Star Wars: Fate of the Old Republic is a new action RPG from the director of Mass Effect and KOTOR

The Game Awards kicked off with a bang, showing the world premiere of Star Wars: Fate of the Old Republic. It's a brand new action role-playing game that will be directed by Casey Hudson, who previously headed up several notable BioWare games you probably know like Mass Effect and Star Wars: Knight of the Old Republic.

There’s not much to go on in the trailer, but the game simply existing is a pretty great surprise and this cinematic trailer sure looks shiny. Hudson is working with Arcanaut Studios on this project, which is described as “an epic interactive adventure across a galaxy on the brink of rebirth where every decision shapes your path towards light or darkness.” Which kind of sounds like Star Wars crossed with Mass Effect, and I am personally very excited for that combo.

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-fate-of-the-old-republic-is-a-new-action-rpg-from-the-director-of-mass-effect-and-kotor-012913046.html?src=rss

Capcom’s Pragmata is coming your way on April 24

Capcom’s long, long-delayed sci-fi shooter Pragmata finally has a release date. It’s headed your way on April 24, 2026 on Steam, PS5, Xbox Series X/S and — as Capcom confirmed in a trailer at The Game Awards — Nintendo Switch 2. You don’t have to wait another four months to try it out, though. A gameplay demo is out now on Steam. It will be available for consoles at a later date.

Pragmata first emerged all the way back in 2020 and Capcom initially planned to release it in 2022. After multiple delays, the game will arrive four years later than the company anticipated.

This is the first entry in a new franchise from Capcom, so taking extra time to get things right is not exactly a bad idea. Pragmata, which is set in a dystopian near-future, features the dual protagonists of Hugh Williams (a heavily armored fella) and Diana (an android with special powers). The two have to work together if they want to escape from a lunar research station that’s filled with malevolent robots. To defeat these clankers, Diana has to hack them to disable their defense systems and make a weak point available for Hugh to attack.

This article originally appeared on Engadget at https://www.engadget.com/gaming/capcoms-pragmata-is-coming-your-way-on-april-24-010826258.html?src=rss

Bradley the Badger looks like Wreck-It Ralph as a real video game

A lot of trailers drop during The Game Awards, but the comedy of Bradley the Badger stood out from the pack. The conceit is similar to Wreck-It Ralph. Bradley, the protagonist of a fictional platforming series, is suddenly transported into the worlds of other unfinished video games; the trailer shows a badger-ified Bloodborne, Cyberpunk 2077 and The Last of Us. He also has access to a kit of dev tools that let him modify these incomplete projects, getting a taste of making a game. As the trailer ends, Bradley briefly crosses into the real world and comes face to face with an actual game developer. This looks like it will be a funny and very meta game. Astro Bot made that combo work brilliantly, so here's hoping Bradley the Badger does too. 

"Bradley is part love letter to videogames and part satire of them," said Christian Cantamessa, co-founder of Day 4 Night Studios. "Games are an art form and this is a story inspired by our adventures making them." Cantamessa and fellow co-founder Davide Soliani have some big credits on their resumes, including Red Dead Redemption, Middle-earth: Shadow of Mordor and Mario + Rabbids Kingdom Battle. The titular badger is voiced by Evan Peters, who has been in the recent X-Men movies as well as Tron: Ares.

The team is planning to release the game on Steam, with consoles possibly to follow, but no timeline has been given yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/bradley-the-badger-looks-like-wreck-it-ralph-as-a-real-video-game-005634520.html?src=rss

Amazon’s AI-generated recap tool didn’t watch Fallout very closely

Amazon's plan to offer AI-generated recaps of Prime Video shows isn't off to a great start. The company's recap of the first season of Fallout features multiple errors, GamesRadar+ writes, including basic facts about the plot of the show.

You can watch the recap yourself in the "Extras" section of Amazon's Fallout season two listing in Prime Video. Besides being somewhat dry, the AI-generated recap incorrectly identifies the time period of the show's Los Angeles-set flashbacks as being the 1950s, when they're actually 2077 (the Fallout franchise is set in an alternate history that diverged from our real one after 1945). As Gizmodo notes, the recap also seems to misunderstand the ending of the first season, which sets up season two's partnership between vault dweller Lucy and The Ghoul, an irradiated wastelander with a personal connection to the mystery at the heart of the first season.

