iPhone 16 hands-on: More Pro than I expected

It's the day after Apple launched the iPhone 16, and though I published my hands-on with the iPhone 16 Pro right after the event, I didn't have a lot of time to spare for the base models until today. With that extra time, I've been able to learn more about the differences between the standard iPhone 16 and the iPhone 16 Pro, and honestly I'm pleasantly surprised that there aren't that many.

One of the most obvious ways to tell the iPhone 16 and iPhone 16 Pro apart is in their color selections. The entry-level series has a pleasant, vibrant array of colors this year, with the teal, pink and blue options really catching my eye. These hues are saturated and punchy, compared to the light pastel shades from recent years. I especially like how deep the "ultramarine" blue is — the pictures don't do any of these finishes justice.

The entire iPhone 16 series has the new camera control, meaning you can use the hardware switch to launch the camera app, and then tweak settings like zoom, depth and tone. Having played with them both, I can confirm that they're equally clicky and satisfying to use. Unlike last year, where only the Pro models got the Action button, the iPhone 16 has similar controls, so you're not missing out on a dedicated key by opting for a cheaper model. 

You also gain the ability to record spatial video and audio, thanks to the iPhone 16's updated cameras. In addition to a new ultrawide camera with autofocus and support for macro shots, the sensors have been realigned and are now vertically stacked atop each other. Most intriguing is that the iPhone 16 will also support the new Audio Mix feature that lets you more finely control the voices and sounds in your footage after capture. 

An iPhone 16 held in landscape mode, with the camera app open on its screen. At the top right is the new camera control interface, showing icons for depth, styles and tone.
Cherlynn Low for Engadget

It'd be easy to assume that the "four new studio-quality mics" on the iPhone 16 Pro are what's behind Audio Mix, but it appears to just be the ability to record spatial audio that enables the new feature. With this you can go into the iPhone 16's video editing interface, tap the tab for Audio Mix and choose between "In-frame," "Cinematic" and "Studio" options. The first one isolates the sound from subjects in the scene and cuts out background noise, while Studio mimics the acoustic environment of a recording studio, complete with dampening walls. Cinematic, meanwhile, consolidates all the sounds in the front and center of the space.

I was able to get a demo of the Audio Mix feature, and was really impressed that the iPhone 16 was able to isolate voices of people it recorded speaking in an echoey outdoor deck in Apple's new Observatory space. Not only did switching between the different mixes effectively change how loud the various sources of sound were, but it was also nice to learn that you can tune the volume of specific streams in each profile. This is something I'm going to want to play with a lot more to better understand it, but for now I'm very intrigued by the possibility of using an iPhone 16 for future Apple event videos.

One disappointing exclusion from the iPhone 16 is the multi-track recording feature coming to iPhone 16 Pro. That Voice Memo update is only going to be available on the Pro models. 

In fact, here are the main upgrades if you spring for a Pro: ProMotion screens with higher refresh rates and Always On Display, as well as superior camera hardware with a 48-megapixel ultrawide lens and a 5x telephoto option. The premium handsets also have support for 4K120p high-quality slo-mo footage and professional formats like ProRaw. The Pros also have the A18 Pro chip, compared to the iPhone 16's A18, and the differences mostly lie in GPU performance, so you might have a better time gaming on the more premium model. 

Other differences are fairly minimal, like the titanium build and faster USB speeds on the Pros. In general, though, the iPhone 16 and iPhone 16 Plus feel like much less of a trade off for the cost savings, and you're also getting more fun colors. They also seem like a greater improvement from their predecessors, which is a welcome change after years of incremental changes.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-hands-on-more-pro-than-i-expected-222843896.html?src=rss

iPhone 16 hands-on: More Pro than I expected

It's the day after Apple launched the iPhone 16, and though I published my hands-on with the iPhone 16 Pro right after the event, I didn't have a lot of time to spare for the base models until today. With that extra time, I've been able to learn more about the differences between the standard iPhone 16 and the iPhone 16 Pro, and honestly I'm pleasantly surprised that there aren't that many.

One of the most obvious ways to tell the iPhone 16 and iPhone 16 Pro apart is in their color selections. The entry-level series has a pleasant, vibrant array of colors this year, with the teal, pink and blue options really catching my eye. These hues are saturated and punchy, compared to the light pastel shades from recent years. I especially like how deep the "ultramarine" blue is — the pictures don't do any of these finishes justice.

