Netflix House will open two locations in Texas and Pennsylvania in 2025

Netflix announced that Dalla and King of Prussia, Pennsylvania will host the first incarnations of its Netflix House entertainment complex concept. The Netflix blog Tudum posted the announcement Tuesday morning along with an artist’s rendering of one of the locations. Both will open sometime next year.

Netflix House is the streaming giant’s first attempt at a brick-and-mortar retail business. The Dallas and King of Prussia locations will offer dining, live events and interactive sets and experiences based on some of Netflix’s most popular shows and movies.

The “experiential entertainment venue” will let fans of shows like Bridgerton, Money Heist, Stranger Things and Squid Game interact with some of its most iconic scenes and settings. The announcement promises that guests can do things like “waltzing with your partner to an orchestral cover of a Taylor Swift song on a replication of the Bridgerton set.” Then you can enter another area of Netflix House and “compete in the Glass Bridge challenge from Squid Game” presumably without experiencing a really messy death in the end.

Presumably, no high concept entertainment experience is complete without taking a forced path through a gift shop. You can pick up special merchandise like a Hellfire Club T-shirt, a copy of The Queen’s Gambit board game or an “I survived a rich guy’s game of death” coffee mug from Squid Game. Don’t forget to check out the clearance bin for a Too Hot to Handle oven mitt.

This article originally appeared on Engadget at https://www.engadget.com/netflix-house-will-open-two-locations-in-texas-and-pennsylvania-in-2025-213033751.html?src=rss

The FTC has referred its child privacy case against TikTok to the Justice Department

The Federal Trade Commission has referred its complaint against TikTok to the Justice Department after a long-running investigation into the company’s privacy and security practices. “Our investigation found reason to believe that TikTok is violating or about to violate the FTC Act and the Children’s Online Privacy Protection Act (COPPA),” FTC Chair Lina Khan said in a post on X.

In a longer statement shared by the FTC, the regulator noted its investigation into TikTok after a 2019 privacy settlement related to Musical.ly, the app acquired by ByteDance that eventually became TikTok. The FTC “also investigated additional potential violations of COPPA and the FTC Act,” it said. It’s not clear exactly what the FTC turned up, though Politico reported earlier this year that the regulator was also looking into whether TikTok had misled users about whether their personal data was accessible to people in China.

The statement itself is a somewhat unusual move for the FTC, which acknowledged that it doesn't typically publicize its referral decisions. It said it believed doing so in this case “was in the public interest.” The referral is likely to ramp up pressure on TikTok, which is also fighting a legal battle against the US government to avoid a potential ban. Lawmakers and other officials have alleged the app poses a national security threat due to its ties to China.

A TikTok spokesperson told Engadget in a statement that the company was “disappointed” with the FTC’s decision. "We've been working with the FTC for more than a year to address its concerns,” the spokesperson said. “We're disappointed the agency is pursuing litigation instead of continuing to work with us on a reasonable solution. We strongly disagree with the FTC's allegations, many of which relate to past events and practices that are factually inaccurate or have been addressed. We're proud of and remain deeply committed to the work we've done to protect children and we will continue to update and improve our product.”

This article originally appeared on Engadget at https://www.engadget.com/the-ftc-has-referred-its-child-privacy-case-against-tiktok-to-the-justice-department-211542778.html?src=rss

Habbo Hotel Origins brings the original PC game back to life

Finnish developer Sulake has officially launched Habbo Hotel: Origins on Mac today, reviving the 2005 PC game in all its nostalgic glory. If you never played Habbo Hotel 20 years ago, the game is an online community that is very much a pixelated version of Roblox or Club Penguin where your avatar can chat with your friends in the virtual hotel lobby, spend in-game credits on furniture and accessories, decorate your Guest Room with said digital furniture and invite people over to your Guest Room for a chat. You could also message your friends with a little virtual phone. Now you can experience the game as it was originally made in Habbo Hotel: Origins thanks to the game’s creator Macklebee stumbling across the files by sweet serendipity.

“After discovering an old decrepit server with some long-lost files at the beginning of this year, over the past six months or so long-time Habbo developer and player Macklebee has lovingly restored an old version of Habbo Hotel first released in 2005,” the developer said in a blog post.

