Apple Vision Pro two months later: A telepresence dream

Two months after I started using the Apple Vision Pro, it hasn't transformed the way I live. It hasn't replaced my TV, and it doesn't make me want to give up my powerful desktop or slim laptops. It's just another tool in my gadget arsenal — one I can don to catch up on X-Men '97 in bed, or to help me dive deep into research while I'm away from my office. The Vision Pro becomes normal so quickly, it's almost easy to forget how groundbreaking it actually is. Its screens are still absolutely stunning, and the combination of eye tracking and Apple's gesture controls makes for the most intuitive AR/VR interface I've seen yet.

While the Vision Pro still isn't something most people should consider buying, Apple has thrown out a few bones to early adopters. There are more games popping up on the App Store and Arcade every week, and there are also a handful of 3D films being offered to Apple TV+ subscribers. The addition of Spatial Personas also goes a long way towards making the Vision Pro more of a telepresence machine (more on that below). But we're still waiting for the company to make good on the promise of 180-degree Immersive Video, as well as to let users create higher quality Spatial Videos on iPhones.

Using the Apple Vision Pro with a MacBook Air
Photo by Devindra Hardawar/Engadget

How I use the Apple Vision Pro

Once the pressure of reviewing every aspect of the Vision Pro was over, I started incorporating it into my life like a typical user. (Full disclosure: I returned the unit I originally bought, but Apple sent along a sample for further testing.) Mostly, that means not forcing myself to use the headset for large chunks of the day. Instead, my Vision Pro time is more purpose-driven: I slip it on in the morning and project my MacBook's screen to clear out emails and catch up on Slack conversations, all while a YouTube video is virtually projected on my wall.

In the middle of a work session, or sometimes right before diving into a busy workday, I run through a five- or ten-minute meditation session with the Mindfulness app. I can easily meditate without any headgear, but I've found the app's calm narration and the immersive environment it creates (since it completely blocks out the real world) to be incredibly helpful. It's like having your own yoga teacher on staff, ready to help calm your brain whenever you have a free moment.

I've also learned to appreciate the Vision Pro as a way to expand where I can get work done. As someone who's been primarily working from home since 2009, I learned early on that changing locations was an easy way to keep myself engaged. I try not to write in the same place where I've been checking email in the morning, for example. I normally hop between a PC desktop and large monitor (currently it's Alienware's 32-inch 4K OLED) in my office, and a MacBook Air or Pro for writing around the house. Sometimes I'll go to a nearby park or cafe when I need to zone into a writing assignment for several hours.

Using the Apple Vision Pro
Photo by Devindra Hardawar/Engadget

With the Vision Pro, I can actually handle some serious multitasking from my deck or kitchen without being tied to a desktop computer. I've found that useful for covering events to avoid getting stuck inside my basement office (I can have a video streaming on a virtual window, as well as Slack and web browsers open via a projected MacBook). I've juggled conference calls while being sick in bed with the Vision Pro, because it felt more comfortable than staring down at a tiny laptop display.

I still haven’t traveled much with the headset, but I can foresee it being useful the next time I take a weekend trip with my family. Tested's Norman Chan told me he's used the Vision Pro during long flights, where it makes the hours just disappear. I'm still working myself up to that — I'd much rather use a small laptop and headphones on planes, but I can imagine the beauty of watching big-screen movies on the Vision Pro while everyone else is staring at tablets or cramped seat-back displays.

The Vision Pro remains a fantastic way to watch movies or TV shows at home, as well. When I'm too tired to head downstairs after putting my kids to sleep, I sometimes just veg in bed while projecting YouTube videos or anime on the ceiling. That's where I experienced a trippy temporal shift while watching X-Men '97: As soon as its remastered theme song spun up, I was immediately transported back to watching the original show on a 13-inch TV in my childhood bedroom. If I could somehow jump back into the past, Bishop-style, it would be impossible to convince my 10-year-old self that I'd eventually be watching a sequel series in a futuristic headset, projected in a 200-inch window. How far we've come.

Apple Vision Pro Spatial Persona collaboration with Norm Chan from Tested.
Photo by Devindra Hardawar/Engadget

Spatial Personas are a telepresence dream

When Apple first announced the Vision Pro last year, I couldn't help but be creeped out by its Persona avatars. They looked cold and inhuman, the exact sort of thing you'd imagine from soulless digital clones. The visionOS 1.1 update made them a bit less disturbing, but I didn't truly like the avatars until Apple unveiled Spatial Personas last week. Instead of being confined to a window, Spatial Personas hover in your virtual space, allowing you to collaborate with friends as if they were right beside you.

The concept isn't entirely new: I tested Microsoft Mesh a few years ago with a HoloLens 2 headset, which also brought digital avatars right into my home office. But they looked more like basic Miis from the Nintendo Wii than anything realistic. Meta's Horizon Workrooms did something similar in completely virtual spaces, but that's not nearly as impressive as collaborating digitally atop a view of the real world.

