Niantic is bringing an AR skateboarding game to Apple Vision Pro

Pokémon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen’s SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.

This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokémon Go. Niantic says the gameplay will involve players navigating the real world to “explore and collect skatepark elements.” The game will use the same AR precision elements as the company’s other titles to “turn the world into an endless skatepark.” A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there’s one really expensive elephant in the room.

The Apple Vision Pro costs $3,500 and isn’t exactly suited to removing from the living room, let alone the home. You’ll also look pretty stupid wearing Apple’s bulky ski goggles while out and about, not to mention it’d be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard. 

To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.

Rodney Mullen’s SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft’s entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow’s release.

This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss

Elgato introduces its first-ever HDMI 2.1 capture cards

Elgato’s going all-in on HDMI 2.1. The company just announced a pair of capture cards that support the latest display technology specification. The 4K X and 4K Pro offer true HDR10 support, USB 3.2 connectivity, VRR and can capture 4K gameplay at 144fps.

Also, this card actually works with newer USB-C iPad models. This is the first time a capture card has ever offered native support for iPads, according to Elgato and parent company Corsair. The 4K X is compatible with both Windows and Mac computers and captures 4K gameplay at 144fps, you need a native display that supports these metrics. Otherwise, you’ll capture 4K at 120fps. You shouldn’t get any screen tearing with this device, due to the magic of HDMI 2.1.

The 4K Pro goes even further. This is a capture card in the traditional sense, as it resides inside of your PC. You get all of the features provided by the 4K X, but the passthrough spec bumps up to 8K and 60fps. Elgato claims this card will transform “your high-end single or dual-PC setup into a live-streaming powerhouse.”

To that end, the 4K Pro offers low-latency passthrough support up to 240fps in 4K, all while capturing 4K content at 1080p and 240fps. As you can see, this card boasts a wide range of specs, so you can adjust to find the best fit for your live-streaming needs. The card also integrates with the company’s Multi App tool, allowing you to send capture feeds to multiple apps at the same time. Elgato gives an example of recording raw gameplay while streaming simultaneously in OBS, Discord and Zoom. The 4K Pro is only compatible with Windows machines via a PCIe 2.0 x4 connection.

The cards work with most popular broadcast apps, including OBS Studio, Twitch Studio, Streamlabs Desktop, vMix and others. You also get access to the company’s capture management app, which exports content as AAF files for editing in Adobe Premiere, Vegas Pro and related software.

Both of these capture cards are available now. The portable 4K X costs $230, while the PCIe-adjacent 4K Pro costs $280. In related news, Samsung just inserted HDMI 2.1 support into its Q990D soundbar.

This article originally appeared on Engadget at https://www.engadget.com/elgato-introduces-its-first-ever-hdmi-21-capture-cards-174046239.html?src=rss

Google starts a limited test of generative AI tools in Maps

Google is adding generative AI to Maps. The feature's in early access and only available for certain areas and for select Local Guides members, but it looks to be an interesting use of the technology. Basically, the tool allows you to speak to the app using natural language to discover new places in your hometown or when traveling throughout this great country of ours.

Here’s how it works. Ask the app what you’re looking for, like a restaurant to meet the needs of your friend group with various dietary restrictions. The company’s large-language models will analyze information about more than 250 million places along with insights provided by community members as part of its Local Guides program. It should be able to spit out the perfect spot.

Google says the system will work “no matter how specific, niche or broad your needs might be.” The company gives a far-reaching example involving thrifting in San Francisco. It describes a scenario in which a person asks the app for vintage thrifting spots in the city. The AI models analyzed nearby places, along with photos, ratings and community reviews. The app spit out a range of options, complete with photo carousels and review summaries.

Because this is a generative AI, you can go even further. If you ask the app to find a good lunch spot, it’ll automatically look for something that matches the retro vibe of the aforementioned vintage shop. In other words, it remembers the stuff you like, within reason. 

This feature can also be used on the fly, with Google giving an example of asking the AI for activities in the case of a sudden rainstorm. You can further refine search results by asking followup questions. This all seems pretty neat, but the feature is certainly limited for now, as it's just for US users and only in select areas. Once early access users give enough feedback, it should start popping up in more places.

