Meta is shutting down the standalone Messenger website, according to a company help page. The website will disappear in April, though web users will still be able to send and receive messages within Facebook.
"After messenger.com goes away, you will be automatically redirected to use facebook.com/messages for messaging on a computer," the help page reads. "You can continue your conversations there or on the Messenger mobile app."
Users will be able to restore their chat history after switching to the app by entering a PIN number. This is the same PIN that was used to initially create a backup on Messenger. It can be reset for those who simply don't have the bandwidth to remember yet another six-digit code.
This comes just a few months after Meta shut down Messenger's standalone desktop apps. At that time, Meta directed existing users to Facebook to continue using the service and not the dedicated Messenger website. In other words, the writing has likely been on the wall since October.
Messenger has had a long and storied history. The platform first launched as Facebook Chat all the way back in 2008. Facebook Messenger became a standalone app in 2011. The company has long-tried to make Messenger a thing outside of Facebook. It removed messaging capabilities from the main Facebook app in 2014 and began directing users to the Messenger app. Meta began reintegrating Messenger back into the Facebook app in 2023 and now here we are.
This article originally appeared on Engadget at https://www.engadget.com/apps/meta-is-shuttering-messengers-standalone-website-which-is-a-thing-that-exists-191808134.html?src=rss
YouTube's "Ask" button is making its way to the living room. The Gemini-powered feature is now rolling out as an experiment on smart TVs, gaming consoles and streaming devices. 9to5Google first spotted a Google support page announcing the change.
Like on mobile devices and desktop, the feature is essentially a Gemini chatbot trained on each video's content. Selecting that "Ask" button will bring up a series of canned prompts related to the content. Alternatively, you can use your microphone to ask questions about it in your own words.
The "Ask about this video" feature on desktop
YouTube
Google says your TV remote's microphone button (if it has one) will also activate the “Ask” feature. The company listed sample questions in its announcement, such as "what ingredients are they using for this recipe?" and "what's the story behind this song's lyrics?"
The conversational AI tool is only launching for "a small group of users" at first. Google promises that it will "keep everyone up to speed on any future expansions."
This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-bringing-the-gemini-powered-ask-button-to-tvs-173900295.html?src=rss
Google has announced that using its newly incorporated Lyria 3 model, Gemini users will be able to generate 30-second music tracks based on a prompt, or remix an existing track to their liking. The new model builds on Gemini's pre-existing ability to generate text, images and video, and will also be available in YouTube's "Dream Track" feature, where it can be used to generate detailed backing tracks for Shorts.
Like some other music generation tools, prompting Gemini doesn't require a lot of detail to produce serviceable results. Google's example prompt is "a comical R&B slow jam about a sock finding their match," but after playing with Lyria 3, you can definitely get more granular about individual elements of a track — changing the tempo or the style of drumming, for example — if you want to. Outside of text, Gemini can also generate music based on a photo or video, and tracks can be paired with album art created by Google's Nano Banana image model.
Google says that Lyria 3 improves on its previous audio generation models in its ability to create more "realistic and musically complex" tracks, give prompters more control over individual components of a song and automatically generate lyrics. Gemini's outputs are limited to 30-second clips for now, but given how Google's promotional video shows off the feature, it's not hard to imagine those clips getting longer or the model getting incorporated into other apps, like Google Messages.
Like Gemini's other AI-generated outputs, songs made with Lyria 3 are also watermarked with Google's SynthID, so a Gemini clip can't as easily be passed off as a human one. Google started rolling out its SynthID Detector for identifying AI-generated content at Google I/O 2025. The sample tracks Google included alongside its announcement are convincing, but you might not need the company's tool to notice their machine-made qualities. The instrumental parts of Gemini’s clips often sound great, but the composition of the lyrics Lyria 3 produces sounds alternately corny and strange.
If you're curious to try Lyria 3 for yourself, Google says you can prompt tracks in Gemini starting today, provided you're 18 years or older and speak English, Spanish, German, French, Hindi, Japanese, Korean or Portuguese.
This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-can-now-generate-a-30-second-approximation-of-what-real-music-sounds-like-204445903.html?src=rss
Ticketing marketplace SeatGeek has announced a partnership with Spotify that will direct an artist's fans to its platform from the Spotify app. The integration is currently limited to a few participating venues for which SeatGeek is the primary ticket seller.