Apple's Spatial Personas are far more compelling than Microsoft’s and Meta's efforts because they're seamless to set up — you just have to flip on Spatial mode during a FaceTime chat — and they feel effortlessly organic. During a Spatial Persona call with Norm from Tested, we were conversing as if he was sitting right in front of me in my home theater. We were able to draw and write together in the Freeform app easily — when I stood up and reached out to the drawing board, it was almost as if we were standing beside each other at a real white board.

Apple Vision Pro Spatial Persona collaboration
Photo by Devindra Hardawar/Engadget

SharePlay with Spatial Personas

We were also able to customize our viewing experiences while watching a bit of Star Trek Beyond together using SharePlay in the Vision Pro. Norm chose to watch it in 2D, I watched in 3D, and our progress was synchronized. The experience felt more engrossing than a typical SharePlay experience, since I could just lean over and chat with him instead of typing out a message or saying something over a FaceTime call. I also couldn't help but imagine how easy it would be to record movie commentaries for podcasts using Spatial Personas. (We'd have to use separate microphones and computers, in addition to Vision Pros, but it would make for a more comfortable recording session than following movies on a monitor or TV.)

Our attempts to play games together failed, unfortunately, because we were running slightly different versions of Game Room. We also didn’t have enough time during our session to sync our apps up. I eventually was able to try out Chess and Battleship with other Vision Pro-equipped friends and, once again, it felt like they were actually playing right beside me. (Norm and CNET's Scott Stein also looked like they were having a ball with virtual chess.)

The main stumbling block for Spatial Personas, of course, is that they require a $3,500 headset. Apple is laying the groundwork for truly great telepresence experiences, but it won't matter for most people until they can actually afford a Vision Pro or a cheaper Apple headset down the line.

With Horizon Workrooms, Meta allowed non-VR users to join virtual meetings using Messenger on phones and computers, so that they weren’t left out. Standard FaceTime users can also join Vision Pro chats alongside spatial personas, but they'll be stuck in a window. And unlike Meta's offering, regular users won't be able to see any virtual environments (though you could still collaborate on specific apps like FreeForm). Meta's big advantage over Apple was with capacity: Horizon Workrooms supports up to 16 people in VR, as well as 34 more calling in from other devices. Spatial Persona chats, on the other hand, are limited to five participants.

Apple Immersive Video
Apple

No momentum for Immersive Video

Apple's 180-degree Immersive Video format was one of the most impressive aspects of the Vision Pro when I previewed it last year, and the handful of experiences at launch were pretty compelling. But the Immersive Video well has been dry since launch — the only new experience was a five-minute short showing off the 2023 MLS Playoffs, which was mostly disappointing.

While that short had such great resolution and depth that it felt like I was actually on the pitch, the MLS experience is disorienting because it cuts far too often, and with no sense of rhythm. Once you get settled into a scene, perhaps watching someone gear up for a well-placed goal, the camera view changes and you have no idea where you are. It's almost like a five-minute lesson in what not to do with Immersive Video. Hopefully, the MLS has a longer experience in the works.

I'm not expecting a tsunami of Immersive Video content, since the Vision Pro is still an obscenely expensive device meant for developers and professionals, but it would be nice to see more of a push from Apple. The company is teasing another six-minute episode of Prehistoric Planet for later this month, but again that isn't really much. Where are the creators pushing Immersive Video to new heights? While the content is likely hard to work with since it's shot in 3D and 8K, the format could be a perfect way for Apple to extol the virtues of its new chips.

In lieu of more Immersive Videos, I’ve been spending more time re-watching Spatial Videos captured with my iPhone 15 Pro. They still look more realistic than 2D clips, but I’ve grown to dislike the 1080p/30fps limitation. It’s just hard to accept that resolution when I know my phone can also produce crisp 4K and 60fps footage. The $3 app Spatialify helps somewhat by unlocking 1080p/60fps and 4k/30fps spatial video capture, but its footage is also more shaky and buggy than the iPhone’s built-in camera. At this point, I’ll consider using Spatialify if my phone is on a tripod or gimbal, but otherwise I’ll stick with the native camera app.

Using the Apple Vision Pro with a MacBook Air outside
Photo by Devindra Hardawar/Engadget

What’s next for the Apple Vision Pro

We’ll likely have to wait until Apple’s WWDC 24 event in June before we hear about any more major upgrades for Vision Pro or visionOS. That would be appropriate, since last year’s WWDC was the headset’s big debut (and a hellish day for us trying to cover all the news). Now that the hardware is in the wild, Apple has to convince developers that it’s worth building Vision Pro apps alongside their usual iOS, iPadOS and macOS wares. It’s not just some mythical spatial computing platform anymore, after all.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-two-months-later-a-telepresence-dream-181550906.html?src=rss

Apple Vision Pro two months later: A telepresence dream

Two months after I started using the Apple Vision Pro, it hasn't transformed the way I live. It hasn't replaced my TV, and it doesn't make me want to give up my powerful desktop or slim laptops. It's just another tool in my gadget arsenal — one I can don to catch up on X-Men '97 in bed, or to help me dive deep into research while I'm away from my office. The Vision Pro becomes normal so quickly, it's almost easy to forget how groundbreaking it actually is. Its screens are still absolutely stunning, and the combination of eye tracking and Apple's gesture controls makes for the most intuitive AR/VR interface I've seen yet.