Of course, this isn’t Google’s first AI rodeo. The company recently added generative AI features to the Chrome browser and made its AI-powered note-taking app available to everyone in the US. It’s also continuing to refine its Bard chatbot and stuffing Pixel phones with all kinds of AI tools.

This article originally appeared on Engadget at https://www.engadget.com/google-starts-a-limited-test-of-generative-ai-tools-in-maps-170012672.html?src=rss

Apple’s Vision Pro will have Microsoft Teams, Word, Excel and other 365 apps at launch

Apple’s upcoming Vision Pro AR/VR headset will have a bunch of dedicated Microsoft 365 apps at launch on February 2, including Teams, Word, Excel, PowerPoint, Outlook, OneNote and Loop. Apple has long described the Vision Pro as primarily a productivity device, so the addition of Microsoft products should make users, well, more productive.

These aren’t just slapdash remakes of correlating iPads apps, as many have built-in tools that take advantage of the headset. For instance, PowerPoint features a custom immersive environment that allows users to practice delivering a presentation to an actual audience. Excel will let users quickly move documents to other apps by using the headset’s pinch and drag functionality.

An image of Excel on Vision Pro.
Microsoft

Microsoft Word will include a focus mode that blocks distractions so you can actually finish that novel you’ve been talking about for 15 years. Teams will take advantage of the headset’s persona feature, so your digital avatar can attend work meetings and creep everyone else out via the magic of the uncanny valley. The Zoom app on Apple Vision Pro will also include this feature.

Headset owners will also be able to access Microsoft’s AI-powered Copilot service. In other words, you’ll be able to use natural conversation to instruct the digital assistant to create drafts, summarize documents and even generate PowerPoint presentations.

Each of these apps will be available via the official App Store as soon as you unbox your expensive new gadget. There has been plenty of chatter about what software won’t be available at launch, like Netflix and YouTube, so it’s good to see that early adopters won’t be forced to exclusively use Apple-branded apps.

This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-will-have-microsoft-teams-word-excel-and-other-365-apps-at-launch-195237957.html?src=rss

February’s PlayStation Plus games include Foamstars, Rollerdrome and Steelrising

Sony has revealed the PlayStation Plus monthly games lineup for February, and it’s pretty solid. There’s no clear headliner here, but a trio of nifty games are about to hit the platform, including Foamstars, Rollerdrome and Steelrising. Also, a two-hour trial of the beloved superhero simulation Spider-Man 2 drops on February 6 for PlayStation Plus Premium/Deluxe members.

If we had to pick the biggest game of the bunch, it’d be Rollerdrome. The dystopian roller-skating sim is absolutely fantastic, with a neat 1970s aesthetic, comic-book style visuals and a timely message about corporate greed. It’s also really fun to play, which is why it made our list of the best games of 2022. It even made our list of the best PS5 games of 2023, and that was back when you actually had to pay for it outright.

We already knew Foamstars was hitting PS Plus this month, but that doesn’t make it any less exciting. This is Square Enix’s attempt to capture some of the magic of Nintendo’s Splatoon franchise and it's actually a day-one release for the platform. Foamstars is a 4x4 online party shooter, just like Splatoon. Unlike Nintendo’s game, you use foam as a primary mechanic instead of paint.

We haven’t written about Steelrising, but it’s a pretty cool riff on the Soulslike genre, trading a fantasy setting for a steampunk vibe. It’s set in an alternate history version of Paris in which robots quelled the French Revolution. It doesn't get more steampunk than that, though I haven’t played long enough to see if Jules Verne somehow shows up via time travel. The combat is fun though.

Fall Guys is also getting an avatars pack as part of this drop, including costumes based on characters from the Ratchet & Clank franchise. All three of the aforementioned titles will be available to PS Plus members starting February 6 and until March 4. To that end, some titles are leaving the platform this month. You only have until February 5 to add A Plague Tale: Requiem, Evil West and Nobody Saves the World to your digital library.

This article originally appeared on Engadget at https://www.engadget.com/februarys-playstation-plus-games-include-foamstars-rollerdrome-and-steelrising-190919961.html?src=rss

eBay will pay $59 million to settle DOJ suit over pill press machine sales

Online commerce platform eBay will pay $59 million to settle allegations from the Justice Department that it assisted in the sale of pill press machines, which are used to manufacture both legitimate and counterfeit prescription medications. The platform sold thousands of these presses, along with other products to create pills, such as molds, stamps, dies and encapsulating machines. For the uninitiated, encapsulating machines are used to fill capsules with medication.

