Android will hide some app sideloading behind a new one-time security process

Google has detailed how users will be able to sideload apps from unverified developers once it implements its more restrictive policy towards downloading software on Android. The company originally planned to require all developers to be "verified" to distribute on Android, but softened its stance in November 2025 to allow carveouts for Android power-users and hobbyist developers.

For the average Android users, the ability to sideload apps will now be locked behind a multi-step one-time process. Users will first have to enable developer mode in settings, confirm they're not being coached into disabling security, restart their phone (to cut off any phone calls), then wait a day and confirm their identity with biometric authentication or a pin before installing any apps. Google says you can enable the ability to install apps from unverified developers for seven days or indefinitely, but regardless of what you'll choose, you'll still have to dismiss a warning telling you the app you're installing is from an unverified developer.

For hobbyist developers or students who want people to try their app but don't want to create a verified developer account, Google also plans to offer free "limited distributions accounts" that let you share apps without being verified. These accounts will let you share apps with up to 20 devices without having "to provide a government-issued ID or pay a registration fee."

Google is implementing its new verification process in the name of security, and has likened the requirements being asked of developers to "an ID check at the airport, which confirms a traveler's identity but is separate from the security screening of their bags." Neither the verification nor this new approach to sideloading entirely closes off getting apps from unverified developers onto your Android device, they just make it harder to download something dangerous directly from the internet onto your phone. 

Google appears to be trying to split the difference on Android, tightening up what apps can be distributed via verification, while cutting its own Play Store fees and changing its stance towards third-party app stores. Requiring verification to distribute software extends Google's influence outside of its own apps and app store, which is why some developers and digital rights organizations have publicly pushed back on the company's plan. 

Developers can sign-up for early access to the developer verification process now. Google says its new workflow for enabling sideloading and small distributions of apps will go live in August.

Correction, March 19, 2026, 3:44PM ET: The headline has been change to clarify that the new procedure does not apply to all app sideloading.

This article originally appeared on Engadget at https://www.engadget.com/apps/android-will-hide-app-sideloading-behind-a-new-one-time-security-process-184651171.html?src=rss

The Steam Spring Sale is here with discounts on Arc Raiders, Hades 2 and much more

The Steam Spring Sale is underway and as usual, there's plenty of good stuff to add to your library. The seasonal discounts will run through Thursday, March 26 at 1PM ET. If there's anything you've been waiting to buy, it's worth checking to see if it's on sale now, because huge chunks of the Steam catalog are at least a little bit off. 

Recent releases don't usually receive big price cuts during Steam sales, but you can save at least a couple bucks on several 2025 hits this time. The excellent Arc Raiders is $32, Doom: The Dark Ages is about $23 and Battlefield 6 is $42. Silent Hill f is half off at $35 for the horror fans, and indie appreciators can snag Hades 2 for less than $23.

No Man's Sky is $24 for endless space adventures. Check out Ghost of Tsushima on PC for $36 or be the meanest cowboy in the west in Red Dead Redemption 2 for $15. 

We usually spy some indie excellence on the sale list and this year is no different. Is This Seat Taken? is a few bucks off, as is Megabonk. Explore the islands of Tchia for 75 percent off. No Rest for the Wicked, a newer title from the team behind Ori and the Blind Forest, is $28. Perennial Steam Sale fave Stardew Valley is half off for the five of you who don't already own it.

This spring, the steep discount section has a few especially notable titles. Teenage Mutant Ninja Turtles: Splintered Fate, Fallout New Vegas and Totally Accurate Battle Simulator are among the games that are 90 percent off.  

Now you'll just need to play everything you buy before the Summer Sale.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-steam-spring-sale-is-here-with-discounts-on-arc-raiders-hades-2-and-much-more-184000691.html?src=rss

Meta will move away from human content moderators in favor of more AI

A little more than a year after ditching third-party fact checkers and rolling back much of its proactive content moderation, the company says it will further "transform" its approach by drastically reducing the number of human moderators in favor of AI-based systems. The company says the change will happen "over the next few years," and will allow the company to catch more issues faster than its current approach. 

Meta didn't say how much of its contract workforce might be cut as it makes this transition. The company employs thousands of contractors around the world to review content flagged by its AI systems and user reports among other tasks. The company said that as it shifts its approach humans will "play a key role" in "critical decisions" and aid in training and other tasks.

"Experts will design, train, oversee, and evaluate our AI systems, measuring performance and making the most complex, high‑impact decisions," Meta said in an update. "For example, people will continue to play a key role in how we make the highest risk and most critical decisions, such as appeals of account disablement or reports to law enforcement."