While the Vision Pro still isn't something most people should consider buying, Apple has thrown out a few bones to early adopters. There are more games popping up on the App Store and Arcade every week, and there are also a handful of 3D films being offered to Apple TV+ subscribers. The addition of Spatial Personas also goes a long way towards making the Vision Pro more of a telepresence machine (more on that below). But we're still waiting for the company to make good on the promise of 180-degree Immersive Video, as well as to let users create higher quality Spatial Videos on iPhones.

Using the Apple Vision Pro with a MacBook Air
Photo by Devindra Hardawar/Engadget

How I use the Apple Vision Pro

Once the pressure of reviewing every aspect of the Vision Pro was over, I started incorporating it into my life like a typical user. (Full disclosure: I returned the unit I originally bought, but Apple sent along a sample for further testing.) Mostly, that means not forcing myself to use the headset for large chunks of the day. Instead, my Vision Pro time is more purpose-driven: I slip it on in the morning and project my MacBook's screen to clear out emails and catch up on Slack conversations, all while a YouTube video is virtually projected on my wall.

In the middle of a work session, or sometimes right before diving into a busy workday, I run through a five- or ten-minute meditation session with the Mindfulness app. I can easily meditate without any headgear, but I've found the app's calm narration and the immersive environment it creates (since it completely blocks out the real world) to be incredibly helpful. It's like having your own yoga teacher on staff, ready to help calm your brain whenever you have a free moment.

I've also learned to appreciate the Vision Pro as a way to expand where I can get work done. As someone who's been primarily working from home since 2009, I learned early on that changing locations was an easy way to keep myself engaged. I try not to write in the same place where I've been checking email in the morning, for example. I normally hop between a PC desktop and large monitor (currently it's Alienware's 32-inch 4K OLED) in my office, and a MacBook Air or Pro for writing around the house. Sometimes I'll go to a nearby park or cafe when I need to zone into a writing assignment for several hours.

Using the Apple Vision Pro
Photo by Devindra Hardawar/Engadget

With the Vision Pro, I can actually handle some serious multitasking from my deck or kitchen without being tied to a desktop computer. I've found that useful for covering events to avoid getting stuck inside my basement office (I can have a video streaming on a virtual window, as well as Slack and web browsers open via a projected MacBook). I've juggled conference calls while being sick in bed with the Vision Pro, because it felt more comfortable than staring down at a tiny laptop display.

I still haven’t traveled much with the headset, but I can foresee it being useful the next time I take a weekend trip with my family. Tested's Norman Chan told me he's used the Vision Pro during long flights, where it makes the hours just disappear. I'm still working myself up to that — I'd much rather use a small laptop and headphones on planes, but I can imagine the beauty of watching big-screen movies on the Vision Pro while everyone else is staring at tablets or cramped seat-back displays.

The Vision Pro remains a fantastic way to watch movies or TV shows at home, as well. When I'm too tired to head downstairs after putting my kids to sleep, I sometimes just veg in bed while projecting YouTube videos or anime on the ceiling. That's where I experienced a trippy temporal shift while watching X-Men '97: As soon as its remastered theme song spun up, I was immediately transported back to watching the original show on a 13-inch TV in my childhood bedroom. If I could somehow jump back into the past, Bishop-style, it would be impossible to convince my 10-year-old self that I'd eventually be watching a sequel series in a futuristic headset, projected in a 200-inch window. How far we've come.

Apple Vision Pro Spatial Persona collaboration with Norm Chan from Tested.
Photo by Devindra Hardawar/Engadget

Spatial Personas are a telepresence dream

When Apple first announced the Vision Pro last year, I couldn't help but be creeped out by its Persona avatars. They looked cold and inhuman, the exact sort of thing you'd imagine from soulless digital clones. The visionOS 1.1 update made them a bit less disturbing, but I didn't truly like the avatars until Apple unveiled Spatial Personas last week. Instead of being confined to a window, Spatial Personas hover in your virtual space, allowing you to collaborate with friends as if they were right beside you.

The concept isn't entirely new: I tested Microsoft Mesh a few years ago with a HoloLens 2 headset, which also brought digital avatars right into my home office. But they looked more like basic Miis from the Nintendo Wii than anything realistic. Meta's Horizon Workrooms did something similar in completely virtual spaces, but that's not nearly as impressive as collaborating digitally atop a view of the real world.

