Two Playdate games about cheese, and spooky campfire stories with a twist

After taking a break from the Playdate following Season Two and the wonderfully weird experience that was Blippo+, I finally dusted off my little yellow console this week and dove back in. And what better place to start than with a couple of games about cheese? Cheese 'n Crackers and Say When! both hit the Playdate Catalog recently, but aside from the thematic similarity, they're two very different games. As an extra treat (unrelated to cheese), I also picked up Ware-wolf Campfire Stories, a free game on itch.io that's actually over a dozen bite-sized games in one. 

Cheese 'n Crackers

When it comes to snacking, everyone's got their preferences. Some crave a savory blast of umami, while for others, a sweet treat might be what always hits the spot. Or maybe you're like me, and if you have one, it needs to be followed by the other. Creating snacks that hit just right is what Cheese 'n Crackers is all about. 

In this Playdate game, you have what is essentially a neverending charcuterie board with all the fixins you could imagine. There are meats, cheeses, spreads, spices, vegetables, fruits and various types of crackers and breads to adorn with those toppings. You have to combine ingredients to make the perfect snacks for whatever group you're serving that round. Each group — like the Speed Daters or Grandma's Bridge Club — has a specific set of guidelines that may include favorites, dietary restrictions or aversions to certain tastes. 

A still from the Playdate game Cheese n Crackers showing a cutting board with various meats, vegetables, cheeses and crackers
A still from the Playdate game Cheese n Crackers showing a cutting board with various meats, vegetables, cheeses and crackers
Scenic Route Software

While pairing ingredients is pretty intuitive, there are specific combinations that will earn you more points, so you'll have to pay attention to descriptions of each food item. Or, you can turn to the Cheese 'n Crackers Compatibility Spreadsheet for all of that information in one place. Yes, that exists, and it's an intimidating work of culinary organization. Toppings will go bad if they sit out for too long, so you won't want to waste too much time scouring the spreadsheet, but it's still a relatively low-pressure game that you can play at your own pace. For the more competitive among us, though, there are leaderboards so you can challenge yourself with scores to beat. 

Say When!

This is the more intense of our cheese games, with a Root Bear-like structure that sees you tending to a revolving door of restaurant patrons and trying to grate the perfect amount of cheese for their meals using the crank. And despite being called Say When!, your customers (very unhelpfully) will not actually say "when" to let you know you can stop cranking; you have to pay attention to their unique tells to know when they're satisfied — the twitch of a mustache, a change in facial expression, etc. 

A still from the Playdate game Say When! showing a man wearing dark sunglasses sitting at a table, with a dish in front of him. Grated cheese is pouring onto the dish from a cheese grater that floats above it
A still from the Playdate game Say When! showing a man wearing dark sunglasses sitting at a table, with a dish in front of him. Grated cheese is pouring onto the dish from a cheese grater that floats above it
Smashtoad Studios

There's a customer satisfaction meter at the top of the screen that will take hits any time you under- or over-serve cheese, or suffer if you're moving too slowly, and once it's down to the bottom, you're fired. After each shift, you'll be given the choice to use a modifier that can help you out in areas like customer satisfaction or getting the boss off your back. To mix things up, there are also mini-games that pop up in the middle of your shift. You might be furiously grating cheese and then have to switch gears and save the life of a choking customer, for example. 

It's fast-paced, it's silly and it's pretty hard to put down once you get going. 

Ware-wolf Campfire Stories

While the Playdate Catalog has lots of great titles to choose from, there are plenty of gems not on there that are worth checking out too. One such example is Ware-wolf Campfire Stories, a unique package of 14 tiny games that's free on itch.io. It's the result of a collaboration between 15 developer teams — including the developers of Off-Planet Dreams, the Life's Too Short series, Voidblazers and other popular Playdate titles.

Per the description:

In Ware-wolf Campfire Stories, 5 kids are sitting around a fire with their counselor telling spoooooky tales! Each story launches a separate game that you may win or lose.... with consequences.

It's a cool format, and there's some nice variety among the games, which each only take a few minutes to get through for the most part. They're all of the spooky sort, so expect bats, ghosts and skeletons galore. It's a nice way to get a taste of some of the many different game styles you'll encounter on the Playdate, and maybe discover some developers whose games you haven't yet checked out.


