The Morning After: DOJ wants Google to sell Chrome

The Department of Justice is reportedly planning to make Google sell its Chrome browser to address its search monopoly. It’s in response to a 2020 lawsuit filed by the DOJ and several US states that was finally ruled upon in August. Google has, naturally, said such a sale would be a terrible idea and would harm American competitiveness in the tech industry. I’m more curious about how much inherent value Chrome has without the backing of its parent company.

— Dan Cooper

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News in Brief

Image of a proposed Minecraft Theme Park
Merlin Entertainments

The company behind Legoland is teaming up with Mojang to build Minecraft theme parks in the US and UK. Both locations will have interactive attractions based on the game, as well as rides, gift shops and restaurants designed to milk cash out of weary parents. The announcement came on the same day as the first full trailer for A Minecraft Movie, another sign of the game’s growing cultural dominance. Given I can’t move in my own home without hearing famous Minecraft YouTuber Aphmau screech-shouting at the top of her lungs, I can’t wait to grind my teeth into powder taking my kids to enjoy both.

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Image of the PlayStation Portal held aloft.
Devindra Hardawar for Engadget

Someone at Sony has finally noticed the PlayStation Portal was shipped without its raison d’être: cloud streaming. The company is pushing a software update for users to test the feature with more than 120 PS5 Plus games. It only took them a whole damn year to get around to it.

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Over the weekend, two undersea data cables in Europe were cut, with one German politician claiming sabotage. Defense Minister Boris Pistorius has gone public with his belief the two lines were deliberately cut, but admits he has no proof to support his claim. Both Germany and Finland, two of the countries affected, say a thorough investigation is in progress.

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Sonos
Sonos

Sonos hasn’t had a great year, but one highlight has been the Arc Ultra soundbar, the first model to debut its Sound Motion technology. Now, I bet you’re wondering what that tech is and what it does, which is why Engadget’s audio expert Billy Steele has cooked up this guide. He’ll talk you through what it’s good for, why Sonos spent $100 million to own it and what it means for the future of your home audio.

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Snippet from the cover art from Warcraft
Blizzard Entertainment

I’ve got fond memories of playing Warcraft II as a kid, with They’re destroying our city!” a regular rallying cry in me and my friend Shane’s playground games. Engadget’s Igor Bonifacic has a similar love for the series and leapt in to play the recently released remaster. Sadly, it looks like Blizzard phoned this one in, prompting Igor to look a little closer at what’s going on.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121538152.html?src=rss

X adds Twitch to its advertising boycott lawsuit

Twitch is now on the docket for X’s lawsuit against companies that stopped advertising on the social media site. X amended its lawsuit on Monday to include Twitch as a defendant in its lawsuit in a federal court in Wichita Falls, Texas, according to Reuters.

The new complaint claims that the gaming stream site owned by Amazon stopped purchasing ads on X at the end of 2022. X alleges that Twitch and other companies conspired with the World Federation of Advertisers (WFA) network’s Global Alliance for Responsible Media (GARM) initiative to withhold “billions of dollars in advertising revenue” from Elon Musk’s social media company. 

The plaintiff alleges the boycott violated federal antitrust laws and is demanding a jury trial to settle the matter. GARM also announced its discontinuation two days after X filed its lawsuit.

X Corp.’s joint lawsuit first filed in August also includes the WFA, the global food manufacturer Mars Incorporated, the drugstore chain CVS and the Danish energy company Ørsted A/S over the advertising boycott. X also has a lawsuit against the media watchdog group Media Matters for publishing a report showing X displayed ads next to antisemitic content on the platform.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-adds-twitch-to-its-advertising-boycott-lawsuit-215540775.html?src=rss

First trailer for A Minecraft Movie delivers on iconic in-game moments

A Minecraft Movie has dropped its first full-length trailer today, expanding on the blocky world hinted at by the teaser released in September. While the game Minecraft gives players only the barest sense of direction, there will be a traditional story driving A Minecraft Movie.