Apple's Spatial Personas are far more compelling than Microsoft’s and Meta's efforts because they're seamless to set up — you just have to flip on Spatial mode during a FaceTime chat — and they feel effortlessly organic. During a Spatial Persona call with Norm from Tested, we were conversing as if he was sitting right in front of me in my home theater. We were able to draw and write together in the Freeform app easily — when I stood up and reached out to the drawing board, it was almost as if we were standing beside each other at a real white board.

Apple Vision Pro Spatial Persona collaboration
Photo by Devindra Hardawar/Engadget

SharePlay with Spatial Personas

We were also able to customize our viewing experiences while watching a bit of Star Trek Beyond together using SharePlay in the Vision Pro. Norm chose to watch it in 2D, I watched in 3D, and our progress was synchronized. The experience felt more engrossing than a typical SharePlay experience, since I could just lean over and chat with him instead of typing out a message or saying something over a FaceTime call. I also couldn't help but imagine how easy it would be to record movie commentaries for podcasts using Spatial Personas. (We'd have to use separate microphones and computers, in addition to Vision Pros, but it would make for a more comfortable recording session than following movies on a monitor or TV.)

Our attempts to play games together failed, unfortunately, because we were running slightly different versions of Game Room. We also didn’t have enough time during our session to sync our apps up. I eventually was able to try out Chess and Battleship with other Vision Pro-equipped friends and, once again, it felt like they were actually playing right beside me. (Norm and CNET's Scott Stein also looked like they were having a ball with virtual chess.)

The main stumbling block for Spatial Personas, of course, is that they require a $3,500 headset. Apple is laying the groundwork for truly great telepresence experiences, but it won't matter for most people until they can actually afford a Vision Pro or a cheaper Apple headset down the line.

With Horizon Workrooms, Meta allowed non-VR users to join virtual meetings using Messenger on phones and computers, so that they weren’t left out. Standard FaceTime users can also join Vision Pro chats alongside spatial personas, but they'll be stuck in a window. And unlike Meta's offering, regular users won't be able to see any virtual environments (though you could still collaborate on specific apps like FreeForm). Meta's big advantage over Apple was with capacity: Horizon Workrooms supports up to 16 people in VR, as well as 34 more calling in from other devices. Spatial Persona chats, on the other hand, are limited to five participants.

Apple Immersive Video
Apple

No momentum for Immersive Video

Apple's 180-degree Immersive Video format was one of the most impressive aspects of the Vision Pro when I previewed it last year, and the handful of experiences at launch were pretty compelling. But the Immersive Video well has been dry since launch — the only new experience was a five-minute short showing off the 2023 MLS Playoffs, which was mostly disappointing.

While that short had such great resolution and depth that it felt like I was actually on the pitch, the MLS experience is disorienting because it cuts far too often, and with no sense of rhythm. Once you get settled into a scene, perhaps watching someone gear up for a well-placed goal, the camera view changes and you have no idea where you are. It's almost like a five-minute lesson in what not to do with Immersive Video. Hopefully, the MLS has a longer experience in the works.

I'm not expecting a tsunami of Immersive Video content, since the Vision Pro is still an obscenely expensive device meant for developers and professionals, but it would be nice to see more of a push from Apple. The company is teasing another six-minute episode of Prehistoric Planet for later this month, but again that isn't really much. Where are the creators pushing Immersive Video to new heights? While the content is likely hard to work with since it's shot in 3D and 8K, the format could be a perfect way for Apple to extol the virtues of its new chips.

In lieu of more Immersive Videos, I’ve been spending more time re-watching Spatial Videos captured with my iPhone 15 Pro. They still look more realistic than 2D clips, but I’ve grown to dislike the 1080p/30fps limitation. It’s just hard to accept that resolution when I know my phone can also produce crisp 4K and 60fps footage. The $3 app Spatialify helps somewhat by unlocking 1080p/60fps and 4k/30fps spatial video capture, but its footage is also more shaky and buggy than the iPhone’s built-in camera. At this point, I’ll consider using Spatialify if my phone is on a tripod or gimbal, but otherwise I’ll stick with the native camera app.

Using the Apple Vision Pro with a MacBook Air outside
Photo by Devindra Hardawar/Engadget

What’s next for the Apple Vision Pro

We’ll likely have to wait until Apple’s WWDC 24 event in June before we hear about any more major upgrades for Vision Pro or visionOS. That would be appropriate, since last year’s WWDC was the headset’s big debut (and a hellish day for us trying to cover all the news). Now that the hardware is in the wild, Apple has to convince developers that it’s worth building Vision Pro apps alongside their usual iOS, iPadOS and macOS wares. It’s not just some mythical spatial computing platform anymore, after all.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-two-months-later-a-telepresence-dream-181550906.html?src=rss

The owner of WordPress has bought Beeper, the app that flipped the bird to Apple’s iMessage supremacy

WordPress.com and Tumblr owner Automattic has bought Beeper, the maker of the Beeper Mini app that challenged Apple’s iMessage dominion late last year. Although it ultimately lost that battle (after, oh, about three days), the incident gave the DOJ more ammunition in its antitrust suit against the iPhone maker. Bloomberg reported on Tuesday that Automattic paid $125 million, a surprisingly hefty price for the startup.