Sulake said Habbo Hotel: Origins is developed with a “fresh, community-led approach.” This means they have converted Infobus Park from the original game into a “kind of democratic forum” where they’ll answer players’ questions about the game’s development and direction. Infobus Park was a Public Room that served as a waiting area for players to board the bus, which only operated for a few hours a day.

Habbo Hotel: Origins sets the age limit to create a new account for 18 instead of 13. This is because the chat rooms in the original game were filled with pornographic and graphic messages, as a Channel 4 News reporter discovered while playing the game posing as an 11-year-old girl in 2012. There were also phishing scams, one of which resulted in a Dutch teenager getting arrested for stealing €4,000 worth of virtual furniture. If you played Habbo Hotel back then, you’ll probably want to keep your kids away from this revival.

This article originally appeared on Engadget at https://www.engadget.com/habbo-hotel-origins-brings-the-original-pc-game-back-to-life-205536943.html?src=rss

Amazon faces nearly $6 million in fines over California labor law violations

The California Labor Commissioner's office has fined Amazon $5,901,700 for infractions related to a law designed to protect warehouse workers. Under the state's AB-701 law, large companies are required to tell warehouse or distribution center workers in writing what their expected quotas are, including how often they should perform particular tasks, and what consequences they may face for failing to meet those quotas.

This law was a reaction to stories from Amazon workers who said they would skip bathroom breaks or risk injury in order to maximize their output. "The hardworking warehouse employees who have helped sustain us during these unprecedented times should not have to risk injury or face punishment as a result of exploitative quotas that violate basic health and safety," Governor Gavin Newsom said when he signed the bill in 2021.

According to the California Labor Commissioner, Amazon failed to meet those rules at two of its facilities in the cities of Moreno Valley and Redlands, with 59,017 violations logged during the labor office's inspections. It's one of the first big fines levied thanks to AB-701, which took effect in January 2022. The tech giant claimed it did not need to provide written information because it uses a "peer-to-peer system."

"The peer-to-peer system that Amazon was using in these two warehouses is exactly the kind of system that the Warehouse Quotas law was put in place to prevent," Labor Commissioner Lilia García-Brower said in an official statement. "Undisclosed quotas expose workers to increased pressure to work faster and can lead to higher injury rates and other violations by forcing workers to skip breaks."

The AB701 bill was passed by the state in September 2021, headed up by State Assembly rep Lorena Gonzalez. She was also a part of passing California's AB-5 bill in 2019 to seek better protections for gig workers at companies such as Uber and Lyft.

Amazon spokesperson Maureen Lynch Vogel told Engadget, however, that the company disagrees with the allegations made in the citations and have already appealed the fines. "The truth is, we don't have fixed quotas," Vogel continued. "At Amazon, individual performance is evaluated over a long period of time, in relation to how the entire site’s team is performing. Employees can — and are encouraged to — review their performance whenever they wish. They can always talk to a manager if they’re having trouble finding the information."

Update, June 18, 2024, 8:48PM ET: We've updated this post's headline to correct the fine Amazon is facing. We regret the error. We've also added a statement from Amazon. 

This article originally appeared on Engadget at https://www.engadget.com/amazon-faces-nearly-6b-in-fines-over-california-labor-law-violations-203238513.html?src=rss

Paradox Interactive closes Life By You’s studio after canceling the life sim game

Paradox Tectonic, the Berkeley, California studio behind the unreleased life simulator game Life By You, has been shuttered by its parent company Paradox Interactive. All 24 employees have lost their jobs, according to a press release.

The news of Paradox Tectonic’s closure comes just one day after Paradox Interactive announced its decision to cancel the release of Life By You. The game’s troubled development was punctuated by blown deadlines on three different early access release windows before the title was scrapped entirely.

“This is difficult and drastic news for our colleagues at Tectonic, who’ve worked hard on Life By You’s Early Access release,” Paradox Interactive Chief Executive Officer Fredik Wester said in a released statement. “Sadly, with cancellation of their sole project we have to take the tough decision to close down the studio. We are deeply grateful for their hard work in trying to take Paradox into a new genre.” Wester said in a separate statement that the life simulation did not “meet our expectations” and could not deliver a version “that we’d be satisfied with” in time for release.

