Sony has sold 65 million PS5s

Just after launching the PlayStation 5 Pro, Sony revealed that it has sold 65.5 million PlayStation 5s as of the end of Q2 2024. While sales of the console dropped 1.1 million units from the same period last year (and are down 2 million units total in 2024), this was more than offset by game sales of 77.7 million units, up 14.9 percent from Q2 2023. Sony's monthly active PlayStation Network users remained at 116 million despite a big price bump late last year.

The net result? Revenue climbed by 9 percent and operating profit rose by a stellar 73 percent to 445.1 billion yen ($2.91 billion). Given those profits and the fact that the company has a new, more expensive (and probably more profitable) console ready for Christmas, Sony was bullish on the rest of its year, boosting its revenue forecast slightly.

A big part of Sony's game sales story is the success of the action RPG Black Myth: Wukong, which reportedly sold 20 million units in Q2 (including the PC version). Another high performer was the first party Astro Bot title, showing the power of hit games to sway sales. 

Sony still has two quarters left in its fiscal year, which ends March 31. Upcoming first party titles expected prior to that include Assassin's Creed Shadow and Monster Hunter Wilds, both set for February 2025. However, Sony's fiscal 2025 starting in April could be a blockbuster with highly anticipated games like Ghost of Yotei, Death Stranding 2, DOOM: The Dark Ages and Grand Theft Auto VI arriving later next year. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-65-million-ps5s-140019860.html?src=rss

Researcher’s ‘unfollow everything’ lawsuit against Meta gets dismissed

A lawsuit from a researcher who tried to develop a browser extension for Facebook called “Unfollow Everything 2.0" has been dismissed for now, The New York Times reported. Ethan Zuckerman from the Knight First Amendment Institute at Columbia University attempted to use the Section 230 tech shield law in a novel way to force Meta to allow him to develop the tool that would wipe a Facebook user's feed clean. 

For background, Zuckerman was inspired by a 2021 project called "Unfollow Everything" that would have allowed people to use Facebook without the News Feed, or curate it to only show posts from specific people. However, Facebook sued the UK man who created that extension and permanently disabled his account. 

To avoid a similar fate, Zuckerman turned to Section 230 of the 1996 Communications Decency Act. While that's mostly designed as a shield to protect tech platforms from illegal user activity, there's a separate clause protecting developers of third-party tools "that allow people to... block content they consider objectionable." He asked the court to recognize that clause and allow him to create the Unfollow Everything 2.0 browser extension without repercussions from Meta.

However, the court granted Meta's filing to dismiss the lawsuit, adding that the researcher could file it at a later date. "We’re disappointed the court believes Professor Zuckerman needs to code the tool before the court resolves the case," Zuckerman's lawyer said. "We continue to believe that Section 230 protects user-empowering tools, and look forward to the court considering that argument at a later time." A Meta spokesperson said the lawsuit was "baseless." 

Meta has shut down researchers before, disabling the Facebook accounts of an NYU team trying to study political ad targeting in 2021. Conversely, in 2022 Meta helped itself to 48 million science papers to train an AI system called Galactica, which was shut down after just two days for spewing misinformation. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/researchers-unfollow-everything-lawsuit-against-meta-gets-dismissed-133051131.html?src=rss

Researcher’s ‘unfollow everything’ lawsuit against Meta gets dismissed

A lawsuit from a researcher who tried to develop a browser extension for Facebook called “Unfollow Everything 2.0" has been dismissed for now, The New York Times reported. Ethan Zuckerman from the Knight First Amendment Institute at Columbia University attempted to use the Section 230 tech shield law in a novel way to force Meta to allow him to develop the tool that would wipe a Facebook user's feed clean. 

For background, Zuckerman was inspired by a 2021 project called "Unfollow Everything" that would have allowed people to use Facebook without the News Feed, or curate it to only show posts from specific people. However, Facebook sued the UK man who created that extension and permanently disabled his account. 

To avoid a similar fate, Zuckerman turned to Section 230 of the 1996 Communications Decency Act. While that's mostly designed as a shield to protect tech platforms from illegal user activity, there's a separate clause protecting developers of third-party tools "that allow people to... block content they consider objectionable." He asked the court to recognize that clause and allow him to create the Unfollow Everything 2.0 browser extension without repercussions from Meta.

However, the court granted Meta's filing to dismiss the lawsuit, adding that the researcher could file it at a later date. "We’re disappointed the court believes Professor Zuckerman needs to code the tool before the court resolves the case," Zuckerman's lawyer said. "We continue to believe that Section 230 protects user-empowering tools, and look forward to the court considering that argument at a later time." A Meta spokesperson said the lawsuit was "baseless." 

