Meta will run AI in WhatsApp through NVIDIA’s ‘confidential computing’

Meta just announced a deal to buy "millions" of NVIDIA Blackwell and Rubin GPUs in a new long-term partnership. As part of that, the social media giant will deploy NVIDIA's Confidential Computing for WhatsApp, "enabling AI-powered capabilities across the messaging platform while ensuring user data confidentiality and integrity."

As part of the deal, Meta committed to using NVIDIA's Confidential Computing for WhatsApp messaging to allow AI inside the app while guaranteeing user data confidentiality. That technology will let Meta secure data during computation, not just when it's being shuttled to a server. It also allows software creators like Meta or third-party AI agent providers "to preserve their intellectual property," NVIDIA wrote on a blog about the technology.  

Meta will also be the first to deploy NVIDIA's Grace CPUs in a standalone way, instead of incorporating them with GPUs. They're designed to run inference and agentic workloads when running in this fashion. Meta will also be using NVIDIA's Spectrum-X Ethernet switches. 

Meta announced earlier this year that it would spend up to $135 billion on AI in 2026, so it's not a surprise that a big chunk of that is going toward NVIDIA. However the numbers involved, likely in the "tens of billions" according to analysts, represent a significant expansion of the partnership between the two companies. Meta plans to build up to 30 data centers, including 26 in the US, by 2028 as part of a $600 billion commitment.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-run-ai-in-whatsapp-through-nvidias-confidential-computing-110002283.html?src=rss

Layers of Fear 3 revealed via a mysterious trailer and poem

Bloober Team has revealed Layers of Fear 3 following a Valentine's Day countdown that started at the beginning of 2026. The new chapter will include not only a game but a novel and music, the company said in a press release

The developer revealed the new IP via a live-action teaser, with an actor reading lines from William Blake's poem, The Sick Rose. A painting then fell from the wall, and the actor then turned over an hourglass with red sand, with a tagline stating "The door won't stay closed." No gameplay or other information like the release date was revealed.

What Bloober did say, though, is that it would launch new Layers of Fear non-game content, including a novel by horror writer, poet and vocalist Marta Bijan. The company also announced that it would release the soundtracks for Layers of Fear, The Medium and Cronos both in digital and physical (CD and vinyl) editions. 

The new title is likely to be eagerly anticipated given Bloober's form of late. The company recently released its Silent Hill 2 remake, Cronos: The New Dawn and a new Switch 2 Layers of Fear 2 version called Layers of Fear: The Final Masterpiece Edition. The original Layers of Fear came out back in 2016 and is considered one of the better horror titles of recent years, thanks to an expertly crafted narrative and psychedelic thrills and chills. The sequel moved to a creepy ocean liner and was equally well-received.

Update Feb. 16, 2026 at 3:06PM ET: The headline was updated with the correct game name. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/layers-of-3-revealed-via-a-mysterious-trailer-and-poem-153021903.html?src=rss

OpenAI has hired the developer behind AI agent OpenClaw

Recently we were introduced to OpenClaw, an AI that allows users to create their own agents to control apps like email, Spotify and home controls. Now, Sam Altman has announced that OpenAI has absorbed OpenClaw by hiring developer Peter Steinberger "to drive the next generation of personal agents," he wrote on X. Steinberger confirmed the news on his own blog. "I’m joining OpenAI to work on bringing agents to everyone. OpenClaw will move to a foundation and stay open and independent." 

Steinberger was also in talks to join Meta, with both companies reportedly making offers in the "billions," according to Implicator.AI. The primary attractant was said to be OpenClaw's 196,000 GitHub stars and 2 million weekly visitors rather than its codebase. 

OpenClaw became buzzy in the last few weeks thanks to its multifaceted ability to carry out tasks. People have used it to create agents that can write code, clear their inboxes, do online shopping and other assistant-like jobs. On its website, OpenClaw touts its ability to interact with popular apps and sites including WhatsApp, Discord, Slack, iMesage, Hue and Spotify. 

OpenClaw was recently called "Clawdbot" but Anthropic forced a name change due to similarities with its "Claude" branding. OpenClaw is often compared to Claude Code by "vibe coders" seeking to automate website development and other programming chores.  

In his announcement, Altman said that "the future is going to be extremely multi-agent and it's important to support open source as part of that," adding that "OpenClaw will live in a foundation as an open source project" supported by Open AI. Steinberger, meanwhile, said that "what I want is to change the world, not build a larger company and teaming up with OpenAI is the fastest way to bring this to everyone." 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-hired-the-developer-behind-ai-agent-openclaw-092934041.html?src=rss

There’s a new John Wick game on the way

There's a new AAA John Wick game coming with Keanu Reaves portraying the main character both in voice and likeness, Lionsgate and Saber Interactive announced. Currently untitled, it's in development for PS5, Xbox Series X and S, and PC, and will be a single-player third-person experience designed for "mature" audiences. So far, there's no release date. 