The entire iPhone 16 series has the new camera control, meaning you can use the hardware switch to launch the camera app, and then tweak settings like zoom, depth and tone. Having played with them both, I can confirm that they're equally clicky and satisfying to use. Unlike last year, where only the Pro models got the Action button, the iPhone 16 has similar controls, so you're not missing out on a dedicated key by opting for a cheaper model. 

You also gain the ability to record spatial video and audio, thanks to the iPhone 16's updated cameras. In addition to a new ultrawide camera with autofocus and support for macro shots, the sensors have been realigned and are now vertically stacked atop each other. Most intriguing is that the iPhone 16 will also support the new Audio Mix feature that lets you more finely control the voices and sounds in your footage after capture. 

An iPhone 16 held in landscape mode, with the camera app open on its screen. At the top right is the new camera control interface, showing icons for depth, styles and tone.
Cherlynn Low for Engadget

It'd be easy to assume that the "four new studio-quality mics" on the iPhone 16 Pro are what's behind Audio Mix, but it appears to just be the ability to record spatial audio that enables the new feature. With this you can go into the iPhone 16's video editing interface, tap the tab for Audio Mix and choose between "In-frame," "Cinematic" and "Studio" options. The first one isolates the sound from subjects in the scene and cuts out background noise, while Studio mimics the acoustic environment of a recording studio, complete with dampening walls. Cinematic, meanwhile, consolidates all the sounds in the front and center of the space.

I was able to get a demo of the Audio Mix feature, and was really impressed that the iPhone 16 was able to isolate voices of people it recorded speaking in an echoey outdoor deck in Apple's new Observatory space. Not only did switching between the different mixes effectively change how loud the various sources of sound were, but it was also nice to learn that you can tune the volume of specific streams in each profile. This is something I'm going to want to play with a lot more to better understand it, but for now I'm very intrigued by the possibility of using an iPhone 16 for future Apple event videos.

One disappointing exclusion from the iPhone 16 is the multi-track recording feature coming to iPhone 16 Pro. That Voice Memo update is only going to be available on the Pro models. 

In fact, here are the main upgrades if you spring for a Pro: ProMotion screens with higher refresh rates and Always On Display, as well as superior camera hardware with a 48-megapixel ultrawide lens and a 5x telephoto option. The premium handsets also have support for 4K120p high-quality slo-mo footage and professional formats like ProRaw. The Pros also have the A18 Pro chip, compared to the iPhone 16's A18, and the differences mostly lie in GPU performance, so you might have a better time gaming on the more premium model. 

Other differences are fairly minimal, like the titanium build and faster USB speeds on the Pros. In general, though, the iPhone 16 and iPhone 16 Plus feel like much less of a trade off for the cost savings, and you're also getting more fun colors. They also seem like a greater improvement from their predecessors, which is a welcome change after years of incremental changes.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-hands-on-more-pro-than-i-expected-222843896.html?src=rss

Australia’s Prime Minister wants to ban social media for children

Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. (ABC).

Albanese says the Australian government would start its social media initiative by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14-16 because “we know that social media is causing social harm.”

Meta issued a statement in response to the PM’s proposal noting that Facebook and Instagram already have a minimum age requirement of 13 years for users. The social media company also noted it wants to empower young people to benefit from social media with parental controls and monitoring “instead of just cutting off access.”

Lawmakers in the US and other countries have suggested and tried to implement a federal age limit on social media access. Last year, US Senator Josh Hawley introduced two bills to Congress that would prohibit teenagers under 16 from using social media. The state of Utah also passed laws in 2023 requiring teens to have parental consent and provide a copy of an ID instead of just inputting their birthday to access their accounts. The following year, Utah repealed the ID requirements.

Social media use has become a greater health issue as experts raise concerns about its effects on younger users’ mental well being. An open letter signed by 42 US attorneys general supported US Surgeon General Vivek Murthy’s proposal to require social media websites to post visible health warnings the way that cigarette makers are required to do so on their products’ packaging.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australias-prime-minister-wants-to-ban-social-media-for-children-212139064.html?src=rss

Australia’s Prime Minister wants to ban social media for children

Australian Prime Minister Anthony Albanese has promised to introduce legislation that would prevent children under a certain age from using social media. Reuters reported that Albanese issued his statement in a TV interview on the Australian Broadcasting Corp. (ABC).