Meta has shut down researchers before, disabling the Facebook accounts of an NYU team trying to study political ad targeting in 2021. Conversely, in 2022 Meta helped itself to 48 million science papers to train an AI system called Galactica, which was shut down after just two days for spewing misinformation. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/researchers-unfollow-everything-lawsuit-against-meta-gets-dismissed-133051131.html?src=rss

Nikon’s Z50 II targets creators with a dedicated film simulation button

Camera companies are starting to get the hang of marketing entry-level cameras with features that help beginners take great photos right away. Nikon's $910 Z50 II mirrorless joins that trend with a dedicated "Picture Control" button that produces fun, social media-ready looks. The new model also promises faster shooting speeds than the five-year-old Z50, improved autofocus and better-quality video. 

There's no question that the Z50 II is aimed at the creator crowd with a host of new features borrowed from Sony, Fujifilm and Panasonic. That starts with the Picture Control button (not a dial) that offers 31 presets like Denim, Toy Camera and Carbon, for both photos and video. It also lets you download "Imaging Recipes" from the Nikon Imaging Cloud, with custom presets for color, brightness, hue and more, à la Panasonic's S9. On the video side, it now offers a Product Review Mode that immediately focuses from a creator's face to a product they hold up, exactly like Sony's Product Showcase feature.

Nikon's Z50 II takes a page from Fujifilm with a dedicated film simulation dial
Nikon

At the same time, the Z50 II is surprisingly powerful. You can shoot bursts at up to 30 fps (JPEG only) in electronic mode or 11 fps (RAW/JPEG) with the mechanical shutter. Autofocus has been overhauled to be more responsive and now includes 3D tracking with AI modes for animals, birds and vehicles — along with an auto mode that selects the subject for you. 

Video is also much improved. It offers oversampled 4K 30p (no crop) and 4K 60p (1.5x crop), compared to just 4K 30p before. Better still, it now offers N-Log 10-bit shooting compared to just 8-bit with no log on the Z50. That should greatly improve dynamic range and give video shooters more room for creativity in the edit suite. 

Nikon's Z50 II takes a page from Fujifilm with a dedicated film simulation dial
Steve Dent for Engadget

One downside to this camera is the resolution, which is on the low side in this price range at 20.9 megapixels. It also lacks in-body stabilization, so you'll need to rely on electronic stabilization for video (which adds a small crop) or purchase lenses with built in stabilization (VR, as Nikon calls it). I'm also not a fan of the boring body, but I imagine that Nikon will be releasing a Zfc II later with the same features in a retro design. 

Other features include a built-in flash, flip-out display, brighter 2.36-million dot EVF (now 1,000 nits), a single UHS-II card slot, mic and headphone jacks, a tally lamp, waveform display, USB streaming support and a wider ISO range up to 512,000. The Nikon Z50 II is now on pre-order for $907 (body only) or $1,050 with a Nikkor Z 16-50mm f/3.5-5.6 VR kit lens.

This article originally appeared on Engadget at https://www.engadget.com/cameras/nikons-z50-ii-targets-creators-with-a-dedicated-film-simulation-button-133037492.html?src=rss

Steam’s game recorder is now available to everyone

Steam's Game Recording function has come out of beta and is now available to everyone on Mac, PC and Steam Deck, Valve announced. It provides a native tool to record gaming sessions and also offers basic editing tools to trim clips. Users can either run it in the background or manually start or stop recording. On top of that, there's a replay option that lets you quickly review recent recordings. You can then add markers for key moments, and if the game supports Game Recording's Timeline feature, Steam will add its own markers. 

The new feature negates the need for third-party recorders or apps from NVIDIA and AMD. Since the tool was first unveiled in June 2024, several games have provided official support with Timeline and event markers, most notably Valve's own Counter-Strike 2 and Dota 2. Third-party developers can also implement the features using Valve's SDK. 

Valve says that that the feature will minimize the use of your resources, unless your system lacks a GPU. 

Steam Game Recording has been designed with the goal of taking as little computer resources away from the game you are playing as possible. It takes advantage of NVIDIA and AMD graphics cards to remove most of the performance cost of creating video recordings. When run on systems without those graphics cards, the system's CPU is used to create video recordings which may cause a noticeable performance impact.

Clips can be exported as MP4 files, sent to other devices, shared to mobile via QR code or shared via temporary link anyone on Steam can view. To get the new feature, you'll need to update Steam. Then, head to the Game Recording section in settings and turn the feature on. Note that it's available on Windows 10/11 and MacOS 10.13 or 10.14.

This article originally appeared on Engadget at https://www.engadget.com/gaming/steams-game-recorder-is-now-available-to-everyone-133031357.html?src=rss

DJI’s Goggles N3 for FPV drones improve comfort and allow eyeglasses

DJI's has introduced a new affordable headset for FPV drones designed to address complaints about its previous model. The $229 Goggles N3 offers improved comfort over the Goggles 3 and allows users to wear their eyeglasses, all at less than half the price — albeit with a downgrade to the OLED displays and a limited selection of drones. 

