Zoom’s Apple Vision Pro app will let people see your facial expressions via an avatar

The Apple Vision Pro will be missing some major native apps at the outset, including Netflix, Spotify and YouTube. One notable app to which users of the mixed-reality headset will have access when it debuts later this week is Zoom, which will support the Vision Pro's Persona feature.

Vision Pro users will be able to create digital versions of themselves. If you have said Persona, others on a Zoom or FaceTime call will be able to see your facial expressions and hand movements via your avatar. So while you may not be using a traditional webcam, other folks might notice your persona cringing at one of your boss' bad jokes.

According to Zoom, the app's spatial experience can be "scaled to the perfect size," so it shouldn't seem like you're miles away from someone's Persona. Although Vision Pro users will be represented as a Persona (if they choose to be), those joining the call from other devices will be represented as a floating tile. 

Zoom will be one of the first major third-party apps to use this tech. Apple said Microsoft Teams and Cisco Webex are getting in on the party too. The company claims that it only takes a few minutes to set up a Persona with a Vision Pro.

There are more features coming to Zoom's app this spring. You'll be able to share 3D object files and view these in a virtual space through Vision Pro. Team Chat is also coming to the app, as is a tool called real-world pinning. Zoom says you'll be able to use this to pin five meeting participants anywhere in the virtual space and have the option of removing their background. The company suggests this will help Vision Pro users "feel more connected to the people in the meeting."

While Zoom might not be the most exciting app for those who are picking up a Vision Pro primarily for entertainment purposes, it's interesting to see what third-party companies are starting to do with the tech. A Zoom call might not be too much different from a FaceTime chat out of the gate, but the addition of features like 3D object sharing could make it a more intriguing prospect for mixed-reality use.

This article originally appeared on Engadget at https://www.engadget.com/zooms-apple-vision-pro-app-will-let-people-see-your-facial-expressions-via-an-avatar-184536273.html?src=rss

Arc browser comes to the iPhone as a stripped-down, AI-powered search tool

Arc, a browser initially built just for the Mac, has been expanding lately. The Browser Company announced a beta of its Windows version last month, and today they're bringing the Arc experience to the iPhone with Arc Search. As the name implies, the new app is focused on searching — when you open the app, you're met with a keyboard and search field, not your usual collection of tabs. And rather than just serving up simple search results from Google or your engine of choice, Arc scans the internet for various sources and creates a "page for me" that pulls together a bunch of info on your desired query.

For example, I just searched for "What happened in the Detroit Lions game?" and was met with details about a controversial two-point conversion that was overturned and how it ultimately affected the game's outcome, which was a three-point Lions loss. It follows with some top search results, team reactions, more details about the referees involved in the confusing call, fan sentiments and more links to dive into. 

It's not dissimilar to the sort of summaries you get in Google's generative AI search results, but so far I find results to be very hit or miss. For example, in the above-mentioned Lions query, the actual final score of the game was nowhere on the page that Arc generated. That's pretty basic info that you'd expect to see up top. Other queries I tried brought back a decent overview but not a whole lot of deep detail, and sometimes there weren't other links to click on to continue researching. That felt odd, because the results I received were far from comprehensive. 

If you aren't interested in these sorts of summary pages, however, you can still just type in a query and hit the "go" button on the keyboard to search Google; you only get the Arc-created summary pages if you tap the "browse for me" button. You can also just put a URL right into the search field and go straight to a site if you're so inclined. Like the desktop Arc browser, the Arc Search app archives your tabs after 24 hours so you don't rack up a never-ending log of sites you're not going to go back to (you can also choose to have tabs stick around as long as 30 days, if you need more time with what you've pulled up). And there's a nice "reader" mode like you'll find in Safari that strips away the mess found on many modern websites to make it easier to read an article. It also blocks trackers, ads and banners by default, which is pretty handy.

From what I can tell, there's no way to sync Arc Search with the desktop browser — there's no way to see opened tabs from another machine, and I don't even think there's a way to sign into Arc Search with the account you make for your desktop browser. The only thing you can do with your open tabs is star one so it doesn't get closed, but there's otherwise no bookmarking or "read later" features. 

As the name suggests, it's a way to search and find info you need on your phone without offering the expected tools you'd get in a full-featured web browser. This makes it a bit of a tough sell to me — I love Arc on my Mac, and this so far feels like a significantly less useful experience than the full version of Arc, not to mention Safari or Chrome on iOS. While there's something to be said for the simplicity, I don't think the AI-generated summaries are worth making this my default mobile web browser.