Albanese says the Australian government would start its social media initiative by testing age verification technology sometime this year. He also didn’t state a specific age limit but estimated he’d like the ban to be for children younger than 14-16 because “we know that social media is causing social harm.”

Meta issued a statement in response to the PM’s proposal noting that Facebook and Instagram already have a minimum age requirement of 13 years for users. The social media company also noted it wants to empower young people to benefit from social media with parental controls and monitoring “instead of just cutting off access.”

Lawmakers in the US and other countries have suggested and tried to implement a federal age limit on social media access. Last year, US Senator Josh Hawley introduced two bills to Congress that would prohibit teenagers under 16 from using social media. The state of Utah also passed laws in 2023 requiring teens to have parental consent and provide a copy of an ID instead of just inputting their birthday to access their accounts. The following year, Utah repealed the ID requirements.

Social media use has become a greater health issue as experts raise concerns about its effects on younger users’ mental well being. An open letter signed by 42 US attorneys general supported US Surgeon General Vivek Murthy’s proposal to require social media websites to post visible health warnings the way that cigarette makers are required to do so on their products’ packaging.

This article originally appeared on Engadget at https://www.engadget.com/social-media/australias-prime-minister-wants-to-ban-social-media-for-children-212139064.html?src=rss

Game Pass Standard is now available on Xbox

The Xbox Game Pass Standard plan is available starting today. Microsoft announced a revamp to its Game Pass subscription plans in July, introducing the Standard option alongside a price increase for the Ultimate tier. The Standard plan costs $15 a month, while Ultimate will run you $20 a month.

The Standard subscription tier will offer the essential features of the Game Pass program: online multiplayer gaming, access to a large library of games, and discounts on select game purchases. The big difference between Standard and Ultimate is that Standard plan members will not be able to play some blockbuster releases, such as Call of Duty: Black Ops 6 and Indiana Jones and the Great Circle, on day one. The wait time on Standard varies by title, but can last up to or longer than 12 months. Ultimate plans also include membership to EA Play and access to Xbox Cloud Gaming.

Xbox has been struggling to compete with PlayStation in this console generation. That's partially due to hardware differences: Microsoft offered an underwhelming refresh to its console lineup this summer whereas Sony managed to build lots of hype for the announcement of its expensive new PS5 Pro. But the Game Pass plan has also been struggling to generate continued revenue for Microsoft, with just 34 million subscribers reported in February.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-standard-is-now-available-on-xbox-202451946.html?src=rss

Game Pass Standard is now available on Xbox

The Xbox Game Pass Standard plan is available starting today. Microsoft announced a revamp to its Game Pass subscription plans in July, introducing the Standard option alongside a price increase for the Ultimate tier. The Standard plan costs $15 a month, while Ultimate will run you $20 a month.

The Standard subscription tier will offer the essential features of the Game Pass program: online multiplayer gaming, access to a large library of games, and discounts on select game purchases. The big difference between Standard and Ultimate is that Standard plan members will not be able to play some blockbuster releases, such as Call of Duty: Black Ops 6 and Indiana Jones and the Great Circle, on day one. The wait time on Standard varies by title, but can last up to or longer than 12 months. Ultimate plans also include membership to EA Play and access to Xbox Cloud Gaming.

Xbox has been struggling to compete with PlayStation in this console generation. That's partially due to hardware differences: Microsoft offered an underwhelming refresh to its console lineup this summer whereas Sony managed to build lots of hype for the announcement of its expensive new PS5 Pro. But the Game Pass plan has also been struggling to generate continued revenue for Microsoft, with just 34 million subscribers reported in February.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-standard-is-now-available-on-xbox-202451946.html?src=rss

Why are Apple’s AirPods Max still saddled with 2020 hardware?

As I write this, I’m listening to tunes on my 2020-vintage AirPods Max. Yes, that makes me a bit of an Apple fanboy, and we currently recommend at least six pairs of headphones over them. But for me, they still sound outstanding, have great active noise cancellation and work well with my most-used devices. They also are missing a few features compared to the second-generation AirPods Pro that came out in 2022. That doesn’t bother me, given that they’re almost four years old — but the idea of spending the $550 that Apple is asking for the refreshed version of these headphones announced yesterday is ridiculous, even if it is a relief that they finally have USB-C.

