Project Hail Mary keeps us intrigued in a second trailer

Amazon MGM has released another full-length trailer for Project Hail Mary and we are already at the theater seated. The three minute and four second trailer shows Ryan Gosling as Dr. Ryland Grace, a school teacher and former biologist who wakes up on a spacecraft with no idea who he is or why he's there. 

The first trailer gave us a look at Dr. Grace's first moments after waking up and an overview of his mission: find the one star in the universe that's not dying and save the world — no big deal. Today's trailer gives us a better idea of how he'll go about this and the alien he teams up with along the way. Check it out for yourself on Amazon MGM's YouTube channel here

Project Hail Mary is adapted from Andy Weir's novel of the same name. Weir also wrote The Martian, which was successfully turned into a 2015 film starring Matt Damon. This time around, Oscar-winning filmmakers Phil Lord and Christopher Miller are directing with a screenplay by Drew Goddard — the latter also wrote the adaptation of The Martian so we're in good hands. The movie also stars Sandra Hüller as the head of the titular Project Hail Mary. 

You can see Project Hail Mary for yourself on March 20, 2026 in theaters and IMAX. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/project-hail-mary-keeps-us-intrigued-in-a-second-trailer-151108278.html?src=rss

Facebook rolls out new tools for creators to track accounts stealing their content

Creators on Facebook and Instagram have long griped about accounts that lift their videos without permission. Now, Meta is rolling out a new tool that allows creators to more easily track when their videos have been reposted by others.

The company introduced a new tool for creators called "content protection," which can automatically detect when a creator's original reel is reposted, either fully or partially, on Facebook or Instagram. Creators who are enrolled will be able to see which accounts have shared their work and will be able to take a range of actions on the clip. 

Available actions include "track," which allows the creator to add a label indicating the clip originally came from their account. In addition to the link back, creators will also be able to keep tabs on the number of views it's getting. Creators can also opt to block a clip entirely, which will prevent anyone else from being able to view the reel. (Meta notes choosing this option won't impose additional penalties on the account that lifted the original content.) Finally, creators can choose to "release" the video, which removes it from their dashboard so they will no longer have any visibility into how it's performing.

The dashboard tracks instances of reused content,
The dashboard tracks instances of reused content,
Meta

The dashboard also provides some other details that could help creators decide how to respond. For example, they can see whether the video using their content is being monetized, which may influence their decision to track with attribution or block entirely. On the other hand, if a reel was lifted from an account with few followers, they may opt to simply keep an eye on it. 

Meta has already offered Facebook creators some of these abilities in the past through its rights manager platform, but the company says making the features available directly in the Facebook app will make it accessible to more people. Notably, the company is only offering content protection to creators who share reels on Facebook. So even though the feature will detect copycats on Instagram, it will only do so if the original video has been posted to Facebook. 

Meta says content protection is rolling out now to creators in its monetization program "who meet enhanced integrity and originality standards" as well as those already using rights manager. Creators can also apply for access directly.

This article originally appeared on Engadget at https://www.engadget.com/social-media/facebook-rolls-out-new-tools-for-creators-to-track-accounts-stealing-their-content-201020255.html?src=rss

Xbox is hosting a partner showcase on November 20 at 1PM ET

Xbox is hosting a partner showcase event on November 20 at 1PM ET. It'll be available for streaming on the platform's official YouTube page and Twitch page.

We don't know how long this stream will run for, but previous Partner Preview events have lasted around 25 to 30 minutes. As indicated by the name, this stream will highlight third-party publishers. Xbox called out companies like THQ Nordic, Tencent and IO Interactive in the press release that announced the event.

We do know some games that'll be getting the spotlight this week. Xbox has stated that we'll be seeing "an exciting first look" at content coming to the James Bond game, 007 First Light. IO Interactive is behind that one and it comes out on March 27

We got to watch this title in action at Gamescom and called it "Hitman meets action blockbuster." This is appropriate given that developer IO Interactive was behind many of the Hitman games.

We'll also be getting an "electrifying extended gameplay trailer" for Tides of Annihilation. This is an upcoming fantasy adventure game made by the Chinese studio Eclipse Glow Games. The platform also promises a "fresh look" at Reanimal, which is a horror adventure from the folks behind Little Nightmares.

