of the Old Republic is a new action RPG from the director of Mass Effect and KOTOR

The Game Awards kicked off with a bang, showing the world premiere of Star Wars: Fate of the Old Republic. It's a brand new action role-playing game that will be directed by Casey Hudson, who previously headed up several notable BioWare games you probably know like Mass Effect and Star Wars: Knight of the Old Republic.

There’s not much to go on in the trailer, but the game simply existing is a pretty great surprise and this cinematic trailer sure looks shiny. Hudson is working with Arcanaut Studios on this project, which is described as “an epic interactive adventure across a galaxy on the brink of rebirth where every decision shapes your path towards light or darkness.” Which kind of sounds like Star Wars crossed with Mass Effect, and I am personally very excited for that combo.

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-fate-of-the-old-republic-is-a-new-action-rpg-from-the-director-of-mass-effect-and-kotor-012913046.html?src=rss

Mewgenics, the next game from The Binding of Isaac’s developer, will arrive next February on PC

Indie game developer Edmund McMillen hosted a Reddit AMA today offering some more details about his upcoming game Mewgenics. For starters, the Steam release date for this turn-based cat-breeding RPG has been slightly delayed to February 10. The game was first announced all the way back in 2012 and had most recently been slated for a launch some time this year. Part of the long development cycle was so that McMillen could pause to launch Super Meat Boy Forever, the sequel to his Super Meat Boy platforming hit from 2010. Gamers may also know McMillen for The Binding of Isaac, which has had some notable crossovers with titles like Balatro in recent years.   

Other tidbits from the AMA include the promise that McMillen already has DLC ideas, so expect to have additional content release after the base game is available. Although there doesn't seem to be any lack of replayability in Mewgenics; McMillen said "I currently have 300+ hours across 2 saves and have only beaten the game on one save so far." There is also a plan to have some console versions of the game, although likely not until much later next year at the soonest, the dev added.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mewgenics-the-next-game-from-the-binding-of-isaacs-developer-will-arrive-next-february-on-pc-235740063.html?src=rss

The world premieres and other hotness from The Game Awards 2025 Day of the Devs stream

You gotta love that post-Day of the Devs showcase feeling. The organization, founded by Double Fine Productions and iam8bit, consistently highlights top-tier games from independent developers across the globe, providing space for creators to share their stories in both online and in-person events. This year’s Day of the Devs: The Game Awards Digital Showcase was an hour-long celebration of 22 upcoming indie games, including six world premieres and three release date announcements.

Settle in and bask in the afterglow with us:

World Premieres

Virtue and a Sledgehammer - Deconstructeam

Deconstructeam is a small Spanish studio that’s responsible for some of the most cerebral, sexy and darkly philosophical games around, including Gods Will Be Watching, The Red Strings Club and The Cosmic Wheel Sisterhood. The team’s next project is Virtue and a Sledgehammer, and it represents a new look with 3D, cel-shaded animations and a third-person perspective rather than the studio’s typical pixelated planar fare. The vibes are just as sinister and introspective as expected, though.

Virtue and a Sledgehammer is a moody coming-of-age experience set in a wooded ghost town dotted with robots and lost locals. Spend quiet moments with old friends and then swing the sledgehammer to raze your hometown and uncover memories that can help you move on. The game’s buildings and objects are highly reactive, which can only help with the catharsis of it all.

Virtue and a Sledgehammer is due to hit Steam in 2026, published by Devolver Digital.

UN:Me - Shueisha Games

Now, this is a horror game. UN:Me comes from Japanese publisher Shueisha Games and developer Historia, and it’s a creepy, mind-bending exploration of primal fear. It stars a young woman with four souls trapped inside of her body, fighting for control of her consciousness. She wanders sterile, illogical hallways and encounters grotesque horrors representing common human fears like heights, authority figures and confined spaces. The souls switch randomly, each one manifesting a specific anxiety. As she wanders, the player has to choose souls to eliminate until only one remains. Whether it’s her real soul or a fake isn’t disclosed until the very end.

UN:Me is available to wishlist now on Steam.