Automattic already has an app called Texts that taps into the APIs of various chat services for a universal messaging experience. Beeper has essentially the same mission and branding, and the two competitors will now merge their teams under Beeper CEO Eric Migicovsky, who will join Automattic.

You may also remember Migicovsky as the creator of the Pebble smartwatch, the charmingly simple pre-Apple Watch device that helped kickstart mainstream interest in wearable tech in the early 2010s. On Tuesday, he told The New York Times that Beeper and Texts will launch a combined service later this year. The two teams will reportedly begin work in two weeks during a meeting in Portugal.

On Tuesday, Migicovsky wrote in a blog post that the two companies go way back. “Matt [Mullenweg], Automattic’s CEO, and I have known each other for years,” he wrote. “He was an early user, supporter and investor in Beeper. We’re very well aligned on our goal (build the best chat app on earth), approach (open source where possible), and independence (Beeper will operate independently as part of Automattic’s Other Bets division).”

Automattic’s buying price is a bit of a head-scratcher, considering Beeper Mini’s claim to fame — iMessage integration on Android — was squashed after only a few days in the spotlight. Beeper framed the brief showdown as a fight for open, secure messaging standards. (It also helped the startup make more of a name for itself.) Apple saw it as a threat to one of its walled garden’s main attractions: the iPhone-to-iPhone chats’ blue bubbles with features like reactions and higher-resolution image and video-sharing.

Another reason to question Automattic’s acquisition price is Apple’s plan to bring RCS (rich communication services) support to iPhones later this year. Although the bubbles will remain green between iPhone and Android users, RCS chats replicate much of the iMessage appeal with a similar feature set, including end-to-end encryption.

Automattic’s interim chief executive, Toni Schneider, told The NYT that he sees the regulatory tradewinds blowing in a more open direction that will favor cross-platform, universal messaging apps like Beeper. Still, from my understanding, tapping into other services’ APIs is something the right coders could easily duplicate (including the Texts team Automattic already owned). Perhaps the real main attraction was the brand Beeper built for itself in taking on Apple.

Update, April 10, 2024, 11:18AM ET: The opening paragraph was updated to clarify that Automattic owns WordPress.com (to avoid confusion with the open-source WordPress project).

This article originally appeared on Engadget at https://www.engadget.com/the-owner-of-wordpress-has-bought-beeper-the-app-that-flipped-the-bird-to-apples-imessage-supremacy-170033314.html?src=rss

The owner of WordPress has bought Beeper, the app that flipped the bird to Apple’s iMessage supremacy

WordPress.com and Tumblr owner Automattic has bought Beeper, the maker of the Beeper Mini app that challenged Apple’s iMessage dominion late last year. Although it ultimately lost that battle (after, oh, about three days), the incident gave the DOJ more ammunition in its antitrust suit against the iPhone maker. Bloomberg reported on Tuesday that Automattic paid $125 million, a surprisingly hefty price for the startup.

Automattic already has an app called Texts that taps into the APIs of various chat services for a universal messaging experience. Beeper has essentially the same mission and branding, and the two competitors will now merge their teams under Beeper CEO Eric Migicovsky, who will join Automattic.

You may also remember Migicovsky as the creator of the Pebble smartwatch, the charmingly simple pre-Apple Watch device that helped kickstart mainstream interest in wearable tech in the early 2010s. On Tuesday, he told The New York Times that Beeper and Texts will launch a combined service later this year. The two teams will reportedly begin work in two weeks during a meeting in Portugal.

On Tuesday, Migicovsky wrote in a blog post that the two companies go way back. “Matt [Mullenweg], Automattic’s CEO, and I have known each other for years,” he wrote. “He was an early user, supporter and investor in Beeper. We’re very well aligned on our goal (build the best chat app on earth), approach (open source where possible), and independence (Beeper will operate independently as part of Automattic’s Other Bets division).”

Automattic’s buying price is a bit of a head-scratcher, considering Beeper Mini’s claim to fame — iMessage integration on Android — was squashed after only a few days in the spotlight. Beeper framed the brief showdown as a fight for open, secure messaging standards. (It also helped the startup make more of a name for itself.) Apple saw it as a threat to one of its walled garden’s main attractions: the iPhone-to-iPhone chats’ blue bubbles with features like reactions and higher-resolution image and video-sharing.

Another reason to question Automattic’s acquisition price is Apple’s plan to bring RCS (rich communication services) support to iPhones later this year. Although the bubbles will remain green between iPhone and Android users, RCS chats replicate much of the iMessage appeal with a similar feature set, including end-to-end encryption.