That said, the Browser Company likes to get things into the wild so its users can test them and prod them and figure out what isn't working, so I'm sure iteration and improvements will come quickly. The company already says its working on sync with desktop, and they also plan to merge the app with features found in the "Arc Mobile Companion" app that launched last spring. That app, which has now been removed from the App Store, only shows you what tabs you have open on other devices and bounces them to Safari (or other apps) for viewing. So it's safe to say that the new Arc app will be more capable soon. And even though it's not something I want to use as my default browser yet, Arc's quirky view on how a browser works is enough for me to keep an eye on it and see how it grows.

This article originally appeared on Engadget at https://www.engadget.com/arc-browser-comes-to-the-iphone-as-a-stripped-down-ai-powered-search-tool-150227704.html?src=rss

Instagram is testing ‘flipside,’ a finsta feature that already kind of exists

Instagram is testing yet another feature meant to give users an alternative to finstas. It’s called “flipside” and it allows people to create a secondary photo grid that only designated friends can see.

If that sounds somewhat familiar it’s probably because Instagram already makes it pretty easy for users to create posts intended for a more limited audience. The app added the ability for users to share grid posts with “close friends” back in November (Stories for close friends has been a thing since 2018). More recently, it tested audience lists for Stories, so users could create multiple lists for small-group sharing. The app, of course, also makes it fairly easy to create an actual finsta.

Flipside, somewhat confusingly, offers yet another way of doing essentially the same thing. Users create a separate list of friends, distinct from “close friends,” to add to their “flipside.” They can then choose to post to their main grid or to their “flipside,” which is also accessible from their profile but only visible to the aforementioned list of friends. People will know if they have access to someone’s flipside if they see a key icon in someone’s grid, according to screenshots shared on Threads. (You can see a video of it in action over on Threads.)

Apparently, even Instagram head Adam Mosseri realizes this is all a bit redundant. “On one hand it feels good to create a clear space that feels more private,” he wrote in a post on Threads. “On the other, it's yet another way to reach a smaller audience on top of secondary accounts and Close Friends.”

He added that “we're not even sure we'll launch it,” which might explain why the company has been relatively quiet about the test. Flipside was first spotted back in December but was an internal prototype at the time, according to TechCrunch. However, it's now started to appear for actual users, with a number of reports of it appearing on Threads over the last day.

Early reactions seem to be mixed, with some enthusiasm for the update and some wondering why on earth they need yet another social media profile to maintain. Others seem to be, understandably, confused.

While finstas have (sometimes hilariously) been maligned, Meta’s recent obsession with creating “more private” spaces on Instagram is likely about more than simply adding convenience. Mosseri has noted many times over the last couple years that Instagram users simply aren’t posting as much as they used to, especially in their feeds. For an app that relies on advertising — much of it in users’ feeds — that’s less than ideal. So it’s not all that surprising Instagram would be looking for new ways to get people to spend more time posting to and scrolling their feeds.

This article originally appeared on Engadget at https://www.engadget.com/instagram-is-testing-flipside-a-finsta-feature-that-already-kind-of-exists-215905150.html?src=rss

Apple’s rivals aren’t happy about its EU App Store changes

Last year, the European Union implemented new laws to make big tech open up its platforms to competitors. The deadline for compliance is March, and all eyes were on how Apple, which is famous for not playing nicely with others, would react. Now the company has set out how it will comply with the law, and the result is the sort of malicious compliance everyone was expecting. Similarly, the reaction from the coalition of well-heeled critics who were all hoping to get a slice of Apple’s pie for free has been similarly predictable.

The Digital Markets Act

In 2023, the EU laid down a new regime to prevent big tech throwing all of its weight around in the bloc. The Digital Markets Act and Digital Services Act govern what it calls “gatekeepers,” the big platforms who get between users and businesses. That includes Meta, Alphabet, Apple, Amazon and (TikTok owner) ByteDance, who all have big user bases, deep pockets and a lot of power. One key provision of the law was to get platform holders like Apple and Google to open their systems and allow competing services, such as alternative app stores, a topic we covered in depth back in 2020.

On January 25, Apple published a statement explaining how the DMA would impact iOS, Safari and the App Store. The document is laced with references to how the law makes iOS less secure and that Apple needs to take steps to mitigate those risks. And while Apple does not say how much each part of its business makes specifically, the App Store is a key part of its services division which earned a combined $22 billion in its most recent quarter. Consequently, Apple will happily let you set up a competing iOS app store, but in order to do so, you will have to vault Mount Everest, dig a tunnel to the center of the Earth and front a million dollars in cash.

