‘Metroid Prime 4: Beyond’ thrillingly brings the series into the modern era

Earlier this year, I played Metroid Prime for the first time in at least a decade. Back in 2023, Nintendo released a remastered version of the 2002 classic for the Switch, and I felt like dusting it off once we finally knew Metroid Prime 4: Beyond would arrive this year after about a decade in development. The original Metroid Prime holds up surprisingly well for a 23-year-old game, but there were plenty of times where it showed its age. The platforming often felt overly clunky, as precise control over Samus Aran is not the game’s strong suit. Similarly, dealing with larger hordes of energy-sucking Metroids could get pretty frustrating, again due to a lack of precision. 

But the main feeling I came away from the game with was excitement over a fully modernized Metroid Prime experience. I’ve been interested in seeing how the lush alien worlds, monstrous enemies and first-person combat would feel on a current console, built with today’s technology and the many improvements that have come to game design since 2002. I finally got a chance to play about 90 minutes of Metroid Prime 4: Beyond last week and nothing I saw diminished my excitement for the series being brought into the current decade — even if the game felt almost too familiar at times.

I played two segments of Metroid Prime 4: Beyond. The first is an opening sequence that Nintendo made available for people to try at the Switch 2 demo experiences earlier this year before the console launched, while the second is a longer slice that takes place on a gorgeous alien planet where it seems the bulk of the game will likely take place. That first segment is the classic “get the player acquainted with the controls” level where Samus flies in to help defend a base under attack. Since I had played the Switch version of Metroid Prime recently, I felt right at home with the controls even though a few buttons were remapped. All of the classic Metroid moves, including charge blasts, the morph ball, the missile cannon, the scanning visor and more are intact here, and I quickly slipped back into the routine of scanning enemies for weak points and blasting away. 

Right from the jump, the game looks fantastic. There’s an extensive cutscene (at least for a Metroid game) that shows Samus flying in to save the day through a battle-torn base, and everything from the flash of fireball explosions to small details on Samus’s ship give off a level of detail that we simply haven’t seen in a Metroid game before. 

I was playing the game on the Switch 2, in both handheld mode and hooked up to a TV and it looked great either way. The aforementioned explosions popped nicely in HDR and the frame rate never stuttered in a way that I picked up on. As usual, Nintendo’s art direction is top-notch, but this is the first Metroid Prime game made on a console with some power behind it (remember, Metroid Prime 3: Corruption came out on the original Wii). The game isn’t quite aiming for photorealistic graphics, but it’s closer than almost any other Nintendo game I can think of. The combo of impeccable style and a modern resolution that finally lets the Metroid world shine is thrilling, and I can’t wait to see more variety in the worlds that Samus explores.

There’s also a lot more voice chatter than in the original Metroid Prime. As you get dropped into defending the base under attack, plenty of other soldiers recognize Samus, ask for help, tell her where to go and generally praise her for being a badass. It’s a lot more voice work than I’m used to in a Metroid game, and it goes a long way towards making the journey feel less isolated. 

A screenshot showing the jungle world of Metroid Prime 4: Beyond.
A screenshot showing the jungle world of Metroid Prime 4: Beyond.
Nintendo

The second area I got to explore looks even better than the somewhat generic base where the game kicks off. It’s a classic Metroid world that mixes natural beauty with a mysterious, alien culture. And, of course, a lot of the nature wants to kill you for invading its territory (or possibly because it is being controlled by outside forces). The big boss of the demo was cut from this cloth: a giant tentacled plant flinging its giant spiked arms at you and firing off poisonous flowers. A classic Metroid battle if ever there was one, albeit one that felt not wildly different from some of the boss battles from Metroid Prime. That said, the scope of the battle felt bigger, due to the size of the arena and how the plant’s tentacles made maneuvering and getting off clear shots a challenge. While the boss clearly had a central body right in the middle of the room, the tentacles made it feel like it was all around me, at all times

This boss felt like an upscaled but familiar version of ones from past games, and it was far from the only thing that felt familiar. For example, the game still uses save stations scattered throughout the map to save your progress rather than just autosaving at significant points. That’s a throwback I didn’t exactly miss and didn’t expect to see in 2025. Plenty of the music cues and sound effects felt like they could have been lifted straight from other Metroid Prime games, and the basic move set and weapons Samus has early in the game is nearly identical to how you start Metroid Prime. Naturally, something happens where she loses most of those abilities and has to regain them to progress — in the demo, I had to find the Morph Ball power up to move on, just as you do in nearly every Metroid game before. 