Automattic’s interim chief executive, Toni Schneider, told The NYT that he sees the regulatory tradewinds blowing in a more open direction that will favor cross-platform, universal messaging apps like Beeper. Still, from my understanding, tapping into other services’ APIs is something the right coders could easily duplicate (including the Texts team Automattic already owned). Perhaps the real main attraction was the brand Beeper built for itself in taking on Apple.

Update, April 10, 2024, 11:18AM ET: The opening paragraph was updated to clarify that Automattic owns WordPress.com (to avoid confusion with the open-source WordPress project).

This article originally appeared on Engadget at https://www.engadget.com/the-owner-of-wordpress-has-bought-beeper-the-app-that-flipped-the-bird-to-apples-imessage-supremacy-170033314.html?src=rss

You can now lie down while using a Meta Quest 3 headset

Meta is rolling out the latest update for Meta Quest and, as always, there are some handy features. From now on, whenever you're livestreaming to the Meta Quest app, the broadcast will continue when you take the headset off. That should help avoid interruptions. There are some Quest 3-specific upgrades too, including the ability to use an external mic via the USB-C port, along with resolution and image quality improvements for the passthrough mixed reality feature.

That's not all, though. Quest 3 users will be able to take advantage of an experimental feature that allows them to make use of the headset while supine. If you enable the Use Apps While Lying Down option from the Experimental section of the Settings, you'll simply need to hold the menu button to reset your view when you lie down.

As such, you should be able to kick back and relax into immersive media and gaming experiences without having to keep your head upright. Turning your head to see what's going on elsewhere in the environment might be a bit more of a chore though.

Elsewhere, it'll now be easier to meet up with friends in Horizon Worlds, if any of your friends actually use that app. Whenever a buddy is in a public world with their location turned on, you can join them from the People app in the universal menu.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-lie-down-while-using-a-meta-quest-3-headset-164556039.html?src=rss

You can now lie down while using a Meta Quest 3 headset

Meta is rolling out the latest update for Meta Quest and, as always, there are some handy features. From now on, whenever you're livestreaming to the Meta Quest app, the broadcast will continue when you take the headset off. That should help avoid interruptions. There are some Quest 3-specific upgrades too, including the ability to use an external mic via the USB-C port, along with resolution and image quality improvements for the passthrough mixed reality feature.

That's not all, though. Quest 3 users will be able to take advantage of an experimental feature that allows them to make use of the headset while supine. If you enable the Use Apps While Lying Down option from the Experimental section of the Settings, you'll simply need to hold the menu button to reset your view when you lie down.

As such, you should be able to kick back and relax into immersive media and gaming experiences without having to keep your head upright. Turning your head to see what's going on elsewhere in the environment might be a bit more of a chore though.

Elsewhere, it'll now be easier to meet up with friends in Horizon Worlds, if any of your friends actually use that app. Whenever a buddy is in a public world with their location turned on, you can join them from the People app in the universal menu.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-lie-down-while-using-a-meta-quest-3-headset-164556039.html?src=rss

Acer launches two all-new 14-inch gaming laptops alongside updated 16-inch models

Acer’s midrange gaming laptop line has four new arrivals today following the company’s refresh of its flagship models at CES 2024. On Tuesday, the company unveiled a pair of new 14-inch entries alongside two refreshes of existing 16-inch models. The Intel-powered Predator Helios Neo 14 and Nitro 16 will join the AMD-fueled Nitro 14 and Nitro 16, launching globally later this spring.

As is often the case with pre-launch laptop announcements, Acer only reveals the devices’ minimum pricing rather than a full specs-to-cost breakdown (Acer says they aren’t yet finalized), making it impossible to gauge their overall value. You can expect that info closer to their respective launches in May and June.

Product marketing image for the Acer Predator Helios Neo 14 gaming laptop. An open version sits on th left, with a partially closed view from behind on the right. Grayish-blue background.
Acer

The Acer Predator Helios Neo 14, one of the two all-new models, is the first sub-16-inch variant in the high-performance line. (At $1,800 and up, it’s also the most expensive of the new batch.) That price gets you up to an Intel Core Ultra 9 processor 185H (with dedicated AI acceleration) paired with an Nvidia GeForce RTX 4070 Laptop GPU. The lower-cost models will downgrade those to Intel Core Ultra 7 155H or Intel Core Ultra 5 125H and RTX 4060 or 4050 graphics.

The top-of-the-line variant has a 14.5-inch WQXGA (3072x1920) display with a 165Hz refresh rate, 100 percent coverage of the sRGB color spectrum and NVIDIA G-Sync support. Its cheaper variants will drop the resolution to 2560 x 1600 or 1920 x 1200 with a 120Hz refresh rate.