Xbox has also promised some "brand-new reveals and Game Pass announcements." Those Game Pass announcements had better be beefy, considering that recent price hike. We'll find out on Thursday.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-is-hosting-a-partner-showcase-on-november-20-at-1pm-et-191537266.html?src=rss

The Game Awards 2025 nominees include Clair Obscur, Hollow Knight: Silksong and Hades 2

We won't have to wait too much longer to find out which game will follow the wonderful Astro Bot's triumph at last year's edition of The Game Awards. The 2025 ceremony takes place on December 11 at the Peacock Theater in Los Angeles. In between a cavalcade of video game trailers and announcements, the show will squeeze in some actual awards. We now know what the contenders for The Game Awards 2025 are after Monday's announcement of the nominees.

Those vying for the top prize of game of the year are:

Half of those are also up for game of the year at the Indie Game Awards. Those three games (Clair Obscur, Hades II and Hollow Knight: Silksong) are up for the best independent game award at this ceremony as well, alongside Absolum, Ball x Pit and Blue Prince.

With 12 nods in total — including three in the best performance category — Clair Obscur isn’t just the most-nominated game this year. It’s the most-nominated game in the 12-year history of the ceremony. Death Stranding 2 and Ghost of Yōtei have eight nods each, Hades II has seven and Silksong has five. Sony Interactive Entertainment leads the way among publishers with 19 nominations.

A whole bunch of high-profile games missed out on nominations for the main award. However, the likes of Arc Raiders, Indiana Jones and the Great Circle, Mario Kart World, Assassin’s Creed Shadows, Elden Ring: Nightreign, Battlefield 6, Split Fiction, Monster Hunter Wilds and Silent Hill f have picked up nods in other categories. It’s neat to see games like Consume Me, Despelote, Rematch and Dispatch pick up nominations this year too. Meanwhile, Marvel’s Deadpool VR, a game that isn’t even out until tomorrow, picked up a nod.

Fan voting for this year's edition of The Game Awards starts today on the TGA website. Public ballots account for 10 percent of the final vote, with a jury comprising dozens of media outlets accounting for the remaining 90 percent. The nominees for the players’ voice award — the only one determined entirely by fans — will be announced on December 1.

The Game Awards (which is under fire over its handling of the discontinued Future Class program) will be streaming across a wide variety of platforms, including Prime Video for the first time. As ever, we'll be on top of all of the big news from the event, so stay tuned to Engadget for all the juicy details. Place your bets now on what will be announced. Maybe, just maybe, we'll get a glimpse of Half-Life 3?

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-game-awards-2025-nominees-include-clair-obscur-hollow-knight-silksong-and-hades-2-173626649.html?src=rss

The first images from The Legend of Zelda movie are here

Over the weekend, unofficial videos from filming of Nintendo’s The Legend of Zelda film hit the internet, and now we’re getting our first proper look at Link and Zelda. Nintendo released three images in its Nintendo Today app today as part of a little teaser indicating that filming has officially commenced. One photo shows Link and Zelda with the lush backdrop of New Zealand behind them, while the others are close-ups on the characters themselves.

There wasn’t anything else to go with these photos besides the note that the film arrives on May 7, 2027 as previously announced. Link is played by Benjamin Evan Ainsworth, while while Bo Bragason stars as Zelda.

Bo Bragason as Princess Zelda.
Bo Bragason as Princess Zelda.
Nintendo

Despite the minimal details, there are a few things worth noting here. One, Link is in his signature green tunic rather than the blue garb he primarily wears in Breath of the Wild and Tears of the Kingdom. Zelda, on the other hand, is rocking the blue. So good luck figuring out what era of the game we’re in. In all likelihood, the movie won’t stick to any one particular timeline or story but instead mash everything up to create a new entry that stands on its own.

Benjamin Evan Ainsworth as Link.
Benjamin Evan Ainsworth as Link.
Nintendo

Even more exciting is the fact that Zelda is armed with a bow, giving me hope that she’ll be more than just a damsel in distress. It’s 2025, after all, and the titular character certainly deserves to smack down some moblins. I’m sure we’re all eager for more details — but given that filming has just started, we’re probably going to be waiting a while for a proper trailer.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-first-images-from-the-legend-of-zelda-movie-are-here-150309616.html?src=rss

Old-school platforming, Metroidvania horror and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. As ever, it's been a busy week of new games arriving and details of upcoming releases emerging. Before we get to some of those though, the nominees for the second annual Indie Game Awards were announced this week.