For context, Apple wasn’t even expected to introduce an AirPods Max update at the iPhone 16 event — but the day before, Apple prognosticator Mark Gurman at Bloomberg surprisingly said that the headphones would receive their first significant update. However, the update involved replacing the Lightning charging port with USB-C and some new colors. That’s it. Nothing to inspire an upgrade from Apple nutjobs like me (though I sorely wish my headphones did in fact have USB-C, now that I’ve mostly moved away from Lightning devices). I’m a fan of the new colors and would love to switch to USB-C, but not enough to spend $550 — or even half that to be honest.

On the other hand, Sony has updated its flagship headphones regularly, with the WH-1000XM3 arriving in 2018, the XM4 in 2020, the XM5 in 2022 and the XM6 expected in 2025. Most Sony users aren't going to upgrade from the XM4 to the XM5, or even a future XM6, as high-end headphones should last for years. But when you're buying a company's flagship headphones, you're getting the best product they could possibly make. Sony has made sure that’s the case by refining the design, offering better battery life or improving ANC.

What’s most frustrating about the AirPods Max update is that they had to do at least a modicum of internal redesign to drop in USB-C, so why not upgrade the chips to the H2 processors? The H1 varient inside the AirPods Max was first released in early 2019, as part of the second-generation AirPods. And now, all AirPods, including the just-announced $129 fourth-generation model, use that H2 processor. It enables useful improvements like adaptive audio, which essentially blurs the lines between traditional transparency and noise-canceling modes depending on the ambient sound around you. It also lets you nod or shake your head to respond to Siri rather than having to speak out loud.

These features would certainly be welcome by potential AirPods Max buyers, but instead the incredibly expensive headphones are stuck with a five-year-old chip for the foreseeable future. I can’t get over how silly that is considering the fact that entry-level AirPods are getting some of the benefits of the H2 processor. Of course, the AirPods Max have speaker quality and tuning that far exceeds what you’ll get from a $129 pair of earbuds. But as Apple’s top-tier headphone (in cost, if not features), they’re a tough sell given they’re missing features you can get on the AirPods 4 with ANC for a third of the price.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/why-are-apples-airpods-max-still-saddled-with-2020-hardware-200506426.html?src=rss

Why are Apple’s AirPods Max still saddled with 2020 hardware?

As I write this, I’m listening to tunes on my 2020-vintage AirPods Max. Yes, that makes me a bit of an Apple fanboy, and we currently recommend at least six pairs of headphones over them. But for me, they still sound outstanding, have great active noise cancellation and work well with my most-used devices. They also are missing a few features compared to the second-generation AirPods Pro that came out in 2022. That doesn’t bother me, given that they’re almost four years old — but the idea of spending the $550 that Apple is asking for the refreshed version of these headphones announced yesterday is ridiculous, even if it is a relief that they finally have USB-C.

For context, Apple wasn’t even expected to introduce an AirPods Max update at the iPhone 16 event — but the day before, Apple prognosticator Mark Gurman at Bloomberg surprisingly said that the headphones would receive their first significant update. However, the update involved replacing the Lightning charging port with USB-C and some new colors. That’s it. Nothing to inspire an upgrade from Apple nutjobs like me (though I sorely wish my headphones did in fact have USB-C, now that I’ve mostly moved away from Lightning devices). I’m a fan of the new colors and would love to switch to USB-C, but not enough to spend $550 — or even half that to be honest.

On the other hand, Sony has updated its flagship headphones regularly, with the WH-1000XM3 arriving in 2018, the XM4 in 2020, the XM5 in 2022 and the XM6 expected in 2025. Most Sony users aren't going to upgrade from the XM4 to the XM5, or even a future XM6, as high-end headphones should last for years. But when you're buying a company's flagship headphones, you're getting the best product they could possibly make. Sony has made sure that’s the case by refining the design, offering better battery life or improving ANC.

What’s most frustrating about the AirPods Max update is that they had to do at least a modicum of internal redesign to drop in USB-C, so why not upgrade the chips to the H2 processors? The H1 varient inside the AirPods Max was first released in early 2019, as part of the second-generation AirPods. And now, all AirPods, including the just-announced $129 fourth-generation model, use that H2 processor. It enables useful improvements like adaptive audio, which essentially blurs the lines between traditional transparency and noise-canceling modes depending on the ambient sound around you. It also lets you nod or shake your head to respond to Siri rather than having to speak out loud.