While the recap suggests Amazon's AI system can successfully combine clips, music and dialogue into a coherent video, it apparently lacks an understanding of the details. The inaccuracies in this recap won't prevent anyone from enjoying the second season of the show, but they don't exactly inspire confidence in Amazon's tool either. It also seems like a problem that could have been easily solved by having a human employee who's watched the show review the video before it was uploaded.

Unfortunately, Amazon's lack of AI quality control extends beyond recaps of its shows and into the dubs for the shows themselves. The company pulled AI-generated voiceover tracks for Banana Fish and other anime because of how bad they sounded earlier this week. It wouldn't be surprising if this recap gets pulled, corrected and re-uploaded, too. As Amazon adds more AI-generated content to its platform, users are bound to discover more ways it comes up short. The company's audience is too big, and AI is apparently still too unreliable for it to be avoided.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazons-ai-generated-recap-tool-didnt-watch-fallout-very-closely-215712958.html?src=rss

New York passes law requiring ads to disclose the use of AI performers

New York is taking steps to regulate the use of AI in the state's entertainment industry. NY State Governor Kathy Hochul passed two pieces of legislation on Thursday that forces certain productions to disclose the use of AI-generated performers, and defines rules around how someone's likeness can be used after their death.

Assembly Bill A8887B, now known as S.8420-A, specifically covers the use of AI performers in advertisements. Per Hochul's announcement, the law "requires persons who produce or create an advertisement to identify if it includes AI generated synthetic performers." S.8391, meanwhile, "requires consent from heirs or executors if a person wishes to use the name, image, or likeness of an individual for commercial purposes after their death."

“By signing these bills today, we are enacting common sense laws that will ensure we are fully transparent when using images generated by artificial intelligence and also prevent the unauthorized commercial use of a deceased individual’s name or likeness," Governor Hochul said in the announcement. "In New York State, we are setting a clear standard that keeps pace with technology, while protecting artists and consumers long after the credits roll."

The use of AI performers and deepfakes made using the likenesses of actors were major focuses of the contract SAG-AFTRA won during its strike in 2023. The union ultimately agreed to allow for the use of things like digital replicas and AI-generated performers, with some key carveouts. For example, actors have to give their explicit consent for a digital replica to be made in their image. They also have to give their consent each time the replica is used and are supposed to receive a pre-negotiated rate every time the replica appears in a production.

New York's new regulations put further safeguards around both practices, and join a growing collection of state AI laws that have passed or are currently being considered this year. Because of the close relationship between tech companies and the Trump administration, though, multiple attempts have been made to prevent such laws from existing at all. A decade-long ban on state AI regulation was included in early drafts of the Big Beautiful Bill, and David Sacks, venture capitalist and White House Special Advisor, has reportedly gone to great lengths to try and get President Donald Trump to sign an executive order banning state AI regulation. The effort may have been worth it: The president posted on Tuesday that he would sign a new executive order focused on AI this week.

This article originally appeared on Engadget at https://www.engadget.com/ai/new-york-passes-law-requiring-ads-to-disclose-the-use-of-ai-performers-202619826.html?src=rss

OpenAI signs deal to bring Disney characters to Sora and ChatGPT

It looks like Disney wasted no time delivering on CEO Bob Iger’s promise to bring AI-generated content to Disney+. On Thursday, the company announced the start of a three-year licensing agreement with OpenAI to bring more than 200 of its beloved characters, including those from Star Wars and Pixar, to the Sora app and ChatGPT. With the deal in place, OpenAI users will be able to prompt ChatGPT to generate images that tap into Disney’s intellectual property, with costumes, props, vehicles and environments covered.

The agreement does not include voices or “talent likenesses,” meaning Sora users won’t be able prompt the app to make a video with Black Widow and get something with Scarlett Johansson in it. Instead, both Sora and ChatGPT will only have access to animated and illustrated versions of Marvel and Star Wars characters like Black Panther, Captain America, Han Solo, Darth Vader and others. Disney will stream “curated selections” of Sora-generated fan videos on Disney+. Sora and ChatGPT users will be able to start generating images and videos with Disney characters starting in early 2026.