This article originally appeared on Engadget at https://www.engadget.com/gaming/two-playdate-games-about-cheese-and-spooky-campfire-stories-with-a-twist-232516706.html?src=rss

The most popular social media platform among US adults isn’t Instagram or TikTok

Social media is an overwhelming part of our lives these days, but the Pew Research Center provided an in-depth look at just how much we rely on these platforms. In a 2025 report that looks at social media usage with American adults, the data-driven think tank revealed some nitty-gritty details like year-to-year changes, age gaps and most importantly, frequency of use.

At the number one spot, YouTube holds a dominant position, with 84 percent of the 5,022 adults surveyed saying they use Alphabet's video-sharing platform. Meta earns silver and bronze medals since 71 percent of adults said they use Facebook, while 50 percent responded positively when it comes to Instagram use. However, not all of Meta's social media outlets are doing well. Threads may have hit 400 million monthly active users this summer, but only eight percent of adults surveyed said they use it. Rounding out the bottom of the list, only 21 percent of adults surveyed said they use X, while four percent of adults said they're on Bluesky and three percent are on Truth Social.

Besides popularity, the Pew Research Center also explored the frequency with which American adults use their preferred social media platforms. In a separate survey with 5,123 adults, the report uncovered that 52 percent of adults go on Facebook daily, with 37 percent of them logging on several times a day. Nearly as frequently, 48 percent of adults use YouTube daily, including 33 percent of that demographic watching videos on the platform several times a day. When looking at frequency through the lens of age gaps, the starkest difference is found with 47 percent of adults between 18 and 29 using TikTok at least once a day, while only five percent of those aged 65 or older use the ByteDance-owned app every day.

When looking at annual trends, YouTube and Facebook have largely maintained stable usage — and even some growth — since 2021. Even though it may feel like Facebook has begun to stagnate, the report shows that it has a loyal user base that's still growing at a consistent rate. On top of that, Meta is still continuing to update the social media platform, including recently revamping Facebook Marketplace

This article originally appeared on Engadget at https://www.engadget.com/social-media/the-most-popular-social-media-platform-among-us-adults-isnt-instagram-or-tiktok-195823871.html?src=rss

Valve says that the Steam Machine’s price will be more ‘in line with current PC market’

Valve shook up the gaming world with the announcement of the Steam Machine, but we're all still curious about the million-dollar question of pricing. While there's plenty of speculation, we finally have some sort of indication from Valve directly. In an interview with Skill Up's Friends Per Second podcast, Valve's Pierre-Loup Griffais revealed that the Steam Machine will not be subsidized but will still have competitive pricing.

"I think that if you build a PC from parts and get to basically the same level of performance, that’s the general price window that we aim to be at," Griffais said on the podcast. "Obviously, our goal is for it to be a good deal at that level of performance, and then you have features that are actually really hard to build if you’re making your own gaming PC from parts."

Griffais didn't offer a concrete price range since Valve was still early in the process, adding that "right now is just a hard time to have a really good idea of what the price is going to be because there’s a lot of different things that are fluctuating." When asked if the Steam Machine would be subsidized like how other companies often sell new consoles at a loss or slim profit margin to generate early momentum, Griffais said no and that it would be "more in line with what you might expect from the current PC market."

However, Griffais also revealed that Valve is potentially interested in doing a Steam Machine Pro, but that the company is currently focused on this mid-range level as a "good trade off between affordability and the level of power we get."

This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-says-that-the-steam-machines-price-will-be-more-in-line-with-current-pc-market-182213173.html?src=rss

iOS 27 will reportedly focus on performance improvements and AI upgrades

After years of introducing major changes with its annual iOS releases, Apple may be altering its approach next time around, instead focusing on refinement over a bevy of flashy new features. According to Mark Gurman in this week's Power On newsletter, for iOS 27, Apple is "focused on improving the software’s quality and underlying performance." That, and beefing up its AI offerings.

On the heels of iOS 26, which brought the Liquid Glass design overhaul, and the trickle of underbaked AI features that have arrived since the rollout of Apple Intelligence last year, Apple is reportedly honing in to improve the experience. Gurman writes that "engineering teams are now combing through Apple’s operating systems, hunting for bloat to cut, bugs to eliminate, and any opportunity to meaningfully boost performance and overall quality." Gurman compares the strategy to 2009's Snow Leopard release for Mac, which focused on bug fixes, decluttering and efficiency. 