Scramble Knights Royale - Funktronic Labs

Funktronic Labs is mainly known as a VR studio, with games like Cosmic Trip, Fujii and The Light Brigade under its belt, but its latest project doesn’t require a headset at all. Scramble Knights Royale is coming to PC and Xbox in 2026, and it’s a battle royale with adventure game twists. You begin on a boat with 30 to 40 other online players, make your way to land on the back of a turtle, and then it’s essentially Naked and Afraid from there. Find resources, fight creatures, upgrade your gear and play your own game, only battling other players when you encounter them in the wild.

Don’t let the sweet, clay-like animations fool you, either — Funktronic says the combat mechanics are incredibly deep and finely honed. Scramble Knights Royale also supports local split-screen.

Mirria - Mografi

Mografi made a name for itself with the adorable Jenny LeClue detective game, but now it’s time for something different. Mirria is an atmospheric puzzle experience from ISLANDS: Non-Places artist Carl Burton, published by Mografi, and it looks like a delicious mix of Kentucky Route Zero and Monument Valley. In Mirria, you explore mirror worlds and attempt to make the two realities match, paying attention to small details and making minute adjustments until the unsettling environments are perfect reflections. It looks and sounds like soul-soothing stuff.

Mirria is due out in 2026 on Steam.

CorgiSpace - Finji

In recent years, Finji founder Adam Saltsman has been involved in high-profile indie games like Overlands, Night in the Woods, Tunic and Usual June, but his new project taps into his simplistic and mechanics-driven Canabalt roots. Corgispace is a collection of 8-bit games with off-kilter premises, including the soulslike Rat Dreams where you can only dodgeroll, the no-jumping platformer Skeleton Jeleton, and Prince of Prussia, an adventure where you stab Nazis “but in a fun new way,” according to Saltsman. Also, he says there are no secrets in this game, which leads us to believe there is at least one secret in this game.

Corgispace is out now (!) on Steam and Itch.io.

Frog Sqwad - Panic Stations

If the former Fall Guys developers at Panic Stations know how to do one thing, it’s make a silly-physics multiplayer game, so that’s exactly what they’re doing. Frog Sqwad is a co-op experience where you and your fellow frogs search the sewers for food in order to satiate the swamp king. You can eat food to grow bigger and become the mega frog, vomit to shrink, and use your long sticky tongue to swing, hang and slingshot your friends. The sewer levels are procedurally generated, so your froggy playground will always be different, and each run gets harder as the swamp king requires more food.

Frog Sqwad is coming to Steam in 2026, with a playtest beforehand.

Release dates

  • Dogpile by Studio Folly, Toot Games and Foot: Today, like literally right now

  • Big Hops by Luckhsot Games: January 12, 2026

  • Demon Tides by Fabraz: February 19, 2026

And the rest

The stream featured a dozen other in-development titles, including the super spooky Lucid Falls, a 90s-grunge-band rhythm game called Rockbeasts, the soothing alien musicality of Soundgrass, an impressive-looking follow-up to The Invincible called Into the Fire, and Unshine Arcade, a creepy game about the secret lives of tamagotchis and claw machines.

Day of the Devs: The Game Awards Digital Showcase 2025 wrapped up with a neat little announcement. Day of the Devs partnered with the Video Game History Foundation to release Xcavator 2025, a finished version of a long-lost game from legendary programmer Chris Oberth. It was originally developed by Big Buck Hunter studio Incredible Technologies but never found a publisher. It’s been revived by Mega Cat Studios, Retrotainment Games and iam8bit, and an NES cartridge of Xcavator 2025 is available to pre-order now on iam8bit. Proceeds will benefit the Video Game History Foundation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-world-premieres-and-other-hotness-from-the-game-awards-2025-day-of-the-devs-stream-200000447.html?src=rss

PS Plus Game Catalog additions for December include Assassin’s Creed Mirage

Sony just announced December's Game Catalog additions for PS Plus subscribers and it's a pretty decent lineup. All of these titles will be ready to play on December 16, except Skate Story which is already available.