“Disney is the global gold standard for storytelling, and we’re excited to partner to allow Sora and ChatGPT Images to expand the way people create and experience great content,” said OpenAI CEO Sam Altman. “This agreement shows how AI companies and creative leaders can work together responsibly to promote innovation that benefits society, respect the importance of creativity, and help works reach vast new audiences.”

Disney has also agreed to become an OpenAI customer, promising to use the company’s APIs to build new products, tools and experiences. Additionally, Disney will invest $1 billion in OpenAI, with the option to purchase additional equity down the road. OpenAI recently completed a restructuring to become more of traditional profit-seeking corporation, clearing the way for a potential IPO sometime in the next year or so. Still, the pact brings together two unlikely bedfellows who have been on opposite sides of the copyright debate.

Reaction from the entertainment industry was mixed. In a statement released on Bluesky, The Writers Guild of America, which represents writers across film, television and other media, made it clear it is unhappy with the deal:

“Disney’s deal with OpenAI appears to sanction its theft of our work and cedes the value of what we create to a tech company that has built its business off our backs. We will meet with Disney to probe the terms of this deal, including the extent to which user-generated videoes will use the work of WGA members. We will continue to fight to protect our members’ creative and economic interests in the context of AI technology.”

SAG-AFTRA, the screen actors union which has around 160,000 members worldwide, was less incendiary. It posted a notice on its site saying that both Disney and OpenAI had reached out to the union to give “their assurances that they will meet their contractual and legal obligations to performers.” The union noted it would “closely monitor the deal and its implementation to ensure compliance with our contracts and with applicable laws protecting image, voice, and likeness.”

Update, December 11, 5:45PM ET: This story was updated after publish to include comment from the Writers Guild of America and SAG-AFTRA.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-signs-deal-to-bring-disney-characters-to-sora-and-chatgpt-144344820.html?src=rss

The NES game Jaws is getting a retro physical re-release on Switch and PS5

The year is 1987. Beverly Hills Cop II is the highest-grossing movie. "Walk Like an Egyptian" is the hottest song. The Iran-Contra scandal dominates American political headlines, while Konami’s Contra sucks up coins in arcades. But towering above them all is the watershed moment of Jaws arriving on the NES. ("This time there's no escape!", warned the box art.) Now, 38 years later, the 8-bit game is returning as a Limited Run Games physical re-release.

The retro release coincides with the Spielberg movie's 50th anniversary. From December 19 to January 18, you can pre-order a physical copy for Switch and PS5.

It will be available in two physical editions: a standard ("Retro Edition") one for $35, and a deluxe ("The Bigger Boat Edition") one for $100. The latter adds an NES-inspired box, a physical CD of the game soundtrack, a keychain and — best of all — a pixelated shark lamp. Both versions include original and "enhanced" versions of the 1987 game.

Promo art for the Jaws NES reissue
Promo art for the Jaws NES reissue
Limited Run Games

The game is split mainly between a birds-eye view (where you pilot your boat around the map) and an underwater side view (where you harpoon the shit out of marine wildlife). Eventually, you'll encounter Jaws. After several of these encounters, gradually diminishing his hit points, you'll try to finish him off in a faux-3D perspective on the water's surface. If you think this sounds like a minor variation of what you found in a handful of other licensed NES games from that era, you wouldn't be wrong.

You can pre-order the Jaws re-release from Limited Run Games' website, starting on December 19 at 10 AM ET. In the meantime, you can refresh your memory of the 8-bit game with the video below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-nes-game-jaws-is-getting-a-retro-physical-re-release-on-switch-and-ps5-221052996.html?src=rss

Spotify’s new playlist feature gives users more control over their recommendation algorithm

Spotify is attempting to give users more control over the music the streaming service recommends with a new playlist feature called "Prompted Playlist." The beta feature is rolling out in New Zealand starting on December 11, and will let users write a custom prompt that Spotify can use — alongside their listening history — to create a playlist of new music.

By tapping on Prompted Playlist, Spotify subscribers participating in the beta will be presented with a prompt field where they can type exactly what they want to hear and how they want Spotify's algorithm to respond. And while past AI features took users' individual taste into consideration, Spotify claims Prompted Playlist "taps into your entire Spotify listening history, all the way back to day one." 