"The new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled 'gun-fu' fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more," the companies said in an announcement post. They added that franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves reprising his character's look, voice and more. 

The story is original and "addresses a significant time in John Wick's life," according to the game's director Jesus Iglesias. It will include both familiar film characters and new ones created for the game. As for gameplay, it will offer "a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments," the team said.

Saber Interactive is the developer behind Warhammer 40,000: Space Marine 2 and is also developing the upcoming titles Jurassic Park: Survival and John Carpenter's Toxic Commando. It will be the first John Wick game since John Wick Hex, which came out in 2019 but was recently delisted

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-john-wick-game-on-the-way-103900064.html?src=rss

Marvel Tōkon: Fighting Souls lands on PS5 and PC August 6 with X-Men in tow

Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger. 

The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics. 

MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss

A Neva prequel is arriving next week

At Sony's State of Play yesterday, developer Nomada Studio revealed a DLC prequel to its gorgeous and award-winning puzzle platformer Neva. Entitled simply Neva: Prologue, it tells the story of how Alba and her wolf companion Neva met, while introducing new gameplay mechanics, locales and challenges. 

"In Neva: Prologue, players follow Alba as she chases a trail of white butterflies deep into the corrupted swamps, only to discover a frightened wolf cub, lost and alone," Nomada writes. "To survive, Alba must earn the cub’s trust and guide them both through the blighted wetlands and the dark forces that stalk them."

The developer adds that Neva: Prologue is designed to be experienced after completing the main game. It adds three new locations, "each featuring unique gameplay mechanics, alongside new enemies and intense boss encounters." Completionists will also get five hidden challenge flowers. 

In her review of the original game, Engadget's Jessica Conditt found Neva "faultless" thanks to the exquisite swordplay and intuitive platforming action, along with the "stunning" world composed of "lush forests, sun-drenched valleys, soaring mountains and twisting cave systems." Neva: Prologue will released as a standalone DLC on February 19. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-neva-prequel-is-arriving-next-week-081239628.html?src=rss

WhatsApp is now fully blocked in Russia

After warnings from lawmakers last year, WhatsApp has been blocked in Russia for as many as 100 million users, the Financial Times reported. Russian authorities removed the app from an online directory, effectively wiping it from Russia's internet. The government has previously said that it wants users to switch to an app called Max, an unencrypted WeChat clone. 

"Today the Russian government has attempted to fully block WhatsApp in an effort to drive users to a state-owned surveillance app," Meta told the FT in a statement. "Trying to isolate over 100 million people from private and secure communication is a backwards step and can only lead to less safety for people in Russia."

The Russian government deleted WhatsApp rival Telegram yesterday, while also erasing Meta apps Facebook and Instagram. YouTube access was also reportedly degraded, though it's not clear if the app has been completely removed. 

In July 2025, a Russian lawmaker who regulates the IT industry said it's very likely that WhatsApp would be placed on a list of restricted software. Parent Meta has been designated as an extremist organization in Russia, and last year Vladimir Putin issued a directive for the nation to further restrict communication apps originating from "unfriendly countries" that have sanctioned Russia. 

The state has said that an in-house app would protect citizens from fraud and terrorism, given the large number of scammers on WhatsApp in the nation. However, restrictions on Telegram haven't gone over well domestically, even among Putin's allies, as residents along Ukraine's borders have relied on it for drone and missile alerts. "I am concerned that slowing Telegram could affect the flow of information, if the situation deteriorates," said the governor of one of those regions.  

This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-is-now-fully-blocked-in-russia-110953485.html?src=rss

Elon Musk’s latest scheme is a satellite catapult on the Moon

With his newfound focus on the Moon, Elon musk is making some wild new plans. In an xAI meeting with employees, Musk said the company needed to build an AI satellite factory on the moon with a gigantic catapult to launch them into space, according to audio heard by The New York Times

All of that would be part of the billionaire's plans to create a massive orbiting AI "data center" that uses satellites powered by the sun and kept cool by the vacuum of space (a bad plan, some experts say). Any satellites launched from the Moon would presumably orbit the Moon as well, though Musk didn't provide any additional details. 

"You have to go to the moon" in order to build the required AI capabilities, Musk told employees. "It’s difficult to imagine what an intelligence of that scale would think about, but it’s going to be incredibly exciting to see it happen." 