Samus Aran uses her new abilities to unlock a way forward.
Samus Aran uses her new abilities to unlock a way forward.
Nintendo

At times, it felt like the game was leaning a bit too heavily on the already-established framework rather than trying something new. But given that I was early in the game, I’m allowing for there to be a lot of unexpected changes to come. And I did get a chance to try out the biggest gameplay change Nintendo has teased thus far (no, not the motorcycle): new psychic abilities. 

These powers, at least in the demo, are primarily used for solving environmental puzzles, as they provide a new way to interact with various objects and structures. But there’s also a combat component that I needed to use to beat the aforementioned boss. You can charge and fire off a sort of psychic beam — once it leaves your blaster, time slows to nearly a crawl and you can take control of its direction with the analog stick. While fighting the boss, I had to guide the beam around a host of obstacles to hit each of the three tentacles; once I did that, the monster was vulnerable and I could then charge in and blast it with my conventional weapons. You can see some examples of this power in action in the video below.

I wish I got a chance to see how these powers would evolve throughout the game, and I’m definitely intrigued to see how they manage to separate the gameplay in Metroid Prime 4: Beyond from the aspects of it that feel merely like an updated version of what came before. And to be honest, I’m not sad the game feels familiar. Plenty of people haven’t experienced the Metroid Prime series before or haven’t played it in more than a decade, and many of the familiar aspects felt like a perfect example of “if it’s not broke, don’t fix it.” And it won’t be long before we can all find out if Metroid Prime 4: Beyond finds a way to really stand out from its predecessors after all this time. The game arrives on December 5 for Switch and Switch 2.


This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/metroid-prime-4-beyond-thrillingly-brings-the-series-into-the-modern-era-140000932.html?src=rss

PlayStation Portal in 2025: From home streaming dud to cloud streaming star

The PlayStation Portal is the rare product that launched as a truly baffling device, but has evolved into something genuinely useful. At first, it could only stream games from your PlayStation 5, it lacked core features for a handheld like Bluetooth audio and it felt a bit overpriced at $200 for such a limited product. Add on the fact that home streaming can be notoriously unreliable, since it depends entirely on your ISP and home networking setup, and the Portal simply didn't make much sense. But in 2024 Sony finally added limited cloud streaming for PS Plus titles, and last week it went even further by letting you stream games you own directly from the cloud. All of a sudden, the PlayStation Portal doesn't seem so crazy after all. 

It also helps that the Portal is still $200 (or less at Gamestop and other retailers), while the cheapest Digital Edition PlayStation 5 has jumped to $500 (up from $400 at launch). Sure, it's still far from a perfect device, but at least it's more functional and significantly less than the PS5 today. Just be aware you'll need to subscribe to the $18 a month (or $160 a year) PlayStation Plus Premium plan to access the cloud streaming features.

While my hardware frustrations with the PlayStation Portal remain (more on those later), I can't deny that it's a genuinely great handheld for streaming games from the cloud. Jumping into Ghost of Yotei typically takes between 15 to 30 seconds, and it often loads directly into the game world if I'm continuing from a recent session. The game also plays smoothly, with no noticeable stuttering or lag, and I can still choose between the graphics-heavy 30 fps modes or the smoother 60 fps performance option. It's far from the ideal way to play Ghost of Yotei, which demands an enormous screen and capable speakers, but it's fine in a pinch.

In comparison, using Remote Play to access my PlayStation 5 Pro remains as headache-inducing as it did when the PS Portal launched. The handheld can't consistently wake up the PS5 Pro from standby mode, so I'm forced to turn on the console manually if I ever plan to use the Portal. If my PS5 Pro is on, the Portal can typically connect in around five seconds, and it takes another five to ten seconds to launch Ghost of Yotei. Gameplay is typically smooth via Remote Play, but there's occasional stuttering that can interfere with intense combat sequences. 