Speaking of Skate Story, it's a really weird skateboarding sim that's set in a glass-covered world. The reviews have been positive, with many people praising the outlandish story, surreal locations and the satisfying trick mechanics. It's made by Sam Eng, who was behind the indie shooter Zarvot. This new game is only available for PS5 subscribers.

Assassin's Creed Mirage will be available for both PS4 and PS5 players. This is the mainline entry from 2023 and it's actually really fun. It boasts a "back to basics" design that old-school fans of the franchise should appreciate.

Granblue Fantasy: Relink is a 3D action RPG that started its life as a mobile game. However, this particular RPG features music compositions from Nobuo Uematsu and art direction from Hideo Minaba. Both worked together on some games in a mom-and-pop franchise called Final Fantasy. This console port will be playable on PS4 and PS5

Cat Quest III is a simple action RPG starring, well, cats (and dogs.) This one brings open world tomfoolery to a land teeming with islands, so expect plenty of pirate puns. I enjoyed the first two, as the gameplay loop is pretty addictive and the quests are fun. It'll be available on PS4 and PS5.

Other forthcoming games include Wo Long: Fallen Dynasty, Lego Horizon Adventures, Paw Patrol: Grand Prix and Planet Coaster 2. Sony is also offering a holiday promotion in which new annual PS Plus subscribers receive download credits for movies.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-december-include-assassins-creed-mirage-193731745.html?src=rss

CloverPit, a Balatro-style game with a grungy slot machine, hits iOS and Android on December 17

CloverPit is one of my favorite games of the year so far. Developer Panik Arcade took the formula that helped make Balatro so successful — using various tools to bend the rules of the game to help you rack up obscenely high scores — and based it around a slot machine rather than poker. It’s been a hit so far on PC, where it has sold more than a million copies since September, and on Xbox. CloverPit has been among the top 20 most-played titles on Game Pass since its surprise debut there last month. Now, the horror-tinged roguelite is venturing into new territory, as it’s coming to iOS and Android on December 17.

The mobile versions of the game are said to have a fully-optimized interface, as well as all of the post-launch updates, such as the Hard Mode that Panik Arcade recently added. CloverPit will cost $5 on mobile and it will have no microtransactions or “predatory mechanics.” That might seem surprising for a game centered around a slot machine, but CloverPit isn’t really about gambling (which the developers say they don’t like anyway). It’s about breaking the rules to tilt the odds in your favor.

The setup is pretty straightforward. You’re imprisoned in a rusty cell and you have a rapidly increasing debt to pay off. The only way to do that, and hopefully leave through the door, is to earn enough coins from the slot machine to pay what you owe. There are more than 150 items (which are called charms here) to experiment with that affect things like the number of spins, how much each symbol or pattern is worth and how many tickets you earn. Tickets are what you need to buy more charms.

Figuring out combinations of items that work well together is key to quickly scaling up the number of coins and tickets you can earn from each visit to the slot machine. Fail to pay off your debt by a deadline (i.e. after a certain number of spins) and it’s game over, as you plunge into the titular pit.

CloverPit is strange and beguiling and heaps of fun. I’ve plowed around 39 hours into it on Steam, and I’m sure it’ll take up much of my attention on my phone after it hits mobile next week. Doomspinning seems slightly healthier for my brain than doomscrolling.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cloverpit-a-balatro-style-game-with-a-grungy-slot-machine-hits-ios-and-android-on-december-17-154500028.html?src=rss

Skyrim arrives on the Switch 2

You can add the Switch 2 to the (long) list of platforms where you can play The Elder Scrolls V: Skyrim. The bad news: It costs $60 to play the 2011 game optimized for Nintendo's 2025 hardware. The good news: It costs less (or nothing) if you own one of the versions for the original Switch.

The (digital-only) Switch 2 port is the Anniversary Edition of Skyrim, released in 2021. That includes the base game and three expansions (Dawnguard, Dragonborn and Hearthfire). You'll also find hundreds of Creation Club items, like quests, weapons, armor, spells and dungeons. The Anniversary Edition's Zelda crossover content (Master Sword, Hylian Shield and Champion's Tunic) is also there. So, at least there's plenty of content.