Such a catapult would certainly need to be powerful — though the Moon has only one-sixth the gravity of Earth, the minimum escape velocity required for orbit is still around 3,800 MPH or five times the speed of sound. That's currently possible with electromagnetic railguns that launch projectiles at speeds up to Mach 8.8, though any satellite launched by such a device would need to withstand acceleration forces around 10,000 g or more. 

It's fun to think about it, but there are a few tiny steps required first. That starts with orbiting the Moon and eventually landing on the surface. Then you'd need to build a colony, followed by a factory, all of which would require a large number of manned and unmanned expeditions. As a reminder, we haven't been to the moon for over 50 years and none of the colony or factory stuff has ever been done.  

Early last year Musk said in a post on X that SpaceX would be going "straight to Mars" and that "the Moon is a distraction." However, the CEO apparently shifted his near-term priorities to building a "self-growing city on the Moon" because it's a more achievable target. In a post on X, Musk said the company could complete this in less than 10 years, while doing the same on Mars would take over 20 years.

Any estimates from Musk himself certainly need to be treated skeptically, though. Elon once said in 2017 that SpaceX would send cargo missions to Mars by 2022 aboard a rocket that's still being tested in 2026.

This article originally appeared on Engadget at https://www.engadget.com/science/space/elon-musks-latest-scheme-is-a-satellite-catapult-on-the-moon-113403143.html?src=rss

UK takes ‘light touch’ approach to regulating Apple and Google’s app stores

Last year the UK declared that Apple and Google were a duopoly with "strategic market status" in the mobile platforms market, making them subject to special regulations. However, the UK's Competition and Markets Authority (CMA) will not regulate Google and Apple's app stores like the EU has done. Rather, government plans to enforce its own digital markets rules in a "pragmatic" way by accepting "commitments" from Apple and Google in areas like app rankings, the CMA announced

Google and Apple agreed to work with the CMA to address concerns on the following matters: app review, app ranking, use of data and interoperability process. Effectively, regulators require the tech giants to treat developers fairly, particularly when they compete against Google and Apple's own apps. However, the UK's rules are more like suggestions and "not legally binding in any case," former CMA director Tom Smith told the Financial Times.

This is in stark contrast to Europe's Digital Markets Act, which forced Apple to make changes to open up iOS features and data to rivals, allow app installations from outside its Store and reduce fees collected on purchases. 

That could change if the companies fail to comply with its measures, though. The CMA plans to check metrics like the number of apps approved or rejected, app review times and developer complaints received. New requirements could then be brought forward if deemed necessary. "For example, if we find Apple is routinely declining interoperability requests without good reason... we could bring forward specific interoperability requirements. Non-compliance would also mean we would be unlikely to consider commitments as a similar approach in [the] future."

Google said in a blog today that it "welcomed the opportunity to resolve the CMA's concerns collaboratively." Apple, meanwhile, seemed similarly pleased with the deal. "The commitments announced today allow Apple to continue advancing important privacy and security innovations for users and great opportunities for developers,” an Apple spokesperson told Bloomberg.

The UK is possibly taking a light touch on app store rules to avoid antagonizing the Trump administration. Earlier today, French President Emmanuel Macron predicted that the US could go after the EU on areas like data privacy, digital taxation and the plan of multiple EU countries to ban children from social media. "The US will, in the coming months — that’s certain — attack us over digital regulation," Macron said at a special summit yesterday. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/uk-takes-light-touch-approach-to-regulating-apple-and-googles-app-stores-131119575.html?src=rss

YouTube Music starts limiting lyrics for free users

YouTube Music has started putting lyrics — a previously free feature introduced in 2020 — behind a paywall, according to multiple users and 9to5Google. In the latest update, the “Lyrics” tab in the Now Playing screen displays a warning message: “You have [x] views remaining. Unlock lyrics with Premium.” Free users get lyrics for five songs, then after that, will only see a few lines before the rest of the song is blurred.

Google has been testing the feature since at least September with a limited number of users, according to previous reports. It’s been speculated that YouTube may have made the change to recuperate costs spent with lyric aggregators like Musixmatch. Spotify also put lyrics behind its Premium paywall in 2024, but a user backlash forced it to reinstate the feature for free users.

Google has yet to confirm the change, and while it appears to be a larger rollout, the feature change could still be in testing. YouTube Music’s Premium subscription costs $10.99 in the US with ad-free playback, offline downloads, AI features and more — the same as its main rivals Spotify, Apple Music and Amazon Music.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/youtube-music-starts-limiting-lyrics-for-free-users-101258311.html?src=rss