LG just announced its fastest and brightest OLED gaming monitor yet at CES, the 27-inch UltraGear GX7. The new QHD display, which uses LG Display's 4th-gen RGB Tandem 2.0 OLED tech, can hit 335 nits typical brightness and is DisplayHDR True Black 500 certified. At the same time, it offers an outstanding 540Hz refresh rate at QHD (720Hz at HD) and a .002ms grey-to-grey (GtG) response time. So in other words, about 5,000 times faster than the best human reflexes.
Though a gaming monitor by design, the GX7 would make an excellent content creation monitor too thanks to the true 10-bit panel that delivers 99.5 percent DCI-P3 color gamma coverage and Delta E<2 color accuracy. It's also UL certified for anti-glare, flicker-free, low blue light, reduced blue light and reduced circadian stimulating blue light. Finally, it carries VESA's ClearMR 21000 certification for the highest motion-clarity tier, eliminating the faint blur that can occur around fast moving objects. And as you'd expect, it's NVIDIA G-SYNC and AMD FreeSync Premium Pro compatible.
Appearance wise, it's what LG calls "virtually borderless" and has adjustable height, tilt, swivel and pivot controls. For connectivity, you get Dual HDMI 2.1, DisplayPort 2.1 and Thunderbolt USB-C connectivity, along with two USB 3.0 downstream ports and a 4-pole headphone jack for audio and comms.
The RGB Tandem OLED technology in the UltraGear GX7 is designed for speed and brightness and should not be confused with LG's RGB V-Stripe OLED technology. The latter tech maxes out at 240Hz and is oriented more toward clarity of text and other display elements. The UltraGear GX7 is now available for pre-order at LG.com and anyone who orders before February 1st will receive a $299 27-inch FHD 240Hz gaming monitor for free.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/lgs-ultragear-gx7-is-its-fastest-and-brightest-oled-gaming-monitor-to-date-160059443.html?src=rss
The Samsung Galaxy S26 Ultra introduces notable design updates while staying true to the core identity of its predecessor, the Galaxy S25 Ultra. With a focus on enhancing camera technology and refining its overall aesthetic, the device aims to deliver a premium experience. However, these advancements come with practical considerations, particularly regarding the placement of […]
You’ve seen robots in sci-fi movies, stiff and awkward humanoids that stumble through doorways while trying to act human. But what if I told you there’s a 15-inch robot that actually wants to become part of your everyday life, and it might just pull it off? Meet M1, Zeroth’s flagship home robot that’s rewriting what it means to have a robotic companion.
M1 isn’t trying to be your butler or your therapist. Instead, it occupies this fascinating space between tech gadget and genuine helper. Zeroth describes it as “embodied intelligence,” which sounds like marketing speak until you realize what they mean. This little robot sees, listens, remembers, and most importantly, acts on what it learns about you and your household. It’s built on the idea of human-technology symbiosis, bringing interaction, companionship, and protection into one compact form that doesn’t feel like you’re living in a dystopian future.
Let’s talk design. M1 stands roughly 15 inches tall, deliberately sized to feel approachable rather than intimidating. The materials tell their own story: stainless steel, aluminum alloy, ABS, rubber, silicone, and glass come together in a way that feels both premium and purposeful. This isn’t cheap plastic masquerading as innovation. There’s a thoughtfulness to the construction that suggests Zeroth actually considered how this robot would exist in your living room, not just function in a lab.
But here’s where M1 gets genuinely interesting. It’s not just a novelty gadget collecting dust after the initial excitement wears off. The robot offers fall detection and mobile safety checks for older adults who want to maintain independence at home. For busy parents, it steps in as that extra set of eyes, managing reminders and routines while keeping kids engaged. And for the makers and tech enthusiasts? M1 becomes a canvas for customization and experimentation, letting you build and define what your first personal robot should actually do.
Zeroth launched this five-robot lineup at CES 2026, but M1 is the one they’re pushing into U.S. homes first. The company, founded in 2024, isn’t just throwing robots at the market to see what sticks. They’ve developed what they call their “Technology DNA,” a unified foundation built on three pillars: advanced motion control, an evolving interaction model, and proprietary actuator engineering. Translation? M1 moves more naturally, learns how you communicate, and packs serious tech into that compact frame.
The pricing sits at $2,399 during the pre-order phase, down from its $2,999 MSRP. That’s not impulse-buy territory, but it’s also not astronomical when you consider what you’re getting. Expected shipping starts April 15, 2026, giving Zeroth time to fine-tune production and hopefully avoid the launch disasters that have plagued other robotics companies.
What makes M1 particularly compelling is how Zeroth positions it. This isn’t about replacing human connection or automating every aspect of life. Instead, M1 fills gaps. It’s there when you need a reminder to take medication but don’t want to set another phone alarm. It engages with kids when you’re making dinner and can’t referee the tenth sibling argument of the day. It monitors for falls without making Grandma feel like she’s being watched by Big Brother. The voice intelligence integration means M1 responds naturally to conversation rather than requiring you to memorize specific commands. It’s the difference between talking to a device and talking with a companion. Over time, the robot learns household patterns, preferences, and needs, becoming more useful the longer it stays in your home.