Jack Black provides a voiceover about how his character, Minecraft mascot and stock avatar Steve, was drawn to the mines as a child and discovered the Overworld. He teams up with four other people, seemingly from the real world we know, to protect the Overworld from "dark forces" with their inventiveness and creativity. This all sounds like pretty standard fare for a video game movie — rag-tag group of misfits band together and learn the power of friendship. It's unclear whether their foes will be baddies from the Nether or the End, because while those can be a pain, they canonically don't seem interested in world domination.

But I'm not here for a clever, compelling plot. The trailer is a sizzle reel of familiar in-game experiences, and that's exactly what I want. Taming a wolf with a bone, making a chicken-roasting redstone machine and nighttime coming way faster than you want it to all get their due. The team certainly did their homework on that front. The art style they've chosen doesn't speak to me, but I'm also willing to admit to some bias after hundreds of hours spent looking at the original source material. I'm also not sure if they'll stick the landing on the humor and emotion or whether it'll fall flat like an elytra that's run out of juice. We'll find out when A Minecraft Movie releases on April 5, 2025.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/first-trailer-for-a-minecraft-movie-delivers-on-iconic-in-game-moments-210252851.html?src=rss

OpenAI will pay DotDash Meredith at least $16 million per year to license its content

OpenAI is paying the digital media company Dotdash Meredith at least $16 million per year to license its content, according to public financial documents reviewed by Adweek. We already knew about this burgeoning partnership, but we didn’t have a financial figure. Now we do.

The actual payout could rise above $16 million per year, as it only reflects the “fixed” component of the payment. The “variable” component will be calculated in the future, according to a recent earnings call led by the chief operating and financial officer of Dotdash Meredith’s parent company IAC.

“If you look at Q3 of 2024, licensing revenue was up about $4.1 million year over year. The lion’s share of that would be driven by the OpenAI license,” CFO Chris Halpin said. “So that’s — on a quarterly basis — a good proxy for the revenue we’re recognizing. And then the variable components will be calculated and recognized in the future.”

Dotdash Meredith will license its content for OpenAI to train ChatGPT, but the publisher will also use the AI company’s models to boost its in-house ad-targeting tool. As part of this arrangement, ChatGPT will display content and links attributed to the various publications under the Dotdash Meredith umbrella.

These publications include stuff you likely already read, like Food & Wine, InStyle, Better Homes & Gardens, Lifewire and Investopedia, among others. Dotdash Meredith also owns and publishes the eco-conscious site Treehugger and we all know how great AI is for the environment

As a side note, I have written for multiple Dotdash Meredith publications throughout the years. Can a lowly copywriter get a taste of that $16 million please? Actually, never mind. Huge payouts are for overpaid executives and not for the people who actually make the thing that people click on. Silly me.

On the plus side, at least OpenAI is paying some companies to use content now. The entity has been sued by everyone from The New York Times to comedians like Sarah Silverman, all accusing it of using content without permission or any kind of payout.

Dotdash Meredith is just the latest publisher to offer its content to AI companies to help create our glorious shared future in which nobody makes anything except pithy messages on social media sites. The Financial Times entered into a similar arrangement with OpenAI. Book publisher HarperCollins is also getting in on the act.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-will-pay-dotdash-meredith-at-least-16-million-per-year-to-license-its-content-191756662.html?src=rss

Squid Game for your phone arrives on December 17

We know that there’s been a Squid Game-inspired video game in the works since July. Now, Netflix is announcing Squid Game: Unleashed and dropping a trailer on YouTube. The game will be available on Netflix starting December 17.

The multiplayer party royale (think Mario Party) will be available for everyone with a Netflix subscription, and you can pre-register now to get an exclusive skin when the game launches. The game’s cartoony art style may be eye-catching, but the gameplay will be violent. Fortunately, it’s not excessive, and there doesn’t seem to be any blood.

While Netflix has made mobile spinoff titles based on famous franchises or exclusive shows for years now, it did try to branch out into AAA games. Sadly, it shut down its AAA studio, Team Blue, last month. Whether the streaming giant still has ambitions for bigger games remains to be seen.