PlayStation Portal playing Ghost of Yotei.
PlayStation Portal playing Ghost of Yotei.
Devindra Hardawar for Engadget

My main issue with the PlayStation Portal at launch was that I simply couldn't trust it. Sometimes it would let me remotely connect to my console with no problems, and sometimes it would simply refuse. I've got a fairly robust Wi-Fi 6 networking setup and AT&T gigabit fiber, so my connectivity shouldn't be much of an issue. But clearly something about my networking configuration doesn't play well with the Portal for Remote Play, even if I connect my PS5 Pro via Ethernet. 

Strangely enough, the PlayStation Portal is far more reliable at streaming games from servers thousands of miles away than it is remotely connecting to the console a few dozen feet away from me. That just goes to show how far cloud streaming has come — it practically feels like local gameplay now. I suppose that shouldn't be too surprising for Sony, since it's only pumping out 1080p streams. NVIDIA's GeForce Now has proven it's possible to stream PC games in 4K, so long as you have gobs of bandwidth to support it.

The best thing I can say about the PlayStation Portal now is that I can finally trust it — up to a point, anyway. I had no trouble signing onto its streaming servers to play Ghost of Yotei and Spider-Man 2 on my home network, and I was also able to stream games while tethering on my phone. But the Portal remains a useless device if you're stuck somewhere without decent internet access. You can forget about using it on a plane, even with fast in-flight Wi-Fi, or at hotels with crummy internet and no cellular reception.

Spider-Man 2 on the PlayStation Portal
Spider-Man 2 on the PlayStation Portal
Devindra Hardawar for Engadget

Given its need for decent connectivity and its clunky design, the PlayStation Portal also remains a terrible gaming option on the go. You'll need to find a large case to fit the Portal's huge controller and delicate display, a combination that really does look like a tablet shoved between Sony's DualSense gamepads. It's simply smarter to travel with the slimmer Switch 2, and I'd argue even the massive Steam Deck is easier to stuff into a backpack. And it’s worth noting you can also use apps on the Steam Deck to Remote Play from your console, and you can install the PlayStation Plus Windows app to stream games from the cloud.

I'm also still annoyed that Sony didn't include Bluetooth connectivity in the Portal. If you want wireless audio, you'll either have to use Sony's Pulse Explore earbuds or Pulse Elite headphones. You'll have to plug in a separate Bluetooth receiver if you want to use AirPods or any other wireless headphones. You'll definitely want to invest in some sort of audio solution if you plan to game on the Portal for long sessions, since its tinny speakers simply can't do justice to Ghost of Yotei's immersive soundscape.

Not surprisingly, cloud gaming didn’t change the Portal’s battery life much. I still saw between four and five hours of play time (broken into dad-friendly chunks, of course). And if you’re on some sort of marathon session, you can always plug in to charge. Since the Portal isn’t using any local hardware to power games — it’s really just decoding video and pushing data over its network connection — you can also expect more reliable battery life than other handhelds. The Switch 2, for example, could last between two to six hours, depending on what you’re playing.

While I still can’t wholeheartedly recommend the PlayStation Portal to every gamer, its latest updates make it a more viable option for PlayStation diehards. Maybe you’ll have better luck with Remote Play than me. And if you’re already a PS Plus subscriber, it’s the easiest way to access Sony’s cloud infrastructure. Or, like Engadget’s Jeff Dunn, it could also be the ideal way to game while you juggle the struggles of being a new parent. At the very least, the Portal is no longer truly baffling, but it’s also still not a Vita 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-portal-in-2025-from-home-streaming-dud-to-cloud-streaming-star-130000144.html?src=rss

The Morning After: Valve revives the Steam Machine

Valve has announced a raft of new hardware, including a new VR headset, Steam Machine and Controller. The devices are all designed to usher in a new era of PC gaming, with Valve’s usual focus on the player. Steam Frame is a slender VR headset that connects wirelessly to your PC and has a built-in battery to rid you of those pesky cables. That focus on freedom extends to the Frame operating as a standalone device, like the Meta Quest.