Zeroth is betting that 2026 is the year consumers are finally ready for home robots that do more than vacuum floors or play music. M1 represents that gamble in physical form, a synthesis of cutting-edge AI, thoughtful design, and practical functionality. Whether it succeeds depends on whether people see value in having a small robotic presence that promises to make life just a little bit easier.
The company showcased M1 and their full robot lineup at CES 2026 for anyone wanting a hands-on experience with the technology. The future of home robotics might not look like the towering androids we expected. Instead, it might be 15 inches tall, made of premium materials, and quietly learning your routine while sitting on your kitchen counter. M1 isn’t just another smart device. It’s Zeroth’s attempt to answer a question we’ve been asking for decades: what happens when robots finally come home?
Apple’s AirPods Max 2, the highly anticipated successor to its premium over-ear headphones, is reportedly in development. However, it remains a low priority for the tech giant. Despite the initial success of the first-generation AirPods Max, released in 2020, Apple has shifted its focus toward its in-ear models, such as the AirPods Pro, which are […]
CES 2026 officially opens today, but much of the show’s biggest announcements already landed during Monday’s press conferences and early events. AI was everywhere, chipmakers dominated the schedule and a handful of brands used the pre-show window to quietly drop meaningful hardware updates.
Below are the biggest announcements and trends from January 5, plus a few standout hands-ons from Pepcom and CES Unveiled.
LG doubles down on AI
LG's CLOiD robot.
LG
LG’s World Premiere keynote leaned hard into its vision of “Affectionate Intelligence,” with AI positioned as the connective tissue across TVs, appliances and even robotics. While most of the hardware was announced ahead of time, the company used the stage to show how its ideas fit together, including updated OLED TVs, Micro RGB panels and its ultra-thin Wallpaper TV.
The most memorable moment, though, was CLOiD, LG’s humanoid home robot, which capped off the presentation with demos that were more theatrical than practical. As usual for LG at CES, the vision was ambitious, even if much of it still feels a few years away.
NVIDIA pushes deeper into physical AI
NVIDIA CEO Jensen Huang presents at CES 2026, wearing a black snakeskin-like jacket.
NVIDIA
NVIDIA’s CES keynote was long, dense and firmly focused on AI infrastructure rather than consumer GPUs. CEO Jensen Huang introduced the Vera Rubin supercomputer platform, alongside updates to NVIDIA’s open AI models, robotics tools and autonomous vehicle stack.
Between discussions of “physical AI,” self-driving systems and massive data center hardware, NVIDIA made it clear it sees CES as a place to define the future of computing, not just sell graphics cards. If you were hoping for new GeForce news, this wasn’t the keynote for you.
Intel tries to reset the PC narrative
Image of a Core Ultra Series 3
Intel
Intel’s press conference followed NVIDIA’s with a more focused pitch: the launch of Core Ultra Series 3 processors, also known as Panther Lake. Built on Intel’s 18A process — that’s less than 2nm — the chips are designed to power the next wave of AI PCs, with improved graphics, better efficiency and stronger local AI performance.
The message was clear: Intel wants to convince partners and consumers that it’s back in the game for high-end laptops, even as competition from AMD, Qualcomm and Apple continues to intensify.
As with NVIDIA and Intel, AMD leaned heavily into AI across cloud, PCs and edge devices. The difference was execution. AMD’s announcements felt more immediately relevant to products shipping this year.
Sony remains focused on Afeela
Sony Honda Mobility Afeela Press Conference at CES 2026
For longtime CES watchers, it was a familiar story — the Afeela was first showcased here in 2020, after all. Sony’s traditional consumer electronics took a back seat, while mobility and software remained the headline.
The system is launching with Star Wars sets later this year and is designed to work without apps or screens. It’s a notable shift for Lego and one of the more genuinely surprising announcements of the day.
Meanwhile, Engadget’s team got hands-on with dozens of products at the Pepcom mini-show, from oddball gadgets to early looks at devices launching later this year.
Press day may be over, but CES is just getting started. The show floor opens today, with Lenovo, automotive tech, smart home gear and plenty of unexpected demos still to come. We’ll be publishing hands-ons, deep dives and daily recaps all week.
You can follow along with our CES 2026 liveblog or check back on Engadget for the latest updates as they happen.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/ces-2026-day-0-the-biggest-news-you-missed-from-the-shows-monday-press-conferences-142811448.html?src=rss
What if you could turn a simple photo into a fully realized 3D model, all without spending a dime? Below, Matthew Berman takes you through how SAM 3D, an open source platform from Meta, is transforming the way we approach 3D modeling. Imagine snapping a picture of an object and watching it transform into a […]
PC and gaming monitors are among the CES 2026 announcements, and Dell may just have one of the most impressive. The company launched an ultrawide, curved 52-inch 6K monitor at the show this year, a productivity behemoth designed for stock traders, engineers and other professionals. Dell claims the UltraSharp 52 Thunderbolt Hub Monitor is the first 52-incher to market that’s also ultrawide, curved and supports 6K resolution (but with that many qualifiers almost anything can be a world first).