You can play Squid Game: Unleashed on Android and iOS after logging in with your Netflix account credentials. If you’re interested in more Netflix games, Monument Valley 3 is a great one. It’s a beautiful puzzle game and can be enjoyed without playing the previous two titles in the series.

We also have a list of our favorite Netflix games if these two aren’t enough. These include popular dungeon crawler roguelike Hades, GTA San Andreas and Terra Nil, a peaceful strategy game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/squid-game-for-your-phone-arrives-on-december-17-170018220.html?src=rss

I wish Blizzard loved Warcraft as much as I do

Blizzard's first real-time strategy games had a profound impact on me as a young immigrant to Canada in 1994 and ’95. Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness helped me learn how to read and write in English, and formed the basis for some of my oldest friendships in a brand-new country. Suffice to say, I have a lot of love for these old RTS games — maybe more than Blizzard itself.

So you can imagine my excitement at remaster rumors for Warcraft II and its expansion, Beyond the Dark Portal. When Blizzard aired its Warcraft Direct last week, not only were those rumors confirmed, but it announced that the original Warcraft would receive the same treatment, and both would be sold alongside Warcraft III: Reforged (itself a remaster) as part of a new battle chest. Of course, I immediately booted up Battle.net and bought the bundle.

I was just as quickly disappointed. Where to start? The most obvious place is the new hand-drawn graphics. Some fans have accused Blizzard of using AI to upscale the art in Warcraft and Warcraft II. I don’t think that’s what happened here, but what is clear is that the new assets don’t live up to the company’s usual quality. 

The unit sprites are completely missing the charm of their original counterparts. They also don’t look properly proportioned, and many of them have new stilted animations. Additionally, the extensive use of black outlining makes everything look a bit too stark. At best, the remasters resemble poorly made mobile games.

Both games feature a toggle to switch between their original and remastered graphics seamlessly, but here again, Blizzard missed the mark. There’s a great YouTube video explaining the issue, but the short of it is the company didn't accurately represent the “tall pixels” that the original graphics were designed around, so every asset appear stretched horizontally. 

Like every game from that era, Warcraft was designed to be played on a 4:3 CRT monitor. However, the original art assets were made to scale within a 320 x 200 frame, which is a 16:10 resolution. As a result, UI elements and units look taller in the 1994 release than in the remaster. GOG correctly accounted for this when it rereleased Warcraft and Warcraft II in 2019, and there’s no reason Blizzard couldn’t do the same in 2024. Without these nods to the game’s original visuals, Warcraft: Remastered just doesn’t look right.

What gameplay enhancements the remasters include are minimal, and while they’re all appreciated, Blizzard could and should have done more. In Warcraft, for instance, it’s now possible to select up to 12 units simultaneously, up from four, and bind buildings to hotkeys for more efficient macro play. Oh, and you can finally issue attack move commands, something you couldn’t do in the original release.

However, any features you might find in a modern RTS are notably missing. For example, neither game allows you to queue commands or tab between different types of units in a control group. If this sounds familiar, it’s because Blizzard took the same approach with StarCraft: Remastered. StarCraft: Brood War still had a sizable professional scene when Blizzard released its remaster. Had Blizzard touched the balance or mechanics of that game, it would have caused an outcry. By contrast, Warcraft II is essentially moribund, and would have greatly benefited from modernization. At the very least, Blizzard could have done a balance pass and added a ladder mode to give the game a chance to attract a new multiplayer fanbase.

Coming back from the dead is achievable for an old RTS. Age of Empires II managed to pull this trick off with flying colors: Since the release of its Definitive Edition in 2019, Microsoft’s genre-defining RTS has never been in a better place. A constant stream of support, including a substantial new expansion that was released just last week, has managed to grow the AoE2 community. At any time, there are as many a 30,000 people playing the Definitive Edition on Steam. If you ask me, that’s pretty great for a game that was originally released in 1999, and it shows what’s possible when a company cares and nurtures a beloved franchise. The fact Microsoft now owns Blizzard makes its treatment of Warcraft feel particularly unfair.