The Windows 11 laptop has a 76Wh battery and offers up to 32GB of LPDDR5X SDRAM and 1TB of storage. It weighs 4.19 lbs, has a built-in 1080p webcam, and supports Intel Killer Wireless Wi-Fi 6E. It includes a USB-C/ThunderBolt 4 port with a microSD reader. On the cooling front, it uses a 5th Gen AeroBlade 3D fan and Vortex Flow tech.

The Predator Helios Neo 14 arrives in North America in May, starting at $1,800.

Product marketing image of the Acer Nitro 14 gaming laptop. Two models float dramatically in the air: one facing forward with its screen and keyboard visible, the other (behind it) showing a back view. Grayish-blue background.
Acer

The Nitro 14 is the first 14-inch variant in the company’s midrange Nitro line. It should offer solid performance with up to AMD Ryzen 7 8845HS processor and RTX 4060 graphics. Cheaper variants drop that down to a Ryzen 5 8645HS processor and RTX 4050 or 3050 graphics.

Its maxed-out model gives you a 14.5-inch 2560 x 1500 display with a 120Hz refresh rate, 9ms response time and sRGB 100 percent gamut support. The entry-level model drops that down to 1080p at 120Hz.

The laptop has USB 4 and USB 3.2 Type C ports, a pair of USB-A ports (including one with offline charging support), HDMI 2.1 and a microSD slot.

The Acer Nitro 14 arrives in North America in May. It starts at $1,300.

A gamer sits in a posh, modern-lit gaming room with an Acer gaming laptop. A second TV shows a different part of a game behind them.
Acer

The company’s updated Nitro 16 is launching in separate Intel and AMD variants with different model numbers (AN16-73 for Intel and AN16-43 for AMD). The former has up to an Intel Core i7-14700HX processor, while the AMD version has up to a Ryzen 9 8945HS (the same as the maxed-out Nitro 14). Otherwise, the two models are only separated by extremely minor weight differences (5.37 lbs for the AMD, 5.4 lbs for Intel) and Wi-Fi (Intel’s branded Killer Wireless Wi-Fi 6E vs. a nondescript Wi-Fi 6E for AMD).

As for the many specs the Intel and AMD variants of the Nitro 16 share, they both have Nvidia graphics, maxing out at RTX 4060 with 8GB of dedicated GDDR6 RAM. Cheaper models swap that for either an RTX 4050 or 3050.

Their screens have up to 2560 x 1600 resolution with 500 nits brightness, 165Hz refresh rates and a 3ms response time. The laptops each offer up to 32GB of DDR5 SDRAM and 2TB storage. They have 76Wh batteries with measly 720p webcams.

Both versions of the Nitro 16 will launch in North America in May. They start at $1,400. If you’re considering the new models, you can expect a more detailed configuration-pricing breakdown at or around launch time, so stay tuned.

This article originally appeared on Engadget at https://www.engadget.com/acer-launches-two-all-new-14-inch-gaming-laptops-alongside-updated-16-inch-models-160047740.html?src=rss

Acer launches two all-new 14-inch gaming laptops alongside updated 16-inch models

Acer’s midrange gaming laptop line has four new arrivals today following the company’s refresh of its flagship models at CES 2024. On Tuesday, the company unveiled a pair of new 14-inch entries alongside two refreshes of existing 16-inch models. The Intel-powered Predator Helios Neo 14 and Nitro 16 will join the AMD-fueled Nitro 14 and Nitro 16, launching globally later this spring.

As is often the case with pre-launch laptop announcements, Acer only reveals the devices’ minimum pricing rather than a full specs-to-cost breakdown (Acer says they aren’t yet finalized), making it impossible to gauge their overall value. You can expect that info closer to their respective launches in May and June.

Product marketing image for the Acer Predator Helios Neo 14 gaming laptop. An open version sits on th left, with a partially closed view from behind on the right. Grayish-blue background.
Acer

The Acer Predator Helios Neo 14, one of the two all-new models, is the first sub-16-inch variant in the high-performance line. (At $1,800 and up, it’s also the most expensive of the new batch.) That price gets you up to an Intel Core Ultra 9 processor 185H (with dedicated AI acceleration) paired with an Nvidia GeForce RTX 4070 Laptop GPU. The lower-cost models will downgrade those to Intel Core Ultra 7 155H or Intel Core Ultra 5 125H and RTX 4060 or 4050 graphics.

The top-of-the-line variant has a 14.5-inch WQXGA (3072x1920) display with a 165Hz refresh rate, 100 percent coverage of the sRGB color spectrum and NVIDIA G-Sync support. Its cheaper variants will drop the resolution to 2560 x 1600 or 1920 x 1200 with a 120Hz refresh rate.

The Windows 11 laptop has a 76Wh battery and offers up to 32GB of LPDDR5X SDRAM and 1TB of storage. It weighs 4.19 lbs, has a built-in 1080p webcam, and supports Intel Killer Wireless Wi-Fi 6E. It includes a USB-C/ThunderBolt 4 port with a microSD reader. On the cooling front, it uses a 5th Gen AeroBlade 3D fan and Vortex Flow tech.