Given Dell’s experience in the monitor realm, this could be a dream display for professionals who handle vast data sets such as trading platforms, AutoCAD, 3D rendering software, spreadsheets and more. It sports a 120Hz refresh rate on an IPS Black panel and emits up to 60 percent less blue light when compared to competing monitors. It delivers an impressive 129 ppi (for comparison a 4K 32-inch monitor delivers 138 ppi) and an ambient light sensor helps avoid eye strain during long work sessions.
Users can connect up to four PCs to the monitor simultaneously, which can use picture-by-picture to treat each partitioned screen as an individual monitor. It also features built-in KVM (keyboard, video, mouse) features that let users control all connected PCs via a single mouse and keyboard. The monitor can also charge your laptop with up to 140W of power via a Thunderbolt 4 connection.
Dell also rolled out a new 32-inch 4K QD-OLED monitor with support for both True Black 500 HDR and Dolby Vision. It claims true-to-life color accuracy out of the box and excellent gamut coverage at 99 percent of DCI-P3. This monitor would be a strong fit for film and photo editing.
The Dell UltraSharp 52 Thunderbolt Hub Monitor is priced at $2,900 with stand or $2,800 without. It will be widely available starting January 6. The Dell UltraSharp 32 4K QD-OLED Monitor comes in at $2,600 and will be available beginning February 24.
This article originally appeared on Engadget at https://www.engadget.com/computing/dell-unveils-a-massive-52-inch-6k-ultrawide-curved-monitor-at-ces-2026-140024842.html?src=rss
Apple continues to innovate and refine the iPhone experience, with the upcoming iOS 26.4 and iOS 27 updates set to introduce a range of features and improvements. These updates are designed to enhance usability, boost performance, and provide tools that cater to the evolving needs of users. Whether you’re looking for smarter AI, better media […]
NVIDIA has unveiled the G-Sync Pulsar, which it calls the “latest evolution of [its] pioneering VRR (variable refresh rate) technology,” at CES 2026. The new tech promises a gaming experience that’s free of stutter with buttery smooth motion, which is made possible by pulsing the display’s backlight. G-Sync Pulsar displays have multiple horizontal backlight sections that are pulsed independently from top to bottom, unlike traditional displays whose backlight is always on. When the backlight is always active, the image fades from one frame to the next. The displays with the new tech give pixels in a frame enough time to stabilize before they’re backlit so that they’re shown in their right locations, effectively reducing monitor-based motion blur.
The company says G-Sync Pulsar can effectively quadruple your refresh rate. If you’re playing at 250 fps, that means it can deliver a perceived effective motion clarity of over 1,000 Hz. That enables easier tracking and shooting in-game, making displays with the technology especially suited for esports. You can see the difference in motion in Counter-Strike 2 between a 360Hz monitor without G-Sync Pulsar and one with the technology switched on in the video below.
The first four displays designed specifically to support G-Sync Pulsar and Ambient Adaptive Technology, which allows users to automatically adjust color temperature and brightness based on ambient lighting, will be available starting on January 7. Acer, AOC, ASUS and MSI will each be releasing a 27-inch 2,560 × 1,440 IPS display, which comes with a 360Hz refresh rate and 500 nits of peak brightness in HDR.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidias-g-sync-pulsar-tech-can-minimize-motion-blur-for-gamers-140000058.html?src=rss
We see plenty of far-out ideas on the CES show floor, and this year Razer brought in a concept piece called Project Motoko. The device is Razer's take on blurring the line between a gaming headset and an AI-powered wearable for daily life. Or it's a way for Ghost in the Shell fans to feel affronted by Razer taking The Major's name in vain, take your pick.
Project Motoko is powered by Qualcomm's Snapdragon platforms. The headset has a pair of first-person view cameras positioned at eye level that can support real-time object and text recognition. It also has a wide field of attention that can capture things happening beyond the normal human eye's peripheral vision, and its microphone array is designed to capture both near and distant audio. In addition to taking in environmental details, Project Motoko can also operate as a wearable AI assistant, and the model is compatible with several different chatbots. The company's press release noted that it can integrate with Grok, OpenAI and Gemini.
"Project Motoko is more than a concept, it’s a vision for the future of AI and wearable computing," Nick Bourne, Razer's global head of mobile console division, said in the press release about the device. "By partnering with Qualcomm Technologies, we’re building a platform that enhances gameplay while transforming how technology integrates into everyday life. This is the next frontier for immersive experiences."
Sometimes concept designs we see at CES remain just that: thought experiments with no plan for commercial release. However, according to a rep from Razer: "Our goal is to bring this headset to market in the near future, with a dev-kit available first followed by a full retail release." It should be interesting to see if Razer does commit to Project Motoko in the longer term. Razer is also well-established as a brand for serious gamers, so seeing the company explore making an AI wearable that could appeal to a broader audience, if still a geeky one, is an intriguing move.
Update, January 6, 2026, 1:08PM ET: Added statement from Razer rep about future commercial prospects.
This article originally appeared on Engadget at https://www.engadget.com/gaming/razers-project-motoko-is-a-concept-gaming-headset-that-doubles-as-an-ai-wearable-140000534.html?src=rss