At the same time, the company has revived its long-loved (but not massively successful) Steam Machine. This new model has semi-custom AMD silicon capable of running 4K games at 60 frames per second. Valve says it’s roughly six times as powerful as its portable unit, the Steam Deck. Rounding out the list is the controller, which looks like a Steam Deck with the screen cut out. But it’s not as if that’s a bad thing, especially as it’s got TMR sensors which, while using a different underlying technology, promise the same benefits as a Hall Effect stick.

As someone on the not particularly game-y end of the spectrum, I use announcements like this as an exercise to see how excited I would be. To that end, I’m curious how much Valve will charge for this gear when it makes its debut early next year. On one hand, the performance promises laid out here are fairly substantial but, on the other, this is also a company that sells the base model Steam Deck for less than a Switch 2.

That said, I would certainly get off the couch if there was a new Half-Life game in the works, and that seems plausible here. Nathan Ingraham is certainly getting his little hopes up that the revival of the Steam Machine might see Valve revive something else too.

— Dan Cooper

Get Engadget's newsletter delivered direct to your inbox. Subscribe right here!

Image of the Even Realities G2 on a desk.
Sam Rutherford for Engadget

I was a massive fan of Even Realities’ original smart glasses and was excited to see what Sam Rutherford thought of their successor. Sadly, he was testing the specs with a beta version of the new software and found them lacking in several important ways. He’s urging folks to hold off buying these until the gaps in the software have all been filled in.

Continue Reading.

Image of the Framework 16 with its two new GPU and CPU modules.
Daniel Cooper for Engadget

For years, the world has clamored for a modular, upgradeable gaming laptop offering the same longevity as a desktop. Now, Framework has achieved where so many have failed, selling an NVIDIA GeForce RTX 5070 for its two-year-old Laptop 16. I reviewed the new GPU (and CPU), and I’m blown away by itquite literally, thanks to the cooling issues that mean the fans are running at full speed whenever you put it under heavy load.

Continue Reading.

AppleID
Apple

Apple is rolling out a Digital ID to its wallet that will, at some point in the near future, be legally accepted at TSA checkpoints. It’s coming to more than 250 US airports and can eventually be used as your ID for domestic flights. But, you know, probably worth reading all of the details before you declare your paper passport a thing of the past.

Continue Reading.

Image of the DJI Neo 2 floating in mid air
 
Steve Dent for Engadget

DJI’s Neo was good but not great — short battery life, noisy propellers and a lack of object avoidance all dulled its shine. Now, the company’s successor has addressed all of those issues, leading our Steve Dent to call it “the best personal drone on the market.”

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121512665.html?src=rss

OpenAI is piloting group conversations in ChatGPT

OpenAI has started pilot testing group chats within ChatGPT in Japan, New Zealand, South Korea and Taiwan. Like group chats in messaging apps, you can create conversations with friends and family. In this instance, though, ChatGPT is one of the participants, building an itinerary as you plan a vacation, giving you ideas for renovation projects or helping you find a restaurant everyone in the chat would enjoy if you’re planning a night out. You can also use the feature to collaborate with classmates or colleagues. ChatGPT, for example, can outline reports based on the articles and notes you and your collaborator give it.

To start a group chat, you have to tap on the people icon at the top right corner of the screen on any new and existing conversation. ChatGPT will create a new conversation without your chat history if you start from an existing chat. You can then add people or share a link to the group conversation with one to 20 persons, who then have to set up a profile with their name, username and a photo. Take note that anybody who has the link can invite people in, and participants can mute or remove other participants from the chat anytime except for the group creator. And if anybody in the chat is under 18, the chatbot automatically limits sensitive content for everyone.

Group chat responses are powered by GPT‑5.1 Auto, which can choose which model to respond with based on the prompt. OpenAI says it taught the chatbot to follow the flow of group conversations, so it knows when to stay quiet and when to respond, but participants can always summon the chatbot by mentioning “ChatGPT.” The company also says that it will continue tweaking the feature based on feedback from early users before it’s rolled out widely.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-piloting-group-conversations-in-chatgpt-053255102.html?src=rss

Blue Origin’s New Glenn rocket safely made it to space a second time

Blue Origin's New Glenn rocket has completed its second flight, The Washington Post reports. The rocket launched from Florida's Cape Canaveral Space Force Station on Thursday, and successfully separated from its first-stage booster, which later landed on a sea platform Blue Origin calls "Jacklyn."