Pill press machines are used by legitimate pharmaceutical companies to manufacture medication, but they are also a required tool for making counterfeit pills. Criminals use these machines to make fake medications that look like actual prescription pills, typically for sale on the street or via the dark web. When combined with molds, stamps and dies, these fake pills will look exactly like the real McCoy, down to the logos and letters on each side. Additionally, these presses can whip up thousands of pills per hour. 

The issue here is that companies that facilitate the sale of pill presses and related equipment are required to verify the buyers’ identities and send records along to the Drug Enforcement Agency (DEA) to ensure the machines can be traced if used illegally. It looks like eBay shirked its duties here, which is a violation of the Controlled Substances Act.

“Through its website, eBay made it easy for individuals across the country to obtain the type of dangerous machines that are often used to make counterfeit pills," US Attorney Nikolas Kerest told ABC News.

eBay’s failure to follow “basic reporting and record keeping requirements” allowed people to "set up pill factories in their homes and to do so without detection,” added US Attorney Henry Leventis.

Beyond the hefty payout, eBay has agreed to comply with regulations moving forward, so information regarding each pill press machine sold, along with accessories, will be sent to the DEA for perusal. Additionally, many of the people who bought the machines on eBay have been charged in illegal counterfeit pills trafficking cases, according to the DOJ.

This is a big deal, because these counterfeit pills are often filled with all kinds of junk, including fentanyl. The synthetic opioid is largely responsible for the deadliest overdose crisis in US history, with nearly 74,000 people dying from fentanyl overdoses in 2022 alone. This drug accounts for more than two-thirds of overdose deaths in the US. You won’t fall into a coma by touching it, no matter what cops say, but you should still stay far, far away from the stuff.

As for eBay, this isn’t the first time the company had to pony up money to the DOJ. It recently had to pay $3 million to settle a truly bizarre cyberstalking case involving the shipment of live animals. The DOJ is also suing eBay for allowing the sale of aftermarket “defeat devices,” which bypass vehicle emission controls.

This article originally appeared on Engadget at https://www.engadget.com/ebay-will-pay-59-million-to-settle-doj-suit-involving-over-pill-press-machine-sales-181919125.html?src=rss

Amazon’s Fire TV soundbar is back on sale for $100

Amazon's Fire TV soundbar is back on sale for $100, bringing the price down from $120. That’s a savings of $20, or 17 percent, on the well-regarded audio device. This matches the Black Friday price from last year, so this is likely the cheapest you’ll see the soundbar until, well, the holidays.

The device can enhance your TV audio via dual speakers, with access to 3D surround sound. You also get DTS Virtual X and Dolby Audio support. It comes with a remote for adjusting the volume, but you can also plug it directly into a Fire TV and use that remote for everything. Plug and play experiences are always nice.

The soundbar also has Bluetooth, so you can connect it to your phone or tablet to stream podcasts or whatever. The only thing missing, and this is odd for an Amazon gadget, is Alexa. You won’t be able to use the dulcet tones of your speaking voice to make any volume adjustments with this soundbar.

There’s also the pigskin-encased elephant in the room. The Super Bowl is just 11 days away. If you’re looking to upgrade your home entertainment system before gorging on nachos with your buddies and playing Taylor Swift-inspired drinking games, this is a mighty fine option. Many rival products cost two to three times as much as this soundbar. 

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This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-soundbar-is-back-on-sale-for-100-162215851.html?src=rss

The Kobo Libra 2 drops to its lowest price of the year so far

The Kobo Libra 2 ereader has dropped to its lowest price of the year so far. You can grab one via Amazon for $170, which is a discount of $20. This matches pricing from the holiday season for the water-resistant reading tablet.

Kobo’s Libra 2 easily made our list of the best ereaders for a number of reasons. First of all, this thing has actual buttons, which has become something of a rarity with modern ereaders. This gives users some tactile feedback when adjusting settings, turning pages and performing other activities on the tablet. Like most ereaders, the screen quickly re-orients itself, so you can make it so the buttons are on either side of the device.