The game also offers technical upgrades for the Switch 2 hardware. It has enhanced resolution, DLSS anti-aliasing, faster load times and general performance optimizations. There's also mouse support, motion controls and Amiibo support. The trailer below gives you an idea of what to expect.

In an interview with Nintendo Life, Bethesda Creative Director Matt Carofano said the Switch 2 port was "an easy development process and actually pretty quick" to make. He described the team's motivation for porting it as bringing back "one of our most beloved games to the Switch 2 and see how we can improve it and make it the best experience for that console."

Okay, cool, but I'm gonna go on a limb and say money was also a factor. That’s because, if you don't already own Skyrim for the OG Switch, you'll have to fork over a whopping $60 in the Nintendo Store for the 14-year-old game. Meanwhile, if you own the standard version of Skyrim for the original Switch, you’ll pay $20 to upgrade. Finally, if you have the Skyrim Anniversary Edition on the OG Switch, you can install the new version for free.

If you own the Switch 1 version, first install that on Switch 2 and start the game. When you see the eShop banner advertising the new version, press Y to access the store and upgrade. You can do that with both digital and physical versions of Skyrim for Switch 1.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/skyrim-arrives-on-the-switch-2-175200223.html?src=rss

A Marvel beat-’em-up, long-awaited survival horror and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. A bunch of titles that are arriving very late to make it into game of the year conversations debuted this week, and we learned some new details about upcoming projects, such as a release date for a rad-looking arena shooter called Don't Stop, Girlypop.

Marvel Cosmic Invasion is one of the higher-profile indies to hit consoles and PC this week. It's from Tribute Games and publisher Dotemu, the same pair that brought us Teenage Mutant Ninja Turtles: Shredder's Revenge. Cosmic Invasion largely draws from the same playbook: it's also a retro-style side-scrolling beat-'em-up with a look that apes the Marvel animated shows from the '90s

It's an enjoyable enough game, largely thanks to the variety of characters and how differently they play. Captain America is one of my favorites. Each character has a secondary move (often a ranged attack) to go with their basic melee strikes, and Cap's one has no ammo or cooldown. I never grew tired of spamming his shield projectile attack and knocking enemies off the screen.

I really enjoyed playing as She-Hulk too. Her secondary move involves grabbing an enemy and throwing them around. She-Hulk can also toss them into the air then leap with McTominay-esque athleticism to deliver a kick and send the baddie crashing into its cohorts. The character swap system (each player chooses two and can switch between them any time) evokes tag fighting games and the co-op features work well too.

There isn't a ton of depth to Marvel Cosmic Invasion, unfortunately, but the presentation is spot on. It's out now on Steam, Nintendo Switch, Nintendo Switch 2, PlayStation 5 and Xbox Series X/S for $30. It's also on Game Pass Ultimate and PC Game Pass.

New releases

It only took 13 years from announcement to release but survival horror title Routine (from Lunar Software and publisher Raw Fury) has emerged on Steam, the Xbox PC app, Xbox One, Xbox Series X/S and Xbox Cloud. It's available on Game Pass Ultimate and PC Game Pass.

Routine offers up a slice of liminal space terror with a dash of retro-futurism. Lunar Software based the aesthetic on "how people from the 1980s might envision a believable moon base" with analogue technology.

Your mission is to explore the base and try to determine how it got to this state. Lunar wanted Routine to feel as immersive as possible, so there are no waypoint markers and you won't see a heads-up display. Instead, you have a personal data assistant that connects to wireless access points throughout the base and provides you with information about your current goals.

Here's another horror title we've been looking forward to for several years. Sleep Awake deals with things that go bump in the night. It's a first-person psychedelic horror game in which a force called The HUSH makes anyone who falls asleep vanish. So, our hero Katja and other residents of the last-known city on Earth try various ways to stay awake, but they’ll inevitably have to deal with the effects of sleep derivation. 

Sleep Awake is from Eyes Out — a studio formed by Spec Ops: The Line director Cory Davis and Nine Inch Nails guitarist Robin Finck — and publisher Blumhouse Games. It's out now on Steam, PlayStation 5 and Xbox Series X/S for $30.

