AI startup argues scraping every song on the internet is ‘fair use’

When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.

Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs. 

But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.

Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."

Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss

The Cybertruck caused Fortnite players to get Cyberstuck

Admit it. You kind of knew this was coming. Late last month, a new DLC pack called the Summer Road Trip bundle offered players a chance to drive the Tesla Cybertruck in games like Fortnite and Rocket League. Now a week later, several Fortnite players have posted videos of a glitch that occured when they used the Cybertruck during a match.

Posts about the Cybertruck glitch appeared on Reddit and YouTube. The glitch happens when you morph a truck into Elon Musk’s boxy behemoth. On exiting the vehicle, a bug rendered your Nitro Fists, the melee weapon that’s pretty much exactly how it sounds, completely useless.

YouTube creator Tabor Hill tested out the glitch when he morphed a truck into the Cybertruck and drove it around for a few seconds. Instead of gently gliding forward into an opponent’s soft face with the Nitro Fists, the gelignite gauntlets caused his character to go into a loud, repetitive twitch.

Of course, this glitch wouldn’t be deliciously ironic if Tesla’s real world Cybertruck didn’t have more glitches than a Max Headroom monologue. Right now, Tesla’s truck is under its latest recall because of issues with a windshield wiper that could reduce the driver’s visibility. That’s on top of the infamous stuck accelerator pedal recall that happened back in April.

We reached out to an Epic Games representative by email for a chance to comment, and they informed us that the bug was identified and fixed at around 1PM ET today.

Update, July 31, 7:28PM ET: This story and its headline was updated after publish to include information from Epic Games about the fix that was pushed out earlier today.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cybertruck-is-causing-fortnite-players-to-get-cyberstuck-224015466.html?src=rss

The Cybertruck caused Fortnite players to get Cyberstuck

Admit it. You kind of knew this was coming. Late last month, a new DLC pack called the Summer Road Trip bundle offered players a chance to drive the Tesla Cybertruck in games like Fortnite and Rocket League. Now a week later, several Fortnite players have posted videos of a glitch that occured when they used the Cybertruck during a match.

Posts about the Cybertruck glitch appeared on Reddit and YouTube. The glitch happens when you morph a truck into Elon Musk’s boxy behemoth. On exiting the vehicle, a bug rendered your Nitro Fists, the melee weapon that’s pretty much exactly how it sounds, completely useless.

YouTube creator Tabor Hill tested out the glitch when he morphed a truck into the Cybertruck and drove it around for a few seconds. Instead of gently gliding forward into an opponent’s soft face with the Nitro Fists, the gelignite gauntlets caused his character to go into a loud, repetitive twitch.

Of course, this glitch wouldn’t be deliciously ironic if Tesla’s real world Cybertruck didn’t have more glitches than a Max Headroom monologue. Right now, Tesla’s truck is under its latest recall because of issues with a windshield wiper that could reduce the driver’s visibility. That’s on top of the infamous stuck accelerator pedal recall that happened back in April.

We reached out to an Epic Games representative by email for a chance to comment, and they informed us that the bug was identified and fixed at around 1PM ET today.

Update, July 31, 7:28PM ET: This story and its headline was updated after publish to include information from Epic Games about the fix that was pushed out earlier today.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cybertruck-is-causing-fortnite-players-to-get-cyberstuck-224015466.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss

Intel will cut over 15,000 jobs in a sweeping cost-cutting effort

In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.

CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."

As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.

The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.

This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss

Ohio becomes the fifth US state to recognize IDs in Apple Wallet

If you live in Ohio and constantly forget your wallet when you head out for a drive, we’ve got some good news for you: The state of Ohio became the fifth US state to accept driver’s licenses and official state IDs in the iPhone’s Apple Wallet app.

Digital identification in Apple’s wallet app can now be used across Ohio at Traffic Safety Administration (TSA) airport security checkpoints and select businesses and apps. The state is also working on implementing a free age verification app for businesses that require checking customers’ ID, according to WCPO Channel 9 in Cincinnati.

The Ohio Bureau of Motor Vehicles has also created an instructional video that shows you how to add your license or state ID to your Apple Wallet if you’re a resident of the Buckeye State.

Ohio now joins Arizona, Colorado, Georgia and Maryland as states that accept and recognize digital licenses and IDs in the iPhone wallet app. If you’re not in one of those states, you may be joining that list soon since 24 other states and Washington DC and Puerto Rico are exploring or in the process of implementing mobile digital license regulations. Seven of those states are currently committed to implementing digital wallet access, according to 9to5Mac.

Google Wallet is also accepted in four states including Arizona, Colorado, Georgia and Maryland. Phone users with Android 8 or high can save their IDs to Google Wallet. This feature is not yet available for foldable devices, according to Google’s help section.

Apple added the ability to store driver’s licenses in the digital wallet app with iOS 15 in 2021. Apple Wallet is also recognized as an accepted form of identification or access in other societal sectors. Residents of the UK received an update last year that allows them to see their bank account totals from the Apple Wallet App. The Apple Wallet also allows hotel guests to store their room key cards in the app starting in 2021 with the Hyatt hotel chain.

This article originally appeared on Engadget at https://www.engadget.com/ohio-becomes-the-fifth-us-state-to-recognize-ids-in-apple-wallet-211807995.html?src=rss

Ohio becomes the fifth US state to recognize IDs in Apple Wallet

If you live in Ohio and constantly forget your wallet when you head out for a drive, we’ve got some good news for you: The state of Ohio became the fifth US state to accept driver’s licenses and official state IDs in the iPhone’s Apple Wallet app.