The company has been testing LLM-based systems for content moderation for a while and says that early tests have had "promising" results. Another advantage is that its AI can handle languages used by "98% of people online," compared with the 80 languages currently supported by its moderation capabilities. 

While Meta says its underlying rules aren't changing, the new approach could dramatically change users' perception of how Meta enforces its policies. The company already relies heavily on AI for certain rules, and many users believe that these systems make too many mistakes and make it difficult for their appeals to reach a set of human eyes. On the other hand, Meta, which stands to save a lot of money if it significantly downsizes its contract workforce, says its new systems make "fewer over-enforcement mistakes" and catch more of the most "severe" violations. 

In the nearer term, Meta is introducing an AI powered "support assistant" that will help users with certain types of account issues. The chatbot, which is rolling out now in the Facebook and Instagram app, will be able to help users report content and manage appeals, reset passwords and manage other account settings. It will also be able to help people who get locked out of their accounts "starting with select cases in the US and Canada."


This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-move-away-from-human-content-moderators-in-favor-of-more-ai-183000435.html?src=rss

Don’t be surprised that the FBI is buying your location data

The FBI has confirmed to the Senate it is once again buying data which can be used to track the locations of US citizens. That may have surprised the people who thought the precedent in Carpenter v. United States prohibited it. But while that case examined if it was legal for law enforcement to obtain location data from mobile networks without a warrant, here the FBI and other agencies have found a way to skirt the Fourth Amendment entirely. Over the last few years, they have taken to just buying location data from the same companies which power the enormous online advertising ecosystem.

When your phone is connected to the internet, it broadcasts about itself, and so do the apps and platforms you use. That information includes your IP address and device type, as well as your longitude and latitude if your device has GPS. This data, known as Bidstream, alongside any third party cookies tied to your device, enables the process of Real Time Bidding (RTB). RTB is the process where your attention is auctioned off to the highest bidder in the milliseconds after you’ve loaded a page. In order to make the auctions work, these platforms need to know as much about you as they can.

As I explained in depth back in 2021, data such as your location and IP address is broadcast over the ad networks. This information can also be aggregated, licensed or sold to data brokers who can pair this with any “deterministic data” available. For instance, if you sign up to a platform and tell them your name, email address and annual income, that data could be licensed to a data broker. Even banks looking for new revenue streams are planning to license anonymized customer data to these companies. Data brokers can easily combine the two streams of information to build out a fairly extensive picture of you as a person, and what advertisers will be the most interested in you. Unfortunately, it’s extremely difficult to opt out of this and, even if it were, it would be even more difficult to destroy the data already in circulation.

In 2018 French company Vectaury, which acted as an ad sales intermediary for mobile apps, was inspected by the French data protection regulator. Officials found the company had built a database containing the personal data of 67.6 million people without proper consent.

Data brokers don’t just harvest and hoard this data to make online ad sales, however, they will also license and sell its databases to others. Lawmakers believe that these brokers have sold this data to rival nations looking for ways to spy on US citizens.

In January, 404Media revealed the US Immigration and Customs Enforcement Agency (ICE) bought access to tools supplied by cybersecurity company Penlink. Specifically, it purchased access to tools named Tangles and Webloc, which can be used to surveil large numbers of people at once. The latter tool reportedly has the power to identify smartphones in a given area and time, and can then follow them on their journey through the day and back to their home at night.

Given the secretive nature of its business, Penlink does not reveal much about how its tools operate. A since-removed marketing page says Webloc automatically analyzes “location based information” available in “endless digital channels from the web ecosystem.” And 404Media’s report says these tools access “commercially available smartphone location data,” supplied by third-party data brokers. Forbes reports the system can also pull together data from a variety of sources, including social media, to offer a real-time view of an event. The Texas Observer says Webloc can use this information to enable “warrantless device tracking.”

A number of other US law enforcement agencies have also purchased location data from data brokers, including the Department of Homeland Security, Customs and Border Protection, the Secret Service and the Internal Revenue Service. This isn’t just limited to government agencies, however, as anti-abortion groups did similar while targeting people visiting Planned Parenthood clinics.

The Fourth Amendment guarantees the right of the people to be protected from “unreasonable searches and seizures,” made without probable case. But, as Dori H. Rahbar wrote in the Columbia Law Review, “the Fourth Amendment does not regulate open market transactions.” Aaron X Sobel, writing in the Yale Law and Policy Review, described the practice as “end-running warrants,” and urged legislators to close this loophole. The Electronic Frontier Foundation (EFF), is also pushing for legislation under the Fourth Amendment is Not For Sale Act.