Catching up on AI is a major priority as well, the report notes. The company is working on an AI web search tool and an Apple Intelligence overhaul, alongside plans to integrate its AI into more apps. We still have yet to see the smarter, more personal AI-powered Siri the company has been talking about since 2024, but that's expected to arrive before iOS 27 — possibly with iOS 26.4 this coming spring, according to Gurman. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ios-27-will-reportedly-focus-on-performance-improvements-and-ai-upgrades-175700261.html?src=rss

Snapdragon devices will soon be able to transfer files to iPhones via Quick Share

Building on Google's recent announcement that Android's Quick Share will work with iOS' AirDrop for Pixel 10 smartphones, Qualcomm revealed in a post on X that the cross-platform file-sharing feature will be available on devices powered by its Snapdragon chips. In the post, Qualcomm said that it "can't wait for people to use this once enabled on Snapdragon in the near future."

It's not a complete surprise since Google mentioned in its announcement that Quick Share to AirDrop would come to more Android devices. However, the Snapdragon confirmation acknowledged that this new compatibility wouldn't be limited to Pixel smartphones or devices running Google Tensor chips. Soon, we could have the ability to share files with iPhone users, even if it's with a Samsung Galaxy smartphone, a OnePlus device or even Nothing phones.

Qualcomm didn't specify exactly when or which smartphones will get this Quick Share to AirDrop feature, but we might see it come to more devices than just smartphones, like tablets or laptops. Along with this latest file-sharing feature, Apple's announcement of iOS 18 getting RCS compatibility has reduced the longstanding friction between smartphone operating systems.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/snapdragon-devices-will-soon-be-able-to-transfer-files-to-iphones-via-quick-share-164835065.html?src=rss

The Ninja Creami ice cream drops to $180 for Black Friday

Cold fall weather shouldn't get in the way of you enjoying a nice frozen dessert, and if you purchase our favorite ice cream maker for its discounted price of $180 for Black Friday, you could remove another obstacle between you and fresh ice cream every day. In our review testing, the Ninja Creami wasn't just good for ice cream, but could also make a mean sorbet in a pinch, and if you buy it today, you'll get if for the lowest price we've seen this year — $50 off its regular $230 starting price.

While you’ll definitely need a bit of space to accommodate it, the Creami is a more compact ice cream machine than some of its rivals. It works similarly to a food processor, only here you’ll be using strictly frozen liquid ice cream as a base. Once you have that (you’ll need to give the base around 24 hours in the freezer for the desired consistency) you use Ninja’s machine to blend in your chosen flavors. And if you make a mess (and let’s face it, you probably will), rest assured that most of the components are dishwasher-safe.

It’s admittedly a fairly loud machine during use, but as long as you’re willing to put up with the noise, you can choose between seven one-touch programs, including milkshake if you’re in the mood for a cold drink. And if you’re hosting people with allergies, they can be reassured that you have total control about what’s going into and coming out of the machine, which is much harder to guarantee when you’re buying dessert in a restaurant. This model also includes two pint containers with lids.

If you want the latest and greatest, though, the Ninja Swirl is the ice-cream maker to get. It can make regular and soft-serve ice cream, plus a number of other frozen treats. Right now, QVC has it for the best price we've seen, from $350 to $280.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-ninja-creami-ice-cream-drops-to-180-for-black-friday-133009780.html?src=rss

A decision about breaking up Google’s adtech monopoly is on the horizon

Google made its final arguments in a longstanding case against the US Department of Justice on whether it has to split up its ad tech practices. However, the judge presiding over the case may be looking to wrap up the case before Google has a chance to appeal, according to a report from Reuters

On Friday, both sides made their closing statements in the lawsuit where the Justice Department accused the tech giant of illegally monopolizing the ad tech market. While the US District Court Judge Leonie Brinkema ruled in April that Google held a monopoly in the online adtech space, the judge recently asked the Justice Department how quickly an anticompetitive measure could go into effect, adding that "time is of the essence."