There's a nice mix of big hitters and smaller, but equally worthy titles among the Game of the Year contenders. Those are:

  • Absolum - Dotemu, Guard Crush Games and Supamonks

  • and Roger - TearyHand Studio

  • Blue Prince - Dogubomb

  • Citizen Sleeper 2: Starward Vector - Jump Over the Age

  • Clair Obscur: Expedition 33 - Sandfall Interactive

  • Consume Me - Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P and Ken "coda" Snyder

  • Hades II - Supergiant Games

  • Hollow Knight: Silksong - Team Cherry

  • Keep Driving - YCJY Games

  • Pipistrello and the Cursed Yoyo - Pocket Trap

Consume Me and and Roger are two I've been meaning to check out for a while. I'm also yet to hop into Clair Obscur: Expedition 33, which is arguably the frontrunner here — it's looking like the favorite for top honors at The Game Awards next month as well. 

There are a whole bunch of worthy contenders in other categories, from hits like Discounty and the charmingly bittersweet Time Flies, to solo-developed projects like Spilled! and Vile: Exhumed. The supremely addictive Ball x Pit picked up a nod, but it's going against the tremendous Öoo (and Absolum, Hades II and Silksong) in the gameplay design category. It's neat to see Playdate game Taria & Como earn recognition too.

The Indie Game Awards ceremony takes place on December 18 at 6:30PM ET. You can watch it on YouTube and Twitch

New releases

The new release I'm most looking forward to trying when I have a chance is Windswept, a precision platformer that's inspired by similar games from the '90s like Donkey Kong Country. Marbles the duck and Checkers the turtle each have unique movement abilities, and you'll need to swap between the pair to best navigate environments. You'll be trying to help them get back home after a storm whisked them away.

There are lots of secrets to discover across the 40-plus levels, animal buddies to ride and much more. I grew up with games like this one from WeatherFell and publisher Top Hat Studios, which looks completely up my alley. Windswept is out now on Steam, GOG, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X/S for $20.

The Devolver Digital-published Possessor(s) is something a little different from Hyper Light Drifter studio Heart Machine. This is a horror-inflected Metroidvania and the developers drew inspiration from platform fighters for the combat. Here, high school student Luca forms an alliance with a demon in need of a host following "an interdimensional catastrophe." They team up to stay alive and discover what led to the disaster.

As with Heart Machine's other games, it looks very pretty, but reviews for Possessor(s) — which is out on PS5 and PC — have been fairly mixed so far. Things haven't exactly been going great for Heart Machine overall. The studio last month laid off staff and ended development of Hyper Light Breaker, which remains in early access. 

As with its earlier game Before Your Eyes, Nice Dream says its latest project, Goodnight Universe, is best played with a camera. There's the option to interact with the game using your eye movement and facial expressions. That makes a lot of sense for Goodnight Universe, which casts you in the role of a six-month-old baby with psychic powers. Little Isaac just wants familial love, but a shadowy tech corporation is looking to take custody of him.

Skybound Games is the publisher of Goodnight Universe, which is available on Nintendo Switch 2, PS5, Xbox Series X/S and Steam for $20. A Switch version is coming on December 18, and an update that will bring camera support to the Switch 2 edition is on the way.

Bonaparte - A Mechanized Revolution is a turn-based strategy game that affords you the chance to shift the outcome of the French Revolution. An opportunity to revolutionize the revolution, as it were. You can defend, depose or even reform the monarchy. 

As the title suggests, you'll have mechs at your disposal in battle — to that end, this reminds me a bit of the clockpunk soulslike Steelrising, which was also set during the French Revolution. Bonaparte - A Mechanized Revolution, from Studio Imugi and co-publisher 2P Games, left early access on Steam this week. It costs $20.

Upcoming 

I'm very happy to continue this little run of including a dog game in this roundup every week with something new on the beautifully titled Barkour. As part of Steam Animal Fest (which runs until Monday and includes a sale on games like Tunic and Hello Kitty Island Adventure), Varsav Game Studios unleashed a new trailer and an updated Steam demo. 

Here, you play as Agent T.H.U.N.D.E.R., a special agent with gadgets galore and plenty of bite to go with the bark. On missions, you can play the stealthy way, fight your enemies head on or carry out barkour parkour runs. Varsav Game Studios is hoping to release Barkour in 2026.

Next up, we have release dates for a pair of cafe sims, starting with Tailside. As a furry cafe owner, you'll be looking to perfect the art of coffee making so you can serve delicious concoctions to your patrons. You can even create foam art on lattes for an extra-special touch.

In this game from solo developer Coffee Beans Dev, you can customize your cafe to your liking. There are no timers to worry about, so you can play at your own pace. Tailside is coming to Steam on January 21. A demo is available now.