The Goggles 3 could cause discomfort due to insufficient padding and excessive weight that's poorly distributed. The Goggles N3 largely eliminates this problem with a design that's larger yet somehow lighter, with extra cushioning and excellent balance. At the same time, it can accommodate even fairly large eyeglasses, so you no longer need to make diopter adjustments or order special lenses for conditions like astigmatism. 

DJI's Goggles N3 for FPV drones improve comfort and allow eyeglasses
Samuel Dejours for Engadget

It comes with a 1080p display and wider field of view than the Goggles 3, at 54 instead of 44 degrees. Image quality isn't technically as good, though, as the display is downgraded to a single LCD instead of dual Micro-OLED screens as before. 

The Goggles N3 use DJI's O4 transmission system with a bitrate up to 60 Mbps. The battery is integrated into the headphone as before and can run it for up to 2.7 hours, down a bit from 3 hours on the Goggles 3. It only offers live feed sharing to a smartphone over USB-C, with Wi-Fi sharing not available. You can use it with just two drones now, the DJI Neo and Avata 2, where the previous model also worked with the Air 3 and Mini 4 Pro. 

As for controllers, it supports DJI's RC Motion 3 or FPV Remote Controller 3. As with the Goggles 3, it allows head tracking for camera control and comes with a new feature, an augmented reality cursor that can be used when paired with the RC Motion 3. You can also do one-tap power loops, flips, rolls and other tricks. Finally, it offers a new one-tap defogging feature that activates a fan to instantly clear any mist.

DJI's Goggles N3 for FPV drones improve comfort and allow eyeglasses
DJI

I tried the Goggles N3 with both the Avata 2 and Neo, and was impressed. Comfort was far better than before, with none of the forehead pinching that bordered on painful after less than an hour of use. Rather, it felt like it was barely there and remained comfy even after an hour or so of use. Better still, I could remove the headset when I needed to see the environment without having to fumble for my eyeglasses. Image quality was sharp and bright, and didn't feel like a huge downgrade from the Goggles 3. 

The Goggles N3 headset is now on pre-order for $229 from DJI and Amazon, a huge discount over the Goggles 3 without a lot of downside that I can see. You can also order it (in Europe only for now at €529 or £449) as part of the DJI Neo Motion Fly More Combo, which includes the Neo drone, Goggles N3, RC Remote 3, three batteries and a charging hub. Shipping will start later this month, with hopefully no delays stateside.

This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-goggles-n3-for-fpv-drones-improve-comfort-and-allow-eyeglasses-130012665.html?src=rss

Nintendo expects to sell fewer Switches than planned as new model looms

Nintendo was prepared to suck it up financially this year as sales of its aging Switch decline, but things are going a bit worse than it hoped. After selling fewer consoles than it expected over the last two quarters (4.72 million compared to 6.84 million last year), the company has downgraded its sales forecast from 13.5 million consoles to 12.5 million — a cool one million unit drop. The company also lowered its sales forecast by 5.2 percent to 1.28 trillion yen ($8.41 billion), thought it expects the same net profit as last year.

The company saw decent financials last fiscal year (ending in March 2024) despite the fact that the Switch was first released in 2017. It achieved that largely through the release of the much-anticipated The Legend of Zelda: Tears of the Kingdom game and to a lesser extent, the launch of the Super Mario Bros. Movie

However, "there were no such special factors in the first half of this fiscal year and with Nintendo Switch now in its eighth years since launch, unit sales of both hardware and software decreased significantly year-on-year," the company said in its IR explanatory materials. There were some bright spots, though, like a slight boost in Switch sales over last quarter due to the launch of the Switch Lite: Hyrule Edition and other bundled hardware/software releases. 

The Switch is Nintendo's second-best selling console of all time after the DS, but it has definitely run its course. That means the company will be banking heavily on its next-gen Switch 2 console, but it won't be announced until early next year — so it's not likely to see improved sales in the near future.  

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-expects-to-sell-fewer-switches-than-planned-as-new-model-looms-140031461.html?src=rss

Proton’s VPN app now works natively on Windows ARM devices

Proton's latest VPN app will be among the first to work natively on Windows ARM PCs, the company announced. The new app was built in collaboration with Microsoft by the same team that developed the encrypted Proton Mail service and promises "best in class security and privacy" on Windows ARM devices, according to Proton. 

The ARM app offers the same functionality as the x86 version and natively supports Proton VPN’s core security and privacy features. Normally, native support means it should also load and run a bit quicker than x86 apps running on Windows 11's emulator, but improved security is the main selling point. 