Paradox Interactive has good reason to be wary of releasing a bad game. The studio is still feeling the blowback from Colossal Order’s Cities: Skylines II. The game had a number of bugs following its release in October that put a huge strain on PC graphics cards making it difficult to play in 4K. The sequel also failed to launch with promised features like mod support, and its Beachfront Property asset led to an “Overwhelmingly Negative” review on Steam that forced Colossal Order to issue refunds.

It’s also the third major publisher to close a game studio in just the last week. Embracer Group announced on Monday that it would close Pieces Interactive following its release of the Alone in the Dark reboot. Galvanic Games, the Seattle based developer behind Wizard with a Gun, announced its dissolvement on Friday.

These closings are also just the latest bits of bad news in a year that’s already full of layoffs and studio closures. Obsidian Publishing’s Games Industry Layoffs tracker estimates that this year will see 10,800 layoffs, an alarming number that’s already outpacing last year’s totals.

This article originally appeared on Engadget at https://www.engadget.com/paradox-interactive-closes-life-by-yous-studio-after-canceling-the-life-sim-game-201135761.html?src=rss

Quicken Simplifi subscriptions are half off right now

Quicken Simplifi, one of Engadget’s favorite budgeting apps, is on sale for half off right now. The user-friendly money management service is on sale for $2 per month, billed annually at $24.

The financial planning and tracking service is one of our top picks for replacing Mint. Its clean and simple interface recalls memories of its now-defunct competitor. Simplifi has a scrolling landing page with a detailed overview, including balances, net worth, spending, upcoming payments and other financial stats.

The service makes it easy to connect with your financial institution (optionally) for easier tracking. You can also invite a partner or financial advisor to co-manage the account.

It has a few limitations. Unlike some of its competitors, it doesn’t offer Zillow integration for home value tracking. (You can still do that manually.) In addition, it doesn’t offer free trials, and we ran into a few minor errors in miscategorizing expenses, although they were in line with the small flubs the competition also makes. It also doesn’t allow Apple or Google sign-ins, so you’ll have to create or log into a Quicken account to get started.

We already consider Simplifi’s standard $48 annual pricing to be a solid deal that aligns with market expectations. But for $24 for the whole year, you can try it for much less. Just remember to cancel before it renews if you aren’t enjoying it enough to renew for a second year at full price.

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This article originally appeared on Engadget at https://www.engadget.com/quicken-simplifi-subscriptions-are-half-off-right-now-183002570.html?src=rss

Super Mario Party Jamboree comes to Switch in October

The newest title in the Mario Party series was revealed in this morning's Nintendo Direct stream: Super Mario Party Jamboree is rolling its way over to Nintendo Switch on October 17.

Super Mario Party Jamboree will feature 110 minigames and five new game boards that are part of a large island resort: Rainbow Galleria, Roll ‘Em Raceway, King Bowser’s Keep, Mega Wiggler’s Tree Party and Goomba Lagoon. Each board presents different gameplay mechanics and environmental hazards. For example, a lucky roll of the Turbo Dice allows you to move up to 40 spaces in Roll ‘Em Raceway, while the tide can change your route in Goomba Lagoon. Some minigames will have you shake the Joy-Con controllers, while others require you to tilt them.

To spice things up, Mario’s Rainbow Castle from Mario Party and Western Land from Mario Party 2 are being added as maps for fans to revisit. What’s more, up to 20 players can play with each other online in a new competitive racing mode called the Koopathlon.

Super Mario Party Jamboree will arrive just over six years since the last main entry in the series — Super Mario Party — and three years after Mario Party Superstars, which updated classic boards from the Nintendo 64 era. Those boards include Peach’s Birthday Cake and Space Land from the first two games, the former of which inspired the ice cream flavor Superstar Sprinkle Blast at Cold Stone Creamery in 2022.

This article originally appeared on Engadget at https://www.engadget.com/super-mario-party-jamboree-comes-to-switch-in-october-181055353.html?src=rss

Meta makes the Threads API available to all developers

Meta is finally making the Threads API available to developers. The company began testing the developers tools with a handful of companies back in March, but is now throwing the door open to more creators and app makers.

For now, the Threads API functionality is somewhat limited. It enables third-party apps to publish posts to Threads and view and manage replies and interactions with their posts. So far, this has enabled Threads integrations with social media management software like Hootsuite and Sprout Social. The Threads API has also enabled tech news aggregator Techmeme to automatically post to the platform.