While SeatGeek is one of the largest online marketplaces for the secondary ticketing market, the company's announcement makes clear that this Spotify integration only applies to venues where it's the primary ticketing company. For now, that's just 15 US partner venues, primarily professional sports arenas like AT&T Stadium in Arlington, Texas.
Spotify has experimented with direct ticket sales in the past, but now focuses on signing on partners to integrate into the streaming experience. The company currently lists 46 ticketing partners, including Ticketmaster, AXS and others. The app also allows users to follow specific venues to be notified about upcoming concerts and events.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/spotify-debuts-seatgeek-integration-for-concert-ticket-sales-162248870.html?src=rss
Netflix has been in the game adaptation business for a while now, but until recently most of its attention had been on adapting video games. That’s still very much happening, but the streaming giant is also now buying up rights for board game IP too, with the latest being Asmodee’s Ticket to Ride.
Netflix will look to greenlight a number of projects spanning TV, film and "additional formats," it wrote in a press release. The first of these will be a feature film written by Ben Mekler and Chris Amick. Ticket to Ride creator Alan R. Moon will serve as an executive producer on the project, which will be the game’s first on-screen adaptation. Exactly what it will look like is not yet clear, but the internet already has plenty of theories.
Ticket to Ride is a train-themed turn-based strategy and route-building game first released over 20 years ago. Since then it has gone on to ship more than 20 million copies and has been translated into over 30 languages. It’s also been given the video game adaptation treatment before.
This is actually the second of Asmodee’s IP that Netflix has acquired the rights to, after announcing last year that Catanwill also be making its way to screens in various forms. And it isn’t just interested in scripted TV and movie opportunities. In early 2025, the company also signed a deal with Hasbro to adapt Monopolyinto a TV game show.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/netflix-is-adapting-the-board-game-ticket-to-ride-180505164.html?src=rss
Web designers of the world: The Automattic-owned WordPress.com is further embracing AI on its platform. On Tuesday, it expanded its one-off AI site builder into a persistent AI assistant for editing and media creation.
In the site editor, the AI assistant can help with site-wide structure and design choices. For example, you can ask the chatbot to "give me more font options that feel clean and professional or “change my site colors to be brighter and bolder." It also includes image generation and writing assistance, such as "rewrite this to sound more confident." (Who needs learning when you have automation!)
The assistant can also now be integrated into your site's media library. It can generate new images or make prompted edits to your existing ones. Examples include "update this image to be black and white" or "replace this stack of pancakes with waffles." (Just don't fake that if your business sells breakfast food, okay?) WordPress says the assistant understands your website's look and brand and can tailor the media accordingly.
WordPress also added the AI assistant to the platform's team chat, Block Notes. You can summon the chatbot from within your team chat threads.
The tool is available for WordPress.com's Business or Commerce plans. (Or, if you made your site using the AI builder, it's enabled by default, no matter which plan you use.) The feature works best with the platform's block themes; it's much more limited with classic ones. You'll find the toggle to activate the AI assistant in your site settings under the "AI tools" section.
This article originally appeared on Engadget at https://www.engadget.com/ai/wordpress-adds-an-ai-assistant-174719676.html?src=rss
Fans of The Mandalorian and his tiny green apprentice Grogu are getting their best look yet at the duo's upcoming theatrical adventure, set for release this spring. It’s hard to believe that it's been just over six years since the last Star Wars movie was released in theaters, followed by wall-to-wall coverage of so-called Star Wars Fatigue.
The newest trailer, released today, clocks in at just over two minutes long and offers some new footage and details to sink our teeth into. Picking up after the events of the Disney+ series The Mandalorian, the Empire has collapsed and Din Djarin (Pedro Pascal) and Grogu are tasked with taking out a bevy of baddies from gangsters to war criminals for the New Republic. Colonel Ward, new to the Star Wars universe and played by Sigourney Weaver, tells Djarin, "This isn't about revenge, it's about preventing another war."
Jeremy Allen White will also star in the film, as Rotta the Hutt, Jabba's son, who we briefly see battling Din Djarin in a colosseum of sorts. Notably, at one point we see Djarin on his knees before Jabba sans helmet, so we'll definitely be getting some moments of Pedro Pascal unfiltered by Beskar. Like any Star Wars adventure, we see flashes of some new creatures that our heroes will face. Most importantly, we see Grogu being downright adorable, playing with buttons on the ship, commandeering a flying bassinet, and snacking on a cookie.