Okay, not quite that.

You can compete, but you won’t want to

The creators of a would-be rival app store can’t simply turn up and sell their wares without any oversight. It was obvious from the get-go that even if Apple did open up its platforms, no third party app store would be allowed to do an end-run around the company’s basic rules. If you were hoping to run Honest Doug’s App Store (Not A Scam) and take the world for a ride, then you’re out of luck.

Would-be rivals will still need to meet Apple’s Notarization requirements and have tight rules and moderation tools governing quality, piracy, fraud and payment disputes. (Notarization will mean these apps will be checked by Apple to look for “known malware”, with the ability to shut the app down if any is detected.) They will need key rules around data collection and to offer users the same level of control they enjoy in the App Store proper. Not to mention complying with the Digital Services Act, GDPR and a number of other acronym-heavy EU regulations around digital services and online privacy. Essentially, if you want to run your own App Store, you’ll need to do it to the same level that Apple does.

Apple has also said app stores need to ensure they can meet their obligation to pay app developers. In this case, it means sharing a letter from a top financial institution with proof they have access to a minimum of €1,000,000 (around $1.1 million) in credit. And to avoid third party app stores taking advantage of Apple’s platform without Apple benefiting, developers will need to pay a Core Technology Fee once an app has been downloaded more than a million times. This is a per-install fee of €0.50 (around 54 cents) which renews every 12 months the app is installed for. You can decide for yourself if this reminds you of Unity’s aborted Runtime Fee payment scheme.

At the present time, Apple charges developers either $99 or $299, depending on if they are for an individual or a company. Apple then takes a flat commission on any transaction, either to buy the app itself or with an in-app purchase. For small developers making less than $1 million per year, Apple takes a 15 percent cut, while bigger names pay 30 percent. There are exceptions, including “reader” apps which are downloaded for free and tie to subscriptions elsewhere. So far it's not clear under what circumstances the sideloading fees might be preferable (if ever) to the vanilla "Apple tax" through its proprietary storefront.

The expected response

Naturally, Apple’s statement and all of the explanatory detail in its developer notes was controversial. Its critics, many of whom feel that Apple has too much power over its platform, were incensed.

Epic Games CEO Tim Sweeney, who has previously sued the company about this matter, was quick to denounce the changes. He said the new rules were “a devious new instance of malicious compliance.” Adding that it is forcing app developers to pick between App Store exclusivity or an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

The Coalition for App Fairness, a lobby group backed by Epic, Spotify and Match Group, was quick to support one of its biggest backers. Executive director and former Republican spokesperson Rick Vanmeter said Apple had “no intention” to comply with the DMA. And added the move was a “shameless insult to the European Commission and the millions of European consumers they represent,” and urged officials to reject the move.

Despite Sweeney’s personal objection and that of his lobbyists, Epic Games has already said Fortnite – which was pulled from the Apple Store when Epic deliberately violated Apple’s Terms of Service – will return to iOS. The company said it would launch its own Epic Games Store for iOS in 2024, through which it would distribute its own titles. It added in the announcement tweet it would continue to “argue to the courts and regulators that Apple is breaking the law.”

But it’s not just Apple’s well-heeled rivals who feel the company is thumbing its nose at the EU with these changes. Andy Yen, the founder of privacy service Proton, told Engadget that Apple’s compliance with the DMA is “done in bad faith,” and that the iPhone maker is “fighting tooth and nail to maintain its profits and monopoly." Yen added that the “strings attached to Apple’s new policies mean that in practice it will be impossible for developers to benefit from them.” And that the moves erode “the fundamental rights of users by giving Apple the ability to review apps downloaded outside the App Store.” He added that the “European Commission can’t let this blatant bending of the rules fly.”

But despite the chorus of calls demanding the European Commission to Do Something, the body hasn’t budged just yet. “We take note of Apple’s announcements ahead of the compliance deadline,” a commission spokesperson told Engadget “We do not comment on these announcements.” The spokesperson added they “strongly encourage designated gatekeepers to test their proposals with third parties.” And that these comments were “without prejudice to the Commission’s own assessment of these proposals.”

At the time of writing, there has not yet been a comment from any high-profile EU figures about the matter. European Commission President Ursula von der Leyen and Margrethe Vestager, who handles technology and competition matters, have been active on social media but not about this topic. Similarly, we are waiting to hear back from Deezer, who have both previously urged the European Union to act. Not to mention that, before Apple’s announcement, Spotify published its own announcement saying it will offer app downloads directly from its site.