These kinds of tools are widely used by brands, marketers and power users who rely on more advanced analytics and other specialized capabilities. Interestingly, Meta also suggests that creators could also be interested in using the new Threads API for their own “unique integrations” with the platform.

Meta hasn’t talked much about its future plans for the Threads API, or if it would ever support third-party client apps the way that Twitter did before Elon Musk’s take over of the service. The API could also play an eventual role in Meta’s plans to interoperate with the fediverse, though Meta has said it’s still early days for its plans to make Threads interoperable with decentralized platforms.

This article originally appeared on Engadget at https://www.engadget.com/meta-makes-the-threads-api-available-to-all-developers-174946709.html?src=rss

Beats Solo Buds review: Exactly what you’d expect for $80

The idea of Beats wireless earbuds for under $100 is certainly compelling. Until now, the company has operated in the $150-$200 range, except for the $70 Beats Flex, which offers a great collection of features with good sound quality and a comfy fit. However, much of the competition has been keen to offer buds for considerably cheaper prices, doing so by limiting functionality to the basics. With the Solo Buds ($80), Beats has its cheapest true wireless earbuds yet and manages to retain much of its product DNA. But, the company had to dial things back to bring the price down, so don’t expect these earbuds to wow you with performance.

The Solo Buds carry the same overall earbud design that Beats has favored for a while now. A key difference between these and the Studio Buds +, though, is that the Solo Buds are slightly larger to accommodate its bigger batteries. The new model still offers the onboard controls on an angled flat panel, complete with the company’s trademark “b” branding. The good news is that this earbud shape has always been comfortable to wear for long periods of time and that hasn’t changed here. And despite the closed acoustic architecture of the Solo Buds, added micro vents relieve that plugged feeling that can plague earbud wearers after several minutes of use.

Where the Solo Buds deviate from Beats’ previous models is the case. This thing is tiny. In fact, according to the company it’s 40-percent smaller than the Studio Buds + case, which wasn’t enormous by any means. This is because Beats removed the battery from the case. The company claims that doing so makes the Solo Buds more environmentally friendly and it’s one less battery to worry about degrading over time.

If you're into the clear version of the Studio Buds +, you're in luck. There's a transparent red option for the Solo Buds. But, there’s also some bad news: only the case is transparent; the buds themselves are opaque

Like other recent Beats products, all of the software for iPhone owners is baked into iOS. On Android, you’ll need the Beats app to customize the touch controls or download software updates. On both platforms, you’ll get one-touch pairing, fast pair and location-tracking help for lost earbuds. iOS users get the benefit of iCloud pairing with other devices, Apple Watch hand-offs, as well as audio sharing with AirPods and Beats products. On Android, you’ll be able to automatically pair with any device on your Google account and take advantage of multipoint Bluetooth pairing.

Since the Solo Buds only have the most basic features, there’s not much else to list out. However, the company does allow you to reconfigure the press-and-hold control to adjust volume. By default, this action summons your device’s voice assistant on both earbuds. And that’s really the extent of things. There’s no hands-free Siri, no transparency mode, no active noise cancellation (ANC), no wear detection and no support for Apple’s Adaptive EQ.

The Studio Buds + vs. the Solo Buds.
The Studio Buds + vs. the Solo Buds.
Billy Steele for Engadget

For a set of $80 earbuds, the best sound quality you can expect is slightly above average. Most of the time, you get something that’s serviceable, but not necessarily tuning you’d use to listen to the finer details of an album. Beats is on a good run with sound quality on the Studio Buds line and the Beats Fit Pro, but it understandably had to cut corners in places to slash the price on the Solo Buds. It turns out that audio performance is one of those areas.

The Solo Buds still retain some decent detail in the sound profile, but overall, the tuning doesn’t offer the dynamics of the Studio Buds +. Songs are flat and the mix is subdued, lacking punchy highs or booming bass at times. Bilmuri’s “Emptyhanded,” for example, has some loud, distorted guitars that provide the rhythm of the track. Those instruments typically soar and have plenty of texture on pricier earbuds, but here they lack dimensionality and stand out less from the rest of the mix than usual. These aren’t the earbuds in the company’s lineup you’ll want to choose if sound quality is of utmost importance. Instead, the Solo Buds get the job done in a workman-like fashion, without much flash or excitement.