The Mandalorian and Grogu hits theaters on May 22 and, according to the trailer, was shot at least in part for IMAX.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-first-full-trailer-for-the-mandalorian-and-grogu-is-here-164244117.html?src=rss
Xbox has revealed the second batch of Game Pass additions for February. There are quite a few heavyweights in the mix this time, including Kingdom Come: Deliverance II and The Witcher 3: Wild Hunt. Let’s start with what’s available today, though. Xbox previously saidAvatar: Frontiers of Pandora (Game Pass Ultimate and PC Game Pass on Cloud, Xbox Series X/S, handheld and PC) would arrive today, while Avowed joins the Game Pass Premium library on Cloud, Xbox Series X/S and PC on the same day it hits PS5.
There’s another Game Pass addition today in the form of Aerial_Knight’s DropShot (Game Pass Ultimate and PC Game Pass on Cloud, Xbox Series X/S, handheld and PC). I’ve been looking forward to this after digging solo developer Aerial_Knight’s previous games as well as the demo.
This is a single-player skydiving FPS in which you’ll have to fend off enemies to grab the only parachute. You’ll use finger guns to take out the competition. Oh, and there are dragons to deal with.
Another trio of games joins the lineup on Friday, including The Witcher 3: Wild Hunt – Complete Edition (Game Pass Ultimate and Premium on Cloud and consoles). This version of the classic action RPG includes all the DLC, so it could keep you busy for quite some time. EA Sports College Football 26 (Game Pass Ultimate on Cloud and Xbox Series X/S) arrives on the same day along with the eye-catching Soulslike deckbuilder Death Howl(Game Pass Ultimate and Premium on Cloud, Xbox Series X/S, handheld and PC). That was already on PC Game Pass.
On February 24 TCG Card Shop Simulator hits Cloud, Xbox Series X/S, handheld and PC in Game Preview on Game Pass Ultimate, Premium and PC Game Pass. As the title suggests, here you'll be managing a trading card game store. Dice A Million — a day-one addition to Game Pass Ultimate and PC Game Pass on PC on February 25 — is an intriguing numbers-go-up game. It's a roguelike deckbuilder in which you'll combine dice with different abilities as well as rings with passive effects as you attempt to roll a million points.
February 26 sees the full release of Towerborne, which had been in game preview (and in early access on Steam). Xbox Game Studios is publishing this co-op action RPG from Stoic. Offline play and online co-op will be added along with more story, areas, enemies, progression features and difficulty settings. The full version of Towerborne will be available on Game Pass Ultimate, Premium and PC Game Pass across consoles, handheld and PC.
Looking a bit further ahead, two high-profile titles are coming to Game Pass Ultimate, Premium and PC Game Pass on Cloud, Xbox Series X/S and PC on March 3: Final Fantasy III and Kingdom Come: Deliverance II. The latter received several nominations at The Game Awards, including Game of the Year, and it was one of our favorite games of 2025. It follows Kingdom Come Deliverance hitting Game Pass just last week.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/kingdom-come-deliverance-2-and-the-witcher-3-are-coming-to-game-pass-163624685.html?src=rss
For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming Mixtape, from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It's the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be.
From developer Beethoven and Dinosaur, the Australian creative team behind The Artful Escape, Mixtape is, in many ways, a tribute to classic '90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of Mixtape and spoke with game director Johnny Galvatron about the making of their latest game. Along with sharing his favorite '80s and ’90s films that helped shape his vision, he also explained how tough yet rewarding it is to make "idleness" in video games compelling.
"Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," said Galvatron. "So I love that we made a game that shows that idleness.”
“I think it can be a really hard balance to make something that is based on what is really a hangout film, something like Wayne's World or Richard Linklater's Dazed and Confused, but to have that be paced well and to be exciting for a video game was a real challenge."
Set in the 1990s, Rockford and her friends Slater and Cassandra prepare for one last hurrah before heading into adulthood. With Rockford deciding to make a daring move to New York City to hopefully connect with her music idol, the crew reminisces on the good times they had going for late-night fast food runs, evading the police in shopping carts, and first kisses with their crushes – and all to the tune of their favorite songs.