As revealed during the State of Play Japan showcase this week, the latest entry in the Coffee Talk series is bound for Steam, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on March 5. Chorus Worldwide Games and Toge Productions' Coffee Talk Tokyo places you in the role of a barista who hears out their clientele.

The drinks you make (which you can enhance with sprinkle stencils for latte art) help shape your conversations with customers and have a bearing on the branching storylines. Coffee Talk and Coffee Talk Episode 2 composer Andrew “AJ” Jeremy returned to craft another lo-fi soundtrack for the latest installment.

A release window for InKonbini: One Store. Many Stories was confirmed during the State of Play Tokyo stream as well. It's coming to Steam and consoles, including PS5, in April. There's a Steam demo available now. 

From Nagai Industries, this simulator puts you in the role of a college student and employee of a small-town Japanese convenience store (a konbini) in the early 1990s. You'll decide which products to sell, and order and restock goods. More importantly, you'll have to deliver exceptional customer service. That involves having conversations with customers, which will sometimes end up having an impact on their lives. It seems quite lovely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/old-school-platforming-metroidvania-horror-and-other-new-indie-games-worth-checking-out-120000751.html?src=rss

Call of Duty: Black Ops 7 appears to feature AI-generated art assets

By all appearances, Call of Duty: Black Ops 7 features a not insignificant amount of AI-generated art, Kotaku reports. The game's over 680 Calling Cards — collectible backgrounds earned through in-game achievements or purchases — appear to be the main offenders, featuring art that imitates the knockoff animation style of ChatGPT.

While it's hard to authoritatively claim that Studio Ghibli-inspired illustrations are a smoking gun, the Calling Cards players have spotted do at the very least seem unpolished for a splashy $70 game. Activision has also confirmed that the game's development team used "generative AI tools to help develop some in-game assets" in a disclosure on the Black Ops 7 Steam page, which certainly won't dissuade anyone’s suspicions.

In a statement to Kotaku, Activision also didn't deny the possibility, noting that AI was one of several "digital tools" it used "to empower and support our teams to create the best gaming experiences possible for our players." Using AI-generated art or at least AI art edited by a human could have saved Activision and developer Treyarch money during development. But it's also possible these in-game rewards look weird because they were made in the rush to get the game out the door.

Call of Duty: Black Ops 7 has the honor of being the first in the franchise to launch on Xbox Game Pass, one way Microsoft hopes to justify the subscription's recent price hike. That the game features AI-generated assets might dampen some player's excitement, but Black Ops 7's campaign seems like the more pressing issue. It requires an internet connection to run because it was designed to be played in a "squad" of four, but even if you play with in-game bots, you still can't pause the game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-black-ops-7-appears-to-feature-ai-generated-art-assets-201746595.html?src=rss

‘Divine’ is a Jack Dorsey-backed Vine reboot for 2025

Nearly a decade after going offline, Vine is (sort of) back and, in a truly bizarre twist, Jack Dorsey is at least partially responsible. An early Twitter employee has released a beta version of a rebooted Vine — now called "Divine" — that revives the app's six-second videos and includes a portion of the original app's archive. 

The project comes from Evan Henshaw-Plath, a former Twitter employee who goes by "Rabble," and has backing from Dorsey's nonprofit "and Other Stuff," which funds experimental social media apps built on the open source nostr protocol. Rabble has so far managed to resurrect about 170,000 videos from the original Vine thanks to an old archive created before Twitter shut down the app in 2017. In an FAQ on Divine's website, he says that he also hopes to restore "millions" of user comments and profile photos associated with those original posts as well. 

But Divine is more than just a home for decade-old clips. New users can create six-second looping videos of their own for the platform. The app also has many elements that will be familiar to people who have used Bluesky or other decentralized platforms, including customizable controls for content moderation and multiple feed algorithms to choose from. The site's FAQ says Divine plans to support custom, user-created algorithms too.

Divine is also taking a pretty strong stance against AI-generated content. The app will have built-in AI detection tools that will add badges to content that's been verified as not created or edited with AI tools. And, according to TechCrunch, the app will block uploads of suspected AI content.

"We're in the middle of an AI takeover of social media," Divine explains on its website. New apps like Sora are entirely AI-generated. TikTok, YouTube, and Instagram are increasingly flooded with AI slop—videos that look real but were never captured by a camera, people who don't exist, scenarios that never happened. Divine is fighting back. We're creating a space where human creativity is celebrated and protected, where you can trust that what you're watching was made by a real person with a real camera, not generated by an algorithm."