One advanced sound feature that Beats did include is Spatial Audio. It’s automatic and works with songs from Apple Music that are available in Dolby Atmos. Albums like Justice’s Hyperdrama and Wyatt Flores’ Half Life have more robust bass and clarity, sounding less compressed than some other “regular” albums on the Solo Buds. It’s still not flagship-level audio performance, but it’s noticeably improved compared to non-Atmos content.

When it comes to calls, Beats only employs one microphone on each side on the Solo Buds. This definitely impacts voice quality and you’ll sound like you’re on speaker phone more so than on pricier sets of earbuds. The company does a great job of blocking background noise, but during my tests in loud environments, that battle against distractions further degraded call performance. In a room with a loud fan, my voice was choppy compared to in a quieter spot with minimal environmental roar.

The Solo Buds carry a similar overall design to other recent Beats earbuds.
Billy Steele for Engadget

Beats claims the Solo Buds will last up to 18 hours on a charge, which is double or, in some cases, triple what much of the competition offers. The company opted for larger batteries in the earbuds and removed the one from the case, so there’s no extended time to be gained from docking the buds. When they’re dead, you have to put them in the case and plug the case into an outlet with a USB-C cable.

During my tests, I came in one hour shy of Beats’ stated figure. This isn’t too much of a disappointment since I still got 17 hours, and it’s likely due to my setting the volume at 75 percent and leaving the Solo Buds unused for over 24 hours. If you find yourself in a pinch, you can get an hour of playback in five minutes of charging. What’s more, you can use your phone to get the tunes going again with charging via a USB-C connection on both iPhone (15 and up) and Android devices.

Since there’s no battery in the case, there isn’t an LED indicator to show you the charging status of the Solo Buds. You can get that info on your phone by tapping the onboard controls while the earbuds are in the case and close by. It’s inconvenient, but you do get an exact figure instead of just a green or red light.

Beats has entered an increasingly crowded market for earbuds under $100. Not only are big names like Bose or Sony dropping new flagship models every year, but the likes of Anker, JLab and Jaybird are also debuting more ultra-affordable options on a regular basis. And some of them cost less than $50. The current best budget earbuds, according to my colleague Jeff Dunn, is the Anker Soundcore Space A40. Currently available for $50, the A40 offers solid ANC, multipoint Bluetooth and respectable sound quality. Battery life is 10 hours and the buds are rated IPX4 for water-resistance, but there’s no wear detection and the A40 isn’t great for calls, either.

The Solo Buds are a smart play for Beats, and I have no doubt the company will sell a lot of them. They’re good enough for most people, even without features like active noise cancellation, transparency more and wear detection. There’s some solid audio performance with songs in Apple Music, but overall sound quality is flat and lacks the oomph on the Studio Buds + or Beats Fit Pro. However, long battery life and a comfy fit mean you can wear these all day long, and those two things alone might be enough to make up for the Solo Buds’ sonic shortcomings – especially for $80.

This article originally appeared on Engadget at https://www.engadget.com/beats-solo-buds-review-exactly-what-youd-expect-for-80-170742296.html?src=rss

Stray is coming to Switch this holiday season

Stray, one of Engadget’s favorite games of 2022, is coming to Switch. The title, which lets you play as an orange tabby cat exploring a dystopian cyberpunk setting, arrives on Nintendo’s console this holiday season.

The trailer shows familiar action in the two-year-old game from BlueTwelve Studio. You’ll see the feline protagonist rolling in a barrel, facing a robotic enemy and knocking objects off ledges (as cats tend to do).

Still from the Stray trailer for Switch. Foreground: kitty cat. Background: robotic warrior with a spear. Grungy cyberpunk alleyway, dimly lit.
BlueTwelve Studios / Nintendo

Unfortunately, its graphical fidelity appears noticeably downgraded compared to its console brethren, but that’s to be expected. Switch developers can do a lot with the seven-year-old system, but they aren’t miracle workers.

Stray arrived on PS5/PS4 and PC (Steam) in 2022, followed by an Xbox port last year. The Switch version will round things out sometime around the holidays. You can check out the announcement trailer below.

This article originally appeared on Engadget at https://www.engadget.com/stray-is-coming-to-switch-this-holiday-season-163611672.html?src=rss