Most disappointing is the lack of bonus content. Contrast this with Half-Life 2’s free anniversary update, which Valve released just days after the Warcraft remasters. It includes three and a half hours of new commentary from Gabe Newell and the dev team. Valve also uploaded a two-hour documentary and announced a second edition of Raising the Bar, a behind-the-scenes look at Half-Life 2’s turbulent development. If Newell could take time away from his yachts to talk about Valve's most important game, surely Chris Metzen could have done the same for Warcraft. The people who were vital to Warcraft and Warcraft II’s development aren’t getting any younger — Blizzard should preserve their stories.

If there’s one thing I’m hopeful for, it’s that Blizzard will eventually do the right thing. As I mentioned, the bundle I bought also came with Warcraft III: Reforged. Last week it received a free patch that does a lot to fix the disastrous issues with that remaster, albeit four years late. With more work, I can see the Warcraft and Warcraft II remasters becoming essential. But as things stand, the studio has done the bare minimum to honor its own legacy.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/i-wish-blizzard-loved-warcraft-as-much-as-i-do-141524674.html?src=rss

Amazon Music Unlimited subscribers can now borrow audiobooks from Audible’s library

Amazon is battling back against Spotify on the audiobook front. Starting today, Amazon Music Unlimited subscribers in the US, UK and Canada have access to Audible's library of a million-plus audiobooks. Individual subscribers and the primary account holders of the family plan can listen to one book a month at no additional cost alongside their music and ad-free podcasts.

Naturally, Amazon doesn't want to cannibalize Audible's business. Along with a swathe of on-demand content, the latter's Premium Plus subscription offers one audiobook credit per month. Redeem that and the title is yours to keep forever, even if you cancel your plan. Amazon Music Unlimited's approach is more like a library. You can effectively borrow one audiobook from Audible's catalog at a time.

You can listen to the book as much as you want during that month. When your next billing cycle starts, you can try another one — or borrow the same audiobook for another month. You can, of course, subscribe to Audible or buy audiobooks ad hoc if access to one per month isn't enough for you.

As it happens, Amazon is offering new Music Unlimited subscribers three months of free access. Otherwise, Amazon Music Unlimited costs $10 per month or $99 per year for Prime members and $11 per month for other users.

Last year, Spotify started offering Premium subscribers 15 hours of audiobook listening per month at no extra cost (which is not enough to listen to all of The Fellowship of The Ring, for instance), with the option to add 11 hours of listening time for $11. The company later introduced an audiobook-only plan with 15 hours of listening time for $10 per month — just $1 less than it costs for a Premium plan with the same benefit plus much more.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-music-unlimited-subscribers-can-now-borrow-audiobooks-from-audibles-library-140002085.html?src=rss

Astro Bot and Final Fantasy 7 Rebirth lead the 2024 Game Awards nominees

The 2024 Game Awards nominees have just been announced and a broad mix of 96 different games, teams and individuals picked up nods across a range of categories. As ever, though, many folks are sure to be riled up about what did and did not make the cut.

Final Fantasy 7 Rebirth — the second installment of the Final Fantasy 7 remake trilogy — and the utterly wonderful Astro Bot lead the way with seven nominations each. Metaphor: ReFantazio, a fantasy JRPG from the Persona 5 team, is right behind with six nods, while the excellent poker-esque roguelike Balatro and the Silent Hill 2 remake have five each.

Save for Silent Hill 2, all of those are shortlisted for the Game of the Year prize. The other two contenders are Black Myth: Wukong and Elden Ring: Shadow of the Erdtree. The latter is an (admittedly huge) expansion for the event's 2022 GOTY winner, though the DLC's inclusion in the top category this year may be controversial to some.

According to the ceremony's FAQ, "Expansion packs, new game seasons, DLCs, remakes and remasters are eligible in all categories, if the jury deems the new creative and technical work to be worthy of a nomination. Factors such as the newness of the content and its price/value should be taken into consideration." A jury of more than 100 media and influencer outlets from across the globe determines the nominees.