A gif showing how users will create a new Prompted Playlist.
Prompted Playlist will exist alongside Spotify's other playlist features.
Spotify

Prompts can be as broad or specific as users want, and Spotify says playlists can also be set to automatically update with new songs on a specific cadence. An "Ideas" tab in the Prompted Playlist setup screen can provide suggestions for users who need inspiration for their prompt. And interestingly, Spotify says each song in the playlist will be presented with a short description explaining why the algorithm chose it, which could help direct future fine-tuning.

If this all sounds familiar, it's because Spotify has already tried AI-generated playlists in the past. The difference here, besides Spotify framing the new feature as giving users more "control," is the detail of the prompts, the depth of user data Spotify is applying and the options users will have to keep playlists up-to-date. Prompted Playlist is only available in English for now, but Spotify says the feature will evolve as it adds more users.

Spotify isn't the first company to offer users more direct control over how content is recommended to them. Meta has recently started experimenting with algorithm-tuning options in Threads and Instagram, and TikTok lets users completely reset their For You page to start fresh. The irony of all these features is that algorithm-driven feeds were supposed to be able to recommend good music, posts and videos without additional prompting. Now that prompting is being pitched as a feature, rather than extra work.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotifys-new-playlist-feature-gives-users-more-control-over-their-recommendation-algorithm-203237903.html?src=rss

The world premieres and other hotness from The Game Awards 2025 Day of the Devs stream

You gotta love that post-Day of the Devs showcase feeling. The organization, founded by Double Fine Productions and iam8bit, consistently highlights top-tier games from independent developers across the globe, providing space for creators to share their stories in both online and in-person events. This year’s Day of the Devs: The Game Awards Digital Showcase was an hour-long celebration of 22 upcoming indie games, including six world premieres and three release date announcements.

Settle in and bask in the afterglow with us:

World Premieres

Virtue and a Sledgehammer - Deconstructeam

Deconstructeam is a small Spanish studio that’s responsible for some of the most cerebral, sexy and darkly philosophical games around, including Gods Will Be Watching, The Red Strings Club and The Cosmic Wheel Sisterhood. The team’s next project is Virtue and a Sledgehammer, and it represents a new look with 3D, cel-shaded animations and a third-person perspective rather than the studio’s typical pixelated planar fare. The vibes are just as sinister and introspective as expected, though.

Virtue and a Sledgehammer is a moody coming-of-age experience set in a wooded ghost town dotted with robots and lost locals. Spend quiet moments with old friends and then swing the sledgehammer to raze your hometown and uncover memories that can help you move on. The game’s buildings and objects are highly reactive, which can only help with the catharsis of it all.

Virtue and a Sledgehammer is due to hit Steam in 2026, published by Devolver Digital.

UN:Me - Shueisha Games

Now, this is a horror game. UN:Me comes from Japanese publisher Shueisha Games and developer Historia, and it’s a creepy, mind-bending exploration of primal fear. It stars a young woman with four souls trapped inside of her body, fighting for control of her consciousness. She wanders sterile, illogical hallways and encounters grotesque horrors representing common human fears like heights, authority figures and confined spaces. The souls switch randomly, each one manifesting a specific anxiety. As she wanders, the player has to choose souls to eliminate until only one remains. Whether it’s her real soul or a fake isn’t disclosed until the very end.

UN:Me is available to wishlist now on Steam.

Scramble Knights Royale - Funktronic Labs

Funktronic Labs is mainly known as a VR studio, with games like Cosmic Trip, Fujii and The Light Brigade under its belt, but its latest project doesn’t require a headset at all. Scramble Knights Royale is coming to PC and Xbox in 2026, and it’s a battle royale with adventure game twists. You begin on a boat with 30 to 40 other online players, make your way to land on the back of a turtle, and then it’s essentially Naked and Afraid from there. Find resources, fight creatures, upgrade your gear and play your own game, only battling other players when you encounter them in the wild.

Don’t let the sweet, clay-like animations fool you, either — Funktronic says the combat mechanics are incredibly deep and finely honed. Scramble Knights Royale also supports local split-screen.

Mirria - Mografi

Mografi made a name for itself with the adorable Jenny LeClue detective game, but now it’s time for something different. Mirria is an atmospheric puzzle experience from ISLANDS: Non-Places artist Carl Burton, published by Mografi, and it looks like a delicious mix of Kentucky Route Zero and Monument Valley. In Mirria, you explore mirror worlds and attempt to make the two realities match, paying attention to small details and making minute adjustments until the unsettling environments are perfect reflections. It looks and sounds like soul-soothing stuff.