Digital identification in Apple’s wallet app can now be used across Ohio at Traffic Safety Administration (TSA) airport security checkpoints and select businesses and apps. The state is also working on implementing a free age verification app for businesses that require checking customers’ ID, according to WCPO Channel 9 in Cincinnati.

The Ohio Bureau of Motor Vehicles has also created an instructional video that shows you how to add your license or state ID to your Apple Wallet if you’re a resident of the Buckeye State.

Ohio now joins Arizona, Colorado, Georgia and Maryland as states that accept and recognize digital licenses and IDs in the iPhone wallet app. If you’re not in one of those states, you may be joining that list soon since 24 other states and Washington DC and Puerto Rico are exploring or in the process of implementing mobile digital license regulations. Seven of those states are currently committed to implementing digital wallet access, according to 9to5Mac.

Google Wallet is also accepted in four states including Arizona, Colorado, Georgia and Maryland. Phone users with Android 8 or high can save their IDs to Google Wallet. This feature is not yet available for foldable devices, according to Google’s help section.

Apple added the ability to store driver’s licenses in the digital wallet app with iOS 15 in 2021. Apple Wallet is also recognized as an accepted form of identification or access in other societal sectors. Residents of the UK received an update last year that allows them to see their bank account totals from the Apple Wallet App. The Apple Wallet also allows hotel guests to store their room key cards in the app starting in 2021 with the Hyatt hotel chain.

This article originally appeared on Engadget at https://www.engadget.com/ohio-becomes-the-fifth-us-state-to-recognize-ids-in-apple-wallet-211807995.html?src=rss

Meta’s Threads has 200 million users

The Threads app has passed the 200 million user mark, according to Meta exec Adam Mosseri. The milestone comes one day after Mark Zuckerberg said that the service was “about” to hit 200 million users during the company’s latest earnings call.

While Threads is still relatively tiny compared to Meta’s other apps, it has grown at a much faster clip. Zuckerberg previously announced 175 million users last month as Threads marked its one-year anniversary, and the Meta CEO has repeatedly speculated that it could be the company’s next one-billion-user app.

“We've been building this company for 20 years, and there just are not that many opportunities that come around to grow a billion-person app,” Zuckerberg said. “Obviously, there's a ton of work between now and there.”

Continuing to grow the app’s user base will be key to Meta’s ability to eventually monetize Threads, which currently has no ads or business model. “All these new products, we ship them, and then there's a multi-year time horizon between scaling them and then scaling them into not just consumer experiences but very large businesses,” Zuckerberg said.

While Threads has so far been able to capitalize on the chaos and controversy surrounding X, Meta is still grappling with how to position its app that’s widely viewed as an alternative to X. Mosseri and Zuckerberg have said they don’t want the app to promote political content to users that don’t explicitly ask for it. This policy has even raised questions among some Meta employees, The Information recently reported.

Thread’s “for you” algorithm is also widely viewed as slow to keep up with breaking news and current events. Mosseri recently acknowledged the issue. “We’re definitely not fast enough yet, and we’re actively working to get better there,” he wrote in a post on Threads.

This article originally appeared on Engadget at https://www.engadget.com/metas-threads-has-200-million-users-211656147.html?src=rss

Meta’s Threads has 200 million users

The Threads app has passed the 200 million user mark, according to Meta exec Adam Mosseri. The milestone comes one day after Mark Zuckerberg said that the service was “about” to hit 200 million users during the company’s latest earnings call.

While Threads is still relatively tiny compared to Meta’s other apps, it has grown at a much faster clip. Zuckerberg previously announced 175 million users last month as Threads marked its one-year anniversary, and the Meta CEO has repeatedly speculated that it could be the company’s next one-billion-user app.

“We've been building this company for 20 years, and there just are not that many opportunities that come around to grow a billion-person app,” Zuckerberg said. “Obviously, there's a ton of work between now and there.”

Continuing to grow the app’s user base will be key to Meta’s ability to eventually monetize Threads, which currently has no ads or business model. “All these new products, we ship them, and then there's a multi-year time horizon between scaling them and then scaling them into not just consumer experiences but very large businesses,” Zuckerberg said.

While Threads has so far been able to capitalize on the chaos and controversy surrounding X, Meta is still grappling with how to position its app that’s widely viewed as an alternative to X. Mosseri and Zuckerberg have said they don’t want the app to promote political content to users that don’t explicitly ask for it. This policy has even raised questions among some Meta employees, The Information recently reported.

Thread’s “for you” algorithm is also widely viewed as slow to keep up with breaking news and current events. Mosseri recently acknowledged the issue. “We’re definitely not fast enough yet, and we’re actively working to get better there,” he wrote in a post on Threads.

This article originally appeared on Engadget at https://www.engadget.com/metas-threads-has-200-million-users-211656147.html?src=rss

Google’s School time feature is coming to Android smartphones

Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about which devices in those categories will receive this update. The tool was originally launched on the Fitbit Ace LTE smartwatches in May.

School time is designed to help limit a mobile device's distractions for a young user. When enabled, it sets a dedicated home page with limited notifications. Parents can select which apps remain available, and can allow texts and calls to come through from particular individuals. This encourages focus when it's needed, while still allowing for emergency contact if needed.

Family Link, Google's portal for parents to manage their kids' mobile activity, received a redesign in 2022. And if you're looking for similar features in the Apple ecosystem, check out the Schooltime feature.

This article originally appeared on Engadget at https://www.engadget.com/googles-school-time-feature-is-coming-to-android-smartphones-204621597.html?src=rss