Update, January 26 16:19 ET: Spotify has now shared its statement saying that Apple's proposals are a "total farce." It adds that the plan for alternative app stores is an "undesirable alternative to the status quo" which will punish successful developers for "their success." 

This article originally appeared on Engadget at https://www.engadget.com/apples-rivals-arent-happy-about-its-eu-app-store-changes-160032585.html?src=rss

Tesla recalls 200,000 vehicles because of a faulty backup camera

Tesla is recalling 200,000 vehicles in the US due to a malfunctioning backup camera. There were reports that the cameras wouldn’t engage when the cars were in reverse, which is a pretty big safety issue and the whole point of those cameras in the first place. Tesla has processed 81 warranty claims potentially related to the issue, according to Autoblog.

The recall includes certain Model Y, Model S, and Model X vehicles from 2023. Tesla says it delivered 1.8 million vehicles in 2023, so this recall accounts for more than 10 percent of the company’s yearly output. The US National Highway Traffic Safety Administration (NHTSA) released a statement on the matter and said that a software issue was to blame for the problem, according to Reuters.

To that end, all of the recalled vehicles feature Tesla’s “Full Self-Driving” computer 4.0 and run software version 2023.44.30 through 2023.44.30.6, or 2023.44.100. Tesla owners can check to see what software versions they’re running. The company has released an over-the-air (OTA) software update to fix the glitch, according to the NHTSA.

Tesla became aware of the problem in December and decided on a recall on January 12. Customers will receive a letter alerting them to the problem by March 22. The company says that it’s not aware of any crashes, injuries or deaths associated with the malfunction.

This latest recall comes just six weeks after Tesla recalled over two million vehicles after serious safety issues regarding its Autopilot advanced driver-assistance system. That was also addressed via an OTA software update.

This article originally appeared on Engadget at https://www.engadget.com/tesla-recalls-200000-vehicles-because-of-a-faulty-backup-camera-153302523.html?src=rss

Google Chrome for Windows is finally getting native Arm support

A large downside to Windows PCs with Arm64 processors like Microsoft's own Surface Pro 9 5G has been a lack of native support for Chrome, the world's most popular browser. Now, Google has finally released a Chrome Canary beta version that fully supports the Arm64 architecture, Windows Central has reported. 

The new version should significantly accelerate Chrome performance on Arm64 PCs, negating the need to run Chrome in emulation mode. The download can be installed on PCs running recent versions of Windows 11 for Arm processors, with one user confirming it runs on a seven-year-old Snapdragon 835 SoC. 

Chrome has been available for some time on Google's Chromium on Arm64 and even Linux for Arm64, along with iOS and Mac. On top of that, Microsoft's Edge browser (which is based on Chrome) has run natively on Arm64 for years. So why the delay for Windows on Arm64? It may be because there aren't that many Arm64 Windows PCs and those that do exist are relatively expensive, especially compared to Chromebooks. 

Google might be reasoning that now is a good time to introduce the feature, since Qualcomm is set to release its Snapdragon X Elite chip, a successor to the Snapdragon 8cx Gen 3. Based on TSMC's latest 4-nanometer tech, it's promising performance double that of some 13th-gen Intel Core i7 CPUs with a third the power draw, allowing it to better compete with Apple's latest M-series silicon. 

If Windows laptops using the chip can finally deliver performance that's sadly been lacking in models to date, we may finally see them arrive in decent numbers. Snapdragon Elite X models are supposed to launch in mid-2024, so hopefully Google will be ready with a stable version of Chrome. If you have an Arm64 PC, you can download the Canary version here. 

This article originally appeared on Engadget at https://www.engadget.com/google-chrome-for-windows-is-finally-getting-native-arm-support-134832609.html?src=rss

The Morning After: Apple explains how third-party app stores will work in Europe

Apple is making major changes to the App Store in Europe in response to new European Union laws. Beginning in March, Apple will allow users in the EU to download apps and make purchases from outside its App Store. These changes are already being stress-tested in the iOS 17.4 beta.

Developers will be able to take payments and distribute apps from outside the App Store for the first time. Apple will still enforce a review process for apps that don’t come through its store, but it will be “focused on platform integrity and protecting users” from things like malware. The company warns it has less chance of addressing other risks like scams, abuse and harmful content.