The launch marks the first time the space startup has been able to catch a New Glenn booster for later reuse. The maiden flight of the rocket in January was successful in the sense that it got New Glenn into space, but Blue Origin wasn't able to save the booster from a watery grave. The company hoped to launch its second New Glenn mission on November 9, but cancelled it last minute due to weather.

New Glenn's second mission is also notable because of its payload: The rocket ferried NASA satellites to space that are destined for Mars as part of the agency's ESCAPADE mission. Considering SpaceX's close relationship with NASA, Blue Origin working with the agency could be an important vote of confidence. 

It could also mean New Glenn is in a good position to help another company founded by Jeff Bezos accelerate its satellite plans. The Post writes that Blue Origin has an existing agreement with Amazon to launch its recently rebranded Amazon Leo satellites into space. Leo is positioned as a competitor to Starlink, SpaceX's satellite internet service.

While SpaceX has completed many more launches with its Starship rocket than Blue Origin has, it's also had more than a few explosive failures along the way. Blue Origin still needs more missions under its belt, but if it can repeat its success with New Glenn, it could prove to be a threat to SpaceX.

This article originally appeared on Engadget at https://www.engadget.com/science/space/blue-origins-new-glenn-rocket-safely-made-it-to-space-a-second-time-230324439.html?src=rss

Mozilla will add an ‘AI window’ to Firefox

Mozilla is working on a new tool for Firefox called AI Window. This will be an opt-in space for chatting with an AI assistant and getting help from it while browsing. The goal with this project appears to be giving users more control over when and how they choose to interact with AI. AI Window will be another option for users alongside the standard Firefox window and the Private Window, which will continue to offer more privacy protections. The feature is still in development, so interested users can sign up in Mozilla's blog post to be among the first users and provide feedback. 

AI built into browsers is one of the current hot issues among tech companies. Every browser provider and AI operation appears to be engaged in an arms race to offer the best integrated solution. Mozilla isn't immune to that push; it also introduced an iOS tool for Firefox earlier this year where you can shake your phone to get an AI-generated summary of a web page.

This article originally appeared on Engadget at https://www.engadget.com/ai/mozilla-will-add-an-ai-window-to-firefox-225032453.html?src=rss

Amazon rebrands its Starlink competitor to Amazon Leo

Amazon is making its satellite communication network a bit more official with a rebrand. The company has announced that Project Kuiper will now be called "Amazon Leo," a nod to the fact that its network is composed of satellites in low Earth orbit. 

Project Kuiper's journey to becoming a proper Amazon brand has been a long one. The company introduced the project in 2019 with the goal of offering internet in regions without a reliable connection, through a proposed constellation of over 3,000 satellites that could blanket 95 percent of the global population in high-speed internet. That constellation has yet to fully take shape, however. In the years following the Project Kuiper reveal, Amazon launched prototype satellites, detailed plans for a space laser mesh network and showed off the antennas customers will use to connect to its network, but it didn't actually launch the first 27 satellites in its constellation until April 2025. 

In comparison, its competitor Starlink has had a much faster expansion. SpaceX launched the Starlink satellite internet service in beta in 2020, and has rapidly expanded it since then. Now SpaceX has a deal with T-Mobile for satellite-enabled texting, and has struck up partnerships with airlines to test or offer internet connection on flights. Rebranding Project Kuiper to Leo suggests Amazon is finally ready to think about its satellite network as a product in its own right, but the company still has some catching up to do.

Amazon hasn't shared a date for when its satellite internet service will be widely available for personal and commercial use, but you can sign-up on the Amazon Leo website to receive updates as the company works towards launch.

This article originally appeared on Engadget at https://www.engadget.com/science/space/amazon-rebrands-its-starlink-competitor-to-amazon-leo-214453569.html?src=rss

Verizon may cut 15,000 jobs next week

The Wall Street Journal reported that Verizon plans to cut about 15,000 jobs over the next week. Sources told the publication that Verizon is attempting to reduce costs as it faces more competition for wireless service and home internet customers. At the reported scope, this would be the largest reduction in history for the telecom company. 