These features would certainly be welcome by potential AirPods Max buyers, but instead the incredibly expensive headphones are stuck with a five-year-old chip for the foreseeable future. I can’t get over how silly that is considering the fact that entry-level AirPods are getting some of the benefits of the H2 processor. Of course, the AirPods Max have speaker quality and tuning that far exceeds what you’ll get from a $129 pair of earbuds. But as Apple’s top-tier headphone (in cost, if not features), they’re a tough sell given they’re missing features you can get on the AirPods 4 with ANC for a third of the price.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/why-are-apples-airpods-max-still-saddled-with-2020-hardware-200506426.html?src=rss

The new Carmen Sandiego game will let you play as Carmen Sandiego

If you grew up in the 1980s, then you probably remember the Carmen Sandiego games and how they turned learning boring old geography into a fun, criminal-catching adventure. Netflix, Gameloft and HarperCollins Productions are bringing the Carmen Sandiego franchise back with a brand new game that lets you play as the famous, fedora festooned felon.

Netflix Games announced today that Carmen Sandiego will be released sometime in the first quarter of 2025 starting on the Netflix mobile streaming app for iOS and Android. The game will also be released on the Nintendo Switch, the PlayStation and Xbox consoles and for PC on Steam sometime later. Carmen Sandiego will be free for Netflix subscribers to play without any in-game purchases or online play.

The new Carmen Sandiego puzzle-adventure game is based on the 2019 interactive Netflix cartoon series with Jane The Virgin star Gina Rodriguez voicing the titular thief. The new game picks up where the series left off but it’s more than just an interactive TV show. Netflix, GameLoft and HarperCollins will send players on an adventure across the world as Carmen Sandiego through a series of puzzle, clue gathering, flying and stealth missions. They'll track down members of the evil organization VILE based on clues that reveal each villain’s identity in various cities to obtain warrants and arrest them.

Of course, prior to being rebooted on Netflix, Carmen Sandiego was a classic educational game series that started on computers in 1985 with Where In The World is Carmen Sandiego? The geography puzzle games asked players to track down Carmen and her den of appropriately named thieves who stole some of the world’s rarest cultural artifacts.

The Carmen Sandiego games went through several variations and inspired the iconic kids’ game show on PBS in 1991 that ran for five seasons. The series also spawned a Saturday morning cartoon on FOX and a Netflix animated series. Netflix is also producing a live-action Carmen Sandiego film starring Rodriguez in the lead role, according to Entertainment Tonight.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-new-carmen-sandiego-game-will-let-you-play-as-carmen-sandiego-194540530.html?src=rss

The new Carmen Sandiego game will let you play as Carmen Sandiego

If you grew up in the 1980s, then you probably remember the Carmen Sandiego games and how they turned learning boring old geography into a fun, criminal-catching adventure. Netflix, Gameloft and HarperCollins Productions are bringing the Carmen Sandiego franchise back with a brand new game that lets you play as the famous, fedora festooned felon.

Netflix Games announced today that Carmen Sandiego will be released sometime in the first quarter of 2025 starting on the Netflix mobile streaming app for iOS and Android. The game will also be released on the Nintendo Switch, the PlayStation and Xbox consoles and for PC on Steam sometime later. Carmen Sandiego will be free for Netflix subscribers to play without any in-game purchases or online play.

The new Carmen Sandiego puzzle-adventure game is based on the 2019 interactive Netflix cartoon series with Jane The Virgin star Gina Rodriguez voicing the titular thief. The new game picks up where the series left off but it’s more than just an interactive TV show. Netflix, GameLoft and HarperCollins will send players on an adventure across the world as Carmen Sandiego through a series of puzzle, clue gathering, flying and stealth missions. They'll track down members of the evil organization VILE based on clues that reveal each villain’s identity in various cities to obtain warrants and arrest them.

Of course, prior to being rebooted on Netflix, Carmen Sandiego was a classic educational game series that started on computers in 1985 with Where In The World is Carmen Sandiego? The geography puzzle games asked players to track down Carmen and her den of appropriately named thieves who stole some of the world’s rarest cultural artifacts.

The Carmen Sandiego games went through several variations and inspired the iconic kids’ game show on PBS in 1991 that ran for five seasons. The series also spawned a Saturday morning cartoon on FOX and a Netflix animated series. Netflix is also producing a live-action Carmen Sandiego film starring Rodriguez in the lead role, according to Entertainment Tonight.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-new-carmen-sandiego-game-will-let-you-play-as-carmen-sandiego-194540530.html?src=rss