Mirria is due out in 2026 on Steam.

CorgiSpace - Finji

In recent years, Finji founder Adam Saltsman has been involved in high-profile indie games like Overlands, Night in the Woods, Tunic and Usual June, but his new project taps into his simplistic and mechanics-driven Canabalt roots. Corgispace is a collection of 8-bit games with off-kilter premises, including the soulslike Rat Dreams where you can only dodgeroll, the no-jumping platformer Skeleton Jeleton, and Prince of Prussia, an adventure where you stab Nazis “but in a fun new way,” according to Saltsman. Also, he says there are no secrets in this game, which leads us to believe there is at least one secret in this game.

Corgispace is out now (!) on Steam and Itch.io.

Frog Sqwad - Panic Stations

If the former Fall Guys developers at Panic Stations know how to do one thing, it’s make a silly-physics multiplayer game, so that’s exactly what they’re doing. Frog Sqwad is a co-op experience where you and your fellow frogs search the sewers for food in order to satiate the swamp king. You can eat food to grow bigger and become the mega frog, vomit to shrink, and use your long sticky tongue to swing, hang and slingshot your friends. The sewer levels are procedurally generated, so your froggy playground will always be different, and each run gets harder as the swamp king requires more food.

Frog Sqwad is coming to Steam in 2026, with a playtest beforehand.

Release dates

  • Dogpile by Studio Folly, Toot Games and Foot: Today, like literally right now

  • Big Hops by Luckhsot Games: January 12, 2026

  • Demon Tides by Fabraz: February 19, 2026

And the rest

The stream featured a dozen other in-development titles, including the super spooky Lucid Falls, a 90s-grunge-band rhythm game called Rockbeasts, the soothing alien musicality of Soundgrass, an impressive-looking follow-up to The Invincible called Into the Fire, and Unshine Arcade, a creepy game about the secret lives of tamagotchis and claw machines.

Day of the Devs: The Game Awards Digital Showcase 2025 wrapped up with a neat little announcement. Day of the Devs partnered with the Video Game History Foundation to release Xcavator 2025, a finished version of a long-lost game from legendary programmer Chris Oberth. It was originally developed by Big Buck Hunter studio Incredible Technologies but never found a publisher. It’s been revived by Mega Cat Studios, Retrotainment Games and iam8bit, and an NES cartridge of Xcavator 2025 is available to pre-order now on iam8bit. Proceeds will benefit the Video Game History Foundation.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-world-premieres-and-other-hotness-from-the-game-awards-2025-day-of-the-devs-stream-200000447.html?src=rss

PS Plus Game Catalog additions for December include Assassin’s Creed Mirage

Sony just announced December's Game Catalog additions for PS Plus subscribers and it's a pretty decent lineup. All of these titles will be ready to play on December 16, except Skate Story which is already available.

Speaking of Skate Story, it's a really weird skateboarding sim that's set in a glass-covered world. The reviews have been positive, with many people praising the outlandish story, surreal locations and the satisfying trick mechanics. It's made by Sam Eng, who was behind the indie shooter Zarvot. This new game is only available for PS5 subscribers.

Assassin's Creed Mirage will be available for both PS4 and PS5 players. This is the mainline entry from 2023 and it's actually really fun. It boasts a "back to basics" design that old-school fans of the franchise should appreciate.

Granblue Fantasy: Relink is a 3D action RPG that started its life as a mobile game. However, this particular RPG features music compositions from Nobuo Uematsu and art direction from Hideo Minaba. Both worked together on some games in a mom-and-pop franchise called Final Fantasy. This console port will be playable on PS4 and PS5

Cat Quest III is a simple action RPG starring, well, cats (and dogs.) This one brings open world tomfoolery to a land teeming with islands, so expect plenty of pirate puns. I enjoyed the first two, as the gameplay loop is pretty addictive and the quests are fun. It'll be available on PS4 and PS5.

Other forthcoming games include Wo Long: Fallen Dynasty, Lego Horizon Adventures, Paw Patrol: Grand Prix and Planet Coaster 2. Sony is also offering a holiday promotion in which new annual PS Plus subscribers receive download credits for movies.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-december-include-assassins-creed-mirage-193731745.html?src=rss