How about another horror game? It's the last one we have this week, I promise. Tingus Goose has been on my radar for a while because it just looks so deeply strange. This is billed as "a cozy body horror idle game" in which you "plant seeds in patients, bounce babies for profit and ascend through surreal worlds toward riches." 

I'm glad for that description from the game's PR team, because I don't fully know what to make of the trailer. A goose emerges from a human being's torso and grows a giant neck and human fingers stick out of it and… it's all just so strange. But I kinda dig it? 

Tingus Goose is from SweatyChair and co-publishers Playsaurus and UltraPlayers. It's on Steam for $5.94 until December 8, and it will cost $7 after that.

I haven't seen anything that looks quite like Effulgence RPG before. It's a party-based RPG with a 3D ASCII art style. Here, you'll need to take out enemies to acquire better gear.

Andrei Fomin released Effulgence RPG in early access on Steam this week for $10. The solo developer is aiming to release the full version of the game in June and to add more content and quality-of-life updates in the meantime. It's not usually the kind of game that I'd normally be drawn toward, but that art style alone is cool enough to make me want to try it.

Looking for something a little more relaxing? Log Away is a cozy cabin builder from The-Mark Entertainment. There are several environments to choose from and a variety of decorations at your disposal depending on your interests. You can have a pet too, so that qualifies Log Away as this week's dog game.

I've played it a bit and found it to be quite relaxing, a soothing counter punch to the non-stop action of Cosmic Invasion. It's out now on Steam for $10, but if you buy it by December 11 you'll save a dollar and get a Christmas-themed DLC at no extra cost.

I adore Sayonara Wild Hearts with every fiber of my being and I appreciated what Simogo did with Lorelai and the Laser Eyes, even if I never stuck with it for long. I haven't played any of the studio's earlier games, though. That's something I'm planning to fix very soon now that the Simogo Legacy Collection is here.

The studio reworked all of its first seven mobile games — including Year Walk and Device 6 — and combined them into a collection that's available on Steam, Nintendo Switch and Switch 2. It costs $15 though there's a 15 percent discount until December 12. I'm very much looking forward to digging into this over the holidays.

Upcoming 

I've been very much looking forward to Don’t Stop, Girlypop! for a while. It's a movement-focused arena shooter with a Y2K aesthetic. Think of it as an anti-capitalist, hyperpop riff on games like Doom Eternal.

The demo is a lot of fun and I'm glad there's finally a release date for this game from  Funny Fintan Softworks and publisher Kwalee. It's coming to Steam on January 29.

Limbot seems like it could be a fun party game. You can play it by yourself, but having three friends join you seems like the optimal way to go. In that case, each of you will take control of one of a cardboard robot's limbs. So you'll have to coordinate to move around this papercraft world effectively and complete precision-based objectives. It sounds like a recipe for an Overcooked-style tiff between friends.

This physics-based game from Ionized Studios is coming to Steam, Xbox One and Xbox Series X/S. It's slated to arrive between April and June next year.

Polyperfect's Zlin City: Arch Moderna is a diorama city builder inspired by historical events of the 1930s and '40s and the architecture of Zlin, a town in Czechia (Czech Republic). The developers used 3D printing, photogrammetry and 3D scanning to capture the objects that are used in the game. The result is something that — at least at first glance — looks beautifully textured. 

There's no confirmed release window for Zlin City: Arch Moderna as yet. It'll be available on Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-marvel-beat-em-up-long-awaited-survival-horror-and-other-new-indie-games-worth-checking-out-120000228.html?src=rss

iam8bit is suing Skybound Game Studios alleging fraud and theft of designs

Skybound Game Studios is being sued by indie outfit iam8bit over fraud and breach of contract, including the theft of original designs. Skybound Entertainment, the parent company of Skybound Game Studios, is chaired by Robert Kirkman, who may be best known for creating the original comic book of The Walking Dead. We've reached out to Skybound for comment on the lawsuit but have not received a response as of publication.