Beethoven & Dinosaur
On the surface, Mixtape is an interactive coming-of-age story about a crew of rebellious teens, with memories serving as playable mini-games and interludes that capture their feelings at the time. But that's actually what makes this interactive trip down memory lane so compelling. These segments are presented as exaggerated memories of the past, fueled by the music of Devo, Joy Division, and Siouxsie and the Banshees. They’re emotional, poignant moments for these characters, tapping into the idea of how moments from our youth seemed bigger and grander than they actually were.
One section I enjoyed playing was an interactive head-bobbing segment where the crew drove across town to get fast food. Different buttons corresponded to fist-pumping and head-bobbing actions, but there were no specific directions, so I just had to go with the flow. This scene was a great bit of comedy that showed off how goofy Rockford and her friends could get while vibing, but it was also a fun callback to films like Pulp Fiction, which used rear-projection sets to simulate car driving scenes (the memory even plays out on a film set). Another segment focused on a photo booth with Rockford and Slater, which put them in a position to capture the best or funniest shots.
But it's not all fun and games with the crew. One segment focused on the friends tossing toilet paper rolls around their school principal's home, which quickly takes a turn for the worse when one of them decides to take the blame to spare Rockford from expulsion. It's a surprisingly heartfelt and sad moment, but it also foreshadows a simmering conflict for these characters.
It's clear that Mixtape seeks to capture the experiences of a particular era, and that the developers themselves had a particular fondness for American movies and pop culture of the time. It captures the feeling of the so-called MTV generation and the intersection of media and the emotional expression of youth during this period. This is also evident in the game's use of a "mixed media, liquid television" editing style, which intercuts clips from TV shows and movies to emphasize emotional and comedic beats.. Rockford even does a Ferris Bueller-style narration for the players.
Given that video game-to-movie adaptations have never been more popular, game director Johnny Galvatron has also had some talks about a potential movie adaptation.
"Obviously, Annapurna is also a film company, and they have those kinds of connections, and let me tell you, those meetings are fun as fuck," said the director. "When people pitch you stuff, it's super cool. I would just say that, yes, I can see it coming. I would probably be totally hands-off on it."
“When you develop video games, you should be changing them to work better within the medium," he continued. "I think when they try to adhere too closely to the way a game works, that can sometimes break down. But yeah, I think if there were to be some adaptation stuff for Mixtape, probably, and I will stay clear of it."
Beethoven & Dinosaur
Mixtape feels like a heartfelt tribute to the '90s. While nostalgia bait is increasingly common these days, I felt there's a much deeper message under the hood, and getting to take part in these larger-than-life days of being a young adult has really got me excited for what's to come. I'm hoping the final game will deliver an adventure where I can really savor those listless hangouts with friends.
Mixtape is set to be released on PC, PlayStation 5, and Xbox Series X|S later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-creators-of-mixtape-want-to-make-a-great-hangout-video-game-140026928.html?src=rss
ByteDance released Seedance 2.0 less than a week ago and enraged artists everywhere with a viral clip AI-generated clip of Tom Cruise and Brad Pitt fighting. Unsurprisingly, the AI video-making tool has reportedly already received multiple cease-and-desist letters around copyright infringement. Now, it appears ByteDance is going to curb the new media generator's use of prohibited content.
In a statement to the BBC, ByteDance said, "We are taking steps to strengthen current safeguards as we work to prevent the unauthorised use of intellectual property and likeness by users." It added that the company "respects intellectual property rights and we have heard the concerns regarding Seedance 2.0." However, when pressed for more information on exactly how they would do this, ByteDance didn't respond.
ByteDance's vague pledge follows a cease-and-desist letter from the Walt Disney Company on Friday. Disney claimed that Seedance 2.0 uses "a pirated library of Disney's copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney's coveted intellectual property were free public domain clip art." Disney included example videos that included its copyrighted characters, such as Spider-Man and Darth Vader.
Paramount Skydance has also reportedly issued a cease-and-desist letter to ByteDance to stop Seedance 2.0 from using its materials, according to the BBC.
This article originally appeared on Engadget at https://www.engadget.com/ai/bytedance-promises-to-tighten-up-its-new-ai-video-generator-after-viral-cruise-vs-pitt-clip-112941384.html?src=rss