Google's attorney, Karen Dunn, argued that forcing Google to sell its advertising tech subsidiary would be extreme and hurt customers in the process, according to the report. Google is also reportedly planning to appeal the latest decision. According to Reuters, Brinkema noted that any sort of remedy "most likely would not be as easily enforceable while an appeal is pending," meaning that Google could delay the forced sale until the appeal is concluded. At the same time, Google is facing a $3.5 billion fine for violating the European Union's antitrust laws within the adtech industry.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/a-decision-about-breaking-up-googles-adtech-monopoly-is-on-the-horizon-184409011.html?src=rss

Microsoft isn’t releasing a diversity report for 2025

Microsoft will not release a diversity and inclusion report for 2025 like it has been doing every year since 2019, Stephen Totilo from Game File has reported. Totilo asked the company if it was skipping this year after it failed to publish a report from October to early November like it had done so the previous years. “We are not doing a traditional report this year as we’ve evolved beyond that to formats that are more dynamic and accessible — stories, videos, and insights that show inclusion in action,” said Microsoft’s chief communications officer, Frank Shaw, in a statement. “Our mission and commitment to our culture and values remain unchanged: empowering every person and organization to achieve more.”

As Totilo notes, the Trump administration made it very clear early on that it was against government and corporate diversity, equality and inclusion programs. Trump signed executive orders directing government agencies to roll back DEI initiatives and encouraged the private sector to do the same. Meta reportedly ended its DEI programs earlier this year, while Google reportedly announced that it will “no longer set hiring targets to improve representation in its workforce.”

Totilo previously reported that Microsoft didn’t mention anything about its diversity programs in two shareholder reports for 2025, signifying that the company wasn’t highlighting its DEI initiatives anymore like it did the previous years. Based on its statement, Microsoft isn’t completely dropping its DEI efforts. Without a report, however, we can’t keep an eye on its progress when it comes to things like pay equality and workforce diversity.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/microsoft-isnt-releasing-a-diversity-report-for-2025-180000401.html?src=rss

Waymo gets California DMV’s approval to test robotaxis in more areas

The California DMV has approved Waymo’s request to conduct driverless testing and to deploy its robotaxis in more locations in the state. As CBS News reports, Waymo now has the permission to operate across the whole Bay Area, Sacramento and most of Southern California up to the border of Mexico. It’s a huge expansion, based on the maps the state DMV has provided. In the images below, you’ll see Waymo’s old areas shaded in a darker color, while the locations with a lighter shade indicate areas added in the expansion.

Waymo's new operation map in California.
Waymo's new operation map in California.
California DMV

“We're officially authorized to drive fully autonomously across more of the Golden State,” Waymo said in an announcement on X. It didn’t say when it’ll start testing and offering rides to the public in the new areas, but it said the company’s “next stop” in California after this is San Diego. Waymo will start offering rides in the city sometime in mid-2026. It will also deploy robotaxis in Las Vegas, including the Strip with plans to expand to the airport, and Detroit next year. In addition, it recently announced that it’s coming to Miami, Dallas, Houston, San Antonio and Orlando in 2026.

On the Waymo and San Francisco subreddits, people pointed out that Waymo robotaxis could become a hit in Wine Country. People could call them for transportation, for instance, if they’re doing wine tasting.

This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-gets-california-dmvs-approval-to-test-robotaxis-in-more-areas-170000104.html?src=rss

X rolls out ‘About this account’ feature that displays a profile’s country of origin and more

You'll soon be able to see more information about X accounts, including where they're based and how many times they've changed their usernames. X is rolling out a new feature called "About this account" that displays more information about user accounts. Not only will it display the country a user is located in and username changes, the feature will also make public which country the account was created in and whether it's connected via the web or a specific app store.

X began testing this feature out last month, but more recently, users have been posting screenshots of the new feature being rolled out. X is following in the footsteps of other social media platforms, as already seen with Facebook's Page transparency and Instagram's own About this account. As detailed by Nikita Bier, X's head of product, the upcoming "About this account" feature is meant to verify the authenticity of content posted on X.

You can currently see your own info by clicking on the "Joined" button underneath your X bio, but you may not be able to see others' info yet since the feature is still being rolled out. In your own profile, you can choose to display either your country or region/continent, with the exact country being the default option. Bier previously said that there will be "privacy toggles," which will be highlighted on your profile if you opt in. On top of that, users accessing X through a VPN may have a disclaimer on their profile that says, "Country or region may not be accurate," as spotted by some internet sleuths.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-rolls-out-about-this-account-feature-that-displays-a-profiles-country-of-origin-and-more-160617187.html?src=rss