PlayStation received more nominations than any other publisher this year with 16. Square Enix and Xbox landed 12 each, while Sega snagged 11. Bandai Namco received seven and Nintendo has six.

It's always great that a bunch of great, deserving indie games are recognized. It's perhaps not too surprising that Balatro picked up so many nominations (many of the Engadget crew still can't put that game down), but it's lovely to see Neva, Indika, Animal Well, Lorelei and the Laser Eyes, UFO 50 and The Plucky Squire landing some as well. Meanwhile, the Best Adaptation nominees are Arcane, Fallout, Knuckles, Like a Dragon: Yakuza and Tomb Raider: The Legend of Lara Croft.

A public vote is now open for all categories at The Game Awards website. The nominees for the entirely fan-voted Players’ Voice award will be revealed on December 2. The Game Awards 2024 ceremony takes place on December 12, though many people will be watching for big trailers and game announcements rather than to find out the award winners.

This article originally appeared on Engadget at https://www.engadget.com/gaming/astro-bot-and-final-fantasy-7-rebirth-lead-the-2024-game-awards-nominees-175942582.html?src=rss

Valve celebrates Half-Life 2’s 20th anniversary with a big update

It’s Half-Life 2’s 20th anniversary, and in celebration, Valve has released a special update that adds the Episode One and Episode Two expansions to the base game so you can play it all straight through, along with a two-hour documentary, developer commentary, and much more. The game is also free on Steam until November 18. Valve’s announcement itself is an interactive experience — grab the gravity gun at the bottom of the page and you can pick up just about anything on the screen and toss it around (including that can, which you can then put in the trash).

“Every map in Half-Life 2 has been looked over by Valve level designers to fix longstanding bugs, restore content and features lost to time, and improve the quality of a few things like lightmap resolution and fog,” the team says. The release notes are extensive, including updates to the graphics settings, gamepad controls and the Steam Deck menu. Valve's also published some old demo videos from Half-Life 2's development. 

An image of two orange books side by side showing the front and back covers of the 2025 second edition of Half-Life 2: Raising the Bar
Valve

The anniversary celebration also brings good news for anyone who didn’t manage to snag a copy of Raising the Bar, the 2004 behind-the-scenes book that’s since become a coveted collector’s item: an expanded second edition is coming in 2025. This new version adds concept art from Episode One and Episode Two, plus “ideas and experiments for the third episode that never came to be.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-celebrates-half-life-2s-20th-anniversary-with-a-big-update-174316547.html?src=rss

Disney removes a Star Wars movie from its 2026 release lineup

You'll have to wait for more than a couple of years for the next Star Wars movie. According to Variety and The Wrap, Disney has pulled an untitled Star Wars film from its 2026 release lineup and replacing it with Ice Age 6, which is set to premiere on December 18 that year. It's not quite clear which film that is, but Daisy Ridley announced at the Star Wars Celebration in London last year that she was going to reprise her role as Rey in a new film. The movie will be directed by Sharmeen Obaid-Chinoy, who also directed some episodes of Ms. Marvel, and will be a direct sequel to Star Wars: The Rise of Skywalker.

Set 15 years after the events of the previous film, the upcoming movie will reportedly revolve around Rey as she establishes a new Jedi academy and build a new Jedi Order. Steven Knight (Peaky Blinders, Angelina Jolie's Maria) joined the production when he replaced the original screenwriters last year, but he also left the project in October. Lucasfilm's search for a new screenwriter might have contributed to the film's delay. 

While the next installment in the main Star Wars series won't be coming out in 2026, a film that's part of the franchise will still be coming out that year. The Mandalorian & Grogu, a continuation of the Disney+ TV series directed by Jon Favreau, has already started filming and will be released on May 22, 2026. The Wrap also says it was "assured" that the next Star Wars film was "still very much in development," which hopefully means that it won't end up being cancelled like the movie planned by Game of Thrones' creators David Benioff and D. B. Weiss. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/disney-removes-a-star-wars-movie-from-its-2026-release-lineup-170020691.html?src=rss