It’s not likely that such legislation will be passed for a long time, and a cynic would suggest it’s not possible under the current administration. But, even if it is, it won’t address the bigger issue of the ad tech industry and its partners vacuuming up as much information about us as it can. When these companies — many of which aren’t even known to the public — are able to store up enough information on us that, if they were so motivated, they could follow our path through the day, it’s a sign something is very rotten indeed. If we’re concerned about governments having this sort of access, then we should be equally nervous about anyone else having it as well.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/dont-be-surprised-that-the-fbi-is-buying-your-location-data-182047627.html?src=rss

The complete Stranger Things DVD set includes 25 discs and costs around $200

Stranger Things fans will soon have permanent access to the Upside Down, as a full DVD set is now available to preorder. Stranger Things: The Complete Series comes in Blu-Ray and 4K UHD editions.

This collection includes all five seasons of the hit show, which totals 25 discs. It'll be available at brick-and-mortar and online retailers beginning on July 28. Prices range from $200 to $260, depending on the media type and edition.

To that end, there's a deluxe edition available for true diehards. This includes the complete series, of course, but also bonus content like bloopers, interviews with the cast and crew and various behind-the-scenes featurettes. It also comes with a bunch of doodads, like a self-adhesive Hellfire Club patch, five posters, 25 smaller art cards, a fold-out map of Hawkins and a branded twenty-sided die.

There's a collector's box and each season comes in reversible sleeves with new artwork. Finally, this edition ships with a large artbook that includes original design sketches, concept art, storyboards and more. This is a pretty cool and comprehensive package.

The price might seem high, but Stranger Things consists of 42 episodes and they get pretty lengthy in seasons four and five. In any event, owning physical media of stuff you like is never a bad idea, given that everything on streaming is subject to the whims of executives looking to avoid paying residuals or whatever.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-complete-stranger-things-dvd-set-includes-25-discs-and-costs-around-200-172222577.html?src=rss

Ubisoft ends development at Tom Clancy studio Red Storm

Ubisoft is ceasing game development at its studio, Red Storm Entertainment, best known for its work on the Tom Clancy’s series. While the studio is set to remain open, 105 people will be laid off, a Ubisoft source told GamesIndustry.biz.

Those who survive the cull will reportedly continue to work on the Snowdrop engine, used in many of Ubisoft’s tentpole games over the last decade, including Star Wars Outlaws and Avatar: Frontiers of Pandora more recently. Red Storm had been working on an untitled Splinter Cell VR game that was canceled in 2022, as well as the also-canceled The Division Heartland.

The studio was co-founded by the author Tom Clancy himself in 1996 (taking its name from Clancy's novel Red Storm Rising), and in its 30 years has worked on a large number of Ghost Recon and Rainbow Six games, among others. It also developed 2023’s broadly well-received Assassin’s Creed Nexus VR.

According to GamesIndustry.biz’s source, the layoffs at Red Storm are part of Ubisoft’s wider cost-saving reorganization, which has resulted in sweeping job cuts and game cancellations across the French publisher's portfolio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-ends-development-at-tom-clancy-studio-red-storm-170847892.html?src=rss

Meta isn’t shutting down its VR metaverse after all

Meta is backtracking on its plans to shut down the VR version of its metaverse. The company now plans to support Horizon Worlds in VR for the "foreseeable future," though users shouldn't expect new games, CTO Andrew Bosworth said in an update.

"We will keep Horizon Worlds working in VR for existing games, to support the fans who've reached out," Bosworth said in a post on Instagram. "For people who already have games they like that they're using in Horizon Worlds, [they] will be able to download the Horizon Worlds app and use it in VR for the foreseeable future."

The reversal comes after Meta said earlier this week that Horizon Worlds in VR would no longer be accessible after June 15 as the company pivots its metaverse experiences to mobile. Though Horizon never gained mass appeal, even among VR enthusiasts, Meta's move to shut it down was just the latest sign of how the company has pivoted away from its metaverse ambitions as it chases AI "superintelligence." 

In his post on Instagram, Bosworth said there was "a lot of misinformation" about the company's plans. "We announced, 'hey, we're moving away from Horizon Worlds in VR,' and the headline is that Horizon is dead," he said. "It's not. And likewise, VR is not dead. We're continuing to invest tremendously." The company laid off more than 1,000 employees from its metaverse division and shut down three VR studios earlier this year. Bosworth said that the company is still working on its next two generations of VR headsets.

He described the metaverse as a "misunderstood concept" that was never meant to only encompass virtual reality. He said that AR is also part of the vision and that even people scrolling their phones could be part of the metaverse. "When somebody is using their phone and you're physically with them, they're at the dinner table with you, and yet when you talk to them, they hear nothing because they've transported themselves through the glowing rectangle into a digital space," he said. "Maybe that they're scrolling media, maybe that they're in the text world, but like they have transported themselves. So we've always had this internally — at least me and Mark — this very expansive construct of the metaverse."