While all that may sound intriguing, Divine has a long way to go before it can accomplish all that. The app hasn't made it onto either app store yet, though it's already added 10,000 people to an iOS beta, according to its founder. In the meantime, you can also browse some of the app's videos, including some old Vine posts, on its website, though not all of the videos are working properly at the moment.

Still, any kind of reboot is good news for fans of the original, who have long hoped the app might make a comeback. Elon Musk has suggested more than once that he would revive Vine in some way, but has yet to follow through.

This article originally appeared on Engadget at https://www.engadget.com/social-media/divine-is-a-jack-dorsey-backed-vine-reboot-for-2025-192307190.html?src=rss

You can’t pause your game in Call of Duty: Black Ops 7’s always-online campaign

While most of the enormous Call of Duty audience buys each annual entry without hesitation for its multiplayer offering, the single-player campaign is also a big part of the experience. CoD campaigns are often big on popcorn silliness and refreshingly tight. Some people just like to start a game and see its credits roll within a weekend, you know? But judging by the early impressions of Call of Duty: Black Ops 7 that are beginning to surface online, it sounds like this year’s campaign comes with some pretty major caveats.

I admittedly haven’t played the game myself yet, but IGN is one of the outlets that has gone live with its 6/10 review, which reveals that the campaign’s always-online nature means it can’t be paused, and if you’re idle for what the game deems to be too long it’ll boot you out. For a mode that is traditionally offline and totally separate from the online portion of the game, this might come as a shock to some players.

It gets worse. While the official website for Black Ops 7 states that the campaign can be played solo or with a "squad," it definitely emphasises its co-op nature first. A campaign that facilitates co-op is usually a good thing, but here it sounds like very few considerations are made for single players. You can’t fill in spots in the four-person squads with AI companions, so if you don’t have three friends handy, you’re not getting the desired experience. 

Objectives clearly designed for multiple players are reportedly tediously repetitive when you have to do all of them on your own. Many games are built entirely around co-op and that’s fine, but it seems like a pretty dramatic departure for a series that has always accommodated the solo player. According to IGN’s coverage there are no checkpoints either, so if you don’t finish a mission in a single sitting — not always possible for people with busy lives — you’ll lose all your progress. As you presumably will if your Wi-Fi dies.

For groups willing to live with all these potentially very awkward conditions, the Black Ops 7 campaign promises "high-stakes challenges across a wide spectrum of environments, from the neon-lit rooftops of Japan to the Mediterranean coast, and even into the deepest corners of the human psyche." Presumably that last bit doesn’t refer to the rageful thoughts of someone who just lost all their progress because they had to answer the front door.

As you’d expect, Call of Duty: Black Ops 7 also offers the traditional multiplayer and Zombies modes that will no doubt keep you busy until next year. It’s out today on Xbox (included with Game Pass), PS5, PS4 and PC.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-cant-pause-your-game-in-call-of-duty-black-ops-7s-always-online-campaign-172707048.html?src=rss

Engadget Podcast: Did Valve just reshape PC gaming again?

This week Valve surprised us all with the announcement of three new devices: The tiny Steam Machine PC gaming desktop, the Steam Frame VR headset and a new Steam Controller. In this episode, Devindra and Engadget's gaming reporter Jessica Conditt discuss how these devices fit into the PC gaming world, which has already been reshaped by Valve's Steck Deck portable. Also, we discuss our favorite games of 2025, as well as the upcoming titles we're looking forward to.  

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Topics

  • Valve reshapes PC gaming with a new Steam Machine, Steam Frame VR headset and updated Steam Controller – 1:10

  • It’s not just Silksong! A look at our favorite indie games of 2025 with Jess Conditt – 25:25

  • Michael Burry places his next big short on Palantir and NVIDIA – 46:09

  • WSJ Report: OpenAI faces 7 lawsuits claiming ChatGPT encouraged user suicides – 50:57

  • Apple unveils Digital IDs for iPhones, to hold passports and other IDs – 59:35

  • Deezer-Ipsos survey says 97% of people can’t tell if music is AI generated – 1:01:37

  • Around Engadget – 1:07:18

  • Working on – 1:08:42

  • Pop culture picks – 1:09:10

Credits

Host: Devindra Hardawar
Guest: Jessica Conditt
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/engadget-podcast-did-valve-just-reshape-pc-gaming-again-143000931.html?src=rss