The Predator Helios Neo 14 arrives in North America in May, starting at $1,800.

Product marketing image of the Acer Nitro 14 gaming laptop. Two models float dramatically in the air: one facing forward with its screen and keyboard visible, the other (behind it) showing a back view. Grayish-blue background.
Acer

The Nitro 14 is the first 14-inch variant in the company’s midrange Nitro line. It should offer solid performance with up to AMD Ryzen 7 8845HS processor and RTX 4060 graphics. Cheaper variants drop that down to a Ryzen 5 8645HS processor and RTX 4050 or 3050 graphics.

Its maxed-out model gives you a 14.5-inch 2560 x 1500 display with a 120Hz refresh rate, 9ms response time and sRGB 100 percent gamut support. The entry-level model drops that down to 1080p at 120Hz.

The laptop has USB 4 and USB 3.2 Type C ports, a pair of USB-A ports (including one with offline charging support), HDMI 2.1 and a microSD slot.

The Acer Nitro 14 arrives in North America in May. It starts at $1,300.

A gamer sits in a posh, modern-lit gaming room with an Acer gaming laptop. A second TV shows a different part of a game behind them.
Acer

The company’s updated Nitro 16 is launching in separate Intel and AMD variants with different model numbers (AN16-73 for Intel and AN16-43 for AMD). The former has up to an Intel Core i7-14700HX processor, while the AMD version has up to a Ryzen 9 8945HS (the same as the maxed-out Nitro 14). Otherwise, the two models are only separated by extremely minor weight differences (5.37 lbs for the AMD, 5.4 lbs for Intel) and Wi-Fi (Intel’s branded Killer Wireless Wi-Fi 6E vs. a nondescript Wi-Fi 6E for AMD).

As for the many specs the Intel and AMD variants of the Nitro 16 share, they both have Nvidia graphics, maxing out at RTX 4060 with 8GB of dedicated GDDR6 RAM. Cheaper models swap that for either an RTX 4050 or 3050.

Their screens have up to 2560 x 1600 resolution with 500 nits brightness, 165Hz refresh rates and a 3ms response time. The laptops each offer up to 32GB of DDR5 SDRAM and 2TB storage. They have 76Wh batteries with measly 720p webcams.

Both versions of the Nitro 16 will launch in North America in May. They start at $1,400. If you’re considering the new models, you can expect a more detailed configuration-pricing breakdown at or around launch time, so stay tuned.

This article originally appeared on Engadget at https://www.engadget.com/acer-launches-two-all-new-14-inch-gaming-laptops-alongside-updated-16-inch-models-160047740.html?src=rss

The Razer Stream Controller is down to its all-time low price

Streaming can be an art form in its own right and made all the more enjoyable with the proper tools — though they don't always come cheap. That's why the 26 percent discount currently running on the Razer Stream Controller is so exciting. The sale brings the all-in-one keypad down from $270 to $200 — a return to its record-low price. 

Razor launched its Stream Controller back in 2022 as a competitor to Elgato's Stream Deck — albeit at a much higher price point. To be fair, the device offers quite a lot for the cost, including 12 haptic switchblade keys, six tactile analog dials and eight programmable buttons. The haptic switchblade keys have customizable icons and, of course, have adjustable haptic feedback. The tactile analog dials control audio levels and the programmable buttons can make regular actions all the more accessible — and speedy.

The Razor Stream Controller works with Mac or PC and has integrated support for platforms like Discord, Twitch and Spotify. It's also good for any artists looking for a new creative device, as it works with Photoshop, Premiere Pro, Illustrator and more. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-razer-stream-controller-is-down-to-its-all-time-low-price-143755384.html?src=rss

The Razer Stream Controller is down to its all-time low price

Streaming can be an art form in its own right and made all the more enjoyable with the proper tools — though they don't always come cheap. That's why the 26 percent discount currently running on the Razer Stream Controller is so exciting. The sale brings the all-in-one keypad down from $270 to $200 — a return to its record-low price. 

Razor launched its Stream Controller back in 2022 as a competitor to Elgato's Stream Deck — albeit at a much higher price point. To be fair, the device offers quite a lot for the cost, including 12 haptic switchblade keys, six tactile analog dials and eight programmable buttons. The haptic switchblade keys have customizable icons and, of course, have adjustable haptic feedback. The tactile analog dials control audio levels and the programmable buttons can make regular actions all the more accessible — and speedy.

The Razor Stream Controller works with Mac or PC and has integrated support for platforms like Discord, Twitch and Spotify. It's also good for any artists looking for a new creative device, as it works with Photoshop, Premiere Pro, Illustrator and more. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-razer-stream-controller-is-down-to-its-all-time-low-price-143755384.html?src=rss