Apple is also changing its commission structure, so developers will pay 17 percent on subscriptions and in-app purchases, reducing the fee to 10 percent for “most developers” after the first year. The company is tacking on a new three percent “payment processing” fee for transactions through its store, and there’s a new €0.50 “core technology fee” for all app downloads after the first million installations.

That’s a lot of new money numbers to process, and it could shake out differently for different developers. Apple says the new fee structure will result in most developers paying the company less, since the core technology fee will have the greatest impact on larger developers.

This all means that yes, Fortnite is returning.

— Mat Smith

​​

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Microsoft launches its metaverse-styled virtual meeting platform

Mesh is a place for your avatars to float around.

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Microsoft

Microsoft has announced the launch of Mesh, a feature for employees’ avatars to meet in the same place, even if the actual people are spread out. The virtual connection platform is powered through Microsoft Teams. Currently, Microsoft’s Mesh is only available on desktop PCs and Meta Quest VR devices (if employees want a more immersive experience). Microsoft is offering a six-month free trial to anyone with a business or enterprise plan. But no legs, it seems.

Continue reading.

The Ray-Ban Meta smart glasses’ new AI powers are impressive

And worrying.

When we first reviewed the Ray-Ban Meta smart glasses, multimodal AI wasn’t ready. The feature enables the glasses to respond to queries based on what you’re looking at. Meta has now made multimodal search available for “early access.” Multimodal search is impressive, if not entirely useful yet. But Meta AI’s grasp of real-time information is shaky at best.

We tried asking it to help pick out clothes, like Mark Zuckerberg did in a recent Instagram post, and were underwhelmed. Then again, it may work best for a guy who famously wore the exact same shirt every day for years.

Continue reading.

Elon Musk confirms new low-cost Tesla model

Coming in 2025.

Elon Musk has confirmed a “next-generation low-cost” Tesla EV is in the works and is “optimistic” it’ll arrive in the second half of 2025, he said in an earnings call yesterday. He also promised “a revolutionary manufacturing system” for the vehicle. Reuters reported that the new vehicle would be a small crossover called Redwood. Musk previously stated the automaker is working on two new EV models that could sell up to five million per year, combined.

Musk said the company’s new manufacturing technique will be “very hard to copy” because “you have to copy the machine that makes the machine that makes the machine... manufacturing inception.”

I just audibly groaned reading that.

Continue reading. 

Japan’s lunar spacecraft landed upside down on the moon

It collected some data before shutting down.

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JAXA

This picture just makes me sad.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-explains-how-third-party-app-stores-will-work-in-europe-121528606.html?src=rss

Apple details how third-party app stores and payments will work in Europe

Apple is making major changes to the App Store and other core parts of iOS in Europe in response to new European Union laws. Beginning in March, Apple will allow users within the EU to download apps and make purchases from outside of its App Store. The company is already testing many of these changes in its iOS 17.4 beta, which is available now to developers.

Apple has long resisted many of these changes, arguing that it would leave users susceptible to scams, malware and other privacy and security issues. But under the EU’s Digital Markets Act, which goes into effect March 7, major tech companies like Apple are required to make significant changes to their businesses.

In a statement, Apple’s Phil Schiller made clear that the company still believes some of these changes, like opening up its App Store, will pose a risk to users. “The changes we’re announcing today comply with the Digital Markets Act’s requirements in the European Union, while helping to protect EU users from the unavoidable increased privacy and security threats this regulation brings,” he said.

The most significant changes will be for developers, who will be able to take payments and distribute apps from outside of the App Store for the first time. Under the new rules, Apple will still enforce a review process for apps that don’t come through its store. Called “Notarization,” the review will use automation and human reviewers and will be “focused on platform integrity and protecting users” from things like malware. But the company notes it has “less ability to address other risks — including apps that contain scams, fraud, and abuse, or that expose users to illicit, objectionable, or harmful content.”

Apple is also changing its often-criticized commission structure so that developers will pay 17 percent on subscriptions and in-app purchases with the fee reducing to 10 percent for “most developers” after the first year.

At the same time, Apple is tacking on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations. According to Apple, the new fee structure will result in most developers paying the company less with less than they currently do, since the core technology fee will have the greatest impact on larger developers. 

Apple claims that most EU developers will pay the company less as a result of its fee changes.
Apple

The updates could bring other significant changes for iPhone users in Europe. Apple will offer new APIs that will allow app makers to access the iPhone’s NFC chip for wireless payments, enabling tap-to-pay transactions that don’t rely on Apple Pay. 