This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-isnt-shutting-down-its-vr-metaverse-after-all-165520696.html?src=rss

Kena: Bridge of Spirits launches for Switch 2 on March 26

The Switch 2 ports keep on coming. This time it's Kena: Bridge of Spirits, the award-winning 2021 title from Ember Lab. Previously announced for spring 2026, the visually striking title now has an official release date of March 26.

Kena: Bridge of Spirits won Best Independent Game and Best Debut Indie Game at The Game Awards 2021. It's already available for PS5 / PS4, PC (Steam and Epic) and Xbox Series X/S and One.

You play as Kena, a young spirit guide on a quest to a sacred mountain shrine. Gameplay has a Zelda-like flair. (That could make it a solid next play after Breath of the Wild and Tears of the Kingdom.) Like in Link’s adventures, you’ll find plenty of exploration, puzzles and fast-paced combat. That encompasses whacking bad guys with Kena's staff, firing arrows and flinging bombs.

Kena: Bridge of Spirits launches for Switch 2 on March 26 in North America, Europe and Asia. Meanwhile, folks in Thailand can get it a day earlier, on March 25. Details about Taiwan will be announced "soon." You can preorder the game today in North America and Europe and get a taste of its Pixar-esque art style in the trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/kena-bridge-of-spirits-launches-for-switch-2-on-march-26-163540229.html?src=rss

Rivian will provide 50,000 robotaxis to Uber in a deal worth $1.25 billion

Rivian and Uber have entered into a major partnership, with the former to provide the latter with 50,000 robotaxis in a deal worth $1.25 billion in funding. This starts with Uber purchasing 10,000 Rivian R2 robotaxis, which will be deployed in San Francisco and Miami by 2028.

If all goes well, Uber will scoop up 40,000 more robotaxis by 2030. The company plans to scale the initiative to 25 major cities by 2031. The full $1.25 billion investment is contingent on several autonomous milestones, according to a report by Yahoo Finance. However, Uber has already committed $300 million as an initial investment, though this is subject to regulatory approval.

The announcement actually caused Rivian's stock to surge by ten percent before settling down to around four percent. This speaks to optimism surrounding the deal, given that just about every other stock is on the downswing at the moment due to certain geopolitical concerns.

This isn't Uber's only partnership for this type of thing. It's a giant company with robotaxi hands in a number of cookie jars. The rideshare platform recently unveiled its own in-house robotaxi fleet, which is a design partnership with Lucid and Nuro.

It also announced a partnership with NVIDIA to develop software-driven autonomous vehicles, which will begin deployment in Los Angeles and San Francisco by the first half of 2027. Uber even teamed up with Waymo to bring robotaxis to cities like Atlanta and Austin.

As for Rivian, the company is slowly but surely becoming the "cool" American EV maker, a position once held by Tesla. It just announced pricing and availability for the long-anticipated R2 electric SUV. It arrives this spring, with a starting cost of $58,000. A cheaper model is expected to go on sale in 2027.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-will-provide-50000-robotaxis-to-uber-in-a-deal-worth-125-billion-153856638.html?src=rss

Vampire Survivors spinoff Vampire Crawlers is coming to PC and consoles on April 21

Poncle could be about to ruin the planet’s productivity all over again now that Vampire Crawlers has a release date for PC and consoles. The dungeon-crawling roguelike deckbuilder — which is a Vampire Survivors spinoff — is coming to Steam, Xbox Series X/S, PS5 and Nintendo Switch on April 21. It’ll cost $10. Alternatively, you’ll be able to check it out via Xbox Game Pass on day one.

Vampire Crawlers is on the way to iOS and Android as well. However, you’ll have to wait until sometime later this year to play it on mobile devices.

Vampire Crawlers is set in the same world as Vampire Survivors and it features many of the same playable characters and enemies. The action takes place from a first-person perspective this time around. Instead of firing weapons automatically, you play cards to use your attacks or boost your stats. Each card has a mana cost, so there’s more of a strategic element to combat. Cards can be modified and weapons can be evolved.

Poncle made Vampire Crawlers with the help of Nosebleed Interactive. It’s the first of several Vampire Survivors spinoffs that Poncle has planned. There’s also a licensed Warhammer take on the original title coming soon.

While I didn’t get deep enough into it to experiment with some truly wild combos, I enjoyed what I played of the Vampire Crawlers demo. If you need me, I’ll be busy cancelling all of my other plans for late April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-spinoff-vampire-crawlers-is-coming-to-pc-and-consoles-on-april-21-151217962.html?src=rss