As for its claim to be among the first native Windows ARM VPN apps, rival Surfshark launched such an app in August and NordVPN recently said that it's planning to release an ARM-native app "this autumn." 

Proton also revealed its upcoming winter 2024 roadmap, promising new apps for iOS and iPadOS. Those will include commonly requested features like sorting servers by load, selecting a server based on its city, hiding free servers and more. Proton also promised IPv6 support in more apps, port forwarding on macOS and Linux plus guest modes for iOS and iPadOS. 

Proton's app topped our best VPN services list for 2024, thanks to its overall security, usability and privacy features. It also offers a no-logs policy, an open-source framework and an official vulnerability disclosure program. There's a free version (with access limited to servers in three countries) or a paid version starting at 4.99 euros ($5.44) per month. Proton recently released an Apple TV app that allow customers with a paid plan to stream their media content from any location on Apple's set-top box.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/protons-vpn-app-now-works-natively-on-windows-arm-devices-110054749.html?src=rss

X now lets blocked users see your posts

Elon Musk's X has implemented a controversial change to the block function first announced in September, Engadget has confirmed. The update allows blocked users to see posts of the accounts that blocked them, while still not being able to interact with those accounts. 

For the first time since 2014, I was able to see posts from William Shatner, who blocked Engadget reporters en masse back then (why, Bill?). At the same time, X displays a message below Shatner's pinned post stating that "you can view public posts from @WilliamShatner, but you are blocked from engaging with them. You also cannot follow or message @WilliamShatner." Prior to that, X simply displayed a "You're blocked" message while showing no tweets, replies or other content.

X previously said it was making the change because users can already see and interact with accounts that have blocked them by switching to a non-blocked account. X also said that blocking as previously implemented could be used to share and hide harmful or private information about those they've blocked, so the new feature allows for "greater transparency."

However, experts on social media abuse say that the changes help stalkers and trolls while reducing their victims' safety. "Enabling blocked users to see posts is catering to abusers and stalkers, indulging and facilitating their behaviors," wrote London Victims' Commissioner Claire Waxman last month. 

Users have pointed out that X's blocking changes may run afoul of rules on iOS and Google Play app stores. Apple, for one, states in its developer terms of service that any apps with user-generated content must offer "the ability to block abusive users from the service." The block button is still technically in place, though, so it's not clear what, if anything, Apple and Google will do. 

Some have been voting with their feet, with alternative platforms like BlueSky and Threads gaining users and popularity over the last few months. Threads announced today that it has hit 275 million monthly active users (MAUs) — gaining 75 million in just the past three months. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-now-lets-blocked-users-see-your-posts-130020841.html?src=rss

Ford is now shipping a new Tesla Supercharger NACS adapter to its EV drivers

Ford will start shipping a new Tesla Supercharger NACS adapter to customers today, the company told Engadget in an email. The new adapters were co-developed with Lectron, a major manufacturer of EV chargers, adapters and cables for Tesla and others. 

Ford drivers gained access to Tesla Superchargers earlier this year, but the CCS charging port on Ford EVs isn't compatible with Tesla's NACS port. To fix that, the automaker offered a free NACS adapter to owners of its Mach E, F-150 Lightning and other vehicles, with a deadline of June 2024.

Earlier this month, however, Ford sent a service bulletin to some customers telling them to stop using the adapter. The reason cited was a "potential issue" that could reduce charging speeds and even cause charging port damage. Ford extended its deadline and promised a replacement adapter in the coming weeks. 

Ford's free replacement for its Telsa Supercharger adapter starts shipping today
Ford

While some of the supply of the original adapter had potential issues, they don't apply to all the adapters; in fact, Ford will provide both the old one and these new models. "To continue accelerating access to the Tesla Supercharger Network for Ford electric vehicle customers, Ford will start shipping a new Ford-branded complimentary adapter to customers as of October 31," a company spokesperson wrote. "Customers who are awaiting a complimentary adapter may receive the new Ford-branded Fast Charging Adapter or the existing approved adapter."

Other automakers including Nissan, GM and Subaru have also signed pacts with Tesla to use its Superchargers. Tesla's network represents a large majority of DC fast chargers in the US, with 19,000 installed compared to 15,000 from all other operators. Globally, Tesla has installed over 62,000 supercharger connectors as of Q3 2024, up 23 percent over last year. 

Correction, October 31 2024, 1:42PM ET: This story originally stated that Ford's new adapters developed with Lectron were a replacement for other adapters that Ford had asked owners to return due to potential issues. That's not the case. Ford is still provided EV owners with the older-style adapter as not all of the supply were having issues. The new adapter developed with Lectron is meant to augment and increase supply of adapters for customers rather than replace it. We apologize for the error.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/fords-free-replacement-for-its-telsa-supercharger-adapter-starts-shipping-today-130010480.html?src=rss