It's also making a tweak to its Safari web browser so that iOS users in Europe will be immediately prompted about whether they want to change their default browser the first time they launch the app after the iOS 17.4 update. Additionally, browser developer will be able to use an engine besides Apple's own WebKit, which could lead to browsers like Chrome and Firefox releasing new versions using their own technology for rendering sites. Whether that'll make those browsers faster or better than Safari remains to be seen, but it has the potential to be a major change for one of the most important apps on your phone.

Update, 4:30PM ET: Added details about browsers not being restricted to using Apples WebKit technology.

This article originally appeared on Engadget at https://www.engadget.com/pple-details-how-third-party-app-stores-and-payments-will-work-in-europe-183931334.html?src=rss

Apple lets apps feature streaming games, chatbots and other built-in experiences

Apple's app platform is finally opening up a bit. Today, the company said that it will allow developers to utilize new in-app experiences, including streaming games, accessing mini-apps, and talking with chatbots. That means devs can create a single app that houses an easily accessible catalog of their streaming titles. Perhaps we'll finally see a usable Game Pass app from Microsoft (or even its long-awaited mobile game store).

The new in-app experiences, which also includes things like mini-games and plug-ins, will also get new discovery opportunities. Apple isn't being clear about what that means, but it could involve new sections of the App Store pointing to specific features. It wouldn't be too surprising to see a collection of apps feature chatbots, for example. Apple also says the new built-in experiences will be able to use its in-app purchase system for the first time (like easily buying a subscription to a specific mini-game or chatbot).

The changes follow Apple's recent moves towards opening its ecosystem (mostly in response to pressure from the EU). The company is now letting developers link to third-party payment solutions through apps (of course, it still wants a cut), and it will reportedly charge developers who offer side-loaded apps outside of the App Store.

"The changes Apple is announcing reflect feedback from Apple’s developer community and is consistent with the App Store’s mission to provide a trusted place for users to find apps they love and developers everywhere with new capabilities to grow their businesses," the company said in a blog post. "Apps that host this content are responsible for ensuring all the software included in their app meets Apple’s high standards for user experience and safety."

This article originally appeared on Engadget at https://www.engadget.com/apple-lets-apps-feature-streaming-games-chatbots-and-other-built-in-experiences-180016453.html?src=rss

Facebook and Instagram will block DMs to teens unless they’re from a friend

In 2021, Meta restricted adults on Instagram from being able to message under-18 users who don't follow them. Now, it's expanding that rule to help protect younger teens from potentially unwanted contact. Users under 16 — or 18, depending on their country — can no longer receive DMs from anybody they don't follow by default, even if they're sent by fellow teens. 

This new safety measure applies to both Instagram and Messenger. For Messenger, in particular, young users will only be able to receive messages from their Facebook friends or people in their phone contacts. Since this setting is enabled by default, teens who have accounts under parental supervision will need to get any changes to it approved by their guardian. Of course, the setting will have to depend on a user's declared age and Meta's technology designed to predict people's ages, so it's not 100 percent foolproof. 

"We want teens to have safe, age-appropriate experiences on our apps," Meta said in its announcement. Earlier this month, Meta announced that it will start hiding content related to self-harm, graphic violence, eating disorders and other harmful topics from teens on Instagram and Facebook. If a user is under 16, they won't see posts with those topics in their Feeds and Stories even if they're shared by accounts they follow. It also recently rolled out a mindfulness feature that will send "nighttime nudges" to teens under 18 to close the app and go to bed if they've been scrolling for more than 10 minutes. 

Meta made these changes after being hit by lawsuits and complaints related to how it protects its younger userbase. An unsealed lawsuit filed against the company by 33 states accuses it of actively targeting children under 13 to use its apps and websites and of continuing to harvest their data even after it's already aware of their ages. A Wall Street Journal report also accused Instagram of serving "risqué footage of children as well as overtly sexual adult videos" to accounts that follow teenage influencers. In December 2023, the state of New Mexico sued Meta, claiming that Facebook and Instagram algorithms recommended sexual content to minors. And just this month, The Wall Street Journal reported on unredacted internal Meta presentations related to that case. Apparently, 100,000 child users were harassed daily on Facebook and Instagram based on employees' estimates, underlining the need for stricter measures on its platforms. 

This article originally appeared on Engadget at https://www.engadget.com/facebook-and-instagram-will-block-dms-to-teens-unless-theyre-from-a-friend-130552718.html?src=rss