We also admired the aesthetics, as this device looks and feels premium during use. We also called it the “most comfortable ereader” we’ve ever held, due to the textured and rubberized back. There’s a highly useful warming light that mimics natural environments. The text and image clarity are also on-point and the whole thing is waterproof up to six feet for 60 minutes. So grab that towel and hit the pool.

While we loved the beefy 32GB capacity, which holds thousands upon thousands of books, the Libra 2 features a relatively smallish 7-inch screen that pales in comparison to, say, the Kindle Scribe. However, it pretty much matches the size of a standard paperback. The $190 asking price is a bit steep, but this discount puts the kibosh on that concern. With this sale in place, the Libra 2 is a full $80 less than the similarly featured Kindle Oasis.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-kobo-libra-2-drops-to-its-lowest-price-of-the-year-so-far-195025528.html?src=rss

Here’s a video of Doom running on gut bacteria, proving you really can play the game on anything

An MIT biotech researcher has been able to run the iconic computer game Doom using actual gut bacteria. Lauren Ramlan didn’t get the game going on a digital simulation of bacteria, but turned actual bacteria into pixels to display the 30-year-old FPS, as reported by Rock Paper Shotgun.

Specifically, Ramlan created a display inside of a cell wall made entirely of E. coli bacteria. The 32x48 1-bit display may not win any resolution awards, but who cares, right? It’s Doom running on bacteria. The researcher dosed the bacteria with fluorescent proteins to get them to light up just like digital pixels.

There’s a couple of caveats here. First of all, the bacteria aren’t actually running the game, as we still haven't cracked that whole “inject biological matter with digital code” thing. Instead, the bacteria combine to act as a teensy-tiny monitor that renders gameplay for the beloved shooter.

Also, there’s the subject of frame rate, which is always an important metric when considering FPS games. To be blunt, the frame rate is atrocious, likely due to the fact that bacteria were never intended to display 3D video games. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. This translates to nearly nine hours per frame, which means it would take around 600 years to play the game from start to finish. That’s even worse than Cyberpunk 2077 at launch.

So while this won’t present the smoothest gameplay experience, it’s still a pretty nifty idea. Also, it further proves the theory that Doom can run on just about anything. We’ve seen the game running on pregnancy tests, rat brain neurons and even inside of other titles, like the sequel Doom II and Minecraft. Doom is the great equalizer. May it continue to surprise us for the next 30 years.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-video-of-doom-running-on-gut-bacteria-proving-you-really-can-play-the-game-on-anything-184629896.html?src=rss

Here’s a video of Doom running on gut bacteria, proving you really can play the game on anything

An MIT biotech researcher has been able to run the iconic computer game Doom using actual gut bacteria. Lauren Ramlan didn’t get the game going on a digital simulation of bacteria, but turned actual bacteria into pixels to display the 30-year-old FPS, as reported by Rock Paper Shotgun.

Specifically, Ramlan created a display inside of a cell wall made entirely of E. coli bacteria. The 32x48 1-bit display may not win any resolution awards, but who cares, right? It’s Doom running on bacteria. The researcher dosed the bacteria with fluorescent proteins to get them to light up just like digital pixels.

There’s a couple of caveats here. First of all, the bacteria aren’t actually running the game, as we still haven't cracked that whole “inject biological matter with digital code” thing. Instead, the bacteria combine to act as a teensy-tiny monitor that renders gameplay for the beloved shooter.

Also, there’s the subject of frame rate, which is always an important metric when considering FPS games. To be blunt, the frame rate is atrocious, likely due to the fact that bacteria were never intended to display 3D video games. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. This translates to nearly nine hours per frame, which means it would take around 600 years to play the game from start to finish. That’s even worse than Cyberpunk 2077 at launch.

So while this won’t present the smoothest gameplay experience, it’s still a pretty nifty idea. Also, it further proves the theory that Doom can run on just about anything. We’ve seen the game running on pregnancy tests, rat brain neurons and even inside of other titles, like the sequel Doom II and Minecraft. Doom is the great equalizer. May it continue to surprise us for the next 30 years.

This article originally appeared on Engadget at https://www.engadget.com/heres-a-video-of-doom-running-on-gut-bacteria-proving-you-really-can-play-the-game-on-anything-184629896.html?src=rss