Verizon leadership indicated that a sea change was coming in its third-quarter financial report last month, although many of the figures for the period were positive. The company's net income reached $5.1 billion and most other metrics showed year-on-year growth. However, Verizon did a marked drop in postpaid wireless customers, losing 7,000 customers in that segment compared with a gain of 18,000 in Q3 2024. "We are going to take bold and fiscally responsible action to redefine Verizon's trajectory at this critical inflection point for our company," CEO Dan Schulman said. "These will not be incremental changes." 

According to WSJ, most of the coming cuts will take the form of layoffs, but Verizon may also look to reduce employee count by turning about 200 stores into franchise locations.

This article originally appeared on Engadget at https://www.engadget.com/mobile/verizon-may-cut-15000-jobs-next-week-214143406.html?src=rss

Apple suffers setback in UK App Store fee lawsuit

Apple will not be granted a preliminary option for appealing a landmark antitrust ruling in the UK. In October, the country's Competition Appeal Tribunal determined that Apple benefited from "near absolute market power" over app distribution and in-app payments and was "abusing its dominant position by charging excessive and unfair prices" as developer commission. At the time, Apple was reportedly planning to appeal, but today, the Tribunal refused to give the company permission to challenge its decision. 

That means Apple's next recourse, if it wants to not pony up more than £1 billion in damages, is to take its case directly to the UK Court of Appeal. The company has requested 21 days to file any application with that judicial body. 

It has been a busy year for Apple as it faces more regulatory pressure over its rules for the App Store and fees charged to mobile developers. Earlier today, Apple announced a new partner program that would halve the commissions it charges for mini-app transactions.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-suffers-setback-in-uk-app-store-fee-lawsuit-204627286.html?src=rss

Apple will bring MLS games to its normal TV subscription

Apple is retiring its Major League Soccer Season Pass and including the next season of MLS as part of its normal Apple TV subscription. Details of a new partnership agreement between Apple and MLS were first reported by The Athletic. The arrangement appears to be similar to the one the company made in October to bring F1 races to all subscribers.

Starting in 2026, all MLS games will be available to Apple TV subscribers. That includes regular season matches, and annual events like the Leagues Cup tournament, the MLS All-Star Game, the Campeones Cup and the Audi MLS Cup Playoffs.

First announced in 2022, the MLS Season Pass remains one of Apple's most significant forays into sports programming to date. As part of its original agreement with MLS, Apple became the exclusive way soccer fans streamed MLS games globally, eliminating any kind of regional blackout as long as Apple TV was accessible. That level of access will now continue, without the need to pay $15 a month for MLS Season Pass. You just need an Apple TV subscription to keep up with your favorite team.

"We're thrilled to bring MLS to more fans around the world next season on Apple TV," Eddy Cue, Apple’s Senior Vice President of Services, shared in the announcement. "Every match, all in one place, alongside incredible Apple Originals — it's a win for fans everywhere."

The new agreement reportedly also comes with some wrinkles for Apple. Sportico writes that the company will not only pay more, but the partnership will also now end in 2029 rather than 2032. MLS will reportedly be paid $200 million for the 2026 season, $175 million for a shorter 2027 “sprint campaign” and then $275 million for both the 2027-2028 and 2028-2029 seasons. Afterward, MLS will be able to shop around its licensing rights to other streamers, or renew with Apple.

While Apple hasn't succeeded in locking down NBA or NFL games like its competitors Amazon and Google, the company has been slowly growing its sports ambitions. Apple's Friday Night Baseball streams now seem modest in comparison to what it's doing with the MLS and F1. The company's five-year F1 deal includes every Grand Prix race, along with practice, qualifying and sprint sessions. With the FIFA World Cup on the way in 2026, the company's new MLS deal is also impeccably timed.

Update, November 14, 5:08PM ET: Added new financial details of the MLS deal from a Sportico report.

Update, November 13, 5:03PM ET: Added details and a quote from Apple’s official announcement.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-will-bring-mls-games-to-its-normal-tv-subscription-200831479.html?src=rss