iam8bit is a video game producer as well as a merchandise operation selling vinyl soundtracks and other geek gear. The company entered into a partnership with Skybound Game Studios in April 2021. Since then, iam8bit alleges that Skybound conducted a multi-year accounting scheme and failed to provide accurate financial reports for the partnership each month. "Skybound failed to provide the monthly reports as agreed," the Los Angeles Superior Court complaint reads. "It also padded its expenses with millions of dollars in fake line items." iam8bit claims Skybound has yet to explain the line items, even to a third-party auditor that it engaged. The company is alleging more than $4 million in damages related to the accounting issues. 

iam8bit also accused Skybound of cutting it out of a deal regarding indie video game Stray. According to the company's counsel, iam8bit designed and developed promotional materials for the launch of Stray on PlayStation and Xbox consoles. The complaint claims that Skybound used trade secrets from iam8bit to secure its own deal for the Nintendo launch of the game. It alleges Skybound used confidential information about iam8bit’s royalty split with publishing Annapurna Interactive to cut out its business partner, while also using “almost exact copies” of its creative output for marketing.

The full list of allegations in iam8bit's complaint include breach of contract, fraud, conversion, unjust enrichment and misappropriation. The company's legal team is seeking monetary damages, punitive damages and attorneys' fees in compensation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/iam8bit-is-suing-skybound-game-studios-alleging-fraud-and-theft-of-designs-000822886.html?src=rss

Liquid Swords’ debut title is a $25 ‘noir action game’ coming next year

The debut game from Liquid Swords will arrive in early 2026, it was announced at today's PC Gaming Show. Samson: A Tyndalston Story is billed as "a consequence-heavy noir action game" by its developer, and focuses on the eponymous Samson McCray, a man who's got himself into serious debt in a city that doesn’t seem particularly forgiving. 

The debut trailer doesn’t give too much away in terms of story, but I’m getting gritty Max Payne-y vibes. Combat looks crunchy and visceral, and it sounds like Liquid Swords is going for an oppressive atmosphere. "Samson is built on a simple, brutal truth: every day costs you," writes the studio in a press release. "Debt grows with interest, and time works against you. Each job burns a limited pool of Action Points and every decision shifts how the city treats you—there are no do-overs. You move forward because standing still makes everything worse."

Liquid Swords has been teasing its first game for a while. The studio has some serious pedigree, being founded in 2020 by Christofer Sundberg, who created the Just Cause franchise when he was at Avalanche Studios. Developers who previously worked on Mad Max and the Battlefield series have also joined Sundberg at Liquid Swords, and the studio says it drew on its collective experience in combat systems, systemic design, animation and action-oriented storytelling to create Samson.

Just Cause was an open-world series, but it sounds like Samson will be a more focused experience, possibly reflected by its $25 price tag. At the beginning of the year, the studio laid off an undisclosed number of employees, something it said was necessary to ensure its “long-term sustainability” amid challenging industry conditions. Samson: A Tyndalston Story launches in early 2026 on Steam and the Epic Games Store. We don't yet know if it's coming to console as well. 

Correction, December 5 2025, 3:25PM ET: This story originally misspelled Christofer Sundberg's name. We apologize for the error.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/liquid-swords-debut-title-is-a-25-noir-action-game-coming-next-year-215544328.html?src=rss

Cairn’s new release date is January 29, 2026

We've been monitoring the upcoming rock climbing game Cairn for several months, as have the many folks who've already enjoyed the demo — which has an impressive 99 percent rating on Steam. In September, developer The Game Bakers pushed back the game's planned 2025 debut to give some extra time for polish. Today, the team dropped a fresh trailer announcing the revised launch date for the project. Cairn will be available on January 29, 2026 for Steam and PlayStation 5 for $30.

The Game Bakers have a solid track record of indie gems, often with a strong, unique sense of place and character. The survival-climbing experience seems like an excellent new topic for the team behind games including Haven and Furi. Cairn captures the intensity of winding your way up a mountain and paints a psychological portrait of the people who are drawn to tackling that mental and physical challenge. And if you find the basic gameplay isn't difficult enough, there will also be a free solo mode for channelling your inner daredevil without ropes.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cairns-new-release-date-is-january-29-2026-211508330.html?src=rss